HAUTE ECOLE “Groupe ICHEC – ISC ST-Saint-Louis – ISFSC” EUROPEAN MASTER IN MULTIMEDIA AND AUDIOVISUAL BUSINESS ADMINISTRATION (E.M.M.A.B.A.) Academic year 1999-2000 “Organised in Brussels with the support of the European Union’s Media II Programme and in Co-operation with the University of Metz, the New University of Lisbon, the University of Athens, the University of Paris 8, Kemi-Tornio Polytechnic, Lapland University” Interactive Television: Setting New Boundaries in Television Advertising Author: Pedro Motta da Silva Thesis Supervisor: Fotini H. Sfakianaki, Ph.D Date: October 2001 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Abstract Interactive Television possesses enough features to completely change the way "old" Television Advertising is planned, bought and ultimately made. Many of these new characteristics descend from the technology behind the so-called "New Media". In this report, we discuss the idea that the concepts and business models of "old" Television Advertising have to evolve. We argue that, although it is most likely that future business models will be based on those operating on the Internet, the technical and social capabilities of the Interactive Television will soon wear out those models. In this paper's approach, we defend that it is through new grammars, linguistics and ultimately types of adverts that Interactive Television Advertising efforts will become rewarding, both for the advertiser and most importantly to the consumer. 2 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Acknowledgments One of my favourite things in life is teamwork! I remember being a kid and hearing the coach of my football team insisting that the player who had the ball could not do much if the others did not search for clear passing positions. As I grew up, I developed a passion for audiovisual and later the multimedia working fields, both of which depend crucially on team work. Fortunately, during the past years, I was given the chance to experience loads of different working teams. From all of them I treasure the best memories, no matter what my task was! At the end of the day, it always feels like a victory, even when we have to redo some work. I would like to point that, although the report that you are about to read only has my tutors’ name and mine on the front cover, it was nurtured by a big team. From the early stages of this work, this team played in the backstage, as my “roadies”! My family, friends, working and ex-working colleagues managed to provide me conditions so that I could set up the working environment I needed to focus on this work. Some of these persons overcharged themselves with tasks, so that I could have a little bit of extra time. Others provided me the tools to do so, even if that meant that for weeks or months, they would have no computer to work, check their e-mails, or simply browse the Net (Richy, you’re a Star!). Others are part of my life, meaning that they are next to me everyday and have always been there, ready to hear and support me when I need, but also able to criticise me when I need to be criticised. My family alongside with my friends compose this last group. I cannot find a word or sentence that summarises the appreciation I feel for them. Put it this way, what I am today is in a sense their fault too! Having said that, I would like to thank the following: My Tutor Fotini Sfakianaki who, from Greece via e-mail and chats, managed to supervise and organise my ideas. That meant extra working hours (not just because of time difference) and the double effort of not only guiding me but trying to understand my English… Irene de Almeida, Sonia Vilar Leal, Célia Quico, David Estebe, João Tocha, Nuno Virgilio for all the data, information, formal and informal discussions. 3 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 I would also like to thank the following institutions for providing me materials to use as examples: Novaga Produção de Filmes Lda, Tokaki™, Publicis - Publicidade Lda. On another level (if not the most important!): my family, Ricardo Tabosa, The Wonder Sisters, my 2nd family, the staff @ E.B. 2,3 S.P.G. and the guys @ S.M.M. (Thanks for waiting, shall we “Rock-and-Roll” now!). Muito obrigado! 4 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 To: Luísa and Luís, my parents and much more than friends! Álvaro Carlos and Mário, my long departed grandparents! 5 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Preface “Interactive Television Setting New Boundaries in Television Advertising” is a new stage of an idea that occurred to me a few years ago when I was designing CDROMs on my 2nd year at the University. At that time, a colleague and me struggled to get our messages on screen in an interactive way. The problem then was (and still is in many cases) that we were used to be presented things, and so was our audience. At that time, we were facing many problems with our products, content, design and technical problems amongst others. I remember making progresses everyday for weeks, but I also remember compromising our work everyday by dropping and changing something that we have just found the works for, something new, a new approach, a new challenge. As what we were working was something new for us, our enthusiasm just kept building everyday. Therefore, we would get excuses to not giving the work as finished. Instead we decided to keep on with the fun. Eventually we managed to work some video clips as hypervideo – I am talking about small sized screens in which one could mouse-click some areas and therefore “surf”, not only the video, but also the rest of the product (CD-ROM). Quickly we were alerted to the fact that maybe the navigation of our product should not rely only on this feature, simply because no one would be familiarised with it. We did not have to think hard to see that it was a fair critique and so we dropped the video as a navigation tool. Though I will never forget the enthusiasm around this simple hypervideo experiment, and from that day onwards I started to pay more attention to non-linear narratives. After all, it had become clear to me that it is something very powerful in terms of audience engagement but also very complicated in terms of conception and production. When Interactive Television became “buzzing” in the Portuguese scene, I was working on an advertising agency, and soon all my enthusiasm came back. I started some research trying to find out how much interactive was this new Television. I found out that it is still a bit far away from my “much dreamed” television. Nevertheless, the fact that I was working in advertising made me see more audience engaging features other than the dreamed one, such as: SelfProgramming, Games, Video-on-Demand (V.D.O.), amongst others. On the other hand, it was obvious that a lot had to be changed in advertising the way I knew it. But more importantly the changes had to be done in the way “my agency”, our clients and me were doing advertising – if not by any other reason, simply because on Interactive Television the user can easily bypass the adverts. I am not working in advertising anymore: for the good or the bad, I think a needed distance between a loved job and a powerful new tool was achieved. A tool that can be as much of a threat to the advertising business as Mp3 was considered to be for the music industries. I think it all comes down to looking at these 6 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 developments as new tools and not exclusively as enemies’ weapons, as in a sense the Mp3 file format was seen. With these pages, I hope to uncover just a little bit of the sheet that is plastering this embryo and still fragile new media advertising world. At the moment, it is impossible to predict its shape, format, platform or the number of buttons the remote control of this new heavy weight tool is going to have. To be honest, I really do not care nor do I think the physical aspect and works of this future monster is that relevant for the following argument. The only think I know is that there is no turning back! I am sure that in a few years we will be able to do hypervideo “surfing” on some device – whether it is a TV or a PC or a Microwave we will see. The only thing I know for sure at the moment is that there are loads of characteristics of “old television” that do not fit on this “new television” media. I also know that many need to be re-thought. In a sense, what I am wiling to do with this work – “pinching” Michael Schrage’s idea that “Advertising isn’t dead, it’s been reborn”1 – is to bring forward some key issues about old advertising and confront them with these new media realities. If Michael Schrage says, “Advertising isn’t dead, it’s been reborn”2, I dare adding “… and it is a awful lot stronger than before”. The writing of this work at the present appears under the context of my enrolment on the European Master in Multimedia and Audiovisual Business Administration (E.M.M.A.B.A.)3. As an MBA (Master Business Administration) course, it is requested that the students develop some work in the Business Administration area. So Interactive Television appeared as the ideal subject, once that Portugal is known to have been chosen by Microsoft to be testing country for their Web based TV-platform. As such Portugal is not a pioneer in the Interactive Television field but with the backing of Microsoft it is set to become a future case study in the field. Interactive Television, or whatever evolution the concept might undertake in the future, is a very powerful media and as such drags many industries behind it. One of these industries is the advertising industry, which is also known for having a very close relationship with television since its appearance. As a new media, Interactive Television appears to require business models that we know and have been used for advertising to be re-thought or even re-defined. 1 Is Advertising Dead? (p. 1) Ibid. (p. 1) 3 Organised in Brussels with the support of the European Union’s Media II Programme and in Cooperation with the University of Metz, the New University of Lisbon, the University of Athens, the University of Paris 8, Kemi-Tornio Polytechnic, Lapland University 2 7 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 In a content context, it is obvious that, in the last few years, new ways of advertising have appeared and somehow came to close the gap between technological developments and audience behaviours – new ways of advertising such as Bartering, Product Placement and Sponsorship, amongst others, are having its “holy” days. But the point is that the technology behind Interactive Television (ITV) completely changes the way one watches television. Furthermore, it completely changes the way one does advertising or, if not, it is going to confront advertising with new challenges. One is on his way to sooner or later start doing his own television and, if this comes to prove right, then either one starts doing his own advertising or advertising has done specifically for him. Or, funniest of all, the coming true of one of the advertisers’ dreams, if advertising is done by the advertiser and the consumer both together and at the same time. What a “blast” this would be, above all quite engaging for the consumer. Either way, one thing is for sure: television advertising needs some changes. With this report, I hope I can bring up some new business models for ITV advertising. As it is, after all, the scope of the course: to alert us to the changes in the Audiovisual and Multimedia area and to their impact on the way the companies in this area are ran. 8 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Contents / Index Abstract ................................................................................................................... 2 Acknowledgments ................................................................................................... 3 Preface .................................................................................................................... 6 Contents / Index ...................................................................................................... 9 Introduction ........................................................................................................ 11 Research Question and its Purpose .................................................................. 14 Methodology ...................................................................................................... 15 Part I ...................................................................................................................... 17 Introduction ........................................................................................................ 18 Overview of the advertising process .................................................................. 18 What is Advertising? ...................................................................................... 18 Who needs Advertising? ................................................................................ 19 Does the Consumer need Advertising? .......................................................... 19 Who does Advertising? .................................................................................. 20 What is an Advertising Agency? ..................................................................... 20 Listing down the advertising production stages inside an agency .................. 21 The Brief with the Client.............................................................................. 21 The Strategy ............................................................................................... 21 The Creative Part ....................................................................................... 22 The Production ........................................................................................... 22 The Testing................................................................................................. 22 The “Go Flight” ........................................................................................... 22 The players in the advertising business ............................................................. 22 The Client ....................................................................................................... 22 The consumers .............................................................................................. 22 The Advertisers .............................................................................................. 22 The Media Placement Companies ................................................................. 22 The communication means ................................................................................ 23 Mass Media .................................................................................................... 23 Old Media ....................................................................................................... 23 Television ....................................................................................................... 23 New Media ..................................................................................................... 24 Internet ........................................................................................................... 24 A new Mass Media? ................................................................................ 26 Interactive Television ......................................................................................... 28 Conclusion ......................................................................................................... 30 Part II ..................................................................................................................... 31 Introduction ........................................................................................................ 32 Interactivity......................................................................................................... 35 The concept of interactivity............................................................................. 36 The concept of pacing .................................................................................... 37 Communication .................................................................................................. 37 What is Communication ................................................................................. 37 Communication Feed ..................................................................................... 38 9 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Models of Communication ................................................................................. 38 Linear models ......................................................................................... 38 One to mass (Media Oriented models) .......................................................... 40 Non-Linear Models .................................................................................. 42 One to one (Interpersonal Oriented) .............................................................. 42 Applying the communication models to advertising ........................................... 43 Traditional Advertising ....................................................................................... 44 The Shannon and Weaver model ................................................................... 44 Harold Lasswell Formula ................................................................................ 45 Gerbner Model ............................................................................................... 46 Osgood & Schramm Circular Model ............................................................... 46 Television advertising ..................................................................................... 46 Old Advertising ............................................................................................... 49 Television Media Placement & Strategy ..................................................... 50 Future Advertising .............................................................................................. 53 Internet Advertising ........................................................................................ 53 New Media Advertising .................................................................................. 64 Internet Media Placement & Strategy ......................................................... 65 Interactive Television Advertising ................................................................... 67 “Futuristic / Creative” Media Placement ...................................................... 70 Convergence or Advertising Mix? ...................................................................... 70 Conclusion ......................................................................................................... 71 Part III .................................................................................................................... 72 Introduction ........................................................................................................ 73 The Drawbacks of Nowadays Television Advertising ........................................ 75 The USP of New Media Advertising ................................................................... 77 Interactive Television Advertising ...................................................................... 78 Guidelines to Interactive Television Advertising ................................................. 78 The Economies behind Interactive Television.................................................... 80 Media Buying and Media Strategy / Planning for I -TV ...................................... 80 Business Models ................................................................................................ 81 Web Buying ....................................................................................................... 82 Video Buying ...................................................................................................... 83 Specialised Content Experts .............................................................................. 84 Real-Time Advertising Planning / Strategy & Buying ......................................... 86 Conclusions ....................................................................................................... 87 References / Bibliography .................................................................................. 88 Further Readings ............................................................................................... 91 10 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Introduction Recently I was having a conversation with my parents about technology and progress. The funny thing about people is that everyone has its own view about the same given subject. So there we were in the living room, the three of us, obviously thinking differently about the same subject. My father, who is a lawyer, sees his area of work having new challenges everyday, not to talk about the changes on the working processes, now that a fair amount of documents concerning laws and practical cases are online - I can somehow predict that he is soon to join me and my group of online friends for late night dialogues. I remember that a few years ago I was quite into investigating the Mp3 format and phenomenon. Firstly because of my final thesis, which was a study on the outcomes of digital technology regarding its challenges to copyright and authorship. Secondly because I have been playing in a band for years and Mp3 appeared to be a very good way to spread our “noise” widely without large amounts of money or without some record deal (as if we had the chance to sign one!). At that time, I recall him being rather inquisitive the moment he realised the amount of threats the movement and the format were putting together to the industry and the artists themselves. Although he does not do much work directly related to copyright issues, he does get reflexes of technology in many of his cases. My mother, who is a translator, recalled me of the years that I used to skateboard to one of our national newspapers to pick up or to deliver some of her typewritten works. How things have changed! She now receives and sends some of her work via E-mail, and I think one of the main reasons for some of the work not being processed that way is a “fictional” need she has to go out and meet some of the people she works for. Needless to say, but the type machine she used for twenty years is somewhere in the house and meanwhile she had to buy three computers. Not that she needed a new or faster machine to do her work, but some of the software her clients use set the need for a better machine every-now-and-then. At some point, we remembered one Christmas that we gave my cousins two CDROMs: one was an illustrated book about the white bear and the other was a set of word games. Obviously I sat down in front of the computer with one cousin each side and prepared myself to spend some hours with them going around the two discs. Guess what: the moment the white bear disc was running they found their own path and the food on the dinner table needed me more than the two kids. The only surprise they had that evening, other than the Christmas presents, was when I told them that I was doing the same sort of work that was on those two discs, “Really”, they said, without even imagining that, at that time, very little educational “multimedia” had been done so far. Evidently I could not expect another answer: ever since they were born, CD-ROMs are discs either blank or pre-recorded (e.g.games), which you can buy in a shop – that is the way they see it. 11 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 As we three laughed reminding this episode, a flash came onto my head; “Jesus, I was born with television”. I mean I was alive when the remote control and video recorders appeared, but television already existed in Portugal when I was born. Actually television exists in Portugal ever since 1957, when Radio Televisão Portuguesa RTP started with regular broadcastings. I don’t think the castings were broad at the time. Probably they should be considered narrow castings not because they where restricted in terms of access but because only few people could afford to have such device in their living room. So regarding television I am a bit like my cousins. It already existed when I was born. Nevertheless, I was fortuned enough to have witnessed many evolutions such as home video recorders satellite and cable, amongst others, as well as social mutations. I actually think I can be considered to be a member of the socalled MTV generation – whether that is good or not is another story. Anyway, according to a study made in 1998 by AGB Portugal, approximately 99% of the Portuguese households have a television set, 98% of those households have colour television sets and 88% use remote control. According to the 1997 European Media Fact Book, 59% of the households have at least two televisions 4. With such framing, I think we can use with no doubts the term “broadcasting”. When looking at the numbers, we easily recognise that the spread of television in our “occidental” world was quite impressive, though we must not forget that the timeframe is big, approximately 50 years – meaning that half of the last century was the time it took for television to spread. But 50 years at the pace we nowadays live is a lot of time, specially regarding technology developments. If we take a look to Table-1 Nua Surveys “How Many Online” (www.nua.com), we can get a picture of the spreading pace of Internet. Date December 2000 September 1999 December 1998 December 1997 December 1996 Number (in Millions) 418.59 201.05 150 101 55 % Population 6.89 % 4.78 % 3.67 % 2.47 % 1.34 % Table 1- Nua Surveys “How Many Online”5 Obviously, as we can see, Internet user growth stampeded in the last 5 years. It is still miles away from those numbers of television, but it grows fast every day. Nevertheless, much of the potential of Internet cannot be represented through its user numbers or advertising and marketing numbers6. This is mostly due to the fact that these numbers relate only to one part of the Internet – the World Wide All figures taken from the book Publicitor (p. 333) (Modified) Table available online at Nua Surveys 6 See The Internet Adverting under Future Advertising 4 5 12 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Web (also known as WWW or WEB) – leaving aside quite a horizon. We are not going to talk about those areas in this report. We will focus on the common user oriented, the cyberspace. Going back to television and backed by the presented numbers, one could claim that television has become over the past 50 years a part of our social lives. Soap operas, contests and sports, amongst others, pushed by the strength of a big advertising industry and together with some passiveness inherent to the human being, made television the ultimate message spreading device. Whether the broadcasted messages are good or not is another story. Nevertheless, if we combine this social aspect of television with some of the technology behind the Web, we will get a very powerful new media. It is on this new media and its relation to advertising that this report is focused. 13 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Research Question and its Purpose At the moment, several questions about, or on, the subject of Interactive Television can be asked. Research sounds like the only way to get some answers. Though, in my opinion, many questions cannot be answered at the present not even with deep research. Some of these questions will only find answers in the future, which is obviously not what one wants to ear, especially if the subject involves large amounts of money. That is what happens in the advertising industry and the sooner it gets some answers the better for everyone involved in the area. With this pages, I hope to raise some questions, and provide some answers, on how media Strategy / Planning and Buying will have to evolve to fit this new scenario of ITV. Obviously one cannot answer the proposed question without raising many more on the way. I will do my best not to get lost on the various topics and subjects that we are going to approach on our analyses. Nevertheless, what I hope, more than providing answers, is to raise awareness regarding such big amount of subjects that Interactive Television is going to threat and challenge. If I manage to do this, then I’ll be happy; if on the way I manage to provide some answers, then I will be delighted. 14 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Methodology To research topics such as the ones which are about to be putted forward in this project was, in a sense, a bit of a detective’s work! There are some reasons to make such statement and the first is that there are not many books printed on the subject of Interactive Television. Though it should be said that from 2000, year when I started to pay some more attention to the subject, until now some books were published. The problem with them is that, like “fashion”, their price is too high. Also the relationship between advertising and interactive television is still being discovered, i.e. many of the studies that appeared meanwhile are almost considered “top-secret” information. As such, either they are not available for individuals or, being cutting edge research and technology, they are mainly targeted large dollars institutions, group where I am not obviously included. It makes sense that the studies are so expensive – after all, it is a new business and everyone wants to play it (have a go on it)! So, my research was done based mostly on Internet and magazine articles. Researching on Internet should not be regarded as synonym of free, easy-to-get and available-for-everyone information! Far from that, especially in this field, but it proved, on some sites, that “persistence” is a key word never to be discarded. On other sites, a simple act like that of becoming a “registered user” helped a lot… Wonder why? Obviously my research line started very wide and broad. As the work evolved, redundant and repeated information started to be unconsciously thrown way. Soon the number of sites relevant for my research became smaller, but in comparison the depth of information increased to very high levels. Still, it should be pointed that in, Internet terms, the concept regarding the notions of information quantity and information quality as described above is very relative. Fortunately or unfortunately, the Internet, the information superhighway as it became known, still gives us dead-ends every now and then. Even so, and since the scope of this work is focused on television advertising and possible changes in its process due to Interactive Television, it appears appropriate to set some definitions. As the nature of the topics to be covered in the following pages is so diverse, and to avoid unwanted effects, instead of providing a list of definitions at the start, these will be provided as the depth of analyses increases and the need for them appears. Nevertheless, the definitions that are going to be presented, as we go along the text, are not intended to dissect all that is related to Advertising, Television and so on! The idea is to set “working definitions” so that the reader can correctly frame the analyses regarding the topics and the arguments that are being presented. 15 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 There are times when the definitions used are far from being the most comprehensive and complete, or even the most important ones, but some choices had to be made in order to, and above all, conceive succinct arguments on the topics in such small amount of pages. I decided to organise the work under three different sections. Under each section there is an introduction to the topic, followed by a development and a conclusion. Part 1 will deal with questions related to advertising in which an overview of the advertising process will be given. Part 2 will focus on communication and its process relating it to advertising both in old “traditional” and “new” media. Part 3 will work as a sum up of the two first parts where I hope some conclusions will be drawn regarding the economics behind Interactive Television, Business Models and some guideline settings to Interactive Television Advertising. 16 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Part I 17 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Introduction In this first part, we are going to talk about advertising, covering the stages and the players behind this activity. Towards the end, we will talk about the media and we will emphasize the scope of this thesis work by creating awareness to the television phenomenon. Overview of the advertising process What is Advertising? According to Collins Cobuild dictionary, advertising is “… the activity of telling people about products, events, or job vacancies, and making them want to buy the products, go to the events, or apply for the jobs.”7. This notion is not obviously exhaustive or complete; by synthesising several publications and for the sake of this argument, advertising could be defined as a “group of operations that are related to the broadcasting of a commercial message, with the primary objective of making people buying one specific product”. According to the book Publicitor, it is accepted that the first traces of adverts appeared in Pompeii, Italy, where some boards with inscriptions regarding gladiator fights and the directions to the city’s public services were found. Though one must agree that, unless the emperor wanted to publicise his pro-society work, these two situations are not, at least to our modern times, very good examples. However, the book points out word games and bidding as the oldest forms of advertising, or if not, the way everything started. And it does make sense that, in its beginning, it was based mostly in one’s imagination. Especially if one tries to visualize how the medieval fairs were: apart from being very bad smelling places, we would get loads of vendors trying to sell their products, which were exactly the same as the vendor next to him. Hence, it is easy to envision that all of them started to draw on their imagination in order to make the words they used noticed amongst themselves. Obviously that there is a gap between these examples of self-promotion and what we nowadays know as advertising. Nevertheless, word games and bidding are still used everywhere in fairs (and personally that is one of the aspects of fairs that attracts me). Through time jumping some centuries and some big cultural changes, such as political, physical and technological, amongst others, one can envision that the main engines for advertising to become the machine that we now know were the industrial revolution, the Ford revolution, the urbanization and, last but not least, the developments in the communication means, as the same book points out. 7 Collins Cobuild (p. 27) 18 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 We could say that advertising started last century and since then has been in constant evolution. Very recently, in the last half of this century, it conquered a very powerful machine widely known as Television. The importance of television and the reasons for it will be analysed further in this text. Going back to advertising, we can easily consider it a very powerful industry, although its works can sometimes create funny paradigms, as Helen Katz points: “Yet despite the fact that no one has yet proven “how advertising works,” businesses continue to believe in its power, as evidenced by the $138 billion spent in this country on advertising in 1993”8 (U.S. Numbers). In my opinion, the advent of new technologies and its use in advertising made it somehow more accurate. This report deals with this shifting. Who needs Advertising? In the beginning, leaving aside the Romans and their archaic ways of making themselves noticed, it was mainly companies who had the need to become noticed, especially those who produced goods (clothes, washing-soaps, etc.). It’s easy to imagine that consumer oriented products were the beginning of it. Then, as our society evolved, it became easier for those companies to spread their products widely, but also and at the same time, markets were beginning to develop. So new kinds of communication needs appeared: for example, it simply became inefficient for big companies to make self-promotion only locally. So slowly their communication had to be geographically enlarged. Also the need for a corporative image started to emerge and, later, branding became a key factor in our consumers’ world. This last category found excellent communication tools on the new media – e.g. Internet (as we will see later in this work, How is it Accountable, when discussing briefly the results of a report of the Internet Advertising Bureau about Internet advertising effectiveness). Does the Consumer need Advertising? This is a very tricky question that could easily mislead us on our argument. Helen Katz defends that “Advertising in the media performs the dual role of informing and entertaining. It informs us of the goods and services that are available for us to purchase and use. And, along the way, it often, entertains us with some humorous, witty, or clever use of words and pictures”.9 That is why advertising is not and will never be clean and un-biased information, although some adverts claim to be so. Advertising messages, adverts, are mostly 8 9 The Media Book (p. 5) The Media Book (p. 5) 19 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 if not completely 100% biased. Also, as we will see further on this report, they are as well, in my opinion, full of redundant information (See Models of Communication – Shannon and Weaver Model and Applying the Communication Models to Advertising). Nevertheless, there is a need for advertising amongst the consumers that can be as simple as the one pointed by Michael Schrage, “Since its invention, mass media has always been subsidized by advertising. The Sunday newspaper that comes to your door may cost $8 or more to manufacture and deliver, but it only costs you $1.50; the balance is paid by advertisers all hoping to catch a glance from you on your way to the sports scores or the local real estate offerings. You can buy Time for as little as $1.09 an issue only because advertisers are willing to spend upwards of $140,000 to place a single page of advertising”10. Basically, the author defends that advertising makes the media affordable and media is a synonym of information, entertainment and so on. We can also argue that the consumer needs to be informed and as such advertising is also a need. One thing has happened – new media such as Internet have enabled some behavioural changes in the consumer. These happened mostly because technologies enable a power shift on who has the control. Even if this change does not mean more power to the consumer, at least it means that consumers can now better drive their choices. Comparison buying has become as simple as a mouse click can be. And that, mixed with some more elements that we are going to talk about, made, or should have made, advertising people in general to rethink many aspects of their activity. Who does Advertising? Advertising is done by advertisers, which is intended to be a ”… person or company that pays for a product, event, or job vacancy to be advertised in a newspaper, on television, or on posters.”11. Advertising is usually done by companies, the advertising agencies. This has mostly to do with the fact that it is very difficult, if not impossible, apart some peculiar examples, for advertising to be a one-man job only. Actually advertising is now more than ever teamwork, as we will see further on the definition of advertising agency and more in depth on the way advertising and the media are evolving. What is an Advertising Agency? A definition for agency could be “… a business which provides a service on behalf of other businesses”12. As such, an advertising agency can be first described as a business that provides advertising campaigns, adverts and corporation communication to companies. 10 Is Advertising Dead? (p. 6) Collins Cobuild (p. 27) 12 Collins Cobuild (p. 34) 11 20 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 According to the 2nd article of the technical regulations of the Portuguese Association of Advertising Agencies (A.P.A.P.), an advertising agency is a company, “which only produces activities related to advertising”. Moreover, the same regulations state that it has to have “skilled collaborators and whose work is capable to provide several clients at the same time services in various fields such as marketing analyses, conception and creation, planning and distribution, buying and control of advertising campaigns”13. Since an agency works on “… behalf of …”14 their clients, it is intended that it does not have the power of decision, though it should be able to, as João Sacchetti points out “… anticipate … all the communication process.”15. “Anticipation” is one of the key words in the media industry, which also applies with strong emphasis to advertising. As such, anticipation appears to be, for agencies, a winning strategy to enter the Interactive Television advertising, as we will see later on this report. But it is important to state that this anticipation or set of anticipation tasks will be mostly reflected on the internal works of an advertising agency, as we will see in part 3. To sum up, an advertising agency is a company in which people from various fields work in all the stages of the advertising process. It might be easier to understand the working fields and its missions if they appear listed. Listing down the advertising production stages inside an agency Advertising is usually seen as a group of tasks that involves many people working on very distinct areas, to accomplish the final product – “Advert” or “Advertising Campaign”. The process of advertising can be roughly broken down on to the following stages: The Brief with the Client This is where everything starts. The client has a communication need and meets with an Advertising Agency to help fulfil that need. The Strategy The agency knowing the client’s problem starts creating a communication strategy to overcome it, and proposes that strategy to the client. 13 A.P. A.P. Regulations in Publicidade e Comunicação (p. 16) Collins Cobuild (p. 34) 15 Publicidade e Comunicação (p. 16) 14 21 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 The Creative Part With a communication strategy thought and accepted, the agency has to find ways not only to reach an audience but also to create the biggest impact possible. Once the creative is accepted, we move on to the production stage. The Production This is the stage, as the name says, in which the creative work is produced – e.g. a film is shot and edited. The Testing Some big campaigns, exactly because they are so big and involve so much investment, are pre-tested to be measured in terms of efficiency and to, if that is the case, get some corrections done. The “Go Flight” The client gives his final approval; the advert is placed on the various media already strategically chosen. The players in the advertising business The Client We have already talked about it. Basically it resumes to the person, company or institution that has a communication need. The consumers Our society, more or less segmented and more or less aware of the sort of desired effect that exists in the messages shown. The Advertisers Already covered – the advertising agencies. The Media Placement Companies Media placement companies work as an intermediary between the advertising agencies and the media. As they make buys in the media for a various number of advertising agencies (representing several clients), they managed to achieve better media prices. 22 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 The communication means “Pop media, of course, have a rich tradition of subsidy: In the last century, advertising brought mass affordability to the daily newspaper with the “penny dreadfuls;” in this century, commercial sponsorship turned radio and then television into dominant media”16. In this section, we are going to talk about the communication means used in advertising, although obviously not all of them. We are going to focus only on two: an old media, Television, and a new media, Internet. But before moving to those analyses, it is important to bring forward the notion of Mass Media Mass Media The term mass “... is used to describe something which involves or affects a very large number of people”17. According to Collins Cobuild, “You can refer to television, radio, newspapers and magazines as the media”18. As such, by combining these two words, we get to the term mass media which is used to “... refer to the various ways, especially television, radio, newspapers, and magazines, by which information and news is given to large numbers of people...”19 As we can see, the technological developments are of a greater importance for the advent of the concept of mass media! Especially if we think of radio and television which broke the physical barrier of tangible media! Old Media Also referred in this text as Traditional Media, they relate – by direct comparison to new media – to media that reach the masses regardless of the particular individuals that form the audience. Old media typically do not offer any chance of direct feedback and, moreover, they are very expensive either to produce or to broadcast. Television “... Is a piece of electronic equipment consisting of a box with a glass screen on it on which you can watch programmes with pictures and sounds.”20 16 Is Advertising Dead? (p. 2) Collins Cobuild (p. 1023) 18 Collins Cobuild (p. 1035) 19 Collins Cobuild (p. 1023) 20 Collins Cobuild (p. 1717) 17 23 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 “... Is the system of sending pictures and sounds by electrical signs over a distance so that people can receive them on a television in their home.”21 None of the two definitions presented above really say much about the impact television has had on our lives. The fact that since its appearance television slowly became present in almost every house of our occidental world, might point us another thinking line: television is an almost omnipresent object in many, many houses. Even when people are not paying attention to it, the device is on. Whether we like it or not, television is responsible for many characteristics of our modern life. For instance, David Puttnam points out, when talking about the many problems Hollywood was facing in the early seventies, that “Television, too, had become a dominant force, fostering an entertainment culture more immediately responsive to current styles and values. Perhaps most significantly, a yawning gap had opened up between the men who ran the studios and their audience”22. Television has also become a very strong advertising media. Put it this way, apart from having a penetration rate of almost 99,4%23, it also has its own characteristics. For example, its “True to Life” feature, pointed out by Helen Katz. The author explains: “The most obvious advantage of television advertising is the opportunity to use sight, sound, color, and motion in commercials. This form of advertising is generally considered the most lifelike, re-creating scenes and showing people in situations with which we can all identify”24. New Media According to Martha Rogers and Don Peppers25, new media can be characterized as individually addressable, two-way and inexpensive. Internet Internet is defined by Encyclopaedia Britannica as “a network connecting many computer networks and based on a common addressing system and communications protocol called TCP/IP (Transmission Control Protocol / Internet Protocol)”26. It appeared thanks to experiences made with computer networks in the sixties. The United States Department of Defence asked its scientists to build a network of computers that could withstand the loss of some of its units without compromising the communications in between the remaining ones. This task was accomplished in 1969 and the network was called ARPAnet. 21 Collins Cobuild (p. 1717) The Undeclared War (p. 264) 23 2001 Portuguese Numbers from MARKTEST 24 The Media Book (p. 60) 25 in Cybermarketing Your Interactive Marketing Consultant (p. 10) 26 Encyclopaedia Britannica available online at http://search.britannica.com/ 22 24 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 In its first years, Internet was, as described by Chuck Musciano & Bill Kennedy “… Just too disorganised and, outside the government and academia, few people had the knowledge or interest to learn how to use the arcane software or had the time to spend rummaging through documents looking for ones of interest”27. For years Internet access was quite restricted, making those who had access to it a small group of privileged people, just like reading and writing skills were before the printing invention in 1436 by Guttenberg. Table 2 gives us an idea of the growth in host computers during the eighties. Year 1982 1984 1984 1987 1988 1989 Number of Host Computers 235 1000 5000 28000 56000 130000 Table 2- Number of Host Computers during the eighties28 Then, in the early nineties, three crucial events enabled lnternet to quickly evolve and to start shaping itself onto what it has become today. The first one was the advent of high-speed modems that enabled digital communications over ordinary phone lines. With these devices, individuals were finally given means to enter the digital world of networks. The second was the release of Hypertext Mark-up Language (HTML) by the European Particle Physics Laboratory (CERN). HTML is an authoring language that was developed for creating and sharing electronic documents over one “part” of the Internet, the World Wide Web (also called WWW or Web). HTML enabled an Internet revolution, as for the first time users were able to distribute their creations as a whole – for example multimedia documents were made possible. Previously, to distribute such kind of work, one had to send pictures, texts and sound separately. As such, it also enabled documents to be hyperlinked, which meant that a “text” could finally direct a user to other existing “texts”, giving some cyberfeatures to a forthcoming media! Thirdly, there was only one thing missing on the technical aspect: a browser, i.e. a piece of software that would enable the viewing of HTML documents. The first was written by some students at the National Centre for Supercomputing Applications (NCSA) at the University of Illinois. Mosaic – as it was called – not only could open HTML documents but it also had built-in technology that enabled the access to other resources of the Internet, such as File Transfer Protocol (FTP). 27 28 HTML: The Definite Guide (p. 3) Data / Numbers source “The Glory Of The Geeks” Video Documentary 25 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 On top of all these revolutions / changes, individuals and businesses started to realise the potential and power of the future “lnformation Superhighway”, and soon they were pressuring the U.S. government to open Internet nation-wide. And in a little while the Internet became full of neat and attractive graphics nowadays known as CooI-Web-Pages. Quickly, as we have already seen in Table 1, Internet expanded – and still is – to the rest of the world. A new Mass Media? Mostly because of its peculiar characteristics, Internet is an atypical mass media. It has got so unusual features that one can, not only receive, but also transmit messages to a very, very broaden potential audience. As Gareth Branwyn points out when referring to the other existing media, “Until recently, most of this media was “read-only,” strictly for passive consumption. An individual or group could do little to contribute to or contradict the official big media feed. Producing and broadcasting quality media rested in the hands of megacorporations, governments, and individual with deep pockets”29. The boom of personal computers and of software development capabilities provided the Internet its major nourishment in its early stages, with thousands web pages being built and going online everyday. Obviously not everything that was, and still is, being produced had good quality or was even interesting, but what is more important is that there was finally a medium where one’s individual ideas and concepts can / could be passed on. The same author continues, “The big bottleneck in do-it-yourself media production has always been promotion and distribution. Now, anyone with an Internet connection can reach a potentially huge audience at a reasonable cost. If you’ve got something to say, modest resources, and a healthy measure of pioneering grit, chances are you can find a media channel on which to broadcast”30. As an example, we can look at the London’s old “pirate” radio FACE FM, later renamed InterFACE after finding a place on the Web. Instead of broadcasting through the airwaves for a narrow audience and having poor quality transmissions, they started broadcasting CD audio quality to a massive potential audience. According to Hari Kunzru, this broadcasting scheme allows the “independent record labels with little or no international distribution to compete with the giant global media companies”31. Gareth Branwyn says: “Many of these people may be ignorant of (or uninterested in) the larger implications of what they’re doing, but they are part of a communications revolution that is radically changing the way media are created, delivered, and consumed”32. To feel a flavour of Mp3 impact and revolution, we can go and have a look on the Mp3 Rocks The Web section33 of wired news 29 Jamming the Media (p. 12) Jamming the Media (p. 15) 31 Pirates Invade the Web (p. 6) 32 Jamming the Media (p. 15) 33 Available online at http://www.wired.com/news/mp3 30 26 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 (www.wired.com), where thousands of articles on Mp3 file format and its impact on the music industry can be found. Another very important aspect of the Internet is its ability to create communities in a blink of an eye. On a marketers' point of view, a community is a quite niche market in which advertising and marketing messages can be broadcasted onto a quite targeted audience. Remember how dedicated magazines appeared like mushrooms a few years ago? Online communities appear everyday or, to be more precise, every hour. The offer range of dedicated magazines is amazing, with subjects varying from smoking pipes to boats, not discarding mobile phones and DVDs. And all of them are obviously stuffed with quite targeted advertising, since their readers are always the same, those who are quite interested on the subject. Moreover, besides its usual audience, magazines sometimes get casual readers who buy a specific issue because they are looking for extra information on a very specific subject or device, to make a one-off buy. Which actually means a high quality contact. Besides, whereas the producers of dedicated magazines struggled to keep the production prices as low as possible, replicating foreign magazine’s design, graphical aspect and contents and only changing the text to their countries’ mother tongue, online community’s physical (printed) manifestation of content is meaningless, happening only on the users side – the user prints out a web page, and that represents no extra cost for the producers. Actually it might represent a loss since the user does it without paying for the content. But all this happens on a virtual environment where a very targeted group of people can be found at a very decent price, not to say a bargain – put it this way, like web portals (Yahoo, MSN, etc.) did. You create a web space in which not only you empower the users to create their own communities, but you can also come up with some, by providing a starting content. It sure is a big investment, but once it is done, no matter how many communities you host, your biggest investment has already been made. Moreover, you can start selling targeted advertising either explicit (e. g. banners) or covered (as sponsorship). Now, imagine how interest wide can these kind of online communities be. Especially because they are augmented in two ways: people get together in a (supposed) moderator-free environment and, on top, its potential reach for a given interest is that of a worldwide audience. What this means is that it gets easier to deliver the right advertising messages to the right people, regardless of where they are. Something that was hardly achievable in the past. As one example of those thousands of online communities, I would point the EGroups (www.egroups.com). E-Groups was nothing more than a web site that provided all the back-end software solutions, so that the users could easily start interest groups on a web environment. Quickly they were supporting thousands of different interest groups, and selling quite target advertising. This targeting was 27 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 achieved because, during each new group registration, some questions regarding the interest or the scope of the group were asked. Then, it was obviously just a question of attracting potential advertisers, clever! The site and company were later acquired by the web portal Yahoo (www.yahoo.com). Wonder why the biggest online advertising domain got this service! Going back to music as another practical example of a very niche community, emphasised by the strong investment done today foreseeing the future, I would point the efforts made by Spinrecords (www.spinrecords.com) whose idea was to start streaming independent music from its site, allowing student radios in the U.S. to use their indie streams for free. For the time being, the idea is to create an online musical indie community, as Brad King states, “With help from spinrecords.com, college radio stations may find it easier to maintain a consistent programming format, allowing users to settle into a regular listening pattern and interact with like-minded rockers from other schools”34. But ultimately what Spinrecords is looking for, according to the same author, is the moment when those students will leave school and start working – i.e. the moment when they will have money! But, most of all, they will know the bands and the albums in which they want to spend their earnings. More developments on Internet will come later in the text. This short and brief analysis enables us to realise the kind of potential in media strategy and allocation (placement) Internet provided as a media, shifting to a more general approach on one hand, and to the building of a relationship, on the other. Interactive Television It appears important at this point to bring forward a working definition of Interactive Television, since we have already presented working definitions for Old Media, Television, New Media and Internet. Obviously this is not going to be a very indepth analysis as it will appear later in this report. To begin with, it is important to state that Interactive Television is not just the bringing of interactive features to television; it is far more than that. It is much more about transforming television’s linear concept onto a non-linear one, and that should include narratives as well. Clearly that change will not happen from one day to another. Many problems – from which I would point technical and social adaptation – have to be resolved before. It is vital that, from this point on, one bears in mind that having a bigger remote control with loads of buttons to control a television might not be synonym of interactive television, even if (when) the industry considers it so. It might only worth another less presumptuous title, like enhanced or augmented television. 34 Net Lessons for Labels at Indies (p. 1) 28 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Since it is imperative to define Interactive Television to move on with our analyses, here follows a working definition. On the site Itvnews (www.itvnews.com), Interactive Television is defined as “the meeting of television with new interactive technology. ITV is domestic television with interactive facilities usually facilitated through a ‘back channel’ and / or an advanced terminal. Equally important, interactive television is content that users and viewers can interact with via the technical system. Interactive television is also a way of empowering viewers to use television in new ways”35. As we can see, it mentions technology, domestic television, content that people can interact with. It also points an important change: television will be “used” opposing to “watched”. But what is more important is that it leaves open the most crucial part of the whole concept: How is it going to be used? In what “new ways” will people be empowered? The answers to these questions seem to rely on two factors. The first is what can a starving-for-money industry come up with to engage the consumers. The second and most important is what will the users / consumers feel the need to / for. Related to this subject, I would like to bring your attention briefly to a recent BBCnews article “Turning on to Interaction”. It focuses on a very interesting fact – the booming and later fading of many dot.com’s companies and the way the producers of ITV learned various lessons of it. The article argues that the web portals started to offer loads of services “… that dot.coms thought visitors needed. But it became obvious that people preferred to go to sites they already knew, had found themselves, or had been told about by friends. People didn’t like being told what to do”36, and that nowadays, “broadcasters are adapting iTV to what consumers are doing with it rather than forcing them into a narrow range of choices”37. Focusing on the hardware part of the setop box, the article pointed that this technological adaptation must be scalable. Nevertheless, on content level, there will be also an ongoing evolution process, as Leos de Vos argues: “When lTV developers would be aware of the contexts of the use of their ITV programmes and services they would develop more insight in the potential interactivity in interactive television settings and this would contribute to the success of their ITV programmes and services”38. We will obviously come back to these matters later in the text. As a summary for ITV, I would say, for the moment, that the developments in Interactive Television will have to respect the users’ tempo, and not present at once all the interactive possibilities, since many of these will be needs and requests, which will be appearing as a result of the change on the viewing side to the user capability of the device. 35 Available online at: www.itvnews.com/whatis/index.com Turning on to Interaction (p. 2) 37 Ibid. 38 Searching for the Holy Grail, Images of Interactive television (p. 1) 36 29 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Conclusion In this part, we started with a brief overview of advertising history and the factors that have conducted its evolution to the industry such as we know it. We presented also the players directly involved on the advertising industry and the stages an advertising campaign undertakes inside an advertising agency. Moreover, we stated the need the consumers might have towards advertising. Following the considerations on adverting, we moved towards an analysis on the communication means, otherwise known as mass media. We contextualised the term mass media and stated the importance technology improvements have had in the evolution of the concept, especially in the last century. Then and since this work is centred on Interactive Television, we set to provide a working definition of it. We did this by starting analysing two existing media: first, television and its social impact over the time of its existence, and second, Internet and its particular technology features. The reason behind this is that Interactive Television appears to relate in many aspects to the media of Television and Internet. Under Interactive Television definition, we finished stressing out the importance time will have on its further developments. 30 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Part II 31 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Introduction In this part and after a brief overview on the advertising process and the mass communication means (mass media), it appears appropriate to develop some ideas on communication. The thought behind having two distinct parts – one that relates to advertising and mass media (Part 1) and this second that relates to communication – is to set some background, so that later we can analyse the relationship between both, as it is on the relationship of both that this work stands and pretends to draw some ideas / conclusions. However and before moving further on this second part, I would like to point one aspect. There is a close relationship between new technologies and the way humans use them. That relationship assumes various forms. To begin with, sometimes humans do not make any use of the new technologies. In other cases, people find the “appropriate” use for those technologies – i.e. the use given to them is the same they were intended for. Finally, people can get to some form of over or mislead use of technology, in which the purpose the technology was designed or developed for diverts, changing to something new. Take the remote control as an example, bearing in mind the clash of opinions related to the act of watching television. For many people, watching television is nothing more than a passive act, as Phillip Swann states: “Some social critics… …say the TV viewer is nothing more than a Couch Potato - a lazy, passive blob who has no interest in interacting with the screen”39. The author contests this point of view, stating that the passive approach a viewer had towards the act of watching television has changed over time, mostly due to technological developments, which resulted on new “in front of the screen” behaviours: “Well, that may have been true twenty years ago when you could only watch three or four channels - and you had to get up from your couch or easy chair to turn the channel. But cable TV and the remote control changed all that”40. The same author points to something that, in my opinion, is a over or misuse of the remote control: ”Many viewers, particularly males, now interact with their screens about every ten seconds, flipping from one channel to the next. The “Couch Potato” has been replaced by “Short Attention Span Man” (most women seem immune to this affliction)”41. I think this last use of the remote control is not the most appropriate since, in terms of content, one catches disconnected fragments of broadcasted information, although, ironically, maybe the content available through the television airwaves is not worth more then 10s of our attention. Rap music also appeared this way: turntables were not developed so that one could scratch the vinyl at his will. But because someone started doing it, a new music movement emerged. Nevertheless, it is a misuse of technology in the sense Gareth Branwyn uses, when talking about personal media and the diversity of TV dot Com –The future of Interactive Television (pp. 38-39) TV dot Com –The future of Interactive Television (p. 39) 41 TV dot Com –The future of Interactive Television (p. 39) 39 40 32 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 uses we give it: “The early developers of desktop publishing and the original architects of the Internet would undoubtedly be shocked by today’s personal media technologies and the wild diversity of their uses. And what would the developers of the record turntable make of an art form like rap that builds its sound (and an entire musical subculture) around the apparent misuse of the device?”42. It is a bit like what is pointed by Umberto Eco in his book “Viagem na Irrealidade Quotidiana”. The author directs us to the idea of the remote control as a messagecomposing device and, as such, he argues the death of the mass media. The author then proceeds to other very interesting thinking paths, but if we stop right here, we could picture the death of mass media giving birth to another type of media that we can call self made media or D.I.Y. Media. On a deeper level as we have already seen in part 1, Internet appears to be one of its primary starting devices, obviously supported by the boom of Personal Computers. But following the same thinking path, Interactive Television can materialise onto a strong contender for the future, which actually brings us directly to another thinking path, again related to technology but regarding the way new technology and the new means of communication, new media, threaten the patterns on which the studies of communication are solidly rooted. For example, the Internet as a mean of mass communication is in itself a paradigm: if, on one hand, we can have a mass communication model like that of television which delivers information from one-to-many, we can also have examples of one-to-one, many-to-one and many-to-many communication using the same media. As Jayne Gackenbach points out “The Internet has created new configurations of the classic aspects of communication; sources, messages, and receivers, which are requiring researchers to examine old definitions”43. The author goes deeper in this analysis, pointing that “Internet communications are essentially either synchronous, occur simultaneously in real time, or asynchronous, where there is a delay in real time. When you add to this the classic dimension from communication researchers of the sender, who puts out the message, and receiver, who receives the message, and the range of people who can engage in these two functions, one, few, or many, you are left with an 18-cell matrix of potential Internet communications. This does not, however, take into account the variations in types of messages available, but it begins to at least frame the potential complexities of this new media”44. Even though this author refers to Internet and not to Television, we can easily see that bringing interactivity capabilities to a television set (Interactive Television) will somehow drag some of the characteristics above pointed to a new argument. The same author concludes, “… it is clear that the potential combinations of communication via the Internet are many and not easily reduced to the previously 42 Jamming the Media (p. 21) Psychology and the Internet (p. 18) 44 Psychology and the Internet (p. 18) 43 33 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 studied mediated communication, which was one way, or to simple versions of face-to-face communication”45. We will develop this under users’ content. Moreover, the technology behind Internet and ITV supports real-time feedback, something that was not really available in the old mass media. What I mean is that one could write a letter with comments and suggestions to improve a TV programme, assuming that the TV station had a good P.R. department – i.e. that any letter with comments and/or suggestions has a fair chance of being read. The whole process of receiving and reading the letter, and deciding whether to accept or not one suggestion or to take measures to correct a critique would take at least one week. The same would happen with any other mass media. Another example could be that the “activity” provided by the existing mass media was based, until very recently, on an on / off of the communicating process. Even the action of changing channels appears to be included in this area, since one is only deciding upon which source to choose on a information flow at one given moment. It’s just like reading a book: one can argue that the reading of a book or a newspaper can be made at random. It is true, but it seems to have no interactivity, though it is a very good example for randomness, a feature that is often appended to the concept of interactivity. What is evident is that there is no change in the content presented by the book or newspaper due to our back and forth reading. And that change of content can and should be seen as inherent to a, let’s say, “proper” interactive communication process, as we will see further on this part of the work. There are several models of communication, whose study is not only very interesting but also a quite engaging task. Although I do not pretend to be exhaustive (even if I wanted, you and me would quickly understand that I do not have enough background to undertake that job), it is important for the argument to present some considerations regarding communication and communication models, even in a very superficial and brief analysis. The fields of semiotics and semantics will not be too much emphasized, not that I am careless about the importance both have in the developing of a communication act – far from that. Actually, these two fields of the communication process, together with some scepticism towards the interfaces that Interactive Television might adopt, have been largely discussed relating to the involvement the viewer / user of Interactive Television might have in the “shape”46 of an (interactive) message and also in the device itself. On another level, and to help framing this analysis to the models of communication and then applying them to the mass media and to interactive television advertising, I will start by providing a working definition of interactivity, mostly because, in my opinion, it is through real interactivity that advertising has its scoop in Interactive Television. As a strictly technical example, I would suggest you to have a look at 45 46 Psychology and the Internet (p. 18) See Gerbner’s Communication Model 34 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 the multimedia section on the “el Pais” newspaper web site47. Obviously this is not an example for ITV interactivity, but it is for Internet. The point is this: as a newspaper, “el Pais” has all the texts of the printed version available online, but as a complement it also has some of its news stories illustrated on a multimedia way48. It is this kind of developments on the way features are presented that appears crucial to be developed in order to augment the users’ experience. It is not about bringing interactivity to Television only but, instead, to make Interactive Television content. We have covered this idea in part one, under Interactive Television concept. Also very important is the concept of pacing that can be directly applied to any form of communication, as we will see after the notion of interactivity. Mixed and internal pacing seems to play a key role in the future of the relationship between the consumer and the businesses (companies). Interactivity Interactivity is not an easy describable feature. The word results of the combination between the word inter and the verb to act. The word inter is used combined with “…adjectives and nouns to form adjectives indicating that something moves, exists, or happens between two or more places, things, or groups of people”49. The verb act means “… to do something for a particular purpose”50. So one interacts with someone (or something) from whom one can expect a reaction, even if that reaction does not add anything new to one’s previous act. Obviously, the more someone (something) reacts, the more interactive the relation gets. Apparently, many definitions of interactivity focus too much on a particular media rather then on the concept itself. Nevertheless, Collins Cobuild gives us two more notions that we should bear in mind as well: “If you describe a group of people or their activities as interactive, you mean that the people communicate with each other”51; and also “An interactive computer program or television system is one which allows direct communication between the user and the machine”52 Leos de Vos and Van Djik’s study on interactive television puts forward three criteria considered relevant for the application of the concept to television: 1) Human-Human Interaction; 2) Human-Medium-Human Interaction; and 3) HumanMedium Interaction. 47 El Pais web site available at: http://www.elpais.es/multimedia.html Done with Macromedia Flash 49 Collins Cobuild (p. 879) 50 Collins Cobuild (p. 18) 51 Collins Cobuild (p. 879) 52 Collins Cobuild (p. 879) 48 35 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 On a quick look, since these criteria appear to be appropriate for the interactions enabled by Interactive Television, it is under their work that we are going to develop our analyses. The concept of interactivity Later in their work, these authors propose that interactivity should be broken on to four different dimensions: 1. 2. 3. 4. Spatial Dimension, relating to the “Multi-Lateralness”: “A primary definition of interactive media is activity in two or more directions. At least two actors and two actions are involved: a supplier or sender transmits signals and a user or receiver returns signals in this way becoming a sender himself or herself. The number of turns varies and depends upon the number of choices the user can make (for lTV this can be: programmes, additional information, camera angles etc.)”53. Time Dimension, relating to “Synchronicity and space of time”: “AII social and communication scientists agree that the immediate succession of action and reaction reinforces interactivity. Asynchronous communication like in using answering devices or e-mail easily leads to a rupture of interaction, a lesser grip on it or misunderstandings”54. Behavioural Dimension, relating to “Controlling the Action”: “The extent of control of the (inter)action process by people is the most important dimension of interactivity in communication science… The importance of the dimension of control in communication science can be explained by the central role of media characteristics in this discipline. However, control of action is just as well a characteristic of face-to-face communication”55. Mental Dimension, relating to “Understanding Action”: “The level of understanding interactors are able to derive from actions and to locate against a background of experiences and circumstances (context) is the most important difference between face-to-face and mediated communication (Suchman, 1987)”56. Now that we framed interactivity onto a media context, it is appropriate to bring forward the concept of pacing, as it is of greater importance to the future of the media in general! 53 Searching for the Holy Grail, Images of Interactive television (p. 39) Searching for the Holy Grail, Images of Interactive television (p. 40) 55 Searching for the Holy Grail, Images of Interactive television (p. 40) 56 Searching for the Holy Grail, Images of Interactive television (p. 40) 54 36 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 The concept of pacing Pacing can be described as “…the control one can have over the media”57. Obviously it is a matter of great importance when talking about the media and its use to broadcast commercial messages. There are basically three pacing categories: 1) pacing can be made by the sender – “External Pacing”; 2) it can be made by the receiver – “Internal Pacing”; 3) and it can be made by both – “Mixed Pacing”. It is considered that a television broadcast is external pacing and that a newspaper is internal pacing enabled. Internet and other interactive media are considered to be mixed and internal pacing, depending on the specific situation. Obviously Interactive Television will fall under these two categories, giving an old media characteristics of new media, amongst which internal pacing appears to become the dominant one. Communication What is Communication According to the Encyclopaedia Britannica, communication is “the exchange of meanings between individuals through a common system of symbol…"58. Or, in other words, communication is basically the exchange of information between at least two points or persons. And Encyclopaedia Britannica adds: “…Explicit definitions and theories of communication were not proposed until 20th-century…”59. It is about such theories that we are going to centre our attentions in the following paragraphs. Moreover, Encyclopaedia Britannica states, “advances in science and technology gave rise to the mass-communications media”60. And as we have seen in the history of advertising, one of the key factors for the population reach it has nowadays were developments in the communication means, enabling a more personal communication to be broaden and done for the masses. These features obviously came out of technology developments, such as the printed industry (newspapers), radio and television. 57 O Marketing Personalizado e as Tecnologias de Informação (p. 73) Encyclopaedia Britannica available online at http://search.britannica.com/ 59 Encyclopaedia Britannica available online at http://search.britannica.com/ 60 Encyclopaedia Britannica available online at http://search.britannica.com/ 58 37 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Communication Feed Communication Feed relates to the direction of an information flow (e. g. a message). One of the biggest criticisms around the studies on communication models is that many believe that communication is an endless process. Being endless, it cannot be totally represented in a linear way, mostly because a communication process implies that there is a change of the direction to which the feed is heading. For that reason, I decided to split my analyses into two different sections: the linear models and the non-linear models. Models of Communication Linear models It was upon linearity that the first communication studies were developed. In fact, linearity is, in a sense, the basis of all communication, as we will see, even though linear models may not be the most effective way to represent a communication process. On its basis, there are some kind of linear events inherent to a communication process. The Shannon and Weaver Model According to John Fiske, it is largely accepted that the first studies on communication processes were published in 1949 under the name of “The Mathematical Theory of Communication”61 and “Recent Contributions to the Mathematical Theory of Communication”. These studies were initiated by Claude Shannon, a collaborator for Bell Telephonical Labs during the II World War. Later Shannon work has seen some addictions by Warren Weaver, as Robert S. Tannenbaum points: “Weaver adapted Shannon’s “Mathematical Theory of Communication” (which originally applied only to electronic communication) to the process of human communication”62. In the beginning, Shannon came up with what he called a General Communication System. Fig. 1 shows us the original model as designed by its author. 61 62 Available online at http://cm.bell-labs.com/cm/ms/what/shannoday/shannon1948.pdf Theoretical Foundations of Multimedia (p. 254) 38 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Fig. 1- Shannon’s original General Communication System (1947)63 It is important to state that the author’s aim was to produce a system – later, with the work of W. Weaver, it started to be referred to as a model - that would enable to reproduce any given message. For Shannon, engineer working for Bell, it was in the system that resided the communication problems. As stated on the opening page of his report, “The fundamental problem of communication is that of reproducing at one point either exactly or approximately a message selected at another point. Frequently the messages have meaning; that is they refer to or are correlated according to some system with certain physical or conceptual entities. These semantic aspects of communication are irrelevant to the engineering problem. The significant aspect is that the actual message is one selected from a set of possible messages. The system must be designed to operate for each possible selection, not just the one which will actually be chosen since this is unknown at the time of design”64. Although the system itself is quite self-comprehensive, here follows the author’s brief explanation: “1. An information source which produces a message or sequence of messages to be communicated to the receiving terminal. 2. A transmitter which operates on the message in some way to produce a signal suitable for transmission over the channel. 3. The channel is merely the medium used to transmit the signal from transmitter to receiver. 4. The receiver ordinarily performs the inverse operation of that done by the transmitter, reconstructing the message from the signal. 5. The destination is the person (or thing) for whom the message is intended.”65 63 A Mathematical Theory of Communication (p. 2) A Mathematical Theory of Communication (p. 1) 65 A Mathematical Theory of Communication (p. 2) 64 39 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 We should bear in mind that there is no mention to the message itself in Shannon’s description of the system, though there is a starting and a finishing point, as in any system. Later, Weaver’s addictions moved Shannon’s exertion to a less technology-oriented work and produced a model (Fig. 2) in which we can find some influence of Lasswell formula (Fig. 3). The model became known as Shannon and Weaver’s model. Fig. 2 –The Shannon and Weaver Model (1949)66 Here we have the main components perfectly identified. There is a source (Information Source in the original paper), an encoder (Transmitter in the original paper), a message (Not referred in the original paper), a channel, noise (Noise source in the original paper) that can be physical or semantic noise, a decoder (receiver in the original paper) and a receiver (Destination in the original paper). One to mass (Media Oriented models) The Lasswell Formula According to Mick Underwood, Harold Lasswell was a sociologist and, therefore, he “…was primarily concerned with mass communication and propaganda…”67. A subsequent analyses on John Fiske’s readings shows us the Lasswell formula (Fig. 3) raising the question “With What Effect?”, opposing to Shannon and Weaver’s “Meaning of the Message”. Fig. 3 –The Lasswell Formula (1948)68 66 (Modified) Figure taken from Mick Underwood InfoBase available online Mick Underwood InfoBase Available online 68 (Modified) Figure taken from Mick Underwood InfoBase available online 67 40 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 For Lasswell, every message has a final effect on the receiver (let us not forget that Lasswell was a sociologist). The final effect appears as a consequence of several elements that are present during the communication process. So it is important to know who is the communicator (Transmitter, Source) and to which influences is he subject (does he operate), since those will be the first bias force in the process – raising the issue of control research. On the other hand, it is pertinent to question how a particular message is represented in terms of content – content research. As to Channel (nowadays usually referred to as medium), it is important to enquire how appropriate it can be to the transmission of a particular message – channel (medium) research. The receiver (known as Audience in mass-media vocabulary) is also of very high importance, since the success of good communication comes in part from knowing your audience – Audience Research. Last but not least, effect, as Mick Underwood says: “We don’t communicate in a vacuum. We normally communicate because we want to achieve something” – an effect, I dare adding. This is known as effects research. Obviously, these last two are crucial in communication processes, especially those of advertising! Gerbner Model Gerbner model (1956), as Lasswell formula, denotes a major concern on the semantic part of the communication process. John Fiske, in his book “Introdução ao Estudo da Comunicação”69, points that the Gerbner model (Fig. 4) adds two dimensions to Shannon and Weaver’s model, though maintaining its linear approach to the act of communicating. Fig. 4 –The Gerbner Model (1956)70 69 70 Original Title “Introduction to Communication Studies” (Modified) Figure taken from Mick Underwood InfoBase available online 41 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 The first dimension, horizontal, has to do with the “relationship between the message and the reality”. This dimension enables us to consider perception and significance as part of the message, which is obviously different for each individual. As we can see in Mick Underwood’s figure, this perceptual dimension has to do with the relationship between the communicating agent and a world of events. This means that there are three variables upon which this perceptual dimension is created: 1) Selection that relates to the part of “E” that “M” selects or, on other words, the part of “E” that “M” is more influenced by; 2) Context under which “E” takes place; and 3) Availability that relates to the number of “E's" taking place – the less occurrences the more attention is given to each “E”. Moreover, this dimension allows two shifting roles: the perceptive, which occurs in “M1” and relates to “E”; and the receptive, which occurs in “M2” and relates to “SE”. The second dimension, vertical, defined by Mick Underwood as a “Means and Control Dimension”71 deals with the contents of a message and its “shape” (how it is presented), though these two are not treated individually and, in fact, work has a variable whole. John Fiske states that it is down to the communicator to choose the best / appropriate relationship between them. I would point that it is under this dimension that the ability one has to operate the media is determinant, not only to choose the best media for a given message but also to make the best use of that same media regarding a given message. Obviously, the resulting shape is almost as personal as the perception of an event can be. This model also appears to suit all right to represent a one-to-one (Interpersonal) Communication. Non-Linear Models As referred earlier, many people defend that to look and to represent communication as a linear process was not the most appropriate way. It is not my intention to argue about the different opinions regarding communication and communication processes. Regardless of how the process of communication is represented, new media communication has to be characterised not only as an endless process but also as a process that is most likely to happen in real-time. One to one (Interpersonal Oriented) Osgood & Schramm Circular Model Osgood & Schramm considered communication to be and endless process, so their model (Fig. 5) tries to overcome linearity by resuming communication to a 71 Mick Underwood InfoBase Available online 42 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 circular process. This circular feature also applies to its members “who swap between the rôles of source/encoder and receiver/decoder”72. Fig. 5 –The Osgood & Schramm Circular model (1954)73 Here we can easily see that, apart the constant role changing, every time a message is received there is an interpretation process. This interpretation process combines three different stages: the decoding, the interpretation itself and a new encoding. This kind of model is more interpersonal and real-time feedback oriented than the previous analysed models. We could apply this model straightforwardly to a one-to-one communication, although it lacks, in its representation, the noise, either semantic or physical. It is important to state the magnitude semantic noise can have on any form of communication, especially in that of interpersonal communication. This model can also be easily applied to Internet communication, although it lacks a representation of the shape74 of the message, which, in a sense and on an Internet environment, sums up the relationship the intervenients might have with the medium, when acting both as sender or as receiver. On Internet, this shape is open to a plurality of various shapes, since many different media can be combined in just one message, according to Jayne Gackenbach’s quote brought forward earlier in the beginning of this part. Applying the communication models to advertising Now that we have seen and analysed basic communication models, it is time to apply them to advertising. 72 Mick Underwood InfoBase Available online (Modified) Figure taken from Mick Underwood InfoBase available online 74 See Gerbner’s Communication Model 73 43 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Traditional Advertising By traditional advertising we refer to advertising done in all the non new-media – i.e. newspapers, magazines, radio, television, billboards and so on, as we have already seen. Compared to new media advertising, traditional media advertising have common drawbacks in terms of measuring their efficiency. Also another characteristic of traditional media advertising could be that the socalled mass media are only capable of an interfering approach to the audience – the commercial message appears without being asked, interfering with what one is trying to absorb. Michael Schrage, in “Is Advertising Dead?”, refers to this approach as “intrusive” and Seth Godin, in “Permission Marketing”, refers to it as “interruptive”. For both amongst many others, there is no room for this approach in the future of the mass media, as we will try to prove. Put it in other terms, traditional advertising is based on a push technology content distribution, in which the user receives content without being asked if he or she wants to receive it. Moreover, the commercial messages invade users’ space giving them very little chance to reply, which is also something that is set to be changed with the new media! The Shannon and Weaver model From what we could see in its description, the Shannon and Weaver model could be easily applied to people watching TV. Nevertheless, and even knowing that the model was designed to maximise the capabilities of communication over a telephone line, the model is far from being outdated. Moreover, it applies individually to any of the parties taking an active part in any form of communication. John Fiske’s analysis provides enough background to a couple of ideas I would like to point out. The author makes a clear distinction between Redundancy and Entropy, stating that the first refers to what is predictable and conventional in a message, and that the second – entropy – is the exact opposite. Fiske suggests that the more popular a message is, the more redundancy traces it gets. With these notions as background, he points out that the broadness (Amount / Number) of receivers is enlarged and communication is more effective when a popular message is sent or displayed, and, on the contrary, that a highly entropic image can only be perceived by very few (as we can see on the advertising done in specialized magazines such as computer magazines, bicycle magazines, and so on!). If such is applicable, then I would go a little further and continue his analyses by pointing the fact that mass media advertising – e.g. Television – is mostly based on the broadcasting of redundant messages. A mass media like television can deliver commercial messages throughout several different channels, such as audition, viewing, reading and so on. The main idea behind this thought is: we all know what is expectable or predictable of (to be on) an advert, right? We all know 44 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 that the actors are going to be the most beautiful people the casting crew managed to come up with, the physical space where the action takes place, or the place where people (actors) live, is always perfect, maybe a dream house for many of us. Above all, the story that is told - when the advert has a story line always ends up well! It’s obvious, the purpose of an advert is to sell, and if it weren’t for these images “texts”, all together working as a whole, the purpose would not be completely achieved. That is why a coming together of redundant factors – such as images, sounds, clothes, etc… - is so widely used. This combination makes the viewers’ brain bypass about 90% of the advert and leads them to the end of the advert, ready to retrieve just the final and important message, “buy our product!” Or if you prefer, ”…In a thirty seconds advert the companies use twenty seconds of imagery and rock and roll leaving ten seconds or less to talk about its product…”75. Obviously this formula can be applied to television quite well, since the audience is by definition very large and broaden. This strategic communication approach can maximise the effects on the masses that very little and expensive seconds of TV airtime cost! Though it is far from being personal, when applied to mass communications. We must not forget that the idea behind Shannon’s studies was not only to optimise but also to measure the amount of information a medium could deliver. Maybe one can say that at this moment television channels are overcharged with advertising and that television as a medium is itself overcharged as well. Harold Lasswell Formula It is obvious that Lasswell work relates more to mass communication processes than Shannon and Weaver model. As such, it is expected that it take the mass communication process a bit further. After a brief analysis like the one done before, we get the idea that the model is quite comprehensive and that, obviously, the authors’ concerns regarding the effects communication has on the audience stands out. I do not think Lasswell's main concern was towards the effects of mass media advertising, instead it must have been mainly focused on political matters and obviously on propaganda as a key issue. Nevertheless, finding the right target and the appropriate channel is crucial for advertising, and Lasswell pointed it regarding to communication. Looking at television as an advertising vehicle, we can see that it lacks seriously of good targeting capabilities. In terms of effect, if we analyse the model under the advertising motto “… telling people about products, events, or job vacancies, and making them want to buy the products, go to the events, or apply for the jobs”76, the wanted effect behind the broadcasting of advertising messages is evident: the main effect is “buy our products”! But we know that nowadays advertising is not just about buying and selling, it has evolved a lot beyond that point. Nowadays, advertising messages 75 76 Mathieson 1999 in O Marketing Personalizado e as Tecnologias de Informação (p. 77) Collins Cobuild (p. 27) 45 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 are broadcasted with several different purposes – ranging from brand-awareness to cooperative image – and Lasswell's formula just appears to fit perfectly to these new cause / effect communication purposes. Especially if we are constrained to a one-way communication media category in which “old” television appears to fall. Though on a two-way media, Lasswell formula had to be endlessly reproduced both ways in order to embrace viewers’ feedback. Gerbner Model Gerbner considerations on the shape of a message are very important in television communication, and acquire an extra importance when we think of a medium like Internet, in which a multitude of individual media can be used on its own or combined. We will see further, when discussing the way Internet advertising is being done, how different shapes have different results in terms of user impact and interaction. Osgood & Schramm Circular Model In terms of Internet communication, it is easy to see how this model can be used to describe a user / company relationship, as it becomes over time an ongoing process. In terms of television advertising, this model does not seems to be the most appropriate (one can always write a letter to the producers, but how long would it take to get some kind of feed-back on the screen?) Television advertising One can say that advertising has evolved a lot during the past few years, especially television advertising. New ways of exploring both the traditional media and also the laws frontiers were developed. When it comes to television advertising, new terms describing new approaches to the medium appeared – bartering, product placement, and sponsorship are just ways to make advertising messages get through the consumer. But even before these approaches emerged in our daily advertising, other changes regarding mainly the physical shape of the television adverts occurred. For example, adverts have seen its duration time being reduced since the sixties. This has mostly to do with two factors. First, a firm called Yankelovich did some research in the sixties and found out that the effectiveness of an advert did not stepped out upon the doubling of the adverts’ duration. Also the prices of television advertising started rising at the same time, as Helen Katz points: “For many years, the standard television spot lasted a full minute. Then, in the mid-1960s more and more advertisers started using 30-second commercials, finding them more costefficient and no less effective. As costs continued to increase during the 1970s and early 1980s, advertisers tried the same tactic, shifting to even smaller 46 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 commercial lengths. Today, the 15-second spot accounts for 38 percent of all network TV commercials”77. Moreover, the channel became saturated and, at the moment, the advertiser does not have in average, according to Doc Comparato 78, more than 7 sec. to capture the viewers’ eyeballs. After that time, if the viewer was not won, the advert becomes a useless advert to which the viewer pays no attention. And advertising is meant to have the viewers looking at the screen, interested on what they are seeing. This helps to explain how difficult it is nowadays to make television advertising. Moreover, it explains how the use of redundant imagery and sound with its strong catching attributes has become the norm to grab viewers’ attention. As a result of new technology and marketing strategy developments, new media combinations “media-mix” emerged. A good example for this can be the MultiMedia campaigns. The term “Multi-media campaign” is used to refer to the use of more than one medium to spread an advertising message. In the summer of 2000, when Interactive Television started buzzing, there were two campaigns using crossed media in Portugal. They combined Television and Internet to create brand-awareness. One was for a soft drink and the other was for an Internet portal / directory. The concept for both was the same, but obviously the films were quite different. After watching on “telly” the first part of the advert, one was stimulated to go to the advertisers’ web site and watch 3 possible endings. From those the viewer could choose and vote on one of them. Soon on television the most voted ending was added to the commercial and a voiceover would say something like: “This was the choice of Portuguese web users”. I was fortuned enough to be a member of the working group in one of them (Fig. 6) and I remember to have delivered a small in-house presentation on Interactive television at that time, using “our” set of films as an example. 77 78 The Media Book (pp 63-64) Da Criação ao Guião – A Arte de Escrever para Cinema e Televisão (p. 44) 47 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Fig. 6 – ScreenShots of Trinaranjus Capuchinho 30”+ 5” + 5” + 5” – Produced by Publicis Portugal (2000) My colleague’s reaction in that room was a mixture of happiness for having the proposed campaign goals achieved, but also of disillusion because everyone realised the extra-impact the advert might have had if the medium used (Television) was interactivity / feedback enabled. This extra-impact would be called Real-Time based and we mentioned its importance a while ago when we covered interactivity. It could have been much more rewarding for the consumer to vote upon 3 full-screen video choices and check the results "on the fly". Maybe next time! Another advertising practice is that of product placement that, as the name suggests, is nothing more than intentionally showing products on the screen. According to Doc Comparato’s79 book Da Criação ao Guião - A Arte de Escrever para Cinema e Televisão, product placement can be divided under two different 79 Da Criação ao Guião – A Arte de Escrever para Cinema e Televisão (p. 40) 48 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 categories: 1) the product placement in which the products are placed on the set, and simply appear on screen with more or less detail; and 2) a situation meaning much more added value for the advertiser, in which the product becomes part of the action and can, not only be mentioned, but also be shown contributing to one actors’ performance. In this second category, we quickly realise the power of this advertising feature – e. g. 007 and the use of BMW cars in the latest films, Apple Laptop Computers in “Mission Impossible” and so many more. More recently in Portuguese television, Big Brother’s Reality Show is reported to have helped one furniture make to sell out, which should not surprise anyone: after all Big Brother is reported to have done wonders for audience share increases of Televisão Independente (TVI)80 in 2000, and continues to do so – the newspaper Expresso reports for October 2001 72.4% of audience share to Big Brother81. Another approach to advertising (sometimes not so different of product placement) is that of Bartering. A company or a group of companies (advertiser) agrees with a Television station to provide a programme or a series of programmes on a given subject at their own expense. For the TV Station, it is wonderful: they get free contents and, moreover, they can sell advertising during the breaks. So you might be wondering where is the advertisers pay-off. The pay-off is that with the programme the company can create awareness to special products or areas – e. g. new technologies in general or automobile industry. In different words, it is all about time with the viewer, rather than trying to make explicit sales. Curiosity and brand-awareness can be generated like this. Content sponsorship is all about having a sponsor related to one specific part of the programme. Quite used in live sport broadcasting, it uses one brand name associated to a specific sport. Something like “today’s football broadcast is brought to you by [whatever sports brand you can think of]”. Old Advertising To sum up in terms of the broadcasting of marketing messages over the traditional media, I think Donna Hoffman and Thomas Novak model of “one-to-many marketing communication for mass media” (Fig. 7) says it all. Their model (Fig. 7) relates to the possible relations that could be established regardless the shape of the advertising message. We can see that the model finds its roots on the linear approach to communication. 80 81 TVI Portuguese television station also know as “4” Marktest figures in “De Baixo Para Cima” (p. 70) 49 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Fig. 7 –Traditional One-To-Many Marketing Communication for Mass Media (1995)82 The letter “F” relates to a company or firm that puts out a message (content) throughout a medium that will reach the consumers “C”. It is by all means a push approach to advertising for the only possible developing relationship is that of a passiveness towards what is being seen, heard or read. There is no possible feedback using the same channel. Moreover the possible feedback (e. g. a letter) is never going to be in real time. Television Media Placement & Strategy Media Placement / Strategy / Buying is based more upon hints than upon concrete elements. Obviously, the so-called traditional media made fair efforts to appeal to as many particular audiences as possible – e.g. the already spoken huge amount of specialised magazines and their offering on quite precise target groups, or the various types of television programmes, amongst others. Nevertheless, that does not make media strategy and effectiveness exact, or so exact as the new media can be, as we will see. No matter how exact media strategy is, it will never be as exact as the people in the business wanted it. Surely demographics and population classes can be a precious help, but they are not exact. They are based on likeliness and not in real facts such as the likes and dislikes of someone in particular. The targeting is obviously done for the mass, disregarding the individual habits or likes, because the mass media did not offered the possibility to “talk” to each person at a time. 82 Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations (p. 5) 50 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 On top of it, the buying is done on expectations. Obviously, newspapers and magazines can be accounted for in terms of sales. After all, it is not difficult to realise how many non-sold newspapers are returned – the reason it is not difficult to have this counting made is because it is done locally at the selling point. It is of the seller’s interest to get some money back, so they are happy to count the spares, if that means recovering money. But that does not account for the number of people who have seen “page 5 advert”. Obviously, this does not happen in television: there is no way of counting how many people were in front of the device at a precise minute on a particular given channel. The selling of ad place / time in television is done on the estimated figures. “X” amount of people of this class are expected to be watching this particular programme on telly at this time of the day. It is not accountable! Moreover, one can always argue that even when the television is on, it does not mean that people are watching it. We all have heard this somewhere, right? So one can claim that another of the traditional mass media drawbacks is the targeting, and that leads us to doubt the effectiveness of certain communication efforts. Clearly if there was some capabilities of directly measuring the return of investment (R.O.I.) on a particular advertising effort, the companies would be happy, but there is none – not in television nor in the traditional mass media in general. Fig. 8 and Fig. 9 give us a notion of how the process happens in television for both placed ads (Fig. 8) and other modalities, such as bartering and product placement (Fig. 9). Fig. 8 –Traditional television Advertising Process (Placed Adverts) 51 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Placed ads (Fig. 8) shows the advertiser (client) and its already existing relationship with the consumers and this relationship can also be of no knowledge at all. The existing relationship suffers a change with the services of an advertising agency using other media than television (very simplified in this scheme). For the media of television, the advertising agency creates the advert and then pays upon an estimated number of viewers for airtime to the media buying companies. The media buying companies buy airtime to the Television channel. Besides, we can see that not only the audience but also the R.O.I. are not precise numbers. The same happens in Fig. 9 that relates to bartering and product placement. Fig. 9 –Traditional television Advertising Process (Bartering and Product Placement) The main business difference between placed adverts, bartering and product placement is that there is no advertising agency or media buying company in the process. Instead, in the case of product placement, the advertiser pays the programme’s producer – that can either be the TV channel or a production company – for the product to be placed on screen. In bartering, the advertiser pays the production company to produce a particular programme. Obviously, over the time, the industry had come up with more accountable advertising methods and so telemarketing made its debut, but the responses are 52 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 generally very low. Nevertheless, telemarketing mixed / allied to video-on-demand appear to have an impressive potential in Interactive Television, as we will see in part three. Also in the last part we will go over the drawbacks of nowadays Television advertising. Future Advertising The new media and their technology overcome many of the earlier described constraints, as Randall Rothenberg points: “The new media technologies, by drastically reducing production and distribution costs and making possible almost continual and instantaneous refinements in message, promise to increase the efficiency of accountable advertising…”83. It is about these improvements the next paragraphs are about. Internet Advertising “The Net is accountable. It is knowable. It is the highway leading marketers to their Holy Grail: single-sourcing technology that can definitively tie the information consumers perceive to the purchases they make”84. Randall Rothenberg Internet advertising is a world of its own! Any honest analyses of its panorama would result on a text larger than the one you are reading at the present. The investments made in this form of advertising have increased every year and are expected to increase year after year. According to a forecast by Myers Reports (www.myers.com), the online expenditures for the U.S. market have come from $1,500, representing a market share of 0.9% in 1998, to a predicted $9,921 spent and a 4,9 share for the year 200685. Another source, Direct Marketing Association (DMA), reports that a total of USD 2,8 billion was spent on online marketing in 2000. However big this figure might appear, it represents almost one sixth of the predicted 2005 figure, expected to be of 14,6 billion86. In this section, I intend to give a brief overview on Internet advertising, obviously focusing on some of its key aspects. Nevertheless, the above figures are important so that one can understand how fast has been and will be its progression. It appears important to make a point here: if we think for a while, it makes sense that a new medium is developed under the roots of other already existing media. This process is – or should be – temporary. Let us call it, for the sake of this argument, a new medium “self-discovering” phase. 83 Bye-Bye (p. 4) Bye-Bye (p. 4) 85 Figures in Millions 86 Online Users – Uses and Users of the Internet (p. 15) 84 53 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Take television as an example: chances are that a bit everywhere worldwide the beginning of television broadcasting was based on a slowly move from the radio presenters to the screen. Not only that, but most importantly, the Shape / Form / Format of the first television programmes must have been fundamentally inspired on the available radio programmes. In its early days, the only addition television was making to the medium of radio would be that of being imagery enhanced, leaving so much potential concealed and so many possibilities unexplored. A bit like Barry Diller points out “To define television as radio with pictures may have been accurate, but it missed the point entirely”87. After the growing pains, the new medium will define its own new paths, for its roots slowly start evolving into something new, something that has self-language with its own grammar and a completely new relation with the audience. One of the funniest sides of the media is that once they go through its briefly described “selfdiscovering” phase, they start a never-ending and ongoing maturation process. Television has been around for half a century already and still advertising in this medium is evolving, as we have seen a while ago in traditional advertising. Clearly Internet as a medium is still in its “self-discovering” phase. Nevertheless, in advertising terms, it quickly stampeded out of television’s (traditional media) shadow to set its very own landmarks, which go far beyond the advertising field. However, the chances are that, upon the convergence of the two (e.g. Interactive Television), it will be Internet, and not television, to set the standards for advertising. A bit like the story where the apprentice / beginner supplant his master. As Michael Schrage points out “…tomorrow’s soft-ads are going to reflect the values of the Net more than tomorrow’s Net will evolve into a digital regurgitation of today’s advertising”88. Nowadays extensive and expensive software applications “run” advertising and marketing on Internet. These new tools appear a bit everywhere helping marketers and advertisers with this delicate process. If not, let us have a look at how advertising is being done on Internet and why it is predictable that as soon as Internet capabilities and television are combined in the same device it is going to be the technology used on Internet to lay down the rules. For the purpose of their study “How Internet Advertising Works”89, Rex Briggs and Horst Stipp divided Internet advertising onto three ample categories: placed adverts (banner advertising), sponsored elements within sites (which to a certain extent are an adaptation of sponsors programmes and bartering in television) and company marketing sites also known as target communications90. We will see banner advertising right away and under database marketing you will find references to sponsored elements and marketing sites (target communications). Don’t Repackage – Redefine (p. 2) Is Advertising Dead? (p. 2) 89 Net Effects (pp. 133-141) 90 Referred like that by Donna Hoffman and Thomas Novak 87 88 54 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Banner Advertising One of the ways that advertising happens on the Internet is through a banner. According to the site Bannertips.com (www.bannertips.com), a banner is “Short for "banner advertisement". A graphic or image used for advertising on the Internet”. Usually this image is also a link that once clicked takes the user to the advertisers’ site, as D. Hoffman and T. Novak define, “Banner advertisements typically provide little information beyond the identification of the sponsor and serve as an invitation for the visitor to click on the banner to learn more”91. Banner use for Internet advertising is believed to have started in 1994 more specifically in October 27th, the day the hotwired site (www.hotwired.com) went first online. It was a banner for ATT American Telephones & Telegraph (Fig.10) but it must have been a very clumsy start, as we will see. Fig. 10 –The First Internet Banner- For AT&T hosted on www.Hotwired.com (September 1994)92 On the book “CYBERMARKETING - Your Interactive Marketing Consultant”, there is a brief description of those times for online advertising, and that small paragraph says it all, it must have been a very hard start: “…At that time, there were no standards for measurement or valuation. There were no industry structures to support the buying and selling of ad space. There were no information sources and no history…”93 and, if we think for a while, what hotwired and its first commercial partners did in the beginning must have been to simply adapt the television model to the Internet. And that makes sense, since there was not a developed market measuring system or targeting tools at that time. As D. Hoffman and T. Novak state, “Flat fees were the earliest Web advertising pricing model. Flat fee pricing may be implemented with or without traffic (the amount of individuals who visit a Web site) guarantees. Naturally, it would be advantageous to the advertiser to request guarantees of traffic level. The earliest advertising pricing approaches on the Web simply used flat fees, such as advertisement cost per month, without clear specification of the traffic delivered in that period of time”94. At the time, Wired magazine (printed version) was already a reference worldwide with a quite niche target audience. This targeting capability was good for their advertisers but it was not enough. Wired’s online version soon settled to follow the magazine’s footprints. Nevertheless, they where being pioneers, they were working on virgin snow, on a never stepped ground, in which they envisioned to 91 Advertising Pricing Models for the World Wide Web (p. 5) Scanned picture taken from Bannertips (www.bannertips.com) 93 Cybermarketing – Your Interactive marketing Consultant (p. 248) 94 Advertising Pricing Models for the World Wide Web (pp. 7-8) 92 55 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 have a future massive potential for advertising and businesses to be ran. So much potential that the hotwired site is regarded to have started based on an advertising business model or, in other words, as a commercial website – in a sense, like commercial television channels, although they had no way to measure the number of contacts made. They proved right and the potential blasted far beyond Wired’s online version, quickly spreading throughout the Internet, with thousands of commercial sites appearing like mushrooms. The growth of Internet nurtured the need for directories and portals, making them the next big thing in advertising terms. According to a recent report relating to 2000 online advertising, 5 web portals / directories are the top sellers of advertising space: Yahoo leads with USD 197.3 million followed by AOL (USD 174.2 million), Excite (USD 90 million), Lycos (USD 61 million) and Altavista (USD 50 million)95. In spite of the impressive figures presented so far, we must not forget that the beginning was not easy nor it was clear. Since its beginnings, Internet advertising has always generated various struggles mostly because it was a new media and as such it lacked standards. Although institutions like Internet Advertising Bureau (IAB)96 exist since 1996, it was only possible this year (specifically August 6th) to set some standards for online advertising. Nowadays and according to the latest IAB guidelines for Internet advertising, banner advertising can be characterized under three different categories: Size, Technology and Implementation. Size relates to the screen area taken by the advert (Banner). Technology relates to the interactivity of the advert and it can fall on two categories: Static Banners (either image banners or GIFs) and Rich Media or Non-Static Banners. The last category relates to the type of implementation chosen for a particular banner, which can be On-the-page, Overthe-page or Interstitial (also known as transitional). In terms of sizes there are various formats. We are not going to cover them all, but we will have a look at the most conventional and most used ones. The first and also the most used has the shape of a rectangle with 468*60 pixels area, and sits usually on the top of the page though it can be also found at the bottom of the page. These are commonly called banners or full banners and they are the ones whose area size is most rigid. The second is known by the name of skyscraper and is, by opposition to the first, a vertical rectangle. Its dimensions can vary especially width wise (there are two common sizes 120px and 160px), its height is usually fixed to a value of 600 pixels, and it is usually placed on one side of the page. The third referred to as rectangle or large rectangle is the most area variable of the three (ranging from 240*400, 336*280, 360*300, 300*250)97, and also the less used one. Especially because of its prices that are very high. 95 Online ad spend down on last year (p. 1) Available online from: http://www.iab.net 97 All values in pixels 96 56 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 In terms of technology, as we have seen, they differ between Static Banners (either Image Banners or GIFs) and Rich Media or Non-Static Banners. Static banners are the most simple to explain and also the most common Internet advertising units representing about 80% of online advertising, according to a spokesperson from Doubleclick98. It is basically an area of the screen that displays a visual commercial message. Forget not that the medium was and still is evolving, so it makes sense that this simple advertising method is not only the most used but also the first graphic adverting unit to be introduced. It is also the one that most resembles traditional newspaper and magazine advertising. Nevertheless, as an advertising unit, it has evolved a lot from its early technical constraints to what it can be nowadays. In the beginning, banners were nothing more than a hyperlinked image – image banners. Then the exploration of an image file format like Graphics Interchange Format (GIF) and the developments on the users Internet connections allowed very simple animations (Fig. 11) to bring some life to banner advertising. Fig. 11 – Tokaki Full Banner in frames (2001) 98 At the “Advertising and the Digital Media” conference, held in Lisbon in October 2001 57 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Although Static Banners are the simplest form of Internet advertising, in its very basics they are like a newspaper advert with two enhancements: a simple animation and a hyperlink. Having said that, it is important to say that good creative can be found on banners and I am sure a trip to Bannertips (www.bannertips.com) will make my point. Rich Media Banners The second category, rich media banner or rich media Internet advertising, is much more complex and difficult to explain. Let us say that it was through its use that advertising finally started talking Multimedia and Internet language. It is basically a mixture of several different media combined to get the user to do something (interact) with an advertising message. I would apply Trip Hawkins’ sentence stating the importance of multimedia to describe this sort of adverts. For him, “In the sense that audio is the medium of hearing, and video is the medium of viewing, multimedia is the medium of ‘doing’ ”99. Definitely I think this sort of adverts fall in a multimedia category. They have no specific shape, although they might fall under IAB’s banner size guidelines. They have no specific duration or set of tasks to be completed, and can be implemented anyhow. Actually, they have no restrictions to creativity and no constraint parameters other than those inherent to a PC and its connection to the Internet – which is in itself the main constraint of them all. At the moment, they are still on an embryonic stage or, if you prefer, like a good wine is put to vats, so are rich media adverts debuting. IAB guidelines divided Rich Media Banners on some categories: GIFs, Audio, Video, Flash, JAVA, HTML and DHTML. GIFs we have already covered. Audio and Video are self-explanatory: they combine audio and video elements on a web environment. Flash is a software created by Macromedia™ that allows the creation of very small sized multimedia files. This way the user experience can be not only enhanced but also much more rewarding, although there is a flip side to this coin: the technology’s main drawback is that it requires the user at home to have the Flash plug-in installed on his computer. Unfortunately for both the advertisers and Macromedia™, not all Internet users are able to download and run the installation. That is the main reason why the downloading and installation processes have become one and much more easy to accomplish on its later versions. JAVA, HTML and DHTML capabilities are very similar to Flash. The main difference is that instead of being software designed the animations and applications are all done through coding. The main concern with these technologies is towards what browser version the user is running. The two main 99 Trip Hawkins in Cybermarketing – Your Interactive marketing Consultant (p. 39) 58 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 drawbacks of this technology are the users’ computer processing power and how is it connected to Internet, and the already mentioned browser version. To sum up, I would say that technology is developing, enlarging the online advertising horizons two ways. The first is the release of powerful computers and faster Internet connections, which allows more creative liberty. The second is that new software allowed – through the use of plug-ins on the users end – to see the file size of these kinds of small multimedia applications reduced. On top of these two and more important in my opinion, is the fact that users and the uses of Internet developed as well. Users have become more permeable to technology and also built up an understanding of the logic and grammar of these not so new multimedia products. We just need to bear in mind that this is an endless “maturation” process like the one described earlier in relation to television, in which the user wants more every time he / she feels the solutions are becoming outdated. Implementation relates to the way the banner is going to appear on the screen. There are basically three categories upon which it might fall: On-The-Page, OverThe-Page or Pop-Up, and Interstitial or Transitional. On-The-Page mixes with the page contents like newspaper or magazine advertising, in which its placement is done regarding to the size (area) of the banner. Over-The-Page, also known as Pop-Up, is a kind of implementation that forces the user’s browser to open a new window on which the banner gets its impression. Basically, whenever a user clicks on a link, the window that was already open starts downloading the desired page while a new one opens to display the banner. This kind of implementation has an important drawback: there is nothing more annoying than a window opening over the contents that one really wants to access. So what happens is that between the time the new window opens and the time it takes for the banner to be fully loaded on that same window, the user has already closed the window. Meaning that there is no full impression. Interstitial or Transitional are very alike to television adverts: they appear for an “X” amount of time – IAB recommends a maximum of 7 sec – before the desired page is loaded. In a sense, their main disadvantage is that they delay the users’ access to the required content. But this delay means that there is a strong possibility for the user to get to see the advert, just because the desired content will appear after it has been displayed. So the advertising has a great chance of finding the user looking at the screen. 59 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Banner Targeting An example of targeting technology applied to banner advertising can be that of Doubleclick (www.doubleclick.com): Direct Advertising Report Targeting (DART) solution. DART is on its 5th version since it appeared in 1996. The solution / platform is capable of targeting advertising on several criteria aspects. Fig. 12 gives us an idea of what these criteria might be. Fig. 12 –Targeting Criteria Enabled / Claimed by Doubleclick DART Solution100 The way this claimed targeting is achieved is very easy to understand. Each browser has a unique ID number, enabling Internet advertising servers to track, not who (a specific person), but which browser is accessing a certain site. Clever, isn’t it? This way they claim, since what is tracked is a browser ID and not a user, that there is no privacy intrusion. With or without privacy intrusion, this technique enables, by the way the user of that browser behaves (interacts) on its surfing experiences, the software to draw a “user” profile. On top of this, during a surfing experience there is exchanged information between the user’s browser and the server of the site being accessed. This information is saved on the user’s computer under a text file, which is called cookie. So, if the user accesses one site few days later, it is possible to track which browser ID is that one and recreate a strategy for that “user” upon the results previously saved. Not only there is a realtime individualized strategy being created as the user browses through, but also its navigation path is stored for later analyses and possible further one-to-one dialogues. It is just like a dream for advertisers and marketers: consumers’ information is made available so that they may improve their commercial dialogues. Obviously with this kind of information targeting becomes easier! But it is not only the targeting that becomes easy. Corrections and improvements are also new words on the new media vocabulary. The system enables the tracking of what the user does upon an advertising unit that is shown: whether the invitation is accepted or not (i.e. If the banner is clicked or not). Based on the acceptance average results of a particular creative, the advertiser can chose to replace it by another creative solution or leave it online because it is doing fine. If the choice is to replace it, the costs a new banner creation represents are very low when compared to the traditional media. Moreover, it can be done in real time. 100 Picture taken from Doubleclick Website (www.doubleclick.com) 60 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 So as we have seen, banner advertising on Internet allows the advertisers to control many important aspects of the advertising efforts. This control was unthinkable with the old media or, at least, it was in a sense more like a dream than a possibility. How is it accountable? Generally an Internet advertising campaign is booked upon a number of targeted impressions that the advertiser wants to have fulfilled. These can obviously be targeted on a unique end-user basis, meaning that one given creative will only be shown once to a single given browser ID number. Usually it is charged on a CPM (Cost per Thousand Impressions) basis. On top of it, there is also a price for CPC (Cost Per Click) or a cost for CTR (Clickthrough Rate), which is charged whenever the end-user takes on the banner invitation to go to the advertisers’ web site. This practice came to prove that the price the advertiser had to pay for each single enduser that took on the advert was quite a big amount of money. Also and most importantly, the advertising accounting practices were still those of the old media, based on the number of exposures and on an intrusive advertising approach. So sooner or later someone would change the practice, as Donna Hoffman and Thomas Novak point: “Procter & Gamble, the nation’s leading traditional advertiser, was one of the first companies to move to results-oriented pricing for Web based advertising. In April 1996, Yahoo agreed to Procter & Gamble’s requirement that it be paid only for the click-through on P&G’s banner ads, and not on the basis of mere exposures. This is because clickthroughs represent a measure of active interest in the advertiser’s message, as opposed to the passive interest a consumer is assumed to show when she browses a page containing an advertiser’s banner ad”101. This change in the advertising accounting practices supported by Yahoo was of greater importance since its impact was of a worldwide scale. Moreover, we can envision a possible evolution in which the advertiser pays the rest of the players upon results – e.g. a percentage of the total sales for a particular client – meaning that advertising becomes a group of companies' effort, in which everyone shares the revenues. However, the described above is the usual web advertising practice, some small sites still account their advertising using flat fees – e. g. time-based such as weeks. Until very recently, there were still some doubts about the effectiveness of online advertising, either towards the size and creative of a given advert (banner) or towards the effects online advertising had on the consumers. A recent Advertising Unit Effectiveness study undertaken by Interactive Advertising Bureau (IAB) / Dynamic Logic came out with many interesting findings from which I would point out two: first, banner advertising is suitable for branding on Internet; and second, rich media banner win over to static banners in terms of clickthrough rate102. 101 102 When Exposure-Based Web Advertising Stops Making Sense (p. 6) For more information please consult IAB web site available at: www.iab.com 61 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Rich media banners, as we have seen earlier, are debuting on making a better use of the technical resources of the Web. Moreover, they also represent the beginning of the use of new linguistics and grammar, which are inherent to this medium and should obviously extend to advertising. Database Marketing Database is “a collection of data that is stored in a computer and that can easily be used...”103. Database Marketing is based on database (DB solutions) software packages meaning that users’ data is collected to be later analysed. Based on those analyses, data is transformed into customers’ information, very valuable customers’ information! The process is called Data-Mining (DM). And according to Wired’s Encyclopaedia of the New Economy104, 95% or more of all American companies “now use some form of data mining - often nothing more than mailing lists”105. The reason why the information that comes out of the process is so important and so valuable is because it refers to people. For example, what can be more important to the entertainment business than people’s habits, preferences, likes, dislikes and so on? This data is collected mostly through the analyses of people’s Internet surfing experiences and includes research queries, amongst other user’s practices. I say mostly, because some people are still very reluctant to provide their personal and banking information over the Internet. As we can see by the numbers from the study “Online Ciberfaces” undertook by ISCTE in 2000, which points that, according to its sample, 50.3% have never done online shopping – amongst them, I would emphasize that 20.1% were afraid of providing their credit card number, 5.1% did not knew how online transactions work, 5% had doubts about online transactions. So, it appears that the Web is still not a quite trustable media among Portuguese users. As such, this data collecting is mainly done using cookies and for the advertisers this sort of knowledge information about people is priceless, since it enables the targeting of products and commercial messages to become easier and obviously more effective than before. So valuable this information can be that there are companies whose business is a complete financial loss, but they do not go bankrupt. Instead, they become the most highly quoted on the market share. These kinds of companies created through their business something called added value. 103 Collins Cobuild (p. 413) Available Online from: www.wired.com 105 http://hotwired.lycos.com/special/ene/index.html?nav=part_one&word=data 104 62 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Let us have a look to one of the most used Internet examples, Amazon (www.amazon.com). Amazon is a virtual bookstore – it is correct, but also very incomplete. For being an online bookstore, Amazon managed to sell millions of books to millions of single individuals – it is getting better, but it still is incomplete. Over the past few years, Amazon sold millions of books to millions of people and many of these persons bought from Amazon more than one book. Meanwhile, as people were buying books, Amazon was gathering their reading preferences and creating a very, very big database of reading preferences of people all over the world. Besides, I think it is more appropriate if we can add that Amazon encourages readers to talk to other readers about books they read or are reading (remember online communities). Seth Godin writes about a new must for marketers in the future, which he calls “Permission Marketing”. The author defends that the future is all about having permission from the consumers to establish dialogues, and he defends that this permission appears through trusted relationships built over time step by step. He predicts that Amazon’s big boom will be when the company decides to start publishing books. The author says, “They (Amazon) are building special interest communities in which Amazon and its costumers will be able to talk to each other about specific genres of books. Why? Where’s the payoff? The payoff comes the day Amazon decides to publish books. This is where the profit lies and where Amazon is best able to leverage their permission asset”106. We already mentioned the Mp3 movement107: one of the main engines for it to grow and expand the way it did was the Napster software and web site (www.napster.com). Napster enables Mp3 music file exchange between users worldwide. During the time its site was on, many, many people used its capabilities to download music. It is argued that meanwhile Napster was running, it was gathering information about people’s musical preferences to later sell their databases to record companies. As Elliot Prado argues, “I think they wanted to set up a system where they would track what people were downloading and sell that information to the record companies. That’s where their profit would have been made”108. And he continues “But they underestimated the rage of the music industry”109. We can clearly see how valuable can clients’ information be for a company. Depending on the adopted strategy, clients’ information can be a very useful resource for future investments or business models. Moreover, a one-to-one dialogue can be established between the company and a client, ensuring that the client will come back or, at least, will not be lost over to another competitor. On the other hand, it allows the company to remember every single client preferences and needs. It is like Michael Schrage says: “… companies will have a new advantage: the computational power to remember every detail of a customer’s transaction history. (It’s about time. After all, customers have always been able to remember their interactions with companies.) Manufacturers and service providers are 106 Permission Marketing (p. 20) Available online on request For more information check “Mp3 Rocks The Web” available at http://www.wired.com/news/mp3 108 Why Music Trading Won’t Die (p. 3) 109 Why Music Trading Won’t Die (p. 3) 107 63 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 bringing to market an increasing assortment of highly customized goods and services – “customerized” products, individually taylored to meet individual needs, one customer at a time”110. Obviously good commercial relationships can be built this way. New Media Advertising As we already pointed out, one of the key features in new media is the ability of user input. So to describe this new approach to the broadcasting of marketing messages over the new media, Donna Hoffman and Thomas Novak propose one model (Fig.13) that can help us understand how new kind of relationships can be built. Opposing to the previous model (Fig. 7), we can see that this model is somehow detaching itself from the linear communication approaches already studied. It seems to tend more to a circular approach like the one proposed by Gerbner. Still we can see that it does not contemplate the importance of groups and communities, which are, in my opinion, not only one of the most important Internet breakthroughs, but also a very important feature of interactive television, as we will see further, when analysing interactive television. Fig. 13 –New Model of Marketing Communications in Hypermedia Computer Mediated Environment (1995)111 110 111 Is Advertising Dead? (p. 7) Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations (p. 7) 64 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Nevertheless, this model provides us visuals, which can help us understand the changes that Internet has enabled in the process of advertising. Moreover, it allows us to comprehend how the changes in media buying and strategy apply to this particular medium where everything can be accounted for, a medium which allows information personalisation, regardless of being distributed to millions or to a single individual, and enables the establishment of sole dialogues whenever necessary (in a sense, as the well known sentence “Broadcasting to millions one a time”). Internet Media Placement & Strategy Internet advertising, either practices of placed ads (banners) or sponsored elements within sites – which we have already classified to a certain extent as adaptation of sponsored programmes and bartering in television – can be seen in a general way in Fig. 14. Fig. 14 –Internet Advertising (Banner and Sponsored Elements) The model shows the advertiser (client) and its already existing relationship with the consumers, which can be of no knowledge at all. The existing relationship suffers a change with the services of an Advertising Agency using other media than Internet, as already seen for Television Advertising in Fig. 8 (Traditional Television Advertising Process). Again in Banner Advertising, the Advertising Agency creates the advert and finds a company to produce it, and then pays the Media Buying Companies or directly the web site for a certain number of contacts / consumers. If the services of a media buying company are used, then the contact 65 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 with the Web Site is done by them. In the case of Sponsored Elements within a site, the contact is usually done directly between the advertiser and the Web Site. In this scheme, we can see the main differences between Internet advertising and television advertising. Those differences are mainly two: the first relates to the number of contacts made just using Internet, and the second can be partially accountable regarding to possible online buys (Effective Return of Investment). Obviously, there is also a “dark side” that is not directly accountable (just like both television models presented before – Fig. 8 and Fig. 9) regarding to an eventual (Possible Return of Investment) offline buy (on Internet talk), brand-awareness or even to the building or strengthening of an already existing relationship with the customer (Customer Relationship). This last aspect has a great importance, as it was emphasized before, in the Internet advertising section (Database Marketing). But even Internet advertising is subject to new advertising experiments everyday. In 1994, Michael Schrage pointed out that advertising was evolving to a less hidden business. As we have seen, media costs are cut down on the consumer’s wallet by placed advertising, often without the consumer’s knowledge – i.e., the consumer sees the advert but does not directly relate it to the price he pays for the medium. The author imagined that, in the future Interactive Television, when a set was switched on, its owners would be getting offers such as: “Watch this two minute video on the new Ford Taurus, and we’ll pay for the pay-per-view movie or your choice”112 or even “Answer this brief survey from Kellogg and we’ll pay for the next three episodes of Murphy Brown”113. An illustration of this explicit advertising relationship could be this situation, pointed by some friends of mine that were out of their country for a few days. To check their e-mails and to be easily reached, they went often to cybercafes. One, they later described to me, had a set of sponsor companies that placed “bonus time” banners, meaning that if someone using a cybercafe’s computer clicked on a banner, he/she could win free extra browsing time. This turns true the words on Michael Schrage’s sentence “Let’s Make a Deal (If You Pay Attention, We Will Pay Your Way)”114. Later, I researched the cafe’s web site115 – which I seriously recommend having a look – to realise that probably more than half of their earnings are made of advertising, both on location or even overriding already placed advertising (banners) in user requested web sites. Maybe we can easily get to the conclusion that, in Internet advertising terms, “what is an experiment today can become tomorrow’s standard”. The future appears to be bright for Interactive Television Advertising. 112 Is Advertising Dead? (p. 6) Is Advertising Dead? (p. 6) 114 Is Advertising Dead? (p. 6) 115 Cybercafe eeasyeverything available online at www.eeasyeverything.com 113 66 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Interactive Television Advertising Now that we have analysed, although rather briefly, some models of communication and have seen them applied to television and Internet advertising, it is time to start looking at Interactive television advertising, bearing in mind all that we have seen so far. Leos de Vos points that: “Judging on the way television and the World Wide Web are used today, a logical conclusion would be that ITV will be used in both social contexts too. The practice of viewing and using lTV will have to show it. On the one hand, ITV could become a very individual activity, because of the possibilities to customize the content to one’s own personal interests…”116. One can think about this reflection and envision this happening. I mean, we all know what it feels like not to have the remote control when we are watching telly. The bad mood or annoyance related to not having the power is even more accentuated if, instead of a television, we are in front of a computer. The computer appears to be an even more individual medium than television, as the author points out in Fig.-15. Fig.-15 Kinds of Interaction Involved with the Computer (2000)117 Whereas with television families get together watching and making comments amongst themselves (Fig. 16), we can find it difficult to see a family gathered together around a PC while one of them browses the Internet at his own will. Fig.-16 Kinds of Interaction Involved with Television (2000)118 116 Searching for the Holy Grail, Images of Interactive television (p. 43) Searching for the Holy Grail, Images of Interactive television (p. 44) 118 Searching for the Holy Grail, Images of Interactive television (p. 44) 117 67 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Nevertheless, Leos de Vos points two more interesting factors: video games as both individual and group experiences, and the PC plus Internet as an individual tool for socialisation (especially if we think about the group communities and other aspects already covered before while describing the Internet medium). So he continues saying: “…On the other hand, the development of multi user devices and interfaces that stimulate group use of ITV could enhance the social character of interactive television”119. The author puts forward a first model (Fig. 17) in which he just points out the kind of interactions one might be able to perform through the convergence of the two previous models. Fig.-17 Kinds of Interaction Involved with Interactive Television (2000)120 His idea is that ITV can have, as television has, social connotations (Fig. 16) – e. g. a family in the same living room making the interaction both human–human and human–medium. Also it can have lone human–medium and human–medium– human interactions, when a game console is used with television or when someone accesses Internet using a PC. When we start thinking of all the aspects of the Internet that we already covered so far, and following the same line of thought, it is easy to imagine that soon we can have an explosive mixture of all sorts of interactions, such as human–medium interaction, human–human interaction and human–medium–human interaction, regardless the physical and social environment surrounding them. The author then presents a contextual model (Fig. 18) in which these possible interactions appear in different physical spaces under the name of context. 119 120 Searching for the Holy Grail, Images of Interactive television (p. 43) Searching for the Holy Grail, Images of Interactive television (p. 45) 68 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Fig.-18 Leos de Vos Contextual model for Interactive Television (2000)121 One can imagine these contexts as of major importance for the future of Interactive Television content developments (on a interactivity level), as they can bring several new dimensions in terms of play and user involvement. An example of this can be the impressive figures of ITV in UK. Apparently more than 7 million people voted using the phone or ITV on Big Brother Reality Show. But more impressive are the Sky Channel’s 89 million ITV game players a month. So thinking of all that we have covered so far in this text, we can see Interactive Television in advertising and marketing terms as the bringing together of all the power Internet has as a new medium and the “true to life” characteristic of television pointed by Helen Katz. The assemblage of both appears like a dream for advertisers and marketers. An explosive combination to be exploited! 121 Searching for the Holy Grail, Images of Interactive television (p. 46) 69 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 “Futuristic / Creative” Media Placement Interactive Television advertising is still to be defined, but one thing is for sure: it is up to us who work in all the several branches of the industry to broaden its boundaries and keep looking forward to the new challenges that technology is going to set in the future. We must not look at these new challenges as constraints, following Michael Schrage’s idea that it means more power to the user. Instead we must look at them and try to find something that pitches our imagination off limits, enabling the viewers, users, consumers, whatever you want to call them, to be entertained and amused while we sell our products. This is the only way to make advertising worth the money spent: if its revenues go down, then there is no point in having a group of people being paid to create advertising messages, because a computer can do that, maybe in some cases more efficiently. Obviously this future is happening right now, and that means keeping our jobs! Just hope that in this process we are lucky enough to have some fun, playing around with technologies already available and with those that are still to emerge! Convergence or Advertising Mix? In his article Bye-Bye, Randall Rothenberg argues the blurring between advertising and marketing as a cause of new technology and, in my opinion, it is more or less what is happening in the new media panorama. He says: “The spurious distinction between image advertising and retail advertising will erode, then disappear, as each advertisement, every product placement, all editorial can be tied to transactions”122. Another author, Michael Schrage, argued in 1994: “Ads will become software seducers, enticing and guiding customer interaction. Advertising, information, and transaction would begin to blur. Interactive ads can evolve into compelling direct response environments – Informative, intimate, and immediate”123. After the analyses of Internet advertising, one can see that this blurring between advertising and marketing processes is an already ongoing process, rolling like a small snowball that is getting bigger on each rotation. 122 123 Bye-Bye (p. 4) Is Advertising Dead? (p. 4) 70 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Conclusion This part started with some brief considerations about how the new technologies actually happen to be used, once they are available to the consumers. The point was to re-stress the importance this factor will have on the new medium of Interactive Television. Obviously a working definition for interactivity had to follow this introduction. For practical reasons, it seemed appropriate to use Leos de Vos and Van Djik's definition of interactivity – after all, it came out of a study undertaken on the subject of Interactive Television. Pacing was the following concept to be introduced – after all, many of the new media features come out of the way pacing can now be done. In the beginning, it was mainly external (traditional media - Radio and Television), with some exceptions of internal pacing (newspapers and books), and nowadays it is essentially internal or mixed, depending on the situation (Internet and ITV). After considering interactivity and pacing, we moved on to analyse basic communication models and its characteristics – after all, that is where all the communication science finds its roots, advertising included. So, after considering the models, they were applied to the advertising communication processes undertaken in the media analysed in part one. Following these considerations, we introduced the ways advertising is done in each of the already existing media – Television and Internet. This was focused on the various shapes in which the advertising messages are broadcasted in these media. Obviously we focused on the adverts’ shapes and on refinements made in media buying throughout the time. Under Internet advertising, we explained briefly how the process got to be accounted throughout the use of cookies and browser ID numbers. These analyses were combined with marketing models of one-to-many and oneto-one marketing relationships. This reflection should have provided us enough background to develop further our concept of ITV, introducing the various possible contexts upon which ITV is watched and / or used. These contexts should be reflected on ITV advertising – after all, they are part of ITV Unique Selling Point (U.S.P.). 71 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Part III 72 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Introduction Now that we have made a small trip onto the world of advertising and media, communication and different media capabilities, it is time to wrap it all and start taking some conclusions. But before, let us sum up what we have seen in the first two parts. In Part One, we looked at advertising, its mission and the players involved in the advertising process, followed by a small trip onto a working definition of mass media. After this, we focused on one example of a traditional mass media, Television, and its impact in our lives as a one-to-many communications media. Under new media, we have overseen the Internet and its capabilities of one-tomany and one-to-one communication processes. This two short considerations / examples of mass media allowed us to frame the media of Interactive Television, which seems to combine the social issues of “old” television with the superimposed technological aspects of Internet. Nevertheless, we concluded that it is still too early to envision what Interactive Television will become. In fact, its evolution will depend predominantly on users’ requests and needs, and not solely on what the industry is, decides or tries to enforce. In Part Two, we started by looking at technology and its possible mislead uses as an alert to the possible unforeseen utilisations of a given new medium. From these considerations, we moved on to a notion of interactivity, followed by the concept of pacing, as they appear of greater importance to understand the weight a back channel can have on a communication process. At this point, we brought up some simple communication models to later apply them to advertising – firstly to Traditional Media (Television) and secondly to the New Media (Internet). Under the Television Advertising analyses, we have seen the most common advertising forms and how they relate to a mass media communication marketing relationship. Moreover, we have seen how media strategy and buying is done on television, based on estimated numbers both for audiences and for revenues. Following this, we introduced the advertising practices on Internet and showed how they are mainly based on Internet’s measuring capability. We related Internet advertising to a one-to-one marketing relationship and presented how media strategy and buying is done on such medium, which obviously opposes to that of mass media. Having made these considerations, we moved to a contextual analysis of Interactive Television, because it seems to be a very important background – after all, it is under this different context that ITV user relations are to take place. It is obviously of greater importance for marketers and advertisers, since it will be under these multiple possible relations that ITV has its major breakthrough. As a final point, I would say that we have seen – in general and emphasised by the online advertising – that the borders between advertising and marketing are 73 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 getting so blurred that it gets more difficult every day to separate the two activities. Maybe deep down on an industry’s point of view, they ought to be tightened together as strongly as possible, without tearing the rope. We can say that this is not a new tendency. After all, in the past years advertising agencies slowly started claiming their ability to “communicate” rather than their ability to do “advertising”. The book “Cybermarketing” points three possible changes for the role of advertising agencies. The first defends that it will evolve “…From carnival barker to communication clearinghouse”124. Which means “…the essential character of the advertising agency evolve from that of a barker on the mass-media midway-of simple slogans and “unique selling points,” to that of an online mediator of comparative and compelling information that will assist the consumer at every stage of the consumption cycle”125. The second argues that it will evolve “From working for the media and the advertisers… to working with the consumer”126. Although this statement is self-explanatory, the book explain clarifies: “…opposed to the advertiser of the past, the interactive advertiser sees his task less as a pitchman for sponsors than as a consultant for consumers”127. The third defends that there will be a change “From the marketing concept to the communication concept”128 and argues: “Future advertising success will be found in giving the consumer the easiest, most rewarding access to relevant information before, during and after the purchase. Interactive technology enables the advertiser to personalize his approach to every customer and exchange relevant information that will prove mutually beneficial”129. Clearly, these changes on the role of the Advertising Agency, combined with the new media improvements, are having and will continue to have its reflections on the adverts themselves (remember the Internet advertising part). As new media emerge, new ways of advertising will obviously materialise. The only thing that can be stated regarding the future of advertising and the new media is that advertisers will want to see direct results from their advertising efforts. After all, that is one of the big breakthroughs of new technology. We will start this part by pointing the drawbacks of television advertising and then we will direct our thoughts to the U.S.P. of New Media Advertising. After these considerations, it will be appropriate to design some scenarios for Interactive Television Advertising. CyberMarketing – Your Interactive Marketing Consultant (p. 81) CyberMarketing – Your Interactive Marketing Consultant (p. 81) 126 CyberMarketing – Your Interactive Marketing Consultant (p. 82) 127 CyberMarketing – Your Interactive Marketing Consultant (p. 82) 128 CyberMarketing – Your Interactive Marketing Consultant (p. 83) 129 CyberMarketing – Your Interactive Marketing Consultant (pp. 83-84) 124 125 74 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 The Drawbacks of Nowadays Television Advertising As we have seen, television can be considered a one-way information feed mass media. If technically these limitations are materialised in a less engaging device, the truth is that, with its 50 years history and its penetration rate, we can see that it was worth a worldwide acceptance. If, on one hand, its technical constraints are drawbacks, on the other, they can be very strong means to get messages through. Television has the power of showing “reality” to a vast amount of people, even when what is being shown is far from being an unbiased representation of reality. For advertisers, television has been the ultimate media, reaching powerfully a considerable amount of people. The “little box that changed the world” really did change the world by reaching people everyday. Nevertheless, in terms of advertising, television as we know it has many drawbacks that can be easily overcome when it suffers a major “up-grade” as the bringing of interactivity to the device appears to be. Some of television weaknesses find its roots in the media strategy and in the media planning part of the advertising process. Which is the core part of advertising in the new media that brought powerful tools to target audiences with a more appropriate timing, representing a better use of the advertising investments. Moreover, it allowed new measuring features to be translated both to the creative and effectiveness fields, enabling a possible combination between advertising and marketing on a neverending ongoing process. I think that an analyses of the drawbacks is more understandable if it appears as a commented list: Difficult to (exact) target: Television advertising cannot be much targeted, mainly because television is by all means an “old” mass medium. This characteristic makes television advertising to be profiled onto a quite broaden shape, so that its reach is enlarged the most amongst its huge audience (see prime-time). If we consider the penetration values of television in our western world, it becomes easily understandable how difficult targeting is, when using this media. Obviously different programmes, different channels and even different daytimes create audience disparities, but there is always a bit of uncertainness. Prime time: Because television is so widespread, it has become part of our lives, not only socially but also mentally. Everyone talks about what they have seen on telly last evening – that is a bit of the social role of television. Whether we like it or not, there is always something in our conversations that is telly-related, that someone has seen in a TV programme. Or if you prefer, many of our conversations are television-generated. It seems that people feel the need to watch television after a day of work just to relax. This is the mental part of us aching for a bit of evening television that does not requires any thinking effort. This gave birth to the expression “Couch Potato”. So television’s prime time appears to be the advertiser’s dream time-slot to place / air their ads, as it catches millions of eyeballs everyday. In Interactive Television, user time is prime time and it can be any time of the day. 75 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Repetition / Frequency: Because millions watch television every day, advertisers / adverts became noticed upon repetition. It is funny to watch the same channel one entire evening: sometimes we see the same advert 3 or even 4 times. This also comes as a result of a fact: the more ad space advertisers buy, the cheaper it is sold. Obviously forced repetition can be very annoying to the user. Media Strategy / Planning and Buying: Moreover, media buying is done on a promotion basis, meaning that the more time you buy, the cheaper each second costs. This has mostly to do with the fact that the media buying companies work as an intermediary on the process. They serve many advertisers and their goal is to buy the television channels as much airtime as possible, so that their buying prices are the lowest. Then they sell it to the advertisers the same way, but cheaper compared to the price it would cost if the advertisers were buying it directly to the TV Channel. Television advertising media planning and buying has always been time-driven. After all, television advertising has always been accounted for time, both the time of the day and the time-duration of a given advert. It concerns the estimated number of people watching television at a given time and how much does a second of airtime costs according to the estimated number of viewers. Media Strategy / Planning is done a priori, which means that, if there are unpredictable factors that alter the estimated audience, the change cannot be accounted for. This lack of accounting features will be solved on ITV. Measuring Audiences: Audiences are estimated so the prices do not change. If by some reason no one watches the advert, the advertiser is losing money; if more than the estimated number decides to watch, the television station looses. And even when the advertiser wins on the estimated “audience battle” with the channel, it is very difficult to figure it out on the sales. Measuring results: It is very difficult for an advertiser to find out how much Return of Investment (R.O.I.) its television campaigns do pull out. There are two important reasons for this: first, more and more campaigns are done in more than one media – the so-called media-mix – meaning that the results can only be accounted in total and not for each media individually; moreover, unless you have some kind of back channel, it is very difficult to determine the quality of the contacts made on each single medium. The shape and creative of one advert: It is very expensive to produce a television advert (without even considering particular actors or directors). Moreover, it is also very difficult to measure the effectiveness of a given advert. But let us imagine that the effectiveness could be properly measured, leading to the conclusion that, for a given ad, improvements had to be made. Going back to the editing room is very expensive, not to mention re-shooting. Having listed above the major drawbacks of television, it makes sense to list the advantages of New Media Advertising focusing on Internet. Then, with these two as a background, we can move on to a conclusions part, in which we will consider what may happen when both are combined. 76 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 The USP of New Media Advertising We based our approach to new advertising on Internet as a mass media. There are some reasons for that. First, as shown by the numbers presented in part 1, Internet grew very quickly. Besides, it subverted the typical traditional media feature of no back channel availability for the user, enabling consumers to feedback the companies. There are obviously many other new media, but they are not quite mass media yet. Devices like mobile phones and PDAs, amongst others, will also have a word in the one to one future, as they can be used to reach a very specific person with the exact timing. But, at the moment, Internet was and still is the ultimate tool for advertisers and a tool that has fresh content almost everyday, providing new lessons every week. Let us take a look at the major technology improvements that enabled Internet to became a vital tool in terms of Advertising / Marketing. Targeting: Can be more accurate than that of the traditional media. The first reason is the existence of a back channel. The user can provide its personal information whenever he wants. But even without such information, the advertiser can better target its ads through the use of cookies. If not to a specific user, targeting can be made to a specific machine (via web browser). Moreover, the user can browse through or solicit information to the advertiser, which, together with cookies and browser IDs, opens new doors in media buying and planning. Media strategy / planning and buying: As said earlier, these are the core elements of new media advertising. As seen before, it is possible to target single machines (browsers) and with that knowledge one can prevent overexposure, by limiting the number of times an advert is shown to an individual (Repetition). This prevention obviously takes place in Real-Time. Another improved feature is that of measurement. Effectiveness: These improvements also expanded to a better evaluation of a given advert in terms of measuring its effectiveness. It is possible not only to determine the exact number of viewers but also to find out the percentage of persons that accepted the invitation (Audience Measurement). Moreover, it is possible to track those who turn out to be customers, giving us the quality of the contact, through that specific medium. As we have seen so far, Internet’s flexibility and scalability reveal themselves key features to the advertiser. But there is more: as a result of technology, one has now more control over the shape and creative of a given advert. The shape and creative of one advert: With the capacities already covered, it became easier to determine how good is the creative of a given advert. If it generates no response (user’s clicks), then it ought to be changed. Ad creative can be changed very quickly; its costs (both to change and to make corrections) are not stratospheric and, moreover, it can be done almost in real time. 77 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 To sum up, we can say that all these technical features characterising the new media have enabled the advertisers to adopt a more standardised and a more personalised distribution of information (advertising). On top of that, in a new media environment, it gets easier to answer many questions regarding the effectiveness of an advert, and advertising money efforts turn to be accountable. This means that the advertiser can better realise its expenditures and its revenues. Furthermore, Internet advertising is often based in a content pull technology, opposing to the push technology of traditional media. This means that, whenever a banner is clicked or a web site is accessed, there is some users' pre-disposition. This is a very important feature, since, in a sense, it is the user, and not the advertiser, who decides when he wants to see such information. Interactive Television Advertising Interactive Television will make traditional television evolve to something completely different, whose foundations (new media) are technology-driven. After all, it is acceptable to think that the new solutions which are about to be brought to the television advertising industry have been developed and are having its trial period on the Internet. Besides, no one would dare disdain its capabilities and above all its potential to generate viewers / users’ involvement, not only with the media but also, and most importantly, with the product or brand, not discarding group communities. It is also easy to envision some of the changes that the now known television advert is about to undertake. Just consider what Internet has done to traditional advertising only by breaking its physical barriers of time, space and feedback, not to mention those of intermediaries and those of effectiveness measuring. Guidelines to Interactive Television Advertising The first requirement is to focus on the vast capabilities that real-time feedback enables and to redefine the use of video in the so-called media-mix. Apparently the tendencies for the video advert are being grounded on a “on time with the viewer” basis, opposing to that of “timed for the viewer”. Maybe, it is under the second they ought to be grounded in an Interactive Television environment, since the viewer has more power to decide when and for how long is the advertiser going to have airtime, so users’ time is prime time! This seems to indicate a changing in the shape of “our” well-known 30s advert, to something more like an infomercial that the viewer requires whenever he / she feels the need for. As such, the once highly paid prime time advertising becomes viewer-available-time or, to be more precise, viewer requiring / demanding information time. It is not about buying advertising space on the prime-time slots, 78 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 nor it is about where, in the advertising pod, is the advert going to be placed. Not that these two notions are part of the past of television, which they are not. The fact is that, in the past, television was synonym of live-feed information, whereas, in the future, it will tend to become an antonym of it, turning into something more like downloadable feed of information – which actually, in real life terms, means information available upon users demand. In other words: create the contents and establish your business relationships today, so that the benefits appear very strong tomorrow. Apparently, Interactive Television is set to inverse last decades’ advertising tendency (in placed adverts) of shorter lengths and increased frequency to something like “when you want” frequency and “for as long as you want” length, not forgetting the most important “what do you want” selection. Moreover, this tendency will not only become noticed on the duration of the advert itself but also on its shape. We have already mentioned Seth Godin and Michael Schrage's ideas of interrupting / intrusive commercial messages and how they do not fit onto a new media advertising environment. The first argues that the future of marketing is all about having the consumer’s permission to set down a communication process – e. g. Amazon sends e-mails to its clients to inform them about the latest available titles. In Is Advertising Dead?, Michael Schrage argues that the future adverts will be down to three dominant shapes: invitational, solicited and integral. The first – invitational (pointed earlier) – is already distinguished by some throughout banner advertising on the Internet. In the case of ITV, the user gets some kind of invitation to spare some of his / her time to watch a particular advert. Most likely the advertiser is going to offer something in exchange, as we have argued already in Internet advertising experiments. The second – solicited – can be found when a user accesses a company’s web site, browsing for information or data on the company’s products or services. We will analyse it further under Demanded Advertising. The third – integral – we have already discussed under Product Placement Television Advertising, which, as we will see further, will get a big upgrade with the introduction of the ITV back channel. To a certain extent, the first two categories will shift the already described “… imagery and Rock and Roll…”130 television advert to something more calm and direct, with less redundant and much more specific / direct information. After all, by accepting the invitation or by soliciting information, the user is already showing a pre-disposition to spare some of his / her time with that specific company. It is down to that company and those who responsible for its communication to make the users’ time worth, otherwise that user will not be coming back. 130 Mathieson 1999 in O Marketing Personalizado e as Tecnologias de Informação (p. 77) 79 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 The Economies behind Interactive Television As we have seen along this report, there are many players in the advertising industry: the client (also referred to in this report as advertiser), the advertising agency, the media placement / buying companies and, obviously, the medium and the video production. Moreover, in Interactive Television, there is also the Interactive Television Service Provider (I.T.S.P.) who is responsible for the entire expensive technological infrastructure and, obviously, the interactive contents producers / companies. Each one of these players undertakes a specific task in the advertising process, from having a communication need to creating, delivering and measuring a communication strategy. Clearly, all of them need, if not eager, to draw the maximum revenue possible out of the process. But, on the end of the line, is the consumer, who is very important on an advertising process. In the new media, it seems that the consumer is the most important character – after all, it is on the consumers’ joy that all the players’ efforts are or should be focused on. Basically, if the audience does not convert itself in consumers, how can each of the players pay the following player? Ultimately, if the advertiser does not get a favourable Return of Investment (R.O.I.) from its advertising efforts, how can its business subsist, and if there are no clients (advertisers), obviously there is no advertising to be done. In a sense, all the players depend on each other’s subsidies to survive and to ensure a workflow. The I.T.S.P. might be the one with more investment on the upfront, but we must bear in mind that all the others players should, if not have to, invest on its collaborators’ new media capabilities and new media cultural education. So, on a second analysis and bringing some points stressed out in this report, we can see that interactive television advertising is not simply an adaptation of the advertising models of television and Internet. Nor it is about adapting both media advert forms to a new media. It is more like “Don’t Repackage – Redefine!”, the title of an article from Barry Diller. In fact, the author argued in 1995 that each media talks his own language and as such its contents should reflect it. Following his line of thought, I would point that advertising messages, including its business models, ought to follow the same guidelines. Media Buying and Media Strategy / Planning for I -TV Now that we have considered some changes that might take place on the way television advertising is going to evolve once it is taken to an interactive environment, it is time to envision some problems on the way it is going to be bought and sold. Obviously, we can picture here a big mess regarding who is going to get paid for what, as there are too many intervenients. This is how the problems begin: put it this way, there are loads of channels being broadcasted on ITV, each one has got its own programming. Each one of them is 80 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 eager to find a way to make money out of something during its airtime. Even if making money means broadcasting advertisers' programmes (bartering) for free. Now the minute those programmes have the ability to shift the viewer’s attention somewhere else – e. g. an advertisers’ web site – the TV channel is going to want something in exchange from the advertiser. After all, the TV channel will be loosing audience every time one viewer steps out of the broadcast to an advertisers’ web site. Then there is an I.T.S.P. that acts as a carrier for those channels and, therefore, also delivers the adverts. Moreover, it is responsible for assuring a feedback channel to the viewer / user on behalf of the advertiser, when the user decides to move to a one-to-one dialogue with a particular advertiser. Obviously, the I.T.S.P. is going to want to get paid by its crucial services. Furthermore, there is the advertising agency that worked out some form of displaying its clients’ message on a TV channel (Advert, etc.). Besides, there are the media buying companies who obviously will want a piece of the cake as well. Then and very important, there is the advertiser who is not willing to pay more or not willing to pay at all, unless there is some kind of pay-off – lets say a sale! Tricky, isn’t it? Business Models Under the above described scenario, it appears appropriate to divide Interactive Television advertising on two major categories: the first that relates to Web Buying aspect of the media; and the second that relates to Video Buying. The idea for this division is that there will be parts of the medium that will be, at least in terms of concept, very alike to those of Internet (Web Buying). These parts relate to choice menus, such as E.P.G. and the P.V.R., not forgetting some programmes that will also run a web site in which the user can search for more information regarding a specific topic. On the other hand, Video Buying relates more to the traditional aspect of television advertising. Nevertheless, we should bear in mind that the video is to have hyperlinkable features, restricting to this any possible resemblances to the “old television”. On top of these two major areas, there are another two: Specialized Content Experts and Real Time Advertising Planning / Strategy & Buying. Those two are much more related to the real breakthrough of interactivity on television, as we will see. Having said that, it means also that we must still wait to put them to practice. 81 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Web Buying As we have seen, this relates to the Internet part of interactive television and can be divided onto two different panoramas: the first – let us call it I.T.S.P. Content – regards to the content made available by the Interactive Television Service Provider I.T.S.P. (the equivalent to ISP but for ITV); the second – let us call it Programme Content – relates to the interactive part of a specific programme. I.T.S.P. Content This regards to the possible choice menus made available by the I.T.S.P. The more contents or menus the I.T.S.P. develops, the more chances it gets to have ad space bought. This is obviously a very powerful part of ITV advertising, as it relates, in a sense, to “a front door” or to the “hall of entrance” of the house. Simply imagine how many people can be reached here – virtually 100% of the users. We are talking about the E.P.G. and the P.V.R., which are clearly two of the most wanted features of future television. However, if, on one hand, one could think of it on a more generalist advertising approach, one must not discard the fact that all the users are registered. Therefore, despite the fact that it reaches everyone, it does it by reaching one-ata-time. As this advertising space can be so targeted, it can and should be mostly used as a teaser, just like banner advertising is used on the Internet. One last detail: the media selling here is done by the I.T.S.P. and clearly all that we talked about in terms of targeting and evaluation for Internet also applies here. Programme Content. This relates to the content presented in the interactive part of the programme – e.g. banners in the site of the programme, which can be very targeted since they reflects mainly the “real” audience interest on the subject of the programme. Banners’ targeting is based on the increasing depth of the users’ required information. It seems perfect for documentaries and kids programmes. Another hypothesis can be that of the site or some parts of it being of a sponsored content kind, offered by an advertiser or group of advertisers, which for the programme producers means a bonus, since they do not pay for nothing and still have a new tool to get closer to their audience. The selling of ad space is made by the TV programme producers and what they sell is space in their site. But again the I.T.S.P. is going to want something. 82 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Video Buying Video Buying relates to the video advertising capabilities we already know from the old television advertising practices, although they will be enhanced by the inherent technology of ITV. I think we can split the Video Buying onto two main categories: Programme Buying and Advertising Buying. Programme Buying Content sponsorship, product placement and bartering are three practices we have already covered under television advertising. Nevertheless, linking or deep linking the programme to a company’s site can enhance all of them. How the link is going to be charged is still to be defined, but one thing is sure: the programme producers are going to want a piece of the cake as well. Advertising Buying As we have seen, this relates more to the traditional advertising part of interactive television and can be divided onto two different panoramas: the first – let us call it Live-Feed Advertising – is the television advertising we know nowadays (day and night time based buying), though it will take into account the accurate number of people watching a specific channel at a precise given time; the second – let us call this option Demanded Advertising – is based on a viewer’s curiosity or necessity, probably starting with a trip to the advertisers’ web site, in which more information is asked, such as a video on a specific product. It is under this panorama that some of the changes in television advertising are likely to became more evident – e. g. Infomercials, interactive content advertising. Live-Feed Advertising In live television, maybe this applies strongly to sport or major news events. It is live action, and people usually ache to see live events. In programmed television, just because there is a big fuzz about Interactive Television that doesn’t mean all “old” traditional television channels are dead. Although tailor-made TV or even self-programmed TV might weaken pre-made television, there are still many people for whom the interactive concept applied to their television will not be worth a penny – e. g. elderly, sick people, hospitals. And we must not forget that many people will not feel thrilled at all with the idea of adopting a more active approach to the act of watching telly. Having said that, it is evident that any user will have the option of bypassing the ads, fact that can be seen as a drawback for the advertiser. But I think it is only a drawback if we look at it on an old-fashioned television point of view of “having the maximum possible reach”. If we look at it on another perspective, more up-to-date, 83 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 there is the possibility of knowing precisely how many people watched a given advert. That is very good news for the advertiser. Another line of though is that of the growth of specific television channels that may survive on an ordinary type of television advertising – just think of the amount of specialised magazines available. And to sponsor them, there are loads of advertisers willing to supply programmes so that the channel has broadcasting content. Another option is that of running a channel on already available and produced content. There is a lot of television content on archive – e. g. Portugal’s SIC GOLD, owned by one of the private networks (SIC) runs 24h over 24h of old programming. So why not make the archives worth some profits? The programmes are already paid. So what might come from advertising are strictly profits. As we have seen, all this kind of Live-Feed Advertising will follow a traditional television advertising orientation. Nevertheless, we must not forget two factors: the first is that it can be accounted for its real number of viewers, opposing to the estimated number of old television; the second is that it can be also measured for its effectiveness, which on an advertiser point of view is extraordinary. In terms of media buying, we have once again the television channel, the I.T.S.P. and maybe the programme producers (if it was not produced by the channel) wanting to get paid, and again the advertiser wanting to pay upon results. Demanded Advertising Picture those late night telemarketing broadcastings and imagine that someone asks for something like that (horrible vision of course)! Now imagine someone asking a company to “enlighten” his / her knowledge of a particular product or service. If someone is asking specialised information to a company, it means interest or a need, both very important words about which we have talked under Internet advertising. This is where advertisers can and should make the most of the capabilities of the media, creating real interactive solutions to entertain and inform their potential customers, and taking all the necessary time, users’ time, to build a relationship of trust and need. This relationship requires the maximum attention paid to the users. After all, the control is in their hands. Specialised Content Experts Imagine that you are a fishing enthusiast and you live in a certain remote region of your country. You would like to know your local weather forecast for the next days, true? Nothing new: regional television has been providing this kind of information for years. But what they do not know is your hobbies. 84 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Interactive Television (channels, advertisers and I.T.S.P.) can know them, and so after the weather forecast they can put on specific fishing adverts or shows targeted solely at you. It can even go further in depth! In old television, some adverts were re-adapted (e. g. Renault Clio MTV series). The advert built around the famous James Brown song “GET –UP!!!” was originally produced in Argentina and was broadcasted in two different versions. They were both the same, apart from one of the last camera shots (that was inside the car where some friends shook their heads to the James Brown tune) and the packshot. In the Portuguese broadcasted version, the group of friends was not the same as in the UK version, nor did the packshot used the road-rails as a vanishing point to the product’s U.S.P. sentences. Instead, it used a black background with some graphics resembling Vu’s meters. After all, the U.S.P. of that particular series was its “ExtraSound-System”. It should not be impossible to envision adverts with more or less humour, according to the viewers’ film preferences. After all, through data-mining it is possible to know what kind of films a certain person usually watches. If it shows that a good percentage are comedies, then it is just a question of broadcasting that specific user the version of the advert with the funny gags. In principle, this is quite targeted tailor-made advertising. Now imagine the concept taken further to ITV programmes and shows, the so-called tailor-made TV. Impressive? Not that much. After all, it is just a question of having a computer program (Software Agent) analysing your daily television viewing data. Now imagine that the same computer programme, by crossing the weather forecasts in your region – for the area of the river where you usually fish and for an area of another river 100 km away, near the football pitch where your kid’s team will be playing – proposes you the following: you leave for fishing tomorrow morning and buy the bait on a specific shop on the way; you go fishing and then have lunch in a quiet restaurant next to the river falls (10 km off the place where you fished), watch the game and come back. Quite a day’s programme! Now imagine this applied to television content, something like your “very smart video recorder” that knows your interests and is able to learn some new everyday. After a while, it would be able to start pointing you interest related programmes and new tendencies for your interests. I would call it a Specialized Content Expert, which knows exactly what pleases its users in terms of content, and therefore seeks to deliver them the most individually and appropriate contents. Now picture the I.T.S.P. developing the service, maybe together with mobile phone operators network, so that the consumers – upon permission – are advised whenever the agent feels it is relevant to “bug” its owner. How many companies would line up to sponsor such feature? 85 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Real-Time Advertising Planning / Strategy & Buying The sentence itself is a paradox: how can one plan and draw strategies in real time? Obviously if it is a planning with strategic outcomes, it cannot be done in real-time! Nevertheless, lacking a better word combination and for the sake of the arguments to be presented, let us stick to a simpler “Real-Time Advertisement” R.T.A., now that we know what is being done "on the fly" behind the concept that we are going to develop. We have talked about Specialized Content Expert and its clever use of software agents. Now imagine a further developed version of these agents working and delivering to advertisers results in real time, whose reflections reach the consumers. Let us say you are watching a live TV show with interviews, and that one of the conversations leads to washing machines. By a word recognition system or with an employee inserting key words in a computer, the I.T.S.P. manages to deliver in real-time to a group of potential advertising partners the topic of the conversation. Moreover, it can also provide the exact number of viewers, so that the advertisers can measure their effective reach, which represents the possibilities they have to establish one-to-one dialogues, otherwise also seen as future potential consumers. The advertisers ask the I.T.S.P. to trigger the broadcasting with a link to their site, and that is when you get some kind of invitation from a washing machine producer to go and visit its site, where you can find out more about its washing machines… These invitations would have to be very simple – like a simple text overlaying the video – so that they could be on in few seconds. The point is: if an invitation proper targeted is on at the right time, maybe it can “push” some people into the site and give the advertisers a bit of time with the consumer. Let us say now that you are browsing the Web on your telly, looking for mobile phones. Imagine that you get the same kind of message or a pop-up “self-close” timed window, calling you to turn to television mode because on channel 507 there are some guys chatting about mobiles, or that anything else warns you that the advert for the new Nokia phone is going to be on in 5’s in channel 57. Visibly on these two proposals there is the privacy issue, but this mode could be turned ON or OFF by the user, which means that permission was granted or not. Or imagine again some kind of reward for having the service ON, like a free film on V.D.O. at your choice. As it looks, Media Placement can almost be “Real Time” and practically free. The open contact between the I.T.S.P. and advertiser partners is cheap (data-rate phone call, if there is no existing open link). What represents some investment is software development, but then again, as it is an evolution version of a software agent, its costs are not exorbitant. 86 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Conclusions Over these last pages, we have analysed the drawbacks of advertising in television and the U.S.P of new media advertising, which has given us some background to start drawing some ideas on ITV advertising shape and media buying business models. Some are, in my opinion, simple adaptations of television and Internet advertising models to the media of ITV, and therefore they do not use fully all the capabilities of the media. Nevertheless they do reflect, to a certain extent, how technology changed the original form, shape and placement of the advert. But as we have seen in the previous parts of this report, there is still a great deal of unknown features in this new way of using television. As we concluded, such “upgrade” in the device of television will need time for “upgrading” the once “viewers” to “users”. After all, new communicating relations and ways of behaving are going to be asked from our audiences, ultimately our consumers. These new relations and behaviours are argued to be of a one-to-one basis and, if that is true, then the industry and the consumers should build them together, step by step, respecting each others' timing. This concerns all players in the industry, from clients to I.T.S.P.s not leaving asides advertising agencies and TV Channels. After all, it will be on their whole working that the Interactive Television Services will find its breakthroughs to fulfil the users’ needs and requests. Otherwise, one can envision that another dot.com history will be written, its original varying only with the media used. In my opinion, investment is a key word for all the players involved – obviously each one of them will be investing in specific areas. As such, this makes them partners whether they like it or not. If this comes to be true, then it appears reasonable to think that the advertising revenues should be reverting to each one of them – even if there is a big disparity on the investments made. After all, each individual player needs the rest of the players. This can also be strengthened by the change on the way ads were paid for in the beginning of Internet advertising. This change happened due to the technological developments, which turned advertising effectiveness accountable. This characteristic can also be stressed further with the client / advertising agency relationship, which has evolved, and still is, to a so-called “pay for results”, otherwise known as “pay by performance”. 87 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 References / Bibliography (BANNERTIPS 2000), Definitions [Online] Bannertips 2000 [Quoted on the 22/08/2001] Available online from: <URL: http://www.bannertips.com/definitions.shtml> (BBC NEWS 2001), Turning on to Interaction [Online] BBC NEWS 2001 [Quoted on the 02/10/01] Available online from: <URL: http://news.bbc.co.uk/hi/english/in_depth/sci_tech/2000/dot_life/ /newsid_1564000/1564765.stm> BRADY R., FORREST E., MIZERSKI R. (1997) CYBERMARKTING -Your Interactive Marketing Consultant, Lincolnwood (Chicago), NTC Publishing Group BRANWYN G. (1997) Jamming the Media, United States of America, Chronicle Books BROCHAND B., LENDREVIE J., RODRIGUES J.V., DIONÍSIO P. 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Television Research Partnership, Online Users – Uses and Users of the Internet [online]. January 2001 [quoted on the 01/09/2001] Available online on request from: <URL: http://www.trponline.co.uk/downloads.html> (Underwood, 2000) UNDERWOOD, Mick. InfoBase [online]. 2000 [quoted on the 02/08/2001] Available online from: <URL: http://www.cultsock.ndirect.co.uk/MUHome/cshtml/index.html> Van Dijk J. & Vos L.D. (forthcoming). Searching for the Holy Grail, Images of Interactive television. New Media and Society, Sage Publications. (Vos L.D. 2000). Searching for the Holy Grail, Images of Interactive television [online]. 2000 [Quoted on the 04/09/2001] Available online from: <URL: http://www.globalxs.nl/home/l/devos/itvresearch/total.pdf> 90 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Further Readings Books CÁDIMA F. R. (1999) DESAFIO DOS NOVOS MEDIA a nova ordem politica e comunicacional, Lisboa, Editorial Noticias. CORREIA C. (1998) TELEVISÃO INTERACTIVA a convergência dos media, Lisboa, Editorial Noticias. LEWIS, H.G., NELSON C. (1998) Handbook of Advertising, Lincolnwood (Chicago), NTC Publishing Group. POPPER K., CONDRY J. (1995) Televisão: Um perigo para a democracia, Lisboa, Gradiva - Publicações. (1994) ORIGINAL- La télévison: un danger pour la démocratie SANTOS J. A. (2000) HOMO ZAPPIENS o feitiço da televisão, Lisboa, Editorial Noticias. SARTORI G. (2000) Homo Videns - Televisão e Pós-Pensamento, Lisboa, TERRAMAR - Editores, Distribuidores Livreiros. (1997) ORIGINAL- Homo Videns - Televisione e post-pensiero TRAQUINA N. (1997) BIG SHOW MEDIA - Viagem pelo mundo audiovisual português, Lisboa, Editorial Noticias. WHITAKER J. (2001) INTERACTIVE TELEVISION DEMISTIFIED, United States Of America, McGraw-Hill WOLTON D. (1997) PENSAR A COMUNICAÇÃO, Lisboa, Difel 82- Difusão Editorial. (1997) ORIGINAL- Penser la Communication WOLTON D. (1999) E DEPOIS DA INTERNET?, Lisboa, Difel 82- Difusão Editorial. (1999) ORIGINAL- Internet et après? ZEFF R., ARONSON B. (2000) PUBLICIDADE NA INTERNET, Rio de Janeiro, Editora Campus. (1999)ORIGINAL- Advertising on the Internet Web Sites BBC - www.bbc.co.uk Datamonitor - www.datamonitor.com DB (Database Marketing)- www.db-marketing.com 91 European Master in Multimedia and Audiovisual Business Administration – Pedro Motta da Silva October 2001 Dynamic Logic- www.dynamiclogic.com ITVT (Interactive Television Today) www.itvt.com Mad (Online community for the marketing, media,advertising and design industry)www.mad.co.uk Newmediazero (online www.newmediazero.com presence of the new media age group)- Salon (Technologies Online)- www.salon.com TRP (Television Research Partnership)- www.trponline.co.uk 92