INTL. JOURNAL OF HUMAN–COMPUTER INTERACTION, 25(5), 455–474, 2009 Copyright © Taylor & Francis Group, LLC ISSN: 1044-7318 print / 1532-7590 online DOI: 10.1080/10447310902865040 1532-7590 1044-7318 HIHC Intl. Journal of Human–Computer Interaction Interaction, Vol. 25, No. 5, April 2009: pp. 1–41 Review Study of Computer Input Devices and Older Users Computer Taveira and Input ChoiDevices and Older Users Alvaro D. Taveira and Sang D. Choi Downloaded by [Northwestern University] at 15:40 23 February 2013 University of Wisconsin–Whitewater The fast aging of many societies and their increasing reliance on computers create a compelling need to reconsider older users’ interactions with computers. Changes in perceptual and motor skill capabilities that accompany the aging process bring important implications for the design of human–computer interfaces. This study reviews the recent research literature on computer input devices and their adequacy to the elderly user. Significant findings from evaluative studies are summarized, and strengths and weaknesses of the different input devices are outlined. Recommendations for the design and selection of input devices are provided. 1. INTRODUCTION Several countries have been experiencing significant aging of their populations as result of a steady increase in longevity along with a concurrent drop in fertility rates. In 2000 only five countries had more elderly (i.e., people aged 65 and older) than youth (i.e., people younger than 15). Projections are that by 2030 all industrialized nations will share similar demographic structure, with some having more than twice as much elderly than youth. Although elderly-to-youth ratios are typically much lower in developing countries, the future proportional increases in their rates are expected to be greater than in developed countries (Gavrilov & Heuveline, 2003). Population aging poses considerable socioeconomic challenges for public health, with an increased burden on welfare services, and for economic development, because of potential decline on workforce size and productivity. Thus, it can be expected that national economic performance and quality of life will be greatly influenced by the extent countries successfully adapt to these demographic changes. Furthermore, because human societies are increasingly dependent on technology, much of this adjustment ought to focus on the interaction between older adults and the ever-growing variations of computers (Rogers & Fisk, 2003). Correspondence should be addressed to Alvaro D. Taveira, Department of Occupational & Environmental Safety & Health, University of Wisconsin–Whitewater, 800 West Main Street, Whitewater, WI 53190. E-mail: taveiraa@uww.edu Downloaded by [Northwestern University] at 15:40 23 February 2013 456 Taveira and Choi Aging refers to the biological, psychological, and sociological changes occurring to human beings as they advance in chronological age. The aging process is affected by multiple factors, including genetic makeup and environmental and socioeconomic conditions. Different chronological thresholds have been suggested to define “old age” with additional subdivisions being applied as well (e.g., old-young, old-old). Otherwise, as pointed out by Rogers (1997), older adults are not a homogeneous population, and chronological age should serve only as an initial reference to the wide range of transformations experienced by individuals. In fact, individuals as young as 40 years old may suffer age-related difficulties interacting with computers. Widespread and effective computer use by older adults carries important benefits to individuals and society. Computer access can be instrumental for the individual to stay employed, informed, intellectually active, and socially integrated. The ability to operate a computer and other digital devices is becoming critical for productive and independent (or interdependent) living in our society (Charness, 2001). M. J. Smith and Taveira’s (2005) description of the misadventures of “Mr. Smith,” a 50-year-old business person scrambling to use different computerized devices while traveling, highlights some of the common difficulties faced by older computer users. Even though the protagonist is a well-versed computer user, he faces difficulties associated to early aging effects on perception (i.e., presbyopia) exacerbated by a challenging physical environment found in a busy airport. Many other older users, who are unfamiliar with computers, have their problems further compounded by their inexperience. There is growing use of computers among the elderly, but they still lag far behind younger users and are often confronted with significant hurdles interacting with computers (Czaja & Lee, 2003). Taking Internet access as a proxy for computer use, in 2002 58% of American adults reported using the Internet, whereas only 4% of adults age 64 and older did so (Lenhart et al., 2003). Barriers faced by older users include lack of familiarity with computers, feelings of inadequacy, declining visual and motor coordination skills, and other factors (Hendrix, 2000; Mann, Belchior, Tomita, and Kemp, 2005). The purpose of this review is to synthesize the available research on the operation of computer input devices from a perspective of their adequacy to the changing capabilities of older users. In addition, this review aims at providing recommendations for the design and selection of computer input devices that incorporate the needs of this critical population segment. 1.1. Older Users—How Different? It is estimated that one in three American adults will experience a vision-reducing eye disease by the age of 65 (Leonard, Jacko, & Pizzimenti, 2005). Research has suggested that older adults may be less efficient in their visual processing than younger ones requiring longer target acquisition times. Individuals with visual impairments face difficulties recognizing fine details of icons and the small and dynamic pointers used in Graphic User Interfaces (Fraser & Gutwin, 2000). These Downloaded by [Northwestern University] at 15:40 23 February 2013 Computer Input Devices and Older Users 457 difficulties are primarily attributed to reduced visual acuity and constrained visual field. Point-and-click tasks are known to pose problems to users with deficits in vision or motor skills, and to older adults in general (Keates & Trewin, 2005). Muscle strength and power begin declining by age 40 (Metter, Conwit, Tobin, & Fozard, 1997), probably caused by changes in the number and size of muscle fibers (Lexell, Downham, & Sjostrom, 1986). These changes in combination with a slowing in the speed of conduction of nerve signals may be related to longer reaction times (Fozard, Vercruyssen, Reynolds, Hancock, & Quilter, 1994) and to slower motions and greater difficulty producing fine motor adjustments (Walker, Philbin, & Fisk, 1997). Laursen, Jenson, and Ratkevicius (2001) studied the influence of age on performance and muscle activity during computer mouse tasks imposing high demands on motor control. At self-determined speeds the elderly performed more slowly than the young group. Furthermore, at predefined speeds, error rates were higher for the elderly subjects, especially during double-clicking and high-precision tasks. Age-related changes that may interfere with the use of computer input devices include reduced muscle strength (Mathiowetz et al., 1985), reduced range of motion (ROM; Stubbs, Fernandez, & Glenn, 1993), and greater difficulty executing fine movements (Walker et al., 1997). Chaparro et al. (2000) compared four age groups and reported substantial reductions in ROM for the wrist joint and in hand grip strength for the older groups. When contrasting their findings with a previous study (Stubbs et al., 1993) the authors determined that by age 90 individuals may experience ROM reductions of about 40% compared to 30-year-old individuals. Declines in ROM may interfere with the use of input devices, and possibly increase the risk of musculoskeletal disorders (MSDs) for older computer users (Chaparro et al., 2000; Chaparro, Bohan, Fernandez, Choi, & Kattel, 1999). Finally, aging is associated with increased incidence of arthritis and of neurological disorders such tremor, essential tremor, and Parkinson’s disease, all of which may affect the use of input devices. It is estimated that by the year 2020 about 18.2% of the American population will suffer from arthritis, most of them age 55 and older (Reginster, 2002). Also, 96% of Parkinson’s disease cases occur in individuals older than 50 (Van Den Eeden et al., 2003). 2. METHOD Using a systematic approach to literature searching, we first defined an initial set of keywords to guide the identification of relevant studies. Keywords utilized on the electronic search included old, older, adult, age, aged, aging, elderly, computer input devices, human-computer interaction, ergonomics, human factors, (alternative) keyboard, non-keyboard input, trackball, mouse, joystick, touch pad, touch screen, trackpoint, musculoskeletal disorders, and voice input. Combinations of these keywords and terms such as evaluation or assessment were also used in the search. Two librarians were engaged in the process of identifying appropriate databases. The search was conducted primarily using electronic databases, supplemented by books and other printed materials retrieved from a network of libraries. Studies Downloaded by [Northwestern University] at 15:40 23 February 2013 458 Taveira and Choi published in English were drawn from peer-reviewed journals, conference proceedings, edited books, and a variety of Web-based sources. Electronic resources searched included ABI/Inform, Academic Search, ACM Digital Library, Applied Science Full Text, Business Full Text, CINAHL, Emerald, Google Scholar, NetLibrary, ProQuest, PsycINFO, PubMed, ScienceDirect, WilsonWeb, and Web of Science. Most searches were conducted emphasizing the period from 1999 to 2007, with older references added later in the process. More than 100 publications were initially identified, and 85 of them selected for inclusion in this study. During a preliminary review, duplications and studies considered less relevant were discarded. References concerning computer use by older adults or containing findings applicable to that age group were chosen. The selected references were carefully examined by both authors. In the following sections the most common used input devices, grouped under the categories keyboards, pointing devices, and hands-free devices are reviewed from a perspective of their suitability to elderly users. Comparisons and general recommendations for device design and selection are provided in the Discussion section. 2.1. Computer Input Devices Input devices sense physical properties of the user (e.g., motions, touch, voice, etc.) and convert them into predefined signals to the computer. Input devices must comply with the users’ anatomic, biomechanical, perceptual, and cognitive needs and capabilities. Epidemiological studies have associated long hours of computer use with elevated rates of MSDs in the arms and neck (Bergqvist, Wolgast, Nilsson, & Voss, 1995; Gerr, Marcus, & Monteilh, 2004). Furthermore, because the prevalence of several MSDs increases with age (Woolf & Pfegler, 2003), additional caution in the design of input devices for this population is justified. 2.2. Keyboards QWERTY keyboard. The keyboard is the oldest and most common computer input device. The keyboard standard configuration (i.e., QWERTY) derives from earlier typewriters and remains, with the addition of function keys and a numerical keypad, mostly unchanged from its 1868 design (as in Lewis, Potosnak, & Magyar, 1997). Some of the QWERTY keyboard shortcomings were identified as early as the 1920s (as in Swanson, Galinsky, Cole, Pan, & Sauter, 1997) and relate to the long finger-travel distances required, the heavy reliance on weaker and less dexterous fingers, the preponderant use of the left hand, and the awkward postures entailed by its operation. The QWERTY keyboard use is associated with wrist ulnar deviation, forearm pronation, wrist extension, and upper arm and shoulder abduction (Rose, 1991; Simoneau, Marklin, & Monroe, 1999; Swanson et al., 1997). Although the evidence associating typing and MSDs of the upper limbs is somewhat mixed (Gerr et al., 2004), the postural aspects of keyboarding have received sustained research attention and have motivated the development of multiple alternative designs (e.g., Kroemer, 1972; Malt, 1977; Nagaseko, Grandjean, Computer Input Devices and Older Users 459 Downloaded by [Northwestern University] at 15:40 23 February 2013 Hunting, & Gierere, 1985). Keyboard design was shown to have an important influence in upper limbs postures (Marklin, Simoneau, & Monrow, 1999; Rempel, Barr, Brafman, & Young, 2007; Tittiranonda, Rempel, Armstrong, & Burastero, 1999), which are also affected by the nature of tasks performed and the workstation configuration (e.g., chair design and adjustment, work surface height). Older adults are generally slower in selecting and tapping keys, particularly novice users, but without marked reductions in accuracy (Bosman, 1993; Salthouse, 1984). Research suggests that skilled users engage in compensatory strategies that frequently offset age-related deficits in typing performance (Bosman & Charness, 1996). Mann et al. (2005) surveyed a sample of older adults with disabilities and found that when asked about possible improvements on the standard keyboard “larger keys” was the most common request. Split keyboards. The original split design was proposed by Klockenberg in 1926 (Çakir, 1995) as way to address (postural) issues in the standard keyboard geometry. The comparative advantages of the split keyboard would include reductions in ulnar deviation, wrist extension, and forearm pronation. The concept was further developed and analyzed repeatedly in the past (e.g., Grandjean, 1978; Kroemer, 1972; Malt, 1977; Nagaseko et al., 1985; Rempel et al., 2007; M. J. Smith et al., 1998), and it is currently offered in a number of commercial products. Common split geometries increase the distance between the right and left sides of the keyboard, rotate each half so that they are aligned with the forearms, and often have a tented shape (i.e., gable angle) to reduce forearm pronation. Other variations on the design include either fixed or independently adjustable halves. Split keyboards have been shown to promote neutral wrist posture (Marklin et al., 1999; Nakaseko et al. 1985; M. J. Smith et al., 1998; Tittiranonda et al., 1999) and to reduce muscle, tendon, and nerve load (Gerard, Jones, Smith, Thomas, & Wang, 1994; Rempel, Dahlin, & Lundborg, 1999; Somerich, 1994). In a recent laboratory study Rempel et al. (2007) evaluated six keyboard designs: (a) a conventional QWERTY, (b) a conventional QWERTY notebook, (c) a fixed split keyboard with 6º split but no gable, (d) a fixed split keyboard with 12º split and 8º gable, (e) a fixed split keyboard with 12º split and 14º gable and 0º slope, and (f) a fixed split keyboard with 12º split and 14º gable and –7º slope. The authors concluded that, although keyboard performance depends on the specific posture being measured, when considering six wrist and forearm postures together (i.e., left and right ulnar deviation, pronation, and wrist extension) the fixed split keyboard with 12º split and 14º gable and 0º slope appears to provide the most neutral posture among the keyboards tested. Although available research does not provide yet conclusive evidence that split keyboards reduce the risk of long-term discomfort or injury (M. J. Smith et al., 1998; Swanson et al., 1997), there is evidence that users suffering from hand–wrist pain may experience improvement in soreness and function with this keyboard geometry (Tittiranonda et al., 1999). Thus, older users with hand and wrist pain or discomfort could consider a split keyboard alternative, accompanied by workstation and work adjustments, as a medium-term solution. Several studies indicate that split designs are preferred by users (Çakir, 1995; Rempel et al., 2007, 460 Taveira and Choi Downloaded by [Northwestern University] at 15:40 23 February 2013 Tittiranonda et al., 1999), although an earlier meta-analysis indicated user preference for the standard keyboard (Lewis, 1995). Finally, typing speed is generally slower (at least initially) on split keyboards, and adaptation to the new motor skills required can be problematic (M. J. Smith et al., 1998), especially for older adults. Other keyboard designs. Chord or chorded keyboards are characterized by a small number of keys with different combinations defining inputs/characters. These keyboards can convert chords into single characters and numbers, or syllables and phonemes (Lewis et al., 1997). The reduced number of keys minimizes finger travel and reduces the overall size of the device, increasing portability. Chord keyboards usually employ either two- or three-way switches and can be specified either for one- or two-hand operation. Commercial software is also available to convert standard keyboards into a chord mode. Although the reduced finger travel required by chord keyboards could potentially benefit older users affected by musculoskeletal impairments, the acquisition of new motor skills may be a challenge. A wide variety of alternatives are being developed using the chord design, but very limited evaluative research is available at this time regarding comfort and productivity outcomes related to its usage. Scooped keyboards are commonly configured in two or more concave surfaces containing the keys, following either a QWERTY sequence or alternative layout. The concave profile brings the keys closer together reducing finger travel and possibly discomfort. Smith and Cronin (1993) demonstrated that wrist deviation and muscle load were reduced on a scooped design as compared to the standard configuration. Their study indicated a reduction in text entry output, without significant difference in errors. Participants preferred the scooped design in terms of comfort and usability. Similarly, an electromyographic study conducted by Gerard et al. (1994) showed a reduction of muscle activity during typing tasks in the scooped keyboard. No published research on the interaction of elderly users with this keyboard design could be identified at the time of this writing. Other emerging technologies such as smooth and soft keyboards blur the distinction between keyboards and touch pads. Smooth keyboards consist of a thin sensor array that recognizes the user’s fingers as they move over a flat surface with the keys printed on it. Keyboard input is achieved by single finger contact, with (optional) auditory feedback provided. Cursor positioning movements are carried out using two fingers over the same surface. Combinations of finger movements can be used to perform other operations on the same surface. These keyboards may be rigid or flexible so they can be folded or rolled for transportation and storage, making them suitable for mobile applications. Because only one key at a time can be touched in the keyboard mode, significant amount of time is likely to be spent for finger travel between keys. This technology may offer an environmentally robust interface with a smaller footprint than the traditional keyboard and mouse arrangement (Westerman, Elias, & Hedge, 2001). However, the need to acquire new motor skills (Shanis & Hedge, 2003), and the absence of kinesthetic feedback could challenge older users. The use of additional auditory signals to improve feedback may be ineffective as well considering age-related hearing loss. Computer Input Devices and Older Users 461 Downloaded by [Northwestern University] at 15:40 23 February 2013 2.3. Pointing Devices Pointing devices allow the user to control cursor positioning and to select, activate, and drag items on display. Web interaction, for example, involves frequent pointing and selecting tasks, commonly surpassing keyboard use. The pointing device design and its operational characteristics, along with the workstation configuration, and the nature, duration, and pace of the tasks, affect body postures. General concerns relating to the usage of pointing devices by the elderly include prolonged static postures of the back and shoulders, frequent wrist motions and excessive forearm pronation and wrist deviation. Pointing devices are based on either absolute or relative cursor positioning. In absolute mode the cursor position on the display corresponds to the position of the pointing device over a surface, whereas in relative mode the cursor moves relative to its past position on the display. The nature of the task usually determines the best mode of positioning (Greenstein, 1997). The overall performance of pointing devices is strongly influenced by its control-display (C-D) gain, that is, the ratio between the displacement or motion applied on a control, and the amount of movement displayed by the cursor on a screen. 2.4. Mice The mouse has played a critical role as a primary input device (Po, Fisher, & Booth, 2004) and is the most commonly used nonkeyboard input device with desktop computers (Atkinson, Woods, Haslam, & Buckle, 2004; Sandfeld & Jensen, 2005). Keir, Bach, and Rempel (1999) pointed out that intensive mouse use has been associated with increased risk of upper extremity MSDs, including carpal tunnel syndrome. Various aspects of mouse control such as moving, clicking, fine-positioning, and dragging may be difficult for older people because of decline in motor control and coordination. Increased propensity toward disabling conditions, such as arthritis, compounds the problem. Riviere and Thakor (1996) found that older adults were less successful in performing a tracking task with a mouse than younger adults, with more difficult tasks producing greater differences between age groups. Walker, Millans, and Worden (1996) compared older and younger participants on a basic target acquisition task using different levels of mouse gain acceleration. Older participants had more difficulty than younger participants, especially with smaller and more distant targets. In a study by Walker et al. (1997), older and younger participants performed a similar task, where acceleration was fixed but a speed-accuracy payoff matrix was added to determine how strategy choices accounted for age differences in performance. Older adults adopted a more conservative strategy and were less likely to modify that strategy in response to different cost–benefit weights and made more submovements. M. W. Smith, Sharit, and Czaja (1999) noted that older participants have more difficulty performing mouse tasks than younger ones, and differences in performance attributable to age were found for the more complex tasks (i.e., clicking and double-clicking). Downloaded by [Northwestern University] at 15:40 23 February 2013 462 Taveira and Choi The extensive hand–eye coordination required by the mouse operation compounded by age-related decline in fine motor skills (Ranganathan, Siemionow, Sahgal, & Yue, 2001) explain the poor performance in clicking tasks among older users (Laursen et al., 2001; M. W. Smith et al., 1999). The mouse C-D gain may also play a significant role in the degree of motor control required to perform a task. Sandfeld and Jensen (2005) evaluated effects of motor and visual demands on motor output in mouse clicking tasks. Their findings highlighted that the combination of small target sizes and high mouse gain reduced performance severely, as measured by working speed and hit rate, and this was especially pronounced in the elderly group. In addition, muscle activation levels were found to be generally higher among older users. Two potential problems with mouse use for older adults include fine-positioning movements, such as controlling under and overshoot, and translating coordinates in the desk space (movement of the hand in the plane of the desk surface) to those in screen space (cursor movement across the screen). 2.5. Trackballs Trackballs are the preferred pointing devices for numerous computer users, particularly for people with some form of motor impairment. For people with low strength, poor coordination, wrist pain, or limited ranges of motion, rolling a trackball can be easier than shuttling a mouse across the surface of a desk (Wobbrock & Myers, 2006). Trackballs may be preferred for reasons other than physical impairment. Trackballs need little space in which to operate, unlike mice, which have large desktop footprints. Trackballs can be embedded in consoles or keyboards, making them suitable for public terminals because they cannot be easily removed (Wobbrock & Myers, 2006). Age-related declines in sensory-motor and musculoskeletal systems may interfere with the use of different computer pointing devices. Chaparro, Bohan, Fernandez, Kattel, and Choi (1999) compared the performance of younger and older adults in point-and-click and click-and-drag tasks using trackball and mouse. The results of this study showed that older adults were slower than younger adults performing both tasks with both input devices. Also, the two age groups were slower with the trackball. Older adults in this study preferred the trackball over the mouse. The older adults’ ratings of perceived exertion were significantly higher than those reported by the younger participants, and higher for the mouse than the trackball. The root mean square electromyographic values showed that both the elderly and younger participants produced equivalent levels of muscle force during the movements. Although force production was similar, it represented a greater percentage of the elderly participants’ maximum voluntary contraction, as it is well known that muscle strength declines with age. For instance, a study by Mathiowetz et al. (1985) found an approximate 60% drop in grip strength by age 75 relative to age 25. Chaparro, Bohan, Fernandez, Kattel, et al. (1999) concluded that the trackball might be a better device for the elderly computer user, especially when performing tasks requiring frequent and repetitive actions for prolonged periods. Downloaded by [Northwestern University] at 15:40 23 February 2013 Computer Input Devices and Older Users 463 Chaparro, Bohan, Scarlett, Fernandez, and Choi (1999) compared older and younger adults’ ability to select on-screen targets using a mouse and two trackball designs (i.e., finger-ball and thumb-ball). The study findings included (a) for both age groups the mouse presents the highest throughput, followed by the two trackball designs; (b) for older computer users, the thumb-ball is associated with greater levels of perceived exertion; and (c) when concurrently manipulating the trackball and pressing a button performance deteriorates for both age groups. The authors speculate that this latter effect is primarily a function of the click-and-drag task and is because of the difficulty of maintaining the button pressed while manipulating the trackball with the thumb. This might explain why thumb-ball device use was associated with greater levels of perceived exertion. Their findings suggested that given the lower throughput capacity of the thumb-ball in conjunction with the higher ratings of perceived exertion, the mouse may represent a better input device. However, the finger-ball may offer some benefit to older persons with a reduced wrist ROM. 2.6. Joysticks A joystick consists of a lever mounted vertically in a fixed base. Displacement or isotonic joysticks sense the angle of deflection of the joystick to determine cursor movement. Isometric joysticks typically do not move or move minimally. They sense the magnitude and direction of force applications to determine cursor movement. Joysticks require minimal space, especially isometric ones, and can be effectively integrated with keyboards in portable applications. The integration of joysticks into keyboards allows users to switch between typing and pointing tasks very quickly becauseof reductions in device acquisition time. For purely pointing tasks the joystick performance is inferior to the mouse (Douglas & Mithal, 1994) and requires significantly more practice for high performance. Joysticks are also very sensitive to physiological tremor (Mithal & Douglas, 1996), and experience has shown that these can be hard to master on portable computers. They suggest that the inherently force-sensitive isometric joystick, operated by an unsupported finger, provides very little inertial or frictional damping of the finger tremor transmitted to it. Generally, joysticks tend to be best suited to continuous tracking tasks and to pointing tasks that do not require a great deal of precision (Greenstein, 1997). A trackpoint, a small isometric joystick placed between the letter keys G, H and B on the computer’s keyboard, is one of the most common input devices among modern notebook computers. It senses force from the fingertip, which results in a cursor movement specified by a nonlinear transfer function. Research has shown that the trackpoint seems to be quite challenging to master and rather difficult to operate. Armbruster, Sutter, and Ziefle (2007) examined notebook input devices (i.e., trackpoint and touch pad) comparing middle-aged to younger users in point-click and point-drag-drop tasks. Middle-aged (40–65 years) users were significantly slower than younger (20–32 years) users when executing the different tasks. Task performance was higher with touch pad than with trackpoint for both age groups, and age-related performance decrements were less distinct when using the touch pad (Armbruster et al., 2007). 464 Taveira and Choi Downloaded by [Northwestern University] at 15:40 23 February 2013 2.7. Touch Pads A touch pad is a flat panel that senses the position of a finger or stylus and is commonly found as an integrated pointing device on portable computers such as laptops, notebooks, and personal digital assistants. Touch pads can be operated in either absolute or relative mode. In applications where the touch pad emulates the display, absolute mode is sometimes utilized, with potentially shorter target acquisition times and increased accuracy. In portable applications touch pads are usually very small, and because of size limitations they often operate in relative mode. Touch pads typically recognize clicking through tapping and double-tapping gestures. Arnaut and Greenstein (1986) recommend C-D gains for touch pads between 0.8 and 1.0, for both absolute and relative modes. Touch pads offer good display-control compatibility, can be positioned in different orientations (e.g., sloped or vertical), and can be easily accessed. Touch pads may feature visual or auditory feedback to provide users with a more direct relationship between control and display. For older adults using portable computers, the small pad dimension poses some challenges because of the size mismatch with the screen. Elderly users may also experience difficulty with the complex motor skills involved in tapping the touch pad (Wood, Willoughby, Rushing, Bechtel, & Gilbert, 2005). Along with involuntary activation, accuracy could be an issue for finger item selection. As the user taps the pad or simply lifts the finger from the tablet there is a tendency for the cursor to move (Buxton, Hill, & Rowley, 1985). The issue can be addressed by instructing users either to use a stylus instead of a finger or to keep their finger on the pad while activating the selection button with the other hand. A third possibility is to correct this tendency through software (Greenstein, 1997). For prolonged use touch pads are less comfortable than other input devices and may lead to localized muscle fatigue under intense continual operation. Finally, other input devices, such as touch screens, offer better eye–hand coordination than touch pads. 2.8. Touch Screens Touch screens allow direct user input on a display. Input signals are generated as the user moves a finger or stylus over a transparent touch-sensitive surface placed over the display. The input may be produced through a number of technologies each with its own advantages and limitations. Touch screens offer a direct input-display relationship, allow good hand–eye coordination, and can be space efficient. They are appropriate for situations where limited typing is required, for menu selection tasks, for tasks requiring constant display attention, and particularly for tasks where training is neither practical nor feasible such as public access information terminals. Parallax errors due to separation between the touch surface and the targets can be an issue. Visual feedback on current cursor location and on accuracy of operator’s action helps reduce error rates (Weiman, Beaton, Knox, & Glasser, 1985). Depending on their placement touch screens may be uncomfortable for extended use and the Computer Input Devices and Older Users 465 Downloaded by [Northwestern University] at 15:40 23 February 2013 user’s hand may obstruct the view of the screen during activation. Touch screens do not distinguish between actions intended to move the cursor over an item and drag the item itself, which may be bothersome. Touch screens, even larger ones, are error prone and are not suitable for extensive typing tasks (Plaisant & Sears, 1992). Wright et al. (2000) evaluated input devices for handheld computers and compared three touch screen–based keyboards and a small physical keyboard. They found reductions in accuracy and speed when entering text with the touch screen, with users preferring by a wide margin the physical keyboard. Research to this date suggests that further development is needed in touch screens, especially small ones, to accommodate the visual and motor control capabilities of older adults. 2.9. Light-Pens The light-pen is a direct input device in that, unlike the mouse, there is no coordinate translation necessary for cursor positioning and target selection, which could be beneficial to older users. Charness, Bosman, and Elliott (1995) compared older adults’ use of a light-pen and a mouse, and they found performance to be better with the light-pen. Movement time to a target takes twice as long with a mouse as with a light-pen. Drag time goes up by 50% for novices using a mouse compared to a light-pen. The pen appears to outperform the mouse, particularly for novice older adults. Charness, Holley, Feddon, and Jastrzembski (2004) also contrasted the performance of a mouse and a light-pen for three age groups (young, middle-aged, old). They found that older (65–75 years) adults benefit from direct input devices (e.g., light-pen) compared to indirect ones (e.g., mouse). As discussed by the authors, the superior performance of older adults when using the pen was referred to the fact that the direct input device allows an easy mapping operation, with similar pattern found in the other age groups. Gobel, Backhaus, and Kruger (as cited in Armbruster et al., 2007) also examined six input devices comparing older to younger adults in a selection task. Their findings indicated that input devices with high movement analogy such as a light-pen, which are based on direct and absolute positioning, performed better than input devices primarily based on indirect and relative positioning, such as a touch pad or a trackball. Jastrzembski, Charness, Holley, and Feddon (2005), in a study involving three age groups (i.e., 18–25, 45–55, and 65–75 years old) comparing mouse and light-pen, detected performance differences depending on the nature of the task. Their experiment simulated a typical Web browsing environment, in which pointing and typing tasks are intertwined. All participants were familiar with the mouse. Reductions in speed were observed between age groups for both devices. However, contrary to prior research indicating superior light-pen performance for pointing tasks, for mixed tasks involving pointing and keyboarding older adults performed initially better with the mouse. Similar to prior studies (e.g., Charness et al., 1995), the mouse was rated as easier to use and more acceptable. Finally, the light-pen is not readily available to most computer users. 466 Taveira and Choi Downloaded by [Northwestern University] at 15:40 23 February 2013 2.10. Hands-Free Input Devices Foot controls are unusual in human–computer interaction, and few commercial alternatives are currently available. Although it is generally assumed that the foot is slower and less accurate than the hand, this notion is not totally supported by empirical data (Kroemer, 1971; Pearson & Weiser, 1988). Foot controls can provide effective pointing input and may minimize device acquisition time allowing for quick switching between typing and pointing tasks. Dual foot controls may allow cursor navigation and selection separately with good selection accuracy. Foot controls can be used in conjunction with hand controls such as keyboard or mouse to specify modes and secondary functions. Foot controls may be a valid alternative to older users with limited hand and wrist mobility. They otherwise required a seated position for operation, restrict user posture by making it difficult to shift position on the seat, and lead to static leg and back postures. Head controlled devices have been considered a viable choice for virtual reality applications (Brooks, 1988) and for movement impaired computer users (Radwin, Vanderheiden, & Lin, 1990). Head switches can also be used in conjunction with other devices to activate secondary functions. Unfortunately neck muscles offer a low range of motion control, which typically results in significantly higher target acquisition times when compared to a conventional mouse. Eye-tracking devices employ a camera or an imaging system to visually track some feature of the eye and determine the location of the user’s gaze. Eye-tracking devices allow the user to look and point simultaneously, with item selection achieved typically by eye blinking. These devices free the hands to perform other tasks, nearly eliminate device acquisition time, and minimize target selection time. This technology might benefit older users with limited manual dexterity. Significant constraints to its wide application include cost, need to maintain steady head postures, frequency of calibrations, portability, and difficulty in operating. Other relevant problems include unintended item selection and poor accuracy, which limits applications involving small targets (Oyekoya & Stentiford, 2004; Zhai, Morimoto, and Ihde, 1999). Mouth-controlled input devices have been developed in the past, and a limited number of commercial applications are available. Some of them use a joystick operated by the tongue or chin with clicking been performed by sipping or blowing. Typing tasks can be performed either by navigating and selecting keys through an on-screen keyboard or through Morse code. The devices are helpful to users with severe impairments but unlikely to be widely adopted because they are difficult to operate. Voice input may be helpful to older users in a number of situations, either as the sole input mode or jointly with other control means. Speech-based input may be appropriate, when the user’s hands or eyes are busy, when interacting with handheld computers with limited keyboards or (touch) screens, and for users with perceptual or motor impairments (Cohen & Oviatt, 1995). Jastrzembski et al. (2005) investigated whether speech recognition may reduce age-related declines and enhance performance. Three different age groups (i.e., 20–26, 44–55, and 65–78) were asked to select a specific target using either a light-pen or speech recognition software. The study results revealed that there were no age effects within device Downloaded by [Northwestern University] at 15:40 23 February 2013 Computer Input Devices and Older Users 467 type, but response times were longer for speech recognition than the light-pen. However, speech recognition was preferred over the light-pen input. Speech recognition may enable older adults to interact effectively with a number of computerized appliances and eliminate, reduce, or supplement the use of keyboards or other physical input devices. Voice input seems to be appropriate when quick user input is required for descriptive information and when minimal training is possible. The most promising aspect of voice-based input seems to be as part of multimodal interactions. When used in conjunction with other input modes voice recognition can reduce errors and allow for easier corrections, and increase flexibility of handheld devices to different environments, tasks, and user needs and preferences (Cohen & Oviatt, 1995). Although voice input may be an alternative for users affected by MSDs, its extensive use may lead to vocal fatigue (Welham & Maclagan, 2003). Brain input devices are still in their infancy, but they may provide in the future a nonmuscular channel for interacting with computers and the environment. Increasing understanding of brain physiology and expanded capabilities and affordability of computers have created new opportunities for (older) adults with an array of neuromuscular disorders. These new input devices may provide severely impaired users with improved communication capacity, and eventually with motor control abilities through neuroprostheses. Current brain input devices are limited by their low information transfer rates, which makes them useful for augmenting communication but perhaps insufficient for neuroprosthesis control (Wolpaw, Birbaumer, McFarland, Pfurtscheller, & Vaughan, 2002). Progress in brain computer interaction will depend on the coordinated development of multiple basic and applied disciplines. Ergonomics could contribute to the appropriate matching of applications and users, to increased user acceptance, device usability, cosmesis, and the determination of which augmented capabilities are most valued by users (Wolpaw et al., 2002). 3. DISCUSSION The ubiquity of computers and the growing presence of elderly users, with a changing pattern of capacities and preferences, impose important considerations for the design and selection of input devices. In this study we set out to review and consolidate some of the available research on the operation of computer input devices from a perspective of their adequacy to older users. Table 1 summarizes the input devices reviewed in this study and describes their main functional characteristics as related to older users. Keyboards in their conventional (i.e., QWERTY) configuration remain the most common input device for data and text entry. Although the shortcomings of the QWERTY design are well documented, to this date the multiple attempts to replace this configuration with alternative ones have found limited success. Among alternative geometries the split keyboard has received the greatest amount of attention from research and product developers alike. Available research indicates that the split geometry encourages neutral wrist postures and reduces pressure and loads on muscles, tendons, and nerves. However, the evidence of its long-term 468 Taveira and Choi Table 1: Device Keyboard Summary of Computer Input Devices and Their Main Characteristics Type QWERTY Split Chord Scooped Smooth/soft Downloaded by [Northwestern University] at 15:40 23 February 2013 Nonkeyboard Mouse Trackball Joystick Trackpoint Touch pad Touch screen Light-pen Hands-free Foot controls Head controls Eye-tracking Mouth controls Voice input Brain input Best Application Data and text entry Improved arm-hand postures Minimal finger travel, portability Shorter finger travel, better posture Small footprint, portability Pointing & selection tasks Pointing & selection tasks Tracking & pointing tasks Pointing, small footprint Display-control compatibility Intuitive, menu selection Intuitive, pointing & selection Reduced hand mobility Upper limbs impairment Motor control impairment Severe mobility impairment Motor impairment Severe motor impairment Limitations Comments Poor postures Learning required Conventional Preferred alternative Learning required Limited evidence Learning required Limited evidence No kinesthetic feedback Demanding control Limited evidence Slower than mouse Sensitive to tremor First alternative choice Not recommended Hard to control Not recommended Selection accuracy Poor finger item selection Direct user input on display Direct positioning device Limited research evidence Only for special needs users Still in development Typing accuracy Availability Restrain seated postures Motion range & control Portability, accuracy Motion range & control Accuracy, voice fatigue Still in development Standard choice Only for special needs users Complement other devices Basic research needed. effects on discomfort and MSDs incidence is not yet conclusive (Amell & Kumar, 1999). A recent study by Rempel et al. (2007) concluded that when considering overall upper limbs postures, a fixed split keyboard appears to provide the most neutral posture among six keyboards tested. For (older) users experiencing musculoskeletal discomfort the use of a split keyboard, in conjunction with workstation adjustments (M. J. Smith, Carayon, & Cohen, 2003), could be a valid strategy. Initial reductions in typing speed and accuracy, as well as short-term issues in the development of new motor skills, can be expected. Common concerns relating to the use of pointing devices by older adults include prolonged static and constrained postures of the back and shoulders, frequent and awkward wrist motions, and taxing visual and motor skill demands. The mouse, the most commonly used nonkeyboard input device, consistently presents higher Downloaded by [Northwestern University] at 15:40 23 February 2013 Computer Input Devices and Older Users 469 speed, accuracy, and overall productivity under most circumstances. Alternatives to the mouse are usually considered for portable applications, and for accommodating age-related functional changes. These capacity declines may include reduced muscle strength, reduced ROM, and greater difficulty executing fine hand–eye coordinated motions. Among the alternatives research suggests that the trackball can be a suitable device for older users, especially for those with low strength, reduced motor coordination, wrist pain, or limited ranges of motion. They can be good choices for tasks requiring frequent and repetitive actions for prolonged periods. Although not matching the mouse performance, trackballs were preferred by older adults (Chaparro, Bohan, Fernandez, Kattel, et al., 1999). Larger trackballs (i.e., finger and palm operated) presented higher performance than smaller thumb-operated ones (Chaparro, Bohan, Scarlett, et al., 1999; Wood et al., 2005). Trackballs are good choices for portable applications and public access computers as well. Touch pads are an integrated feature in most notebook computers offering good display-control compatibility and a small footprint. Main concerns for older users include (typical) small pad dimensions, complex motor skill demands, and involuntary activation. Touch pads are less comfortable than other input devices, and their prolonged use may lead to localized muscle fatigue. Touch screens offer a direct input-display relationship, promote good hand–eye coordination, and are very space efficient. They are favored in applications that require constant visual monitoring and are appropriate for menu selection tasks and limited text entry. Touch screens fit well situations where quick unpracticed interaction is needed, such as in public access terminals. They are not suitable for extensive data entry, because of accuracy and discomfort issues, and further development is still needed to accommodate the visual and motor control capabilities of older users. Light-pens present high movement analogy based on direct and absolute positioning, which could be beneficial to older users. For simple pointing tasks, it has been suggested that the performance of light-pens could even be superior to that of the mouse, although the light-pen is rated as less acceptable than the former (Charness et al., 2004). For mixed tasks (i.e., pointing and typing) it was found that older users were initially less efficient with the light-pen than with the mouse, with no differences in subsequent trials (Jastrzembski et al., 2005). When compared to voice input light-pens produced shorter response times for target selection but received lower acceptance ratings. The light-pen remains an uncommon pointing device, with very few commercial options available, and it does not appear to be a clear choice for the elderly. Although the joystick requires minimal space and can be easily integrated with keyboards in portable applications, its performance is inferior to that of the mouse and the touch pad, requiring more practice for skilled operation, and it is very sensitive to physiological tremor. Joysticks in general, and the trackpoint in particular, are not recommended options for older users. A number of emerging technologies are making hands-free computer input possible. Some of these technologies, such as foot and head controls, can be helpful to older individuals with specific motor control limitations. Other devices, such as voice recognition systems, may be used either as a stand-alone input mode or Downloaded by [Northwestern University] at 15:40 23 February 2013 470 Taveira and Choi in conjunction with conventional devices to support or augment the older user capabilities and mitigate age-related declines. Current voice recognition technology does not match the performance of common positioning input devices. On the other hand voice recognition is well accepted by older users and does not seem to pose any particular barrier to that age group. Technologies such as eye and brain input hold great promise for the future but have limited current applications and still face a number of development uncertainties before widespread adoption. The integration of additional feedback, such as haptic, visual, and auditory signals, can assist older users’ interactions with computers, and compensate for age-related impairments. 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