IAT 343 Animation Short by Team 19 – Racing B Bobby Hughie Karuno Soetarto (bsoetart@sfu.ca), Justin Chan Pak To (ptc3@sfu.ca), Cora Yim Mui Wong (yimmuiw@sfu.ca) ABSTRACT The three of us did not have any experience in animation but we worked hard to make our animation a good one. Our first experience of using Autodesk Maya was exciting, unforgettable and incredible. We were interested in creating something funny, so we decided to create a story that captures the audience’s attention using suspense but ending the story with a funny twist that is enjoyable for everyone. INTRODUCTION PRE-PRODUCTION We discussed the best possible animation idea that allowed us to have a great storyline but at the same time a suitable animation timeline. Advertisement was the first thing that came into our minds. We wanted to collaborate different genres, which was action and comedy together. What’s better than racing for the actions and cuteness of babies for the comedy part. Thus, we came out with an idea of using the car racing to portray the meaning of the quality of diapers for a baby. These are how we gathered all of our ideas and started our production plan. Script “Ready, set go!” A red car and a blue car start off a car race tournament. Both cars start off really well and throughout the race they are neck to neck. Suddenly, the blue car is caught in an accident and caused the engine to fail. Meanwhile, the red car wins the race. A hand gets in and packs up the blue car. He is Sad Baby. The only thing Sad Baby can do now is just cry and watch Happy Baby pass by him smiling and winning the race. RESEARCH / INVESTIGATION Before doing all the sketches and design, we did a lot of researches and observed what are the features of cars and babies, and what could be used in our project. For example, we would like to use realistic sporty cars but they are handled by babies, so they are floated on the ground. We also watched some car racing movies and played some car racing games to learn how they make different camera angle shot and how to increase the intensity of a car racing. To make a car racing be more exciting, we had to make several different cameras angle at the same frames. (Apparently, Sad Baby and Happy Baby is having a toy car race in the playground when Sad Baby’s diaper leaked causing him to stop and cry, thus causing Happy Baby to win the race). Character sketch Happy Baby (Figure 1 and Table 1) and Sad Baby (Figure 3 and Table 2) are our main characters. Their representatives are a red car (Figure 2) and a blue car (Figure 4). PRODUCTION PROCESS After coming up with the general idea, “Choose your diaper wisely”, we started working on the script, character design and environment design as the pre-production. Then we worked on the production stage, which included modeling, animation, texturing, lighting, sound and rendering in storyboard, three second animation, team animatic and overall animation. It was the most challenged and time consuming part. Lastly, it came to our post- production such as combining all the rendering photos together and the final editing. These were a step by step competition. Figure 1. The hand sketches of Happy Baby 1 Happy Baby’s Information Happy Baby’s Information Age : 2 Gender : Male Height : 0.7m Character history : He was born in a warm and loving family. Small and cute as his parents hold him, so he was welcomed with a lot of love. He grew bigger as the day pass and never gave trouble to his parents. Personality : Bubbly and full of life. Never fails to capture the heart of other people. Hobby : He loves to play toy cars and pretends that he is in the driver seat when he does so. Other Details : He loves soft toys and always loves his pacifier. Age : 2 Gender : Male Height : 0.72m Character history : He was born into a warm and loving family. He was always pampered by his parents and gave him lots of toys. His parents loved him a lot but did not have the experience in taking care of a baby. Personality : He loves to play and get dirty. Loves to cry and get his parents attention, which troubles them also. He loves to hold a tissue as his nose always secretes mucus. Hobby : He loves to play toy cars and pretends that he is in the driver seat as he does so. He always runs around and gets dirty. Other Details : He has freckles on his face and loves torn socks. Table 1. The personal information of Happy Baby Table 2. The personal information of Sad Baby Environment references Figure 2. The sketches of Happy Baby's car Figure 5. References for starting point of a car racetrack Figure 3. The hand sketch of Sad Baby Figure 4. The sketches of Sad Baby's car Figure 6. Reference for a car track Figure 7. Reference for a tunnel PRODUCTION Production Process Diagram Figure 10. Our tunnel modeling Texturing Process Figure 8. Our Production Process Diagram Week 3 Pre- production 5 Storyboard 6 Modeling, Texturing 7 Three second animation drawing 10 Animation 12 Lighting 13 Rendering 14 Sound, Post-priduction Figure 11. The texture of our road Table 2. Our Weekly Schedule Modeling Process We have a car modeling and four environment modeling, so we worked a lot on the environment modeling, such as the starting point of our car racetrack (Figure 9), the car racetrack and the tunnel (Figure 10) etc. Figure 12. The texture of our mountain We want to make the modeling more realistic, so we textured all the environments. For example, we want to make the road (Figure 11) looks rough as how a real road looks like. We used the rock material and colored with dirty color like black, grey and white. For our mountain (Figure 12), we textured using mountain material and we arranged the snow to make it cover parts of the mountain. Animation Process We have 5 scenes in total. Our animation started at a starting point on a car racetrack. We installed cameras in a way where we could build anticipation. The second scene is where the cars race into a turn point and where the red car overtakes the blue car. The third scene is where the cars go through a tunnel underneath a mountain. This scene is where we tried to build up some actions, where the blue car Figure 9. The starting point of our car racetrack modeling 3 tries to overtake the red car. The third scene is where the unexpected happens, a tree falling down causing the blue car to crash and spin out of control. The last scene is where show the red car winning the race with an unexpected twist that it was 2 children are actually the ones racing with one another. CONCLUSION The overall process was a difficult but at the end we feel such a big relief when we are able to finish it. It taught us many different techniques in maya for future purposes. In the end, the story that we planned out turned to success. We love our video. Lighting Process We wanted the race scene to be at night, as it would look cooler. We added some lights that will show only the racetracks. The lights that we used were ambient lights and we decayed it so that it would look more realistic. We added lights at the lamppost to make it as if the lights were coming from the lamppost. We also added light for the traffic lights in the starting scene and animate it to look like it is turning from red to yellow. The ambient lights not only were they decayed but also they were added using ray tracing shadows. REFERENCES 1. Maya AutoDesk 2012 2. IMovie 3. AfterEffects 4. Background song: o 5. We are rockstars culture Remix Sound effects: Rendering Process We render under mental ray, as we wanted global illumination and ray tracing shadow to appear in our image. We put some in resolution of 800x600 and 640x480. o Ferrari 550 sounds o Ford GT500 mustang sounds Sound We used background music and use two different car sounds to make it more realistic. The red car was the sound of a Ferrari 550 and the blue car was a mustang GT500. We added also crash sounds for the crash scene. We tried to synchronize the sounds with the animation we did. POST-PRODUCTION We used AfterEffects to put the render images into different parts of scene. IMovie was used for the scenes to be collaborated together and also with the music. Transitions between scenes to scene was used also. DISCUSSION • We could improve on our resolution. • If we had more time, we would render the images with high quality. • We separated scenes for different people to do. • Different production process was distributed equally to everyone. • We stayed overnight in school to render all the images together. Team Member Biographies • Justin is a student at SIAT and interested in architecture. • Bobby is a student at SIAT and interested in information and code design. • Cora is a student at SIAT and Business and interested in doing media art work. Team Member Contributions • Justin did cars and environment modeling, animation, lighting and rendering. • Bobby did environment modeling, animation, texturing, lighting and rendering. • Cora contributed in video editing and document organizing.