2010 Intermediate and Senior Schools Challenge Handbook www.improaustralia.com.au IMPRO AUSTRALIA 2010 CALENDAR OF EVENTS Theatresports® National Championships Sun 2nd May @ 6pm - Enmore Theatre, Newtown The top improvisers from around the country hit Sydney to compete in Australia’s ‘state of origin’ impro show as part of the Sydney Comedy Festival. This is a ‘winner take all’ night of spontaneous comedy scenes, where the best state is awarded the prestigious championship belt. Go to www.improaustralia.com.au for details. Theatresports® Schools Challenge Grand Final Sun 20th June @ 2pm & 5pm - Enmore Theatre In 2 massive heats, the winning teams of secondary school students from all over Sydney and regional NSW will take part in the intermediate and senior TSC grand finals at the Enmore Theatre. This is a must see event for any young impro player or fan. Vampire Theatresports® Sundays, 27 June to 18 July @ c. 8.30pm - Belvoir Street Theatre NOTE: This season will include players from the 2010 Theatresports Schools Challenge! Each Sunday night, Two massive teams of good & evil will battle it out in an improvised comedy war to control our world. From Twilight to True Blood, Dracula to Daybreakers, Blacula to Buffy The Vampire Slayer; every undead, bloodsucking tale will be given a new twist in a night of comedy with bite. Celebrity Theatresports® Supporting CanTeen - Sat 14 August @ 8pm - Enmore Theatre Stars of Australian theatre, film, TV, radio and sports join our impro stars on stage in improvised scenes, plays and even operas where they have no idea what will happen. Celebrities will have their stories re-enacted, their fantasies realised and their egos tested in an hilarious night of laughs with the proceeds of our Monster Raffle going to Canteen. It’s always a sell-out, so book your seats now! The Cranston Cup® The Cranston Cup is an Australian institution and the ultimate season of competitive improvisation in Sydney. Up to 70 comic improvisers, armed only with their cunning and imagination, form teams and match wits in a 10 week competition with the Semi-Finals at the Belvoir St Theatre. The top six teams then play off for the NSW title and their names on the largest and ugliest trophy in the southern hemisphere at the Cranston Cup Grand Final, held each year in the historic Enmore Theatre. For more information on shows, classes or hiring IA to perform at your event visit www.improaustralia.com.au or email us at admin@improaustralia.com.au Theatresports® Schools Challenge Handbook Welcome to the 2010 Theatresports® Schools Challenge (TSC) Since 2005, Impro Australia (IA) has run the TSC for secondary schools in Sydney and regional NSW. The 2009 TSC had over 120 teams taking part from high schools in Sydney, the Central Coast, Newcastle, Wollongong and Canberra. The 2009 Grand Final at the Enmore Theatre saw CARINGBAH HIGH taking out the Intermediate division and NEWTOWN HIGH SCHOOL OF THE PERFORMING ARTS winning the Senior division. The TSC has two age divisions. An Intermediate division for years 9 and 10, and a Senior division for years 11 and 12. If you have any questions about whether students are able to compete in a certain division (ie. if the are slightly younger) please contact tscadmin@improaustralia.com.au To help schools prepare their teams for the 2010 TSC, Impro Australia has produced this TSC handbook. It contains a list of the Theatresports® games used, the formats for each division as well as tips on improvisation and stagecraft. The qualifying finals of the TSC are planned for June 2010. The schools that qualify from each heat will be asked if they are able to host a qualifying final at their school hall or theatre. Schools will be notified of the dates and locations of the qualifying finals as soon as possible. For more information, please email tscadmin@improaustralia.com.au or see our FAQ section at the TSC website at www.improaustralia.com.au To receive the latest information about IA’s improvisation courses (for either short form games or long form impro) and our shows at the Enmore Theatre and other venues around Sydney, simply subscribe to the IA newsletter by emailing: admin@improaustralia.com.au The trade mark for the word Theatresports® in performance is held by Impro Australia Inc. Permission, licence fees and assistance are required to perform Theatresports® shows (outside the TSC) at your school, but are available for a nominal fee by contacting geoff.bartlett@improaustralia.com.au This handbook also contains extracts from Improvisation: the Guide by Lyn Pierse which are used with the permission of the publishers. Improvisation: the Guide can be obtained from Impro Australia and all good bookstores. This handbook is copyright © Impro Australia, Improcorp and ish group and may not be reproduced in part or whole without written permission. IMPRO AUSTRALIA Incorporated Theatresports® Schools Challenge Handbook TSC General Information For Round 1 (Up to One minute games) and Round 2 (Up to Two minute games), each game from the list can only be chosen twice. For example, if the first two teams choose ‘poem’, then none of the remaining teams will be able to chose ‘poem’ as their game. So all teams should have three or four games prepared for each of these rounds. Round 3 is Open Scenes (Up to Two minutes - no games or handles). Each team is given either a title, a location or an activity and must perform an improvised scene for up to two minutes, using only that information. There are no “handles” or game structures used in this round, so make sure to practice open scenes - these are the most difficult! For Round 4 (Up to Three minute games), each game from the list can only be chosen twice. So have three or four games prepared! In each round, the time keeper will ring a bell when the scene has 20 seconds remaining and players must find an ending to their scene. At the end of the time, the time keeper will blow a whistle and the scene must end. Remember, a team can find an ending for a scene at any time before the final bell or whistle! Students must wear appropriate clothing and footwear onstage at all times. Hosts Two Impro Australia hosts will warm up the teams before each show and run the show itself (calling teams up, giving them scene titles, explaining games to the audience and adding scores). Hosts may also “side coach” teams when they feel it necessary (for reasons of safety, good taste or to remind them of basic improvisational skills). This simply involves a single line called by the host during the scene ie. “name the offer“ or “accept the offer“. Teams will not be penalised by the judges if the host side coaches them, it is used to assist the team to get the most enjoyment from their scene. Judging Each scene is scored by three Impro Australia judges seated in the audience. They each give the scene a score from 1 to 5. Each judge focuses on a different aspect of improvisation. Scores are added together and the teams with the highest combined totals advance to the next round. IMPRO AUSTRALIA Incorporated The decisions and rulings of the judges and director of the TSC are final and no correspondence will be entered into. Following is a basic guide as to how scenes for the TSC are judged: Technique Judge Looks at improvisation skills (offers, accepting, yielding and extending offers, advancing the scene, naming things, creating characters and relationships) and general stagecraft within the challenge of the nominated Theatresports® game structure. CROWE refers to setting up clear Character, Relationship, Objective, Where (environment/location), and Emotional states. Score interpretations: 1 - offers largely blocked, no real extending or advancing of scene, no identifiable characters, rules of game only partly followed, poor use of title, runs over time limit. 2 - offers made and accepted, rules of game followed, some characters presented, limited physicality and stagecraft, some use of title, runs over time limit. 3 - rules of game followed, basic impro skills demonstrated (accepting, extending, yielding, advancing, naming), some character acting/CROWE, some physicality and stagecraft, good use of title. 4 - rules of game followed, solid impro skills demonstrated (accepting, extending, yielding, advancing, naming, tag), solid acting/CROWE, good physicality, good stagecraft, substantial use of title. 5 - rules of game followed, strong impro skills demonstrated (accepting, extending, yielding, advancing, naming, tag), strong acting/CROWE, strong physicality and stagecraft, inventive and exemplary use of title. Narrative Judge Looks at storyline, plot and character development. Did the scene have a cohesive story with a beginning, middle and end? Score interpretations: 1 - minimal or no story (didn’t make sense, difficult to follow), characters unchanged/did little, did not have clear beginning, middle or end. 2 - basic or somewhat limited story, characters performed task of some sort, characters unchanged, had a beginning middle and/or end (of some sort). Theatresports® Schools Challenge Handbook 3 - adequate or sound story, discovered problem and dealt with it, characters slightly changed, had a clear beginning middle and/or end. 4 - substantial story, discovered and dealt with problem, a character was changed, had a strong beginning, middle and/or end. 5 - sophisticated and exemplary story (scene built to a climax), clear problem set up and dealt with, characters were rich and changed, had a strong beginning, middle and end. Entertainment Judge Looks for strong dramatic and comic moments and performances. Was the scene entertaining? Score interpretations: 1 - no real pace to scene, no dramatic or comic moments. no engaging characters, minimal or no audience engagement. 2 - limited pacing, some dramatic or comic moments, mildly engaging characters, limited or basic audience engagement. 3 - some pacing to scene (we want to see what happens next), dramatic or comic moments, some engaging characters, adequate or sound audience engagement. 4 - good pacing to scene (we were interested in the characters and their journey), strong dramatic or comic moments, engaging characters, substantial audience engagement. 5 - great pacing to scene (we were fascinated by the characters and their journey), strong dramatic or comic moments, highly engaging characters, sophisticated manipulation of audience engagement, integrity and originality. IMPRO AUSTRALIA Incorporated Theatresports® Schools Competition Handbook 2010 TSC FORMAT: HEATS and QUALIFYING FINALS INTERMEDIATE DIVISION ROUND ONE GAMES (Up to 1 minute) DEATH IN A MINUTE I LOVE YOU MIME POEM SLOW MOTION COMMENTARY WORD AT A TIME STORY ROUND TWO GAMES (Up to 2 minutes) ALPHABET DOUBLE FIGURES N-WORDS PUPPETS SEDUCTION STATUS TRANSITION SUBTITLES ROUND THREE (Up to 2 minutes) OPEN SCENE (Scene title is given but no ‘game’ is played.) ROUND FOUR GAMES (Up to 3 minutes) EMOTIONAL REPLAY HE SAID, SHE SAID IN A…WITH A…WHILE A… PLAY IN THE STYLE OF SPACE JUMP SPEAKING IN ONE VOICE TYPEWRITER TIE BREAKER In the case of a tie, the TIE BREAKER is always a game of STATUES IMPRO AUSTRALIA Incorporated Theatresports® Schools Competition Handbook 2010 TSC FORMAT: HEATS and QUALIFYING FINALS SENIOR DIVISION ROUND ONE GAMES (Up to 1 minute) DEATH IN A MINUTE I LOVE YOU MIME POEM SLOW MOTION COMMENTARY WORD AT A TIME STORY ROUND TWO GAMES (Up to 2 minutes) ALPHABET DOUBLE FIGURES N-WORDS PUPPETS SEDUCTION STATUS TRANSITION SUBTITLES ROUND THREE (Up to 2 minutes) OPEN SCENE (Scene title is given but no ‘game’ is played.) ROUND FOUR GAMES (Up to 2 minutes) EMOTIONAL REPLAY HE SAID, SHE SAID In A...WITH A... WHILE A... PLAY IN THE STYLE OF SHAKESPEARE SPEAKING IN ONE VOICE TYPEWRITER TIE BREAKER (for use in Qualifying finals only) In the case of a tie, the TIE BREAKER is always a game of STATUES IMPRO AUSTRALIA Incorporated 0' 5)&"53&"$5034$0--&(& "/% 5&-&7*4*0/ "$551SPHSBNT5BVHIU#Z5PQ*OEVTUSZ1SPGFTTJPOBMT i-FBEJOHUIF8BZJO5SBJOJOH.FUIPETUP&NQPXFS%FWFMPQBOE/VSUVSF*OEJWJEVBM$SFBUJWJUZw "$55:065)130(3". 4UFQ0OF "$5*7"5&"DUJOH$PVSTF 4UFQ5XP "$55:PVUI5IFBUSF$PNQBOZ t'FCSVBSZBOE+VMZJOUBLFTFBDIZFBS 1SPEVDUJPOTBU$MFWFMBOE4U5IFBUSFt tZSQSPHSBN4BUVSEBZTPS4VOEBZT .BTUFSDMBTTFTBOE8PSLTIPQTt t"DUJOHWPJDFNPWFNFOUDMBTTFT t4IPXDBTFQFSGPSNBODF t*OEJWJEVBMTVQQPSUBOEDPBDIJOH .FOUPSTIJQTBOE"NCBTTBEPSTt 1BSUJDJQBUJPOJO'FTUJWBMTt 0OTUBHFBOECBDLTUBHFt *OUSP"$55)PMJEBZ8PSLTIPQ 'JWFEBZTPGJNQSPEFWJTJOHBDUJOHGVO $BMMOPXPSCPPLPOMJOFGPS"QSJMPS+VMZ "$55"VTUSBMJBT-FBEJOH*OEFQFOEFOU1FSGPSNJOH"SUT$PMMFHF JOGP!BDUUFEVBVXXXBDUUFEVBV ."*/$".164 1JUU4USFFU 4ZEOFZ 5)&"53&$".164 $MFWFMBOE4USFFU $FOUSBM AUSTRALIAN ACADEMY OF DRAMATIC ART AUSTRALIAN ACADEMY OF DRAMATIC unique education from the leading school ART ACTOR OPEN DAYCREATOR @ PILGRIM THEATRE PRODUCER Australian Academy of Dramatic Art A unique education for the Actor / Creator / Producer 262 Pitt Street, Sydney | Saturday 21 November | 10:00am to 2:00pm Call: (02) 9219 5444 Email: events@aada.edu.au Website: www.aada.edu.au www.aada.edu.au AUSTRALIAN ACADEMY OF DRAMATIC ART AADA is a department of the Australian Institute of Music Theatresports® Schools Competition Handbook TSC General Impro Tips START SLOWLY & CLEARLY! Set up who and where you are as simply and clearly as you can (One person may be enough to do this). It helps your team as well as the audience. Then get to the heart of the story. The scene’s major event needn’t be the end point – let the event happen and see what effect that event has on the characters and the story. NAME EVERYTHING! - objects, people, issues - first. It’s easier to play a scene (and easier for an audience to be engaged by your scene) if you know what you’re dealing with. SAY “YES, AND” If you say no or "BLOCK" offers, the scene will not go anywhere. “ACCEPT” the first offer and act on it - say “Yes, and…” then deal with it. Once you’ve dealt with it, move on to the next offer - advance the scene. YIELD! If two people mention different offers, one of you needs to yield (give up your idea and focus on the other - you may come back to your idea later). Follow one offer at a time. DO, RATHER THAN TALK! Every line of dialogue can be an offer that drives you to action. Make an offer that says where to go next or what to do and then start doing it. Take action to solve problems and be clear - and slower than real life - with what you’re miming. MAKE STATEMENTS! - Say ”Follow me to the river!” rather than “Which way is the river?“ If you have questions about your character or the scene, answer them yourself. BE AFFECTED! Anything and everything can mean a lot to you in the scene. If someone else makes an offer, react to it emotionally and find something that is meaningful/special about it. This helps to RAISE THE STAKES of the drama. LET YOURSELF BE CHANGED! Real drama is seeing a character be changed – possibly several times - during the scene. DON’T BE AFRAID TO SUCCEED! - Finding something is always preferable to spending time not finding it. Find it and then see where it takes you. Keep the title in mind - that’s what the scene is supposed to be about. ONLY COME ON WHEN YOU’RE NEEDED! - Don’t enter a scene just for the sake of it. Most scenes only really need two main characters at a time. See what the scene needs and make an offer, then exit - or stay off to call the end of the scene. And don't be afraid to be props or objects in the scene or even come on as an object to set the scene. IMPRO AUSTRALIA Incorporated Theatresports® Schools Competition Handbook DON'T GAG! Don't put pressure on yourself to come up with a funny/clever/good idea. Focus on the story and make “ordinary” offers. And avoid inappropriate offers (gratuitous offers involving sex, violence, and bodily functions are a sure sign of nervousness). IF YOU GET STUCK, CHANGE! Change time / location to keep the story moving forward. END THE SCENE YOURSELF! It's better if you finish strong and early. Make a clear gesture that it's over. When you hear the bell, use what you've got to wrap the scene up don't introduce new characters or ideas. You don't have to stretch to fill the time limits. If you're going to fail, FAIL BRILLIANTLY AND ENJOY IT. It's only a game. The Theatresports® 10 COMMANDMENTS 1. Thou shalt not BLOCK. 2. Thou shalt always retain FOCUS. 3. Thou shalt not SHINE above thy team mates. 4. Thou shalt not GAG for the sake of it. 5. Thou shalt always be CHANGED by what is said to you. 6. Thou shalt not WAFFLE. 7. When in doubt, BREAK THE ROUTINE. 8. Thou shalt not WIMP. 9. Those who try to be CLEVER are not, while those who are clever, do not try. 10. When thy faith is low, thy spirit weak, thy good fortune strained and thy team losing, be comforted and smile. Remember - IT’S ONLY A GAME! IMPRO AUSTRALIA Incorporated Theatresports® Schools Competition Handbook 2010 TSC GAMES LIST ALPHABET DURATION: Up to TWO minutes FORMAT: All Heats and Qualifying Finals DESCRIPTION Title given. Players improvise the scene beginning each new line of dialogue with the next consecutive letter of the alphabet. See Improvisation: the Guide page 265. DEATH IN A MINUTE DURATION: Up to ONE minute FORMAT: All Heats and Qualifying Finals DESCRIPTION Situation given. Within one minute, at least one of the characters must be dead and their death justified. See Improvisation: the Guide page 354. EMOTIONAL REPLAY DURATION: Up to THREE minutes FORMAT: All Heats and Qualifying Finals DESCRIPTION Situation and three contrasting emotions are given The team plays a short, neutral scene, then replays it three times. Each time the scene is affected by the new, prevailing, heightened emotion. The basic sequence of the neutral scene is repeated during each of the replays. See Improvisation: the Guide page 345. IMPRO AUSTRALIA Incorporated Theatresports® Schools Competition Handbook DOUBLE FIGURES DURATION: Up to TWO minutes FORMAT: All Heats and Qualifying Finals DESCRIPTION Situation, first line or characters given. Two players provide the arms for the other players to create double figure characters.The scene can be played sitting, standing or as an interview. See Improvisation: the Guide page 239. FIRST LINE / LAST LINE DURATION: Up to TWO minutes FORMAT: All Heats and Qualifying Finals DESCRIPTION 2007 Senior Division Champions Shore First and last lines of the scene are given. Players begin the scene with the first line, set the location and develop the characters and story playing the scene to a conclusion ending with the last line given. See Improvisation: the Guide page 263. HE SAID/SHE SAID DURATION: Up to THREE minutes FORMAT: Heats and Qualifying Finals DESCRIPTION Situation or first line given. Two players play the scene. Player A gives a line of dialogue. Player B says, “He said” and gives player A a stage direction (which Player A immediately actions). Player B then follows it with their own line of dialogue. Player A responds with, “She said” and gives player B a stage direction (which player B immediately actions), and follows it with their own line of dialogue. See Improvisation: the Guide page 230. IMPRO AUSTRALIA Incorporated Theatresports® Schools Competition Handbook I LOVE YOU DURATION: Up to ONE minute FORMAT: All Heats and Qualifying Finals DESCRIPTION Situation given. The team plays a scene in which the words “I love you” must be spoken by one of the characters and their words justified. IN A… WITH A… WHILE A… DURATION: Up to THREE minutes FORMAT: All Heats and Qualifying Finals DESCRIPTION The team plays a scene in a given location, with a named character or object, while a given circumstance is taking place. See Improvisation: the Guide page 260. MIME DURATION: Up to ONE minute FORMAT: All Heats and Qualifying Finals DESCRIPTION Situation given. The scene is played entirely without spoken words. ‘N’ WORDS DURATION: Up to TWO minutes FORMAT: All Heats and Qualifying Finals DESCRIPTION Situation given. The team is given the exact number of words to be used in each sentence. For example, if the host calls “Three” the scene continues in three word sentences. Later, if “Seven” is called, the scene then continues in seven word sentences, and so on. See Improvisation: the Guide page 264. IMPRO AUSTRALIA Incorporated Theatresports® Schools Competition Handbook OPEN SCENE DURATION: Up to TWO minutes FORMAT: All Heats and Qualifying Finals DESCRIPTION Title (eg The party), Location (eg In a coal mine) or Activity (eg Making a cup of tea) given. The team improvises the scene establishing their environment, story and characters. No other information, handles or game structures will be used. See Improvisation: the Guide page 33. Note: This game is played in ROUND THREE only PLAY IN THE STYLE OF DURATION: Up to THREE minutes FORMAT: All Heats and Qualifying Finals DESCRIPTION The title of a well-known story and three genres are given. The team chooses one of the genres in which to tell the story and improvise the scene. See Improvisation: the Guide page 257. POEM 2007 Intermediate Division Champions Newtown Performing Arts High School DURATION: Up to ONE minute FORMAT: All Heats and Qualifying Finals DESCRIPTION Title given. The team composes, in strict rotation, an original poem in any style. See Improvisation: the Guide page 139. IMPRO AUSTRALIA Incorporated Theatresports® Schools Competition Handbook PUPPETS DURATION: Up to TWO minutes FORMAT: All Heats and Qualifying Finals DESCRIPTION Situation given. One, two or three members of the team are puppets. The remaining player/s are the puppeteers. The puppets are responsible for the dialogue, but they cannot move unless moved by their puppeteer/s. See Improvisation: the Guide page 242. SEDUCTION DURATION: Up to TWO minutes FORMAT: All Heats and Qualifying Finals DESCRIPTION Situation given. One or more players are seduced into yielding to an idea or course of action to which they are initially resistant. See Improvisation: the Guide page 353. SHAKESPEARE DURATION: Up to THREE minutes FORMAT: Senior Heats and Qualifying Finals only DESCRIPTION Situation or title given. The team improvises the scene in the style of Shakespeare, using the language, narrative devices and themes characteristic of Shakespeare’s style. The scene need not be set in Ye Olde Englande. IMPRO AUSTRALIA Incorporated Theatresports® Schools Competition Handbook SLOW MOTION COMMENTARY DURATION: Up to ONE minute FORMAT: All Heats and Qualifying Finals DESCRIPTION Situation given. One or more players improvise an activity in mimed slow motion. The other players provide from offstage, a clear, fast paced sports-style commentary. See Improvisation: the Guide page 182. SPACE JUMP DURATION: Up to THREE minutes FORMAT: Intermediate Heats and Qualifying Finals only DESCRIPTION Situation given. The first player improvises a scene for thirty seconds until “Space Jump” is called. They freeze their action. A new player enters and begins a completely new scene based on the frozen position as the starting point. Both players play the new scene for thirty seconds until “Space Jump” is called again. They then freeze and a third player enters and begins a new scene from the frozen position of the onstage players. This continues until all four players are on stage. The whole team plays the new scene for sixty seconds. Then each player leaves in reverse order every thirty seconds. The scenes revert one by one until the first player is alone, playing the initial scene. All positions must be justified before they are ‘unfrozen.’ See Improvisation: the Guide page 195. SPEAKING IN ONE VOICE DURATION: Up to THREE minutes FORMAT: All Heats and Qualifying Finals DESCRIPTION A situation is given and the scene is performed with two or more players combining to speak with one voice and move as one character. See Improvisation: the Guide page 133. IMPRO AUSTRALIA Incorporated Theatresports® Schools Competition Handbook STATUES DURATION: Up to ONE minute FORMAT: All Heats and Qualifying Finals DESCRIPTION Team members of one team mould the players of another team into shapes. These shapes form the starting positions for the improvised scene. All frozen positions are justified in the scene before they are unfrozen. Note: Statues will be used as a tie breaker game only. See Improvisation: the Guide page 187. STATUS TRANSITION DURATION: Up to TWO minutes FORMAT: All Heats and Qualifying Finals DESCRIPTION Situation given and status relationship given. Two players begin with opposing status positions . One is high status, the other low status. As a result of additional characters and the events of the developing story, a complete status transition occurs. The characters remain the same, only their status relationship changes. The high status character changes to low status and the low to high. See Improvisation: the Guide page 328. SUBTITLES DURATION: Up to TWO minutes FORMAT: All Heats and Qualifying Finals DESCRIPTION Situation given. Two players improvise a scene in gibberish, which is translated by offstage players into English. IMPRO AUSTRALIA Incorporated Theatresports® Schools Competition Handbook See Improvisation: the Guide page 189. TYPEWRITER DURATION: Up to THREE minutes FORMAT: All Heats and Intermediate Qualifying Finals DESCRIPTION First line given. One team member sits at the side of the scene or at edge of the stage typing a given story out loud. Onstage, the other players improvise the scene as it is typed. See Improvisation: the Guide page 243. WORD AT A TIME STORY DURATION: Up to ONE minute FORMAT: All Heats and Qualifying Finals DESCRIPTION Title given. The team members tell a story with each player speaking one word at a time. They may simultaneously physicalise the story as they tell it. See Improvisation: the Guide page 132. 2006 Grand Final Winners - Sydney Girls High School IMPRO AUSTRALIA Incorporated 2009 Intermediate Division Grand Final Cast at Enmore Theatre 2009 Senior Division Grand Final Cast at Enmore Theatre 2009 Intermediate Division Grand Final Winners: Caringbah High 2009 Senior Division Grand Final Winners: Newtown High School of the Performing Arts 2008 Intermediate Division Champions Roseville College 2008 Senior Division Champions Blue Mountains Grammar School 2008 Intermediate Division Grand Final Cast at Enmore Theatre 2008 Senior Division Grand Final Cast at Enmore Theatre