Factors affecting Software Business Models Companies can have multiple business models and those models can contain variations of affecting factors. Most important of those factors are competing environment, customers, resource environment, financial environment, corporate business strategies and characteristics of product and service offering. We try to explain those factors and describe what the key components are in the case iTunes. 1. Competing environment iTunes was brought to highly rivalry environment. The competition market was divided into software which enables either legal or illegal activities. At the time, file swapping services like Kazaa, Morpheus and Napster where leading software which people used. Those software where free to use so they manage to collect a widely range of users. And users consider them easier to use than legal software. A Subscription-based model was a most common what legal software uses. Companies like Americas Online’s, MusicNet, Full Audio’s Music Now, ReaolOnes’s Rhapsody, Music Matchs MX, EMusic and Pressplay used that subscription-based model with variety of revenue models. They tried to provide a ‘pay per song’ model also but they couldn’t develop a custom which customers would approve of. So iTunes’ had to compete against to popular and easy using illegal software and legal software which have a big database but were suffering to find paying customers. 2. Customers Customers in music listening and selling product can be defined everyone who has a computer, online connection and listen music. iTunes is also focused to private using so the main segment is B2C. iTunes’ music offering also limited the smallest music areas off, focusing to offer main record companies artists. Users of iTunes were a much different than other online music stores. Apple had developed own culture to its users that had a high image. That associate with Apple’s products like iTunes also. Using of iTunes was seemed to be cool and trendy. Before that buying music from online wasn’t in very good reputation. Apple manages to touch customers who behavioural acting was role model in regular life. Result of that, the mainstream audience followed up later. 3. Resource environment Because iTunes was a part of Macintosh the distribute channels were already existing for the software. Main partnerships had to do with the record label companies. Apple manages to get 5 big music labels: BMG, EMI, Sony, Universal and Warner and they did a revenue sharing agreement with them. And iTunes also featured 80-100 independent artists apart from the deal from record labels. iTunes also had some exclusive songs from 20 popular artists. Those things together made iTunes resource environment significantly better than other music store software. 4. Financial environment iTunes is Apple’s product and case report doesn’t focus on Apple. Therefore there cannot see clearly any main financial environment. The point of view is more to understand the domain markets where iTunes was competing. iTunes’ role mainly was improving Apple’s cash flow. And, for record labels being stakeholders, the one big reason was overcome music piracy and improves cash flows. 5. Corporate business strategies The biggest problem what iTunes had was to try to combining a program what would satisfy both users of illegal music programs and users of legal music programs. Both groups had their own specific requirements what to think of. Apple had to think what are the indicators what would get people buy songs from internet and what are the indicators what would get new people use their software before competitors. Other strategy was how to manage keep iTunes’ offering fresh and alluring, that the customers would use software longer. Overall it was important to focus on customer satisfaction. That was made by easy using interface and augmented product parts which gave advance to iTunes comparing to competitors. Figure x. Brand equity For Apple the brand image is always been important thing. That’s way we selected Berry’s model which shows the channels where company’s brand equity is built (Berry, 2000). Apple’s knowhow in these channels was a big thing in succeeding the record labels to co-operating with iTunes. Apple has managed to gain a good presented brand with their CO Steve Jobs. Therefore Apple’s brand equity was so strong that the threshold was low for record labels to start to be stakeholders. Good brand image was also helping customers to adopt iTunes for themselves. And keeping up with good customer experience iTunes brand equity was positive growing. 6. Characteristics of product and service offering iTunes is integrated in Macintoshes and support for other operating systems has been added later trough internet. Updating will handle via internet connection. From the beginning, it was clear that iTunes had to make a distance from being just a part of an operating system. iTunes was marketed as own independent software. Apple’s idea with iTunes was trying to overcome the difficulties what other music suppliers had have. They think that competitor’s main problems were poor quality, unreliable performance, unpopular selling models (subscription-based) and imposed limitations of downloading. The main thing was also to find a solution how to get music piracy enthusiasts to use legal software. Apple thought their problem was more behavioural than anything else. That’s why they offered a much rights to user they could and giving a reasonable song prising system what would people accept. They also pay attention to selection of the music and good-quality downloads. Product development model Product development model contains layers which the whole software is consisting. It defines the structures which are creating value to the product. So the model can be considered as a base where everything builds. It’s also necessary that we can separate the different pieces of the model, because it is easier to examine smaller units. And via that we can understand better the functions that a company will have. In this case study we divided product development model in four pieces: Product, parameterised product, plausible promise and product platform. 1. Product & Parameterised product Product is a tool which a company uses to gain profit. And it includes a lot depth in it that we try to discover. It has more than just a visual side what wee see. In our case the product is Apple’s iTunes. First we examine the levels of the iTunes. For this, we selected Kotler’s three layer dimension to open those layers. The model opens the product in three layers; augmented product, expected product and core product (Kotler, Armstrong, Wong & Saunders, 1996). Figure 1. The levels of the product The core product of iTunes is two-folded. First there is a music player, to listen music, and secondly there is a music store, to buy music. And the core benefit is service-based model that satisfy users need to listen and buy music easy and legally. In iTunes case there was first only a music player in software. But Apple expanded iTunes that it also starts to serve music buyers. That duality can see as a utility that befits the product to gain its success. Expected product includes functions and features which enables the core product to work. In iTunes these are usability, size, music database, music player, performance, functions and brand image. Basically these are the components which build the iTunes itself. They all are necessary for the product and without them the product could not work. And they are also the minimum features which the product has to have. - Usability describes how easy/hard is to use software. It can be example measured by the customer satisfaction. - Size is a measure how big is the iTunes. - Music database includes all songs that are in the music store. And which are the songs that user can buy. - Music player allows user to listen the songs. - Functions are possible actions what user can do by the iTunes. - Brand image is a promise what the iTunes is. - Performance describes how good/bad software handles inputs what user gives. Augmented products are parts that will give more value to the product. They are optional choices and therefore they are not necessary features. But product must have even some augmented parts because these parts will different the product from its competitors. In case iTunes creation of difference was successful. Apple managed to turn competitor’s troubles as their own advantage. - Compiling albums allows that users could make their own albums mixing different songs and different artists and bands. - Right to users, mean that buyer could use the song he/she bought as he wishes (example burning songs to CD). - Under dollar pricing (99cent) per song was easy customer to understand and it gave advance to iTunes comparing to other companies. - Allow to save songs to users own computer without any restriction. - 30 second sample gave user to possible listen songs before buying them. This helped the problem that customer’s suspicion could prevent them to buy songs. - Optional buying situation - Installation was at first only available in Macintosh but it was fast expanded to Microsoft’s environment also. - Manual is database where users can found answers to questions about using the iTunes. iTunes don’t need any tailoring. It just needs enough storage base, internet connection and common operating system. So it cannot be consider as a parameterised product. The software have been manage to avoid being too complex and not giving a much modifying choices to users. In fact, the way it has been developed to today is creating a symbiosis with software and hardware. An alliance between iTunes and iPod is best example how it is possible to utilize software and hardware, this based also in the revolution of web 2.0 (O,Reilly, 2005). That knowledge of understand tomorrows market is a big advantage to Apple. 2. Plausible promise & Product platform At first, iTunes was only introduced into Macintosh users. This means that only 3% of all computer users at the time, in 2003, could use iTunes. But the market was big enough that they manage to get all the key record companies behind them. And with that 3% they have the opportunity to see how the market would react with Apple’s new idea to sell music. So it can see that Macintosh users where to some extent a test group before making software to rest of the operating software’s too. iTunes was made available to Windows users later in 2003. iTunes was originally built to be a music player. That led software to be two-folded after adding the music store into it. It can see that iTunes was a new product in already existing music selling market. But it can be also seen that iTunes was existing product in a new market. So there are two perspectives to examine iTunes product-market -model. It is easier to understand this situation if it will be viewed by Ansoff's product-market growth matrix. Ansoff matrix helps marketers to understand different combinations between new/existing market and new/existing product. This will help management to make more accurate product strategies. Figure 2. Ansoff matrix a) Market development strategy The iTunes already existed before Apple made decision to move into music business. Music store was just one element what added to software so that's why it can not bee seen as a new product. Apple moved iTunes in a new market (by adding the music store). Before the possibility to buy music, iTunes was more just a component in OS market and after that possibility iTunes’ market was music industry. This strategy’s goal is to earn more revenue to the firm. b) Product development strategy The music selling industry in online already existed before iTunes’ online store. There where several competitors in the field with a little bit different revenue logic what iTunes adopt. So it can see that Apple’s iTunes was so remarkable different compared to its competitors that iTunes can consider as a whole new product. This product strategy’s idea is to development firms offer to gain more advantage to competitiveness. Ansoff, I. (1957). Strategies for Diversification. Harvard Business Review, 35, 5,113-124. Berry, L. L. (2000). Cultivating Service Brand Equity. Academy of Marketing Scienc, 28, 1, 128137. Kotler, P., Armstrong, G., Wong, V., & Saunders, J. (1996). Principles of Marketing. Harlow, England: Prentice Hall.