SYLLABUS 1. Course title 2. Faculty/department Managerial game (Strategical Project - Computer Simulation) Faculty of economics / chair of quantitative methods & management informatics 3. Course code 4. Degree programme Field of study Degree level Study mode Economics Bachelors’ Full time 5. Course format Facultative (in english) 6. Year and semester 7. Name of coordinator Dr inż. Colin Hales 8. Name of the teacher Dr inż. Colin Hales 9. COURSE OBJECTIVES The objective of this course is to provide the learner a realistic simulation of a market environment which should assist them in attaining a comprehensive level of understanding of the functioning of the real marketplace. The aim of the activities carried out by the use of interactive computer simulation game, is to enable the students to develop the skills of strategic thinking, business management and comprehensive understanding of business operations. .Attendees should acquire skills and competencies allowing them to function at a management level within a business environment 10. PREREQUISITES Satisfactory knowledge of economics and management theory and should be capable of planning and carrying out business projects including fair knowledge of financial planning and implementation. A good command of English language is a necessity. 11. LEARNING OUTCOMES KNOWLEDGE: Learning outcome symbols W1 W2 W3 Learning Outcomes Learning outcome symbols for a given discipline Recognize basic principles and concepts of economic theories K_W01 in the evolution of economic structures from the micro- and macro-economic perspective. Define basic concepts in the field of economic sciences K_W03 Point out types of economic ties and their causative factors K_W06 W4 Describe how markets function as well as the proper K_W07 development of its structures W5 Recognize processes of economic transformation and can K_W10 define their causes, development and impacts SKILLS: Learning outcome symbols Learning Outcomes Learning outcome symbols for a given discipline U1 Apply theoretical economic knowledge in resolving basic economic issues K_U01 U2 Obtain and analyse data concerning processes Design simple research tasks and implementation socio-economic K_U02 propose K_U03 U3 their FINAL COURSE OUTPUT - SOCIAL COMPETENCES Learning outcome symbols K-1 K-2 K-3 Learning Outcomes Able to work in groups taking on varied roles and accepting coresponsibility for the accomplishment of tasks Competent in defining priorities in the accomplishment of set tasks Willingly identify determinants of a given process and proffers own solutions Learning outcome symbols for a given discipline K_K01 K_K04 K_K05 12. COURSE ORGANISATION –LEARNING FORMAT AND NUMBER OF HOURS EXERCISES /TUTORIALS IN A COMPUTER LAB WITH A MULTIMEDIA PROJECTOR / CASE STUDY /30 HOURS. 13. COURSE DESCRIPTION LECTURES: EXERCISES: No. of hours Discussion of game scenario • principles of strategic planning 4 • analysis of the results of the test market • establish the level of the company's financial needs 2 • team creation: assessment of the skills and style of team members, • allocation of responsibilities 4 • the organization of work and determine personal goals for each member • setting group norms • determine the desired company image 3 • planning the market strategy: • analysis of the results of market research • identification and selection of target segments; 4 • selection of test markets Preparing the market offer 2 • design of the brands for testing the market • determination of production capacity 4 • building advertising strategy and planning distribution channels • analysis of market results • customization of strategy in response to market conditions 3 • preparation of marketing plan / roadmap • development and use of R&D project outcomes • improvement and change of marketing tactics 4 • Preparation of the final report, ie. A report on the activities of the company TOTAL HOURS 30 14. METHODS OF Lectures with multimedia presentations, literature studies, case study and INSTRUCTION open and group/team discussions 15. REQUIREMENTS Written (oral) tests / group project AND ASSESSMENTS 16. GRADING SYSTEM Learning Outcome s Learning format Evaluation of achievement of learning outcomes W1 W2 W3 U2 U3 K1 tutorial tutorial tutorial tutorial tutorial tutorial K2 tutorial Oral assessment of knowledge during the course Oral assessment / short test Oral assessment of knowledge during the course/ short test Oral assessment of knowledge during the course/ short test Oral assessment of knowledge during the course/ short test Assessment of attitudes towards the topics discussed and the assessment of readiness to make decisions based on knowledge Assessment of readiness and ability to cooperatively solve case studies in groups 17. TOTAL STUDENT WORKLOAD NEEDED TO ACHIEVE EXPECTED LEARNING OUTCOMES EXPRESSED IN TIME AND ECTS CREDIT POINTS 18. STUDENT ACTIVITY FORM Participation in lectures Participation in tutorials/ seminars Preparation for tutorials (report, written work, presentation, etc.) Group work Participation in Strategic planning or final test Summary student workload Total hours of student work in direct contact with the teacher (at least 50%) STUDENT WORKLOAD 30 8 6 6 50 35 MODULE ECTS CREDITS 5 LANGUAGE OF INSTRUCTION English 19. INTERNSHIP 20. MATERIALS PRIMARY OR REQUIRED BOOKS/READINGS: 1. Extensive information accessible within the simulation (electronic)which is made available as the game develops - Business Management Student Materials” SUPPLEMENTAL OR OPTIONAL BOOKS/READINGS: 1. “The Management of Strategy in the Marketplace” (Ernest R. Cadotte,, et.al!) Podpis koordynatora przedmiotu Podpis kierownika jednostki