Case inp o i n t Reaping Rewards Customer relationship management efforts and tough management decisions transformed Harrah’s from a struggling casino operator into a very profitable one. By Sudhir H. Kale and Peter Klugsberger A F T E R I N V E S T I N G billions of dollars in iconic architecture and must-see attractions, many casino companies are now turning their attention to smart customer relationship management (CRM) practices. They are taking the lead from Harrah’s Entertainment Inc., a company that was struggling for its very survival just 10 years ago. Harrah’s has set new benchmarks for customer segmentation, revenue optimization, and maximizing customer lifetime value. Indeed, few companies in the business-to-consumer (B2C) sector can match the CRM accomplishments of Harrah’s. These achievements over the last seven years have certainly not gone unnoticed. Harrah’s has won several awards for the innovative ways in which it creates customer intimacy. From the coveted Best Practices Award from The Data Warehousing Institute to the Partners in Alignment Award from CIO Insight magazine, the company has claimed almost every accolade in the CRM space. “Perfect CRM implementation” is an oxymoron for most businesses. Although success stories are now beginning to surface about B2B CRM practices, outstanding CRM triumphs in 14 R MM July/August 2007 consumer services are still relatively rare. Hotels, casinos, airlines, and most B2C service companies stand to gain a lot from following the Harrah’s CRM journey. The Playing Field Erupting volcanoes, sinking pirate ships, dancing fountains soaring 250 feet in the air, and replicas of the Eiffel Tower have for some time embodied the external façade of casinos. However, when it comes to operations, the contemporary casino scene is nothing like it was 10 years ago. Additionally, expectations and demands of casino customers have risen considerably amidst everincreasing global competition. Unlike most entertainment services, in which product differentiation is a given, the core product or revenue generators of a casino (i.e. table games, slot machines) are basically commodities— easily replicated by any new entrant or competitor. One area of differentiation was pioneered by Harrah’s and subsequently emulated by all major casinos. Here, investments are made to thoroughly understand the client base and design marketing cam- paigns on the basis of the knowledge generated. The North American casino market over the past decade had been dominated by four major competitors: MGM Grand, the Mandalay Resort Group, Park Place Entertainment (subsequently renamed Caesars), and Harrah’s. For several years, competitors of Harrah’s were following the must-see or iconic-property strategy as a means to draw customers and grow revenues. Harrah’s did not have the financial capital needed for constructing such grandiose properties. When Phil Satre became the CEO in 1984, he decided to pursue growth by configuring the company’s core competencies around customer loyalty. This decision would set the company on a path of gathering, analyzing, and retrieving voluminous amounts of customer data to be used in filling hotel rooms, designing marketing campaigns, and maximizing the lifetime value of its customers. Satre’s entire approach revolved around people. Under his reign, Harrah’s developed a customer rewards program based on tracking player cards (akin to a frequent flyer program) at each of the Harrah’s properties. However, the program was run independently at each property—and therefore lacked uniformity in structure and incentives provided to players. In the mid-1990s, Harrah’s experienced sizeable losses in market share thanks to the construction of additional must-see properties by its competitors. The company was at the crossroads deciding whether it should follow the lead of its competitors or discover new ways of competing. Harrah’s decided against imitating its competitors’ approach of investing in lavish buildings and instead chose to focus on improving its customer relationships. For the customer intimacy approach to succeed, Satre had to discard the functional approach of organization that had so far preempted any meaningful relationship building. Radical changes were required on many fronts—the most drastic being leadership. The Leadership With Wall Street analysts questioning the company’s viability, Satre realized that the old strategic picture had to be erased to make way for the new. To spearhead the new approach, he needed someone at the C-level who had a clear vision of where to take Harrah’s—while possessing the necessary competence and determination to do so. Getting to the root causes of the poor performance of Harrah’s required a person who could shake up the current organizational structure and decimate the prevailing inward-looking mentality of the Harrah’s people. It was decided that for the transformation process to have credibility, the person to lead Harrah’s turnaround should be a new chief operating officer (COO). Only someone at the COO’s level can say this with authority: “From now on, this is the way we are going to engage our customers.” Satre’s choice for COO was so unconventional that he didn’t tell his board about it until it was a done deal. Gary Loveman, a Harvard professor specializing in relationship marketing, was chosen for the position. Loveman had conducted executive training programs and some consulting for Harrah’s. Taking on an outsider— who could see the problems of the company without having the mental preconception that “I am the industry expert and I know what needs to be fixed”— was indispensable to the success of the much-needed strategic overhaul. Having no prior experience in the gaming industry, Loveman neither had to unlearn established mental models nor feel the compulsion to follow unwritten industry rules. He could be whatsoever. Getting people to see a problem from new angles is probably the only way to rid an organization of the embedded groupthink mentality. The new ethos was to identify the most profitable customers and to focus on their wants and needs. Loveman personally involved himself in the programs that he felt were critical for accomplishing this vision. He chaired the newly created marketing council, which brought together field marketing people as well as outside agencies, PR agencies, and senior tech- Radical changes were required on many fronts— the most drastic being leadership. objective and unencumbered in assessing the company’s options. As would be expected at the start, most of the Harrah’s employees were reluctant to trust their new boss. To them, Loveman simply did not have what it would take to succeed as the Harrah’s COO. Indeed, they could not be faulted for such thinking. Loveman— who had until then managed only one secretary and a research assistant—was now in charge of 26 casinos, 15,000 hotel rooms, more than 100 restaurants, and 40,000 employees. The Culture At the outset, Loveman embarked on making tough and drastic cultural changes. Creating a national brand that inspired customer loyalty would be difficult in an environment where the employees’ existing mental attitudes and patterns of behavior were stubbornly geared toward managing individual properties. Loveman decided to fire practically the entire corporate marketing department. Changing the incumbent people’s ossified attitudes was a battle he could not win. In pursuit of capable people with fresh perspectives, Loveman hired several CRM “rocket scientists” with no gaming experience nology people. The creation of this heavyweight cross-functional team was vital in communicating the significance of the new CRM program to all employees. Including information technology (IT) people in the marketing council made perfect sense; much of marketing was running through technology systems. Members of this council understood that henceforth, marketing was a collaboration between the corporate office and the field; everyone owned his decisions and would be held accountable for them. The council set in place a revolutionary marketing strategy based on leveraging customer insight. Analytics and Experimentation Loveman and his marketing team began experimenting with quantitative mathematical models that would accurately predict the future worth of customers. Based on slot customers’ actual wins and losses, visit frequency, play denominations, and velocity (rate at which they put coins in the machine and pulled the handle), Harrah’s could identify the profitability of various classes of customers. The company then decided to consolidate its strategy around “avid experience players.” Avid experience MM July/August 2007 R 15 Case inp o i n t players are not high rollers. Rather, these could be middle-aged folks or retired teachers, bankers, or doctors with time and discretionary income. They gamble between $100 and $500 a trip and visit the Harrah’s properties several times a year, each providing annual gaming revenue of around $5,000 to the company. Harrah’s also harnessed its newly acquired decision science capabilities to zero in on successful promotions. To identify the most effective promotions, the company began experiments using groups of “observationally equivalent” consumers—sharing the same age bracket, living in the same area, and having a similar history. One group, for example, would receive a $50 cash voucher for the next visit while the other would receive $25 in cash plus a free room and a buffet. Response rates to the offer and resulting level of play were then tallied to see the merits of various offers. Today, Harrah’s collects information from more than 40 million customers enrolled in a program called “Total Rewards.” New data are constantly added to refine the profiles and descriptions of around 90 customer segments in the database. Each segment receives custom direct-mail incentives to visit any of the 40 Harrah’s properties. An astonishing 80% of gaming revenues can be traced back to specific customers. Updated customer preferences are recorded and used in future campaigns. In its 2000 annual report, the company bragged: “We know what our customers like … Tom likes NASCAR, Clint Holmes, thick steaks. Joyce and Ted like oceanfront views, barbershop quartets, Elvis slots.” Loveman made the use of IT tools mandatory across all properties. Executives not using the right tools effectively would find themselves in a lot of trouble. Breaking people’s old habits and altering the ways they look at problems are prerequisites for maneuvering a successful strategic inflection. 16 R MM July/August 2007 In the case of Harrah’s, Loveman had the authority to demand compliance and he used this authority forcefully. In many foiled CRM undertakings, those in charge of change management try to change people without enforcing the authority granted to them. Finely Tuned Strategy The marketing strategy paralleled that of a retail establishment seeking to grow revenues through increases in same-store sales. Loveman explains, “The goal (was) to get a customer to visit your store regularly, just as she might routinely visit her hairdresser and mechanic. The hairdresser and the mechanic envelop the client in reasons to be loyal, primarily by developing a relationship. We decided to develop just this kind of close relationship with people who visit the Harrah’s casinos.” Key to developing close customer relationships is the Total Rewards program. Total Rewards is a four-tiered program that begins with Gold at the entry level and progresses to Platinum, Diamond, and Seven Stars based on a customer’s level of play. Less than 1% of all Total Rewards Players are at the Seven Stars tier, but they contribute a lot to the total revenue. Platinum, Diamond, and Seven Stars cardholders receive progressively greater levels of service, which adds an aspirational element to the program. “As it turns out, marketing that appeals to customer aspiration works wonderfully,” quips Loveman. The four tiers of customers are segmented further into 90 or so customer groups based on their geodemographics, psychographics, and play patterns. Player data are constantly upgraded and fine-tuned to stay abreast of any changes in the marketplace. The company uses direct mail, the Internet, and the telephone to communicate with its various segments. But with about 50,000 slot machines on its properties, the company is looking for new and innovative ways to use these revenue-generating devices as channels of communication. Harrah’s is investing in technology to use them to communicate with customers in real time about things such as “comps” or to inform them when they have been upgraded between tiers. The constant scanning for business environment changes—through analysis of customer data—gives Harrah’s a clear advantage over its competitors. Any deviations or changes in predominant customer taste or behavior will be immediately picked up by the system, and the company can then rapidly adapt its strategy to match the changed circumstances. This closeness to the customer and the use of positive and negative feedback loops enable Harrah’s to ensure that everything goes according to plan—meaning that the strategy either works or is tweaked. With each passing day, Harrah’s IT systems are growing in content and sophistication. Interestingly, Harrah’s also uses its database to decide when to pull back from a customer relationship. Company research indicated that a significant part of a company’s regular customer base was simply too expensive to service, so Harrah’s promptly decided to discontinue further communications with the nonlucrative customers. Company officials report more than $20 million in annual savings by doing this. Sustaining competitive advantage through IT is one of its main priorities. It achieves this by protecting its innovative processes and knowledge through proprietary patents. The company has been awarded several patents for various parts of its customer tracking systems, which gives its business the necessary edge. Copying of any patented systems by competitors is closely monitored. The company may, under the right circumstances, actually license its intellectual property to another casino. The effectiveness of the Harrah’s CRM program is assessed with key metrics. The board receives regular reports on four metrics: share of its customers’ gaming dollars, percent of revenues from customers who frequent more than one Harrah’s property, percent of Total Rewards members advancing to a higher tier, and customer satisfaction scores across the properties. Organizational Design Loveman counts the “creation of a climate of meritocracy” at Harrah’s among his biggest achievements as COO. Before his arrival, people were considered adequate if they were meeting the minimum required standards of the job. To challenge this complacency, Loveman personally conducted talent reviews with all of his operating and corporate people and used these meetings to instill in them the mantra of meritocracy. His argument was: “Why would you spend time trying to make a barely OK person successful? Wouldn’t you rather have a case where employees are so good that they are putting some heat on you and teaching you some things and pushing you around a little bit?” Being in the people business, Loveman knew he needed a competent and motivated work force to retain cus- tomers and stay ahead of competition. The Harrah’s survey data revealed that in addition to fast service, customers wanted friendly and helpful attention. Accordingly, the company decided to link employee rewards to customer satisfaction. Employee performance was measured on the matrices of speed and friendliness. To this end, all employees were required to take part in a certification program that trained them to deliver excellent service. At the end of the program, everybody had to pass a test or risked termination. This harsh policy demonstrated the company’s strong commitment to the service initiative. To reinforce its service commitment, improve cross-functional coordination, Loveman revamped the company’s incentive system. Beginning in 1999, he started paying out a bonus to all nonmanagement employees if their property improved its customer service scores by 3% over the same period a year earlier. By the fourth year of the program, the company had paid out more than $43 million in bonuses. Findings from customer satisfaction surveys were regularly published in employee areas for people to check how they were doing. One positive aspect of this feedback mechanism is its self-reinforcing character. Because the reward depends on everyone’s performance, employees Breaking people’s old habits and altering the ways they look at problems are prerequisites for maneuvering a successful strategic inflection. the company paid people their tipped wages while they were in training. At its Rio Casino in Las Vegas, the training program was run 24 hours a day over four months to get through all 4,000 employees. The importance of customer satisfaction is drilled into employees on a daily basis. Loveman elaborates, “From housekeepers to slot attendants, from valets to stewards, from receptionists to chefs, all employees are told daily as they arrive at work: If your service can persuade one customer to make one more visit with us, you’ve had a good shift. If you can persuade three, you’ve had a great shift.” Loveman saw a huge opportunity in harnessing the power of internal marketing to improve employee performance and reduce turnover. Supervisors were constantly encouraged to support new employees by checking in with them regularly to see whether they were happy with their working environment. Much of CRM payoff depends on interdepartmental collaboration. To are naturally motivated to monitor service delivery in all departments, not just their own. For example, if people noticed that customers were not happy with the performance of the valet staff, other departments would use peer pressure to improve that department’s service delivery. Such a reward system is a strong antidote to the “silo mentality” that plagues most service establishments. The Postscript The Harrah’s CRM strategy has paid handsome dividends. The company’s share of customer wallet has increased to more than 43% from 36% in 1998 (when Loveman came on board). Loveman was named the company’s CEO in January 2003 and became chairman of the board in 2005. Harrah’s is today the world’s largest and most profitable gaming-entertainment company, with more than 80,000 employees and with 2005 revenues in excess of $7 billion. The company’s $9.4 billion acquisition of Caesars Entertainment in 2005 MM July/August 2007 R 17 Case inp o i n t was the largest in the industry’s history. Loveman’s consistent track record for returning exceptional value to shareholders led Institutional Investor magazine to name him the gaming and lodging industry’s best CEO in 2004, 2005, and 2006. In late 2006, the company received a $15.05 billion buyout offer from private equity firms Apollo Management and Texas Pacific Group. On consummation of the deal, Loveman will receive about $94 million in stock options and other rights. Harrah’s achieved its CRM milestones through strong leadership, extensive use of it, and high standards of customer service. Herein are the kernels for successful CRM: Clear vision and uncompromising leadership enabled Harrah’s to create the culture, the strategy, and the human resources infrastructure required for effective CRM. The Harrah’s case demonstrates that boldness and determination in carrying out change management initiatives can alter the persona of even 70-year-old companies. Future stellar performance for Harrah’s is far from certain. Revenue growth and spectacular profits for gaming companies are now destined to come mainly from Asian markets such as Macau, Singapore, and South Korea. The performance of Harrah’s in light of the new global realities is still open to question, particularly because the company has been lagging behind its competitors in tapping international opportunities. Even if the company commits itself to new markets, will its slicing/dicing/ optimizing strategy work as effectively in culturally diverse markets? It is too early to place any bets. I About the Authors Sudhir H. Kale is associate professor of marketing at Bond University in Australia and the founder of GamePlan Consultants, a company that consults and trains casino management on the marketing aspects of gaming. He may be reached at skale@staff.bond.edu.au. Peter Klugsberger has worked in the gaming industry for nearly two decades—with assignments in Australia, Czech Republic, Denmark, Slovakia, Switzerland, and Venezuela—and is currently director of table games for a casino operation in Canada. He may be reached at pklugs@yahoo.com.