WRITING FICTION The best stories can change your life. For me, the best stories (in novel form) are as follows: Great Expectations Charles Dickens Fear and Loathing in Las Vegas (though not strictly speaking “fiction”) Hunter S. Thompson The Dark Tower series Stephen King The Brief Wondrous Life of Oscar Wao Junot Diaz Watchmen Allen Moore Jane Erye Charlotte Bronte Sandman series Neil Gaiman Walking Dead Robert Kirkman World War Z Max Brooks Running with Scissors (though again, not strictly speaking “fiction”) Augusten Burroughs The Stand Stephen King The Things They Carried Tim O’Brien Romeo and Juliet William Shakespeare Cloud Atlas David Mitchell American Gods Neil Gaiman The Handmaid’s Tale Margaret Atwood The Adventures of Huckleberry Finn Mark Twain Harry Potter series J.K. Rowling Magic Kingdom For Sale, Sold! Series Terry Brooks House of Leaves Mark Z. Danielewski Song of Solomon Toni Morrison Hamlet William Shakespeare Spanking Shakespeare Jake Wizner The Giver series Lois Lowry TIPS Write from your life. A good place to begin your own fiction is from your own experiences. This is not to say you should write an autobiography, instead, look at your own life and try to make sense o certain moments—perhaps small moments that represent some larger truth—or if they do not represent any larger truth, ask yourself what they could represent. A good idea to keep in mind when writing fiction is to look for a place in your life to start writing about where something changed: i.e.: a death, marriage, graduation, first love, first sex, first heartbreak, birth, etc, etc, etc. Or a moment of widespread resonance—something most people understand at least on the surface level: Christmas, a birthday, the Fourth of July, summer break, etc. In other words, something several people will automatically connect with. ACTIVITY: WRITE DOWN FIVE TURNING POINTS IN YOUR LIFE IN THREE MINUTES, THEN WE WILL DISCUSS Another place to start from is by retelling a story someone else told you. But if you are going to do this, ask yourself four essential questions first: How would YOU represent the story if you had to write it? Where would the emphasis be? How would you render the setting? How would you capture the voices of the participants? Whatever your answers are to all of these questions, you can be sure they are different than the person next to you. A good place to look for stories to “re-tell” is your parents. Think of their lives and what they have told you about them, now think about how you would tell those stories (most of them will be flattered that you took the story and made it into fiction). EFFECTIVE FICTION RAISES QUESTIONS IN THE MIND OF THE READER, these questions are FUNCTIONS OF THE PLOT—plot is in fact simply a series of questions, one leading into the other—what you have to be concerned about as the writer is: How early the fiction raises the question How dramatic that question is How desperate the reader is to know the answer to the question How long the writer can delay answering that question You can take all this information dealing with questions and plot and turn it into three parts: MOTIVATION, CHOICES, CHANGE Something MOTIVATES characters to make CHOICES that eventually lead to CHANGE—boom, boom, boom. CLASSICAL STORY STRUCTURE 1) SET UP—introducing principal characters and setting, introducing conflict, having an inciting incident that kicks the story into present actions as well as raise the MAJOR DRAMATIC QUESTION, the question the reader NEEDS to be answered 2) COMPLICATIONS—do the complications increase? Are the struggles more and more difficult? 3) CLIMAX—does the climax involve the protagonist taking an action that is dramatized on the page? Does the outcome address the MAJOR DRAMATIC QUESTION? RESOLUTION—Does the outcome resolve the story’s tensions? Has the MAJOR DRAMATIC QUESTION been answered? When is it advantageous to follow this format? Probably always. 4) STORY OPENING STRATEGIES (SET UP) 1) ROUTINE DISRUPTION—create a routine, then break it—Wizard of Oz by L. Frank Baum 2) CHANCE ENCOUNTER—similar to routine disruption, but this involves the protagonist meeting someone he hasn’t seen in a long time—Oedipus Rex by Sophocles 3) ENTER: MYSTERIOUS STRANGER—another one similar to the last tow, but involving a total stranger, a total new element into the life of the protagonist—Great Expectations by Charles Dickens 4) THE SHATTERING STATEMENT—the protagonist has never heard a particular point of view, a particular “truth” before. Disruption? He hears it and is now forced to deal with the fact that this truth is now out there in the open—Middlesex by Jeffrey Eugenides 5) EXPECTATION VS. ACTUALITY—this is a set up that has a character who thinks a new situation will be one way, and it ends up being another—“Where Are You Going, Where Have You Been?” by Joyce Carol Oates 6) THE ROAD STORY—your characters are in location A and they need to get to location B—The Road by Cormac McCarthy MOVING FORWARD TO THE SECOND ACT Probably the most challenging part of writing a solid story will be making the middle, “the second act,” as vital and focused as the opening. Ways to achieve this? 1) 2) 3) 4) 5) 6) Ask yourself one simple question: How does this story end? Write toward it. Ask yourself: What is the BEST possible ending for my character? Write toward it. Ask yourself: What is the WORST possible ending for my character? Write toward it. Ask yourself: What is the CRAZIEST possible ending for my character? Write toward it. DECIDE WHICH IS THE BEST. Ask yourself what events are required to get your character from here (the end of the beginning) to there (the beginning of the end). Write toward it. JUMPING TIME FRAME IN FICTION Flash forward—jumping ahead in the time of the story. This has a number of effects. 1) It can take the writer out of the anxiety of figuring out what comes next in the course of events. Instead, the question becomes WHAT IS THE LATER EFFECT OF THE EVENTS THAT HAVE ALREADY TRANSPIRED? 2) It can lead the writer right back into the story by somehow revealing what comes next in the story’s time frame. 3) It delays gratification—it suspends. Readers know what happens in the future, what they don’t know is how characters got there—this is an INTRIGUING QUESTION. Flashback—jumping backward in the time of the story that is presented as happening in real-time scenes. One of the oldest rules about flashbacks is not to use them . . . ever. But, when used appropriately, to reveal important aspects of character that could not otherwise be revealed in the main story, they can be good—but remember to keep something like this at a minimum. CHARACTER IN FICTION Big thing—provide information about your characters without appearing as if you’re providing information. In other words, it is not just the information, it is the way you present it. In other words, show the character in action to reveal important information about him. EXAMPLE— BAD—Bernstein cared a lot about his golf game. GOOD—Bernstein slammed his Ben Hogans into the trunk of his Toyota. Effective characterization is achieved through action and detail, not biographical information. The action, above shows his anger at obviously losing or doing poorly. The detail is in the descriptions. They are not merely golf clubs, the are Ben Hogans (expensive golf clubs). He does not drive a car, he drives a Toyota. The details are important because not only do they show the literal truth of the moment (he is slamming his Ben Hogans into the trunk of his Toyota) but it shows deeper truths about the character as well (he cares more about golf than his car). TIPS 1) 2) 3) 4) 5) 6) Research characters the way actors do Play around d with your original conceptions Write sympathetically about ALL characters Give heroes or heroines a flaw Avoid sentimentality (the best way to do this is to remain neutral—try not to sway the readers one way or the other, let them decide for themselves who the good guys and bad guys are based on their actions) Remember, most importantly, characters are the choices they make and the actions they take DIALOGUE There are basically four types of dialogue 1) DIRECT (DRAMATIC/REAL-TIME DIALOGUE): This is the type of dialogue you think of when you think of dialogue. Nothing fancy, just a straight written conversation with breaks/beats/explanations/etc. 2) INDIRECT DIALOGUE: When the writer summarizes some bits of conversation, this is commonly used when characters are talking but the conversation is inconsequential albeit necessary to the story. 3) STYLIZED DIALOGUE: When dialogue means so much more than the literal meaning (all dialogue is like this to a certain degree, but when the writer is clearly and 100% going for so much more, when, for instance, the dialogue might not even be happening in real time or at all, but symbolizing something else entirely. 4) ASYNCHRONOUS DIALOGUE: When there is a conversation going on between two or more people and none of them are talking about the same thing. This is closely related to stylized dialogue because the fact that characters are talking about different things entirely is usually symbolic of their relationship THINGS THAT KILL DIALOGUE 1) When characters say to each other what they already know 2) When characters response as if they expected to hear what the other said 3) When characters state the issues of the scene explicitly REVISION IN FOUR PARTS 1) MOTIVATION—At every moment, every character in your story wants something. What? Go back through each one of your scenes and ask yourself: What exactly is it that Q or X wants here? Is it clear that he wants it? What is in the way of his getting it? Write the answers to those questions. If you can’t answer them clearly, your scene might have a problem. Add at least one sentence per scene that somehow (subtly, explicitly) addresses the desire or issue most urgent in the scene. 2) SIGNIFICANT DETAILS—Look for your details (an ash tray, a fork, a drug, the name of a street). Choose at least one per scene and write one more piece of description that elaborates on that initial detail. Each time you do this, you’ll be adding a full sentence between detail and whatever follows. The purpose of this exercise is to go deeper. Find something else to say about the detail that makes it earn its place. is there something about it that your character might consider, might dwell on? Is there something about it that suggests themes of the story? Work it. but don’t make it decorous. Think vertical, not horizontal. Go deeper. 3) REPETITION OF DETAIL—Find a detail you mention on page one of your draft. Repeat it on page five and page ten, putting some new spin on it with each new appearance. 4) RECOUNTING OF STORY EVENTS—Somewhere in the middle of your story, in the territory of act two, have your POV character recount or ruminate on the major story events up to that point. This can keep you well-anchored in the drafting, and the reader well-anchored in the reading.