Sourcemap.org: a Tool for Collective Simulation Leonardo Bonanni, Matthew Hockenberry, Alexander Pak, Hiroshi Ishii MIT Media Laboratory, 20 Ames Street, Cambridge, MA 02139 sourcemap@media.mit.edu ABSTRACT We define collective simulation as the distributed effort toward understanding social phenomena with no single defined solution. This paper presents the design of a tool for collectively simulating product supply chains in order to understand their myriad social and environmental impacts (Sourcemap.org). The website was informed by ethnographic and usability research to provide a simplified environmental impact assessment that can engage a wide audience. Multiple points of entry to the site and a learning component engage experts and novices alike, while a number of export options are offered to motivate sustained use. We present guidelines for the design of similar tools which are becoming necessary to address problems with complex measures across the social spectrum. We present a case study of the design of an application for the collective simulation of product supply chains (Sourcemap.org). Sourcemap combines an environmental impact calculator with social networking functionality and various export options to attract designers, entrepreneurs, journalists and consumers alike. The design process relies on needs-finding, usability studies, establishing trust and motivating users. We present the design and development of Sourcemap.org and tools for collective simulation to begin addressing problems across the social domain. Author Keywords Collective Simulation, Environmental Sustainability, Supply Chain Management, Life Cycle Assessment, Social Networking, Web Design. INTRODUCTION The distributed tools and communication channels of the web make it possible to tackle problems of vast scale and complexity – even issues with no apparent solution. The combination of web-based software and social networks has the capacity to tackle difficult social issues by reaching a large and diverse audience. We present a framework for leveraging collective intelligence toward understanding complex problems such as environmental sustainability, health and policy. Unlike traditional collective intelligence tools these websites are designed to address problems where there is no best answer – as with supply chains, which have environmental, cultural and ethical consequences. Collective simulation relies on trustworthy web-based tools with multiple points of entry that attract a variety of viewpoints. A heterogeneous user base favors discussion around multiple perspectives of the same issue, which is fundamental to addressing complex social problems. The design process relies on understanding the needs and motivations of potential users. Tools for collective simulation rely on a universally accessible tool with a learning component to reach a wider audience. While there is no clear answer to be obtained, multiple interpretations initiate a discussion which will lead to large-scale addressing of the deeper issues. Figure 1. Sourcemap is built around a map visualization of each product’s supply chain. RELATED WORK Tools for collective simulation are an emerging type of collective intelligence which employs web-based software and social networking to collectively tackle major issues. Collective simulation relies on many novices to contribute their estimations to a complex problem. One early example of tools for collective simulation is the short-lived Government Information Awareness, a political sousveillance site powered by research instruments to identify conflicts of interest between public officials and industry [1]. The site highlights the social nature of collective simulation, where the contributions of many diverse constituents are necessary to arrive at an accurate depiction of a problem. The popular Many Eyes project provides means to visualize and share data sets on-line [2]. It is popular with researchers especially, in part because of the attractive and exportable visualizations that users can create and export. Wattzon allows users to calculate and compare their carbon footprint, in part by using a simplified system of measurement and incorporating a learning component in the site [3]. Tools for collective simulation are distinguished by online software that expands the capacity of many users to learn about, research and contribute to a complex problem. These tools are especially suited to tackling social problems where clear answers are difficult to find. They benefit from a simplified design and a learning component to attract a wider audience. Identifying the target audience and providing appropriate export options can help to motivate long-term use. the source code and database information for anyone to see. Finally, the project is licensed under an open source license maintained by a non-profit academic institution to reduce the risk of a conflict of interest. DESIGN PROCESS Modern supply chains belie many important environmental and social problems, in part because they are opaque and their impact can be widespread. Recently some responsible companies have voluntarily begun to communicate their environmental and social impact as a way of marketing their products. Footwear manufacturer Timberland has created a unique product label specifically highlighting its manufacturing standards and supply chain [4]. Apparel producer Patagonia has implemented an on-line feature to their website which details the steps of their supply chain on a map, as well as describing each product’s life-cycle impact [5]. While major producers can afford to commission environmental assessments, many small companies with responsible and sustainable practices cannot. We sought to design a tool whereby supply chains could be investigated and shared in a collective manner to raise awareness about and improve practices related to social and environmental impact. This resulted in the website http://www.sourcemap.org, a social network built around a life-cycle assessment calculator. Our design process was framed by a needs-finding approach and usability evaluation. In addition we employed several distinct strategies to ensure trust and to motivate users. Needs-Finding Our team interviewed likely users in seven public and private organizations to identify their needs and motivations. The professionals interviewed work in the domains of regional development, hospitality, food and beverage, and product design. All are either proprietors of or work directly with small, ethically and environmentally progressive companies. Through the interviews, we confirmed the need for small businesses to self-assess their environmental footprint. The subjects we interviewed also expressed a desire to develop business strategy and marketing around their environmental footprints. Finally, most of the business owners sought to highlight the cultural and geographic nature of their business practice. Establishing Trust A primary design consideration for any website is to foster trust in the service provided and the authority of the authors. As Sourcemap is intended to offer a reliable environmental impact assessment, it became important to make strategic decisions aimed at fostering trust through reliable linked data and neutrality. For this reason we use authoritative environmental impact and geological databases to establish base data. Next, we make available Figure 2. Sourcemap has multiple export options to motivate sustained use, especially for marketing. From the top: optical codes can be exported to link to the Sourcemap entry; printed maps can be used in restaurant menus; and interactive badges can be embedded in external websites. Motivating Use The design of Sourcemap directly addresses the needs of the users we interviewed in addition to providing useful export options to motivate sustained use. In contributing the supply chain information behind a product or service, users create an approximate carbon footprint value and produce an interactive map visualization of the supply chain (see Fig. 1). Once they have completed an entry on the site, they can export the information as an embedded widget on an external webpage, as a printable visualization on product packaging or as an optical code linked to the entry on Sourcemap.org (see Fig. 2). In the future, it will be possible to customize the export options to fit the branding and design of specific products. Usability Sourcemap seeks to increase the awareness of supply chain impacts and benefits, as a result it was designed to be usable beyond the small group of experts in environmental assessment. The site relies on a simplified Life Cycle Assessment (LCA) calculator which takes into consideration only information readily provided by users. As part of the experience of using the site, materials and shipping are depicted in terms of relative impact through intuitive color coding and sorting. The map visualization provides an intuitive image of cultural origins and shipping impact. Using the site is in itself a learning experience (See Fig. 3). The reliance on a ubiquitous global standard (emissions equivalent in CO2) allows the data to be compared with other sites and provides a standard against which to offset pollution. The site is being fine-tuned through a pilot study with product design and business students as well as a select group of web-savvy business owners. Figure 3. An example of the teaching element of Sourcemap: materials are color-coded to indicate impact as part of the selection process. DESIGN Sourcemap is a social network built around product supply chains. These are symbolized by map visualizations showing the parts and provenance of products and services. Users can browse existing supply chains or log in to create one of their own. Each entry is structured around a Life Cycle Assessment calculator that accounts for the pollution emitted by the manufacturing, shipping and use of individual products and services [6]. Users can simulate the supply chain of a product such as a computer or a car; they can calculate the impact of a specific meal based on its ingredients or the impact of shipping people and goods to an event. In each case, users detail the constituent parts, their quantities and geographic origins. These are matched to a comprehensive material database and geological information to determine the pollution equivalent from their production, shipping and use. The carbon footprint equivalent is displayed of each constituent part, its shipping and the object totals. A map is also generated that shows the geographic spread of each supply chain. In some cases – as with semiconductors – as many as fifty materials are sourced in dozens of countries. In other cases – as with local restaurants – the entire supply chain can be contained to a single country or region. Alongside the carbon footprint rating, this map provides an intuitive assessment of each object’s impact. Each entry in Sourcemap can be exported to external websites, printed or linked to be useful as part of marketing on behalf of users. One local caterer prints the maps to be included in menus for special events. A ‘green’ hotelier displays the origins of guests on her website and offsets the carbon from their travel to provide a ‘carbon-neutral’ vacation destination. In the future, we will tie the site to cost information so that businesses can calculate the savings from adopting certain strategies. We also hope that the site can be used by designers and journalists to investigate the potential impact of existing products and to motivate socially responsible production from the ground up. CONCLUSION Sourcemap.org is an early attempt to create a collective tool that builds solution paths where no path currently exists. Supply chains (as with many other social issues) have numerous metrics for success, especially determined by when and where they are established. Some of the metrics useful to determine whether a supply chain is appropriate are local interests, environmental factors, human rights – none of which can be quantified in absolute terms. When there is no single solution, it is fundamental for designers to provide the tools to initiate discussions about the variables that matter. In the future, we aim to include more complex commenting and comparison engines to elevate the discussion beyond basic environmental and geographic metrics. We believe that the design methods behind Sourcemap are applicable to many social domains, including scientitic visualization, legislation and other social and ethical issues. While we are still early in our ability to evaluate our efforts, it is clear that new tools are becoming necessary to initiate a discussion about and define the criteria for the large-scale problems affecting us today. ACKNOWLEDGMENTS We are grateful for the support of the Tangible Media Group, the Things That Think Consortium at the MIT Media Lab, and our collaborators at the Highlands and Islands Enterprise, Season to Taste Catering, Wattzon, IBM and Avencia. REFERENCES 1.Government Information Awareness: formerly at http://opengov.media.mit.edu, now archived at http://web.archive.org/web/20031229082928/http://openg ov.media.mit.edu/ and documented at http://en.wikipedia.org/wiki/Government_Information_A wareness 2.Many Eyes: http://manyeyes.alphaworks.ibm.com/manyeyes/ 3.Wattzon: http://www.wattzon.com/ 4.The Timberland label is described in this article: Amy Cortese, “Friend of Nature? Let’s See Those Shoes.” The New York Times, March 7, 2007. Available at http://www.nytimes.com/2007/03/07/business/businesssp ecial2/07label-sub.html 5.The Patagonia Footprint Chronicles are at http://www.patagonia.com/usa/footprint/index.jsp 6.Giudice, Fabio, LaRosa, Guido, Risitano, Antonino. Product Design for the Environment: a Life Cycle Approach. CRC 2006.