U.S. ARMY TEXAS A&M INFANTRY PLATOON TACSOP L “AGGIES LEAD THE WAY” TAMU 2008 DISTRIBUTION RESTRICTION: APPROVED FOR PUBLIC RELEASE; DISTRIBUTION IS UNLIMITED. 2 FOREWORD By MSG Ramsey (2008) This SOP (Standard Operating Procedure) is based on the five principles of patrolling (Planning, Reconnaissance, Security, Control, and Common Sense), TLPs (Troop Leading Procedures), and a leader’s span of control. A leader’s span of control is three to five soldiers. This means that a squad leader leads two fire team leaders, and platoon leader leads a platoon sergeant and four squad leaders. For example during a leader’s recon the best situation is to bring just enough soldiers to provide security to keep the element small and stealthy. This SOP uses the whole lead fire team as the leader’s recon. This ensures everyone always knows what to do when a leader’s recon is needed. This may cause an “extra” soldier or two that has no specific task to accompany the leader’s recon. These “extra” soldiers can be stealthy and be positioned away from the objective of the mission, which allows the leadership to reduce the signature at the vantage point looking onto the objective area. These “extra” soldiers can immediately support the leadership if they are compromised by the enemy. The planning portion of this SOP is very detailed; it would be very difficult for a squad leader to complete all of the planning products without support. This SOP is based on real combat units’ SOPs. A good combat unit uses everyone possible during the planning process. For example planning where the unit will move the casualties after the objective is complete to have them medically evacuated (MEDEVAC) is vital to the lives of your soldiers. The leader can have the soldier carrying the CLS bag (Combat Life Saver) take information from the warning order and a map and plan this evacuation site. The MEDEVAC site can be coordinated with the units higher head quarters and issued by the leader during the OPORD (Operations Order). This ensures all soldiers understand this information before the mission begins. Other planning products that help the unit are building a terrain and objective model, planning mortar and artillery targets, and a chart that displays the unit’s task organization. The leader will take all of this information and compile it into the OPORD. An OPORD is an information presentation, not a bland monotone list of information spoken to the unit. The ultimate goal for every planning phase is every soldier understands their specific tasks during every phase of the mission. During squad OPORDs, the squad leader names individual soldiers during any tasks and purposes given in the OPORD. During platoon OPORDs, the platoon leader names specific squads during any tasks and purposes given in the OPORD. Soldiers during continuous operations have difficulty learning the specifics of any mission. The leadership has a responsibility to display strong confident leadership, create a presentation that is stimulating to the soldiers. The OPORD has visual components and aspects that need to moved around during the presentation to ensure understanding. Soldiers should always write down as much as possible to stimulate the memory process. The leader must use confirmation briefs to ensure understanding and accountability. Rehearsals are extremely valuable to clear up any misunderstandings. The execution portions of this SOP are the simplest ways to conduct the battle drills and combat missions. This guide still holds a tremendous amount of information that must be studied by unit members. It is extremely difficult to teach classes during the mission timeline. Combat is an ugly situation that produces wounded and dead American soldiers. Supervision of simple tasks is the key to success. If the unit is compromised and soldier’s die, it does not matter whose fault it is. An untrained undisciplined unmotivated soldier is deadly to any unit. The American military forces have been all volunteer forces since the 1970s. Our soldiers deserve the best leadership, which will train, discipline, and motivate them to achieve greatest in combat. Treat every training event like real combat to train yourself and your soldiers for the mental and physical rigors of combat. Poorly conducted training is worse then conducting no training at all. Do not let yourself or your soldiers create bad habits in training. 3 TABLE OF CONTENTS Forward…………………………………………..................................................................................................2 Squad Movement Formations……………………………………………………………………………………4 Platoon Movement Formations…………………………………………………………………………………..5 Movement Techniques…………………………………………………………………………………………...5 STX Planning…………………………………………………………………………………………………...10 Five Principles of Patrolling……………………………………………………………………………………10 METT-TC………………………………………………………………………………………………………11 OAKOC………………………………………………………………………………………………………...12 Occupying the Assembly Area…………………………………………………………………………………13 STX OPORD…………………………………………………………………………………………………...16 Crossing Linear Danger Areas………………………………………………………………………………….22 Attack!..................................................................................................................................................................25 Ambush…………………………………………………………………………………………………………35 Recon…………………………………………………………………………………………………………...41 Movement to Contact…………………………………………………………………………………………...45 React to IED and UXO…………………………………………………………………………………………46 Hasty Traffic Control Point…………………………………………………………………………………….47 Variables (to STX Lanes)………………………………………………………………………………………48 Rules of Engagement…………………………………………………………………………………………...52 General Orders………………………………………………………………………………………………….53 Platoon Duties and Responsibilities…………………………………………………………………………….53 Patrol Bases……………………………………………………………………………………………………..58 Patrol Base Occupation…………………………………………………………………………………………59 Patrol Base Activities…………………………………………………………………………………………...61 Link-Up…………………………………………………………………………………………………………63 Battle Drills……………………………………………………………………………………………………..64 Platoon Size Operations ………………………………………………………………………………………..78 Route Reconnaissance………………………………………………………………………………………….95 Urban Operations……………………………………………………………………………………………….96 General Drill & Ceremony…………………………………………………………………………………….111 Declination Diagram (Map Reading and Land Navigation)…………………………………………………..120 Intersection…………………………………………………………………………………………………….124 Resection………………………………………………………………………………………………………126 Modified Resection……………………………………………………………………………………………127 Polar Coordinates……………………………………………………………………………………………...128 Terrain Features……………………………………………………………………………………………….129 Interpretation of Terrain Features……………………………………………………………………………..133 Navigation Methods…………………………………………………………………………………………...135 Land Navigation Smart Section……………………………………………………………………………….140 Contour Intervals……………………………………………………………………………………………...144 Communications…………………………………………………………………………………...………….146 Basic First Aid………………………………………………………………………………………………...152 Heat / Cold Injuries……………………………………………………………………………………………154 MEDEVAC……………………………………………………………………………………………………156 MEDEVAC Outline…………………………………………………………………………………………...157 Call for Fire……………………………………………………………………………………………………158 Call for Fire Outline…………………………………………………………………………………………...160 Ranger Creed………………………………………………………………………………………………….163 4 SQUAD MOVEMENT FORMATIONS Squad Column. The squad column is the squad's most common formation. It provides good dispersion laterally and in depth without sacrificing control, and facilitates maneuver. The lead fire team is the base fire team. When the squad moves independently or as the rear element of the platoon, the rifleman in the rear position guards the rear of the unit. THE SQUAD COLUMN IS NOT THE FORMATION USED DURING BATTLE DRILL 1A (Squad Attack). Alpha Team Leader (ATL) 1 SQUAD COLUMN FIRE TEAM WEDGE 2 Compass Automatic Riflemen 3 4 AT-4 Pace Squad Leader (SL) Bravo Team Leader (BTL) 1 2 Compass Automatic Riflemen 4 3 CLAYMORE Combat Life Saver (CLS) Pace 5 Squad File. When not traveling in a column or line, squads travel in file. The squad file has the same characteristics as the fire team file. If the squad leader desires to increase his control over the formation, exert greater presence by leading from the front, and be immediately available to make key decisions, he will move forward to the first or second position. Additional control over the rear of the formation can be provided by moving a team leader to the last position. SQUAD FILE ATL 2 ATL SQUAD STAGGERED FILE 2 SL 1 SL 1 4 4 3 3 1 1 2 2 3 3 4 4 BTL BTL 5 5 5 PLATOON MOVEMENT FORMATIONS Platoon Column. This formation is the platoon's primary movement formation. It provides good dispersion both laterally and in depth, and simplifies control. The lead squad is the base squad. PLATOON COLUMN First Squad Platoon RATELO (Radio Telephone Operator) Platoon Leader Assistant Machine Gunner Platoon Sergeant Machine Gunner Second Squad MOVEMENT TECHNIQUES A movement technique is the manner a platoon uses to traverse terrain. There are three movement techniques: traveling, traveling overwatch, and bounding overwatch. The selection of a movement technique is based on the likelihood of enemy contact and the need for speed. Factors to consider for each technique are control, dispersion, speed, and security. Movement techniques are not fixed formations. They refer to the distances between soldiers, teams, and squads that vary based on mission, enemy, terrain, visibility, and any other factor that affects control. Soldiers must be able to see their fire team leader. The squad leader must be able to see his fire team leaders. The platoon leader should be able to see his lead squad leader. Leaders control movement with arm-and-hand signals. They use radios only when needed. Any of the three movement techniques (traveling, traveling overwatch, bounding overwatch) can be used with any formation. Movement techniques and characteristics. 6 Techniques of Squad Movement. The platoon leader determines and directs which movement technique the squad will use. (1) Traveling. Traveling is used when contact with the enemy is not likely and speed is needed. ATL 1 SQUAD TRAVELING 2 3 4 SL +/- 20 METERS BTL 1 2 4 3 5 Squad traveling. (2) Traveling overwatch. Traveling overwatch is used when contact is possible. Attached weapons move near the squad leader and under his control so he can employ them quickly. ATL 1 SQUAD TRAVELING OVERWATCH 2 3 4 SL +/- 50 METERS BTL 1 2 4 3 5 Squad traveling overwatch. 7 (3) Bounding overwatch. Bounding overwatch is used when contact is expected, when the squad leader feels the enemy is near (movement, noise, reflection, trash, fresh tracks, or even a hunch), or when a large open danger area must be crossed. (a) The lead fire team overwatches first. Soldiers scan for enemy positions. The squad leader usually stays with the overwatch team. Example of squad leader’s order to bound. (b) The trail fire team bounds and signals the squad leader when his team completes its bound and is prepared to overwatch the movement of the other team. (c) Both team leaders must know if successive or alternate bounds will be used and which team the squad leader will be with. The overwatching team leader must know the route and destination of the bounding team. The bounding team leader must know his team's destination and route, possible enemy locations, and actions to take when he arrives there. He must also know where the overwatching team will be, and how he will receive his instructions. The cover and concealment on the bounding team's route dictates how its soldiers move. (d) Teams can bound successively or alternately. Successive bounds are easier to control; alternate bounds can be faster. 8 Squad successive and alternate bounds. 9 10 STX PLANNING Five Principles of Patrolling: Planning: Create a primary and alternate plan for everything and create a contingency and emergency plan if possible. Good SOPs (Standard Operating Procedures) can help with this. Before pitching the OPORD (Operations Order), check your plan with your second in charge to ensure nothing is missed. Don’t just react to a situation. During enemy contact, take a few seconds to develop the situation and give clear and concise orders. Lead through your subordinate leaders. Do not try to control every individual in the patrol. Reconnaissance: Use recon throughout all phases of the operation. During the planning process use maps, sand table, and high ground to conduct micro-terrain analysis of the area the patrol will conduct the mission in. Micro-terrain analysis is the focus on the immediate area along the route and around the OBJ (Objective) that will provide a military advantage to the patrol. During execution, conduct a leader’s recon and emplace elements to the best advantage. During consolidation and reorganization, a quick area sweep can reveal important information to the squad’s survival. Security: Simply remain flexible and have the ability to place effective fire on the enemy in all directions. The fire team wedge formation is the best for this. The fire team wedge can be noisy through thick terrain which will alert the enemy to your patrol. The file formation is best for thick terrain, but it has limited fire power to the front. Stealthy movement through a covered and concealed route using heightened situational awareness is good security. Speed can also limit your exposure time to danger situations, but fast movement usually compromises a patrol visually. Scanning 360 degrees is 360 degree security even if the actual soldier positions on the ground are in a circle. A file has 360 degree security. Anything that gives your squad a military advantage is security (like being well fed, using good camouflage techniques, and staying well hydrated). During any halt, the Soldier’s on the perimeter should be at the same height as the leadership; if the leadership is in the prone then the perimeter should be in the prone, if the leadership is on a knee then the perimeter should be on a knee. A Soldier facing thick vegetation in the prone is ineffective. Control: Keep It Simple Stupid. Don’t use overly complicated plans or drills. Always be aware of dangerous situations like a break in contact or fratricide. This is usually caused by poor formation choice, attack method, or no use of fire control measures. Lead your squad leaders and team leaders; do not try to lead individual Soldiers. A leader’s span of control is 3-5 soldiers. Common Sense: Don’t over think the situation. Combat patrols are meant to be many simple tasks that can be accomplished after little sleep and food. If a situation presents an opportunity, take advantage of it. Don’t do anything stupid. A good standing order is for any second in charge to stop and huddle with the commander if he/she sees something that does not meet the common sense principle. Troop Leading Procedures: 1. 2. 3. 4. Receive the mission Issue the warning order Make a tentative plan Initiate movement 5. 6. 7. 8. Reconnoiter Complete the plan Issue the order Supervise The TLPs can be done simultaneously and out of order. One way to remember the TLPs is to associate them with mission phases. TLP 1 (Receive the mission) is when the higher head quarters 11 issue the unit its mission. TLP 2 (Issue the warning order) is when the unit leader issues their own warning order to subordinate leaders within the unit. TLP 3 (Make a tentative plan) is when the leader creates the plan and ends when the OPORD is given and rehearsals are complete. TLP 4 (Initiate movement) is the movement to objective area. TLP 5 (Reconnoiter) is the leader’s recon to visually confirm the objective and planning assumptions. TLP 6 (Complete the plan) is the leadership confirming the OPORD or changing the OPORD according to the actual situation on the objective. TLP 7 (Issue the order) is the leader’s dissemination of the actual plan before the execution of the mission. TLP 8 (Supervise) is the conduct of the actual mission and consolidation and reorganization after the mission. As a further example, TLP 5 (Reconnoiter) can be used during all phases of the mission. The TAC can be questioned about the route to the objective and objective area. Maps and satellite photos are a form of reconnoiter. A small patrol around the assembly area can provide important information to the OPORD about trails, danger areas, and how the vegetation will effective the mission. METT-TC Mission • Duration of the operation. • Mission complexity and difficulty/clarity of the plan. (Is the plan well-developed and easily understood?) • Proximity and number of maneuvering units. Enemy • Knowledge of the enemy situation. • Enemy capabilities. • Availability of time and resources to conduct reconnaissance. Terrain and Weather • Visibility conditions including light, dust, fog, and smoke. • Precipitation and its effect on mobility. Consider all aspects of the terrain as well as weather and trafficability. • Extreme heat or cold. • Additional natural hazards such as broken ground, steep inclines, or water obstacles. Troops and Equipment • Experience the units conducting the operation have working together. • Danger areas associated with the platoon’s weapons systems. • Soldier/leader proficiency. • Soldier/leader rest situation. • Degree of acclimatization to environment. • Impact of new leaders or crewmembers. • Friendly unit situation. • NATO or multinational military actions combined with U.S. forces. Time Available • Time available for TLP (Troop Leading Procedures) and rehearsals by subordinates. • Time available for precombat checks and inspections. Civil Considerations • Applicable ROE (Rules Of Engagement) or ROI (Rules Of Interaction). • Potential operations that involve contact with civilians. • Potential for media contact and inquiries. • Interaction with host nation or other participating nation support. The military aspects of terrain observation are used to analyze the ground. The sequence used to analyze the military aspects of terrain can vary. The platoon leader may prefer to determine obstacles first, avenues of approach second, key terrain third, observation and fields of fire fourth, and cover and concealment last. For each aspect of terrain, the platoon leader determines its effect on both friendly and enemy forces. Micro-terrain analysis: Micro-terrain analysis is the study of the three dimensional battlefield to determine a military advantage to friendly or enemy forces. The easiest way to start is from the ground up. Determine if the ground can support movement by foot or vehicle. Then find the line of sight from points of interest. (Can the enemy see me if I move along this ravine?) Next consider vegetation for cover and concealment. Finally, assess how much noise your element will make moving toward the OBJ. Use this knowledge with projected enemy patterns like chow time or rest plan, and the position of the sun or moon to determine the best way to approach the objective. Halts: A short halt is whenever the squad stops for a few seconds; everyone can stay in their position and scan their sector of fire. After about five seconds the element needs to take a knee and make room for the leadership to meet in the center and after about a minute everyone should go to the prone (if the terrain is thick stay on a knee to conduct proper security). A squad with heavy rucksacks should stay on a knee as long as possible. The dropping of and putting on rucksacks takes a long time and the squad is very vulnerable at this time. Look to the leadership when they drop their rucksacks the rest of the element will drop theirs in buddy teams. The short halt becomes a long halt only when the leadership commands it. During a long halt the element will create buddy teams to cover the perimeter. Each buddy team or strong point will be given a sector of fire. A soldier laying in the prone with very limited visibility has a tendency to fall asleep. If the leadership is on a knee in the center then the perimeter should also be on a knee. Security sometimes can be conducted standing or by roving patrols. A strong point perimeter allows one soldier to conduct security while the other plans for the mission or conducts priorities of work like weapon maintenance, personal hygiene, camouflage, water, food, and rest. A long halt can be several hours long. During the mission the leader may call for an ORP (Objective Rally Point) which is the last halt for the whole element before the mission is executed. In the SOP there are specific ORP formations for certain missions. This expedites the mission timeline by moving directly into the ORP formation during the final approach towards the objective. 13 SHORT HALT LONG HALT / STRONG POINT ASSEMBLY AREA 1 2 4 AT-4 AUTO R 2 AA SECURITY HAND G 1 4 3 ATL 3 ATL SL 1 BTL SL 4 AA SECURITY CLS BTL 1 HAND G 5 2 AA SECURITY 3 4 5 CLAYMORE 3 2 AUTO R AA SECURITY OCCUPYING THE ASSEMBLY AREA (1) Occupying the Assembly Area (AA) using the strong point method. (2) Designate team leaders and delegate (a) Security: A team 9 o'clock to 3 o'clock by way of 12 o’clock, B team 3 to 9 by way of 6 (b) Look over SOP cards / reload ammo / resupply water / eat / re-camo (c) Account for special equipment and sensitive items (d) Start rehearsal of special teams SQUAD LEADER ASKS TAC ABOUT PRIORITIES OF WORK (1) May squad members utilize latrine and top off water? (2) Reconfirm location of AA, and confirm the LD (Line of Departure) HAVE TEAM LEADERS (TLs) EXECUTE PRIORITIES OF WORK WHILE THE SQUAD LEADER (SL) IS RECEIVEING THE OPORD FROM THE TAC (1) Emplace perimeter toward 12:00. (2) Synchronize time (3) Assign sectors of fire 14 (4) Get count of ammo and re-distribute (Bravo Team Leader) (5) Supervise latrine, water top off (6) All re-camo (7) Make Team Leaders finalize team positions and duties prior to completion of OPORD (8) Once the mission is known assist with the terrain and objective models, place squad names on the objective model. (9) RECORDER (Alpha Compass / A2) Immediately after the mission statement. The A2 returns to the AA and plots out the azimuth and distances from the AA to ORP (Objective Rally Point) to OBJ and back azimuth back to ORP. A2 informs TLs of type of mission. The A2 gives the initial time hack from TAC and starts work on terrain model UPON COMPLETION OF OPORD SL IMMEDIATELY ASKS PERTINENT QUESTIONS (1) First rule, read your TAC’s personality and learn from the previous AARs (After Action Reviews). Do not ask for any items or information that has been previously covered several times in AARs. (2) Confirm azimuth and distance (3) Confirm LD time (4) Request security for OPORD and rehearsals( not available during platoon patrolling lanes) (5) Repeat anything not understood or not written down during OPORD (6) Confirm assembly area grid, objective grid, and mission statement & time of departure. (7) Ask for binoculars, fragmentation and smoke grenades, LAW, AT-4, claymore, flex cuffs, and gags, etc. See rule No 1. (8) MEDEVAC (Medical Evacuation) Procedures, freqs, call signs and unit. Can the CCP (Causality Collection Point) be preplanned? (9) Fire support procedures, freqs, call signs and unit ( to include caliber 60mm, 81mm, 105mm, 120mm, or 155mm) (10) MSD (Minimum Safe Distance): 100 meters - M203 & 40mm, 200 meters- 60mm mortars, 300 meters - 81mm, 400 meters - 105 mm, 500 meters - 155 mm (11) Coordinate for a target / TRP (Target Reference Point) from the FO (Forward Observer), place a target on the OBJ at a minimum. (12) Ask for the PIR (Priority Information Requirements) if not covered in the OPORD. (13) General and special ROE (Rules Of Engagement) (14) Ask for an interpreter on variable lanes. 15 SL IMMEDIATELY ISSUES WARNO (Warning Order) TO TEAM LEADERS 1. SITUATION – just enemy and friendly forces. 2. MISSION – who, what, when, where, why 3. GENERAL INSTRUCTIONS Identify the current squad location, the OBJ, and company trains in case of contact during planning to the team leaders. A) REQUEST NAMES FOR ALL TEAM POSITIONS B) TIME LINE OPORD time _______(H+27) Confirmation Brief _______(H+37) Rehearsal time ________(H+38) Ruck up/Spot check PCIs____(H+43) LD time _________(H+45) OBJ NLT time __________(H+80) 1. SPECIAL INSTRUCTIONS. INSTRUCTIONS TO SUBORDINATE LEADERS: Disseminate this WARNO to team members immediately—take no longer than 3 minutes to complete. Ensure planning products are completed in a timely manner [terrain and objective models, 9-Line, fire plan, and movement chart (wedge/file)] Ensure squad is topped off with water, re-camo, and ammo redistributed prior to OPORD which will begin in 12 minutes Help out with terrain and objective model if necessary. WHILE TLs DISSEMINATE, SL GATHERS OPORD INFORMATION AND WRITES THE OPORD. DO NOT ASK FOR INFORMATION DURING OPORD. 16 STX OPORD Ensure from TLs that the entire squad is present. If security is not provided, ensure 360 degree security is in place during the OPORD. Never go below 33% man power in the four cardinal directions for security for the OPORD. If a security person was on the perimeter during the planning then they should be replaced, so they can receive the OPORD. SL tells the squad to take out pencil, paper, and map and prepare to take detailed notes, hold all questions to the end TASK ORGANIZATION: Review special teams. Quickly name all the squad positions, or display the squad positions so that the whole squad can see it. A reproduction of the chart below with names will meet this criteria. ATL / RS 2 / KOB ROUTES 2 1 AR RP/ST / KOB HG RS 1 / COMPASS / KOB TERRAIN MODEL TIME HACK AA SECURITY 3 4 RS 2 / EPW LEADER/ AA SECURITY ALT A&L AT-4 RP/ST PACE FIRES PLAN SL PARA 2,3 BTL / SECURITY / KOB PREP SQUAD FOR MISSION 1 COMPASS / KOB HG AR OBJ MODEL MOVEMENT CHART WEDGE AND FILE KOB TIME HACK AA SECURITY 3 CLAYMORE 2 4 A&L LEADER / CLS 9-LINE ALT EPW PACE / DEMO / EPW / A&L 5 AA SECURITY EPW / A&L 1. Situation: a. Light/Weather Data:_______(hot weather watch for heat injures) b. Terrain:_______(thick terrain modify movement for command and control, and create contingency plan for compromise in Para 3) c. - Enemy Strength:_____________________________________________ Number:_____________________________________________ Equipment:___________________________________________ Most Likely Course Of Action:___________________________ Most Dangerous:_______________________________________ d. Friendly Forces: - Higher Unit Mission:____________________________________ 17 e. ADJACENT UNITS / ATTACHMENTS / DETACHMENTS ________________________________________________________ 2. Mission: WHO: ________ SQD, _________ PLT __________ CO WHAT: Conducts a (circle one) Move To Contact, Ambush, Recon, Attack, other________________(Knock Out Bunker and Clear Building are battle drills not missions) WHEN: DTG_________________________(Real Time not H+80) WHERE: (from to) Grid coordinates: AA _________ OBJ________________ WHY: in order to ____________________________(to provide information for follow on assaults, to prevent effective enemy command and control) (Must have complete mission statement even if it was not given in OPORD) 3. Execution: a. INTENT-----------IT IS MY INTENT TO_________________(3 to 4 Sentences) b. CONCEPT OF OPERATION. (Briefed using Terrain model) Let me orient you to my terrain model, (N arrow, AA, Objective,) We are here and we will be moving generally north for 500 meters across rolling hilly terrain and cross one linear danger area to the objective to conduct an attack. We will move back to the ORP to receive a follow on mission. This mission will be conducted in ____ phases. PHASE 1----Rehearsals PCCs, PCIs PHASE 2----Movement PHASE 3----Actions on contact or on the objective PHASE 4----Consolidation and preparation for follow on mission 1) MANEUVER (UTILIZE TERRAIN MODEL AND OBJECTIVE MODEL NOW) Orient squad (show N, E, S, & W) Show north arrow and explain legend (if there) Brief the routes primary and alternate. Use micro-terrain analysis to choose tactically sound routes. Explain actions on the objective from AA through dissemination of information. The standard is that every individual soldier knows what they are specifically tasked with during each phase of the mission. The soldier must also know where their position is during each phase, for example third soldier from the left on the ambush line and second on the left of bravo team wedge. The objective model and movement charts with names will cover these criteria. Explain GOTWA right after actions on objective to save time during execution and cover contingencies. This a good place to brief your MEDEVAC site during the mission. 18 2) FIRES (IF APPLICABLE) If you have fire support put all info given to you during FRAGO here except freqs and call signs. This includes unit ID and TRPs and call for fire procedures. Give a task and purpose for each TRP. (Target AB001 is the OBJ ET 12345678, troops in bunker, task is to kill the enemy and disrupt command and control prior to the attack, purpose to facilitate movement to the OBJ and rapidly secure and clear the OBJ) c. Tasks to maneuver units (Fire team tasks) Alpha team First in order of march You will be ____________(assault, support, or security) on the objective. Primary point __________________________ (name/ATL Alpha Team Leader). You are responsible for frontal security during movement. Choose En-route Rally Points (ERPs) during movement. Do not travel more then 200 meters with out an ERP. The short halt before crossing a Linear Danger Area is an easy ERP to remember. During the execution of the mission you are to assist me on the OBJ (focus on EPW) Primary compass ___________________________ (name/A2) You are responsible to keep us on azimuth to OBJ. Primary pace _____________________________ (name/A4/AT-4) You are responsible for giving me pace count every 100 meters to OBJ. Position yourself at the highest enemy vehicle threat on OBJ. Primary EPW search leader ___________ (name/A3) First priority is reducing threat on the OBJ, then assisting aid and litter until triage is done. You are then responsible for searching all enemy EPW and gathering all PIR. Alternate aid and litter _____________________ (name/A3/any other alpha team member) If called by me you are responsible for 1st aid treatment for friendly casualties after all threats are reduced. First priority is movement to casualty collection point on OBJ (next to SL). Second priority is triage and treatment. Always reassure and check vitals of your patients. Knock out bunker team _____________________(names/ATL/A1-AR /A2-HG) clear all bunkers in alpha team’s lane. Use the automatic rifleman to establish local support by fire while the ATL and A2 clear the bunker. All of alpha team is considered the breach team, civilians on the battlefield team, media team and leader’s recon team. Bravo team Second in order of march You will be ________ on the objective 19 Alt point __________________________ (name/BTL). You are responsible for 3, 6, and 9 o’clock security during movement. Remain oriented during movement. During the mission you are to assist me on the OBJ (focus on aid and litter). Alt compass ___________________________ (name/B1) You are responsible to keep us on azimuth to OBJ. Alt pace / demo ___________________________ (name/B3/claymore) You are responsible for giving me pace count every 100 meters to OBJ. responsible for demolitions on OBJ. You are also Primary EPW search _________________ (names/B3/B5) First priority is reducing threat on the OBJ, then assisting aid and litter until triage is done. You are then responsible for searching all enemy EPW and gathering all PIR. Primary aid and litter leader________________ (name/B4) you are responsible for 1st aid treatment for friendly wounded and casualties after all threats are reduced. First priority is moving all casualties to the casualty collection point on OBJ (next to SL). Second priority is triage and treatment. Always reassure and check vitals. Knock out bunker team _____________________(names/BTL/B1-HG/B2-AR) clear all bunkers in bravo team’s lane. Use the automatic rifleman to establish local support by fire while the BTL and B1 clear the bunker d. Tasks to combat support units _____________________________________________________(none usually) e. Coordinating instructions Specified tasks that pertain to more than one unit Time line Rehearsals Inspection LD time ORP (optional) OBJ Conduct PCIs (PreCombat Inspections) before departing the LD. Sterilize the AA. Formation: Team wedges in traveling Actions on halts: 15 seconds, take a knee; 1 minute, prone Take ORP by force: Alpha Tm 9-3, Bravo Tm 3-9 Actions on enemy contact: Sniper, Indirect Fire, Near ambush, Far ambush, Chance contact Linear Danger Areas: Scroll the road. 20 Reporting instructions (DDD (Distance Direction Description), LACE, SALUTE passed to TM leaders as soon as possible after enemy contact) ROE_____________________(Any mission specific instructions like threat is high for suicide vest or S-2 reports civilians are known to be in the area.) f. SAFETY: All protective equipment will be worn during the mission. 4. Service and Support: a. GENERAL: Resupply will be conducted in the patrol bases at night by the company first sergeant, and all damaged equipment will be replaced as soon as possible during mission timeline. If any sensitive items are lost or damaged IMMEDIATELY inform your chain of command. b. MATERIALS AND SERVICES 1) Supply--_________ rounds of ammo per soldier _________ 2 full canteens of water _________ 1 MRE per soldier 2) Transportation---by foot 3) Services--------------- if applicable 4) Maintenance------ if applicable 5) MEDEVAC-procedures for calling in and unit in support-STANDARD 9 line in effect (Location for planned MEDEVAC site ET 12345678) (do not give call signs and freqs) 2. Command and Signal: a. COMMAND 1) Location of higher unit commander and CP______________ 2) Location of unit leader or CP_________________________ 3) Succession of command_________________(SL, ATL, BTL, and then alphabetically by fire team) b. SIGNAL 1) SOI (Special Operating Instructions) is in effect. (This means standard call signs and radio procedures will be used during the mission.) 2) Methods of commo in priority (hand &arm –internal, radio-external) 3) Call signs and freqs within unit (PL – T16, PSG – T17, FO – T15, . . . ) 4) Fire support RED LEG (common name for fire support) ___________ Freq_____________ (Probably just call PLT FO) 5) Emergency signals (MEDEVAC call signs and freqs) DUST-OFF (common name for MEDEVAC) __________ Freq____________ Red Star Cluster / Red Smoke for markings, even a pt belt will work. (Probable just call PLT SGT) 6) Code words: Words that can be used to relay information quickly and accurately. The words should not telegraph your commands to English speaking enemy. For Example: Flank attack left LA Flank attack right NYC 21 Orient on enemy and conduct frontal assault TURN AND BURN Break contact MEXICO Establish LOA LOA Call out EPW team EPW All threats have been reduced on OBJ CLEAR Call out Aid and Litter team AID AND LITTER Casualties at CCP and triage complete and ready to move when order is given BANDAID COMPLETE # Friendly KIAs # Friendly WIAs # Enemy KIAs # Enemy WIAs # EPWs # EAGLES DOWN # EAGLES CLIPPED # BOGIES DOWN # BOGIES CLIPPED # BOGIES SECURED Anyone that is being protected by the element (local mayor, defecting general, trusted partisan . . . ) PACKAGE Withdraw Alpha Team off OBJ RED Withdraw Bravo Team off OBJ WHITE Withdraw Demo Team (SL, BTL, and B3) BLUE Suicide vest or explosives on OBJ DYNAMITE Mission complete prepared for FRAGO JACKPOT Challenge and password __________ Number combo __________ Running password __________ (inside friendly lines) (behind enemy lines) (behind enemy lines) QUESTIONS CONFIRMATION BRIEF (Ensure overall mission understanding and ensure understanding of individual tasks) TIME HACK PRIORITY OF REHEARSALS - Actions on objective - Actions on enemy contact (front, left/right, rear), indirect fire, sniper, near/far ambush. - Actions at danger areas - ROE - Actions during variables (priority) (if time permits) (if time permits) (if time permits) (if time permits) INSPECTIONS - Team leader inspects teams - Squad leader spot checks anyone and checks on special equipment CROSSING THE LD - Call higher and ask for permission to cross the LD and give number of soldiers and interpreters. 22 CROSSING LINEAR DANGER AREAS During a squad’s movement to the objective, there are chances that it will have to cross a linear danger area (LDA); road, trail, or stream. How you will cross a linear danger area will depend on the time you have to reach your objective. Crossing the LDA when time is a factor (Scroll to the Road): Lead Team Leader (Point man) – come up on a linear danger area (road/trail). Point man – halts the squad. Every squad member passes the halt sign back. Point man – give sign for linear danger area. All members take a knee seeking cover and concealment. SL – moves forward, confirms the danger area, and makes the decision to scroll the road. SL – informs squad of the situation and designates far side and near side rally points (usually 50 meters on either side on azimuth). The near side rally point makes a good en-route rally point. SL – selects the crossing point. (The narrowest location in the road/trail that provides the best cover and concealment and the location everyone will cross at.) Point man – moves to the edge of the road/trail and takes a knee; point down the road/trail to the squad’s left (with your right shoulder to the road, the shoulder you would have your combat ranger regiment scroll, hence the name.) Having the right shoulder towards the road gives any advantage to right handed shooters. Compass man – moves up and taps the point man and takes one knee in the position the point man just left. Point man – moves to the opposite side of the road/trail, takes a knee, and points down the road/trail to the squad’s right. The point man will have their right shoulder towards the road. Next man – moves up and replaces the compass man, and point his/her weapon in the same direction the compass man was pointing. Compass man – moves across the road and replaces the point man, and points his/her weapon in the same direction as the point man. Point man – moves farther into the woods, 10 meters, and wait, for the compass man in order to move forward to clear enough room for the squad. The remaining squad members continue crossing the linear danger area using the same method and move forward to point man location. As the squad members move into place they will begin forming a cigar shape perimeter. 23 SL – crosses linear danger area after the lead team members and before the trail team members. Trail Team Leader – crosses linear danger area last to ensure all members of the squad have cleared the LDA, and reports to the SL that everyone has crossed. SL – get accountability once the squad has cleared the danger area. Compass man – get back on azimuth. SL – directs lead team to move and continues on with mission. ATL SCROLL THE ROAD METHOD 2 ATL SL 2 SL 1 LDA 1 ATL 2 4 4 SL 1 3 3 1 1 4 2 2 3 3 3 1 4 4 2 3 BTL BTL 5 5 Crossing the LDA when time is not a factor: ATL (Point man) – come up on a linear danger area (road/trail). Point man – halts the squad. Every squad member passes the halt sign back and all members get down seeking cover and concealment. Point man – give sign for linear danger area. SL – moves forward and confirms the danger area. SL – informs squad of the situation and designate far side and near side rally points. SL – selects the crossing point. (The narrowest location in the road/trail that provides the best cover and concealment and the location everyone will cross at.) 24 SL – calls forward left and right near-side security (B3/B4) from the trail team and show them where he/she wants them. BTL – readjust rear security to maintain 360-degrees of security. SL - Once near-side security is in place sends lead team across as far-side security element. The far-side security element clears the far side using the clearing method determined by the SL. It is recommended that you use the Heart methodThe intent is to clear an area on the far side that is sufficient size so that the entire squad (when reformed) will fit in there when in their normal wedge formation ATL (Far-side) – clears far-side and establish an OP on the far-side. This is accomplished by sending all of Alpha Team, ATL stays put on the far side in view of near side security. A1 and A3 clears the left side of the far side area (goes out approx 50 meters) and then turns into the center (approx 25 meters) A2 and A4 do the same on the right side. The teams meet up in the center and move back to the ATL. The ATL gives the thumbs up to the near side security. The Alpha Team forms a wedge and moves (at a slow pace) in the direction of movement. Bravo Team crosses the LDA they form back into their wedge and follow. The last members across would be the near side security (covered by the first two member of the Bravo Team who cross the LDA). Once everyone is across the LDA the team forms the wedge and signals the SL that the squad is formed. The squad moves out at a regular pace. 1 2 1 2 4 3 4 3 ATL 1 2 4 3 LDA 2 4 1 BTL 5 HEART METHOD SL 3 25 ATTACK Types of Attack. An attack is an offensive action characterized by movement supported by fire. There are two types of attack: hasty and deliberate. They are distinguished chiefly by the time available for preparation. Additionally, special-purpose attacks include raids and ambushes. Successful attack depends on concentrating the maximum possible shock and violence against the enemy force. Infantry forces combine shock and violence with surprise. The objective is to shatter the enemy's nerve, ruin his synchronization, unravel his plan, and destroy his unit's cohesion and the willingness of his soldiers to fight. A successful attack combines a scheme of maneuver with a coordinated plan of direct and indirect fire support. The focus of an attacking platoon's fire and maneuver is a weak point, a vulnerable flank, or the rear of an enemy. Once he has identified the point of attack, the leader establishes a base of fire to kill, fix, or suppress the enemy at that point. He then maneuvers the rest of his force to a position from which it can assault. (1) Hasty attack. A hasty attack is conducted with the forces immediately available to maintain momentum or to take advantage of the enemy situation. It does not normally allow for extensive preparation. (2) Deliberate attack. A deliberate attack is carefully planned and coordinated. More time is available to perform thorough reconnaissance, evaluation of all available intelligence and relative combat strength, analysis of various courses of action, and other factors affecting the situation. It is generally conducted against a well-organized defense when a hasty attack is not possible or has been conducted and failed. (3) Raid. A raid is an operation involving a swift penetration of hostile territory to secure information, to confuse the enemy, or to destroy his installations. It ends with a planned withdrawal after completion of the assigned mission. (4) Ambush. An ambush is a surprise attack by fire from concealed positions on a moving or temporarily halted enemy unit. It combines the advantages and characteristics of the offense with those of the defense. Initiative in the Attack. Seizing and retaining the initiative involves more than just achieving tactical surprise. It involves a process of planning and preparing for combat operations, finding the enemy first, avoiding detection, fixing the enemy, locating or creating a weakness, and maneuvering to exploit that weakness with a quick and violent assault. (1) Plan and prepare. Leaders use the troop-leading procedure to make sure that all necessary steps are taken to prepare for an operation. Leaders use the estimate of the situation to analyze the factors of METT-TC and to determine the best course of action and to ensure that leaders, soldiers, and their equipment can perform the tasks necessary to accomplish the mission. (2) Find the enemy. Platoon leaders find the enemy by knowing how he fights, by analyzing the terrain in light of this knowledge, and by actively reconnoitering to locate him. (3) Avoid detection. Platoons avoid detection by moving along the least expected, generally the most difficult, route. They use the terrain to mask their movements. They use proper camouflage techniques and move with stealth. This allows platoons to capitalize on surprise. All of this requires imagination in leaders and stamina in all soldiers. 26 (4) Fix the enemy. Platoons and squads fix enemy forces by employing suppressive fires that kill exposed enemy soldiers and destroy their weapons. As a minimum, they render the volume and accuracy of the enemy's fire ineffective. (5) Find or create a weakness. Leaders look for vulnerable flanks, gaps in lines, or lulls in enemy fire. When they cannot readily find a weakness, they create one with suppressive fire and the surprise effect of it suddenly coming from an unexpected direction. (6) Maneuver to exploit the weakness. Leaders must exploit this weakness by moving to the best covered and concealed position and then assaulting to destroy, defeat, or capture the enemy. (7) Consolidate and reorganize. Finally, platoons and squads must quickly consolidate the position to defend it against an enemy counterattack. Units then reorganize themselves and prepare to continue the mission. Control Measures. Leaders use control measures to regulate or direct the platoon's movement, positions, and fire. (1) Control measures are not intended to restrict the exercise of initiative (the function of command). Leaders use control measures to clarify their intent, focus the platoon or squad effort, and ensure synchronization. Each control measure should have a specific purpose that contributes to mission accomplishment. If a control measure fails the purpose test, leaders should not use it. (2) Control measures can be drawn on a map, overlay, sketch, or a terrain model. Leaders should strive to keep control measures easily identifiable and simple. Graphic control measures in the offense include assembly area, attack position, line of departure, boundaries, route, release point, start point, axis of advance, direction of attack, phase line, checkpoint, assault position, objective, contact point, linkup point, infiltration lane, probable line of deployment, and limit of advance. EXECUTION: Depart assembly area and move 100 meters conduct SLLS (Stop, Look, Listen, and Smell). Perform security halt and do not remove headgear to get accustomed to sounds and smells of the battlefield. Take a knee and remain quiet (cigar shape perimeter with squad leader in the middle, SQD members facing out towards perimeter). Move on route to the ORP. Once, the ATL finds a good ORP about 100 meters away from the OBJ, the SL will confirm it and move into the ORP formation below to save time on the leader’s recon leaving the ORP. 27 ORP FOR AN ATTACK 2 4 BTL AR CLS ATL 1 2 AR HG 1 5 HG 3 4 AT-4 SL 3 CLAYMORE ACTIONS IN ORP SL tells TLs to get the leader’s recon ready: prep mission essential equipment, place all of the leader’s recon rucksacks in the center of the ORP single file towards the OBJ. SL issues the GOTWA to the BTL. Once the leader’s recon is ready to leave the BTL moves to the 12:00 o’clock position and counts the leader’s recon out. G - going (to recon OBJ, 100 m, on a 320 degree azimuth) O - others I am taking with me (Alpha Team for a total of six) T - time I will be gone ( ______ mikes) W - what if I do not return (move towards the OBJ cautiously to support the leader’s recon) if have 2nd radio call higher A - action if you get hit actions if I get hit (If I get hit I will conduct appropriate battle drill and return to the security halt. If I blow a long whistle blast come to me and support as best you can. If you get hit go back to last en-route rally point, I will link-up with you there.) LEADER’S RECON: ORDER OF MARCH, MEMBERS AND EQUIPMENT (6 Soldiers) SL (ASSAULT LDR) RADIO, BINOS, ATL (SUPPORT LDR) BINOS, PEN & PAPER, A2,A3 SECURITY AND LAND NAV RELEASE POINT/SURVEILLANCE TEAM A1 BINOS, M 249 A4 PEN&PAPER, LAW OR AT-4 ACTIONS AT ORP WHILE PATROL IS GONE BRAVO TL: Readjusts perimeter with no less than 50% security and prep any equipment if necessary. Executes rucksack plan, the rest of the patrol will create another single file line with their rucksacks next to the leader’s recon’s rucksacks. Pull security; be prepared to move toward the OBJ to assist the leader’s recon. 28 LEADER’S RECON The leader’s recon moves in wedge formation to the release point. SL and ATL take the RELEASE POINT/SURVEILLANCE (RP/ST) team, and pinpoint the objective and place them in area that allows for the best field of view. The best case is for the surveillance position to be the support position if it fits the criteria. The surveillance position can also be the release point if it is far enough away from the OBJ to hide the squad and whisper without compromise. SL gives GOTWA to RP/ST. SL and Alpha Team (-) move to recon the support position. SL and ATL lay down in support position and war-game the plan and determine SL’s intent, sectors of fire, direction of shift, and actions if hit while moving in to position. Support position must have good grazing fire with OBJ (if not possible then plunging fire). Grazing fire- 1 meter off ground (knee high) Plunging fire- high ground firing to low ground Once the support position is reconnoitered, SL will then look for a route to the assault position (if it is different from where surveillance is now), and then reconnoiter the assault position. SL and Alpha Team (-) move back to the RP/ST to update the GOTWA, never parallel the OBJ while reconnoitering. This occurs when soldiers travel across the enemy forces’ field of view. This greatly increases your chance of compromise. SL and Alpha Team (-) moves back to ORP. Another option is to move SL and the A2 compass man back as a buddy team. ATL will occupy the support position while the SL is gone. LOA ATTACK (FLANK) 5 4 CLS / A&L LEADER / ALT EPW 2 AR KOB BTL OBJECTIVE LOA EPW / A&L 1 3 SL ASSAULT HG CLAYMORE / EPW / A&L ATL 3 1 AR EPW LEADER / ALT A&L 2 4 HG AT-4 KOB MOVE ANYWHERE FOR BEST SHOT SUPPORT 29 ATTACK (FRONTAL) OBJECTIVE BTL ATL 3 1 2 AR HG 2 HG AR 4 3 AT-4 CLAYMORE EPW / A&L EPW LEADER ALT A&L SUPPORT 1 4 5 CLS / A&L LEADER / ALT EPW SL BOTH ELEMENTS MOVE SIMULTANOUESLY EPW / A&L ASSAULT BTL counts in leader’s recon SL disseminates information and changes Order of march: SUPPORT (-) element: ASSAULT element: Alpha Team, SL near front Bravo Team Move out in the best formation - at RP they conduct a security halt and then the SL and BTL moves to Surveillance Team and checks in. SL gives ATL (Support TL) GOTWA, briefs hard time, when to be in position, and when fire will initiate. ATL then takes control of Surveillance Team. The assault team (SL and Bravo Team) starts moving to the assault position. When Support by Fire initiates fire (use the AT-4 or the LAW) the assault element moves forward to the last covered and concealed position from the OBJ. The assault will not open fire until last cover and concealed position. Once, the assault is in position, the assault opens fire on the OBJ with a heavy volume of fire. The SL or BTL then signals shift fire (usually one whistle blast) and the assault element starts movement across the OBJ using IMT and 3 to 5 second bounds. Ensure all soldiers stay in their lanes and do not converge on the center of the OBJ. If there is a bunker on the OBJ approximately 5-15meters before the bunker the assault will halt, and the Knock Out the Bunker (KOB) Team will move forward to clear the bunker. KOB (BTL, B1, and B2) will continue forward (using IMT) to blind side of the bunker (beware of friendly fire). The automatic rifleman, B2, posts security on the most dangerous side of the bunker, and actively suppresses the bunker until the rest of the KOB moves to the bunker. 30 The BTL takes up a covered position near the exit, while B1 creeps up along side to the front of the bunker. B1 cooks off (two seconds max) a grenade. Shouts “FRAG OUT!!!” while throwing it through the aperture and rolls away. When the grenade detonates, the BTL fires short bursts into the bunker to destroy the enemy. KOB team takes up positions along side the bunker and signals the SL that the bunker has been cleared. The SL and BTL must give the lift fire signal (usually two whistle blasts) before any of the assault element is in danger of fratricide (usually 20-30 meters out). SL maneuvers the rest of the assault element across the objective, using 3-5 second buddy rushes, picking up the KOB team as they assault. If the assault element comes across an enemy soldier and they are no threat, then kick their weapons away; if they are a threat, engage. Then they assume positions on the Limit of Advance (LOA). The LOA should be at least 5-10 meters past the last enemy soldier on the OBJ. The LOA does not need to be a circle around the OBJ. It should be an L shaped security position with the ends facing the direction the assault and support came into the OBJ. The ATL gets a solid LACE report. LOA LOA ATL 3 1 2 4 5 4 SL 2 OBJECTIVE BTL ASSAULT 1 3 LOA SUPPORT The support element engages the enemy on the OBJ as the assault moves into position. The fire must be heavy and accurate to hold the enemy in position. The support element is not rooted in place. Some minor movement is sometimes necessary to fix and kill the enemy. Once the SL signals shift fires (usually a short whistle blast), the support element moves their engagement area to the opposite direction of the assault element. When the SL signals lift fire (usually two short whistle blasts) the support stops firing and starts a close hold firing posture. Lift fire means you can fire upon positively identified enemy only if the soldier KNOWS there is no chance of fratricide. Immediately after the shots are fired the firing soldier must sound off loudly with “SHOT” to inform everyone it was not enemy fire upon the squad. The support begins preparation to move onto the OBJ. ATL gets a good 31 LACE report and treats any friendly wounded. The support should move to the OBJ with its wounded and place them at the casualty collection point CCP (close to the SL). The support element can start movement towards the OBJ right after lift fire is given if the terrain is thick or the distance is large. The intent is that the support quickly conducts a sweep of the OBJ as it deposits its casualties and links up with the assault on the LOA. If the support element comes across the enemy and the enemy is of no threat, they kick enemies weapon away. If the enemy is a threat, engage. The TLs gives the SL an accurate LACE report. L – iquid: Only said if black on water (little or none left) A – mmo: Average number of full magazines per soldier C – asualties: Name, location, and injury if known or up. E – quipment: Weapons that are broken or used (AT-4), lost sensitive items, or up. ESTABLISH 360o SECURITY, CONSOLIDATE & REORGANIZE This is the most time consuming and chaotic part of the whole mission, because friendly casualties create too many variables to include in ten minute OPORD. Primary and Alternate Teams are created during planning and a by name chain of command for the squad is used to control the chaos. A list of priorities is issued so all soldiers understand the steps needed to consolidate and reorganize quickly to accomplish the mission, survive a counter attack, and effectively treat friendly and enemy causalities. 1. Secure OBJ of all enemy threats The Enemy Prisoner of War (EPW) team is ATL, A3, B3, B5, and alternate B4. The ATL and A3 lead the effort to clear OBJ of all enemy threats. Check all enemy soldiers for life, and roll them if they are on their stomach for grenade. If the enemy is still living note it and do a quick search to ensure there is no hidden weapons on their person. Do not treat at this time, but ensure the enemy can not escape. The B4 and B5 personnel will join the efforts as soon as possible after their LACE reports are given to their BTL. The ATL will secure as many soldiers as needed to accomplish this task starting with B3, B5, and alternate B4. The automatic riflemen (A1 and B2) should never be recruited, so security can be maintained during these activities. If A1 or B2 are wounded their positions needs to be replaced before clearing the OBJ. Good LACE reports will identify this. If an enemy is off the OBJ at least four personnel are required to leave the squad perimeter and the ATL should sound off loudly with “MOVING TO THE # O’CLOCK, ## METERS TO CLEAR # ENEMY.” The actual clearing of the enemy will be conducted in this manner. The security member will take a knee just out of arms reach of the enemy and aim into the enemy’s head. The search member will pass off his/her weapon to the security member, just in case any grappling is needed. The searcher will then groin strike or eye thump the enemy to see if they are living. If they are on their stomach then roll the enemy soldier so the exposed side is away from most of the squad members. If a grenade is seen by the security member he/she shouts, “GRENADE” and rolls away. Everyone takes cover and the searcher pushes the enemy soldier back onto the grenade and rolls away. If the enemy is dead immediately move to the next enemy, do not start searching of the pockets of the enemy soldiers for intelligence. Once, all enemy are cleared then the ATL sounds loudly with “OBJ CLEAR.” 2. Treat causalities and process enemy The Aid and Litter team is BTL, B4, B3, B5, and alternate A3. The BTL and B4 lead the effort of treating casualties with friendly casualties being priority. B3 and B5 are both primary EPW and Aid and Litter team. B3 and B5 clear the OBJ first and then start on aid and litter. If the BTL does not need the B3 and B5 they can help secure and search the enemy for intelligence or move back to the LOA to pull security. The primary Aid 32 and Litter team will move all casualties to the CCP, keep the US Soldiers away from the enemy. Once, the causalities are all moved to the CCP the triage will start. Airway, Bleeding, and Circulation are the priorities. Once, the casualties are stabilized they are never to be left alone. Continuously reassure the injured and check their vitals. Keep the SL informed of the casualties’ status and keep friendly and enemy separate. Standing Order: All US Soldiers injured during mission will immediately get out of the line of fire and find cover. Then start self aid to stop bleeding. When the bleeding is stopped, conduct a self assessment to decide if they can move to OBJ. If the injure soldier can move to the OBJ, wait until the LOA is sounded and then move to the OBJ sounding off with the running password until recognized. If the injured soldier can not move without passing out, stay in place. Continue to monitor the bleeding and listen for the EPW or Aid and Litter team looking for you. Sound off loudly when tactically feasible. Be prepared to defend yourself from enemy fire. BTL’s first priority is to maintain the security perimeter and then manage the treatment of the casualties. Soldiers have a strong urge to move to the CCP (or focus on the CCP) to aid their buddies. The BTL always ensures the squad has 360 degree security. At this time the ATL or A3 is processing any living enemies that are not seriously injured. This is done using the 5 Ss and T. Search: Confiscate weapons and items of intelligence value or items that might assist the detainee to escape. Let the detainee keep protective clothing, equipment, identification and personal items. All confiscated items must be tagged. Silence: Direct the detainees not to talk, or make facial or hand gestures. They may be gagged. Segregate: Leaders are separated from the rest of the population. Separate hostile elements such as religious, political, or ethnic groups. Separate women and minors from adult male detainees. Safeguard: Ensure detainees are provided adequate food, potable water, clothing, shelter, medical attention, and that they are not exposed to unnecessary danger. Do not use coercion to obtain information. Immediately report allegations of abuse through command channels. Speed to a safe area/rear: Evacuate detainees from the battlefield to a holding area or facility as soon as possible. Transfer captured documents and other property to the forces assuming responsibility for the detainees. Tag: Before evacuating an EPW detainee, he must be tagged by field expedient means. Field expedient means should include tagging with date and time of capture, location of capture, capturing unit, and circumstances of capture. Tagging is critical. If it does not happen the ability of higher headquarters to quickly obtain pertinent tactical information is greatly reduced. The SL should have enough information at this time to send up a good 9-line MEDEVAC report. 33 3. Search the enemy thoroughly for intelligence and tactically question live enemy This is accomplished by the ATL or A3 with whomever is not needed on the Alpha team at the time. This could be a very brief step or take as long as needed if the area is secure. The SL should have enough information at this time to send up a good SALUTE report. Size Activity Location Uniform Time Equipment. 4. Prepare to move squad off the OBJ The BTL will then task out personnel to carry casualties and prep the squad for movement. The ATL will plot the squad’s route and assist in assigning personnel to pull security during movement. Dead enemy will stay in place, but wounded enemy will be moved with squad. All dead US soldiers will also be moved with the squad. The SL may have to make some hard decisions if there is not enough man power and/or the squad receives enemy contact during this vulnerable time. No sensitive items will be stored in the rucksacks during any mission to allow the option to jettison the rucksacks. Leave the wounded enemy soldiers, if unable to control. 5. Withdraw from the OBJ (Demo Team) Caveat for the Demo Team-rarely is a demo team needed. They should only be used for items too large to be carried off the OBJ that give aid to the enemy. All other items should be secured for the intelligence value. First Option. If the squad has casualties then everyone but the Demo team will move on “RED” and “WHITE”, which will be called together. The Demo team is B3 or alternate, SL, and BTL. The B3 pops the M60 fuse igniter upon “BLUE” and when the demo charge is confirmed to be burning the Demo team catches up with the squad. Second Option. If no casualties then on “RED” Alpha Team moves out on azimuth past BTL for accountability. On “WHITE” Bravo Team moves out behind Alpha Team past the BTL. On “BLUE” the demo is initiated and the SL, BTL, and B3 move out together to catch up with the squad. Once the ORP is located and the rucksacks are secured, then the squad moves one kilometer away or next terrain feature, disseminate info and calls higher. 34 FRONTAL ATTACK VS FLANK ATTACK The frontal attack has many advantages over the flank attack. The biggest advantage is control and speed. The execution is simple to understand and the easiest to control, because all the squad members can see each other and there is very little chance of fratricide. It is the quickest to deploy. The assault and support elements move together toward and across the OBJ. During the chaos of combat this is the most reliable attack. This should always be the contingency plan if a deliberate attack that is using a flank is compromised while moving into position. The frontal attack can easily be turned into a break contact drill if necessary. The flank attack has only one advantage over the frontal attack. The element of surprise achieved on the enemy from the assault element can be devastating to the enemy. If the terrain is not conducive to gaining the element of surprise or time is limited do not use this attack. If the assault element is compromised moving into their attack position then this attack has no advantages. The chance of fratricide during this attack is much larger then the frontal assault. The flank attack offers a classic 90 degree angle of fire onto the OBJ that seems like an obvious advantage. The frontal attack also offers this classic 90 degree angle of fire. It just happens later during the attack when both fire teams IMT toward and through the OBJ. NOTES: 35 AMBUSH An ambush is a surprise attack from a concealed position on a moving or temporarily halted target. It can include an assault to close with and destroy the target, or only an attack by fire. An ambush need not seize or hold ground. The purpose of an ambush is to destroy or harass enemy forces. The ambush combines the advantages of the defense with the advantages of the offense, allowing a smaller force with limited means the ability to destroy a much larger force. Ambushes are enemy-oriented. Terrain is only held long enough to conduct the ambush and then the force withdraws. Ambushes range from very simple to complex and synchronized; short duration of minutes to long duration of hours; and within hand grenade range, to maximum standoff. Ambushes employ direct fire systems as well as other destructive means, such as command-detonated mines and explosives, and indirect fires on the enemy force. The attack may include an assault to close with and destroy the enemy or may just be a harassing attack by fire. Ambushes may be conducted as independent operations or as part of a larger operation. There are countless ways for leaders to develop an ambush. To assist the leader clarify what he wants, he develops the ambush based on its purpose, type, time, and formation. The purpose of an ambush is either harassment or destruction. A harassing ambush is one in which attack is by fire only (meaning there is no assault element). A destruction ambush includes assault to close with and destroy the enemy. The two types of ambushes are point, and area. In a point ambush, Soldiers deploy to attack a single kill zone. In an area ambush, Soldiers deploy as two or more related point ambushes. These ambushes at separate sites are related by their purpose. Based on the amount of time available to set an ambush, ambushes are hasty and deliberate. A hasty ambush is conducted based on an unanticipated opportunity. It is used when a patrol sees the enemy before the enemy sees them, and the patrol has time to act. The leader gives the prearranged signal to start the action and all Soldiers move to concealed firing positions, prepared to engage the enemy. Depending on the mission, the patrol may allow the enemy to pass if the enemy does not detect the patrol. A deliberate ambush is conducted against a specific target at a location chosen based on intelligence. With a deliberate ambush, leaders plan and prepare based on detailed information that allows them to anticipate enemy actions and enemy locations. Detailed information includes: type and size of target, organization or formation, routes and direction of movement, 36 EXECUTION: Depart assembly area and move 100 meters conduct SLLS (Stop, Look, Listen, and Smell). Perform security halt and do not remove headgear to get accustomed to sounds and smells of the battlefield. Take a knee and remain quiet (cigar shape perimeter with squad leader in the middle, SQD members facing out towards perimeter). Move on route to the ORP. Once, the ATL finds a good ORP about 100 meters away from the OBJ, the SL will confirm it and move into the ORP formation below to save time on the leader’s recon leaving the ORP. ORP FOR AN AMBUSH 2 BTL AR ATL 1 2 AR HG 1 4 HG SL 3 4 CLS AT-4 3 CLAYMORE 5 ACTIONS IN ORP SL tells TLs to get the leader’s recon ready: prep mission essential equipment, place all of the leader’s recon rucksacks in the center of the ORP single file towards the OBJ. SL issues the GOTWA to the BTL. Once the leader’s recon is ready to leave, the BTL moves to the 12:00 o’clock position and counts the leader’s recon out. LEADER’S RECON: ORDER OF MARCH, MEMBERS AND EQUIPMENT (7 Soldiers) SL (ASSAULT LDR) RADIO, BINOS, ATL (SUPPORT LDR) BINOS, PEN & PAPER, A2,A3 SECURITY AND LAND NAV RELEASE POINT/SURVEILLANCE TEAM A1 BINOS, M 249 A4 PEN&PAPER, LAW OR AT-4 B3 CLAYMORE ACTIONS AT ORP WHILE PATROL IS GONE BRAVO TL: Readjusts perimeter with no less than 50% security and prep any equipment if necessary. 37 Executes rucksack plan, the rest of the patrol will create another single file line with their rucksacks next to the leader’s recon’s rucksacks. Pull security; be prepared to move toward the OBJ to assist the leader’s recon. LEADER’S RECON The leader’s recon moves in wedge formation to the release point. SL and ATL take the RELEASE POINT/SURVEILLANCE (RP/ST) team, and pinpoint the objective and place them in the area that allows for the best field of view. The best case is for the surveillance position to be in the center of the ambush line if it fits the criteria. The surveillance position can also be the release point if it is far enough away from the Kill Zone to hide the squad and whisper without compromise. SL gives GOTWA to RP/ST. SL and Alpha Team (-) move to recon the ambush line. The claymore is the center of the ambush line with a big tree in between the claymore and the ambush line. A1 and A4 will conduct security around B3, while the claymore is emplaced. SL and ATL lay down in all of the firing positions and ensure the squad can efficiently cover the Kill Zone. SL and Alpha Team (-) move back to the RP/ST to update the GOTWA. SL and Alpha Team (-) moves back to ORP. Another option is to move SL and the A2 compass man back as a buddy team. ATL will occupy the ambush line while the SL is gone. BTL counts in the leaders recon SL disseminates information and changes. Order of march: SL and A2 in the lead followed by Bravo Team (-) using the best formation for the terrain. Move up in the appropriate formation - at the RP they conduct a security halt and then the SL and BTL moves to Surveillance Team and checks in. SL issues orders to the TLs to put the soldiers in the ambush line and move the RP/ST into the ambush line if necessary. TLs will emplace Soldiers and issue sectors of fire. TLs will ensure all positions are well camouflaged. This is CRITICAL to mission success. The SL will ensure the TLs are well camouflaged. All of the individual Soldiers will have a loaded magazine out and ready to reload. Soldiers will load a fresh magazine before assaulting across the OBJ. TLs designate who will be on semi and who on auto (every other one). 38 AMBUSH Kill Zone CLAYMORE COVER 3 1 2 4 3 1 ATL AR EPW LEADER / ALT A&L 2 4 5 BTL HG HG AT-4 SL CLAYMORE EPW / A&L AR EPW / A&L CLS A&L LEADER / ALT EPW As the enemy moves into the Kill Zone the SL will initiate the claymore or have B3 initiate. The goal is to kill as many enemies as possible with the claymore, looking for a 3 to 1 ratio. Claymore (M18A1); 700 steel balls and 692 grams of C-4, 60 degree fan of death that is 2 meters high which is 50 meters wide at the range of 50 meters. After 50 meters the blast effect is much less, but it can kill up to 250 meters. ALWAYS HAVE COVER BETWEEN THE CLAYMORE AND ALL THE SOLDIERS, THE FIRST 18 METERS IS THE MOST DANGEROUS. 39 If there is a vehicle in the enemy patrol try to fire the AT-4 simultaneously with the firing of the claymore. The AT-4 is also a very effective, but dangerous weapon. The tactical engagement range is 250 meters. 84 mm High Explosive Anti-Armor warhead packed with 440 grams of high explosive that will penetrate more then 35 centimeters of armor. The arming range is 10 meters. When SL initiates fire (use the AT-4 or the claymore). The squad fires for at least 15 seconds, depending on amount of ammunition the squad has. Always save some ammunition for follow on operations. After the first volley of heavy fire the SL will call out “LIFT FIRE.” Look and listen for any enemy movement, automatically engage any threat. The SL will repeat this until the area is as secure as possible. The SL orders the squad to reload, and the Soldiers tactically load a fresh magazine. Take the light or empty magazine and quickly put it inside your ACU top. Once, both teams are prepared to move the SL will order the assault. The squad will IMT to the edge of the Kill Zone if the ambush line was more than one bound away. When the squad is at the edge of the Kill Zone, they can assault in the best fashion to meet the enemy threat. Moving the whole squad across slowly at the high ready with everyone staying in their lanes is tactically sound. Assaulting one fire team at a time using dynamic IMT is also tactically sound. Once the squad is across the SL will call, “LOA.” Everyone moves across the Kill Zone, because of the threat of an enemy vehicle. An enemy vehicle with a machine gun can use the road as a long kill zone, which will split the squad, if members are on both sides. TLs get good LACE reports to the SL as the automatic riflemen move to the edge of the road to pull security. The AT-4 gunner, if the AT-4 has not been fired, moves to automatic riflemen in the direction the enemy came from (this is the highest enemy threat location). If a vehicle is in the Kill Zone the KOB closest to the vehicle will clear the vehicle before the squad assaults across the road. KOB should use the automatic riflemen as local security while the other two 40 members work as a buddy team to clear the front and back. Be cautious of fratricide possibilities; work the clearing from near side to far side. Allowable techniques are: One opens the door/flap as the other clears the cab/cargo area. If the glass is not a factor a hand grenade can be tossed in from a distance. If the AT-4 has hit the vehicle maybe just a quick visual inspection is necessary. If the vehicle is on fire let it burn. Vehicle fires spread very quickly and the squad is now in danger of secondary explosions. The SL should expedite the reconsolidation and exit the area. 1 ATL 2 4 AMBUSH BTL 1 3 2 3 4 5 SL AMBUSH 4 AT-4 1 2 1 AUTO R AUTO R 2 SL 3 ATL BTL 3 4 5 ESTABLISH 360o SECURITY, RECONSOLIDATE & ORGANIZE. Same SOP as Attack. 41 RECON A reconnaissance patrol collects information to confirm or disprove the accuracy of information previously gained. The intent for this type of patrol is to move stealthily, avoid enemy contact, and accomplish its tactical task without engaging in close combat. Reconnaissance patrols always try to accomplish their mission without being detected or observed. Because detection cannot always be avoided, a reconnaissance patrol carries the necessary arms and equipment to protect itself and break contact with the enemy. A reconnaissance patrol normally travels light, with as few personnel, arms, ammunition, and equipment as possible. This increases stealth and cross-country mobility in close terrain. Regardless of how the patrol is armed and equipped, the leader always plans for the worst case: direct-fire contact with a hostile force. Leaders must anticipate where they may possibly be observed and control the hazard by emplacing measures to lessen their risk. If detected or unanticipated opportunities arise, reconnaissance patrols must be able to rapidly transition to combat. Types of reconnaissance patrols follow Area Reconnaissance Patrol The area reconnaissance patrol focuses only on obtaining detailed information about the terrain or enemy activity within a prescribed area. Route Reconnaissance Patrol The route reconnaissance patrol obtains detailed information about a specified route and any terrain where the enemy could influence movement along that route. Zone Reconnaissance Patrol Zone reconnaissance patrols involve a directed effort to obtain detailed information on all routes, obstacles, terrain, and enemy forces within a zone defined by boundaries. Point Reconnaissance Patrol The point reconnaissance patrol goes straight to a specific location and determines the situation there. As soon as it does so, it either reports the information by radio or returns to the larger unit to report. This patrol can obtain, verify, confirm, or deny extremely specific information for the commander. These patrols are often used in stability or civil support operations. Normally, the patrol leader is the individual responsible for making the assigned assessment. This may involve interacting with the local populace. To allow this, interpreters or local civil leaders might accompany the patrol. The patrol leader may be required to participate in lengthy discussions or inspections with individuals at the site. During that time he is vulnerable to attack. The assistant patrol leader should not become involved in these talks, but should remain focused on external security to prevent attack from outside and on the personal security of the patrol leader. One or two specially-designated members of the patrol may be needed to protect the patrol leader while his attention is focused on discussions. Leader’s Reconnaissance Patrol The leader’s reconnaissance patrol reconnoiters the objective just before an attack or prior to sending elements forward to locations where they will support by fire. It confirms the condition of the objective, gives each subordinate leader a clear picture of the terrain where he will move, and identifies any part of the objective he must seize or suppress. The leader’s reconnaissance patrol can consist of the unit commander or representative, the leaders of major subordinate elements, and (sometimes) security personnel and unit guides. It gets back to the main body as quickly as possible. EXECUTION: Depart assembly area and move 100 meters conduct SLLS (Stop, Look, Listen, and Smell). Perform security halt and do not remove headgear to get accustomed to sounds and smells of the battlefield. Take a knee and remain quiet (cigar shape perimeter with squad leader in the middle, SQD members facing out towards perimeter). 42 Move on route to the ORP. Once, the ATL finds a good ORP about 100 meters away from the OBJ, the SL will confirm it and move into the ORP formation below to save time on the recon leaving the ORP. ORP FOR AN RECON 2 4 BTL AR CLS ATL 1 2 AR HG 1 5 HG 3 4 AT-4 SL 3 CLAYMORE ACTIONS IN ORP SL tells TLs to get the recon ready: prep mission essential equipment, place all of the leader’s recon rucksacks in the center of the ORP single file towards the OBJ. SL issues the GOTWA to the BTL. Once the leader’s recon is ready to leave the BTL moves to the 12:00 o’clock position and counts the leader’s recon out. LEADER’S RECON: ORDER OF MARCH, MEMBERS AND EQUIPMENT (6 Soldiers) RECON/SURVEILLANCE TEAM ONE (RS1) SL RADIO, BINOS, A2 PEN & PAPER RECON/SURVEILLANCE TEAM TWO (RS2) ATL BINOS, PEN & PAPER A3 RELEASE POINT/SURVEILLANCE TEAM (RP/ST) A1 BINOS, M 249 A4 PEN&PAPER, LAW OR AT-4 ACTIONS AT ORP WHILE PATROL IS GONE BRAVO TL: Readjusts perimeter with no less than 50% security and prep any equipment if necessary. Executes rucksack plan, the rest of the patrol will create another single file line with their rucksacks next to the recon’s rucksacks. Pull security; be prepared to move toward the OBJ, to assist the leader’s recon. 43 RECON The recon moves in wedge formation to the release point. SL and ATL take the RP/ST team, and pinpoint the objective and place them in area that allows for the best field of view. The surveillance position can also be the release point if it is far enough away from the OBJ to hide the squad and whisper without compromise. Gives GOTWA to Surveillance TM and ATL (RS2 TL for mission), hard time to be back at release point and Limit of Advance (LOA) Then SL and ATL moves back to the release point All teams must move back to RP prior to hard time, if not GOTWA executed to the letter Once both teams are back at RP and full accountability of personnel and equipment the SL and A2 retrieve Surveillance TM All move back to ORP and grab rucksacks and go back to original place in perimeter and disseminate information and SL calls higher. If either RS team are compromised on the OBJ the surveillance position will fire both AT-4 and LAWs on OBJ and will fire a large volume of fire for 15 seconds and break straight back to ORP (Do not fire into other squad members) The RS team that was compromised will conduct appropriate battle drill (break contact) and move straight back to ORP The other RS team upon hearing fire will fire a large volume of fire into the OBJ for 15 seconds and break straight back to ORP (Do not fire into other squad member) At the ORP, immediately account for personnel and equipment (LACE REPORT!), call higher, and move a terrain feature or one km away and disseminate information. Any long whistle blast is a call for support. All elements RS1, RS2, RP/ST, and ORP will move to whistle blast and support. SL, ATL, and one man from surveillance will consolidate, compare notes, and produce a SALUTE report. Then disseminate the information to the squad, and report to higher. 44 RECON LOA RS TM 1 VP 2 VANTAGE POINT(VP) OBJECTIVE SL 4 VP RS TM 2 1 AT-4 AR ATL 3 RELEASE POINT ORP B TM 45 MOVEMENT TO CONTACT The movement to contact (MTC) is one of the five types of offensive operations. A MTC gains or regains contact with the enemy. Once contact is made, the unit develops the situation. Normally a platoon conducts a MTC as part of a larger force. Speed and violence of action are critical to the success once enemy contact is made. The moving squad will usually receive enemy contact and then react to enemy contact. The fastest way to close with and destroy the enemy is to orient the squad abreast towards the enemy. The squad then using cover and concealment with good dynamic IMTs conducts a hasty frontal assault through the enemy. There are two techniques of conducting a movement to contact: Approach march and search & attack. Search and Attack (S&A). This technique is utilized when the enemy is dispersed, is expected to avoid contact, disengage or withdraw, or you have to deny his movement in an area. The search and attack technique involves the use of multiple platoons, squads, and fire teams coordinating their actions to make contact with the enemy. Platoons typically attempt to find the enemy and then fix and finish him. They combine patrolling techniques with the requirement to conduct hasty or deliberate attacks once the enemy has been found. Planning considerations include: • The factors of METT-TC. • The requirement for decentralized execution. • The requirement for mutual support. • The length of operations. • Minimize soldier’s load to facilitate stealth and speed. • Resupply and MEDEVAC. • Positioning key leaders and equipment. • Employment of key weapons. • Requirement for patrol bases. • Concept for entering the zone of action. • The concept for link-ups while in contact. Approach March. The concept of the approach march is to make contact with the smallest element, allowing the commander the flexibility of destroying or bypassing the enemy. A platoon uses the approach march method as part of a larger unit. It can be tasked as the advance guard, move as part of the main body, or provide flank or rear security for the company or battalion. They may also receive on-order missions as part of the main body. Fundamentals common to all movements to contact. Make enemy contact with smallest element possible. Rapidly develop combat power upon enemy contact. Provide 360 degree security for the unit. Support higher unit’s concept. Reports all information rapidly and accurately and strives to gain and maintain contact with the enemy. Requires decentralized execution. The following issues should be considered heavily for MTC operations: Factors of METT-TC. Reduced soldier’s load. Task Standards. The platoon moves NLT the time specified in the order. The platoon makes contact with the smallest element possible, and the main body is not surprised by the enemy. Once the platoon makes contact, it maintains contact. The platoon destroys squad and smaller-sized elements, 46 and fixes elements larger than a squad. The platoon maintains sufficient fighting force capable of conducting further combat operations. Reports of enemy locations and contact are forwarded. If not detected by the enemy, the PL initiates a hasty attack. The platoon sustains no casualties from friendly fire. The platoon is prepared to initiate further movement within 25 minutes of contact, and all personnel and equipment are accounted for. Critical Performance Measures (Search and Attack). The platoon locates the enemy without being detected. Once engaged, fixes the enemy in position and maneuvers against the enemy. Maintains security throughout actions to avoid being flanked. Critical Performance Measures (Approach March). PL selects the appropriate movement formation based on likelihood of enemy contact. Maintains contact, once contact is made, until ordered to do otherwise. REACT TO IED and UXO Standing Order: Any Soldier that sees any possible IED on an OBJ must sound off loudly with description and location immediately. The squad will then seek cover and report their status to their TLs. 1. React to IED and UXO - UXO or Unexploded Ordinance are munitions that have been fired, thrown or failed to detonate, and should be treated with care as they are still live and in a very volatile state. UNDER NO CIRCUMSTANCES should untrained soldiers attempt to de-mine, defuse, or neutralize UXOs unless absolutely necessary. CALL EOD using the IED/UXO Report via the IED/UXO Battle Drill: Step 1. Clear- Leave the immediate area: detonation may be imminent, secondary devices may be present. Step 2. Cordon- Establish a perimeter (100m small device up to van-size/ 2000m water truck or semi) Step 3. Control- Maintain visual (Binoculars/scopes) observation to ensure no one tampers with the device; maintain security. Step 4. Call EOD- Immediately or contact your supporting EOD to respond (9 – line IED/UXO Spot Report) 2. IED/UXO Report Line 1. Date-Time Group (DTG): DTG Item was discovered. Line 2. Reporting Activity (unit identification code (UIC) and location (grid of UXO). Line 3. Contact Method: Radio frequency, call sign, point of contact (POC), and telephone number. 47 Line 4. Type of Ordinance: Dropped, projected, placed, or thrown. If known, give the size of the hazard area and number of items. Without touching, disturbing, or approaching (tripwire) the item, include details about size, shape, color and condition (intact or leaking). Line 5. NBC Contamination: If present, be as specific as possible. Line 6. Resources Threatened: Report any threatened equipment, facilities, or other assets. Line 7. Impact on Mission: Provide a short description of your current tactical situation and how the presence of the UXO affects your status. Line 8. Protective Measures: equipment. Describe any measures taken to protect personnel and Line 9. Recommended Priority: Recommend a priority for response by EOD technicians or engineers. (1) Immediate: Stops unit’s maneuver and mission capability or threatens critical assets vital to the mission. (2) Indirect: Slows the unit’s maneuver and mission capability or threatens critical assets important to the mission. (3) Minor: Reduces the unit’s maneuver and mission capability or threatens noncritical assets of value. (4) No Threat: Has little or no effect on the unit’s capabilities or assets. HASTY TRAFFIC CONTROL POINT Materials: Stop signs, Sandbags, Mirrors, Signaling Devices (whistles, megaphone, sirens, etc.), Binoculars; request translators. Set up signs and barriers 100 to 200m on both sides of the TCP. Set up barriers on alternating sides of the road in order to slow vehicles down (Reality: Use concertina wire, concrete barriers, sandbags; For Cadet STX: Use rucksacks, dead trees, E-tools; be sure to coordinate and get approval from TAC). Establish a Vehicle Search Area and Personnel Search Area off of the road. Ensure there is 360 degree security all around TCP, beware of fratricide. Do not emplace security in the sector of fire of the machine gun. Use one crew served weapon to cover Vehicle Search Area and approaching vehicles from a covered position. If possible use another crew served weapon to cover alternate avenue of approach. If no other crew served weapon available use 2-3 riflemen. Try to find cover for every position, to protect from small arms and explosions. Use the minimum amount of soldiers for any task. Plan for a vehicle explosion. Try to reduce the amount of casualties. Allocate two soldiers to search the vehicles in the Vehicle Search Area. Allocate two soldiers to search incoming personnel in the Personnel Search Area. Place a soldier in a visible location in order to signal the vehicle to stop and direct vehicle to the Vehicle Search Area. 48 Sign Crew Served Weapon Riflemen Barriers Sign Vehicle Search Area Personnel Search Area Ensure that approaching vehicles can readily identify the TCP and all instructions; use signage if possible. As vehicle approaches, inspect for positive identification of hostile intent, use audible warning and visuals aids to alert the vehicle to slow down. If vehicle does not stop, follow ROE Have the visible soldiers show weapons demonstrating intent to use force Fire warning shots Fire disabling shots (tires, engine block) Finally proportional lethal force If vehicle does slow down, direct vehicle to move to the vehicle search area and to stop. Cover vehicle and occupants with direct fire (watch following vehicles for indication of remote detonation of target vehicle. Maintain standoff and have VSA soldiers direct occupants to exit the vehicle Direct occupants to open all doors, trunk, and hood. Once complete, direct occupants to the personnel search area. Cover vehicle and occupants with direct fire. Watch for suicide bomber (vest) indicators Have the 2 VSA soldiers thoroughly search vehicle using mirrors to check underneath. Have the 2 PSA soldiers search/apprehend the occupants, if required. Refer to any intelligence on suspected or wanted individuals. VARIABLES Encounter Media on the Battlefield Use all of Alpha Team to manage the media and conduct local security. Use Bravo Team to conduct the squad’s operations. Attempt to direct them to PAO (Public Affairs Officer). Check Credentials. Be polite. Never speak outside of your area of expertise. Don’t show camera anything on the map or draw a sand table that shows location. “You are on a military mission, sanctioned by the U.N. in support of the government of……..” 49 Try to find a compromise that satisfies everyone. Use interviews and security as the squad’s bargaining chips to deal with the media. Time is of the essence! Only appointed spokesman talks to media have A3 focus on the camera man (towards spokesperson). Be creative. Call higher, attempt to leave the area, if followed, get guidance from higher (Negative Media Crew). If media does not cooperate, detain and report (Negative Media Crew). LAST RESORT Encounter Civilians on the Battlefield Never run after civilians (baited ambush). Ensure squad maintains good security Follow ROE. Use all of Alpha Team to manage the civilians and conduct local security. Use Bravo Team to conduct the squad’s operations. . Call higher, give SITREP Request interpreter. Be polite. If mobbed; Follow ROE and use deadly force if necessary Get into a circle (back to back). Hold equipment tight. Move out of the area. Give food or water to civilians if needed to accomplish your mission. Never lie (erodes trust) Be creative. Mitigate a War Crime Situation Follow ROE. Separating the two parties is the key to success. Call higher, give SITREP Remember as American’s, we follow the Geneva-Hague Convention (do NOT execute prisoners) Gain trust BE CALM, BE in Control (use positive body language / open-handed gesturing) Secure area (A TM), set-up where someone is always covering you Without getting into the line of fire, attempt to gain control of prisoner (EPW) Don’t get in prone with weapons aimed (offensive). Have squad take a knee with rifles at the ready. Promote that international community values due process. The Army has facilities to handle EPW (takes the burden of the capture). Be creative. 50 Rescue Downed Pilot(s) Request pilot’s personal Intel info for link-up and near & far recognition signals. Set up ORP (by force) on top of grid given for last known location of pilot. Search pattern to locate pilot or use low voice to call for him. Wait for recognition from the pilot, but if no response approach cautiously. Use all of Alpha Team with Bravo Team in overwatch. Secure area, have Bravo Team process the pilot and care for the injuries. Be calming. Administer basic first aid. Keep checking vitals during transport. Transport to Medevac LZ or friendly lines ASAP. Be creative. If a partisan (red shirt) tries to lead element to downed pilot, do not let him/her run the show. Be kind, but firm. Comply with any reasonable request for food, water, or anything else. Hostage Scenario Stay calm. Call higher, give SITREP. Have squad designated marksmen move to a concealed location in order for him to take a clear shot on the hostage taker. Engage in negotiations in order to distract hostage taker so that the squad designated marksmen has an opportunity to find a concealed location. Once squad designated marksmen has a clear shot, he takes out the hostage taker (if negotiations fail). Be creative. Mass Casualties Secure the area. Move all of the casualties to the CCP and start triage. Call higher, give SITREP. Alpha Team secures the perimeter and provides land navigation to MEDEVAC site. Alpha will spare as many members as possible to help Bravo Team care and move the casualties. Bravo Team prepares to move casualties. Be prepared to break contact during movement. Send Bravo Team forward toward the MEDEVAC site and Alpha Team conducts a fighting withdraw (a slow break contact drill) to buy time for Bravo Team. All equipment and dead personnel is expendable, compared to American lives. Hunters If civilians are annotated in the OPORD, positively identify all enemy (black shirts not red shirts) before firing. If you shot the hunters, apologize and render aid as best that you can. DO NOT CLEAR THE AREA LIKE AN OBJ. The hunters are armed and will be very scared and are likely to fire on the squad. Offer food to the hunters and their family for information and cooperation. Do not offer what you do not have. 51 Defecting General Protect the General and ask him to unload and surrender his/her weapon. If the General refuses it is not a deal breaker. Be prepared to evacuate the General’s family. Call higher, give SITREP. Keep trying to reach a compromise and be polite. Do not take any orders from the General; you are equals on the battlefield. Use the danger the General against him/her as a bargaining chip. Be creative. Minefield Do not separate the fire teams across the minefield. Keep everyone together for better or worse. Know the hand and arms signal for freeze. Probe the ground with a wooden stake every few inches to get out of minefield. Prepare a call for fire mission to help break contact, if received enemy contact in the minefield. Be creative and be ready to mark a lane through the minefield or mark individual mines. PTSD (Post Traumatic Stress Disorder) Soldiers The PTSD soldiers are still American soldiers with an injury. Try to gentle command them and give them tasks that will occupy them. The soldiers may become violate and need to be subdued. Do not use excessive force. WATCH all weapons involved. Do not grapple with soldiers while you are armed. The PTSD soldiers are very unlikely to engage another American element with weapons. Call higher, give SITREP, and call in a MEDEVAC. Partisan Link-Up, React to Sniper Sometimes when the American element is negotiating with another civilians or partisans, the enemy will use this opportunity to engage with small arms fire. Large perimeters are very difficult to control and it is hard to initiate any fire and maneuver with the fire teams. Keep perimeters as small as possible and keep fire teams in fighting formations positioned on the perimeter. Be prepared to break contact or attack at a moments notice. Have a call for fire mission prepared to facilitate break contact or attack. If pinned down, send small a flanking assault off the back of the perimeter. Call Higher, give SITREP, and call for assistance. 52 RULES OF ENGAGEMENT 1. GENERAL a. Security and law enforcement personnel will only use force when they cannot otherwise fulfill their duties. b. Minimum force is to be used at all times. c. Deadly force may only be used under conditions of extreme necessity and only as a last resort. 2. EVALUATING DEGREES OF FORCE: The following are examples or options, in increasing levels of force response that security and law enforcement personnel should consider using for specific situations. a. Verbal persuasion b. Unarmed defense techniques c. Deadly force 3. DEADLY FORCE a. Deadly force is force directed at another, which can reasonably be expected to cause death or serious bodily harm. b. Serious bodily harm does not include minor injuries such as a black eye or a bloody nose, but does include fractured or dislocated bones, deep cuts, torn members of the body, serious injury to internal organs and other life threatening injuries. c. Only extreme necessity justifies the use of deadly force. Deadly force is to be used only when lesser means have failed or cannot be reasonably used. d. The use of deadly force is justifiable under the following conditions: - In self-defense. Self-defense is an action to protect oneself when there is a reasonable belief that there is imminent danger of death or serious bodily harm. - To protect others, to include US and non US personnel, when there is a reasonable belief that there is imminent danger to them of death or serious bodily harm. - When there is reasonable belief that deadly force must be used to prevent the commission of a serious offense involving violence and threatening death or serious bodily harm (e.g. murder). - When there is a reasonable belief that deadly force must be used to prevent the actual theft or sabotage of US government property which could cause deadly harm to others or pose a threat to national security (e.g. operable weapons and ammunition, explosive devices, nuclear weapons nuclear control, and communications facilities sensitive codes). - When there is a reasonable belief that deadly force is necessary to arrest, apprehend, or prevent the imminent escape of a person under US military custody who is reasonably believed to have committed a serious offense. - Whenever practical, an order to halt will be given before using deadly force. 53 GENERAL ORDERS 1. I will guard everything within the limits of my post and quit my post only when properly relieved. 2. I will obey my special orders and perform all of my duties in a military manner. 3. I will report violations of my special orders, emergencies, and anything not covered in my instructions to the commander of the relief. PLATOON DUTIES AND RESPONSIBILITIES To complete all assigned tasks, every soldier in the platoon must do his job. Each soldier must accomplish his specific duties and responsibilities and be a part of the team. a. Rifle Platoon Leader. He is responsible for all that the platoon does or fails to do. This includes the tactical employment, training, administration, personnel management, and logistics of his platoon. He must know his men and how to employ the platoon's weapons. He is responsible for positioning and employing all assigned or attached crew-served weapons. He must also know how to employ supporting weapons. The rifle platoon leader— (1) Sets the example and the standards. (2) Leads the platoon in support of company and or battalion missions. (3) Informs his commander of his actions when operating without orders. (4) Plans with the help of the platoon sergeant, squad leaders, and other key personnel (FO (Forward Observer), leaders of attachments, and so on). (5) Stays abreast of the situation and goes where he is needed to supervise, issue FRAGOs, and accomplish the mission. (6) Requests more support for his platoon from the company commander to perform its mission, if needed. (7) Assists the platoon sergeant in planning and coordinating the platoon's CSS (Combat Service and Support) effort. (8) During planning, receives on-hand status reports from the platoon sergeant, squad leaders, or both. (9) Reviews platoon requirements based on the tactical plan. (10) Develops a casualty evacuation plan. (11) During execution, checks the work of the platoon sergeant and squad leaders. (12) Ensures the soldier's load is reasonable. b. Rifle Platoon Sergeant. This soldier is the senior NCO in the platoon and second in succession of command. He helps and advises the platoon leader, and leads the platoon in the platoon leader's absence. He supervises the platoon's administration, logistics, and maintenance. He may prepare and issue paragraph 4 of the platoon OPORD. The rifle 54 platoon sergeant is responsible for individual training. He must ensure that soldiers can perform their individual MOS (Military Occupational Specialty) tasks. He advises the platoon leader on appointments, promotions and reductions, assignments, and discipline of NCOs and enlisted soldiers in the platoon. The rifle platoon sergeant— (1) Organizes and controls the platoon CP (Command Post) IAW (In Accordance With) the unit SOP, platoon leader guidance, and METT-T factors. (2) Trains the crews and employs the platoon's machine guns IAW the platoon leader's orders, appropriate field manuals, unit SOP, and METT-TC factors. (3) Receives squad leaders' requests for rations, water, and ammunition. Works with the company's first sergeant or XO to request resupply. He also directs the routing of supplies and mail. (4) Directs the platoon aidman and platoon aid and litter teams in moving casualties to the rear. (5) Maintains platoon strength information, consolidates and forwards the platoon's casualty reports, and receives and orients replacements. (6) Monitors the morale, discipline, and health of platoon members. (7) Takes charge of task-organized elements in the platoon during tactical operations. This can include, but is not limited to, the following: (8) Quartering parties. (9) Security forces in withdrawals. (10) Support elements in raids or attacks. (11) Security patrols in night attacks. (12) Coordinates and supervises company-directed platoon resupply operations. (13) Ensures that supplies are distributed IAW the platoon leader's guidance and direction. (14) Ensures that ammunition, supplies, and loads are properly and evenly distributed (a critical task during consolidation and reorganization). (15) Ensures the casualty evacuation plan is complete and executed properly. c. Rifle Squad Leader. This soldier is responsible for all that the rifle squad does or fails to do. He is a tactical leader and, as such, leads by example. The rifle squad leader— (1) Controls the maneuver of his squad and its rate and distribution of fire. (2) Trains his squad on the individual and collective tasks required to sustain combat effectiveness. (3) Manages the logistical and administrative needs of his squad. He requests and issues ammunition, water, rations, and special equipment. (4) Maintains accountability of his soldiers and equipment. (5) Completes casualty feeder reports and reviews the casualty reports completed by squad members. (6) Submits requests for awards and decorations. (7) Directs the maintenance of the squad's weapons and equipment. 55 (8) Inspects the condition of soldiers' weapons, clothing, and equipment. (9) Ensures that material and supplies are distributed to the soldiers in the squad. (10) Keeps the platoon sergeant/leader informed on squad supply status and squad requirements. (11) Ensures supplies and equipment are internally cross-leveled within the squad. d. Weapons Squad Leader (Infantry, Airborne, and Air Assault Divisions Only). This soldier is responsible for all that the weapons squad does or fails to do. His duties are the same as the rifle squad leader. He also controls the machine guns and MAWs (Medium Anti-armor Weapons) in support of the platoon's mission. He advises the platoon leader on employing his squad. e. Machine Gun Squad Leader. This soldier is responsible for all that the machine gun squad does or fails to do. His duties are the same as the rifle squad leader, and he also controls the machine guns in support of the platoon's mission. He advises the platoon leader on employing the squad. f. Team Leader. This soldier is a fighting leader who leads by personal example and helps the squad leader as required. He controls the movement of his fire team and the rate and placement of fire by leading from the front and using the proper commands and signals. He maintains accountability of his soldiers and equipment. He ensures his soldiers maintain the unit standards in all areas. g. Platoon Aidman. This soldier helps the platoon sergeant direct aid and litter teams; he monitors the health and hygiene of the platoon. The platoon aidman— (1) Treats casualties and assists in their evacuation under the control of the platoon sergeant. (2) Aids the platoon leader/sergeant in field hygiene matters, personally checks the health and physical condition of platoon members. (3) Requests Class VIII (medical) supplies through the platoon sergeant. (4) Provides technical expertise and supervision of the combat lifesavers. (5) Carries out other tasks assigned by the platoon leader and platoon sergeant. h. Platoon Radiotelephone Operator. The platoon RATELO must know the use and care of the radio to include waterproofing and presetting frequencies, the use of the SOI, and how to construct and erect field-expedient antennas. i. Fire Support Team. The company has a fire support team attached from the DS (Direct Support) FA (Field Artillery) battalion. This team provides each platoon with a twosoldier FO party - an FO and his RATELO. (1) NOTE: FO party for a ranger rifle company is assigned not attached. j. Forward observer. The FO acts as the eyes of the FA and mortars. He works for the platoon leader. The FO's main responsibilities are to locate targets and to call for and 56 adjust indirect fire support. The FO must be familiar with the terrain that the platoon is operating in and the tactical situation. He must know the mission, the concept, and the platoon's scheme of maneuver and priority of fires. The FO must-1) Inform the FIST (FIre Support Team) headquarters of platoon activities and the fire support situation. i. Prepare and use situation maps, overlays, and terrain sketches. ii. Call for and adjust fire support. iii. Operate as a team with the RATELO. iv. Select targets to support the platoon's mission based on the company OPORD, platoon leader's guidance and an analysis of METT-TC factors. 2) Select OPs (Observation Points) and movement routes to and from them. 3) Maintain communications as prescribed by the FSO (Fire Support Officer). 4) Operate the digital message device. 5) Maintain the six-digit grid coordinates of his location. k. Radiotelephone operator. The RATELO's main duties are to set up, operate, and maintain the FO party's communications equipment. At times, he must also perform the duties of the FO for the platoon. l. Aid and Litter Team. Aid and litter teams are responsible for treating and evacuating casualties. m. Enemy Prisoner of War Team. EPW teams are responsible for controlling enemy prisoners. IAW the five S's and the leader's guidance. n. Surveillance Team. The surveillance team keeps watch on the objective from the time that the leader's reconnaissance ends until the unit deploys for actions on the objective. They then join their element. o. En Route Recorder. The en route recorder records all information collected during the mission. p. Compass Man. The compass man assists in navigation by ensuring the lead fire team leader remains on course at all times. Instructions to the compass man must include an initial azimuth with subsequent azimuths provided as necessary. The compass man should preset his compass on the initial azimuth before moving out, especially if the move will be during limited visibility conditions. The platoon or squad leader should also designate an alternate compass man. q. Pace Man. The pace man maintains an accurate pace at all times. The platoon or squad leader should designate how often the pace man is to report the pace to him. The pace man should also report the pace at the end of each leg. The leader should also designate an alternate pace man. Besides these common elements, combat patrols also have the following elements and teams: (1) Assault Element. The assault element seizes and secures the objective and protects special teams as they complete their assigned actions on the objective. 57 (2) Security Element. The security element provides security at danger areas, secures the ORP, isolates the objective, and supports the withdrawal of the rest of the platoon once it completes its assigned actions on the objective. The security element may have separate security teams, each with an assigned task or sequence of tasks. (3) Support Element. The support element provides direct fire support and may control indirect fires for the platoon. (4) Breach Element. The breach element breaches the enemy's obstacles when required. (5) Demolition Team. Demolition teams are responsible for preparing and exploding the charges to destroy equipment, vehicles, or facilities on the objective. Demo teams are rarely used. (6) Search Team. The assault element may comprise two-man (buddy teams) up to four-man (fire team) search teams to search bunkers, buildings, or tunnels on the objective. These teams may search the objective or kill zone for casualties, documents, or equipment. 58 PATROL BASES A PATROL BASE IS A POSITION SET UP WHEN A SQUAD OR PLATOON CONDUCTING A PATROL HALTS FOR AN EXTENDED PERIOD. PATROL BASES SHOULD BE OCCUPIED NO LONGER THAN 24 HOURS EXCEPT IN AN EMERGENCY. THE PLATOON OR SQUAD NEVER USES THE SAME PATROL BASE TWICE. PLATOONS AND SQUADS USE PATROL BASES-- To stop all movement to avoid detection. To hide during a long, detailed reconnaissance of an objective area. To eat, clean weapons and equipment, and rest. To plan and issue orders. To reorganize after infiltrating an enemy area. To have a base from which to conduct several consecutive or concurrent operations such as ambush, raid reconnaissance, or security. SITE SELECTION The leader selects the tentative site from a map or by aerial reconnaissance. The site’s suitability must be confirmed; It must be secured before occupation. Plans to establish a patrol base must include selecting an alternate patrol base site. The alternate site is used if the first site is unsuitable or if the patrol must unexpectedly evacuate the first patrol base. PLANNING CONSIDERATIONS Leaders planning for a patrol base must consider the mission and passive and active security measures. A. Mission. A patrol base must be located so it allows the unit to accomplish its mission. B. Security measures. Security measures involve the following: 1) The leader selects-- Terrain that the enemy would probably consider of little tactical value. Terrain that is off main lines of drift. Difficult terrain that would impede foot movement such as an area of dense vegetation, preferable bushes and trees that spread close to the ground. Terrain nears a source of water. Terrain that can be defended for a short period and that offers good cover and concealment. 2) The leader plans for— Observation posts. Communication with observation posts. Defense of the patrol base. Withdrawal from the patrol base to include withdrawal routes and a rally point, or rendezvous point or alternate patrol base. A security system to make sure that specific soldiers are awake at all times. Enforcement of camouflage, noise, and light discipline. The conduct of required activities with minimum movement and noise. 3) The leader avoids— Known or suspected enemy positions. Built-up areas. Ridges and hilltops, except as needed for maintaining communication. Roads and trails. Small valleys. 59 PATROL BASE OCCUPATION FOR SQUAD STX A patrol base is established using the following steps. Move to security halt in a wedge formation (about 100 meters from tentative patrol base) Assume cigar shape perimeter Squad leaders give members interlocking sectors of fire PSG checks perimeter If on knee more than 1 minute go to prone Squad leaders and PSG come to center to link up with PL PL tells SLs to get leader’s recon personnel and place them at 12:00 position Leader’s recon consists of seven personnel. (PL, RTO, and Lead Fire Team) PL gives PSG GOTWA: (MUST MAKE SENSE AND BE REALISTIC) G - going (to recon PB) O - others I am taking with me (Alpha Team) T - time I will be gone ( ______ mikes) W - what if I do not return (move towards the ORP cautiously to support the ORP clearing team) if have 2nd radio call higher A - action if you get hit actions if I get hit (If I get hit I will conduct appropriate battle drill and return to the security halt. If I blow a long whistle blast come to me and support as best you can. If you get hit go back to last en-route rally point, I will link-up with you there.) Leaders recon moves out in small wedge 100 meters and confirms/clears tentative patrol base (they are counted out by PSG) When tentative patrol base is found stop at 06:00 position. PL gives clearing team 2 GOTWA contingency plans. They will separate twice: One for when the clearing teams clear the patrol base. Next for when PL and RTO goes back to security halt. ATL and A1 clear the left side and the far side area (goes out approx 50 meters) and then turn into the center (approx 25 meters). A2 and A4 do the same on the right side. The teams meet up in the center and move back to the PL. PL and RTO remain at 6 o’clock position A2 and A4 identify the 2:00 position and A1 and A3 identify the 10:00 position. The clearing team takes most expeditious route back to the 6:00 position. A1 and A4 establish the LP/OP (Listening Post Observation Post). ATL and A2 remain at the 6:00 position to guide squads to the 2:00 and 10:00 positions. If time warrants the PL checks positions, if not PL and RTO head back to the security halt. When PL and RTO arrive back at the security halt they are counted in by the PSG at 12:00 position. PL puts out distance & direction from 6:00 to 2:00, 2:00 to 10:00, & 6:00 to 10:00 positions and any FRAGOs to PSG and SQD leaders. They disseminate information to personnel. 60 Order of march: 1st SQD, PL and RTO, MG and AG, 2nd SQD, 3rd SQD, PSG, 4th SQD. Hand and arm signal given for column formation just prior to “dog leg”. Each person gives the signal at the same spot given by the previous person. When close to tentative patrol base the PSG makes way to front of wedge and counts personnel in. Squad leaders move to the front of their squads and guide into positions The patrol base is now occupied, but not yet active. Security is now the priority. SLs give interlocking sectors of fire and PSG perimeter. 10:00 posn Guide 1st SQD order of mvmt 3d SQD order of mvmt 2:00 posn Guide 2d SQD order of mvmt movement 6:00 posn The personnel of 4th SQD occupies the center of the PB, to serve as R&S teams and QRF (Quick Reaction Force). FOR PLATOON PATROLLING During platoon patrolling the platoon is made up of two squads. The clearing teams use the same clearing techniques, and the leader’s recon task organization is the same. Instead of using a triangle formation during platoon patrolling use a cigar shaped formation. The order of march: 1st SQD, PL and RTO, MG and AG, 2nd SQD A TM and SL, PSG, 2nd SQD B TM. The machine gun crew is emplaced at the highest enemy threat. 1st SQD takes the 6 to 9 to 12:00 position, and the 2nd SQD takes the 6 to 3 to 12:00. Beware of fratricide between the patrol base and the LP/OP, sometimes there is no good position for a LP/OP. Use only one R&S team. After the platoon leader has checked each squad’s sector, the squad leader and another squad member reports to the CP as an R&S team. 61 The platoon leader issues the three R&S teams a contingency plan and reminds them that they are looking for the enemy, water, built-up areas or human habitat, roads and trails, and any possible rally points. (SQDs occupying a patrol base on their own do not send out R&S teams at night.) The R&S team departs from the left flank of their squad’s sector and moves out a given distance, as stated by the platoon leader in his instructions. The team moves in a clockwise direction and reenters the patrol base at the right flank of their squad’s sector. The R&S team, if at all possible, should prepare a sketch of the squad’s front and report to the CP. Note 1: the distance the R&S team moves away from the squad’s sector will vary depending on the terrain and vegetation (anywhere from 200 to 400 meters). All members of the platoon are on 100 percent alert during this time. The R&S team is of little value at night without the use of night vision devices. The RTO must be able to establish communications with higher headquarters using a directional antenna. Note 2: if the platoon leader feels that the platoon may have been tracked, he may elect to maintain 100 percent security and wait awhile in total silence before sending out the R&S teams. Once all squad leaders (R&S teams) have completed their reconnaissance, they report back to the platoon leader at the CP. The platoon leader gathers the information from his three R&S teams and determines if the platoon is going to be able to use the location as a patrol base. PATROL BASE ACTIVITIES If the platoon leader determines that he will be able to use the location as a patrol base, he gives the following information to his platoon sergeant and squad leaders. Platoon leader also disseminates other info - such as daily challenge and password, frequencies, call signs. Squad leaders return to their squads, give out information, and begin the priorities of work as stated by the platoon leader. The patrol base must be sterilized upon departure. A. SECURITY: Only one point of entry and exit is used. Noise & light discipline are maintained at all times. Everyone is challenged. Squad leaders supervise the placement of aiming stakes and ensure claymores are put out. Each squad establishes an OP and may quietly dig hasty fighting positions. 62 Squad leaders prepare and turn in sector sketches to include range cards. ALERT PLAN: The platoon leader states the alert posture (for example, 50 percent or 33 percent) and the stand-to time for day and night. He sets up the plan to ensure positions are checked periodically, and ensure that at least one leader is up at all times. B. WITHDRAWAL PLAN: Platoon leader designates which signal to use if the contact is made (for example, colored star cluster); the order of withdrawal if forced out (for example, squads not in contact will move first); and the rendezvous point for the platoon (if the platoon is not to link up at an alternate patrol base). C. MAINTENANCE PLAN: Platoon leader ensures that machine-guns, other weapon systems, are not broken down at the same time for maintenance. Not all machine guns are broken down at the same time; when a machine gun is off line, everyone is at 100% security. Redistribute ammunition. Note: weapons are not disassembled at night. Unless it is critical for mission success. D. E. F. G. SANITATION AND PERSONAL HYGIENE PLAN: The platoon sergeant ensures the platoon slit trench is dug and marked at night with a chemical light inside the trench. Squad leaders designate squad urine areas. All soldiers accomplish the following daily: shave; brush teeth; wash face, hands, armpits, groin, and feet. Soldiers ensure that no trash is left behind. MESS PLAN: no more than half the platoon eats at one time. WATER RESUPPLY: Platoon sergeant organizes a watering party. They carry canteens in an empty rucksack. Note: squads have the same requirements with their squad patrol base as platoons. 63 LINK-UP A link-up is a meeting of friendly ground forces. Link-ups depend on control, detailed planning, communications, and stealth. Assign tasks by fire team level. A fire team is the smallest elements to use during link-up. Task Standard. The units link up at the time and place specified in the order. The enemy does not surprise the main bodies. The link-up units establish a consolidated chain of command. Link-up Site Selection. The leader identifies a tentative link-up site by map reconnaissance or higher headquarters designates a link-up site. The link-up site should have the following characteristics: Easy to recognize. Provides cover and concealment. Has no tactical value to the enemy. Away from natural lines of drift. Defendable. Provides multiple access and escape routes. Execution. Link-up procedure begins as the unit moves to the link-up point. The steps of this procedure are: The stationary unit performs link-up actions. Occupies the link-up rally point NLT the time specified in the order. Establishes all-around security, establishes commo, and prepares to accept the moving unit. The security team clears the immediate area around the link-up point. It then marks the linkup point with the coordinated recognition signal. The unit moves to a covered and concealed position and observes the linkup point and immediate area around it. The moving unit performs link-up actions. If using radio communications, the unit reports its location using phase lines, checkpoints, or other control measures. Halts at a safe distance from the link-up point in a covered and concealed position (the link-up rally point). The PL and a contact team prepare to make physical contact with the stationary unit. Issue a contingency plan to the PSG. Maintain commo with the platoon; verify near and far recognition signals for link-up (Good Visibility and Limited Visibility). Exchange far and near recognition signals with the link-up unit; conduct final coordination with the link-up unit. The stationary unit guides the patrol from its link-up rally point to the stationary unit link-up rally point. Link-up is complete by the time specified in the order. 64 The main body of the stationary unit is alerted before the moving unit is brought forward. The patrol continues its mission IAW the order. Coordination Checklist. The PL coordinates or obtains the following information from the unit that his patrol will link-up with: Exchange frequencies, call signs, codes, and other communication information. Verify near and far recognition signals. Exchange fire coordination measures. Determine command relationship with the link-up unit; plan for consolidation of chain of command. Plan actions following link-up. Exchange control measures (contact points, phase lines, contact points, and others as appropriate). BATTLE DRILLS Infantry battle drills describe how platoons and squads apply fire and maneuver to commonly encountered situations. They require leaders to make decisions rapidly and to issue brief oral orders quickly. 1. Definition. process." Battle drill as "a collective action rapidly executed without applying a deliberate decision-making a. Characteristics of a battle drill are(1) They require minimal leader orders to accomplish and are standard throughout the Army. (2) Sequential actions are vital to success in combat or critical to preserving life. (3) They apply to platoon or smaller units. (4) They are trained responses to enemy actions or leader's orders. (5) They represent mental steps followed for offensive and defensive actions in training and combat. b. A unit's ability to accomplish its mission often depends on soldiers, leaders, and units executing key actions quickly. All soldiers and their leaders must know their immediate reaction to enemy contact as well as follow-up actions. Drills are limited to situations requiring instantaneous response; therefore, soldiers must execute drills instinctively. This results from continual practice. Drills provide small units with standard procedures essential for building strength and aggressiveness. (1) They identify key actions that leaders and soldiers must perform quickly. (2) They provide for a smooth transition from one activity to another; for example, from movement to offensive action to defensive action. (3) They provide standardized actions that link soldier and collective tasks at platoon level and below. (4) They require the full understanding of each individual and leader, and continual practice by the unit. 65 Battle Drills are excerpt for ARTEP 7-1-Drill 66 67 68 69 70 71 72 73 74 75 76 77 78 PLATOON SIZE OPERATIONS Platoon level attack mission is the same a raid mission without a planned withdraw. After the attack is complete then platoon usually defends the ground. So, the platoon mission attack is not specifically addressed in the TACSOP. The following missions of raid, reconnaissance, and ambush are from the Ranger Handbook SH 21-76, because that is the baseline school for infantry tactics and leadership. COMBAT PATROLS. Units conduct combat patrols to destroy or capture enemy soldiers or equipment; destroy installations, facilities, or key points; or harass enemy forces. Combat patrols also provide security for larger units. The two types of combat patrol missions are ambush and raid. This section describes overall combat patrol planning considerations, task considerations for each type of combat patrol, and finally actions on the objective for each type. A. Planning Considerations (General). In planning a combat patrol, the PL considers the following: (1) Tasks to Subordinate Units. Normally the platoon headquarters element controls the patrol on a combat patrol mission. The PL makes every attempt to maintain squad and fire team integrity as he assigns tasks to subordinates units. (2) The PL must consider the requirements for assaulting the objective, supporting the assault by fire, and security of the entire unit throughout the mission. (3) For the assault on the objective, the PL considers the required actions on the objective, the size of the objective, and the known or presumed strength and disposition of the enemy on and near the objective. (4) The PL considers the weapons available, and the type and volume of fires required to provide fire support for the assault on the objective. (5) The PL considers the requirement to secure the platoon at points along the route, at danger areas, at the ORP, along enemy avenues of approach into the objective, and elsewhere during the mission. (6) The PL will also designate engagement/disengagement criteria. (7) The PL assigns additional tasks to his squads for demolition, search of EPWs, guarding of EPWs, treatment and evacuation (litter teams) of friendly casualties, and other tasks required for successful completion of patrol mission (if not already in the SOP). (8) The PL determines who will control any attachments of skilled personnel or special equipment. B. Leader's Reconnaissance of the Objective. In a combat patrol, the PL has additional considerations for the conduct of his reconnaissance of the objective from the ORP. 79 (1) Composition of the leader's reconnaissance party. The platoon leader will normally bring the following personnel. Squad Leaders to include the Weapons Squad Leader. Surveillance team. Forward Observer. Security Element (dependent on time available). (2) Conduct of the leader's reconnaissance. In a combat patrol the PL considers the following additional actions in the conduct of the leader's reconnaissance of the objective. (3) The PL designates a release point approximately half way between the ORP and this objective. The PL posts the surveillance team. Squads and fire teams separate at the release point and move to their assigned positions. (4) The PL confirms the location of the objective or kill zone. He notes the terrain and identifies where he can place mines or claymores to cover dead space. Any change to his plan is issued to the squad leaders (while overlooking the objective if possible). (5) If the objective is the kill zone for an ambush, the leader's reconnaissance party should not cross the objective; to do so will leave tracks that may compromise the mission. (6) The PL confirms the suitability of the assault and support positions and routes from them back to the ORP. (7) The PL issues a five-point contingency plan before returning to the ORP. C. Task Standards. (1) Hasty Ambush. The platoon moves quickly to concealed positions. The ambush is not initiated until the majority of the enemy is in the kill zone. The unit does not become decisively engaged. The platoon surprises the enemy. The patrol captures, kills, or forces the withdrawal of the enemy within the kill zone. On order, the patrol withdraws all personnel and equipment in the kill zone from observation and direct fire. The unit does not become decisively engaged by follow-on elements. The platoon continues follow-on operations. (2) Deliberate (Point/Area) Ambush. The ambush is emplaced NLT the time specified in the order. The patrol surprises the enemy and engages the enemy main body. The patrol kills or captures all enemy in the kill zone and destroys equipment based on the commander’s intent. The patrol withdraws all personnel and equipment from the objective, on order, within the time specified in the order. The patrol obtains all available PIR from the ambush and continues follow-on operations. (3) Perform Raid. The patrol initiates the raid NLT the time specified in the order, surprises the enemy, assaults the objective, and accomplishes its assigned mission within the commander’s intent. The patrol does not become decisively engaged. The patrol obtains all available PIR from the raid objective and continues follow-on operations. 80 (4) Planning Considerations (Ambush). An ambush is a surprise attack from a concealed position on a moving or temporarily halted target. Ambushes are classified by category--hasty or deliberate; type--point or area; and formation—linear or Lshaped. The leader uses a combination of category, type, and formation in developing his ambush plan. The key planning considerations include: Cover the entire kill zone by fire. METT-TC Use existing or reinforcing obstacles (Claymores and other mines) to keep the enemy in the kill zone. Security teams are typically equipped with hand held AT weapons (AT-4 or LAW) and claymores. Protect the assault and support elements with mines, claymores, or explosives. Use security elements or teams to isolate the kill zone. Assault into the kill zone to search dead and wounded, assemble prisoners, and collect equipment. (The assault element must be able to move quickly through its own protective obstacles.) Time the actions of all elements of the platoon to preclude loss of surprise. When the ambush must be manned for a long time, use only one squad to conduct the entire ambush and determining movement time of rotating squads from the ORP to the ambush site. (2) Categories Hasty ambush. A unit conducts a hasty ambush when it makes visual contact with an enemy force and has time to establish an ambush without being detected. The actions for a hasty ambush must be well rehearsed so that soldiers know what to do on the leader's signal. They must also know what action to take if the unit is detected before it is ready to initiate the ambush. Deliberate ambush. A deliberate ambush is conducted against a specific target at a predetermined location. The leader requires the following detailed information in planning a deliberate ambush: size and composition of the targeted enemy, and weapons and equipment available to the enemy. (3) Types Point ambush. In a point ambush, soldiers deploy to attack an enemy in a single kill zone. Area ambush. In an area, soldiers deploy in two or more related point ambushes. (4) Formations Linear. In an ambush using a linear formation, the assault and support elements deploy parallel to the enemy's route. This positions both elements on the long axis of the kill zone and subjects the enemy to flanking fire. This formation can be used in close terrain that restricts the enemy's ability to maneuver against the platoon, or in open terrain provided a means of keeping the enemy in the kill zone can be effected. 81 L-Shaped. In an L-shaped ambush the assault element forms the long leg parallel to the enemy's direction of movement along the kill zone. The support element forms the short leg at one end of and at right angles to the assault element. This provides both flanking (long leg) and enfilading fires (short leg) against the enemy. The L-shaped ambush can be used at a sharp bend in a trail, road, or stream. It should not be used where the short leg would have to cross a straight road or trail. Ambush Formations (5) Planning Considerations (Raid). A raid is a combat operation to attack a position or installation followed by a planning withdrawal. Squads do not conduct raids. The sequence of platoon actions for a raid is similar to those for an ambush. Additionally, the assault element of the platoon may have to conduct a breach of an obstacle. It may have additional tasks to perform on the objective; for example, demolition of fixed facilities. Fundamentals of the raid include: Surprise and speed. Infiltrate and surprise the enemy without being detected. Coordinated fires. Seal off the objective with well-synchronized direct and indirect fires. Violence of action. Overwhelm the enemy with fire and maneuver. Planned withdrawal. Withdraw from the objective in an organized manner, maintaining security. 82 D. Actions on the Objective (Deliberate Ambush) (1) The PL prepares the patrol for the ambush in the ORP. (2) The PL prepares to conduct a leader’s recon. Designates the members of the leader’s recon party (typically includes squad leaders, surveillance team, RTO/FO, and possibly the security element. Issues a contingency plan to the PSG. (3) The PL conducts his leader's recon. Ensures the leader’s recon party moves undetected. Confirms the objective location and suitability for the ambush. Selects a kill zone. Posts a surveillance team at the site and issues a contingency plan. Confirms suitability of assault and support positions and routes from them to the ORP. (2) The PL adjusts his plan based on info from the recon. Assigns positions. Designates withdrawal routes. Designates necessary control measures. The PL confirms the ambush formation. (3) The security team(s) occupy first, securing the flanks of the ambush site, and providing early warning. The security element must be in position before the support and assault elements move forward of the release point. A security team remains in the ORP if the patrol plans to return to the ORP after actions on the objective. (4) Support element leader assigns sectors of fire. Emplaces mines and obstacles as designated. Identifies sectors of fire and emplaces limiting stakes to prevent friendly fires from hitting other elements. Overwatches the movement of the assault element into position. (5) Once the support element is in position, or on the PLs order, the assault element departs the ORP and moves into position. Actions of the assault element should include: Identify individual sectors of fire as assigned by the PL. Emplace aiming stakes. Emplace claymores and other protective devices. Emplace claymores, mines, or other explosives in dead space within the kill zone. Camouflage positions. (6) The security element spots the enemy and notifies the PL, reporting the direction of movement, size of the target, and any special weapons or equipment carried. The security element must also keep the platoon leader informed if any enemy forces are following the lead force. 83 (7) The PL alerts other elements, and determines if the enemy force is too large, or if his ambush can engage successfully. (8) The PL initiates the ambush using the highest casualty-producing device. He may use a command-detonated claymore. He must also plan backup method for initiating the ambush should the primary means fail. This should also be a casualty-producing device such as his individual weapon. This information must be passed out to all soldiers and practiced during rehearsals. (9) The PL ensures that the assault and support elements deliver fire with the heaviest, most accurate volume possible. The patrol must have a means of engaging the enemy in the kill zone during period of limited visibility if it becomes necessary to initiate the ambush under this situation. Use of tracers must be weighed against how it might help the enemy to identify friendly positions. The platoon leader may use handheld or indirect illumination flares to illuminate the kill zone. (10) The PL gives the signal to lift or shift fires if the target is to be assaulted. The PL directs lift or shift prior to any assault. (11) The assault element assaults before the remaining enemy can react. Kills or captures enemy in the kill zone. Uses individual movement techniques or bounds by fire teams to move. Establishes security for special teams along a designated limit of advance (LOA) and gives ACE reports to higher. (12) The PL directs special teams (EPW search, aid and litter, demo) to accomplish their assigned task once the assault element has established its LOA. Once the kill zone has been cleared collect and secure all EPWs and move them out of the kill zone before searching bodies. Establish a location for EPWs and enemy wounded who will not be taken out that provides them cover, yet allows them to be found easily by their units. Search from one side to the other and mark bodies that have been searched to ensure the area is thoroughly covered. Search all dead enemy personnel using two-man search techniques. [As the search team approaches a dead enemy soldier, one man guards while the other man searches. First, he kicks the enemy weapon away. Second, he rolls the body over (if on the stomach) by lying on top and when given the go ahead by the guard (who is positioned at the enemy's head), the searcher rolls the body over on him. This is done for protection in case the enemy soldier has a grenade with the pin pulled underneath him. The searchers then conduct a systematic search of the dead soldier from head to toe removing all papers and anything new (different type rank, shoulder boards, different unit patch, pistol, weapon, or NVD). They note if the enemy has a fresh or shabby haircut and the condition of his uniform and boots. They take note of the radio frequency, SOI, and maps. Once the body has been thoroughly searched, the search team will continue in this manner until all enemy personnel in and near the kill zone have been searched.] Identify, collect, and prepare all equipment to be carried back or destroyed. 84 The demolition team prepares dual-primed explosives (C4 with two M60 fuse lighters and time fuse) or incendiary grenades and awaits the signal to initiate. This is normally the last action performed before the unit departs the objective and may signal the security elements to return to the ORP. Evacuate and treat friendly wounded first, then enemy wounded, time permitting. ACTIONS ON THE OBJECTIVE – DELIBERATE AMBUSH E. Actions on the Objective (Hasty Ambush) (1) Using visual signals, any soldier alerts the unit that an enemy force is in sight. The soldier continues to monitor the location and activities of the enemy force until his team or squad leader relieves him, and gives the enemy location and direction of movement. (2) The platoon or squad halts and remains motionless. (3) The PL gives the signal to conduct a hasty ambush, taking care not to alert the enemy of the patrol’s presence. (4) The leader determines the best nearby location for a hasty ambush. He uses arm-andhand signals to direct the unit members to covered and concealed positions. (5) The leader designates the location and extent of the kill zone. 85 (6) Teams and squads move silently to covered and concealed positions, ensuring positions are undetected and have good observation and fields of fire into the kill zone. (7) Security elements move out to cover each flank and the rear of the unit. The leader directs the security elements to move a given distance, set up, and rejoin the unit on order or, after the ambush (the sound of firing ceases). At squad level, the two outside buddy teams normally provide flank security as well as fires into the kill zone. At platoon level, fire teams make up the security elements. (8) The PL assigns sectors of fire and issues any other commands necessary (control measures, etc.). (9) The PL initiates the ambush, using the greatest casualty-producing weapon available, when the largest percentage of enemy is in the kill zone. Controls the rate and distribution of fire. Employs indirect fire to support the ambush. Orders cease-fire. (10) The PL designates personnel to conduct a hasty search of enemy personnel and process enemy prisoners and equipment. (11) The PL orders the platoon to withdraw from the ambush site along a covered and concealed route. (12) The PL gains accountability, reorganizes as necessary, disseminates information, reports the situation, and continues the mission as directed. ACTIONS ON THE OBJECTIVE – HASTY AMBUSH 86 F. Actions on the Objective (Raid) (1) The patrol moves to and occupies the ORP IAW the patrol SOP. The patrol prepares for the leader’s recon. (2) The PL, squad leaders, and selected personnel conduct a leader’s recon. PL leaves a contingency plan with the PSG. PL establishes the RP, pinpoints the objective, observes the objective, and verifies and updates intelligence information. Leader’s recon verifies location of and routes to security, support, and (4) assault positions. Leader’s recon conducts the recon without compromising the patrol. Leader's recon normally recons support first, then assault. PL leaves a surveillance team to observe the objective. If the security teams were brought forward on the leader's reconnaissance, the security leader can begin moving security into position while the platoon leader and the remainder of the leader’s reconnaissance party move back to the ORP. (2) The PL updates his plan and issues instructions to his squad leaders. Assigns positions and withdrawal routes to all elements. Designates control measures on the objective (element objectives, lanes, limits of advance, and assault line). Allows SLs time to disseminate information, and confirm that their elements are ready. (3) Security elements occupy designated positions, moving undetected into positions that provide early warning and can seal off the objective from outside support or reinforcement. (4) The support element leader moves the support element to designated positions. The support element leader ensures his element can place well-aimed fire on the objective. (5) The PL moves with the assault element into the assault position. The assault position is normally the last covered and concealed position before reaching the objective. As it passes through the assault position the platoon deploys into its assault formation; that is, its squads and fire teams deploy to place the bulk of their firepower to the front as they assault the objective. Makes contact with the surveillance team to confirm any enemy activity on the objective. Ensures that the assault position is close enough for immediate assault if the assault element is detected early. Moves into position undetected, and establish local security and fire control measures. (6) Element leaders inform the PL when their elements are in position and ready. (7) The PL directs the support element to fire. 87 (8) Upon gaining fire superiority, the PL directs the assault element to move towards the objective. Assault element holds fire until engaged, or until ready to penetrate the objective. PL signals the support element to lift or shift fires. The support element lifts or shifts fires as directed, shifting fire to the flanks of targets or areas as directed in the FRAGO. (9) The assault element attacks and secures the objective. The assault element may be required to breech a wire obstacle. As the platoon or its assault element moves onto the objective, it must increase the volume and accuracy of fires. Squad leaders assign specific targets or objectives for their fire teams. Only when these direct fires keep the enemy suppressed can the rest of the unit maneuver. As the assault element gets closer to the enemy, there is more emphasis on suppression and less on maneuver. Ultimately, all but one fire team may be suppressing to allow that one fire team to break into the enemy position. Throughout the assault, soldiers use proper individual movement techniques, and fire teams retain their basic shallow wedge formation. The platoon does not get "on-line" to sweep across the objective. Assault element assaults all the way through the objective to the designated LOA. Assault element leaders establish local security along the LOA, and consolidate and reorganize as necessary, providing ACE reports to the PL and PSG. The platoon establishes security, mans key weapons, provides first aid and prepares wounded soldiers for MEDEVAC, redistributes ammunition and supplies, relocates selected weapons to alternate positions if leaders believe that the enemy may have pinpointed them during the attack, adjusts other positions to maintain mutual support and squad and team leader provide ammunition, casualty, and equipment (ACE) reports to the platoon leader. The PL/PSG reorganize the patrol based on the contact. (10) On order, special teams accomplish all assigned tasks under the supervision of the PL, who positions himself where required to maintain control of the patrol. (11) Special Team Leaders report to PL when assigned tasks are complete. (12) On order or signal of the PL, the assault element withdraws from the objective. Using prearranged signals the assault line begins an organized withdrawal from the objective site maintaining control and security as the withdrawal is conducted. The assault element will bound back in the vicinity of the original assault line and will begin a single file withdrawal through the APLs choke point. It is critical for all men to move through the choke point to maintain an accurate count. Once the assault element is a safe distance from the objective and the headcount is confirmed, the platoon can withdraw the support element. If the support element were a part of the assault line they will withdraw together and the security would be given the signal to withdraw. Once the support is a safe distance off the objective they will notify the platoon leader and the platoon leader will contact the security element and give them the signal to withdraw. All security teams will link-up at the release point and notify the platoon leader prior to moving to the ORP. As personnel return to the ORP, they immediately secure their equipment and establish 360-degree security. Once the security element returns, the platoon will move out of the objective area as soon as possible, normally within 2 – 3 minutes. 88 Prior to withdrawal, demo team activates demo devices and charges. Support element or designated personnel within the assault element maintain local security during withdrawal. Leaders report updated accountability and status (ACE report) to the PL and PSG. (13) Squads withdraw from the objective in the order designated in the FRAGO to the ORP. Account for personnel and equipment. Disseminate information. Redistribute ammunition and equipment as required. (14) The PL reports mission accomplishment to higher and continues the mission. Reports raid assessment to higher. Informs higher of any IR/PIR gathered. ACTIONS ON THE OBJECTIVE - RAID 89 RECONNAISSANCE PATROLS. Recon patrols provide timely and accurate information on the enemy and terrain. They confirm the leader’s plan before it is executed. Units on reconnaissance operations collect specific information [Priority Intelligence Requirements (PIR)] or general information [Information Requirements (IR)] based on the instructions from their higher commander. The two types of recon patrols discussed here are area and zone. This section discusses the fundamentals of reconnaissance, task standards for the two most common types of recon, and actions on the objective for those types of recon. A. Fundamentals of Reconnaissance. In order to have a successful area reconnaissance, the platoon leader must apply the fundamentals of the reconnaissance to his plan during the conduct of the operation. (1) Gain all Required Information: The parent unit tells the patrol leader (PL) what information is required. This is in the form of the IR (Intelligence Requirements) and PIR (Priority Intelligence Requirements). The platoon’s mission is then tailored to what information is required. During the entire patrol, members must continuously gain and exchange all information gathered, but cannot consider the mission accomplished unless all PIR has been gathered. (2) Avoid Detection by the Enemy: A patrol must not let the enemy know that it is in the objective area. If the enemy knows he is being observed, he may move, change his plans, or increase his security measures. Methods of avoiding detection are: Minimize movement in the objective area (Area Recon). Move no closer to the enemy than necessary. If possible use long range surveillance devices or night observation devices. Camouflage, stealth, noise and light discipline. Minimize radio traffic. (3) Employ security measures: A patrol must be able to break contact and return to the friendly unit with what information is gathered. If necessary, break contact and continue the mission. Security elements are emplaced so that they can overwatch the reconnaissance elements and suppress the enemy so the reconnaissance element can break contact. (4) Task Organization: When the platoon leader receives the order, he analyzes his mission to ensure he understands what must be done. Then he task organizes his platoon to best accomplish the mission IAW METT-TC. Recons are typically squad-sized missions. B. Task Standards. (1) Area Recon. The area recon patrol collects all available information on PIR and other intelligence requirements specified in the order for the area. The patrol completes the recon and reports all information by the time specified in the order. The patrol is not compromised. (2) Zone Recon. The zone recon patrol determines all PIR and other intelligence requirements specified in the order for its assigned zone. The patrol reconnoiters without detection by the enemy. The patrol completes the recon and reports all information by the time specified in the order. 90 C. Actions on the Objective (Area Recon) (1) The element occupies the ORP as discussed in the section on occupation of the ORP. RTO calls in spare for occupation of ORP. The leader confirms his location on map while subordinate leaders make necessary perimeter adjustments. (2) The PL organizes the platoon in one of two ways: separate recon and security elements, or combined recon and security elements. (3) The PL takes subordinates leaders and key personnel on a leader’s recon to confirm the objective and plan. Issues a 5 point contingency plan before departure. Establishes a suitable release point. That is out of sight and sound distance from the objective (if possible), but (at a minimum) definitely out of sight of the objective, and should also possess good rally point characteristics. Allows all personnel to become familiar with the release point and surrounding area. Identifies (pinpoints) the objective and emplaces surveillance. The surveillance team is positioned with one man facing the objective, and one facing back in the direction of the release point. Takes subordinate leaders forward to pinpoint the objective, establish a limit of advance, and choose vantage points. Maintains commo with the platoon throughout the leader’s recon. Designates a surveillance team to keep the objective under surveillance. Issues a contingency plan to the senior man remaining with the surveillance team. (4) The PSG maintains security and supervises priorities of work in the ORP. Reestablishes security at the ORP. Disseminates the PLs contingency plan. Oversees preparation of recon personnel (Personnel re-camouflaged, NODs and Binos prepared, Weapons on safe with a round in the chamber). (5) The PL and his recon party return to the ORP. Confirms the plan or issues a FRAGO. Allows subordinate leaders time to disseminate the plan. (6) The patrol conducts the recon by long-range observation and surveillance if possible. R&S elements move to observation points that offer cover and concealment, and that are outside of small-arms range and range of local security measures. Establishes a series of OPs if information cannot be gathered from one location. Gathers all PIR using the acronym SALUTE. (7) If necessary, the patrol conducts its recon by short-range observation and surveillance. Moves to an OP near the objective. Passes close enough to the objective to gain information. Gathers all PIR using the acronym SALUTE. (8) R&S teams move using a technique such as the cloverleaf method to move to successive OP’s. In this method, R&S teams avoid paralleling the objective site, maintain extreme 91 stealth, do not cross the limit of advance, and Maximize the use of available cover and concealment. (9) During the conduct of the recon, each R&S team will return to the release point when any of the following occurs: They have gathered all their PIR. They have reached the limit of advance. The allocated time to conduct the recon has elapsed. Contact has been made. (10) At the release point, the leader will analyze what information has been gathered and determine if he has met the PIR requirements. (11) If the leader determines that he has not gathered sufficient information to meet the PIR requirements, or if the information he and the subordinate leader gathered differs drastically, he may have to send R&S teams back up to the objective site. Before doing this, he will issue new five-point contingency plans all around and may even have to return to the ORP to alert the PSG of the change. (12) The R&S element returns undetected to the ORP by the specified time. Disseminates information to all patrol members through key leaders at the ORP, or moves to a position at least one terrain feature or one kilometer away to disseminate. To disseminate, the leader has the RTO prepare three sketches of the objective site based on his (the leader's) sketch and provides the copies to the subordinate leaders to assist in dissemination. Reports any information requirements and/or any information requiring immediate attention to higher headquarters, and departs for the designated area. (13) If contact is made: Moving to the release point: the recon element will attempt to break contact and return to the ORP, secure rucksacks, and quickly move out of the area. Once they have moved a safe distance away, the leader will inform higher HQ of the situation and take further instructions from them. While emplacing surveillance: These individuals will withdraw through the release point to the ORP and follow the same procedures as above. While conducting the recon: All personnel will fire a full magazine on to the objective site. Surveillance will fire a LAW on the biggest weapon on the objective. All elements will pull off the objective and move to the release point. The senior man will quickly account for all personnel and return to the ORP. Once in the ORP, the procedures as outlined in (1) above will be followed. 92 ACTIONS ON THE OBJECTIVE – AREA RECON D. Actions on the Objective (Zone Recon) (1) The element occupies the initial ORP as discussed in the section occupation of the ORP. RTO calls in spare for occupation of ORP. The leader confirms his location on map while subordinate leaders make necessary perimeter adjustments. (2) The recon team leaders organize their recon elements. Designate security and recon elements. Assign responsibilities (point man, pace man, enroute recorder, and rear security), if not already assigned. Designates easily recognizable rally points. Ensure local security at all halts. (3) The patrol recons the zone. Moves tactically to the ORP’s. Occupies designated ORP’s. Follows the method designated by the PL: o Fan Method. Utilizes a series of ORP’s. The patrol establishes security at the first ORP. Each recon element moves from the ORP along a different fanshaped route that overlaps with others to ensure recon of the entire area. The leader typically maintains a reserve at the ORP. When all recon elements 93 have returned to the ORP, the PL collects and disseminates all information before moving to the next ORP. o Converging Routes Method. The PL selects routes from the ORP through the zone to a link-up point at the far side of the zone from the ORP. Each recon element moves and recons along a specified route, and all elements converge at one time and place to link-up. o Box Method. The PL sends his recon elements from the first ORP along routes that form a box. He sends other elements along routes through the area within the box. All teams link-up at the far side of the box from the ORP. (4) The recon teams perform reconnaissance. During movement the squad will gather all PIR specified by the order. Recon team leaders will ensure sketches are drawn of all enemy hardsites, roads, and trails. When the squad arrives at new rendezvous point or ORP, the recon team leaders report to the PL with all information gathered. Return to the ORP, or link up at the rendezvous point on time. (5) The PL continues to control the recon elements. PL moves with the recon element that establishes the link-up point. PL changes recon methods as required. PL designates times for the elements to return to the ORP or to link-up. PL collects all information and disseminates it to the entire patrol. PL will brief all key subordinate leaders on information gathered by other squads, establishing one consolidated sketch if possible, and allow team leaders time to brief their teams. PL and PSG account for all personnel. (6) The patrol continues the recon until all designated areas have been reconned, and returns undetected to friendly lines. 94 ACTIONS ON THE OBJECTIVE – ZONE RECON: BOX METHOD ACTIONS ON THE OBJECTIVE – ZONE RECON: CONVERGING ROUTES METHOD 95 ACTIONS ON THE OBJECTIVE – ZONE RECON: FAN METHOD ROUTE RECONNAISSANCE A route reconnaissance is conducted to obtain detailed information about one route and all the adjacent terrain or to locate sites for emplacing obstacles. A route reconnaissance is oriented on a road; a narrow axis, such as an infiltration lane; or a general direction of attack. Normally engineers are attached to the infantry unit for a complete route reconnaissance. Infantry can conduct a hasty route reconnaissance without engineer support. A route reconnaissance results in detailed information about trafticability, enemy activity, NBC contamination, and aspects of adjacent terrain from both the enemy and friendly viewpoint. In planning a route reconnaissance the leader considers the following. 1. The preferred method for conducting a route reconnaissance is the fan method described above. The leader must ensure that the fans are extensive enough to reconnoiter intersecting routes beyond direct-fire range of the main route. 2. The platoon should use a different return route. 3. If all or part of the proposed route is a road, the leader must treat the road as a danger area. The platoon moves parallel to the road using a covered and concealed route. When required, reconnaissance and security teams move close to the road to reconnoiter key areas. 96 URBAN OPERATIONS GENERAL. Urban operations are defined as all military actions that are planned and conducted on terrain where man-made construction affects the tactical options available. Urban terrain is likely to be one of the most significant future areas of operations for American forces throughout the world. Expanding urban development affects military operations as the terrain is altered. The increasing focus on stability and support operations, urban terrorism, and civil disorder emphasizes that combat in urbanized areas is unavoidable. Urban areas are the power centers, the centers of gravity, and thus the future battlefield. References for further study are: FM 90-10-1, FM 90-10, FM 90-1, FM 7-8, 75th Ranger Regiment Advanced MOUT SOP, Ranger Training Circular 350-1-2. TYPES OF URBAN OPERATIONS 1. High-Intensity Conditions of Urban Combat. Infantry units must be trained to conduct urban combat under high-intensity conditions. High-intensity urban combat requires the employment of combat power of the joint combined arms team. An Infantry unit’s mission is normally to recon, isolate, penetrate, systematically clear; defend the urban area, and engaging and defeating the enemy with decisive combat power. Although the changing world situation may have made urban combat under high-intensity conditions less likely for US forces, it represents the high end of the combat spectrum, and units must be trained for it. High-intensity urban operations can be casualty-intensive for both sides. With the integrated firepower of the joint, combined arms team, leaders must make every attempt to limit unnecessary destruction of critical infrastructure and casualties among noncombatants. 2. Precision Conditions of Urban Combat. Infantry units train to defeat an enemy that is mixed with non-combatants in precision urban combat. Leaders plan to limit civilian casualties and collateral damage through the establishment of strict rules of engagement (ROE) and the employment of precision weapons and munitions. The ROE provides the focus for the use and restraint of combat power. The ROE may be significantly more restrictive than under high-intensity conditions. 3. Surgical Conditions of Urban Combat. Operations conducted under surgical conditions include special-purpose raids, small precision strikes, or smallscale personnel seizure or recovery operations in an urban environment (for example, hostage rescue). Joint special operation forces usually conduct these operations. They may closely resemble US police operations performed by Special Weapons and Tactics (SWAT) teams. They may even involve cooperation between US forces and host nation police. Though regular units may not usually be involved in the actual surgical operation, they may support it by isolating the area, by providing security or crowd control, or providing search and rescue teams. 4. Leaders must always be prepared to transition rapidly from one type of urban combat to another, and back. Lessons learned from combat demonstrate that urban operations can rapidly deteriorate with little or no forewarning to combatants. It is quite possible for a force involved in stability and support operations, to suddenly find themselves in a high-intensity combat situation. PRINCIPLES OF MOUT. 1. Surprise. Strike the enemy at a time or place or in a manner for which he is unprepared. Key to success: gives the assaulting element the advantage. 2. Security. Never permit the enemy to acquire unexpected advantage. a. Maintain during all phases of the operation. b. Four-dimensional battlefield (height, depth, width, subterranean). 97 c. Always maintain 360 degree security (include elevated and subterranean areas). d. Mission is never complete as long as you remain in the urban environment. The status of actors in the urban environment does not afford the sense of security offered by “open” terrain. The key to survivability is a constant state of situational awareness. 3. Simplicity. Prepare clear, uncomplicated plans, and provide subordinates with concise orders to ensure thorough understanding. a. Always keep plans simple. b. Ensure everyone understands the mission and the commander’s intent. c. Plan and prepare for the worst. 4. Speed. Rate of military action. a. Acts as security. b. Move in a careful hurry. c. Smooth is fast and fast is smooth. d. Never move faster than you can accurately engage targets. e. Exercise tactical patience. 5. Violence of Action. Eliminate the enemy with sudden, explosive force. a. Combined with speed gives surprise. b. Prevents enemy reaction. c. Both physical and mental. METT-TC CONSIDERATIONS. To effectively plan combat operations in urban environments, leaders must utilize Troop Leading Procedures and conduct a thorough analysis utilizing METT-TC factors. The following lists specific planning guidance that must be incorporated when planning for urban operations. For more specifics on mission planning, refer to Chapter 2, Ranger Handbook. 1. Mission: Know correct Task Organization to accomplish the mission (Offense, Defense, or Stability and Support Operations). 2. Enemy. a. Disposition. Analyze the arrayal of enemy forces in and around your objective, known and suspected. Example: Known or suspected locations of minefields, obstacles, and strong points. b. Composition and Strength. Analyze the enemy's task organization, troops available, suspected strength, and amount of support from local civilian populace based on intelligence estimates. Is the enemy a conventional or unconventional force? c. Morale. Analyze the enemy's current operational status based on friendly intelligence estimates. Example: Is the enemy well supplied, have they had recent success against friendly forces, taken many casualties, current weather? d. Capabilities. Determine what the enemy can employ against your forces. Example: Enemy's weapons, artillery assets, engineer assets, air defense assets, NBC threats, thermal/NVG capabilities, close air support, armor threat, etc. e. Probable Course(s) of Action. Based on friendly intelligence estimates, determine how the enemy will fight within his area of operation (in and around your area of operation). 3. Time 98 4. Terrain. a. Leaders conduct a detailed terrain analysis of each urban setting, considering the types of built-up areas and composition of existing structures b. Utilize OCOKA when analyzing terrain, in and around the area of operation. i. Observation and Fields of Fire: Always be prepared to conduct urban operations under limited visibility conditions. This includes the effects of reduced illumination, as well as natural and manmade obscuration. Leaders should ensure that soldiers are equipped with adequate resources, which allow them to successfully operate in the urban environment under these types of conditions. ii. Cover and Concealment: Leaders must perform a thorough analysis of peripheral as well as intra-urban areas. Leaders should identify routes to objectives, which afford assault forces with the best possible cover and concealment. Additionally, leaders should take advantage of limited visibility conditions, which would allow for forces to move undetected to their final assault / breaching positions. When in the final assault position, forces should move as rapidly as tactically possible to access structures, which afford additional cover and concealment. Leaders must learn to properly employ obscurants and exercise “tactical patience” to fully take advantage of these effects. Finally, all members of the urban force must practice noise and light discipline. Soldiers must avoid unnecessary voice communications, learn the proper use of white light, and limit contact with surfaces that may alert the enemy of their presence. iii. Obstacles: There are many manmade and natural obstacles on the periphery, as well as within the urban environment. Leaders should conduct a detailed reconnaissance of routes and objectives (this must include subterranean complexes), taking into consideration route adjustments and special equipment needs. iv. Key Terrain: Analyze which buildings, intersections, bridges, LZ/PZ, airports, and elevated areas that provide a tactical advantage to you or the enemy. Additionally, the leader must identify critical infrastructure within his area of operations, which would provide the enemy with a tactical advantage on the battlefield. These may include, but are not limited to, communication centers, medical facilities, governmental facilities, and facilities that are of psychological significance. v. Avenues of Approach: Consider roads, intersections, inland waterways, and subterranean constructions (subways, sewers, and basements). Leaders should classify areas as go, slow go, or no-go based on the navigability of the approach. NOTE: Military maps may not provide enough detail for urban terrain analysis or reflect the underground sewer systems, subways, water systems, or mass transit routes. 5. Troops: Analyze your forces utilizing their disposition, composition, strength, morale, capabilities, etc. Leaders must also consider the type and size of the objective to plan effective use of troops available. a. Operations in an urban environment have a slower pace and tempo. Leaders must consider the amount of time required to secure, clear, or seize the urban objective and stress and fatigue soldiers will encounter. Additional time must also be allowed for area analysis efforts; these may include, but are not limited to: i. Maps and urban plans Recon and analysis 99 ii. Hydrological data analysis iii. Line-of-sight surveys iv. Long Range Surveillance and Scout reconnaissance similar to the conduct of other military operations, leaders need to designate time for rehearsals. Urban operations require a variety of individual, collective, and special tasks, which are not associated with operations on less complex terrain. These task require additional rehearsal time for clearing, breaching, obstacle reduction, casualty evacuation, and support teams. Additionally, rehearsal time must be identified for rehearsals with combined arms elements. These may include, but are not limited to: 1. Artillery 2. Armor 3. Aviation 4. Armor 5. Engineers 6. Civilians: Authorities such as the National Command will establish the Rules of Engagement. Commanders at all levels, may provide further guidance regarding civilians occupying the area of operations (AO). Leaders must daily reiterate the ROE to subordinates, and immediately inform them of any changes to the ROE. Rangers must have the discipline to identify the enemy from noncombatants and ensure civilians understand and follow all directed commands. NOTE: Civilians may not speak English, may be hiding (especially small children), or dazed from a breach. Civilians must not be given the means to resist. Rehearse how clearing/search teams will react to these variables. Never compromise the safety of your Rangers. CLOSE QUARTERS COMBAT (CQC). 1. Due to the very nature of a CQC encounter, engagements will be very close (within 10 meters) and very fast (targets exposed for only a few seconds). Most close quarter's engagements are won by who hits first and puts the enemy down. It is more important to knock a man down as soon as possible than it is to kill him. In order to win a close quarters engagement, Rangers must make quick, accurate shots by mere reflex. This is accomplished by reflexive fire training. Remember, no matter how proficient you are, always fire until the enemy goes down. All reflexive fire training is conducted with the eyes open. Note: Research has determined, that on average, only three individuals out of ten actually fire their weapons when confronted by an enemy during room clearing operations. Close quarters combat success for the Ranger begins with the Ranger being psychologically prepared for the close quarter’s battle. The foundation for this preparedness begins with the Ranger’s proficiency in basic rifle marksmanship. Survival in the urban environment does not depend on advanced skills and technologies. Rangers must be proficient in the basics. 2. Stance. Feet are shoulder width apart, toes pointed straight to the front (direction of movement). The firing side foot is slightly staggered to the rear of the non-firing foot. Knees are slightly bent and the upper body leans slightly forward. Shoulders are not rolled or slouched. Weapon is held with the butt stock in the pocket of the shoulder. The firing side elbow is kept in against the body. The stance should be modified to ensure the Ranger maintains a comfortable boxer stance. a. Low Carry Technique. The butt stock of the weapon is placed in the pocket of the shoulder. The barrel is pointed down so the front sight post and day optic is just out of 100 the field of vision. The head is always up identifying targets. This technique is safest and is recommended for use by the clearing team once inside the room. b. High Carry Technique. The butt stock of the weapon is held in the armpit. The barrel is pointed slighted up with the front sight post in the peripheral vision of the individual. Push out on the pistol grip and thrust the weapon forward and pull straight back into the pocket of the shoulder to assume the proper firing position. This technique is best suited for the line –up outside the door. Exercise caution with this technique always maintaining situational awareness, particularly in a multi-floored building. NOTE: Muzzle awareness is critical to the successful execution of close quarter’s operations. Rangers must never point their weapons or cross the bodies of their fellow Rangers at any time. Additionally Rangers should always avoid exposing the muzzle of their weapons around corners; this is referred to as “flagging”. c. Malfunction. If a Ranger has a malfunction with his weapon during any CQC training, he will take a knee to conduct immediate action. Once the malfunction is cleared there is no need to immediately stand up to engage targets. Rangers can save precious seconds by continuing to engage from one knee. Whenever other members of the team see a Ranger down, they must automatically clear his sector of fire. Before rising to his feet, the Ranger warns his team members of his movement and only rises after they acknowledge him. If a malfunction occurs once committed to a doorway, the Ranger must enter the room far enough to allow those following him to enter and move away from the door. This drill must be continually practiced until it is second nature. d. Approaching the Building or Breach Point. One of the trademarks of ranger operations is the use of limited visibility conditions. Whenever possible, breaching and entry operations should be executed during hours and conditions of limited visibility. Rangers should always take advantage of all available cover and concealment when approaching breach and entry points. When natural or manmade cover and concealment is not available, Rangers should employ obscurants to conceal their approach. There are times when Rangers will want to employ obscurants to enhance existing cover and concealment. Members of the breach / entry team should be numbered for identification, communication, and control purposes. i. The number one man should always be the most experienced / mature member of the team, next to the team leader. The number one man is responsible for frontal and entry / breach point security. ii. The number two man is directly behind the number one man in the order of movement and is normally responsible as an entry or clearing team member. iii. The number three man is normally the team leader and is responsible for initiating all voice and physical commands. The team leader must exercise situational awareness at all time with respect to the task, friendly force, and enemy activity. One technique would be to use the number three man as the breach man. The breach man may employ one of the three breaching techniques, which are: 1. Ballistic (Shotgun, Rifle, etc…) 2. Mechanical (Hooligan Tool, Prybar, Sledge Hammer, etc…) 3. Explosive (Door Knob Charge, Chain-link Ladder Charge, E-Silhouette Charge, etc…) 101 3. The number four man is normally the automatic rifleman and is usually equipped with an M249 Squad Automatic Weapon. He is responsible for rear security and is normally the last man into the room and can respond with a tremendous amount of firepower, should the team leader require him to do so. Another technique is to utilize the number four man as the breach man. 4. Actions Outside the Point of Entry. Entry point position and individual weapon positions are important. The clearing team members should stand as close to the entry point as possible, ready to enter. Weapons are oriented in such a manner that the team provides itself with 360 degree security at all times. Team members must signal to one another that they are ready at the point of entry. This is best accomplished by sending up a "squeeze". If a tap method is used, an inadvertent bump may be misunderstood as a tap. 5. Actions Upon Entry. Non-lethal grenades can be used prior to entering any type of structure. If an enemy force is known to occupy a room, fragmentation grenades can be used if the walls and foundations are suitable. A fragmentation grenade has tremendous overpressure and missile hazard and may severely damage lightly constructed buildings. Team members must exercise fire control and discriminate between enemy and noncombatant targets. Rooms are never entered with less than two men. The #1 or #2 man may shout "Short Room" if the room is too small for the whole team. 6. Clearing the Entry Point. Team members must clear the point of entry to eliminate the enemy threat and allow remaining team members to move into the room. An entry point acts as a fatal funnel since it is the focal point for enemy weapon acquisition. 7. Clear the Room. Team members move away from the entry point and assume positions within the room where the threat can be best eliminated. Any threat is eliminated or neutralized as individual team members move to their points of domination, not once you get there. Never move faster than you can accurately engage targets. 8. Four-Man Stack: example (Figures 14-5-1 through 14-5-9). To be effective, team members are numbered #1 through #4. The #1 man must act the quickest and make immediate decisions. The #1 Man enters the room eliminating the immediate threat and has the option of moving left or right, moving to one of two corners. His ability to move to a corner will be determined by obstacles, size of the room, and the enemy situation. As he enters through the entry point, he can visually check one of the corners and determine if there is an immediate threat. If there is a threat he moves to the threat, eliminating it as he moves to the corner. If no immediate threat exists in the first corner, he should consider "button-hooking" to the other corner to avoid being shot in the back. The #2 Man moves along the wall in the opposite direction of the #1 Man. Both the #1 and #2 Man clear the breach point, their immediate threat areas all while moving to their dominating corner in the room. The #3 Man goes the opposite direction of the #2 Man inside the room and at least one meter from the door. The #4 Man moves in the opposite direction of the #3 Man. All team members stop when they have cleared the door and have reached their point of domination within the room. NOTE: All team members must be prepared to perform the duties of all positions (#1-4) after initial room is cleared. All team members must be cross trained in each position. NOTE: Room clearing procedures are techniques or SOPs and not doctrine. Rangers are encouraged to establish SOPs when they get to their units. However, SOPs for the urban environment need to be well thought out, and may not fit all conditions that the force may 102 encounter. For example, ROE will impact the munitions employed and techniques utilized during urban clearing operations. 9. Sectors of Fire. The number one man enters and goes left or right based on immediate threat location. The number two man goes the opposite direction of the number one man and engages all targets of opportunity in his sector. These actions normally result in the room being “divided” in half and 100% of the room being scanned except for the upper levels. The number three man enters, clears the fatal funnel to the left or the right, and primarily scans overhead areas. The number four man enters and goes opposite the number three man and continues to provide rear security as the situation dictates. 10. Locking Down the Room. a. Control the situation within the room. b. Use clear, concise arm and had signals. Voice commands should be kept to a minimum to reduce the amount of confusion and to prevent the enemy (which may be in the next room) from discerning what is going on. This enhances the opportunity for surprise and allows the assault force the opportunity to detect any approaching force. c. Physically and psychologically dominate. d. Establish security / report status. e. Cursory search of the room to include the ceiling (3 Dimensional Fight). 103 104 105 106 107 108 109 110 111 GENERAL DRILL & CEREMONY Excerpt: FM 3-21.5 FORMATIONS The platoon has two prescribed formations—line and column (Figure 7-1). However, the platoon may be formed into a file or a column of twos from a column formation. When in a line formation, the elements (squads) of a platoon are numbered from front to rear; in a column formation, from left to right. (Appendix G contains an explanation of the symbols used in figures.) BASIC INFORMATION For the most part, platoon drill merely provides the procedures for executing drill movements in conjunction with other squads formed in the same formation. Individual drill movements and the manual of arms are executed as previously described while performing as a squad member during the conduct of platoon drill. For continuity purposes in this chapter, "platoon sergeant" may also denote "platoon leader" when the platoon sergeant is executing drill from his post. Figure 7-1. Platoon formations. 1. During all drill and ceremonies, the platoon leader and platoon sergeant carry their rifles at Sling Arms. When the platoon drills as part of a larger unit, the platoon leader and platoon sergeant remain at Sling Arms during all manual of arms movements except when executing the Hand Salute while at Sling Arms. 2. When the platoon drills as a separate unit or as part of a larger unit in a line formation, without officers present, the post for the platoon sergeant is three steps in front of and centered on the platoon. When in column formation, the post for the platoon sergeant is three steps to left flank of and centered on the platoon. 112 3. The post for the platoon sergeant with the platoon leader present is one step to the rear and centered on the platoon in line or column formation. 4. When assuming his post in column from a line formation with the platoon leader present, the platoon sergeant faces to the left in marching (on the command of execution FACE) and marches in the most direct route to his post. He then halts and faces to the right. When assuming his post in line from a column formation, he faces to the right in marching (on the command of execution FACE) and marches in the most direct route to his post, halts centered on the platoon, and faces to the left. NOTE: When the files (columns) are uneven, the platoon sergeant normally directs the men in longer files to move to another file to balance the formation; or he may fill the vacancy himself as the last man in the right file. 5. When control of the formation is being exchanged between the platoon sergeant and the platoon leader, the platoon sergeant will always travel around the right flank (squad leader) of the formation when marching from post to post. The platoon leader will always travel around the left flank of the formation when marching post to post. 6. On the command Open Ranks, MARCH; Backward, MARCH; Right (Left) Step, MARCH; Forward, MARCH and on commands that cause the platoon to change interval in line, he moves at the same time (with the appropriate step) so as to maintain proper position. 7. The leader of the first squad serves as the base when the platoon is a line formation. The leader of the fourth squad serves as the base when the platoon is in a column formation. 8. If for some reason the platoon is authorized a guidon or phase banner (in training units for example), the bearer’s post is one step in front of and two 15-inch steps to the right of and facing the person forming the platoon. When the formation is faced to the right for a marching movement, he executes in the same manner as explained in Appendix H, except that his post is three steps in front of and centered on the squad leaders. If the platoon leader is present and at his post, the bearer’s post is one step to the rear and two 15-inch steps to the left of the platoon leader. 9. When the platoon drills as a separate unit, in a line formation, the post for the platoon leader is six steps in front of and centered on the platoon; when in a column formation, the platoon leader is six steps to the left flank and centered on the platoon. When marching as part of a larger formation, his post is one step in front of and centered on the squad leaders. 10. When the platoon leader commands Open Ranks, MARCH; Backward, MARCH; Right (Left) Step, MARCH; Forward, MARCH or causes the platoon to change interval, he moves at the same time (with the appropriate step) so as to maintain proper position. a. When assuming his post in column from a line formation, the platoon leader faces to the right in marching (on the command of execution FACE) and marches in the most direct route to his post, halts, and faces to the left. b. When assuming his post in line from a column formation, the platoon leader faces to the left in marching (on the command of execution FACE) and marches in the most direct route to his post, halts perpendicular to the formation, and faces to the right. 113 FORMING THE PLATOON The platoon normally forms in a line formation; however, it may re-form in a column when each man can identify his exact position (equipment grounded) in the formation. 1. The platoon forms basically the same as a squad. The platoon sergeant assumes the Position of Attention and commands FALL IN (At Close Interval, FALL IN or In Column, FALL IN). On the command FALL IN (At Close Interval, FALL IN), the squad leader and the first squad (when formed) is three steps in front of and centered on the platoon sergeant. Other squad leaders cover on the first squad leader at the correct distance, which is obtained by estimation. The members of the first squad fall in on their squad leader as prescribed for squad drill. Members of the other squads fall in on their squad leader, assume the Position of Attention, and turn their heads and eyes to the right. They obtain correct distance by taking short steps forward or backward and align themselves on the man to their right. They then sharply turn their heads and eyes to the front as in the Position of Attention and obtain proper interval by taking short steps left and right to cover on the man to their front. Members of all squads, other than the first squad, will not raise their left arms unless the man to their immediate left has no one to his front in the formation on which to cover. 2. When armed, members fall in at Order Arms or Sling Arms. For safety, the commands Inspection, ARMS; Ready, Port, ARMS; Order (Sling), ARMS are given at the initial formation of the day and just before the last command, DISMISSED. 3. When a report is appropriate, the platoon sergeant commands REPORT. The squad leaders, in succession from front to rear, turn their heads and eyes toward the platoon sergeant and salute (holding the Salute until returned) and report. The squad leaders do not state the unit. For example: a. Situation 1. When all squad members are in formation, the report is "All present." b. Situation 2. When squad members are absent, the soldiers and reasons for absence are reported: Pvt. Smith - CQ runner. Pvt. Jones - sick call. Pvt. Williams –AWOL. 4. The platoon sergeant turns his head and eyes toward the reporting squad leader, receives the report, and returns the salute. After receiving the report from the squad leaders, the platoon sergeant faces about and awaits the arrival of the platoon leader or a directive from the first sergeant to REPORT. When the platoon leader has halted at his post, the platoon sergeant salutes and reports, "Sir, All present"; or "Sir, All accounted for"; or "Sir, (so many) men absent." The platoon leader returns the Salute. After the Salute has been returned, the platoon sergeant faces to the right in marching, inclines around the squad leaders, halts at his post, and faces to the right. If reporting to the first sergeant, the platoon sergeant turns his head and eyes toward the first sergeant, salutes, and reports. 5. If the platoon leader is not present for the formation, and the commander is in charge of the formation, the platoon sergeant steps forward three steps (after receiving the squad leader’s report) and, on the command POST, assumes the duties of the platoon leader. 114 6. When appropriate, the platoon may be formed by the platoon leader rather than by the platoon sergeant. The procedures are the same as previously described except that the first squad forms six steps in front of and centered on the platoon leader, and the platoon sergeant forms at his post to the rear of the platoon. For continuity purposes in this chapter, "platoon sergeant" may also denote "platoon leader" when the platoon leader is executing drill from his post. BREAKING RANKS When the situation requires one or more individuals to leave the formation or to receive specific instructions from the platoon sergeant, the platoon sergeant directs: "Private Doe (pause), front and center"; or, "The following personnel front and center—Private Doe (pause), Private Smith." When the individual’s name is called, he assumes the position of attention and replies, "Here, Sergeant (Sir)." He then takes one (15-inch) step backward, halts, faces to the right (left) in marching, and exits the formation by marching to the nearest flank. The soldier does not look left or right. Once the individual has cleared the formation, he begins to double-time and halts two steps in front of and centered on the platoon sergeant. NOTE: When a group of individuals are called from the formation, the group forms centered on the platoon sergeant. The platoon sergeant should direct (point) the first man into position so that the rank will be centered when the last man has joined the group. When space is limited and the platoon sergeant wants to march his unit in the opposite direction (reverse), with the squad leaders at the head of their squads, he commands Counter Column, MARCH. On the command of execution MARCH (at the Halt), the first squad marches forward three steps, executes a Column Right, marches across the front of the platoon, and executes another Column Right just beyond the fourth squad. The second squad steps forward one step, executes a Column Right, marches forward, and executes another Column Right between the third and fourth squads. The third squad executes two short Column Lefts from the Halt and marches between the remainder of the third squad and the second squad. The fourth squad marches forward two steps, executes a Column Left, marches across the front of the platoon, and executes another Column Left between the first and second squads (Figure 7-2). Figure 7-2. Counter-Column March at the Halt. 115 1. As the third squad leader marches past the last man in the third squad, he and his squad begin to march at the Half Step. After marching past the last man in each file, all other squads incline to the right and left as necessary, obtain Normal Interval on the third squad, and begin to march with the Half Step. When all squads are abreast of each other, they begin marching with a 30-inch step without command. 2. During the movement, without the platoon leader present, the platoon sergeant marches alongside the first squad. With the platoon leader present, the platoon sergeant marches one step to the rear and centered between the second and third squads (Figure 7-1) and the platoon leader marches alongside the first squad. 3. When marching, the preparatory command Counter-Column is given as the left foot strikes the marching surface and the command of execution MARCH is given the next time the left foot strikes the marching surface. On the command of execution MARCH, the platoon executes the movement basically the same as from the Halt, except that the squad takes one additional step to ensure that the pivot foot is in the correct position to execute the movement. NOTE: 1. When there are only three squads in the column, the first squad takes two steps before executing. 2. When the platoon leader and platoon sergeant are marching at their posts as part of a larger formation, the platoon leader takes three steps forward and executes a column right, marches across the front of the platoon, executes another column right (just beyond fourth squad), marches to his post in the most direct manner, takes up the Half Step, and then steps off with a 30-inch step when the squad leaders come on line. The platoon sergeant inclines to the right, follows the third squad until the movement is completed, and then resumes his post. REST POSITIONS AT THE HALT Any of the positions of rest may be commanded and executed from the Position of Attention. 1. Parade Rest. Parade Rest is commanded only from the Position of Attention. The command for this movement is Parade, REST. a. On the command of execution REST, move the left foot about 10 inches to the left of the right foot. Keep the legs straight without locking the knees, resting the weight of the body equally on the heels and balls of the feet. b. Simultaneously, place the hands at the small of the back and centered on the belt. Keep the fingers of both hands extended and joined, interlocking the thumbs so that the palm of the right hand is outward (Figure 4-2). c. Keep the head and eyes as in the Position of Attention. Remain silent and do not move unless otherwise directed. Stand at Ease, At Ease, and Rest may be executed from this position. 116 NOTE: Enlisted soldiers assume this position when addressing all noncommissioned officers or when noncommissioned officers address noncommissioned officers of superior rank. Figure 4-2. Parade Rest. d. Stand At Ease. The command for this movement is Stand at, EASE. On the command of execution EASE, execute Parade Rest, but turn the head and eyes directly toward the person in charge of the formation. At Ease or Rest may be executed from this position. e. At Ease. The command for this movement is AT EASE. On the command AT EASE, the soldier may move; however, he must remain standing and silent with his right foot in place. The soldier may relax his arms with the thumbs interlaced. Rest may be executed from this position. f. Rest. The command for this movement is REST. On the command REST, the soldier may move, talk, smoke, or drink unless otherwise directed. He must remain standing with his right foot in place. AT EASE must be executed from this position to allow soldiers to secure canteens, other equipment, and so forth. NOTE: On the preparatory command for Attention, immediately assume Parade Rest when at the position of Stand at Ease, At Ease, or Rest. If, for some reason, a subordinate element is already at attention, the members of the element remain so and do not execute parade rest on the preparatory command, nor does the subordinate leader give a supplementary command. 117 IN-RANKS INSPECTION To conduct in-ranks inspections, use the following procedures: a. With the platoon in line formation, the platoon sergeant commands Count, OFF. On the command of execution OFF, all personnel with the exception of the right flank personnel turn their head and eyes to the right and the right flank personnel count off with "ONE." After the right flank soldiers have counted their number, the soldiers to their left count off with the next higher number and simultaneously turn their head and eyes to the front. All other members of the formation count off in the same manner until the entire formation has counted off. b. After the platoon has counted off, the platoon sergeant commands Open Ranks, MARCH. On the command of execution MARCH, the front rank takes two steps forward, the second rank takes one step forward, the third rank stands fast, and the fourth rank takes two steps backward. If additional ranks are present, the fifth rank takes four steps backward, and the sixth rank takes six steps backward. NOTE: After taking the prescribed number of steps, the men do not raise their arms. If the platoon leader wants exact interval or alignment, he commands At Close Interval (At Double Interval), Dress Right, and DRESS. (See paragraph 7-6 for more information on aligning the platoon.) c. At this point, the platoon is ready to be inspected. Typically, the squads are inspected by the squad leaders; however they may be inspected by the platoon sergeant or platoon leader. (See paragraphs 7-17 and 7-18.) SQUAD LEADERS’ INSPECTION If the platoon sergeant wants the squad leaders to inspect their squads, he will direct INSPECT YOUR SQUADS. Salutes are not exchanged. a. The squad leader marches forward and to the left, inclines as necessary until he is at a point 15 inches in front of and centered on the first man. NOTE: If the members of the platoon are armed, the squad leaders will sling their weapons diagonally across the back with the muzzle down and to the right. This movement will be executed without command and prior to the squad leader stepping off. (For more information on how to inspect personnel with weapons and how to manipulate the weapon, see paragraph 8-19, c-f.) b. The squad leader remains at a modified Position of Attention moving his head and eyes only. After inspecting at the center position, he takes a short step forward and to the left and inspects, returns to the center and steps forward and to the right and inspects, and returns to the center position. 118 c. Having inspected the first man, the squad leader faces to the right as in marching and takes one (two if at normal interval) step, halts, and faces the next man at the appropriate distance. The squad leader conducts the inspection for the rest of the soldiers in the squad. d. After inspecting the last soldier in the squad, the squad leader faces to the right as in marching and marches around behind the squad, inclining as necessary. While the squad leader marches back to his post, he inspects the squad from the rear. e. After resuming his post, the squad leader turns his head and eyes over his left shoulder and commands his squad to assume At Ease. f. The platoon sergeant remains at his post (inspects the guidon bearer if appropriate). After the last squad has been inspected and is at At Ease, the platoon sergeant commands the platoon to Attention. g. After commanding the platoon to Attention, the platoon sergeant commands Close Ranks, MARCH. On the command of execution MARCH, the first rank takes four steps backward, the second rank takes two steps backward, the third rank stands fast, and the fourth rank takes one step forward. On the command of execution MARCH, the platoon leader and platoon sergeant take the appropriate number of steps to maintain their posts. h. If the platoon is being inspected as part of a larger formation and control of the platoon has not been turned over to the platoon sergeant, he faces about, executes At Ease, and awaits further instructions from the first sergeant. PLATOON SERGEANT’S/PLATOON LEADER’S INSPECTION If the platoon sergeant is not going to inspect the entire platoon, he directs the squad leaders of the appropriate squads to inspect their squads. All others will be inspected by the platoon sergeant. When armed, the platoon sergeant slings his weapon in the same manner as the squad leaders. a. The platoon sergeant faces to the Half Left as in marching and marches by the most direct route to a point 15 inches in front of and centered on the first squad leader (or the squad leader of the squad to be inspected). As soon as the platoon sergeant halts in front of the squad leader, he commands the other squads to At Ease and inspects the squad leader. b. The platoon sergeant remains at a modified Position of Attention moving his head and eyes only. After inspecting at the center position, he takes a short step forward and to the left and inspects, returns to the center and steps forward and to the right and inspects, and returns to the center position. c. Having inspected the squad leader, the platoon sergeant faces to the right as in marching and takes one (two if at normal interval) steps, halts, and faces the next man at the appropriate distance. After the platoon sergeant steps off, the squad leader takes a half step forward and faces about. When moving from man to man, the squad leader and platoon sergeant move simultaneously. d. Having inspected the last soldier in the squad, the platoon sergeant faces to the right as in marching and marches around behind the squad, inclining as necessary, and inspects the squad from the rear. 119 e. As the platoon sergeant begins to inspect the first squad from the rear, he commands the next squad to Attention. The squad leader returns to his post. After the platoon sergeant arrives in front of the next squad leader, he commands the first squad to At Ease over the right shoulder. f. The platoon sergeant and squad leader execute in the same manner as in inspecting the first squad until the entire platoon has been inspected. After inspecting the rear of the last squad, the platoon sergeant marches by the most direct route to his post, halts, faces to the left and commands the platoon to Attention. g. After commanding the platoon to Attention, the platoon sergeant commands Close Ranks, MARCH. On the command of execution MARCH, the first rank takes four steps backward, the second rank takes two steps backward, the third rank stands fast, and the fourth rank takes one step forward. On the command of execution MARCH, the platoon leader and platoon sergeant take the appropriate number of steps to maintain their posts. h. If the platoon is being inspected as part of a larger formation and control of the platoon has been not been turned over to the platoon sergeant, he faces about, executes At Ease, and awaits further instructions from the first sergeant. 120 6-6. DECLINATION DIAGRAM Excerpt: FM 3-25.26, Map Reading and Land Navigation Declination is the angular difference between any two norths. If you have a map and a compass, the one of most interest to you will be between magnetic and grid north. The declination diagram (Figure 6-8) shows the angular relationship, represented by prongs, among grid, magnetic, and true norths. While the relative positions of the prongs are correct, they are seldom plotted to scale. Do not use the diagram to measure a numerical value. This value will be written in the map margin (in both degrees and mils) beside the diagram. Figure 6-8. Declination diagrams. a. Location. A declination diagram is a part of the information in the lower margin on most larger maps. On medium-scale maps, the declination information is shown by a note in the map margin. b. Grid-Magnetic Angle. The G-M angle value is the angular size that exists between grid north and magnetic north. It is an arc, indicated by a dashed line that connects the gridnorth and magnetic-north prongs. This value is expressed to the nearest 1/2 degree, with mil equivalents shown to the nearest 10 mils. The G-M angle is important to the map reader/land navigator because azimuths translated between map and ground will be in error by the size of the declination angle if not adjusted for it. c. Grid Convergence. An arc indicated by a dashed line connects the prongs for true north and grid north. The value of the angle for the center of the sheet is given to the nearest full minute with its equivalent to the nearest mil. These data are shown in the form of a gridconvergence note. d. Conversion. There is an angular difference between the grid north and the magnetic north. Since the location of magnetic north does not correspond exactly with the gridnorth lines on the maps, a conversion from magnetic to grid or vice versa is needed. 121 e. With Notes. Simply refer to the conversion notes that appear in conjunction with the diagram explaining the use of the G-M angle (Figure 6-8). One note provides instructions for converting magnetic azimuth to grid azimuth; the other, for converting grid azimuth to magnetic azimuth. The conversion (add or subtract) is governed by the direction of the magnetic-north prong relative to that of the north-grid prong. f. Without Notes. In some cases, there are no declination conversion notes on the margin of the map; it is necessary to convert from one type of declination to another. A magnetic compass gives a magnetic azimuth; but in order to plot this line on a gridded map, the magnetic azimuth value must be changed to grid azimuth. The declination diagram is used for these conversions. A rule to remember when solving such problems is this: No matter where the azimuth line points, the angle to it is always measured clockwise from the reference direction (base line). With this in mind, the problem is solved by the following steps: (1) Draw a vertical or grid-north line (prong). Always align this line with the vertical lines on a map (Figure 6-9). Figure 6-9. Declination diagram with arbitrary line. (2) From the base of the grid-north line (prong), draw an arbitrary line (or any azimuth line) at a roughly right angle to north, regardless of the actual value of the azimuth in degrees (Figure 6-9). (3) Examine the declination diagram on the map and determine the direction of the magnetic north (right-left or east-west) relative to that of the grid-north prong. Draw a magnetic prong from the apex of the grid-north line in the desired direction (Figure 6-9). (4) Determine the value of the G-M angle. Draw an arc from the grid prong to the magnetic prong and place the value of the G-M angle (Figure 6-9). (5) Complete the diagram by drawing an arc from each reference line to the arbitrary line. A glance at the completed diagram shows whether the given azimuth or the desired azimuth is greater, and thus whether the known difference between the two must be added or subtracted. 122 (6) The inclusion of the true-north prong in relationship to the conversion is of little importance. g. Applications. Remember, there are no negative azimuths on the azimuth circle. Since 0 degree is the same as 360 degrees, then 2 degrees is the same as 362 degrees. This is because 2 degrees and 362 degrees are located at the same point on the azimuth circle. The grid azimuth can now be converted into a magnetic azimuth because the grid azimuth is now larger than the G-M angle. (1) When working with a map having an east G-M angle: To plot a magnetic azimuth on a map, first change it to a grid azimuth (Figure 6-10). (a) Figure 6-10. Converting to grid azimuth. To use a magnetic azimuth in the field with a compass, first change the grid azimuth plotted on a map to a magnetic azimuth (Figure 6-11). (b) Figure 6-11. Converting to magnetic azimuth. Convert a grid azimuth to a magnetic azimuth when the G-M angle is greater than a grid azimuth (Figure 6-12). (c) 123 Figure 6-12. Converting to a magnetic azimuth when the G-M angle is greater. (2) When working with a map having a west G-M angle: To plot a magnetic azimuth on a map, first convert it to a grid azimuth (Figure 6-13). (a) Figure 6-13. Converting to a grid azimuth on a map. To use a magnetic azimuth in the field with a compass, change the grid azimuth plotted on a map to a magnetic azimuth (Figure 6-14). (b) Figure 6-14. Converting to a magnetic azimuth on a map. Convert a magnetic azimuth when the G-M angle is greater than the magnetic azimuth (Figure 6-15). (c) 124 Figure 6-15. Converting to a grid azimuth when the G-M angle is greater. (3) The G-M angle diagram should be constructed and used each time the conversion of azimuth is required. Such procedure is important when working with a map for the first time. It also may be convenient to construct a G-M angle conversion table on the margin of the map. NOTE: When converting azimuths, exercise extreme care when adding and subtracting the G-M angle. A simple mistake of 1° could be significant in the field. 6-7. INTERSECTION Intersection is the location of an unknown point by successively occupying at least two (preferably three) known positions on the ground and then map sighting on the unknown location. It is used to locate distant or inaccessible points or objects such as enemy targets and danger areas. There are two methods of intersection: the map and compass method and the straightedge method (Figures 6-16 and 6-17). Figure 6-16. Intersection, using map and compass. 125 Figure 6-17. Intersection, using a straightedge. a. When using the map and compass method— (1) Orient the map using the compass. (2) Locate and mark your position on the map, (3) Determine the magnetic azimuth to the unknown position using the compass. (4) Convert the magnetic azimuth to grid azimuth. (5) Draw a line on the map from your position on this grid azimuth. (6) Move to a second known point and repeat steps 1, 2, 3, 4, and 5. (7) The location of the unknown position is where the lines cross on the map. Determine the grid coordinates to the desired accuracy. b. The straight edge method is used when a compass is not available. When using it— (1) Orient the map on a flat surface by the terrain association method. (2) Locate and mark your position on the map. (3) Lay a straight edge on the map with one end at the user’s position (A) as a pivot point; then, rotate the straightedge until the unknown point is sighted along the edge. (4) Draw a line along the straight edge (5) Repeat the above steps at position (B) and check for accuracy. (6) The intersection of the lines on the map is the location of the unknown point (C). Determine the grid coordinates to the desired accuracy (Figure 6-17). 126 6-8. RESECTION Resection is the method of locating one's position on a map by determining the grid azimuth to at least two well-defined locations that can be pinpointed on the map. For greater accuracy, the desired method of resection would be to use three or more well-defined locations. a. When using the map and compass method (Figure 6-18)— (1) Orient the map using the compass. (2) Identify two or three known distant locations on the ground and mark them on the map. (3) Measure the magnetic azimuth to one of the known positions from your location using a compass. (4) Convert the magnetic azimuth to a grid azimuth. (5) Convert the grid azimuth to a back azimuth. Using a protractor, draw a line for the back azimuth on the map from the known position back toward your unknown position. (6) Repeat 3, 4, and 5 for a second position and a third position, if desired. (7) The intersection of the lines is your location. Determine the grid coordinates to the desired accuracy. Figure 6-18. Resection with map and compass. a. When using the straightedge method (Figure 6-19)— (1) Orient the map on a flat surface by the terrain association method. 127 (2) Locate at least two known distant locations or prominent features on the ground and mark them on the map. (3) Lay a straightedge on the map using a known position as a pivot point. Rotate the straightedge until the known position on the map is aligned with the known position on the ground. (4) Draw a line along the straightedge away from the known position on the ground toward your position. (5) Repeat 3 and 4 using a second known position. (6) The intersection of the lines on the map is your location. Determine the grid coordinates to the desired accuracy. Figure 6-19. Resection with straightedge. 6-9. MODIFIED RESECTION Modified resection is the method of locating one's position on the map when the person is located on a linear feature on the ground, such as a road, canal, or stream (Figure 6-20). Proceed as follows: a. Orient the map using a compass or by terrain association. b. Find a distant point that can be identified on the ground and on the map. c. Determine the magnetic azimuth from your location to the distant known point. d. Convert the magnetic azimuth to a grid azimuth. e. Convert the grid azimuth to a back azimuth. Using a protractor, draw a line for the back azimuth on the map from the known position back toward your unknown position. f. The location of the user is where the line crosses the linear feature. Determine the grid coordinates to the desired accuracy. 128 Figure 6-20. Modified resection. 6-10. POLAR COORDINATES A method of locating or plotting an unknown position from a known point by giving a direction and a distance along that direction line is called polar coordinates. The following elements must be present when using polar coordinates (Figure 6-21). Present known location on the map. Azimuth (grid or magnetic). Distance (in meters). Figure 6-21. Polar plot. Using the laser range finder to determine the range enhances your accuracy in determining the unknown position's location. 129 10-6. TERRAIN FEATURES All terrain features are derived from a complex landmass known as a mountain or ridgeline (Figure 10-16). The term ridgeline is not interchangeable with the term ridge. A ridgeline is a line of high ground, usually with changes in elevation along its top and low ground on all sides from which a total of 10 natural or man-made terrain features are classified. Figure 10-16. Ridgeline. a. Major Terrain Features. (1) Hill. A hill is an area of high ground. From a hilltop, the ground slopes down in all directions. A hill is shown on a map by contour lines forming concentric circles. The inside of the smallest closed circle is the hilltop (Figure 10-17). Figure 10-17. Hill. (2) Saddle. A saddle is a dip or low point between two areas of higher ground. A saddle is not necessarily the lower ground between two hilltops; it may be simply a dip or break along a level ridge crest. If you are in a saddle, there is high ground in two opposite directions and lower ground in the other two directions. A saddle is normally represented as an hourglass (Figure 10-18). Figure 10-18. Saddle. 130 (3) Valley. A valley is a stretched-out groove in the land, usually formed by streams or rivers. A valley begins with high ground on three sides, and usually has a course of running water through it. If standing in a valley, three directions offer high ground, while the fourth direction offers low ground. Depending on its size and where a person is standing, it may not be obvious that there is high ground in the third direction, but water flows from higher to lower ground. Contour lines forming a valley are either Ushaped or V-shaped. To determine the direction water is flowing, look at the contour lines. The closed end of the contour line (U or V) always points upstream or toward high ground (Figure 10-19). Figure 10-19. Valley. (4) Ridge. A ridge is a sloping line of high ground. If you are standing on the centerline of a ridge, you will normally have low ground in three directions and high ground in one direction with varying degrees of slope. If you cross a ridge at right angles, you will climb steeply to the crest and then descend steeply to the base. When you move along the path of the ridge, depending on the geographic location, there may be either an almost unnoticeable slope or a very obvious incline. Contour lines forming a ridge tend to be U-shaped or V-shaped. The closed end of the contour line points away from high ground (Figure 10-20). Figure 10-20. Ridge. (5) Depression. A depression is a low point in the ground or a sinkhole. It could be described as an area of low ground surrounded by higher ground in all directions, or simply a hole in the ground. Usually only depressions that are equal to or greater than the contour interval will be shown. On maps, depressions are represented by closed contour lines that have tick marks pointing toward low ground (Figure 10-21). 131 Figure 10-21. Depression. b. Minor Terrain Features. (1) Draw. A draw is a less developed stream course than a valley. In a draw, there is essentially no level ground and, therefore, little or no maneuver room within its confines. If you are standing in a draw, the ground slopes upward in three directions and downward in the other direction. A draw could be considered as the initial formation of a valley. The contour lines depicting a draw are U-shaped or V-shaped, pointing toward high ground (Figure 10-22). Figure 10-22. Draw. (2) Spur. A spur is a short, continuous sloping line of higher ground, normally jutting out from the side of a ridge. A spur is often formed by two rough parallel streams, which cut draws down the side of a ridge. The ground sloped down in three directions and up in one direction. Contour lines on a map depict a spur with the U or V pointing away from high ground (Figure 10-23). Figure 10-23. Spur. (3) Cliff. A cliff is a vertical or near vertical feature; it is an abrupt change of the land. When a slope is so steep that the contour lines converge into one "carrying" contour of contours, this last contour line has tick marks pointing toward low ground 132 (Figure 10-24A). Cliffs are also shown by contour lines very close together and, in some instances, touching each other (Figure 10-24B). Figure 10-24A. Cliff. Figure 10-24B. Cliff. c. Supplementary Terrain Features. (1) Cut. A cut is a man-made feature resulting from cutting through raised ground, usually to form a level bed for a road or railroad track. Cuts are shown on a map when they are at least 10 feet high, and they are drawn with a contour line along the cut line. This contour line extends the length of the cut and has tick marks that extend from the cut line to the roadbed, if the map scale permits this level of detail (Figure 10-25). Figure 10-25. Cut and fill. (2) Fill. A fill is a man-made feature resulting from filling a low area, usually to form a level bed for a road or railroad track. Fills are shown on a map when they are at least 10 feet high, and they are drawn with a contour line along the fill line. This contour line extends the length of the filled area and has tick marks that point toward lower 133 ground. If the map scale permits, the length of the fill tick marks are drawn to scale and extend from the base line of the fill symbol (Figure 10-25). 10-7. INTERPRETATION OF TERRAIN FEATURES Terrain features do not normally stand alone. To better understand these when they are depicted on a map, you need to interpret them. Terrain features (Figure 10-26) are interpreted by using contour lines, the SOSES approach, ridge lining, or streamlining. Figure 10-26. Terrain features. a. Contour Lines. Emphasizing the main contour lines is a technique used to interpret the terrain of an area. By studying these contour lines, you able to obtain a better understanding of the layout of the terrain and to decide on the best route. (1) The following description pertains to Figure 10-27. Running east to west across the complex landmass is a ridgeline. A ridgeline is a line of high ground, usually with changes in elevation along its top and low ground on all sides. The changes in elevation are the three hilltops and two saddles along the ridgeline. From the top of each hill, there is lower ground in all directions. The saddles have lower ground in two directions and high ground in the opposite two directions. The contour lines of each saddle form half an hourglass shape. Because of the difference in size of the higher ground on the two opposite sides of a saddle, a full hourglass shape of a saddle may not be apparent. (2) There are four prominent ridges. A ridge is on each end of the ridgeline and two ridges extend south from the ridgeline. All of the ridges have lower ground in three directions and higher ground in one direction. The closed ends of the U's formed by the contour lines point away from higher ground. (3) To the south lies a valley; the valley slopes downward from east to west. Note that the U of the contour line points to the east, indicating higher ground in that direction and lower ground to the west. Another look at the valley shows high ground to the north and south of the valley. (4) Just east of the valley is a depression. There is higher ground in all directions when looking from the bottom of the depression. 134 (5) There are several spurs extending generally south from the ridgeline. They, like ridges, have lower ground in three directions and higher ground in one direction. Their contour line U's point away from higher ground. (6) Between the ridges and spurs are draws. They, like valleys, have higher ground in three directions and lower ground in one direction. Their contour line U's and V's point toward higher ground. (7) Two contour lines on the north side of the center hill are touching or almost touching. They have ticks indicating a vertical or nearly vertical slope or a cliff. (8) The road cutting through the eastern ridge depicts cuts and fills. The breaks in the contour lines indicate cuts, and the ticks pointing away from the roadbed on each side of the road indicate fills. b. SOSES. A recommended technique for identifying specific terrain features and then locating them on the map is to make use of five of their characteristics known by the mnemonic SOSES. Terrain features can be examined, described, and compared with each other and with corresponding map contour patterns in terms of their shapes, orientations, sizes, elevations, and slopes. (1) Shape. The general form or outline of the feature at its base. (2) Orientation. The general trend or direction of a feature from your viewpoint. A feature can be in line, across, or at an angle to your viewpoint. (3) Size. The length or width of a feature horizontally across its base. For example, one terrain feature might be larger or smaller than another terrain feature. (4) Elevation. The height of a terrain feature. This can be described either in absolute or relative terms as compared to the other features in the area. One landform may be higher, lower, deeper, or shallower than another. (5) Slope. The type (uniform, convex, or concave) and the steepness or angle (steep or gentle) of the sides of a terrain feature. Through practice, you can learn to identify several individual terrain features in the field and see how they vary in appearance. c. Ridge lining. This technique helps you to visualize the overall lay of the ground within the area of interest on the map. Follow these steps: (1) Identify on the map the crests of the ridgelines in your area of operation by identifying the close-out contours that lie along the hilltop. (2) Trace over the crests so each ridgeline stands out clearly as one identifiable line. (3) Go back over each of the major ridgelines and trace over the prominent ridges and spurs that come out of the ridgelines. The usual colors used for this tracing are red or brown; however, you may use any color at hand. When you have completed the ridge lining process, you will find that the high ground on the map will stand out and that you will be able to see the relationship between the various ridgelines (Figure 10-27). 135 d. Streamlining. This procedure (Figure 10-27) is similar to that of ridge lining. (1) Identify all the mapped streams in the area of operations. (2) Trace over them to make them stand out more prominently. (3) Then identify other low ground, such as smaller valleys or draws that feed into the major streams, and trace over them. This brings out the drainage pattern and low ground in the area of operation on the map. The color used for this is usually blue; but again, if blue is not available, use any color at hand so long as the distinction between the ridgelines and the streamlines is clear. 11-6. NAVIGATION METHODS Staying on the route is accomplished through the use of one or two navigation techniques—dead reckoning and terrain association. These methods are discussed in detail below. a. Moving by Dead Reckoning. Dead reckoning consists of two fundamental steps. The first is the use of a protractor and graphic scales to determine the direction and distance from one point to another on a map. The second step is the use of a compass and some means of measuring distance to apply this information on the ground. In other words, it begins with the determination of a polar coordinate on a map and ends with the act of finding it on the ground. (1) Dead reckoning along a given route is the application of the same process used by a mapmaker as he establishes a measured line of reference upon which to construct the framework of his map. Therefore, triangulation exercises (either resection or intersection) can be easily undertaken by the navigator at any time to either determine or confirm precise locations along or near his route. Between these position-fixes, establish your location by measuring or estimating the distance traveled along the azimuth being followed from the previous known point. You might use pacing, a vehicle odometer, or the application of elapsed time for this purpose, depending upon the situation. (2) Most dead reckoned movements do not consist of single straight-line distances because you cannot ignore the tactical and navigational aspects of the terrain, enemy situation, natural and man-made obstacles, time, and safety factors. Another reason most dead reckoning movements are not single straight-line distances is because compasses and pace-counts are imprecise measures. Error from them compounds over distance; therefore, you could soon be far afield from your intended route even if you performed the procedures correctly. The only way to counteract this phenomenon is to reconfirm your location by terrain association or resection. Routes planned for dead reckoning generally consist of a series of straight-line distances between several checkpoints with perhaps some travel running on or parallel to roads or trails. (3) There are two advantages to dead reckoning. First, dead reckoning is easy to teach and to learn. Second, it can be a highly accurate way of moving from one point to another if done carefully over short distances, even where few external cues are present to guide the movements. (4) During daylight, across open country, along a specified magnetic azimuth, never walk with the compass in the open position and in front of you. Because the compass 136 will not stay steady or level, it does not give an accurate reading when held or used this way. Begin at the start point and face with the compass in the proper direction, then sight in on a landmark that is located on the correct azimuth to be followed. Close the compass and proceed to that landmark. Repeat the process as many times as necessary to complete the straight-line segment of the route. (5) The landmarks selected for these purposes are called steering marks, and their selection is crucial to success in dead reckoning. Steering marks should never be determined from a map study. They are selected as the march progresses and are commonly on or near the highest points that you can see along the azimuth line that you are following when they are selected. They may be uniquely shaped trees, rocks, hilltops, posts, towers, and buildings—anything that can be easily identified. If you do not see a good steering mark to the front, you might use a back azimuth to some feature behind you until a good steering mark appears out in front. Characteristics of a good steering mark are: (a) It must have some characteristics about it, such as color, shade of color, size, or shape (preferably all four), that will assure you that it will continue to be recognized as you approach it. (b) If several easily distinguished objects appear along your line of march, the best steering mark is the most distant object. This procedure enables you to travel farther with fewer references to the compass. If you have many options, select the highest object. A higher mark is not as easily lost to sight as is a lower mark that blends into the background as you approach it. A steering mark should be continuously visible as you move toward it. (c) Steering marks selected at night must have even more unique shapes than those selected during daylight. As darkness approaches, colors disappear and objects appear as black or gray silhouettes. Instead of seeing shapes, you begin to see only the general outlines that may appear to change as you move and see the objects from slightly different angles. (6) Dead reckoning without natural steering marks is used when the area through which you are traveling is devoid of features, or when visibility is poor. At night, it may be necessary to send a member of the unit out in front of your position to create your own steering mark in order to proceed. His position should be as far out as possible to reduce the number of chances for error as you move. Arm-and-hand signals or a radio may be used in placing him on the correct azimuth. After he has been properly located, move forward to his position and repeat the process until some steering marks can be identified or until you reach your objective. (7) When handling obstacles/detours on the route, follow these guidelines: (a) When an obstacle forces you to leave your original line of march and take up a parallel one, always return to the original line as soon as the terrain or situation permits. (b) To turn clockwise (right) 90 degrees, you must add 90 degrees to your original azimuth. To turn counterclockwise (left) 90 degrees from your current direction, you must subtract 90 degrees from your present azimuth. 137 (c) When making a detour, be certain that only paces taken toward the final destination are counted as part of your forward progress. They should not be confused with the local pacing that takes place perpendicular to the route in order to avoid the problem area and in returning to the original line of march after the obstacle has been passed. (8) Sometimes a steering mark on your azimuth of travel can be seen across a swamp or some other obstacle to which you can simply walk out around. Dead reckoning can then begin at that point. If there is no obvious steering mark to be seen across the obstacle, perhaps one can be located to the rear. Compute a back azimuth to this point and later sight back to it once the obstacle has been passed in order to get back on track. (9) You can use the deliberate offset technique. Highly accurate distance estimates and precision compass work may not be required if the destination or an intermediate checkpoint is located on or near a large linear feature that runs nearly perpendicular to your direction of travel. Examples include roads or highways, railroads, power transmission lines, ridges, or streams. In these cases, you should apply a deliberate error (offset) of about 10 degrees to the azimuth you planned to follow and then move, using the lensatic compass as a guide, in that direction until you encounter the linear feature. You will know exactly which way to turn (left or right) to find your destination or checkpoint, depending upon which way you planned your deliberate offset. (10) Because no one can move along a given azimuth with absolute precision, it is better to plan a few extra steps than to begin an aimless search for the objective once you reach the linear feature. If you introduce your own mistake, you will certainly know how to correct it. This method will also cope with minor compass errors and the slight variations that always occur in the earth's magnetic field. (11) There are disadvantages to dead reckoning. The farther you travel by dead reckoning without confirming your position in relation to the terrain and other features, the more errors you will accumulate in your movements. Therefore, you should confirm and correct your estimated position whenever you encounter a known feature on the ground that is also on the map. Periodically, you should accomplish a resection triangulation using two or more known points to pinpoint and correct your position on the map. Pace counts or any type of distance measurement should begin anew each time your position is confirmed on the map. (a) It is dangerous to select a single steering mark, such as a distant mountaintop, and then move blindly toward it. What will you do if you must suddenly call for fire support or a medical evacuation? You must periodically use resection and terrain association techniques to pinpoint your location along the way. (b) Steering marks can be farther apart in open country, thereby making navigation more accurate. In areas of dense vegetation, however, where there is little relief, during darkness, or in fog, your steering marks must be close together. This, of course, introduces more chance for error. (c) Finally, dead reckoning is time-consuming and demands constant attention to the compass. Errors accumulate easily and quickly. Every fold in 138 the ground and detours as small as a single tree or boulder also complicate the measurement of distance. b. Moving by Terrain Association. The technique of moving by terrain association is more forgiving of mistakes and far less time-consuming than dead reckoning. It best suits those situations that call for movement from one area to another. Once an error has been made in dead reckoning, you are off the track. Errors made using terrain association are easily corrected, however, because you are comparing what you expected to see from the map to what you do see on the ground. Errors are anticipated and will not go unchecked. You can easily make adjustments based upon what you encounter. After all, you do not find the neighborhood grocery store by dead reckoning—you adjust your movements according to the familiar landmarks you encounter along the way (Figure 11-8). Periodic position-fixing through either plotted or estimated resection will also make it possible to correct your movements, call for fire, or call in the locations of enemy targets or any other information of tactical or logistical importance. Figure 11-8. Terrain association navigation. (1) Identifying and Locating Selected Features. Being able to identify and locate the selected features, both on the map and on the ground, are essential to the success in moving by terrain association. The following rules may prove helpful. (a) Be certain the map is properly oriented when moving along the route and use the terrain and other features as guides. The orientation of the map must match the terrain or it can cause confusion. (b) To locate and identify features being used to guide the movement, look for the steepness and shape of the slopes, the relative elevations of the various features, and the directional orientations in relation to your position and to the position of the other features you can see. (c) Make use of the additional cues provided by hydrography, culture, and vegetation. All the information you can gather will assist you in making the move. The ultimate test and the best practice for this movement technique is to go out in the field and use it. The use of terrain, other natural features, and any 139 man-made objects that appear both on the map and on the ground must be practiced at every opportunity. There is no other way to learn or retain this skill. (2) Using Handrails, Catching Features, and Navigational Attack Points. First, because it is difficult to dead reckon without error over long distances with your compass, the alert navigator can often gain assistance from the terrain. (a) Handrails are linear features like roads or highways, railroads, power transmission lines, ridgelines, or streams that run roughly parallel to your direction of travel. Instead of using precision compass work, you can rough compass without the use of steering marks for as long as the feature travels with you on your right or left. It acts as a handrail to guide the way. (b) Second, when you reach the point where either your route or the handrail changes direction, you must be aware that it is time to go your separate ways. Some prominent feature located near this point is selected to provide this warning. This is called a catching feature; it can also be used to tell you when you have gone too far. (c) Third, the catching feature may also be your navigational attack point; this point is the place where area navigation ends and point navigation begins. From this last easily identified checkpoint, the navigator moves cautiously and precisely along a given azimuth for a specified distance to locate the final objective. The selection of this navigational attack point is important. A distance of 500 meters or less is most desirable. (3) Recognizing the Disadvantages of Terrain Association. The major disadvantage to navigation by terrain association is that you must be able to interpret the map and analyze the world around you. Recognition of terrain and other features, the ability to determine and estimate direction and distance, and knowing how to do quick-in-thehead position fixing are skills that are more difficult to teach, learn, and retain than those required for dead reckoning. c. Combination of Techniques. Actually, the most successful navigation is obtained by combining the techniques described above. Constant orientation of the map and continuous observation of the terrain in conjunction with compass-read azimuths, and distance traveled on the ground compared with map distance, used together make reaching a destination more certain. One should not depend entirely on compass navigation or map navigation; either or both could be lost or destroyed. Pace Count. Another way to measure ground distance is the pace count. A pace is equal to one natural step, about 30 inches long. To accurately use the pace count method, you must know how many paces it takes you to walk 100 meters. To determine this, you must walk an accurately measured course and count the number of paces you take. A pace course can be as short as 100 meters or as long as 600 meters. The pace course, regardless of length, must be on similar terrain to that you will be walking over. It does no good to walk a course on flat terrain and then try to use that pace count on hilly terrain. To determine your pace count on a 600-meter course, count the paces it takes you to walk the 600 meters, then divide the total paces by 6. The answer will give you the average paces it takes you to walk 100 meters. It is important that each person who navigates while dismounted knows his pace count. 140 (1) There are many methods to keep track of the distance traveled when using the pace count. Some of these methods are: put a pebble in your pocket every time you have walked 100 meters according to your pace count; tie knots in a string; or put marks in a notebook. Do not try to remember the count; always use one of these methods or design your own method. (2) Certain conditions affect your pace count in the field, and you must allow for them by making adjustments. (a) Slopes. Your pace lengthens on a down slope and shortens on an upgrade. Keeping this in mind, if it normally takes you 120 paces to walk 100 meters, your pace count may increase to 130 or more when walking up a slope. (b) Winds. A head wind shortens the pace and a tail wind increases it. (c) Surfaces. Sand, gravel, mud, snow, and similar surface materials tend to shorten the pace. (d) Elements. Falling snow, rain, or ice cause the pace to be reduced in length. (e) Clothing. Excess clothing and boots with poor traction affect the pace length. (f) Visibility. Poor visibility, such as in fog, rain, or darkness, will shorten your pace. LAND NAVIGATION SMART SECTION What colors are used on military maps? -Blue: water -Green: vegetation -Red-Brown: cultural features, all relief features, and elevation -Red: main roads and populated areas -Black: man-made objects -Brown: relief features & elevation What are the five major and five minor terrain features found on a military map? -Major: hill; saddle; valley; ridge; depression -Minor: Draw; spur; cliff; cut; fill What are the two methods used for finding an azimuth using a compass? -Centerhold method -Compass to cheek 141 Presetting a Compass and Following an Azimuth. Although different models of the lensatic compass vary somewhat in the details of their use, the principles are the same. (1) During daylight hours or with a light source: (a) Hold the compass level in the palm of the hand. (b) Rotate it until the desired azimuth falls under the fixed black index line (for example, 320°), maintaining the azimuth as prescribed (Figure 9-4). Figure 9-4. Compass preset at 320 degrees. (c) Turn the bezel ring until the luminous line is aligned with the northseeking arrow. Once the alignment is obtained, the compass is preset. (d) To follow an azimuth, assume the centerhold technique and turn your body until the north-seeking arrow is aligned with the luminous line. Then proceed forward in the direction of the front cover's sighting wire, which is aligned with the fixed black index line that contains the desired azimuth. (2) During limited visibility, an azimuth may be set on the compass by the click method. Remember that the bezel ring contains 3° intervals (clicks). (a) Rotate the bezel ring until the luminous line is over the fixed black index line. (b) Find the desired azimuth and divide it by three. The result is the number of clicks that you have to rotate the bezel ring. (c) Count the desired number of clicks. If the desired azimuth is smaller than 180°, the number of clicks on the bezel ring should be counted in a counterclockwise direction. For example, the desired azimuth is 51°. Desired azimuth is 51°¸ 3 = 17 clicks counterclockwise. If the desired azimuth is larger than 180°, subtract the number of degrees from 360° and divide by 3 to obtain the number of clicks. Count them in a clockwise direction. For example, the desired azimuth is 330°; 360°-330° = 30 ¸ 3 = 10 clicks clockwise. 142 (d) With the compass preset as described above, assume a centerhold technique and rotate your body until the north-seeking arrow is aligned with the luminous line on the bezel. Then proceed forward in the direction of the front cover's luminous dots, which are aligned with the fixed black index line containing the azimuth. (e) When the compass is to be used in darkness, an initial azimuth should be set while light is still available, if possible. With the initial azimuth as a base, any other azimuth that is a multiple of three can be established through the use of the clicking feature of the bezel ring. NOTE: Sometimes the desired azimuth is not exactly divisible by three, causing an option of rounding up or rounding down. If the azimuth is rounded up, this causes an increase in the value of the azimuth, and the object is to be found on the left. If the azimuth is rounded down, this causes a decrease in the value of the azimuth, and the object is to be found on the right. d. Bypassing an Obstacle. To bypass enemy positions or obstacles and still stay oriented, detour around the obstacle by moving at right angles for specified distances. (1) For example, while moving on an azimuth of 90° change your azimuth to 180° and travel for 100 meters. Change your azimuth to 90°and travel for 150 meters. Change your azimuth to 360°and travel for 100 meters. Then, change your azimuth to 90°and you are back on your original azimuth line (Figure 9-5). Figure 9-5. Bypassing an obstacle. (2) Bypassing an unexpected obstacle at night is a fairly simple matter. To make a 90° turn to the right, hold the compass in the centerhold technique; turn until the center of the luminous letter E is under the luminous line (do not move the bezel ring). To make a 90° turn to the left, turn until the center of the luminous letter W is under the luminous line. This does not require changing the compass setting (bezel ring), and it ensures accurate 90° turns. e. Offset. A deliberate offset is a planned magnetic deviation to the right or left of an azimuth to an objective. Use it when the objective is located along or in the vicinity of a linear feature such as a road or stream. Because of errors in the compass or in map reading, the linear feature may be reached without knowing whether the objective lies to the right or left. 143 A deliberate offset by a known number of degrees in a known direction compensates for possible errors and ensures that upon reaching the linear feature, the user knows whether to go right or left to reach the objective. Ten degrees is an adequate offset for most tactical uses. Each degree offset moves the course about 18 meters to the right or left for each 1,000 meters traveled. For example, in Figure 9-6, the number of degrees offset is 10. If the distance traveled to "x" in 1,000 meters, then "x" is located about 180 meters to the right of the objective. Figure 9-6. Deliberate offset to the objective. Contour Lines. Contour lines are the most common method of showing relief and elevation on a standard topographic map. A contour line represents an imaginary line on the ground, above or below sea level. All points on the contour line are at the same elevation. The elevation represented by contour lines is the vertical distance above or below sea level. The three types of contour lines (Figure 10-1) used on a standard topographic map are as follows: Figure 10-1. Contour lines. (1) Index. Starting at zero elevation or mean sea level, every fifth contour line is a heavier line. These are known as index contour lines. Normally, each index contour line is numbered at some point. This number is the elevation of that line. (2) Intermediate. The contour lines falling between the index contour lines are called intermediate contour lines. These lines are finer and do not have their elevations given. There are normally four intermediate contour lines between index contour lines. (3) Supplementary. These contour lines resemble dashes. They show changes in elevation of at least one-half the contour interval. These lines are normally found where there is very little change in elevation, such as on fairly level terrain. 144 10-3. CONTOUR INTERVALS Before the elevation of any point on the map can be determined, the user must know the contour interval for the map he is using. The contour interval measurement given in the marginal information is the vertical distance between adjacent contour lines. To determine the elevation of a point on the map— a. Determine the contour interval and the unit of measure used, for example, feet, meters, or yards (Figure 10-2). Figure 10-2. Contour interval note. a. Find the numbered index contour line nearest the point of which you are trying to determine the elevation (Figure 10-3). Figure 10-3. Points on contour lines. c. Determine if you are going from lower elevation to higher, or vice versa. In Figure 10-3, point (a) is between the index contour lines. The lower index contour line is numbered 500, which means any point on that line is at an elevation of 500 meters above mean sea level. The upper index contour line is numbered 600, or 600 meters. Going from the lower to the upper index contour line shows an increase in elevation. d. Determine the exact elevation of point (a), start at the index contour line numbered 500 and count the number of intermediate contour lines to point (a). Locate point (a) on the second intermediate contour line above the 500-meter index contour line. The contour interval is 20 meters (Figure 10-2), thus each one of the intermediate contour lines crossed to get to point (a) adds 20 meters to the 500-meter index contour line. The elevation of point (a) is 540 meters; the elevation has increased. e. Determine the elevation of point (b). Go to the nearest index contour line. In this case, it is the upper index contour line numbered 600. Locate point (b) on the intermediate contour line immediately below the 600-meter index contour line. Below means downhill or a lower elevation. Therefore, point (b) is located at an elevation of 580 meters. Remember, if you are increasing elevation, add the contour interval to the nearest index contour line. If you are decreasing elevation, subtract the contour interval from the nearest index contour line. f. Determine the elevation to a hilltop point (c). Add one-half the contour interval to the elevation of the last contour line. In this example, the last contour line before the hilltop is an index contour line numbered 600. Add one-half the contour interval, 10 meters, to the index contour line. The elevation of the hilltop would be 610 meters. 145 146 COMMUNICATIONS Phonetic Alphabet Letter Word Pronunciation A ALFA AL FAH B BRAVO BRAH VOH C CHARLIE CHAR LEE (or) SHAR LEE D DELTA DELL TAH E ECHO ECK OH F FOXTROT FOKS TROT G GOLF GOLF H HOTEL HOH TELL I INDIA IN DEE AH J JULIETT JEW LEE ETT K KILO KEY LOW L LIMA LEE MAH M MIKE MIKE N NOVEMBER NO VEM BER O OSCAR OSS CAH P PAPA PAH PAH Q QUEBEC KEH BECK R ROMEO ROW ME OH S SIERRA SEE AIR RAH T TANGO TANG GO U UNIFORM YOU NEE FORM (or) OO NEE FORM V VICTOR VIK TAH W WHISKEY WISS KEY X XRAY ECKS RAY Y YANKEE YANG KEY Z ZULU ZOO LOO 147 Phonetic Numerals Numeral Spoken As 0 ZE RO 1 WUN 2 TOO 3 TREE 4 FOW ER 5 FIFE 6 SIX 7 SEV EN 8 AIT 9 NIN ER 148 149 150 151 152 BASIC FIRST AID Acronym: Really: Big: Balloons: Should: Fit: Both: Hands: Responsiveness Breathing Bleeding Shock Fractures Burns Head & Spinal Injuries Steps in Detail: Responsiveness: Lightly shake the shoulder of the individual while calling their name or asking if they can hear you. Breathing: Kneel near the head of the individual while staying on one side of them. Next lean over and place your head a few inches from their mouth while looking down towards their chest. Finally tilt their chin upwards slightly and “Look, Listen, and Feel” for the following for approximately 5-10seconds: 1. LOOK for the rising and falling of the chest. 2. LISTEN for sounds of breathing. 3. FEEL for a pulse and their breath on your cheek. NOTE: The pulse can be found by taking two fingers and placing them between the individuals Adams Apple and chin. Then slowly slide your fingers forward until you feel a slight beating under the skin. The pulse can also be found by placing two fingers on the underside of the wrist directly below their thumb. If you find no signs of breathing take two fingers and swab their mouth for any obstructing objects, which you should remove. If you remove anything make sure to recheck for signs of breathing. Bleeding: 1. Feel around the individual for any hidden damp spots that are from bleeding that is not obvious. 2. Wrap the MOST Sterile wrapping you have over the wound and tie a square knot off to the side of the wound. a. DO NOT remove this layer at any time. b. You should be able to fit two fingers under the knot. 3. If bleeding persists after 10-15 minutes, place a small wad of material (preferably cloth, dressing, etc.) over the wound and then wrap the entire wound again with dressing. Tie a 153 square knot DIRECTLY over the wound this time. (You should be able to fit one finger under the knot.) 4. If bleeding persists after 10-15 minutes, take a sturdy, flexible material (tubing, strip of cloth, etc.) and wrap around the limb approximately six inches above the wound. If there is not six inches of room before the end of the limb, wrap as far away from the wound as possible while leaving as much stub as you can. Next, take a long, sturdy object and tie it into the middle of a square knot with your tubing/cloth. Next, twist with the stick (or whatever you are using) until you cut off the blood flow to the remainder of the limb. Then, take the remaining ends of your cloth/tubing and tie the sticks ends down to the cloth/tubing to keep it from moving. Finally, mark the time you applied the tourniquet on the individuals forehead (with blood if necessary) in the following format: “T (time)”; example: T1450 NOTE: tourniquets are a last resort since they quickly kill off the limb, thus requiring amputation. Trained medics can sometimes prolong the life of the limb by turning the tourniquet “on and off” in order to allow fresh blood to flow into the limb every now and then. NOTE: if an object is puncturing the skin (either a foreign object going in or bone coming out) wrap around the object. DO NOT remove foreign objects or the bleeding will increase! Shock: Explanation of shock: Your body thinks that you are dying. Therefore it shunts all of your blood from your limbs and into your torso / head in order to feed your vital organs and thus leaving your limbs without life giving blood. Symptoms of shock: Cold Clammy skin, rapid shallow breathing, rapid irregular/weak pulse, serve thirst, changing level of consciousness, low blood pressure, slow capillary refill, pale skin, dilated pupils, confusion. Testing Capillary Refill: Pinch the end of the individual’s index finger and if it takes more that two seconds for the skin to return to normal color then the refill is “slow”. Treating shock: There is no “treatment” for shock. You can make the individual more comfortable however. Follow these steps as appropriate: 1. Elevate Feet 2. Turn from one side to the other every 15 minutes 3. Keep them warm Fractures: 1. Squeeze/press hard all around the individual’s limbs and bony areas. If a fracture is present you will find it when the victim yelps from the pain. 154 2. In the position the individual is holding the injured area; immobilize the injured area by taking a long, linear object, placing the object on the side of the injured area, and then tying the object down ABOVE and BELOW the injured area. Be sure you leave two fingers space under your knots and turn your knots to the outside. 3. If the fracture is a compound fracture (a fracture that punctures the skin with bone) wrap the wound first and then immobilize. Burns: Types of Burns: 1st Degree - Skin is reddened slightly 2nd Degree- Skin is blistered and reddened 3rd Degree- Skin is black/gray with the surrounding area red. Loss of sensitivity due to damaged nerve endings in the blackened area. Burn Treatment: 1. Rinse affected area with water. NOTE: if it is a chemical burn you need to brush off the chemicals and forgo the water completely. 2. Wrap the burn with a sterile dressing. Head & Spinal Injuries: Not much you can do but very serious. Keep the individual immobile if at all possible and wait for more advanced medically trained personnel to arrive. If moving the individual is utterly necessary, make a head/neck support by using their boots and once that region is immobile place on a litter carefully and evenly. Heat / Cold Injuries Heat Injuries: Heat Cramps Move to a cool shady area and loosen clothing. Hydrate the individual slowly. Heat Exhaustion Symptoms include profuse sweating, headaches, vomiting. Move to a cool shady area and loosen clothing. Hydrate the individual slowly. May or may not need an IV. Heat Stroke Symptoms include a body temperature above 105 Fahrenheit, stoppage of sweating, unconsciousness, hot skin, rapid pulse, hallucinations/behavioral changes, seizures/vomiting. Move to a cool shady area and remove clothing. Place ice directly over the following areas in this order: Forehead, Groin, Armpits. Seek immediate medical attention. 155 Cold Injuries: Frost Nip Prolonged exposure from 32 Fahrenheit to 60 Fahrenheit. Superficial freezing possible. Warm them up. Frost Bite Loss of sensation, whitening/blackening of the skin. Blisters, pale yellow waxy skin, frozen areas of skin. Warm them up and exercise them to restore blood flow. Hypothermia Body temperate drops, otherwise the same as frost bite. Slurred speech. Mild Hypothermia; Body Temp 90-95 Fahrenheit Severe Hypothermia; Body Temp below 90 Fahrenheit Warm them up by all possible means including: MRE Heaters Stripping of their (and your) clothing to allow for faster body heat transfer Hopping in the same sleeping bag Get the medic immediately. 156 MEDEVAC Line 1 - Location of the pick-up site. Line 6 - Security at pick-up site: Line 2 - Radio frequency, call sign, and suffix. N - No enemy troops in area P - Possible enemy troops in area (approach with caution) E - Enemy troops in area (approach with caution) X - Enemy troops in area (armed escort required) * In peacetime - number and types of wounds, injuries, and illnesses Line 3 - Number of patients by precedence: A - Urgent B - Urgent Surgical C - Priority D - Routine E - Convenience Line 4 - Special equipment required: A - None B - Hoist C - Extraction equipment D - Ventilator Line 7 - Method of marking pick-up site: A - Panels B - Pyrotechnic signal C - Smoke signal D - None E - Other Line 8 - Patient nationality and status: Line 5 - Number of patients: A - Litter B - Ambulatory A - US Military B - US Civilian C - Non-US Military D - Non-US Civilian E - EPW Line 9 - NBC Contamination: N - Nuclear B - Biological C - Chemical * In peacetime - terrain description of pickup site 157 MEDEVAC Line 1 - ___________________________(Location) Line 2 - ________________(Freq), ___________________(Call sign), ________________(suffix) Line 3 – A ____ (Urgent) B ____ (Urgent Surgical) C ____ (Priority) D ____ (Routine) E ____ (Convenience) Line 4 - ____ (A, B, C, or D) (Special Equip) Line 5 A ____ (Litter) B ____ (Ambulatory) Line 6 - ____ (N, P, E, or X) Line 7 - ____ (A, B, C, D, or E) Line 8 - ____ (A, B, C, D, or E) Line 9 - ____ (N, B, or C) 158 CALL FOR FIRE 1. TARGETING - During mission planning, the platoon leader makes adjustments to the company's indirect fire support plan. Possible targets include— a. Known or suspected enemy locations not targeted by higher. b. Dead space not covered by organic weapons. c. Gaps between adjacent units not targeted by higher. d. Likely mounted and dismounted avenues of approach and withdrawal. e. Key terrain or obstacles not targeted by higher. 2. FIRE SUPPORT IN THE OFFENSE TARGETS: a. In front of and on the objective to support the platoon's approach, deployment, and assault during the attack. b. Beyond the objective to support the platoons consolidation and reorganization after the c. d. e. f. attack. All known or suspected enemy positions. Likely enemy withdrawal and counterattack routes. Key terrain features throughout the platoon area of operations. Smoke is planned to obscure the platoon's movement through or across danger areas. 3. FIRE SUPPORT IN THE DEFENSE TARGETS: a. All known or suspected enemy positions. b. Along likely enemy avenues of approach. c. In front of, on top of, and behind the platoon battle position. d. An FPF (Final Protective Fire) is planned along the enemy's most dangerous avenue of approach. e. Smoke is planned to screen the platoon’s withdrawal to alternate or supplementary positions. f. Illumination is planned BEHIND THE ENEMY. This exposes the enemy without exposing the platoon. 4. INDIRECT FIRE CONTROL a. Before the start of any operation, the platoon leader ensures the FO knows the following: (1) Target locations and descriptions. (2) The effects required or purpose of the target. (3) The priority of targets. (4) Target engagement criteria. (5) The method of engagement and control for the target. (6) The location of all TRPs, trigger lines, and any other fire control measure used by the platoon leader. 5. CALL FOR FIRE. A call for fire is a message prepared by an observer. It has all the information needed to deliver indirect fires on the target. Any soldier in the platoon can request indirect fire support by use of the call for fire. Calls for fire must include— a. Observer identification and warning order: adjust fire, fire for effect, suppress, immediate suppression (target identification). b. Target location methods: grid, polar, shift from a known point. c. Target description. A brief description of the target using the acronym SNAP is given: Size/shape, Nature/nomenclature, Activity, Protective/posture. 159 The term "danger close" is included in the call for fire when there are friendly troops or positions within a prescribed distance of the target, specifically 600 meters for artillery or mortars and 750 meters for naval gunfire. This is simply a warning and not a restriction to both the maneuver commander and the fire direction center to take proper precautions. Minimum safe distance (MSD) is defined as the distance in meters from the intended center of impact at which a specific degree of risk and vulnerability will not be exceeded with a 99% assurance. MSDs allow for the maximum use of indirect fire while ensuring the safety of friendly troops. MSD's and not "danger close" distances should be used when in close contact or as a planning figure. Troops behind good cover may reduce the MSD slightly. MSD: 100 meters - M203 & 40mm, 200 meters- 60mm mortars, 300 meters - 81mm, 400 meters - 105 mm, 500 meters - 155 mm/naval gunfire 160 CALL FOR FIRE •“________ THIS IS ________ FIRE FOR EFFECT (OR ADJUST FIRE), OVER” •“GRID ________, DIRECTION ________ (IN DEGREES), OVER” •“(TARGET DESCRIPTION), OVER” •“(MUNITION REQUESTED-IE. HE, SMOKE), IN EFFECT, OVER” •(IF ADJUST FIRE) “ADD/DROP, OVER” •(IF ADJUST FIRE) “FIRE FOR EFFECT, OVER” •“END OF MISSION, (TARGET DISPOSITION), (ESTIMATED CASUALTIES), OVER” 161 (THIS PAGE INTENTIONALLY LEFT BLANK) 162 (THIS PAGE INTENTIONALLY LEFT BLANK) 163 (THIS PAGE INTENTIONALLY LEFT BLANK) 164 RANGER CREED Recognizing that I volunteered as a Ranger, fully knowing the hazards of my chosen profession, I will always endeavor to uphold the prestige, honor, and high esprit de corps of the Rangers. Acknowledging the fact that a Ranger is a more elite soldier who arrives at the cutting edge of battle by land, sea, or air, I accept the fact that as a Ranger my country expects me to move further, faster, and fight harder than any other soldier. Never shall I fail my comrades I will always keep myself mentally alert, physically strong, and morally straight and I will shoulder more than my share of the task whatever it may be, one hundred percent and then some. Gallantly will I show the world that I am a specially selected and well trained soldier. My courtesy to superior officers, neatness of dress, and care of equipment shall set the example for others to follow. Energetically will I meet the enemies of my country. I shall defeat them on the field of battle for I am better trained and will fight with all my might. Surrender is not a Ranger word. I will never leave a fallen comrade to fall into the hands of the enemy and under no circumstances will I ever embarrass my country. Readily will I display the intestinal fortitude required to fight on to the Ranger objective and complete the mission, though I be the lone survivor.