07 Bowling Study Guide Terms Alley - general name applied to the lane on which the ball is rolled Approach - the technique which the bowler uses to get to the foul line also the floor area up to the foul line Gutter - the semi-circular grooves on each side of the alley, also called the channel Gutter ball – a ball that is thrown down the channel and receives no points, also an open frame Deadwood - the pins knocked down by the ball and lying on the alley Double - two consecutive strikes Foul - to touch or go beyond the foul line when delivering the ball no pins will be scored on that ball Frame - a bowler’s term to knock down ten pins with one or two balls – 1/10 of a game Head Pin - the number one pin Line - game of ten frames Lofting - throwing the ball far out on the alley before it lands Mark - making a strike or spare Open frame- knocking down pins but not getting a strike, spare or throwing ball into gutter (score sheet can be added immediately to all open frames) Sleeper - a hidden pin Spare - knocking down remaining pins with the second ball in a frame – spare = 10 points plus the next ball thrown Strike pocket - the space between 1-3 pins for right handed bowlers and 1-2 pins for left handed bowlers Split - two or more pins standing with a space between them - head pin must be down for split Spot Bowling - using the spots or arrows on the lane for direction or aim Pin Bowling - using the bowling pins for direction or aim Turkey - three strikes in a row Types of Shots Brooklyn - a crossover ball that hits to the left of the head pin. The ball hits the 1 - 2 pocket instead of the 1 - 3 pocket (right handed) Hook - a ball that that travels down the alley in a straight line, then hooks or turns sharply to the left (right handed) Curve - a ball released with spin near the center of the alley, and widely arcs out to left (right handed) Straight ball – a ball that is released straight towards the head pin Etiquette 1. 2. Never walk in front of a bowler addressing the pins. Respect the priority of the bowler to right or left - do not start your approach until he/she has completed their delivery. Be ready to deliver the ball when it is your turn to avoid delays. Do not deliver the ball until the pin setter is completely up and ready. Hitting the pin setter while loading pin and not set will damage the setter and result is student being responsible for damage done. Do not loft the ball. Stay behind the foul line. Bowling lanes are very slick and dangerous to walk on. Bowling shoes with socks must be worn at all times Be respectful of the facility and equipment. Return balls to the rack and shoes to counter area after bowling (some facilities will give special instructions). Clean up all areas used. Encourage your teammates and be respectful! 3. 4. 5. 6. 7. 8. 9. 10. Scoring 1. If a bowler knocks down less than ten (10) pins on two (2) balls, they add the actual pin count to the previous frame total. A strike is worth ten (10) points plus a bonus of the next two (2) balls thrown. A spare is worth ten (10) points plus a bonus of the next one (1) ball thrown. A gutter ball is marked with a dash – (automatic scores put in a zero), a miss on the lane is marked with dash and a circle around it. The score in bowling is cumulative. If a strike or spare is made, you will have to wait until the next one or two balls before adding the score (for that frame). It is wise to keep a running total for each frame to prevent addition errors. In the tenth frame there are three boxes. If you get a mark (strike or spare) with the first two balls, then you need to bowl the bonus ball(s) to complete the frame. 2. 3. 4. 5. 6. 7. 8. Sample game 1 9 2 - 9 3 x 29 9+20 5 4 / 45 29+16 6 5 2 53 9 6 / 68 45 + 8 53 +15 5 7 - / X 93 120 68 + 5 73 + 20 93 + 27 73 8 8 9 10 7 / 5 140 155 X 120 + 20 140 + 15