Comics in the Classrooms aka Graphic Novels in the Trenches by Shirley A. McGowan Submitted to Gail de Vos School of Library and Information Studies Final Essay In partial fulfillment of the requirements of LIS 518 Fall 2006 Department of Elementary Education The University of Alberta Edmonton, Alberta December 6, 2006 “The problem is (and always has been): comics is a MEDIUM that is mistaken for a GENRE." - Neil Gaiman (Random House/Pantheon, 2006) An explosion of comic books and graphic novels has hit the market! They have captured the attention of students and librarians, and are making their way into mainstream school libraries. How can schools capitalize on this current interest? The purpose of this project is to begin to plan to bring comic books and graphic novels into curriculum in an intentional way, and provide sample assignments or approaches that could be used by teachers toward this end. After an overview of the nature of curriculum change and thoughts on the multiple literacies of comic books and graphic novels (hereafter simply referred to together as GNs), are some ideas on entry points of GNs into curriculum. Following that are numerous lesson plans and ideas which could be used at the High School level or lower, rubrics which could be used in assessing students creating their own GNs, and two lists of GNs which I believe would be good choices in a high school library setting. Overview: It has been my observation over the past thirty odd years of teaching, that public schools lag behind leading edge technology and innovation by several years. This is not necessarily a bad thing and there may be several advantages: • much money is saved by not chasing after each new fad; • business and industry have an opportunity to pilot/test the changes to see how they will actually be used and fit into the world of work beyond high school, leaving schools a narrower and more manageable focus on what to teach students; Comics and Graphic Novels in the Classroom--S. McGowan December 2006 2 • lead teachers implement and refine curriculum at smaller test sites, then mentor others; and • teachers have an opportunity to acquire training and expertise in a gradual way. In essence, the school system motors along like a fine ocean cruiser, rather than a jetburst speed boat. Implementing GNs into the school library and curriculum seems to be proceeding in the same way. A short search of Proquest Educational Database reveals numerous articles supporting the infusion of GNs into the school library and reading programs, particularly for use in “hooking” reluctant readers. The visual aspects of GNs first capture the interest of readers, then the duality of text and graphics working in harmony give greater clues and assistance to readers than straight text alone, leading to a more successful navigation of a book. Vocabulary and prose are supported by the visual element, so even more difficult vocabulary can be tackled effectively. GNs often have a higher lexile language set than students realize, yet students can understand the book. And successful understanding of GNs goes far beyond comprehending text. Tabitha Simmons maintains that graphic novel readers have learned to understand print, but can also decode facial and body expressions, the symbolic meanings of certain images and postures, metaphors and similes, and other social and literary nuances teenagers are mastering as they move from childhood to maturity (Bucher & Manning, 2004, ¶ 9). In fact, to “read” GNs may be to expand beyond the study of straight text. To read and interpret graphic novels, students have to pay attention to the usual literary elements of character, plot, and dialogue, and they also have to consider visual elements such as color, shading, panel layout, perspective, and even the lettering style (Schwarz, 2006, ¶ 7). Cultural understanding also occurs. Comics and Graphic Novels in the Classroom--S. McGowan December 2006 3 Parallel connections between artistic literacy and culture have been made most notably by Wilson (Wilson, 1997; Wilson, Hurwitz, & Wilson, 1987; Wilson & Wilson, 1977, 1979), who demonstrated that children discover meaningful dimensions of their worlds when they can explore them through creative arts, including comic books (Bitz, 2002, Why comic books? ¶ 2). In addition to reading GNs, arts and literacy connections are formed when children create their own comic books. That connection was highlighted in an article by Morrison, Bryan, and Chilcoat (2002), and the focus on the artistic process is upheld by the past decade of arts-education research (see Fiske, 1999) (Morrison & Chilcoat, 2002). Expanding into Curriculum From my experience with people familiar with GNs, I believe we agree that GNs in the schools are a good thing. Not every GN is suitable for school use of course, rather certain carefully selected choices. "We are starting," he (Crawford, as cited in Galley, 2004) said, "to categorize what is art and what is trash." Today’s students are exposed to a variety of media and messages including pop-ups on the internet, global media connections, new technologies, and ultimately new ways of communicating and literacies. Perhaps GNs are a part of this new literacy. In the pages to follow, I should like to explore how GNs can go beyond enhancing and enriching a reading program or capturing reluctant readers, to be intentionally implemented into school curriculum. My particular area of interest is in the underachievers in the Senior High school. The top academic achievers have their programs so mandated with “must teach” curriculum that it is there more difficult to initiate innovation. Therefore initial introduction into curriculum might be more successful with the non-academic students as well as in the arts. Both fiction and nonfiction have multiple curriculum entry points by book genre / content / subject / topic or Comics and Graphic Novels in the Classroom--S. McGowan December 2006 4 what the GN itself is about--whether art, sociology, philosophy, sciences, social studies, language arts, history, biography, etc. In addition, there are numerous other GN curriculum entry points. In alphabetical order, some might include: • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • anticipating plot art aesthetics art composition bilingual studies biography character development computer animation cultural studies/people/countries curiosity, creativity, imagination decoding developing clarity dialogue diversity drawing/life-drawing/cartooning editing emotions English Language Arts film studies graphic novels heroes history of comics iconography identity information literacy interpreting legends and fairy tales literary terms media literacy multiculturalism multiple literacies • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • multiple perspectives page navigation persuasion plot development/analysis politics popular literature prediction presenting reading strategies representing reviewing role of women scripting sequencing shaping a story skepticism stereotypes story composition storyboarding symbolism technical expertise technical skills themes theory viewpoint visual analysis visual literacy visual storytelling vocabulary improvement world history GNs could also be ideal tools to use for cooperative teaching as their very nature would seem to lend themselves to inter-disciplinary purposes. For example a high school English Department studying Persepolis by Marjane Satrapi (2003) might be studying how graphic art and text combine to tell a story or show perspective or persuade, and the Comics and Graphic Novels in the Classroom--S. McGowan December 2006 5 class might make cross-curricular connections with the Social Studies Department looking at the history of Iran and the Middle East, while working co-operatively with the Art department studying either the art of the graphic novel or the cultural art of the Middle East, while working co-operatively with the Foods Department to study Middle East cuisine or how Canadian food choices have been impacted by immigration, while working cooperatively with the music department to study cultural music, while working co-operatively with a religious studies class looking at the impact of beliefs on a populace or how societal change can come about through a change in leadership, etc. The list could go on. Can you see how the GN could be a very valuable resource worthy of consideration? Beginning with the premise that GNs have a definite place in curriculum, the question then becomes - How? How can GNs be incorporated into the classroom? What assignments / exercises / projects / activities could be used to integrate this studentfriendly medium into curriculum? What follows in Part A to F are some sample curriculum ideas--among other things. The same cross-curricular nature of GNs sometimes makes these divisions arbitrary. This is not a comprehensive list by any means, but a small taste. Even if a teacher were to never use any of these “assignments” it is hoped that they could be a source of inspiration, a springboard to imagination, which could be used to match existing resources with particular classrooms for particular purposes. With effort and enthusiasm, teachers have few limits. To the best of my knowledge, permission is granted from all sources listed to use, change or adapt these ideas at the discretion of the user for educational purposes, with acknowledgement to the source. Comics and Graphic Novels in the Classroom--S. McGowan December 2006 6 PART A: Things Which Could Help Before Bringing GNs to the Classroom: PART B: Lesson Plans on the Web PART C: Ideas for the English Classroom PART D: Projects PART E: Assessment for Creating a GN--Rubrics PART F: Recommended Lists of Quality GNs at the High School Level, many with Curriculum Connections Comics and Graphic Novels in the Classroom--S. McGowan December 2006 7 PART A Things Which Could Help Before Bringing GNs to the Classroom: (Please forgive me if you know these things.) Helpful information to Design a GN Webquest - Ralph Vasquez at San Diego State University (SDSU) provides information to put together your own Webquest around the topic of investigating other forms of literature with the topic “Do Graphic Novels Belong in The Classroom?” http://eprentice.sdsu.edu/F034/rvasquez/teacher_wip.html Analysis of GNs in the classroom - simple rationale for using GNs in the classroom http://eprentice.sdsu.edu/F034/rvasquez/analysis.htm (Linked from SDSU) Comic Books & Graphic Novels: Internet Resources--University of Buffalo http://ublib.buffalo.edu/libraries/asl/guides/comics.html Extensive annotated lists for: • Internet Portals and Guides • Online News and Previews • Commentary and Reviews • Recommended for Libraries • Bibliographies • Comic Book History • Collection Development Tools • Comic Shop Locators • Other Reference Sources • Resources for Teachers • Comic Book Libraries and Museums • Women and Minorities • Manga • Comic Book Movies and TV Shows • Organizations • Discussion Lists and News Groups • How to Create Comics Comics and Graphic Novels in the Classroom--S. McGowan December 2006 8 The SECRET ORIGIN OF GOOD READERS 2006 PDF at http://www.nightflight.com/secretorigin/SOGR05.pdf (Linked in “Data Investigation” from SDSU) Free 71-page pdf download--loads of GN information, ideas, lists, lesson plans, etc. Pgs. 3 to 26 - Background information, resources, sources, recommended lists Pgs. 27 to 71 - Comic Book Activities including: • Comic book literacy • Symbolism • Discrete skills work • Comic book alphabets • Comic book dictionaries • Colloquial language • Prediction • Sequencing • Dictation • Literary genres • Literary devices • Evaluating the use of literary techniques • Character analysis • Analysis of vocabulary • Analyzing and creating character names • Identify and analyze themes • Critique • Writing letters to the editor • Venn diagrams • Graphing • Fractions • Measurement • Five senses • Comic book story starters • Creating stories with familiar characters • Analyze layout of images on page • Impact of visuals • Use of media in comic books • Lettering styles • Creating comic books • Comic book autobiography • • • • • • • • • • • • • • • • • • • • • • Historical comic books Mythmaking Myth comparison Social issues in comic books-explicit and implicit Cultural critique across titles and time Analyze political assumptions Analyze role of women and minorities Who is the enemy Portrayal of science and scientific principles Critique of advertising Analysis of humor vis a vis visual images Sustained silent reading Display materials Page 39 - More in-depth “Sample Lesson Plans” including: p. 39 - Graphing with Comic Books p. 40 - Comic Books and the Five Senses p. 42 to 53 - Comic Book Story Starters I, II & III p. 54 - Rhyming with the Ghouly Boys p. 58 - Images & Words: Responding to Art in Writing p. 61 - Book Study - Supernatural Law Issue #31 p. 67 - Mini-lesson Sampler - The Scrapyard Detectives #2 - Patriot Dreams p. 69 - Tag Team comics - creating a 4 - 6 panel/one page comic Comics and Graphic Novels in the Classroom--S. McGowan December 2006 9 Grammarman - http://www.grammarmancomic.com/comicsgman.html Four You-Tube animated videos (with audio) on four different aspects of grammar (Teasers only--elementary / junior / senior--click on bottom left-hand bottom to start) Episode 1: Syntax Episode 2: Punctuation Street Episode 3: Accuracy & correction Episode 4: Smashing Careless Mistakes When developing GN lesson plans, why not JAZZ UP text assignments with a little pizzaz! Most schools use Microsoft Word so it is easy to drop in some ready-to-use clip art, or change some text styles or sizes, or use WordArt to make a heading more interesting. MS Word → (Insert this little arrow by going to Insert → Symbol → Insert → Close) Create this “Grahic Novel” title by Insert → Picture → WordArt → click & Close Change the title’s color, position & size by a Right Click on the WordArt → Format WordArt → play with the colors → Center → Pull from the corner to enlarge Add a picture with Insert → Picture → Clip Art → Search for picture → double-click. Then right click on picture and “Format Picture” → Layout → Layout → Tight → Right → OK, then resize the picture by dragging from a corner, or move it around with the arrow keys. Comics and Graphic Novels in the Classroom--S. McGowan December 2006 10 PART B Lesson Plans on the Web National Art Education Association: Curriculum & Lesson Plans http://www.naea-reston.org/research_curriculum.html This site is dedicated to Art, NOT GNs. However there are numerous further links to art education websites which apply regarding the artistry of GNs. National Association of Comics Art Educators (NACAE) (Permission to copy and distribute their work for non-commercial purposes at http://www.teachingcomics.org/copy.php) Hints for Teachers from a “designing a GN” perspective http://teachingcomics.org/vweb/bulletin/bb/viewtopic.php?t=53 and from fellow teachers http://teachingcomics.org/vweb/bulletin/bb/viewtopic.php?t=74 Binding your Self-Made Comics Books http://tobycraig.livejournal.com/29223.html Lesson Plans which are ready to go at http://www.teachingcomics.org/exercises.php includes ranking by grade level to college level. All exercises which I checked were done in straight text and seem geared toward higher academic students. Exercises include: Visual Storytelling • As Easy as Changing the Film (9 - College) Closure Exercise (9 - College) • Design vs. Drawing (7 - College) • • Images Playing off Words (8 - College) The Wrong Planet: Timing, Closure, and Editing (6 - College) • • Basic Storytelling... Lights, Camera, Action! (9 - College) Definition of Comics (6 - College) • Editing (7 - College) • Show Time Passing (6 - College) • Technique Exercises • Describing the Complex World (8 - College) • Intro to Inking (6 - College) Expressive Lettering and Balloons (5 - College) • Intro to Lettering (5 - College) • Communication & Theme • Autobiography: Do and Don't (9 - College) • Comics and Poetry (7 - College) Scenes as Building Blocks (8 - College) • • The Irony of Humor (8 - College) Comic Strip:Character/Place/Situation (8 - College) • Iconographic Language in Comics (6 - College) • Silent Gag Cartoon Exercise (8 - College) • • Think Before You Ink (7 - College) Comics and Graphic Novels in the Classroom--S. McGowan December 2006 11 Characters & Caricatures • 20 Questions for Characters (7 - College) • Form and Chaos (10 - College) Character Exploration Initial Writing Exercise (7 - College) • Intro to Caricature (9 - College) • These aren’t lesson plans, but Larry Gonick has been writing cartoon guides to various subjects for a very long time: “Larry Gonick Curriculum Vitae (that means resume in French) Books The Cartoon History of the Universe III, W.W. Norton, New York, 2002. The Cartoon Guide to Sex (with Christine Devault), HarperCollins, New York, 1999. The Cartoon Guide to the Environment (with Alice Outwater), HarperCollins, New York, 1996. The Cartoon History of the Universe II, New York, Doubleday, 1994. The Cartoon Guide to Statistics (with Woollcott Smith), HarperCollins, New York, 1993. The Cartoon Guide to (non)Communication, HarperCollins, New York, 1993. The Cartoon Guide to Physics (with Art Huffman), HarperCollins, New York, 1991. The Cartoon History of the United States, HarperCollins, New York, 1991. The Cartoon History of the Universe,Volumes 1-7, Doubleday, New York, 1990. The Cartoon Guide to the Computer, HarperCollins, New York, 1983. The Cartoon Guide to Genetics (with Mark Wheelis), HarperCollins, New York, 1981. Blood From A Stone, A Cartoon Guide to Tax Reform (with Steve Atlas), New York Public Interest Research Group, New York, 1972” (Larry Gonick: History, Science & Nonsense http://www.larrygonick.com/html/cv/cv.html) Comics and Graphic Novels in the Classroom--S. McGowan December 2006 12 PART C Ideas for the English Classroom Teach both narrative and dialogue writing--“duplicate a short story and blot out the dialogue on the last five pages, then have the students read the story and write their own ending” (Weiner, 2004, p. 114). “To encourage narrative description, teachers could copy part of a story, eliminate the illustrations but include the dialogue for the last several pages, and ask students to describe the characters' actions” (Weiner, 2004, p. 114). Visual and Verbal Persuasion - These questions are designed for Addicted to War (probably for adult classrooms) by Joel Andreas which “offers a good place to begin to analyze visual along with verbal persuasion. Students should ask • who the target audience for Addicted to War is and who is not the audience. • How were the photographs chosen? • How do the cartoon figures affect the reader, especially the satirical figures? • How were the facts chosen and connected? • What is the effect of the list of antiwar organizations at the end of the book? • How does the lettering affect the reader? Other graphic novels take on current events, versions of historical events, even other media. Today's young people need the knowledge and skills to deal with persuasion in an age of images” (Schwarz, 2006, ¶ 10). Maus: A Survivor’s Tale Lesson Plans (Linked from SDSF toYahoo Geocities) http://www.geocities.com/tyler_cronk/main.html This webpage/unit was developed by Travis Maher-Watson, Krista MacDonald, Noella Donovan & Tyler Cronk. All images are courtesy of Maus: A Survivor's Tale, and were scanned by the webpage designers. All other information may be used in classrooms without the express written consent of the creators. Castle Waiting--Chapters 1 - 7 Lesson Plans: one page for each chapter including vocabulary and questions. (Linked from SDSU to Diamond Bookshelf ) http://bookshelf.diamondcomics.com/lessonplans/default.htm Unit written by Allyson A.W. Lyga, Media Specialist – Cranberry Station Elementary School, Westminster, MD (aalyga@k12.carr.org) Comics and Graphic Novels in the Classroom--S. McGowan December 2006 13 Superman: Birthright - Lesson Plan Using Superman to Analyze Relationships Among American Literature, History, and Culture Comic books can be used as the main source material in a comparative lesson about American history and the role of popular culture as it relates to two different eras. High School, Middle School The student will be able to describe the development of American literature in the 20th century, contrast periods in American literature, differentiate among archetypal characters in American literature, and determine the impact of the times on the literature that is produced. Depending on class length. One 90 minute class or two 45 minute classes. Superman Archives, Superman: Birthright Golden Age, origin, archetype Throughout history, literature and art have been the soul of the American experience. While documentation and record keeping tell the timeline of history, it is literature that tells its story. One such literary form is uniquely American and has mirrored history as much as any other art form: the comic book. We will demonstrate the evolution of the American experience through the depiction of one of America’s most iconic fictional characters: Superman. Draw a table on the blackboard or overhead projector. Label one side “1939” and the other “2003.” Instruct the students to copy the table and have them form small groups to brainstorm by listing aspects unique to each year. You may need to guide some groups by giving them subjects to list like “technology,” “events,” etc. After the students finish their initial brainstorming session, as a class, have students share their responses as you write them down on the large table on the blackboard/overhead. Comics and Graphic Novels in the Classroom--S. McGowan December 2006 14 To further illustrate the difference in time periods, assign two sections from Superman Archives — which reprints classic Superman stories from 1939 to 1940 — and Superman: Birthright — a modern retelling of Superman’s origins published in 2003. • • • • • • What are the biggest differences you noticed when reading the Superman stories from each time period? How did the creative team on each book reflect the time period? (I.e., what aspects of technology, speech, character actions and motivations, etc. were utilized?) The Superman stories of the late 30s and early 40s were written just as the world was descending into World War II. Similarly, Superman: Birthright was written in a post-9/11 world that was also heading toward a “War on Terror.” How do these events affect the stories? It has been said that the story of Superman is the ultimate American immigrant story. Considering his creators — Jerry Siegel and Joe Shuster — where the children of immigrants, explain how Superman’s story fits into that paradigm. Does the 2003 version of Superman hold true to that idea? If so, how? If not, why not? Even though the books are decades apart and are reflections of their times, what aspects of the story remain timeless? Why do you think some things changed while others stayed the same? Why do you think the legend of Superman has endured over six decades and continues to thrive today? From Diamond Comics: Bookshelf Sample Lesson Plans http://www.diamondcomics.com/bookshelf/sample_lesson_plans.htm Comics and Graphic Novels in the Classroom--S. McGowan December 2006 15 “Lesson Plan 1: American Born Chinese by Gene Luen Yang and Derek Kirk Kim Unit/Curricular Connections: Cultural Diversity and awareness, tolerance, customs, fitting in, Grade Level: Middle school Core (Base) Objective(s): Students will be able: a. b. c. d. List and explain ways that people deal with alternative cultural customs. Explain why writers use literary devices such as burlesque, story blending, Discuss the emotions that a student experiences when entering a new school. Compare and contrast some of the issues that are addressed in American Born Chinese and the video Surviving High School. Direct Teaching: Purchase multiple copies of this book so that students can have their own copies or share a copy with a partner. Depending on the grade level, students can take turns reading the pages so that a chapter has been read at the end of each session. Reflection Questions: 1. Compare and contrast some of the events and rituals in American Born Chinese to some that you recognize from your own cultural background. 2. Jin Wang chases some of his “American Dream”: He mentions his interest in Amelia (dating, marriage, and raising a family), he gets a perm, transforms into Danny…How do you think these desires relate to the author? 3. Why do you think the author depicts some obviously racist events in his story (From the snide comments of classmates to the use of the character “ChinKee.”)? 4. Why do you think the author weaves the tale of the Monkey King into the storyline? 5. List some stereotypes that are brought into the spotlight by the author. Where do you think these stereotypes originate and how are they perpetuated? Have students research some other tales from foreign cultures and have them identify the moral to each fable/story” Permission is granted by the author to change or modify for education purposes. (Lyga, 2006, http://www.graphicnovelguru.com/pubs/ABCLESSONPLANS.doc). Comics and Graphic Novels in the Classroom--S. McGowan December 2006 16 Using Graphic Novels in the Classroom, Sixteen-page pdf document. Includes Pgs. 10 & 11 below which are Discussion Questions for Bone by Jeff Smith (Scholastic Website) http://www.scholastic.com/graphix/Scholastic_BoneDiscussion.pdf Book Study: BONE #1: Out from Boneville “What are some discussion questions for BONE #1: Out from Boneville? 1. Have you ever been far from home without knowing how you would get back? What did it feel like? How did you deal with the situation? 2. When we first meet the Bone cousins, they are running from Boneville. But we don't really know why they are leaving. How do we find out? Do we get the whole story? 3. The Bone cousins are very devoted to each other. What is loyalty? Would you leave your town with your cousins if you had to? Under what circumstances? Is there a limit to loyalty? 4. Who is your favorite Bone Cousin? Why? 5. How are the cousins alike? How are they different? 6. At the end of the book, what do you think will happen next? What are some discussion questions for BONE #2: The Great Cow Race? 1. What are Rat Creatures? What are they afraid of? 2. Why does Lucius wager that Grandma Ben will win the cow race? 3. Smiley Bone acts like he's stupid, but things always seem to go his way. How come? 4. Thorn thinks she remembers living with dragons. At the end of The Great Cow Race, Grandma Ben tells Lucius that the dragon is back. Is Thorn remembering something that really happened, or something that she dreamed? 5. Fone Bone is afraid of telling Thorn how much he likes her, so he tells her his feelings in a poem. Are there advantages to telling your feelings on paper rather than face to face? Have you ever done that? Was it successful? 6. Grandma Ben tells Lucius that Thorn is "a good judge of character." What does that mean? What are some creative writing activities using BONE? 1. A critical moment in Out from Boneville is when Fone Bone first meets Thorn. Have students write the story in their own words from that point forward. What do they think will happen? If Fone Bone hadn't met Thorn, how would Fone Bone's experience have been different? 2. Write the story from the moment Fone Bone discovers the Mystery Cow scam in The Great Cow Race. If Fone Bone had exposed his cousins, how would the story have been different? Try writing the story the way you think it would have been with that outcome. 3. Make up a story about life in Boneville before the cousins were chased out, using the information provided in Out from Boneville and The Great Cow Race, and perhaps adding your own inferences. 4. Some writers describe every detail of an incident including everthing the characters are thinking and feeling. Others provide a bare outline of what happened and let the reader make inferences and "fill in the blanks." Discuss the pros and cons of these approaches. What impact does each approach have? Take the moment when Fone Bone is so overcome with love for Thorn that he falls backward off his cow, referred to above — an incident that Jeff Smith conveys without a single word. Have students narrate this incident in words, using prose or poetry in a variety of styles, to convey the same feelings that Jeff Smith depicts visually” (Crawford & Weiner, 2006). Comics and Graphic Novels in the Classroom--S. McGowan December 2006 17 PART D Projects - writing, editing, producing, and presenting Comic Creator Student Interactive--Students can build their own comic strips at Read Write Think website in order to write a book report at Book Report Alternative: Comic Strips and Cartoon Squares. A Comic Rubric is also available. http://www.readwritethink.org/lessons/lesson_view.asp?id=195 The Comic Book Project - New York, 2002 733 volunteer students in Grades 5 - 8 in 33 after-school sites in urban New York were engaged in an arts-based literacy project. Over a period of three months they wrote, edited, produced and presented their own comic books depicting their urban lives. They could choose to work co-operatively or independently. “The focus was on reading, writing, and vocabulary skills, but the project went further. The children's work represents their lives as urban youth-what they experience, how they view themselves, how they interact with peers, and how they struggle with daily hardships” (Bitz, 2004, ¶ 5). Volunteers were recruited and trained. Professional artists were brought in if needed. Students “used an eight-page, paper-and-pencil template called the Manuscript Starter, which was developed by the project development team at Teachers College and Dark Horse Comics. The first page of the Manuscript Starter focused on planning the comic book, and children addressed specific questions: Who are the characters, what do they look like, how does the story progress, and what is the tone of the story? On each subsequent page of the manuscript, children wrote three sentences to describe the sequence, and they wrote the dialogue for each of the panels” (Writing the Manuscript para 1). Each panel was required to contain some writing to build literacy skills, even if it was just an action word. “Many comic book teams learned the hard way how important it is to plan, and instructors were excited to make the explicit connection to writing an essay” (Bitz, 2004, Implications for practice, ¶ 2). To share finished GN work produced by students, Morrison & Chilcoat suggest “Culminating activities give students opportunities to demonstrate their learning and to share their creative work with others. Among the many possible alternatives, we suggest two: a comic-book convention and a panel discussion. “The convention is a social event that features displays of students' comic books. Students design trade-show booths, each with a dramatic backdrop featuring a giant display of the student's cover pages. Within these booths, students feature the original pages of their comic books and summarize their content. In addition, students provide information on how their comic book was designed, what kind of research was invested into its development, and how the book relates to the assigned topic. At a given time, approximately one third of the class members present their comic books in this fashion, as the others view and discuss the various comic books with their creators. Alternatively, others could be invited to attend this event, allowing all comic book creators to present simultaneously. Comics and Graphic Novels in the Classroom--S. McGowan December 2006 18 “A second activity might take the form of a panel discussion. Students are divided into small panel discussion groups of four to six, within which they exhibit and discuss their comic books. Behind each discussion area is a backdrop similar to the trade show booths. The activity begins with students displaying their comic books and giving brief synopses. Then they discuss the development, research, and motivation for their comic books. Finally, they field questions about their experiences. The teacher may encourage students to develop a set of questions they could ask panel members” (Morrison & Chilcoat, 2002, Culminating activities). The Comic Book Project - New York - 2002 Davidson outlines the steps for success in an extension of the previous project. “In the summer of 2002, more than 50 students in New York City's Community School District 26 took part in The Comic Book Project. The Project, founded by Dr. Michael Bitz of Columbia University's Teachers College, teaches students how to write and design comic books. The 2002 program was part of the summer Smoke Signals program, launched by The Knowledge Project, which focused on tobacco awareness and smoking prevention” (Davidson, 2003). To write about social issues: “WRITE AWAY Identify an issue that is important to you, such as preventing drug use, working against poverty, or protecting the environment. Next, create a superhero to fight for the issue and a villain who is your superhero's opponent. Create background information for each of them. Do they have special powers? How do they dress? What are they trying to accomplish? Then, using the following steps, create a comic book that tells a story about an adventure your characters have. Work alone or with a partner (perhaps one of you will be most comfortable with the drawing responsibilities). 1. Think of a theme and plot and write a broad summary of it. 2. Describe the characters. Include their names, their personality traits, and things that make them interesting or unusual. Get to know who they are and how they behave. Draw sketches of the characters. 3. Describe the settings in which the action takes place. 4. Break down the plot into pages. Decide what will happen on each page. 5. Lay out each page: Decide how many panels will be on each page, what size and shape each will be, and how they will be arranged. 6. Make sketches that show which characters appear in each panel, what they are saying, and what is happening. 7. Make pencil drawings. 8. Ink the pencil drawings. 9. Add lettering, first in pencil and then in ink. 10. Color the inked drawings. KABAM! You've just finished your own comic book” (Davidson, 2003). Comics and Graphic Novels in the Classroom--S. McGowan December 2006 19 Similarly: Study a time in history and organize the information with a graphic organizer. The student can be the main character in the GN, and tell the story from any character perspective--adult/child/animal, etc. Clearly list certain elements of history which must be included. Clearly list certain GN characteristics must be included--pictures, captions, text boxes, panels, variety, color, gutters, etc. Comics and Graphic Novels in the Classroom--S. McGowan December 2006 20 PART E: Assessment for Creating a GN Once GNs are developed, they will need to be marked. COMICS-BASED INSTRUCTIONAL UNIT – RUBRIC FOR FORM Category Panel Sizes & Shots Transitions & Layout Authored by Gene Yang (http://www.geneyang.com) 4 3 2 One or two Consistent use of Some examples panel size and/or of using panel examples of shots to size and/or shots using panel size emphasize the to emphasize the and/or shots to information information emphasize the and/or emotional and/or emotional information content of the content of the and/or emotional work. work. content of the work. Most panel-toSome panel-toOne or two panel transitions panel transitions examples of wellare well-planned are well-planned planned panelto-panel and appropriate and appropriate to the information to the information transitions. and/or emotions Panel order and and/or emotions conveyed. Panel conveyed. Panel word balloon order and word order and word order within balloon order panels are balloon order within panels are within panels are sometimes always clear. usually clear. confusing. 1 Panel sizes and the framing of shots confuse, rather than add to, the story. Most panel-topanel transitions are random and haphazard. Panel order and word balloon order within panels are consistently confusing. Artwork The artwork is consistently readable and understandable. Characters are always distinguishable from one another. The art style closely matches the tone of the story. The artwork is usually readable and understandable. Characters are usually distinguishable from one another. The art style loosely matches the tone of the story. The artwork is sometimes illegible. Two of the characters look the same. The art style neither adds to nor takes away from the tone of the story. The artwork is illegible. Many of the characters look the same. The art style contradicts the tone of the story. Writing No misspelled words or grammatical errors. Only one or two misspelled words or grammatical errors. A few misspelled words or grammatical errors. Many misspelled words and/or grammatical errors. Lettering Lettering is neat and legible. Ample space is always given to the lettering in word balloons and captions. Lettering is adequate. Ample space is usually given to the lettering in word balloons and captions. Lettering is Letter is illegible. somewhat Lettering is messy. Some consistently examples of crammed into lettering word balloons crammed into and captions. word balloons and captions. Yang, G. (2003). Comics in Educationhttp://www.geneyang.com/comicsedu/resources/rubric.doc Mr. Yang grants permission to use/doctor the rubric to your needs. He suggests a second rubric be developed for Content. Comics and Graphic Novels in the Classroom--S. McGowan December 2006 21 Numerous Rubrics can be created and printed free online for project-based learning activities at RubiStar http://rubistar.4teachers.org/index.php Scroll down to “Getting Started”. Membership is required in order to save your rubric for later use. A Comic Strip Rubric is also available when students make their own comics, at Read Write Think Website http://www.readwritethink.org/lessons/lesson_view.asp?id=195 Below is a sample rubric, not from RubiStar, where students were asked to develop their own GN for a social studies class: Creating a Graphic Novel: “Graphically Speaking of the New World Performance Assessment Rubric What grade will you earn? Use this rubric as a guide to do your best work. A * The graphic novel really looks like a comic book. * The story is told from the perspective of a particular person living through this period. * It is creative and uses an assortment of captions, text boxes, and dialogue to tell the complete story of the colonization of America. * It includes a wide variety of frames throughout (not standard ten frames per pages on every page). * It includes all of the required information. * While the characterization and dialogue is fictional, the events themselves are portrayed as historically accurate and well organized to convey meaning. * A reader would understand this period of history quite well from reading this work. * The graphic novel is attractive and neat. * It contains no obvious spelling, punctuation, or grammatical errors. B The graphic novel looks like a comic book. * It uses text boxes and dialogue to tell the story of the colonization of America. * It includes a variety of frames throughout. * Most of the required information is included. * Most of the events are historically accurate and well organized to convey meaning. * A reader would understand this period of history from reading this. * The graphic novel is neat and contains very few errors in spelling, punctuation, and/or grammatical errors. C * The graphic novel looks somewhat like a comic book. * It uses text boxes and dialogue in traditional frames to tell the story of the colonization of America. * While most of the required information is included, some of it is not historically accurate and not well organized. * A reader would learn something from reading this. * While the novel contains errors in spelling, punctuation, and or grammar, the errors do not detract form the overall meaning. D * The graphic novel resembles a series of unrelated cartoons instead of a comic book. * Text boxes and dialogue were attempted to tell the story of the colonization of America. * Some of the required information is included and some of it is historically accurate and unorganized. * Frequent errors in spelling, punctuation and/or grammar detracted from the overall meaning. E * The graphic novel was not attempted/not turned in for assessment” (Clark, 2005, p. 20). Comics and Graphic Novels in the Classroom--S. McGowan December 2006 22 PART F Recommended List of Quality GNs at the High School Level many with Curriculum Connections for use in middle and secondary schools by GN advocates Katherine T. Bucher and M. Lee Manning, “professors in the Department of Curriculum and Instruction at Old Dominion University in Norfolk, Virginia. Dr. Manning also is a consulting editor for The Clearing House. Material enclosed in [ ] are author-added. “APPENDIX Recommended Graphic Novels “9-11: September 11, 2001 (Stones to remember, vol. 1). 2002. Milwaukie, OR: Dark Horse Comics. 9-11: September 11, 2001 (Stories to remember, vol. 2). 2002. New York: DC Comics. Arnoldi, K. 1998. Amazing "true" story of a teenage single mom. New York: Hyperion [rape and pregnancy] Bendis, B., and M. Bagley. 2002. Ultimate Spider-Man: Power and responsibility. New York: Marvel Comics [series, leadership, identity] Briggs, R. 1998. Ethel and Ernest. London: Jonathan Cape. Claremont, C., and J. Byrne. 2003. The dark phoenix saga. New York: Marvel Enterprises. Cooke, J. B., and J. Morrow, eds. 2000. Streetwise: Autobiographical stories by comic book professionals. Raleigh, NC: TwoMorrows Publishing. [Gr. 10+, illustrated life stories of Sergio Aragones, Paul Chadwick, Will Eisner, Jack Kirby, Joe Kubert, Art Spiegelman, etc.] Cruse, H. 1995. Stuck rubber baby. New York: Paradox. Eisner, W. 1978. A contract with God. New York: DC Comics. ____. 2002. Sundiata: A legend of Africa. New York: NBM. [adapted classic] ____. 2003. Fagin the Jew. New York: Doubleday. (Oliver Twist--different perspective.) Fujishima, K. 2003. Oh my goddess! Mystery child. Milwaukie, OR: Dark Horse Comics. [Japanese manga] Gaiman, N. 1993. The Sandman: A game of you. New York: DC Comics. [Sandman: ruler of the dream world--horror, fantasy, history, mythology--uses William Shakespeare as a character] ____. 1994. Death: The high cost of living. New York: DC Comics. ____. 1996. Black orchid. New York: DC Comics. Giardino, V. 1997. A Jew in communist Prague, 1: Loss of innocence, New York: NBM. Golden, C. 1999. Huffy the vampire slayer: Origin. Milwaukie, OR: Dark Horse Comics. [young adults' love of mystery and horror appeal especially to girls] Gonick, L. 1997. Cartoon history of the universe. New York: Broadway Books. [Gr. 9+, funny, enlightening, multicultural, humanistic, both factual & trivial information] Heuet, S. 2001. Remembrance of things past. New York: NBM. [adapted classic] Hosler, J. 2000. Clan Apis. Columbus, OH: Active Synapse. [science--scientific details & in-depth illustrations describing lifecycle & environment of honeybee] ____. 2003. The sandwalk adventures: An adventure in evolution told in five chapters. Columbus, OH: Active Synapse. [Darwin's theory of natural selection] Kiyama, H. F. 1999. The four immigrants manga. Berkeley, CA: Stone Bridge Press. Comics and Graphic Novels in the Classroom--S. McGowan December 2006 23 Kubert, J. 1998. Fax from Sarajevo: A story of survival. Milwaukie, OR: Dark Horse Comics. [Gr 10+, atrocities of war with this chronicle of one family's daily struggle with the violence, destruction, and "ethnic cleansing" that took place in Sarajevo during the Serbian invasion of Bosnia in the 1990s] Kuper, P. 2003. The metamorphosis. New York: Crown. [adapted classic] Laird, R. O., T. N. Laird, and E. Bey. 1997. Still I rise: A cartoon history of African Americans. New York: Norton. [alternate points of view--documents the resiliency of black Americans over centuries in a racist America] McCraw, T. 1999. Legion of super-heroes: The beginning of tomorrow. New York: DC Comics. Miller, F. 2000-2001. Daredevil: Visionaries. New York: Marvel Comics. Miller, F, and L. Varley. 1999. 300. Milwaukie, OR: Dark Horse Comics. [Gr 9+, historical Battle of Thermopylae where 300 Spartans sacrifice themselves to hold off Persian army] Murray, D. 1987. 'Mam. New York: Marvel. Ottaviani, J. 2000. Dignifying science. Ann Arbor, MI: G. T. Labs. [Gr 8+, famous women in science] ____. 2001. Fallout. Ann Arbor, ML G. T. Labs. [Gr 9+, scientific and social aspects of the development of the atomic bomb] ____. 2001. Two-fisted science: Stories about scientists. Ann Arbor, MI: G. T. Labs [Gr 8+, anthology of real scientists such as Newton, Einstein, and Galileo] Rail, T. 2002. To Afghanistan and back: A graphic travelogue. New York: NBM Publishing. [recounts his travels] Robinson, J. 2000. Leave it to chance: Shaman's rain. New York: DC Comics. [female protagonists] Russell, P. C. 2002. The ring of Nibelung. Milwaukie, OR: Dark Horse Comics. [adapted classic] Sacco, J. 2002. Palestine. Seattle, WA: Fantagraphics Books. [Gr 10+, memoir--alternate viewpoint--explores complex issues of life in the Palestinian territories/Middle East] Sakai, S. 2000. Usagi Yojimbo: Grasscutter. Milwaukie, OR: Dark Horse Comics. [manga] Sanderson, P. 2003. X-Men: The ultimate guide. New York: DK. Shanower, E. 2001. A thousand ships. Orange, CA: Image Comics. [Gr 7+, Age of Bronze Vol 1 won Eisner award (7 volumes), Trojan War] Spiegelman, A. 1997. The complete Maus. New York: Pantheon. [Gr 7+, won Pulitzer Prize, Holocaust: Jews depicted as mice, Poles as pigs, German Nazis as cats--study guide Sr Hi at www.chfestival.org/resources/content/ComicBookLessonPlan.pdf, alternate exercises at http://www.geocities.com/tyler_cronk/actpage.html, stereotypes] Takahashi, R. 1996. Rumic theater. San Francisco: Viz Comics. [the popular female artist of the Ramna series] ____. 1998. Rumic theater: One or double. San Francisco: Viz Comics. Talbot, B. 1995. The tale of one bad rat. Milwaukie, OR: Dark Horse Comics. [for mature readers--sexual abuse] Tanaka, M. 2000. Con. New York: DC Comics. [wordless graphic novel] Toriyama, A. 2002. Dragonball Z. San Francisco: Viz Comics. [manga] Comics and Graphic Novels in the Classroom--S. McGowan December 2006 24 Wenzel, D. 2001. The hobbit: An illustrated edition of the fantasy classic. New York: Ballantine Books [Gr 7+, adapted classic, note* Revised edition (2006) now available] Winnick, J. 2000. Pedro and me: friendship, loss, and what I learned. New York: Henry Holt” [social issues, AIDS] (Bucher & Manning, 2004, Appendix). GNs from Other Sources--many with Curriculum Connections Compiled by S. McGowan Anderson, H. King: A comics biography of Martin Luther King. Fantagraphics. B. D. (born Pierre-François Beauchard). (2006). Epileptic. Pantheon. [literary memoir--lives change abruptly when 11-year-old brother struck with epilepsy--honest and horrifying portrait of disease, pain & fear for this family, originally published in Paris in three volumes from 1996-1998] Brown, C. (2003). Louis Riel. Drawn and Quarterly. [historical biography, lesson plan from NACAE at http://teachingcomics.org/v-web/bulletin/bb/viewtopic.php?t=267 ] Brown, C. (2002). Never liked you: A comic book. Montreal, QC: Drawn and Quarterly. [literary GN--helplessness that teens experience entering adult society] Clowes, D. (1998). Ghost world. Seattle: Fantagraphics. [literary GN--adolescent theme-alienation & shocking resolution--also a film--Fantagraphics often does more adult work] Christin, R. & Knigge, A. (ed.). (1990). Breakthrough. New York: Catalan Communications. [27 European artists reflect on fall of Berlin Wall--not simple victory portrayed by American media--diverse voices express complexity] Crilley, M. Akiko. Random House. [leisure reading--series] Dranger, J. (2000). Miss remarkable and her career. [woman's frustration in trying to achieve everything, winner Swedish Illustrators' Award for Best Graphic Novel 2000] Drooker, E. (2002). Flood! A novel in pictures. Portland: Dark Horse Comics. [wordless surrealist literary GN--junkie laid off, has brief love affair, creates the book Flood!] Gaiman, N. (1991). Sandman: Dream country. New York: DC Comics. [A Midsummer Night's Dream--won a World Fantasy award for best short story, traces Shakespeare's skills as a playwright back to bargain made with Lord of Dreams--comic-book script without any illustrations--Caution: Gaiman’s work is generally more adult, link from SDSU is http://www.stahl.bau.tu-bs.de/~hildeb/sandman/ by Hildebrandt for Sandman] Gonick, L. (1994). The Cartoon History of the Universe II. Doubleday. [history of China and India up to the fall of Rome] Gonick, L. (2005). A cartoon guide to chemistry. New York: HarperResource. [high school] Gonick, L. (1991). A cartoon guide to genetics. Harper Perennial [Inheritance, DNA structure, genes, chromosomes, cells, proteins, variation, sexual reproduction, meiosis, segregation, assortment, probability, mitosis, mutation, biotechnology, biodiversity, medical genetics, high school] Gonick, L. (1991). A cartoon guide to physics. New York: Harper Collins. [high school] Gonick, L. (1993). The cartoon guide to statistics. New York: HarperCollins. [high school] Comics and Graphic Novels in the Classroom--S. McGowan December 2006 25 Jemas, B., Bendix, B., & Bagley, M. (2001). Ultimate spider-man: Power and responsibility. New York: Marvel Comics. [origin of Spiderman, identity] Kirby, J. (1998). Jack Kiarby’s new gods. New York: DC Comics. [raw heroic fantasy, focusing on humorless tragic hero--reluctant readers] Kudo, K. (1995). Mai, the psychic girl: Perfect “ Collection. San Francisco: Viz. [14-year old must learn to use her psychic powers for higher purpose--reluctant readers] Kiyama, H. (1999). The four immigrants manga. [memoir-lives of four Japanese immigrants in San Francisco from 1904 to 1924, cultural and language difficulties, prejudice and discrimination, historical events like Great Earthquake of 1906 & WWI, originally published 1931, http://www.h-net.org/reviews/showrev.cgi?path=30497916264432] Lutes, J. (1997). Jar of Fools. Montreal, QC: Drawn and Quarterly. [literary GN--tale of Ernie, a capable magician who has lost his sense of purpose] Medley, L. (2006). Castle Waiting. Fantagraphics. [fairy tale--graphic novel study lesson plans Ch 1-7 (one page per chapter including vocabulary) at http://bookshelf.diamondcomics.com/lessonplans/default.htm] Pini, R. & Pini, W. (2003). Elfquest. New York: DC Comics. [manga, race of elves tries searches for homeland--master conflict between half-animal and half-human sides-reluctant readers] Robinson, J. (1998). Leave it to chance: Shaman’s rain. [mystery, safe & fun for school] Ross & Dini. (1999). Superman: Peace on Earth. [world hunger] Sacco, J. (2002). Safe Area Gora_de. Fantagraphics. [Gr 10+, memoir time spent in UN safe area] Smith, J. (1995). Bone: Out of Boneville. Columbis: Cartoon. [gender-crossing fantasy for reluctant readers--for conservative libraries--series--Scholastic book study online at http://www.scholastic.com/librarians/printables/downloads/graphicnovels.pdf] Satrapi, M. (2006). Chicken with plums. Pantheon. [1958 Tehran--heartrending story of her great-uncle, a celebrated Iranian musician who gave up his life for music and love]. Satrapi, M. (2004, 2005). Persepolis: The story of a childhood & Persepolis: The story of a return. Pantheon. [literary memoir--girl growing up in Tehran & Israeli revolution, translated from French] Silverman, L. (ed.). (1995). Bringing home the sushi. [insights from within contemporary Japan--9 short essays with manga examples--culture, trade issues, women in business, effects of business expectations on family life] Spiegelman, A. (2004). In the shadow of no towers. [9/11, history, terrorism, interview with Spiegelman at http://www.npr.org/templates/story/story.php?storyId=3908199 “listen” 6 minutes] Wenzel, D. (2006). The Hobbit. HarperCollins. [(Revised Edition) adaption] Yang, G. (2006). American Born Chinese. [Gr 5-10, began as webcomic--nominated Young People’s Literature Award 2006--Chinese-American child growing up in all-white neighborhood/parallel story Chinese Fable Monkey King--possible lesson plan at http://www.graphicnovelguru.com/lessonplans.htm] ** “There are also certain publishers or publisher imprints, such as the Fantagraphics Publishing Company, Vertigo (an imprint of DC Comics), and Max (an imprint of Marvel Comics), that produce graphic novels with more controversial themes or mature content” (Gorman, 2002, p. 42). Comics and Graphic Novels in the Classroom--S. McGowan December 2006 26 In Conclusion As you can well imagine, this is just the tip of the iceberg of available resources surrounding bringing comic books and graphic novels into high school curriculum. More GNs are being written while others become unavailable. For all the curriculum ideas presented, there are many more being developed and others waiting to be found. Hopefully we will see some long-term stability in the GN medium as far as production and availability are concerned. Often GNs are not available when ordered and are out of print when needed. For the moment teachers will want to be flexible and adaptable to work with both the GNs and the students who love them. There is a place for comics and graphic novels in the classroom. Numerous curriculum connections do abound for educators. The End Comics and Graphic Novels in the Classroom--S. McGowan December 2006 27 References: Bitz, M. (2004). The comic book project: Forging alternative pathways to literacy. Journal of Adolescent & Adult Literacy, 47(7), 574-586. Retrieved December 1, 2006, from http://proquest.umi.com.login.ezproxy.library.ualberta.ca/pqdweb?index=0&did=619137141&SrchM ode=1&sid=2&Fmt=4&VInst=PROD&VType=PQD&RQT=309&VName=PQD&TS=1164999609& clientId=12301 Bucher, T. & Manning, M. (2004). Bringing graphic novels into a school’s curriculum. The Clearing House, 78(2). Retrieved December 1, 2006, from http://proquest.umi.com.login.ezproxy.library.ualberta.ca/pqdweb?index=4&did=761706061&SrchM ode=1&sid=1&Fmt=4&VInst=PROD&VType=PQD&RQT=309&VName=PQD&TS=1165024799& clientId=12301 Clark, T. (2005). Social studies: Graphically speaking of the new world. School Library Media Activities Monthly, 21(10). Retrieved December 2, 2006, from http://proquest.umi.com.login.ezproxy.library.ualberta.ca/pqdweb?index=1&did=843438771&SrchM ode=1&sid=1&Fmt=4&VInst=PROD&VType=PQD&RQT=309&VName=PQD&TS=1165094778& clientId=12301 Crawford, P. & Weiner S. (2006). Bone: Out of boneville. Retrieved November 23, 2006, from Scholastic.com Web site: http://content.scholastic.com/browse/collateral.jsp?id=1399_type=Book_typeId=4080 Davidson, B. (2003). The comic book project. Writing, 26(3). Retrieved December 1, 2006, from http://proquest.umi.com.login.ezproxy.library.ualberta.ca/pqdweb?index=2&did=471810571&SrchM ode=1&sid=2&Fmt=4&VInst=PROD&VType=PQD&RQT=309&VName=PQD&TS=1165007237& clientId=12301 Diamond Comics, (2006). Sample lesson plans. Retrieved November 24, 2006, from Diamond Bookshelf Web site: http://www.diamondcomics.com/bookshelf/sample_lesson_plans.htm Gaiman, N. (2006). Pantheon graphic novels: Behind the comics. Retrieved December 2, 2006, from Random House Web site: http://www.randomhouse.com/pantheon/graphicnovels/behind/ Galley, M. (2004). Going ‘graphic’: Educators tiptoe into realm of comics. Education Week, 23(23), pg. 6. Retrieved December 3, 2006, from Comics and Graphic Novels in the Classroom--S. McGowan December 2006 28 http://proquest.umi.com.login.ezproxy.library.ualberta.ca/pqdweb?index=18&did=547449571&Srch Mode=1&sid=1&Fmt=4&VInst=PROD&VType=PQD&RQT=309&VName=PQD&TS=1165193737 &clientId=12301 Gorman, M. (2002). What teens want. School Library Journal 48(8). Retrieved December 2, 2006, from http://proquest.umi.com.login.ezproxy.library.ualberta.ca/pqdweb?index=3&did=152042021&SrchM ode=1&sid=1&Fmt=4&VInst=PROD&VType=PQD&RQT=309&VName=PQD&TS=1165094778& clientId=12301 Lyga, A. (2006). Lesson plans. Retrieved December 3, 2006, from Graphic Novel Guru Web site: http://www.graphicnovelguru.com/lessonplans.htm Morrison, T., Bryan, G., & Chilcoat, G. (2002). Using student-generated comic books in the classroom. Journal of Adolescent & Adult Literacy, 45, 758-767. Retrieved December 4, 2006 from http://proquest.umi.com.login.ezproxy.library.ualberta.ca/pqdweb?index=0&did=118125827&SrchM ode=1&sid=1&Fmt=4&VInst=PROD&VType=PQD&RQT=309&VName=PQD&TS=1165383002& clientId=12301 National Art Education Association, (2006). Curriculum and lesson plans. Retrieved November 21, 2006, from National Art Education Association Web site: http://www.naea-reston.org/research_curriculum.html National Association of Comics Art Educators, (2006). Teaching resources: Exercises. Retrieved November 28, 2006, from NACAE Web site: http://www.teachingcomics.org/exercises.php Schwarz, G. (2006). Expanding literacies through graphic novels. English Journal (High School Edition), 95(6). Retrieved December 1, 2006, from http://proquest.umi.com.login.ezproxy.library.ualberta.ca/pqdweb?index=1&did=1095343611&Srch Mode=1&sid=4&Fmt=3&VInst=PROD&VType=PQD&RQT=309&VName=PQD&TS=1165007749 &clientId=12301 Schwarz, G. (2004). Graphic novels: Multiple cultures and multiple literacies. Thinking Classroom 5(4). Retrieved November 29, 2006, from http://proquest.umi.com.login.ezproxy.library.ualberta.ca/pqdweb?index=8&did=772375661&SrchM ode=1&sid=1&Fmt=4&VInst=PROD&VType=PQD&RQT=309&VName=PQD&TS=1165189008& clientId=12301 Comics and Graphic Novels in the Classroom--S. McGowan December 2006 29 Simmons, T. (2003). Comic books in my library? PNLA Quarterly 67:12, 20. Weiner, S., (2004). Show, don’t tell: Graphic novels in the classroom. English Journal, 94(2), p. 114. Retrieved December 2, 2006 from http://proquest.umi.com.login.ezproxy.library.ualberta.ca/pqdweb?index=3&did=735425531&SrchM ode=1&sid=1&Fmt=4&VInst=PROD&VType=PQD&RQT=309&VName=PQD&TS=1165024799& clientId=12301 Yang, G. (2003). Comics in education: Web resources. Retrieved December 3, 2006, from Comics in Education Web site: http://www.geneyang.com/comicsedu/ Comics and Graphic Novels in the Classroom--S. McGowan December 2006 30