Deck PDF

advertisement
First Waypoint
Mercenary
Whenever this card has no cards beneath it,
place the top card of each hero deck
beneath this one.
At the end of the environment turn, discard
a card from beneath this one. Tak Ahab
deals the target from that deck with the
highest HP X irreducible sonic damage, where
X = the number of waypoints in play plus 2.
"I know he paid you to kill me," Starlight
shouted from behind cover, "but we need to
talk." The alien kept his gun level. "Talking
is not usually something I get paid for."
The group dug through the snow which
had claimed the camp. Havoc, distracted,
kept glancing out into the night. "Do
you hear something movin' out there?"
Third Waypoint
If this card is destroyed by a hero
card and Tak Ahab is in play, place the
top card of the villain deck beneath
him.
At the start of the environment turn,
destroy this card and Tak Ahab's end
of turn effect acts twice this turn.
Jack Donovan set the lump of glowing
crystal in front of the mercenary. "So
this is what you're here for, right?
There's something I want you to do."
ART BY MATTHEW BISHOP
Third Waypoint cards are indestructible.
When this card enters play, destroy it and
play the top card of the environment deck if
Makeshift Shelter is not in play. Otherwise
place it next to a hero. They gain:
Power: this hero deals 1 target 1 fire
damage.
The expedition's second base camp still
contained a stash of survival gear.
Vance found an old gas lantern and
began thawing his suit.
ART BY MATTHEW BISHOP
ART BY MATTHEW BISHOP
Mineral Deposit
Second Waypoint
This card and Supply Depot are
indestructible.
At the start of the environment turn,
you may shuffle a card from the
environment trash into the deck. if Tak
Ahab is in the environment trash, shuffle
him into the deck.
ART BY MATTHEW BISHOP
Third Waypoint
When this card enters play, play the top
card of the environment deck and destroy
this card. If Landing Site would enter play,
instead remove it from the game.
Increase damage dealt to Tak Ahab by 1. If
Tak Ahab is destroyed, remove him from the
game.
Tango One drew her knife. "You're
going to pay for this," she said.
Tak Ahab shook his head slowly.
"I'm going to be paid for this."
ART BY MATTHEW BISHOP
When this card enters play, play the top card of
the environment deck and destroy this card. If
Demolished Camp would enter play, instead remove
it from the game.
At the start of the environment turn, if Tak Ahab is
in play, you may destroy 1 hero ongoing or
equipment card. If you do, place the top card of
any deck beneath Tak Ahab.
The mercenary caught site of the aethium
crystal in Starlight's armor. Slowly, he
lowered his weapon. "Perhaps we can
come to an arrangement."
ART BY MATTHEW BISHOP
Frozen
Creature
Whenever a Frozen card enters play,
this card and Tak Ahab each regain 3HP.
At the end of the environment turn this
card deals each hero target 2 toxic
damage.
The mercenary's ship brought with it
several spores of a normally harmless
alien fungus which, like Tak Ahab himself,
thrived dangerously in the frigid climate.
"What's our supply situation?"
asked Bunker. Tango hesitated.
"We've got plenty of water.
Drinking it will be the problem."
Frozen
Increase fire damage dealt to this
card by 2.
At the end of the environment turn, this
card deals the non-environment target
with the second lowest HP X cold
damage, where X = 1 plus the number of
Frozen cards in the environment trash.
Scans of the Northspar region showed
it to be full of strange minerals and
E.M. signals, but scientists believed it to
be too inhospitable for life.
ART BY MATTHEW BISHOP
At the end of the environment turn, this
card deals the +1 non-environment
targets with the lowest HP 4 cold
damage each and is destroyed.
The crowbar in Mr. Fixer's hand
was searing cold as the alien
marched towards him. It seemed to
be indifferent to the weather.
ART BY MATTHEW BISHOP
ART BY MATTHEW BISHOP
Creature, Frozen
Frozen
When this card enters play, place it
next to the hero with the lowest HP.
That hero must skip either their play or
power phase during their turn.
Increase cold damage dealt to that
hero by 1.
If that hero is dealt fire damage,
destroy this card.
ART BY MATTHEW BISHOP
Frozen
At the end of the environment turn,
discard the top 4 cards of the
environment deck. This card deals each
non-environment target X cold damage,
where X = the number of Frozen cards
discarded this way.
If 4 Frozen cards were discarded this
way, destroy this card.
Absolute Zero continued marching
ahead through the driving wind.
"What's everyone complaining
about?"
ART BY MATTHEW BISHOP
At the end of the environment turn, this
card deals each hero target 1 cold
damage.
At the start of the environment turn,
each hero must destroy 1 ongoing and
1 equipment card.
"Contact with the Northspar expedition
was lost 2 weeks ago," said Bunker.
"We're going to find out why. Let's be
careful out there."
ART BY MATTHEW BISHOP
Frozen
Frozen
When this card enters play, search the
environment deck and trash for a First,
Second, or Third Waypoint card and put
it into play, then shuffle the deck.
At the end of the environment turn, this
card deals each hero target 1 psychic
damage and is destroyed.
"How do you know the expedition went
this way?" Fanatic yelled over the storm.
Up ahead, Absolute Zero stared at the
frozen bodies and said nothing.
ART BY MATTHEW BISHOP
Whenever an environment card enters
play, this card deals the target with the
third highest HP 2 cold damage.
At the end of each turn, all targets
that were dealt cold damage during
that turn deal themselves 1 psychic
damage.
If the cold doesn't kill you,
thinking about the possibility will
make up the difference.
ART BY MATTHEW BISHOP
ART BY MATTHEW BISHOP
All targets are immune to cold damage.
At the start of the environment turn,
search the environment deck and trash
for a First, Second, or Third Waypoint
card and put it into play, then shuffle
the deck and destroy this card.
"Something is unnatural here,"
Baccarat said. In response to
Fanatic's raised eyebrow, he added,
"besides us."
ART BY MATTHEW BISHOP
ART BY MATTHEW BISHOP
Download