Strategic Design An Exploratory Study on the Transformation of Business Through Design STRATEGY AND MANAGEMENT OF INTERNATIONAL ORGANIZATIONS MASTER’S THESIS Burcu Tekir and Cynthia Rayas Strategic Design An Exploratory Study on the Transformation of Business Through Design Linköping University Master Thesis Autumn, 2011 Authors: Supervisor: Burcu Tekir and Cynthia Rayas David Gilbert Abstract Due to unprecedented change, increased commoditization, and rapid transformation of knowledge and resources, managers are seeking creative value-adding solutions and sustainable business models more than ever. New times and the complex challenges of today’s world call for more strategic and integrative design-led solutions. However, the assigned role of design in business and innovation is no longer about styling or functionality, but rather a strategic tool capable of yielding sustainable competitive advantage through numerous outcomes. By reviewing and analyzing two of the most relevant approaches of the design-in-business theories; Design Thinking and Design Driven Innovation, several disagreements and lack of practical application were found. Consequently, this became the main trigger for this exploratory research which aims to assess the theoretical contributions of the mentioned frameworks and to shed light upon the realities of design as a competitive advantage in relevant contexts. Through empirical study, based on in-depth interviews with different participants as well as a case study, relevant insights were drawn and integrated within design and business literature to develop a new tentative model, Strategic Design. Expectantly this model, which better integrates several constraints, drives and outcomes of the design process, can better portray practical context of design and innovation oriented organizations and respond to the relevant issues of design in the business context. Related terms: Design-Thinking, Design-Driven Innovation, Strategic Design, Strategy, Design, Creativity, Competitive Advantage. I ACKNOWLEDGEMENTS We would like to express our gratitude to the SMIO program director Jörgen Ljung who has never begrudged his help to us and all of our SMIO’09 family. As well, we would like thank to all our professors who have enlightened and supported us throughout this joyful and challenging programme, especially to Marie Bengtsson, Peter Gustavsson and Per Åman. We acknowledge and extend our special recognition to our supervisor David Gilbert from Surrey University, who guided, encouraged, and challenged us during the process of our entire thesis project. As well to Balder Onerheim from Copenhagen Business School, who provided us with meritorious assistance and inspiration throughout our inquiry on design and designers. Moreover, we would like to express our enormous appreciation to all of our thesis partners; UK Design Council, Danish Design Centre, ECCO, Coloplast and RCH Visual Strategy Agency, who contributed to our research and shared their valuable experiences and insights. The hard effort manifested on this thesis would not have been achievable without their invaluable cooperation. Finally, a most special thanks to our beloved ones; for their love, encouragement, trust, and moral and material support throughout these two years. Everything that we have learned and enjoyed is because you made it possible. II TABLE OF CONTENTS 1. INTRODUCTION ................................................................ 1 2.RESEARCH QUESTION AND OBJECTIVES ........................................ 4 3. LITERATURE REVIEW .......................................................... 6 3.1 Design AND THE CONTEMPORARY BUSINESS CONTEXT .................................... 6 3.2 DESIGN .................................................................................... 7 3.2.1 The evolution of Design-in-Business ............................................... 8 3.3 DESIGN THINKING .......................................................................... 9 3.3.1 Human-centred vs. User-centred approach...................................... 11 3.3.2 Design Thinking Process ............................................................ 14 3.3.3 Organizational change and culture ............................................... 17 3.3.4 Driver of Social change ............................................................. 18 3.3.5 Exploration and Exploitation ....................................................... 19 3.3.6 Scepticisms on Design Thinking .................................................... 20 3.3.6 Design-Thinking and Strategic relevance ........................................ 21 3.4 Design-Driven Innovation ............................................................. 22 3.4.1 Design-Push Approach .............................................................. 23 3.4.2 Design-Driven Innovation Process ................................................. 25 3.4.3 Open Innovation and Networks .................................................... 26 3.4.4 Scepticisms on Design-Driven Innovation ........................................ 30 3.4.5 Design-Driven Innovation and Strategic Relevance ............................. 31 3.5 RELATED STUDIES ......................................................................... 33 3.5.1 Design Innovation .................................................................... 33 3.5.2 The Design Minded Organization .................................................. 33 4. FRAME OF REFERENCE ...................................................... 34 4.1 CONCEPTUAL MAPS ....................................................................... 34 4.2 ANALYSIS OF THE KEY CONCEPTS ......................................................... 36 4.2.1 Similarities and agreements ....................................................... 36 4.2.2 Divergences .......................................................................... 36 4.2.3 Further issues and gaps ............................................................. 38 III 5. METHODOLOGY ............................................................. 39 5.1 PURPOSEFUL SAMPLING................................................................... 41 5.2 DATA COLLECTION GUIDE ................................................................ 44 5.3 BOUNDARIES OF THE THESIS ............................................................. 46 5.4 THESIS COLLABORATORS AND CASE STUDY SELECTION .................................. 47 6. EMPIRICAL STUDY ........................................................... 55 6.1 DESIGN AND RELEVANT SHIFTS IN ITS ROLE ............................................... 55 6.1.1 Analysis of the Unit ................................................................. 57 6.2 DRIVERS OF INNOVATION ................................................................. 58 6.2.1 Analysis of the Unit ................................................................. 61 6.3 CHALLENGING CONSTRAINTS ............................................................. 61 6.3.1 Analysis of the Unit ................................................................. 65 6.4 CREATIVITY SOURCES ..................................................................... 66 6.4.1 Analysis of the Unit ................................................................. 72 6.5 SPHERE OF INFLUENCE & OUTCOMES .................................................... 73 6.5.1 Analysis of the Unit ................................................................. 76 7. ANALYSIS FRAMEWORK ..................................................... 78 7.1 Foundations of the Concept .......................................................... 78 8. THE STRATEGIC DESIGN MODEL ............................................ 82 8.1 THE STRATEGIC DESIGN TENTATIVE MODEL .............................................. 82 8.1.1 Drivers of Innovation ................................................................ 82 8.1.2 Challenging Constraints ............................................................. 83 8.1.3 Creativity Sources ................................................................... 85 8.1.4 Balancing Act......................................................................... 87 8.1.5 Diverse Outcomes ................................................................... 88 9. CONCLUSIONS AND DISCUSSION ............................................. 90 9.1 PRACTITIONER IMPLICATIONS ............................................................. 92 9.2 FURTHER RESEARCH ...................................................................... 93 Reference List ............................................................................. 95 Apendix ................................................................................... 103 IV TABLE OF ILLUSTRATIONS FIGURE 1. DESIGN THINKING. .................................................................................................................................. 11 FIGURE 2. THE THREE GEARS OF BUSINESS DESIGN...................................................................................................... 14 FIGURE 3. PROPOSED INNOVATION MODEL ................................................................................................................ 23 FIGURE 4. EXTERNAL INTERPRETERS IN THE DESIGN NETWORK ....................................................................................... 27 FIGURE 5. LINGUISTIC NETWORK .............................................................................................................................. 28 FIGURE 6. DESIGN-THINKING CONCEPTUAL MAP. ....................................................................................................... 35 FIGURE 7. DESIGN-DRIVEN INNOVATION CONCEPTUAL MAP. ........................................................................................ 35 FIGURE 8. PARTICIPANTS OF THE RESEARCH................................................................................................................ 50 FIGURE 9. DRIVERS OF THE INNOVATION PROCESS. ...................................................................................................... 83 FIGURE 10. CHALLENGING CONSTRAINTS. .................................................................................................................. 84 FIGURE 11. CREATIVITY SOURCES. ............................................................................................................................ 85 FIGURE 12. BALANCING ACT OF STRATEGIC DESIGN. .................................................................................................... 87 FIGURE 13. DIVERSE OUTCOMES.............................................................................................................................. 89 LIST OF ABBREVIATIONS SD: Strategic Design DT: Design Thinking DDI: Design Driven Innovation HCD: Human Centred Design DC: UK Design Council DDC: Danish Design Centre DK: Denmark UK: United Kingdom SD: Strategic Design P&G: Procter& Gamble V 1. INTRODUCTION Being successful, distinguishable, holding a leader position, growing in market share, these are the prominent aims of thoughtful business plans and meetings. (Lafley and Charan, 2008) Throughout the years, several strategies, methods, remedies and theories have been accepted and tried by managers in order to achieve greater growth rates and profits for their companies. However, being exposed to unprecedented change, rapid transformation of knowledge and resources has changed the rules of the traditional business game (Fraser, 2009; Coughlan and Prokopoff, 2004). As a result of ever enlarged commoditization, competition and to a lesser importance, geographical locations and proximities, radical shift in the focus of organizations, leaders and managers became remarkable. It is a shift from plain technology improvements to real endeavours in order to address the needs of consumers, to generate powerful and sustainable solutions that could tackle the current and future challenges by looking, sensing and creating beyond immediate contexts and having a visionary mind set (Brown, 2005; Brown, 2008; Vogel, 2009; Ravasi, Lojacana, 2005; Coughlan, Prokopoff, 2004). This is where design truly fits and where its valuable contributions can be found. A statement from Lockwood epitomizes this affirmation better: “Years ago it felt as though business was easier, or at least less complex. Today, it seems that everything is being challenged. The old status quo is no longer relevant, disruption abounds, and there is no better time than now for out-of-the-box thinking and new methods of problem solving. We need new, transformative corporate strategies that are based on human needs, not just financial analysis. We also know that innovation drives business differentiation, and that design drives innovation.” (2009, pp. xiii). 1 Design has long been about the products arbitrarily reshaped by designers or like “items we see displayed at a museum that bear no resemblance to something we would find in our home” (Miemis, 2010). That is not the same design concept that has been proposed by Design-in-business approaches addressed in this paper; there are significant nuances in the recent interpretations made by Tim Brown, Roberto Verganti, Roger Martin, Design Council, and IDEO, to mention some. The assigned role of design and innovation is now wider and broader (Lockwood, 2009), it is not a design for a chair or a lamp but an assertive solution to complicated problems by applying design competence on a broader scale. More specifically, innovation, aesthetics and design now inspires new strategic thinking, which is used as a means to differentiate, and create radical new meanings and generate meaningful values to customers (Verganti, 2009; Brown, 2009). As design comes closer to business and the interest in its principles grows for a wide range of organizations (Dunne, Roger, 2006); it is crucial to better understand how design, designers and design thinkers can be incorporated into firms’ environment in both, practical and academic wise. Although there is some scepticism about the potential benefits of design (Merholz, 2009; Miemis, 2010; Norman, 2010), a number of companies like Apple, Procter and Gamble, Nintendo, Bang and Olufsen, Motorola and McDonalds, ECCO among others, have already incorporated design concepts to the core of their corporate strategies. This gives a clear indication of how design can potentially become a critical component of business competitiveness (Clark, 2006; Mehta, 2006; Kumar, 2009). Therefore, special and serious focus is needed to investigate more on the field in order to fill the knowledge gaps between practitioners and academicians, and bring these ‘practitioner-oriented’ (Lafley, 2008, pp. xii) management theories to the core of academic debates in order to completely unleash their promising potential. For that end, this thesis will review two of the most relevant design approaches in business theory, Design-Thinking (Brown, 2008; Lockwood, 2010; Martin, 2009; Clark and 2 Smith, 2008; Cooper, 2009; Norman, 2010) and Design-Driven Innovation (Dell’Era et al., 2010; Verganti, 2008; Verganti 2009; Maschi, 2006) to analyze and compare the core concepts and their relationship to other management theories. By doing so, contributing valuable insights to the business and design management has aimed. Moreover, the empirical research through the collaboration with companies, designers, researchers and design associations, sheds light on practical issues that are omitted by the mentioned theories and depicted on the proposed framework called Strategic Design. By linking the theoretical knowledge with practical insights, this integrative framework better responds to the core question of how design can be best leveraged vis-à-vis innovation and strategy in organizations. 3 2. RESEARCH QUESTION AND OBJECTIVES Recently there has been growing interest in design and design concepts. An increasing number of debates in the business literature, managerial blogs and magazines, (Von Stamm, 2008) have made it clear that the concept of design is a relevant issue for decision makers, in order to create new opportunities and radically different solutions. However, there is a great tendency to produce new trendy terms and notions to address business challenges which bear great similarity to previous theories and approaches from other areas of knowledge; such as design and design management. Adding to the confusion, both, Design Thinking and Design-Driven, mention the need for an integrative design approach using creativity as a problem-solving method. However, they hardly address the practical issues of these strategies, and for that reason, we believe that they might appear at best, very ambiguous and unconnected to the daily reality of organizations. Thus, one of the two main objectives of this thesis has been to present a systematic compendium of the theories and an analysis of the relevant concepts and assumptions. A number of practical issues appeared to be overlooked by these theories and some contradictory points become evident. These reasons ultimately rejected the idea of having two complementary theories, while at the same time indicating the need to produce a more comprehensive knowledge. Organizations in the global market place strive daily to maintain their value added competitive advantage, so the question is, how can they transform these theoretical models into actions and results? Consequently, in addition to the theoretical contributions, this thesis progressed in an empirical study intended to provide further insights and answers on how these theories actually serve in practice, how design competencies can drive innovation and competitive advantage, improve the balance-sheet of companies; and finally, address the global contemporary business environment. 4 Thus, by connecting the theory with the empirical findings, we will attempt to portray a strengthened picture of the role of design in business, titled: The Strategic Design Model. The proposed model and analysis will lead to a better understanding of how design concepts can transform any given context and become central capabilities for companies. Therefore, the key research questions can be presented as: What are the contributions of the current Design-In-Business theories? How Strategic Design can leverage innovation and strategy in organizations? • How: By investigating the design theories and the businesses’ reality to draw conclusions on how design transforms the strategic model of organizations and their outcomes. • Why: Because Design has taken an increasingly important role in innovation and competitive advantage. • Where: In the current business literature and empirical context. • For whom: Decision-makers, designers and researchers. The proposed model of Strategic Design and concluding remarks of these research questions are expected to inform decision-makers on valid business applications and to bring new perspectives to future researchers, designers and design-thinkers, in relation to innovation, creativity, competitive advantage and design. 5 3. LITERATURE REVIEW The objective of this chapter is to provide an integrated literature framework on Design, Design-Thinking and Design-Driven Innovation. Firstly, an outline on the design background will be given. Subsequently, the two approaches and their most relevant concepts will be thoroughly presented, as well as other similar studies, in order to grasp a better understanding of existing knowledge. 3.1 DESIGN AND THE CONTEMPORARY BUSINESS CONTEXT “Design is crucial to innovation in that it is the domain of creativity where ideas are devised but also where the ‘coupling’ occurs between technical possibilities and market demands or opportunities.” (Freeman, 1983, as cited in Candi, 2006) The novelty of the Design-Thinking and Design-Driven Innovation theories is accompanied by a rising interest in the aesthetic component of innovation (Austin and Devin, 2010; Nisley, 2010). The ‘art-in-business movement’ advocates the incorporation of art and culture in the organization’s strategy to enhance innovation and address the new economic challenges (Nisley, 2010). ‘’Embed design can take an organization well beyond ‘posters and toasters’ to create meaningful experiences, solve wicked problems, and add value at social, economic, and environmental levels’’ (Lockwood 2009, pp. 37). According to Tim Brown (2009, pp.148) a shift is occurring as ‘’Design is no longer a discrete stylistic gesture thrown at a project just before it is handed off to marketing. The new approach taking shape in companies and organizations around the world moves design backward to the earliest stages of a product’s conception and forward to the last 6 stages of its implementation- and beyond’’. Other authors, like Ravasi and Lojacono (2005) believe that the fairly new central role of design and designers can be explained by the increasing role of culture and lifestyles in consumer’s decisions. Because designers have long understood the culture and emotional aspects of products and services, design is well suited to enhance the interaction between consumers and business contributing to drive competitive advantage (Clark and Smith, 2008). Although, there are significant evidences that design has been taking a novel role in the business context by portraying a broader and more comprehensive transformation of the private and public sectors, it is also relevant to mention that within the design field these potential contributions had been investigated long before business practitioners turned their heads around design. This reality will be further addressed in coming sections of the thesis. Similarities with previous studies on design, creativity and innovation are presented, as well as other new design concepts that bear a resemblance to the insights on Design-Thinking and Design-Driven Innovation. 3.2 DESIGN Design is a broad concept generally associated with beauty, functionality and creativity. However, while most managers would agree that design can generate success, more often than not, the notion of design and its contributions are difficult to grasp in real life (Von Stamm, 2008). This can be partly explained by the fact that design can cover many activities; such as product development, industrial design, brand image and so on. Moreover, it can also encompass the functional and the aesthetic dimension of a product or service. While the functional aspect can be easily understood as utility and performance; aesthetic aspect of design is concerned with the visceral and experiential part that encompasses human senses and meanings (Candi, 2010). Therefore, for the 7 purpose of this thesis, a design definition will be considered in the context of innovation. Two useful definitions are presented here, which cover the three most important concepts: design as creativeness, as a process and as an outcome. ‘’Design is what links creativity and innovation. It shapes ideas to become practical and attractive propositions for users or customers. Design may be described as creativity deployed to a specific end’’ Sir George Cox, 2005. ‘’Design is the conscious decision-making process by which an idea is transformed into an outcome, be it tangible or intangible’’ Von Stamm, 2008. 3.2.1 The evolution of Design-in-Business Although the history of design and design approaches to the problems of humanity is of long standing, in this thesis the applications which are closer to the contemporary business context has chosen as so-called milestones. The Industrial Revolution had a great impact over the design concept when the division between two different groups occurred; the ones who participated in craftsmanship and those who created mass production goods and services (Von Stamm, 2008). In accordance with that, Peter Bahrens’ projects, in the early 1900s, under the German electric company AEG gained him the reputation as an industrial designer who also realized the importance of brand differentiation, corporate identity and design strategy. However, the outbreak of World War I had impeded the work of Bahrens, but his influence were outlasted by his old apprentices through The Bauhaus and its subsequent philosophies attempting to strike a balance between art, science, and mass production (Vogel, 2009). In addition to that, during the 1920’s and 1930’s another group of American designers’ arguments started to stand out, such as; Harley Earl with General Motors and designer and design consultant Raymond Loewy, who earned a reputation for merging business strategy with design, 8 especially with his refrigerator design for Sears and Roebuck in which he had integrated aesthetics, materials and human factors into a product (Vogel, 2009, pp.22). Moreover, on recent years an increasing shift towards integration has been occurred through the widespread use of multidisciplinary teams; having as a consequence, the development of valuable communication tools, such as prototyping (Von Stamm, 2008). During the last twenty five years, the whole world has been witnessing significant change as a result of the elimination of national borders, expansion of world trade and custom agreements, increasing usage of international mass media and virtual social networks (Vogel, 2009). Thereupon, discussions and concerns about rapid and constant change, in trends and needs, have urged managers to produce changes in their mindsets to search for creative competitive design tools (Reimann and Schilke, 2010). 3.3 DESIGN THINKING ‘’Thinking, that precious and wonderful phenomenon of creativity which is so central to design’’ (Lawson, 1997) The term design thinking is generally referred to as applying a designer’s sensibility and methods to problem solving, no matter what the problem. It is not a substitute for professional design or the art and craft of designing, but rather a methodology for innovation and enablement (Brown, 2009, pp.xi). Therefore, Design Thinking can be described as a tool to facilitate the process of discovering unmet needs and opportunities, to create new solutions, and reinvention, transformation of businesses. It embraces a problem solving perspective instead of getting trapped with the constraints and former arguments in accordance with problem solving and transforming organizations. These 9 remarks supported also by Anna Rylander, “This discourse typically emphasizes designers’ passionate “mind-set” (Dunne and Martin, 2006) or a “design- attitude” (Boland, 2008; Boland and Collopy, 2004) that does not worry about constraints, but is rather an on-going expectation that each project is a new opportunity to create something remarkable and in a way that has never been achieved before. As is mentioned by Tim Brown in a speech, even looking out-of-the-box thinking is not enough any longer to generate breakthrough ideas (TED, 2009). This is contrary to old, traditional management styles and their methods which have been restricted by financial analysis, analytics approaches, Design Thinking provides proactive tools and methods to cope with the risks that escalating unpredictability brings. Because design is often concerned with highly complex design problems, ‘’design solutions therefore tend to be holistic” (Utterback, 2010, pp.2-3). It requires the ability to embrace many different kinds of thoughts and knowledge -art, science and technology- and perhaps more importantly, the ability to integrate them (Utterback, 2010). Thinking process also involves team approach, and the goal is to unlock the creative potential of the organization and its partners. ‘’The power of interdisciplinary teams is undeniable, and the ability of design teams to see the entire picture and context as well as the details of it makes Design Thinking approach rather unique’’ (Lockwood, 2009, pp.86). With its unique and integrative characteristics “Design Thinking” has created excitement among many people previously untouched by design, and this has generated new opportunities for designers to engage with business management, and other functions and levels within the organization (Lockwood, 2009). Design Thinking is based on congruent a balance between three overlapping main criteria in order to achieve breakthrough success: design thinkers need to analyze what is technologically feasible (what can be produced), what is economically viable and finally what meets the human needs, in other words what is socially desirable (what should be 10 produced) (Clark and Smith, 2008; Brown and Katz, 2009). These criteria are also offered as tools for non-designer managers in various organizations to implement the problemsolving approach of Design Thinking. Functional Technology TECHNOLOGY Industrial design (Feasibility) Process Innovation Design Thinking Integrative Innovation PEOPLE BUSINESS (Desirabilty) (Viability) Emotional Innovation: Marketing, Branding Figure 1. Design Thinking. (Source: http://mitworld.mit.edu/video/357. Viewed 04.03.2011) 3.3.1 Human-centred vs. User-centred approach Among those who support the approach of the Design Thinking, great consensus can be realized when it comes to the very fundamental pillar of the approach; Human centeredness (Clark and Smith, 2008; Brown and Katz, 2009). The Human-centred design has drawn the attention of many researchers trying to address the differences in this new concept or notion (Castellion, 2010; Drew, 2009). Therefore, this section of the paper aims to make clear the notion of Human-Centred design and why proponents of the approach prefer not using an existing notion like user-centred or consumer-centred approaches. 11 Human centred design and user-centred design share the same initial purpose and intention; involving the user to the process and placing them at the centre of a series of ever-increasing circles, representing for example, the interface, the technology, the workplace and the environment (Abras, Maloney-Krichmar, and Preece, 2004; Noyes and Boher, 1999); User-centred design on the other hand, has been over taken by the wider application sphere of the human-centred design. The former notion recognizes as stakeholders the final users; however, focusing on a narrowed down, limited range of people who interact with the products and services passively cannot be accepted as an accurate approach. Abras, Maloney-Krichmar and Preece (2004) raise their concerns in this matter by arguing the necessity of thinking carefully about who is a user and how to involve users in the design process. They continue their arguments declaring “obviously users are the people who will use the final product or artefact to accomplish a task or goal, but there are other users as well. The people who manage the users have needs and expectations too. What about those persons who are affected in some way by the use of the artefact or use the products and/or services of the artefact? Shouldn’t their needs and expectations be taken into consideration in the design process?” (Abras et. al., 2004, pp. 4) Moreover, Noyes and Boher, state that “users like humans come in a variety of shapes and sizes, with differing expectations, attitudes and cognitive skills, and in the majority of situations it is unrealistic to work with all (potential) users during product life cycles” (1999, pp.19). Secondly, according to Susan Gasson (1999a) user-centred methods fail to promote human interests because of a goal-directed focus on the closure of predetermined technical problems and this is the main difference between user focus and humancentredness. Gasson (2003, pp. 32) continues by stating “the notion that design is driven by a consensual set of goals, determined at the start of the analysis, is a vast oversimplification. Goal-directed methods, that do not revisit the initial goals for a problem solution, but take these as given throughout the design, lose the opportunity to benefit from the learning that accrues through the process of design and may be subject to 12 implicit goal-redefinition”. For instance, according to results of her study in 1999, “the user-centred design project failed because of the different ways in which non-technical and technical design participants communicated and evaluated the knowledge about the design. The legitimacy of certain design goals was judged differently by the two subgroups participating in the project and this affected which goals were acted upon by different subgroups.” (2003, pp. 32). Finally, an interesting contribution has been made in ‘Words Matter: Talk About People: Not Costumers, Not Consumers, Not Users’ study of Don Norman (2006). In Norman’s words, “If we are designing for people, why not call them that people, a person, or perhaps humans. But no, we distance ourselves from the people for whom we design by giving them descriptive and somewhat degrading names, such as customer, consumer or user. *…+ we degrade people by the passive, inert term of user. People are rich, complex beings. They use pour devices with specific goals, motives and agendas. A label such as customer, consumer or user ignores this rich structure of abilities, motives and social structures” (Norman, 2006. TED lectures). Therefore, pioneers and proponents of Design Thinking see their approach as a humancentred methodology to solve innovation problems in different contexts. For instance, as said by Thomas Lockwood (2009, pp.xi), ‘’Design Thinking is essentially a human-centred innovation process that emphasizes observation, collaboration, fast learning, visualization of ideas, rapid concept prototyping, and concurrent business analysis, which ultimately influences innovation and business strategy. The objective is to involve consumers, designers, and business people in an integrative process, which can be applied to product, service, or even business design’’. This active engagement also addresses the increasing demands of people to be part of a personalized great consumer experience (Brown, Katz, 2009). 13 3.3.2 Design Thinking Process The processes that D T follows can be best as developing deep consumer insights, rapid prototyping and seeking radical innovation as well as empowering teams to be innovative. (Brown, 2008) The first goal of D T is to understand what is meaningful to consumer and discover unarticulated needs. Next to bring clarity to the gathered data by producing rapid prototypes, using mock-ups, storyboards, storytelling method, user testing, and even by acting out concepts and services. The intent is to reduce the risk of failure and accelerate organizational learning as an iterative process. Design thinking methodology consists of three phases. While Heather Fraser (2009) calls them gears, Tim Brown (2008) has named them as the ‘Phases of the Innovation Process: Inspiration, Ideation and Implementation’. Concept Visualization: Ideation, prototyping & User Evaluation Empathy & Deep User Understanding: A deep dive with a broad lens Business Design: Activity system design & evaluation Figure 2. The Three Gears of Business Design. Source: Design Business: New Models for Success (Fraser, 2009) 1. Inspiration The inspiration phase requires different sets of skills and methods to achieve market insights, contrary to traditionally market researches and surveys that most of the practitioners used to apply (Brown, 2008). In order to formulate problem statements, designers look to people’s behaviour for the insights they need. Specifically, observation and empathy are the complementary elements of the inspiration phase. These newly 14 offered methods can be considered as more ethnographic, qualitative methods, that designers tend to use to help explore and generate new ideas (Brown, Katz, 2009). Empathy can be explained as putting yourself into the customer’s shoes in order to understand not only the physical experiences of consumers, but also cognitive and emotional experiences (Brown, Katz, 2009). In addition, observation is the other important element of inspiration phase of Design Thinking. Observing the actual experiences of people in their regular daily lives can yield valuable hints to discover their unspoken needs (Brown, Katz, 2009). As a successful chief designer of an American company once stated, “The minute you start analyzing and using consumer research, you drive all the creativity out of the product” (Martin, 2009, pp.5), he adds “No good product was ever created from quantitative market research. Great products spring from the heart and soul of a great designer, unencumbered by committees, processes or analyses” (Martin, 2009, pp.5). Arguments of Brown and Katz state clear support for his remark: “Traditional techniques such as focus groups and surveys, which in most cases simply ask people what they want, rarely yield important insights’’ (2009, pp.40). II. Ideation Phase: Building to Think Ideation is the second proposed phase of Design Thinking and its main element is brainstorming. As important as brainstorming is, generating game-changing ideas through divergent and convergent processes and building interdisciplinary teams, are also relevant for the success of ideation phase (Fraser, 2009; Brown, 2008). Design Thinking embodies both divergent and convergent thinking, which can also be described as analysis and synthesis (Fraser, 2009; Brown, 2008). Incorporating these two distinctly thinking ways is basically a transition from creating and making choices to choosing amongst the alternatives that have been created through synthesis and 15 divergent thinking. As is mentioned in Tim Brown’s book, Change by Design (2009) these are ‘’the seeds of design-thinking, a continuous movement between divergent and convergent processes, on the one hand, and between the analytical and synthetic, on the other’’ (2009, pp.70). An important distinction needed here to mention is, contrary to traditional project groups’ formations; Design Thinking mentions the importance of interdisciplinary groups instead of multidisciplinary ones (Boland and Collopy, 2004). The reasons behind this are that in interdisciplinary groups everyone who takes place in the group shares the collective responsibilities, as is high-lightened by Coughlan and Prokopoff (Ed. by Boland and Collopy, 2004, pp. 190) ‘’the design of the system is no longer contained in the head of a single individual or group- rather, it is emergent across multiple individuals or groups’’. Nevertheless, it could be argued that having such a varied and rich source of disciplines can create problems to coordinate and integrate (Noyes, Baber, 1999; pp. xi). However, as Tim Brown (2005) argues, brainstorming within interdisciplinary groups can produce faster and better ideas. Accordingly, creating prototypes is the other important contribution to Design Thinking. Prototyping is a facilitator for brainstorming, as well as acquiring and improving ideas. As reinforced by Brown and Katz (2009, pp.89) ‘’rapid prototyping allow us to make our ideas tangible faster so that we can evaluate, refine them and more importantly zero in on the best solution sooner’’. As Coughlan and Prokopoff mentioned, prototyping can be useful for non- designers to experience design in a more tangible way before committing to a particular curse of action (Ed. by Boland and Collopy, 2004). III. Implementation: Path from project room to the market In the third and final phase of innovation; implementation, design-thinkers are mostly concerned with communicating an idea with ‘’sufficient clarity to gain acceptance across the organization, providing it, and showing that it will work in its intended market’’ (Brown, Katz, 2009, pp.107). However, many obstacles are usually presented at this stage; good ideas can be rejected by commercial restrictions or by a rigid organizational system. 16 As is mentioned in Why Great Ideas Can Fail, “Successful products have to navigate a complex path. The idea and initial design is only one piece of the story” (Norman, 2010). To mitigate this problem Tim Brown (2008) offers the story telling method; according to him, if organizations aim to increase the likeliness of survival of the idea, they need to address influential, clear, strong stories with their ideas. Well constructed, expertly communicated stories can help design thinkers to illustrate, show and build emotional links with the idea itself and the decision-makers to gain their commitment and support (Brown, 2008). With Tim Brown’s own words ‘’the human capacity for storytelling plays an important role in the intrinsically Human-Centred approach to problem solving’’ (2009, pp.132). 3.3.3 Organizational change and culture Applying Design Thinking to an organization can trigger significant change in the organization’s core processes, fundamental assumptions, values, norms and beliefs that help define what an organization consists of (Cooper et al., 2009). In addition, applying the Design-Thinking tools can help companies to gain the advantage of seeing the outcomes early in the process and be constantly prepared to face change (Brown, 2005). However, completing the transformation to design minded organizations, is vitally important to have organization wide commitment from “C-level - CEOs, CFOs, COOs till front line employees’’ (Brown, Katz, 2009, pp. 149). Leaders and CEOs have an essential role in organizational transformation. They are responsible for encouraging creativity, embracing the design principles, changing the structures in order to support DesignThinking processes (Mc Gregor, 2010). Moreover, organizational culture is pivotal because it can support the change or become one of the strongest barriers to complete the desired transformation smoothly and making it sustainable (Brown, 2008). Brain Leavy agrees with this by adding “most organizations cultural norms and ways of seeing things will also have to be modified to encourage and reinforce design thinking” and he adds, “in the reliabilityoriented cultures constraints are usually seen ‘as the enemy’ whereas in validity oriented 17 cultures they are often viewed as opportunities” (2010 pp.12). Other cultures, refers to those who are not open to innovation, they can hinder the way to sustainable organizational change. Therefore, this significant contrast between these two organizational cultures has been well illustrated as well by the resistance of some business people whose focus is more on statistical data. Christiane Drews (2009, pp. 39-40) touched upon this resistance by “It has quickly became clear that there is a gap between the number oriented (therefore quantitatively savvy) ‘business people’ and the emotional (and mostly qualitatively oriented) ‘creative’”; according to her this explains why D T is not yet, widespread enough to unfold its full potential. 3.3.4 Driver of Social change An emerging group of business leaders and designers now believe that D T plays a valuable role in social change, unlocking new opportunities and tackle diverse problems to create value to humanity (Fraser, 2009; Brown 2005; Cooper et. al., 2009). The extended role of this approach lies in its ability to visualize and create new scenarios which helps the public to cope with the uncertainty and complexity of the current socio-cultural environment (Cooper et. al., 2009). Tim Brown (2009) argues that existing strategy and management philosophies are not sufficient enough to serve new choices or produce new products that can balance the needs of individuals and society as a whole; new ideas that better undertake the daunting challenges of today’s world such as health, poverty, and education, new strategies with significant influences on those and a sense of purpose that engages everyone to work for the same goal and create meaningful value. In order to integrate all aspects of business and society and generate breakthrough ideas, powerful and effective innovation approach is needed. (Brown, T. 2008). One of the examples that can be offered under this light, is the services that The UK Design Council provides to the public sector in order to identify opportunities, reduce costs and implement better services in an area where innovation and design are not a priority. More specifically, a partnership between Design Council and UK Department of 18 Health is transforming its service and offering it through design. Societal changes such as an ageing population, obesity and chronic illnesses, are pushing the health system to reassess how it can deliver their products and services. Design approach has assisted them by creating a more gratifying experience and environment; thus hospitals can offer dignity and an even higher level of hygiene to its patients (Design Council, 2010). 3.3.5 Exploration and Exploitation Design Thinking has an idiosyncratic way of dealing with the challenge that it faces and Roger Martin (2009) offers D T as a “third form” solution to the known trade-offs of companies caught between exploration and exploitation. Traditionally, it had been hard for organizations to embrace these two stances concurrently because of their fundamental differences in their requirements and ways of thinking. Whereas exploitation refers mostly to analytical thinking which eventually can lead to stagnation, exploration is mostly used by an organization which seeks new knowledge that could unknowingly also cause instability if it were not kept in check at some specific level. As a upshot of those Martin also suggests that “Design thinking as a third form capable of helping a company both hone and refine within the existing knowledge stage and generate the leap from stage to stage on a continuous basis” (2009, pp. 24-25) and Bruce MacGregor (2010, Online Blog) strengthens this by saying “I believe combining Design Thinking with traditional analytical thinking broadens and enriches the way we solve business questions. Design Thinking in contrast, is best suited for problems where the goals are not yet well defined, the system is complex, and there is no obvious starting point.” Although “the analytical thinking is important too, creating new value and new meaning that engages people to understand or interact with their world in new ways are challenges that are well suited for design thinking” (MacGregor, 2010, Online Blog). To conclude, in order to prevent misperceptions, it needs to be mentioned that Design Thinking is neither the one and only answer, nor a magical solution for fostering innovation and overcoming obstacles but it is an approach and “a catalyst for innovation productivity” (Brown, 2005). 19 3.3.6 Scepticisms on Design Thinking A final part of Design-Thinking should be conferred to discussing two issues surrounding the concept. The first is related to the newness of the approach, which has been questioned by design and innovation researchers who had previously investigated the link between design and the transformation of society. As an example, Markus T.A. (1972) pictured three possible developments for designers. First, a conservative role centred around the dominance of the professional institutions; the second, a revolutionary setting where designers carry a proactive role in society, working directly with end users but losing influence over other designers; and a third scenario somewhere in between, which keeps designers as specialized professionals but involving users in a type of participatory process. Of this last development, Markus says ‘’designers (…) are likely to have abandoned the traditional idea that the individual designer is dominant in the process, but they may still believe they have some specialised decision-making skills to offer’’ (Lawson, 2005, pp.30). The author not only addressed the Design-Thinking’ proposed role of designers as drivers of social-change but he also elucidated the participatory process with users more than three decades ago. In addition, many authors have presented arguments to demonstrate the fuzziness behind the Design-Thinking concept in comparison to similar other similar ones, for example: Peter Merholz (2009) in “Why Design Thinking Won’t Save You” claims that there is no real dichotomy between ‘business-thinking’ and ‘design-thinking’. Vennesa Miemis (2010) states that the concepts design-thinking, lateral-thinking, right-brain thinking, systemsthinking, integrative-thinking, or her own term ‘meta-thinking’, can be used interchangeably. But the most relevant study is by Don Norman, in ‘Design Thinking: A Useful Myth’ (2010) he raise awareness for the supposed differences between CreativeThinking and Design-Thinking. According to Norman, Design-Thinking is neither a new concept nor a new process, it is just another way to express creative-thinking. He regards designers as ‘hardly unique’ because and the ability to challenge conventional wisdom and paradigms also belongs to creative people, as he notes “we have had breakthrough ideas 20 and creative thinking throughout recorded history, long before designers entered the scene’’. (Norman, 2010). Although these authors argue about the novelty and originality of this concept, there is no real disagreement on its effectiveness. Regardless of the reasons why proponents of D T use this term instead of another, Design Thinking has created great impact and debate while at the same time managing to raise awareness. As Tim Brown (2005, pp. 3) says “Organizations need to take DT seriously. We need to spend more time making people conscious of Design-Thinking not because design is wondrous or magical, but simply because by focusing on it, we will make it better”. 3.3.7 Design-Thinking and Strategic Relevance Design-Thinking as a Human-Centred approach to innovation sheds lights on creativity and facilitates holding a better stance on the whole situation by providing a lens which allows design thinkers to zoom in and out iteratively. ‘’In today’s unpredictable rapidly changing environment, companies which can become agile, empower creativity, innovative, able to understand the values of their customers and stockholders, and integrate all aspects of business, society and technology will reap the benefits of incorporating the design thinking principles to their organizations’’ (Brown and Katz, 2009. pp.149). Arguably, D T approach can produce added value to all types of organizations, regardless of their size or resources by releasing design from its “private club” (Clark and Smith, 2008) status. Kevin Clark and Ron Smith (2008, pp.14) emphasized that, ‘’design must move beyond its traditional boundaries to grow. Design Thinking has all the potential to solve some of the world’s most pressing problems and help any profession in innovative ways and create meaningful change’’. In accordance with this, Thomas Lockwood (2009) argues that successful, innovative organizations of the future will be those that better understand and make use of the design principles and methods. 21 3.4 DESIGN-DRIVEN INNOVATION Design-Driven Innovation can be regarded as a relatively new concept that incorporates lessons mainly from design, technology and innovation management to redefine innovation and the rules of competition. Design-Driven Innovation places design as the central part of the business process to create radical and emotional content of products. This increased role of design as a source of meaning is explained by its most notorious proponent, Roberto Verganti (2009), “design, in its etymological essence, means making sense of things. And Design-Driven Innovation is the R&D process for meanings.’’ Verganti’s research began a decade ago in the Italian manufacturing sector, when he found a distinctive innovation process that had remained largely unexplored in the business literature due to its tacit networked nature (Castellion, 2010). Most of his early work is based on the case studies of these firms, such as Artemide and Alessi; following researches examine firms which also produce radical propositions to the market, such as Nintendo, Apple, Bang and Olufsen, and Nokia. According to the author what these firms have in common is “ability to understand, anticipate and influence the emergence of new product meanings’’ (Dell’Era, Marchesti and Verganti, 2010, pp.13). Design-Driven Innovation highlights the value of exploration and experimentation of new concepts and technologies liberated from pre-conceived commercial constrains. In order to generate this free-thinking capability, firms need to manage collaborations with external designers and other ‘brokers of knowledge’ in order to be able to listen, interpret and address unforeseen meaning and signal from the market (Verganti, 2008). A significant part of the literature is devoted to explain the importance of this networked process. 22 3.4.1 Design-Push Approach Design-Driven Innovation is a postulated complementary approach to those examined in 1982 by Dosi (‘Technology-push’ and ‘Demand-pull’); namely ‘Design-push’. On one hand with the ‘Demand-pull’ or ‘Market-pull’, innovation acts in response to the market demand by observing consumer behavior and effectively interpreting the market signals, companies are able to get closer to the customer and thus produce improvements and variations. Nevertheless, a major criticism of ‘Demand-pull’ theory is the difficulty in explaining radical innovation and technological ‘reactivness’. On the other hand, ‘Technology-push’ is the result of advances in Research and Development. Although it fails to take into consideration the economic interest of an organization and its technological history, it takes into account the most of the changes in technological paradigms. Furthermore, ‘Design-push’ involves the exploration and anticipation of new languages and concepts that can differentiate itself from the competition (Dell’Era, Marchesti and Verganti, 2010). Design-Driven Innovation will result and take hold when ‘Design-push’ overlaps with ‘Technology-push’ to create radical propositions, depicted from emerging meanings and enabled by break-through technologies, see Figure 3. Figure 3. Proposed Innovation Model (Source: Dell'Era, Marchesi and Verganti, 2010) 23 According to the Design-Driven approach, truly radical innovation lies in the interplay between radical meanings and technology; these two notions are key in Design-Driven Innovation theory and will be commented on elsewhere. Finally, bounding back to Verganti’s words on design-push “innovation where novelties of message and design language are significant and prevalent compared to novelty of functionality and technology (Dell'Era, Marchesi and Verganti, 2010, pp.13).” In order to clarify further the radical nature of Design-Driven Innovation, it is important to revisit the innovation management theories once again in order to better highlight the differences between radical and incremental innovation. According to Damanpour (1996), innovation can be defined as the generation, development and adaptation of new ideas, processes or products aiming at increasing competitiveness of organisations. However, the outcome of innovation has been classified in radical or incremental according to its newness and the changes it entails (Damanpour, 1996 and Johannessen, 2001). As described by Forsman (2010, pp.502): ‘‘Innovations which are incremental in nature aim at enhancing processes, making operations more effective, improving quality and decreasing costs. These innovations are perceived to be new to an enterprise, but may have been previously used by other organisations. Radical innovations, by contrast, are characterised by a discontinuity with regard to technology and market, and are perceived to be new to the industry’’. Radical is regarded as a powerful competitive strategy because it transforms the market structure and current competition to create untapped opportunities (Leifer, 2000). Verganti states that innovation through meanings can create radical innovation if the new meanings differ significantly from the already existing ones (2009). The author exemplifies his proposition by making the case for the new Nintendo console, the Wii. The Wii, released in November 2006, offered an entirely new proposition based on a dynamic interaction with the product enabled by the motion-sensitive controllers and interactive capacity in its games. Besides, the Wii presented a radical meaning for the consumer, a 24 fun, interactive, sociable, fitness tool, that no other competitor had recognized beforehand. 3.4.2 Design-Driven Innovation Process The process of Design-Driven Innovation, according to Verganti (2008), involves changing the current paradigms to produce new meanings; in order to do so, the theory is heavily supported by the role of networks and designers to generate and develop innovation. These involve three main actions: Listening to the design discourse, Interpreting, and addressing the design discourse. I. Listening to the Design Discourse As mentioned before, the process of radical innovation implies an understanding of sociocultural meanings and continuous process of internalization. While technology suppliers, artist and universities study and interpret the current reality, any given manager’s role is to find the channels to bring this knowledge inside the company and create ‘integrative capabilities’ (Verganti, 2008, pp.7). II. Interpreting The process of interpretation is about generating new radical ideas by incorporating the knowledge from the design discourse into new outcomes. In order to do so, a great deal of creativity and experimentation is required. For this particular stage, Verganti highlights the importance of freedom, experimentation ground and technological capabilities to encourage radical innovation ‘’Designers have to be free to look in an unconditioned way at what’s happening in our society, how people live, and then come up with proposals’’ (2008, pp.165). 25 One more relevant issue here is the loyalty to the vision since emerging constraints can jeopardize the original idea. For that reason, top manager’s support is vital in order to solve any technological problem and preserve the uniqueness of the project. As stated by Vermeersch, chief designer of the car engineering firm; Pininfarina: ‘’ to design a distinctive product with a clear personality, you need a leader to protect that personality’’ (Verganti, 2008, pp.187). III. Addressing the Design Discourse When the radical new concept is created, it is necessary to defuse it back to the interpreters in order to ‘’influence how people give meanings to things’’ (Verganti, 2008). For this process to be successful, the most suitable means to diffuse the concept has to be chosen according to the particular situation, such as: size of the company and degree of radical innovation. Disseminating new meanings is a collective process, and usually, hardly predictable and controllable but that can be shaped through the right communication efforts; for example, exhibitions, brochures, packaging, and so on. 3.4.3 Open Innovation and Networks ‘’Open strategy is an important approach for those who wish to lead through innovation’’ (Chesbrough, 2007) An essential competency to manage Design-Driven Innovation is the ability to capture and incorporate new meanings that are generated in the proper socio-cultural context in order to integrate them to their system offerings. To that end Design-Driven companies develop practices and network structures, which identify and create new product paradigms (Dell Era, Marchesi and Verganti, 2008). Designers use intuition and an emotional understanding of trends, culture and environment; a designer network from different industries can transfer and collectively develop languages across contexts. Though, 26 Verganti (2008) underlines that, designers are just one of the possible ‘external interpreters’ participating in the network; likewise so are artists, suppliers, research institutions, universities, etc. The value of the ‘external interpreters’ comes from their continuous dialogue with the user and being in an environment that allows them to make interpretations and proposals in a much broader perspective. Figure 4. External Interpreters in the Design Network (Source: Verganti, 2008) This networked system resembles and presumes the benefits of the Open Innovation approach. According to Chesbrough (2007), Open innovation approach aims to expand the traditional boundaries of the firm by harvesting collective knowledge and capturing greater value from their innovation initiatives. Collective knowledge is generated externally for the firm by volunteer contributors, innovation communities, ecosystems, networks and so on. ‘‘Networks should also be reviewed, as rarely is the best design solely original (…) Networks are a means of encouraging, disseminating and accelerating good new ideas’’ (Drew and West, 2002, pp.71). Much of the research on Networked process and Open Innovation is related to technical and technological knowledge (Chesbrough and Teece, 1996; Chesbrough, 2007; Freeman, 1991). Technological knowledge differs significantly from socio-cultural knowledge in two aspects; the former is from a more 27 implicit nature and further spread among external sources. So as to produce novelty of meanings, Design-Driven Innovation develops ‘Linguistic Networks’ to access this tacit and distributed knowledge about concerning socio-cultural trends (Dell’Era et. al., 2008). Subsequent to this comparison there is a necessary analysis of both elements in the network, its meanings and technology. In the exploratory study ‘Linguistic Network Configurations’ (Dell’Era et. al., 2008), significant findings are highlighted regarding the participants, structures and processes shared by Design-Driven companies. The identified (internal and external) key participants are managers, designers, socio-cultural researchers and product developers. While three scenarios (dominant participation from managers, designers or multi-disciplinary participation) are draw, the characteristics of the network vary greatly depending on the size and formalization of the innovation process. Still, the research underlines the importance of the continuous interaction with a greater variety of interpreters, as well as the relevance of the culture and cultural vehicles to capture emerging consumer behaviours and dominant meanings in order to generate greater innovation of product languages. See Figure 5. Figure 5. Linguistic Network (Source: Dell’Era, Marchesti and Verganti, 2008) 28 It has been formerly argued how networks hold importance regarding the development and incorporation of radical meanings and languages. However, the significance of networks can be extended to the use of technology and exploration possibilities as well. As mentioned before, Design-Driven Innovation is commonly related to Technology Management since ‘’product language is not defined only by product semantics, but is often influenced by technological opportunities’’ (Del Era, Marchesi and Verganti, 2008). Therefore, technological networks are illustrated in the previous figure as ‘Industrial world’. Design-Driven Innovation developments are heavily supported by continuous exploration and experimentation activities, bearing significant investment and risk. Hence, a firm is encouraged to participate in a network in order to ‘supply designers with the resources and the freedom required to engage in autonomous exploration of new forms and concepts’ (Ryalander, 2010). For example, the supply network can support experimentation with new materials; universities are continuously developing application of software or R&D laboratories adapting technologies from other industries. In summing up of the importance of networks in radical Innovation, Colarelli O’Connor says (on Chesbrough et. al., 2006, pp. 79): ‘’Accessing technologies, market partners, and expertise in areas that are dramatically different from the company’s core enables creativity, opportunity, recognition and connectivity into new domains’’. Networked Innovation vs. User-Centred Approach One important characteristic is worth highlighting. The proponents of the approach view Design-Driven Innovation as a suitable strategy for every firm that a step back from user and takes a broader perspective (Castellion, 2010). Contrary to the user-center approach, the consumer is not at the center of the creative process but just one more participant in the network. The reason behind this is that ‘customers hardly help in understanding possible radical changes in product meanings’ (Verganti, 2008. Pp. 442). In agreement with this, Drew and West (2002) state that ‘consumers may not be able to articulate needs 29 in advance of new product introductions and, consequently, market demand can be very hard to forecast’ (pp.60). 3.4.4 Scepticisms on Design-Driven Innovation As the benefits and opportunities of Design-Driven approach have been informed, the issues and constraints need to be brought to the table as well. In the literature it is easy to find references for the evident tension between design and other functions within the firm (Von Stamm, 2008, Ravasi and Lojacono, 2005, Beverland, 2005). Authors like Beverland (2005), consider that integration difficulties stem from the fact that designers have a different set of values and performance considerations contrasting with those that other business disciplines have, which of course are highly focused on outputs. On the other hand, contracting external design services might threaten the protection of proprietary concepts, because ‘’learning and the best ideas often stay with the consultants rather than being internalised and transferred within the firm’’ (Drew and West, 2002). Another issue that design faces is having a limited perspective on its role. Some theories of innovation management usually acknowledge design as a relevant resource in the mature consumer markets or luxury products (Verganti, 2009). However, Design-Driven Innovation is a key factor in the developing stages of an industry's or product’s cycle by delivering radical innovation of meanings (Dell’Era et. al., 2009, pp.2-3), ‘’radical DesignDriven Innovations take time to diffuse and achieve acclaimed success… different from ‘fashionable’ or stylish products, they can become icons contributing to the definition of new aesthetic parameters’’. One final element creating antagonism on the side of the firm, is undertaking risks that accompany any radical innovation. A radically new idea or meaning creates uncertainty and difficulty in assessing its outcomes. Since Design-Driven innovations are not the result of marketing research or incremental improvements, managers must overcome the 30 natural respond to risk and confer time in order to see the results. Frequently, it takes longer for consumers to accept radical innovations that challenge current trends and models, as declared by Drew and West (2002) ‘’A startlingly new design in a car, toaster or restaurant will generally meet resistance from the bulk of the marketplace until familiarity allows it to migrate to the mainstream’’. Nonetheless, the risk of failing is always present when a company is constantly pursuing the next radical development; certainly the challenges behind this approach are daunting. According to Verganti (2009, pp.99) some important factors to success are: good interaction with the network of interpreters and building relational assets; the last ones from a tacit nature that can only be accumulated time. The relational assets can be best compared to design management processes, which characteristically because of their nature, cause ambiguity by their sheer complexity, implicit knowledge and interconnected business processes. These in turn will offer a competitive advantage hard to imitate by competitors (Drew and West, 2002). 3.4.5 Design-Driven Innovation and Strategic Relevance According to the resourced-based view, firms can develop unique capabilities that are hard to imitate and inherently valuable for the consumer as a means of achieving sustainable competitive advantage. A number of considerations explain why DesignDriven Innovation renders a superior competitive advantage for a firm. To begin with, the focus on the emotional and aesthetic dimension of a product or service relates to the meaning rather than the technological or functional aspects; creating a stronger bridge between the customer and the product. When products or services hold aesthetic design elements, such as messages, symbols, and meanings; the consumer’s evaluation becomes subjective rather than objective. Both features integrate in a way that causes them to become indistinguishable in style and effectiveness (Drew and West, 2002). Authors like Candi (2010), state that aesthetic design potentially contributes to the performance evaluation and attractiveness, hence improving the perception and communication of quality. Expounding on her findings, Candi states that firms using aesthetic design can 31 expect to have a greater proportion of sales from new customers, and be less dependant on a few large customers, thus being more successful in entering new markets. Likewise, according to research carried out by the UK Design Council, with its: Eleven lessons: managing design in eleven global brands (2008), design helps many businesses to better respond to common challenges in the market place. For instance, improving the competitive offering, exceeding user expectations and creating strong brand identity that encourage customers to trust and recommend the product. Another reason why Design-Driven Innovation fosters competitive advantage stems from the fact that it creates stronger differentiation from its competitors. For example, in the technology driven industry, price and performance are not reliable differentiators; therefore, a distinctive design has become a critical element for competition (Talke et. al., 2009; Ravasi and Lajocano, 2005). Additionally, good design allows companies to charge a premium price to the consumer (Strategic Direction, 2008). For example, the competition on personal computers and phones has moved from technology to visual appearance and design. Moreover, design innovation can create well protected advantages and barriers for competitors. As explained by Drew and West (2002) through the formation of a dominant design, firms can 'lock-in' the consumers taste and present obstacles for customers wishing to switch to other supplier; also, ‘’there is considerable evidence that legal protection of intangible resources, such as designs, can be very powerful sources of long-term competitive advantage’’ (Drew and west, 2002, pp.69). Finally, a firm which is able to participate and develop a successful network of interpreters can get a hold of important benefits that stem from cooperation and knowledge sharing. Through the use of networks and technology, firms are able ‘to shorten development cycles and enhance capabilities for generating and examining creative designs and prototypes’’ (Drew and West, 2002). As documented by LEGO (Strategic Direction, 2008), the design-driven approach that any given company has taken has improved the 32 responsiveness of the company by cutting the length of the design cycle down from an average of two years to less than one. 3.5 RELATED STUDIES This section is devoted to related research, for the purpose of briefly presenting different approaches from Design and Innovation literature which incorporate similar notions as Design-Thinking and Design-Driven Innovation,. 3.5.1 Design Innovation In his article, Kumar (2009) argues that as companies are focused on creating greater consumer’s adoption they are moving towards ‘Design Innovation’ to generate competitive advantage. One relevant comment on managerial implications is ‘the challenge for companies is not only to adopt design methods into their innovation processes, but also to merge these new methods effectively with existing processes of business modelling and technology development’ (Kumar, 2009, pp. 92). Thus, competitive advantage can only be achieved by collaborative, disciplined and repetitive use of design sensibility into the processes and strategic plan. 3.5.2 The Design Minded Organization Thomas Lockwood (2009) in his article: ‘Transition: How to Become a More Design Minded Organization’ suggests some fundamental principles towards becoming a design minded organization. The focus on the principles can be briefly described as: empathy for the customer, integrative design process, connecting design through corporate culture, empowering design leaders, along with an alignment of business strategy and design. 33 4. FRAME OF REFERENCE After reviewing, Design-Thinking (DT) and Design-Driven Innovation (DDI), it is important to pursue clarity and deeper understanding of the connections and practical implication between both theories. Although, both concepts enhance the role of design and both gain relevance in past couple of years; an effort to map the differences and similarities have not been made before neither by researchers or practitioners in an academic manner. Therefore, this chapter will seek to shed light on the constitutes of this ‘trend’ in order to propose a more comprehensive picture that will guide the empirical analysis and later on the tentative model, with the purpose of matching the theoretical and practical findings of this thesis. Firstly, the main components of each theory will be highlighted in the concept maps, in order to reduce the variables that are not the focus of this thesis and to signal the relevant notions for the following sections. Secondly, agreements and contradictions between them will be drawn in order to show the complexity of unifying these concepts in theory as well as some potential gaps that can be propped up in the empirical study. 4.1 CONCEPTUAL MAPS The next figures are an attempt to map the central concepts of DT and DDI. The two approaches present a challenge when it comes to separate and assimilate notions, due to the holistic nature they embody. However, in order to reduce complexity and illustrate the models for the reader, two conceptual maps are presented with the comment that they are an oversimplification of the theories and include only the concepts which are relevant for this paper. 34 DESIGN-THINKING INPUT Human-Centred Innovation Creativity OUTCOMES OBJECTIVE Social Change Mind-Set Transformation Corporate Culture Problem-solving Figure 6. Design-Thinking Conceptual Map. Source: This thesis (2011), based on literature review. The DT is focused on a Human-Centred approach, that aided by creativity, to enable problem-solving. Proponents of DT argue that some of the outcomes of this approach are social and organizational change, as well as mind-set transformation. DESIGN-DRIVEN INNOVATION INPUTS Socio-Cultural Design-Push Networks Technology OUTCOMES OBJECTIVE Product Innovation Radical Innovation of Meanings Differentiation Figure 7. Design-Driven Innovation Conceptual Map. Source: This thesis (2011), based on literature review. DDI approach is centred on Design-Push innovation, which through socio-cultural and technological networks, yields new concepts and products innovation. 35 4.2 ANALYSIS OF THE KEY CONCEPTS After presenting the concept maps of Design Thinking (DT) and Design-Driven Innovation (DDI) theories, key arguments are presented on the similarities, differences and perceived gaps drawn from the literature review. 4.2.1 Similarities and agreements DT and DDI both place great importance on designers and design notions at the core of business strategy. From product innovation to strategic direction, DT and DDI are going beyond traditional design functions to encourage a leading role for designers, like the ones at some successful corporations, such as: Apple, Phillips and Swatch. The greatest step between design theories and the theories of DT and DDI is the emphasis on the adoption of design components at the strategic level in the company; the thoughprovoking theories transferred great design responsibility to the top management and organizational culture. For that reason, DT and DDI have gained greater awareness and relevance among businesses than the preceding theories of design management. Moreover, both theories support design as a strategic tool that can yield superior competitive advantage and growth. Some of the previously mentioned benefits of design are: superior innovation, higher organizational adaptability, better suited user-solutions and differentiation. 4.2.2 Divergences Once addressed the agreements between theories, a brief account on the dissimilarities is outlined. Firstly, compared to DDI, DT has a notoriously broader range of applications due to its holistic approach to problem-solving, including social change, public sector initiatives and processes innovation. Moreover the tools of the DT approach are developed for the use of everyone and every context, which supports the wide-spread use of the term. 36 Secondly, it can be inferred that DT contributions can address corporate strategy in a more direct manner, because it argues for a mind-set transformation that has an immediate impact on the organization at the top level. On the other hand, DDI has a particular focus on the radical innovation of meanings, which recognizes the aesthetic, symbolic and emotional value of products and services. As a consequence, it can be argued that latter is more closely related to product innovation. DDI incorporates a number of more strategic concepts; such as innovativeness, technology innovation and networks that touch upon corporate-wise issues as well. Furthermore, from the literature on DT and DDI, it appears that both rely on diverse sources for innovation to drive creativity and inspiration. DDI regards these sources as networks and DT has ‘the human’ in all its different roles as the driver of the design process. However, there is a significant contradiction implicit in these notions, which represents the more interesting difference between them. In DT, the human-centred approach is primarily concerned with the user’s needs in a comprehensive manner. By looking at the human as the trigger for any change, DT seeks to acquire greater understanding of the needs to be translated to better suited solutions. Conversely, DDI intends to create radical propositions that cannot be stimulated by focusing on the user’s needs, but intuitively depicted from the designer’s creativity and aided by the rich understanding of the socio-cultural context through networks. ‘’Immerse in the user context is not primarily based on rational logical analysis, but on an intuitive emotional understanding: create something for a user in a future context, or not yet existing scenario‘’ (Rylander, 2010 pp.14). Accordingly, this fundamental difference has direct implications on crucial elements of design, the drivers, the process and their outcomes. In line with the arguments presented under the Design-Push approach (3.4.1 section), Bessant (2005) argues that any learning process driven by the examination of existing customers or expressed customer needs, leads to incremental invention (as in DT); while, the learning process driven by synthetic and symbolic knowledge through the analysis of unexpressed customer needs and potential future markets, leads to more radical 37 outcomes (as in DDI). Although several authors (Forsman, 2009; Sato, 2009; Kumar, 2009) have stated that both, radical and incremental innovation, can be complementary to each other and produce better results; it seems as if DT and DDI tend to promote one more instead of the other. 4.2.3 Further issues and gaps The preceding analysis shows the complexity of integrating the two terms in theory which can denote as well the impossibility to do so in practice; meaning that none of the terms can really be authenticated as comprehensive frameworks applicable to broad contexts and scenarios. Moreover, some potential gaps in the theory and especially in their practical application can be signalled. Firstly, it seems that none of the approaches clearly reveal the existence of any external drivers or motors that could influence the design direction. Arguably, any design, innovation or product development department is reliant on a corporate strategy and linked to other departments which might as well take part in the design agenda and objectives. This interconnectedness of the design function is lacking in the theoretical framework, giving the impression of absolute freedom in the initial phases of the design process. Secondly, as related to drivers and motors guiding the process, both concepts present poor consideration vis-à-vis potential constrains, thus adding imprecision to their application. Thirdly, assumptions of pre-existing knowledge and design-capacities are missing in the theories, not only designers but design-thinkers are bound by the collection of past experiences and preconceptions of reality (Lawson, 2005). Lastly, complementing the previous argument, if organizations create and develop embedded systems; these might not be entirely transformed by DDI and DT approaches but merged with the current culture and organizational paradigms in order to collaboratively create a new business model (Kumar, 2009). Hence to these arguments, the following empirical study is designed to lead to a better understanding on the practicalities of design; in order to critically propose a new framework that touches upon the previously listed issues and unresolved concerns. 38 5. METHODOLOGY This chapter is devoted to explaining and discussing the set of procedures that have been followed in the present study in order to answer the research questions and derive conclusions which can illuminate the path of the focus on the dissertation. Due to the relative newness of these two specific theories, Design Thinking and Design Driven Innovation and the exploratory nature of the thesis itself, a deductive approach is necessary in order to acquire rich, insightful data; moreover, limited quantities of evidence have been reported on the practical application of the theories. In view of the fact that the main aim of the thesis is to gain insights gathered from the practical use of design. We would argue that all the existing knowledge on the topic needs to be strengthened by developing a more integrative framework. Taking advantage of qualitative data analysis would facilitate exploring different perspectives, and the resulting depth and breadth of understanding would bolster the practical context and qualitatively revise the conceptual framework upwards. This is so, because the highest viability of the qualitative research method is in areas where phenomena or events are less known (Field, 1985). The interview technique of qualitative data analysis in conjunction with a case study has been employed in order to identify ideas, situations, problems, opportunities, and other factors which may influence the research area. Furthermore, the opportunities that qualitative research method puts forward ‘’to develop analytic perspectives that speak directly to practical circumstances and processes of everyday life which may be used to apply and evaluate general theory’’ (Karn and Cowling, 2006, pp. 502) That is to say data and evidence served efficiently to our research area where theories lack practical truthfulness. As Denzin and Lincoln (2005a, pp.3) define; ‘’qualitative research consists of a set of interpretive and material practices which transforms the world which the observers 39 located in. They turn the world into a series of representations, including field notes, interviews, conversations, photographs, recording, and memos to the self (…). This means that qualitative researchers study things in their natural settings, attempting to make sense of, or interpret phenomena in terms of the meanings of people bring to them’’. In our research, all of the above mentioned representations of the practices are planned to be used. This is particularly true for in depth-interviews, due to the aim of the thesis to uncover practical experiences, tacit knowledge and perceptions of design from the interviewees’ perspective. Running exploratory research in the present study had in fact, a greater influence on the selection of flexible research designs through interviews. Since interviews are one of the dominant methods in qualitative research (Flick, 2007, pp.78), they have taken an important part in terms of research design; particularly in flexible and continuous design (Rubin and Rubin, 1995). As Uwe Flick states, flexible design helps researchers to adapt to the selection of interviewees, maybe even some of the questions, to the overall progress of the study, and to what they find as accessible and interesting. Continuous design means to redesign to adapt and improve the design- throughout the research process which even includes new questions or topics in later interviews (2007, pp.79). Thus, these particular approaches can be found very suitable for empirical study. When choosing qualitative data analysis as a method to use in a thesis, the possible challenges to be faced are also thoroughly analyzed. As it is mentioned by Michael Q. Patton (2002, pp.57), ‘’human element of qualitative inquiry is both strength and weakness - its strength is fully using human insight and experience, its weakness is being so heavily dependent on the researcher’s skill, training, intellect, discipline, and creativity. The researcher is the instrument of qualitative inquiry, so the quality of the research depends heavily on the qualities of that human being’’. Qualitative methods in general lack the fundamentals for being truly reliable to derive conclusions. Although they can be based on a limited number of samples and having no real binding framework to conduct 40 the search, qualitative data provides deeper understanding and facilitates exploring and revising conceptual frameworks in order to resolve the interrogations in this thesis. Moreover, it can be said that our research has been carried out with a more interactive constructivist approach than positivist approach (Reason and Rowan, 1981); the latter sees the interview data as ‘facts’, ‘’the primary issue is to generate data which is valid and reliable through random selection of the interview samples, and the administration of standardised questions with multiple-choice answers which can readily be tabulated’’ (Silverman, 1993, pp.90-91). Therefore, the constructionist ‘’ views interviewees as experiencing subjects who actively construct their social worlds; the primary issue is to generate data which gave an authentic insight into people’s experiences through unstructured, open ended interviews’’ (Silverman, 1993, pp. 91). Therefore, in constructionist approach, validity of the analysis is attributed to the ‘deep’ understanding drawn from the interviewees (Reason and Rowan, 1981). Nonetheless, as has been previously mentioned, some negative aspects can occur as a consequence of the human factors resulting from any pre-judgements involved in the interview research method. In the present thesis, some of these possible negative effects have been mitigated, and credibility and validity of the research has been increased, by a comprehensive sample selection which allows us to grasp a better perspective of the topic without influencing the findings with our own personal viewpoint. The sample selection will be acutely discussed in the next section. 5.1 PURPOSEFUL SAMPLING Decisions about where to conduct researches and who to include (what is traditionally called “sampling”) are an essential part of research methods. Miles and Huberman (1984, 41 pp. 41) cleared the mind of researchers by saying: “Knowing that one cannot study everyone everywhere doing everything, even within a single case, how does one limit the parameters of a study?’’. According to the authors, if researchers are selecting one kind of informant, they need to consider why this kind of informant is important, and from that point, which other candidates should be interviewed. Consequently, the present paper has chosen the participants based on the corroborative statements of Miles and Huberman in order to have representative and relevant participants even within the limited scope of time and resources. Moreover, in the present thesis, the notion of ‘sampling’ is taken under certain considerations. According to Joseph Maxwell (2005), this is a problematic term for qualitative research in contrast to quantitative methods. In qualitative research, the typical way of selecting settings and individuals is ‘’neither probability sampling nor convenience sampling’’ (Maxwell, 2005, pp.88). So for qualitative research to be titled appropriately, different authors have named different methods; what Light et al. (1990) calls ‘purposeful selection’, Patton (1990) and LeCompte & Preissle (1993) call ‘purposeful sampling’. As is mentioned by Joseph A. Maxwell (2005) this strategy is suitable for particular settings, persons, or activities deliberately selected in order to provide information that cannot be acquired from elsewhere. Therefore, purposeful selection method has been used in this thesis. Heterogeneity is deliberately captured to examine different perspectives that are critical for the theories and to illuminate particular associations between settings or individuals (Creswell, 2002). To conclude, features of the chosen methods which provide possibilities for selecting interview times, settings, and the candidates (Maxwell, 2005) were the main criteria for making it applicable in the thesis. Additionally, two relevant nations have been chosen for the interviews; United Kingdom and Denmark. Selection of these two countries was based on the increasing awareness and initiatives taken by those involved in promoting design in business in these locations.(Scherfig et.al., 2010; Danish Design Center, 2011; UK Design Council, 2010) 42 These two countries are strategically important for analyzing the outcomes of design and design driven approaches as drivers of innovation and competitive advantage due to the strong commitment from their respective governments throughout years of design policies; visible through the efforts and accomplishments of the Danish Design Center and the UK Design Council. In addition to the interview technique, a case study which exemplifies how the arguments of theories can be applied in to an international company has been used. This type of case study is also named ‘exploratory use’ by Yin (1994) or ‘pilot study’ by Gummerson (2000). Although case studies vary in character, a single case has been preferred in order to question specific assumptions about the theories and gain understanding of the practical use of design thinking in an a large corporation. Accordingly, this can also greatly benefit the analysis of the transformational processes through design. As well, it serves as an extended example of design thinking, by showing the implications of the methods for a US-based multi-national corporation. Using only a single case study as a reference can be dubious however, “if you have a good descriptive or analytic language by means of which you can really grasp the interaction between various parts for the system and the important characteristics of the system, the possibilities to generalize also from very few cases, or even one single case, may be reasonably good” says Gummerson (2000, pp. 89). Hence, we comprised our empirical research by utilizing seven interviews, secondary data of six different organizations from two specific contexts; and one case study which provided us with the broad insights that are also integrated in our findings for the analysis. Although the sample can be interpreted in a limited fashion, we believe that the chosen inputs provide an overall completeness to the findings. In terms of similarity and dissimilarity (Rubin and Rubin, 1995), which will be elaborated on later under the title interview partners and case study, detailed information about the interview’s profile and case study, as well as justifications for their selection, will be given. 43 5.2 DATA COLLECTION GUIDE Information from the participants had been gathered via open ended questions, which allowed respondents to give as many details as possible from their own frame of reference (Bogdan and Bilken, 1992). For this we mean, interviews had been directed in the form of semi-structured questions rather than more rigid and structured options. According to Bogdan and Bilken, 1992, a structural interview, the interviewer uses a preestablished schedule of questions, typically referred to as a questionnaire, with limited response categories, and then asks each respondent the same set of questions in order to ensure comparability of the data. Structured interviews are generally used in survey research and opining polling. In contrast to the rigidity of this type of interview, in a semistructured interview the interviewer relies on an interview guide that includes a consistent set of questions or topics, but the interviewer is allowed more flexibility to digress and to probe based on interactions during the interview. ‘’Semi-structured interviews provide greater breadth and depth of information, the opportunity to discover the respondent’s experience and interpretation of reality, and access to people’s ideas, thoughts, and memories in their own words rather than in the words of the researcher, but at the cost of a reduced ability to make systematic comparisons between interview responses’’ (Blee and Taylor,2002, pp.92-93). Although semi-structured interviews help researchers to obtain ideas and opinions on the topic as opposed to leading the interviewees toward preconceived choices (Zorn, 2005), ‘’researchers need to be careful in formulating questions and providing an atmosphere conducive to open and undistorted communication between the interviewer and respondent’’ (Holstein, 1997, pp.8) and ‘’optimize cooperative mutual disclosure and creative search for mutual understanding’’ (Douglas, 1985, pp. 25). 44 Moreover, bearing in mind the exploratory nature of the research with extensive tacit knowledge and the novelty of the Design Thinking and Design Driven Innovation approaches, a consistent outline of the interview guide was prevented from the beginning. The interview questions were adjusted and adopted according to the information and insights gained throughout the interviews and recently released material. In addition to the literature review; arguments and discussions regarding the theories have been followed through different web sites and blogs; i.e., TED, core 77, unstructured.org and seminars from different universities which are available on the internet. Those insights were also taken into consideration while forming the topics, the flow of the interviews, and the questions. Thus, the generation of more elaborate questions was allowed by considering and reconsidering the complementary research questions and applying the deeper understanding gained after each interview. To illustrate their efficacy and contribution, a few samples of the interviews guide’ are offered in the appendix. In the present paper, data collection strategy “goes through a period of focusing and revision, even in a carefully designed study, to enable them to better provide the data that is needed to answer the research questions and to address any plausible validity threats to these answers " (Maxwell, 2005, pp.93). Making sense of the diverse information gathered through interviews and sort out the findings under specific units of analysis can be challenging for researchers who choose semi-structured interviews. As Patton stated, the real challenge stem from “reducing the volume of raw information, sifting trivia from significance, identifying significant patterns, and constructing a framework for communicating the essence of what the data reveal” (2002, pp.432). Consequently, the method used for the data coding can be described as ‘data-driven’, as offered by the authors Glaser and Strauss (1967) and Charmaz (2003). This approach starts with ‘bracketing’ the empirical data, trying to avoid preconceptions based on literature, hunches, observations, or other biases, to keep an open mind and leave room for any new 45 codes that might emerge. Since the focus of this paper is exploratory, we considered this method to be more appropriate than a ‘concept-driven’ coding (Gibbs, 2007) that departs from predetermined key thematic codes. Although, these two are not mutually-exclusive, the idea is to use the data as a departure point for the analysis and not be too tied to the initial codes (Gibbs, 2007). An example of the data coding document on Excel can be found in the appendix. Nevertheless, it is important to keep in mind that there is no single research method that suits every sort of research but it can be positively argued that, the chosen interview method and data gathering works best under the objectives and circumstances of the present thesis. 5.3 BOUNDARIES OF THE THESIS Resource-imposed and externally compelled restrictions became inevitable for the present paper like in any other project. Notwithstanding that, great attempt to achieve very comprehensive and accurate research, from which general conclusions could be drawn, were contemplated and carried out to the letter. For instance, despite the mentioned restrictions, we found the opportunity to temporarily reallocate ourselves to Copenhagen to meet some of our thesis partners in Denmark. As well, we travelled to the UK to visit The Design Council offices; allowing us to obtain first-hand insights on the national context and organizational environment. Although it is our conviction that the thesis scope and objectives are satisfactorily accomplished through the theoretical and empirical arguments, a number of limitation and weaknesses are outlined below; as well as the options and circumstances that could have been carried out differently. The main limitation is bound by the research area itself. Having two fairly new practitioner-oriented concepts was one of the biggest concerns especially when the Design-Driven Innovation had already been studied. The novelty and the limited quantity of research on the theories restricted our study of the evolution and application of these theories, in addition to the 46 impossibility of analyzing them in a broader perspective. Therefore, two frameworks, in their current situation, had been analyzed by comparing their assumptions and statements with established theories from design, design management, innovation, open innovation and so forth. Focusing on these two specific frameworks can be seen as a limitation. However, for this same reason, this thesis moved on to propose distinctive and a more integrative framework that combines theoretical and practical knowledge that arguably could confer greater value to it. The second limitation and the biggest obstacle to run a wider research for the present paper was time. Having only four and a half months to complete the full literature review and empirical studies urged us to limit the number of interviews and cases studied. If it were feasible, an additional purpose of this thesis would have conveyed the research and comparisons between organizations that have and have not implemented either of the design concepts. However, in order to avoid having superficial outcomes as a result of two different study groups, this aim has been deliberately discarded. Furthermore, second language barriers ought to be understood as a slight limitation of the thesis. For most of the thesis partners, as well as for us the researchers, English is not the mother language. This might have caused some understanding restrictions and limited the communication capability to share opinions and scenarios in a cogent, detailed manner, and for us to have conducted interviews more proficiently. Perhaps associated limitations and areas for improvement can be found throughout the paper. 5.4 THESIS COLLABORATORS AND CASE STUDY SELECTION At it has already been stated, the credibility and validity of the research is ensured by the careful choosing of the sample selection, and by gathering diverse perspectives, professional backgrounds and contexts. This section aims to display the justifications for these decisions by sharing pertinent information about the context, the interviewees 47 profile and resulting contributions. As mentioned, Denmark and United Kingdom were the two focus countries of the thesis. The Danish Design Center and The UK Design Council were valuable contributors to this thesis. Their roles are as prompters and promoters of innovation and creativity, aiming to strengthen the national level of competitiveness through design policies and strategies targeting to businesses and public organizations. They communicate the potential benefits of fully integrated and developed design principles and competences through exhibitions, workshops, networks and other services. In addition to sharing these policies and vision, it is also promising to see collaboration between these two organizations in terms of communication and joint projects. For instance, In 2010 The Danish Ministry of Economics and Business Affairs and The UK Technology Strategy Board funded a project to encourage innovation services and products for senior citizens, as well as for people suffering from chronic diseases (Scherfig et.al., 2010, pp. 12). Denmark, with a small but thriving and open economy, has consistently managed to stay competitive, ‘’its ability derives from the careful attention to design and a focus on niche products and markets where design contributes the ability to offer high added value products’’ (Bruce, 2002, pp.13). As Brunander (2010, pp. 7) states, “there is a clear political ambition to develop design policies that enable Danish industry, as well as the public sector, to become more innovative and competitive through the use of design. Denmark always wants to maintain its international status as a “design nation” and to realize design’s potential in the new century”. While design has been on the agenda for Denmark since 1997, the same goes all the way back to 1944 in the case of United Kingdom. Predominantly, the ‘design’ movement started and escalated during the post war government (Design Council web page, 2011).As it is stated in the website of the UK Design Council (2010) “as well as providing online knowledge and other design resources, the Design Council embarked in 2002 on a series of projects that see designers and other experts working directly with selected businesses, schools and public services 48 organizations to integrate Design Thinking and methods into their strategies and systems. Moreover, since the appointment of chief executive David Kester in May of 2003, the work of the Design Council has focused on using the results of these projects to develop national initiatives that will strengthen and support the UK economy. The Design Council is also pioneering new thinking about design-led solutions to social as well as economic problems.” In addition to the two design centres, we have worked with Coloplast and ECCO. They are two European leading edge companies renowned for their strong focus on innovation and design, and have also participated in this thesis. One is a technology-oriented and the other a design-intensive firm; with each one of them presenting us with very interesting perspectives on design as a strategic tool. Likewise, significant contributions were made by designers and researchers; their knowledge has been used as basis for introspection on design and management theories, as well as to answer practical questions. Finally, this thesis, besides considering two different national contexts, two different companies and professional backgrounds; additionally embraces design in business approaches, the value of networks formed by interdisciplinary teams and other external sources. Therefore, having representative participation from each of the presupposed key players was highly desired. Prioritizing to have at least one interview from each groups, has the purpose of analyzing the coherence and consistency of their perspectives regarding the importance of involving design and design thinking to business and society, as well as improving the overall quality, reliability and validity of the empirical outcomes. In conclusion, in order to show a clearer picture of the interview partners, the flowing figure illustrates all the key participants in the research. 49 Figure 8. Participants of the Research. Source: This paper (2011) I. The UK Design Council / Design Demand Director The UK Design Council, an independent not-for profit organisation, started life in 1944 as the Council of Industrial Design. Currently its main focus is to connect with decision makers in the public and privet sectors in order to deal with national challenges and improve local competency. Its activities are concentrated on raising awareness, educating and supporting design principles’ application through different programs and initiatives. Participating in the research, Ms. Sonja Dahl, Head of Design Mentoring and Networks, informed us about the Design Demand Programme. Her insights and practical knowledge shed light on the complexities and contributions of networks, the designer’s mind-set and current reality of design in small and medium size businesses. The Design Demand Programme is a mentoring and support service for start-up or established businesses with high-growth that aim to develop design projects and make strategic design decisions. The role of the Design Council in the programme is to link business owners or managers with a ‘Design Associate’, who will coach and support them to develop a project brief. This 50 document describes the identified opportunities and issues which will be addressed and implemented by an independent Design Consultancy. II. rhc Visual Strategy / Creative Director Richard Collyer, owner and director of the integrated design and marketing agency rhc Visual Strategy in the UK; participated in this paper. Collyer believes in a genuine commitment to challenge conventional thinking – harnessing all the design and marketing skills needed to build your brand and business (rhc visual strategy,2011) , both online and off with his varying clientbase. The mottos “answers will be found only when we employ new perspectives” and “minds are like parachutes they work best when they open” (rhc visual strategy,2011) depict rhc’s way of approaching business problems which also underlines the reason for the company to be chosen in the thesis. Their experiences from varying clients and from their years of presence in the market were vital for the paper to understand the needs, perceptions and reactions of different organizations in the business environment and how this agency could addresses them. II. Danish Design Center / Business Development and PR Manager The Danish Design Center is design association whose objective is to disseminate and promote the use of strategic design in a national context. With the goal of improving the overall competitiveness of Denmark, they work with companies and the public sector, as well as developing design policies. Moreover, they carry out branding initiatives to increase the international awareness of Danish design. Ms. Sussane Sondahl Wolff; Business Development Officer and PR Manager of the Danish Design Center, provided her insights regarding the changing role of design and foreseen potentials in the national context. III. Coloplast / Chief Principle Innovation Manager On behalf of the Coloplast Company, Mr. Bjarne Worsoe, the Chief Principle Innovation Manager participated in the research. Being responsible for the front-end of the 51 innovation process, the focus of his department is on the innovation briefs and concept development that describes how the concepts and ideas will be carried out by the Product Development team. As described by Mr. Worsoe: ‘’my primary focus is not the project but the support activities around it, tools, and alignment and external collaborations’’ (Interview, recorded 12/04/2011). Coloplast develops products and services for people with personal and special medical conditions. Since the company’s core products addresses deeply private health conditions such as, ostomy care, spinal cord injuries and continence solutions. Coloplast is heavily focused on a close relationship with their patients in order to create personalised and caring solutions which they call intimate healthcare (Coloplast webpage, 2011). With more than 50 years of experience, Coloplast is the world’s leading supplier of intimate healthcare products and services and has a presence in 55 countries around the world (Company’s brochure, 2011). IV. ECCO / ECCO Design Center Manager and Senior Designer Mr. Jakob Møller Hansen Head of the ECCO’ Design Center and Senior Designer Mr. Ejnar Truelser, participated in the interview on behalf of the distinguished shoe company ECCO. Their Design Center has the responsibility for the overall design process until the brief is handed over to the production department. They develop everything that has to do with the creation of new products or concepts from the shoe’ colour, shape and material, until a prototype is created, corrected and finally approved for production. ECCO is recognized for its innovative design and quality oriented shoes since 1963 (ECCO webpage, 2011). So the great anticipation for holding interviews with managers from the company was, to incorporate their long years of experiences and knowledge in technology and design innovation. V. CBS / PhD and Design Researcher In addition to design associations and decision makers, the industrial designer Mr. Balder 52 Onarheim, PhD researcher and professor at Copenhagen Business School, has also participated in the study. His knowledge in design management, engineering, product development, innovation and creativity, as well as his practical experience in the business field, make his contributions highly valued. VI. P&G Case Study In this research paper, Procter& Gamble’s (P&G) case has been used to strengthen the outcomes of interviews; exemplified by representing the whole process and experience of transformation from the perspectives of managers and executives who have played the central role in. To do that, P&G, the world’s largest producer of packaged goods (Martin, 2009, pp. 79), has been preferred as a case study among the other companies that have been mentioned in the previous sections and chapter. Compared to the companies which also put out design principles and innovation into the core of their business, “P&G is one of the few companies that has been able to break the chains of commoditization and create organic growth on a sustainable basis through implementing and managing the integrated process of innovation.” (Lafley & Charan, 2008, pp. 18) Therefore, we consider P&G to be the best example that can be used to analyze the conscious shift of companies to design-led solutions at a strategic level. In 2000 Lafley A.G was promoted to the CEO position to change the overall decline of P&G in 1990s and to gain a positive and steady growth in market share (Lafley, 2008). To that end initiating dynamic processes; Lafley by “giving design a voice, appointed Claudia Kotchka as the company’s first chief design officer at the beginning of the new millennium.” (Kathman in Lockwood, 2009. pp.103). By embracing a new way of thinking and managing innovation, called Game-Changer, P&G tripled their profits and averaged earnings per share growth of 12 percent over seven years (Lafley & Charan, 2008. Cover page). The aim of using this case is to take a magnified look at the contribution of design in a global company. 53 VII. Secondary data In addition to the primary data collection, data from the organizations’ websites, brochures and fliers that were handed out during the interview sessions have also been incorporated to the thesis. Companies’ websites, academic and associations’ blogs were used to track the development of the design trends and applications inside companies and to give us a closer look at the projects that they have been running. The Change Society Exhibition which aimed to inform and give answers to Design and Design-Thinking contributions is also contemplated as part of the empirical research. The exhibition show cased and gave illustrative examples about how design strategies can solve complex challenges in order to ‘’help give new life to our ailing welfare state, while also creating improved solutions for the users and adding economic value for the industry” (Exhibition’s brochure, 2011). The relevant material exists in two specific cases Danish detention center and nursing homes, as well as statements of Merete Brunander, Design and Innovation Manager of DDC, regarding the broader application of design and its practical applicability. 54 6. EMPIRICAL STUDY. RESULTS AND ANALYSIS In this chapter, findings from the empirical research: interviews, case study, brochures, websites, and so forth, will first be presented and then analyzed under four different units of analysis. This critical division has been decided through sorting the topics and contents into the following core units: design and current shifts in its role, main drivers of innovation, considerable constraints, sources of inspiration and creativity, and finally, sphere of influence and potential outcomes. 6.1 DESIGN AND RELEVANT SHIFTS IN ITS ROLE The majority of the interviewees especially those representing design associations stressed the importance of defining the notion of ‘design’ as they speak about. Assumably, this sense of necessity for redefining based on misperceptions regarding a notion of ‘design’ does not reflect business approaches. Moreover, narrow perceptions of design as only having a stylistic and strategic role in problem solving were repeatedly stressed by respondents. “Design to most people is a chair or a lamp. We, at DDC, think that design offers simple solutions to complicated problems. It is not about inventing new things but designing the world in a new way.” M.B, DDC “We are not talking about styling or aesthetics but about business strategies, that is more on at strategic level.” S.W, DDC 55 I. Increasing Awareness and Importance Nevertheless, significant improvements and increasing awareness towards design leading solutions in the market place have also been mentioned by the same participants. These statements of design associates, which depict growing interest in design, and the ever shifting role of design and how it is perceived by business leaders, gets support from the rest of the participants. “Our strategy was to say to companies and people why at all they need to use design by showing the facts of their counterparts which use it already. However, this is not an issue today, people know design has strategic role. Now we are focusing on teaching the process of design and how they can work with them.” S.W, DDC ‘’Coloplast uses innovation theories as inspiration but doesn't rely heavily on it. We have been doing co-creation and user-centred innovation before these theories became popular’’ and “Now academia has accepted these new trends and it becomes more visible so people see that there are benefits.” B.W, COLOPLAST ‘’There seems to be a real shift to tap into Design-Thinking and Technology-User Innovation, to make things move faster, smarter and more effectively.’’ S.D, DC II. Role of Design in Different Contexts Specific differences between countries are mentioned, regarding the perception of design and the centrality of its role. “There is a very high awareness of design and the importance of the Danish design; we appreciate the involvement from the government.” JM, ECCO “Relationship between companies and design, in progress sense is very different from country to country. For instance DK is very experienced. What is changing in Scandinavia is that companies are being aware of design, as more as the look of the final product, it is more about how you build-up the whole company.” B.O., CBS 56 As it is presented above, it can be deduced that all of the research participants shared similar issues and perspectives on design. However, the present study also examined the reasons why these shifts on design are occurring in the private and public sectors. Some possible generators mentioned are: increasing competition, technological improvements and complex global challenges. These are considered triggers for moving towards designled strategies. “The challenges we are facing are complex. The world has never seen their like. Therefore, we cannot address them with traditional solutions. The world is crying out for creative holistic solutions to match these changing times.” Challenge Society Exhibition, DDC “Technology and internet have stretched the competition and exposed business to bigger landscape and caused general shift towards a greater awareness on where design fit.” S.D, DC 6.1.1 Analysis of the Unit First of all, it is important to highlight from the findings the positive prevalence of the dominant role that Design plays. Overall, private and public sectors are devoted to the importance of fostering design on a strategic level. Although, the participants vary in regards to their background and sectors, almost all identify design as an innovative and strategic tool independently of its context. Similarities in design emphasis can be explained by the changes in the competitive environment and generalized shift towards a more innovative mind-set among the participants. Given that, the majority of the participants emphasize a more recent focus on design than before. This may support the notion that a design-led approach is currently being adapted and mastered by competitive organizations as they become increasingly aware of the potential benefits of Design. Although the DDI and DT theories are in agreement with the leading role of design and both place it on the core of the business strategy, some inconsistencies are distinguishable. As mentioned in the frame of reference, the mentioned approaches 57 support different design capabilities in an organization. While DDI sees design as a critical component for product innovation through meanings, DT stands for a broad problemsolving approach through design and creativity. Radical product meanings as a building block for the competitive advantage was not found relevant by participants or mentioned as a new shift in design. Possibly DDI’ approach could be interpreted as a subtle constituent of a more strategic element, named product and service innovation. Though, technology, an essential element of DDI proved to hold a higher considered role. On the contrary, Design-Thinking obtained higher relevance and awareness among the interviewees. This could be explained by its holistic approach and broader application. 6.2 DRIVERS OF INNOVATION As it has been argued in the previous chapter, the different actors denote consistency for the promoted role of design at the top level. However, different initiators and drivers of design and innovation projects were mentioned. The dominant recognition of drivers as the engine that triggers the design process is a relevant issue among the empirical findings. While user needs and technological improvement mentioned by all of our collaborators, the representatives of firms put special emphasis on commercial needs and corporate directives as well. I. Users and Technology as Drivers of Innovation As stated before, the great majority of the participants considered the user's needs as a fundamental driver of innovation. Moreover, they agreed that it is important to look beyond the rational needs of the user and adopt a deeper understanding of their aspirations, environment and behaviour, in order to create sustainable solutions. In addition, Coloplast, due to the sensible nature of their offering, presented a further recognition of the user. They have internalized users’ understanding for decades by 58 encouraging formal and informal interactions. This embedded knowledge is considered a valuable competence set in order to bring intuition and ideas for future projects. ‘’The reason why we can innovate and move around this area is because Coloplast have built trust and connection with the user on continuous bases. It is a long term investment. Not all the time you find the magic answer but you grow competence and empathy, and at some point you wait for the apple to fall on your head. We have multiple activities with customers; we are recognized in Europe to be the closest ones to the consumer’’ B.W., Coloplast. In addition, others agreed that technology can become a relevant driver as well. In general it can be argued that sometimes upcoming technologies enable the materialization of already identified opportunities, and some other times opportunities become visible when break-through technologies appear. Technology can be seen both as a driver of innovation and as tool in different circumstances; as illustrated by the next statements: “Sometimes we run into technologies that rise new opportunities and innovations; but normally, is the other way around, we develop technology internally. It comes out of the wish to create new functionalities.”J.M., ECCO Especially when it comes to technologic-edge solutions, firms make use of technology to enable them to better address consumer needs, as it is illustrated in the next comment. “In the BIOM project, we were focused on the human body and not a marketing campaign. It took us 2 and half years to make the ultimate running shoe. Motivation came from statistics that says that even though many new technologies have been brought up to the market in last 25 years, injuries from running had not been decreased.,” J.M., ECCO II. Commercial Needs and Corporate Directives as Drivers Adding to the list of drivers, commercial needs and directives were also mentioned as they directly affect the plans and projects of the innovation area. As exemplified by Coloplast, 59 a road map according to the company’s value proposition is given to the innovation department, with the segments or needs that must be addressed through the year. “In the company’s model where revise the value proposition of the company once a year. We discuss about the market needs or the user needs and then all the projects should be aligned to this value proposition. We revise the pipe line each quarter.” B.W., Coloplast Furthermore, the weight that commercial needs exercise in the innovation and design activities were also evident in Coloplast and ECCO. Both companies indicated that marketing and sales department, are also involved in design projects by outlining commercial needs or defining projects. The following statements better explains how commercial needs trigger innovation in some specific projects: “In some of the projects we need to address top-lines or deliver something radical into the market place; or sometimes we need to have a strong focus on the end user and then we listen very carefully the consumer and marketing people but sometimes is just like ‘we have a gap in the portfolio, we need to fill it in best possible way’; this can also be an scenario.” B.W. Coloplast “In normal design work, product managers are responsible of the development of the season collections, segmented as kids, men, and women. Each product category analyses the concept for the season and create a design brief that describes the new products that they need for the collection, based on market and commercial opportunities.’’ J.M., ECCO Above all, the CEO of P&G offers a conclusive perspective that places the customer at the top and centre of all drivers of innovation. “Regardless of the original source of innovation- an idea, a technology, a social trend- the consumer must be at the centre of the innovation process from beginning to end. P&G was not living up to the "consumer-is-boss" standard; that is why we were losing market share in core categories. Consumers are now at the centre of every key decision we make in a routine and disciplined, not episodic way.” P&G, pp. 4-5 60 6.2.1 Analysis of the Unit As the findings show, a great deal of importance is given to the drivers of innovation in the practical context. It can be said that their influence on the design-process is generally understood. In direct contrast, both theories DT and DDI present different urgings for the initiation of the design processes. On one hand the DT approach, considers inspiration as fundamental (collecting sources for ideas) and preceding the ideation (creating new ideas) phase (Reimann and Schilke, 2011). However, the first goal of the inspiration phase is to understand what is meaningful for the user (Brown, 2008), overlooking any other preimposed factor. On the other hand, DDI starts with an intuitive understanding of the socio-cultural meanings by the designers. As the Verganti (2008) describes, this ‘internalization process’ of meanings from the networks to the company, fail to incorporate additional elements like commercial drivers into the process. Both theories emphasis an ‘out-of the box’ thinking aided by a human-approach or the networks, the issue of guiding motors are overlooked. 6.3 CHALLENGING CONSTRAINTS Insofar as we have been able, the stances and motives to initiate a design project have been examined. In order to frame the additional elements of the process, the present units cover potential obstacles and constraints that have been mentioned by the participants as a pivotal part of the design performance. The research encapsulates a number of results in this matter; each participant touching upon particular constraints, shedding light on some common ones. Internal and external factors where mentioned, such as: economic factors, time limitations, high competitiveness in the market place and organizational structures, culture and corporate strategies. Above all, constraints regarding time and financial environment were in measures highly articulated by the collaborators. 61 1. Time Constraints It certainly seems that time is a daunting constraint for firms in developing design solutions. Managers expressed the challenges and obstacles to meet time frames. ‘’The innovation team can develop ideas forever until we’ll find the very best thing, but there is a fixed time-frame. We have an established process, this doesn't mean we will hold back on creativity, but we need make compromises to meet the time frame.’’ B.W. Coloplast When design associations and designers offer their point of view on the subject, they agree on the difficulties to convince managers and owners to prioritize their time on design activities. From their point of view, these reasons prevent design-led improvements and contributions to expand. In other cases they avert awareness and communication of design in the first place. For example, time restrictions, prevented managers for participating in design workshops offered by the Danish Design Center, even though they were sponsored by the government. II. Budget Allocation and Planning As it has also been mentioned, economic climate hampers innovation and design focus. Companies can be reluctant to take financial risks. In addition, as some companies confirmed during the recent global financial crisis. Added to this, designers point out that short term planning can trouble creativity and design activities. When managers have a strong focus to achieve short-term commercial targets, there is no room for designminded plans, as some companies confirmed during the financial crises of the recent past years. “The economic climate that we are facing is a challenge because businesses are a little more reluctant to take risks. They are more concerned on the risk of trying something new and innovative.” S.D., D C 62 III. Market Place and Industry Another aspect that was brought up by the majority of our research collaborators were constraints related to market place and industry structure. Those include maturity of the industry, increasing competition, legal restriction and declining price margins. As explained by Coloplast, within the specific industry they are immersed in, competition and legal restrictions have forced the innovation department to address the markets with fewer new products launched per year in order to maintain profitability and market success. Thus, the challenge for them is to be increasingly more effective in their process and user-driven and market-driven innovation. “In a mature industry and a big company you become less agile; you have more regulation that actually hinders innovation. The environment you are in is rigid too and that leaves less room to be creative. Sometimes you just lack imagination and the people's mind-set, process alignment is difficult between the areas.”B.W. Coloplast These given answers made it possible to see a positive angle to the same problems and how they could be overcome by design. As mentioned by the Design Council, due to current technological and economical changes, businesses have the opportunity to grow faster and be more collaborative because many activities can be virtually coordinated and be less location specific. Moreover, due to the support of the UK and Danish governments, small business and start-ups can get hold of funding and take advantage of programs devised and allocated for them. ‘’When businesses become more efficient in their communication, understanding global users and technology they can surpass borders. So businesses appear to be bigger and more visionary than what they thought they could’’. S.D., D C IV. Organizational Structure & Culture In relation to the past section, organizational culture and structure have an enormously strong impact on the role of design. As argued by the P&G case, there is no single organizational structure that works for every industry or context. Every organization has 63 particular challenges to make design and strategic capability, some identify characteristics are: size of the company, rigidity of the processes, leadership and of course culture. Thus, it is vital to find the right business model that suits the embedded characteristics and innovation objectives of the organization. “For innovation to have a payoff - for it to generate sustainable organic sales and profit growth - it must be integrated into how you run your business: its overall purpose, goals and strategies, structure and systems, leadership and culture.” P&G pp.10 As it was illustrated with the drivers, organizational directives and commercial areas influence the course of design and innovation activities. As we have found in the Coloplast case, the marketing department has the responsibility for driving the innovation agenda. Thus, decisions on the structure will affect the role of design and innovation as well as its overall importance. A design-led company must look for the best way to support creativity and innovation through asserted decision on internal structure. A good example of clear support is given by ECCO, where the company’s CEO has a design background and an independent Design Center. Although these decisions are taken, there is always the need to analyze potential limitations and scenarios. “The bigger the company gets, the more difficult to have an agreement. There must be a commitment on keeping the design function independent even if they have a big impact. The awareness of design is increasing and the focus of design can get too high, to a point where every single detail has to be discussed so creativity disappears.” J.M., ECCO Furthermore, organizational culture and design leadership are highly important elements that can hamper or enhance creativity and innovation throughout the company. As mentioned by P&G case (P&G, pp.173) “It is absolutely essential to build an innovation culture’’. As observed in Coloplast Company, a culture of respect is evident between the innovation and creative departments and the rest of the company. This kind of culture can also present bigger opportunities to seized design contributions. 64 ‘’Outside the design and marketing department there is a strong respect for the things that come out of design and confidence on the products that we are making and the wish to do things differently and challenge conventions. Design is having a central position and is widely respected throughout the organization’’ B.W. Coloplast 6.3.1 Analysis of the Unit In the past segment, four relevant constraints were identified and illustrated by the participants. The detection of these constraints and their relevance is one of the most creative contributions to the empirical research, since they are not really alluded to in the theoretical framework. In particular, time and economic constraints are overlooked by the theories. This suggests that: ‘’Designers have to be free to look in an unconditioned way at what is happening in our society, how people live, and then come up with proposals’’ (2008, pp.165). Conversely, the reality shows that time, budgets and planning are dramatic factors when design projects are carried on, even in highly design-oriented companies. On the other hand, there is an acceptable agreement when it comes to organizational culture and structure between DT theory and practical context. As it is suggested in the theory, gaining acceptance from all levels of organizations is crucial. Leaders and top managers play a fundamental role for integrating design to the core of the organization. Moreover, Design Innovation approach (presented as a related study), touches upon this point to argue that an organization needs to be proactively engaged in innovation thinking to foster an environment of creativity and collaboration (Kumar, 2009). What is important to highlight in this section is that in many cases a constraint can explain new opportunities as it was illustrated in the case of market place, industry and organizational culture. 65 6.4 CREATIVITY SOURCES The previous sections presented by the drivers of innovation and the restraining issues that have been brought to the table by respondents of the thesis. Moreover, varying backgrounds of each of the participants are conducive to cover a wide range of valid sources of designers’ creativity and inspiration. Finding out what kind of design competences can help to compensate for the possible tensions and limitations of constraints are presented in this section. Directing those questions was also important to analyse the tacit nature of creativity and the innovation capabilities of designers and design-thinkers, in order to find coherence between the literature and reality. Analysis on the statements shows that inspiration sources can be subsumed under five main categories: a focus on human’ needs, technology development, interaction with networks, design capabilities and designers’ portfolio of assumptions. Although the latter two sound relatively vague, compared to the former, they take on a very important role as facilitators of a wide range of creativity tools and products. The particular mind-set of designers, like their ability to sense user needs and connect with diverse contexts, will be better understood under these two sources of creativity. While designer’s tools and focus on human-needs were mentioned by all of the respondents; multi-disciplinary teams and networks were mentioned by the majority. I. Budget Allocation and Planning As the user was already postulated as a driver, the majority of our findings supported the focus on human needs as a source of creativity. Among those answers, half preferred to use the word “human” and “people” instead of using consumer or user notions. Expressions like ‘Human Needs’ makes a distinction among other similar responses. The insistency of respondents to use and explain the difference was essential for this study since it is one of core elements of DT that has been analyzed and used for developing a 66 new tentative model. The next statements from a designer and design researcher highlight the degree of difference between user and human approach. “A company that is good at doing User-centred design will pretty much doing Humancentred design. However, they should not forget about the difference between this two.” B.O., CBS “Design is a humanistic approach; thinking human is more broadly than just consumercentred design. For example, general public could not be considered as a customer in public sector.” S.W, DDC Additionally, observation is considered to be one of the most common methods to understand human’ needs. Observing people in their own context, identifying their behaviour, making connections, understanding their lifestyles, and so on, has always constituted one of the most effective ways to gather both, articulated and unarticulated needs. This ability to sense and understand even unarticulated needs also goes hand in hand with the designer’ sensibility, this will be amplified later on in the thesis. “It is always eye opening to spend time with consumers to understand why they buy or do not buy P&G products. And it is always inspiring to understand their lives.” P&G, pp.35-38 “There are no fixed rules to get inspired by but the biggest source comes from watching people on the street, there is so much going on out there.” E.T., ECCO 2 II. Technology There were also notable statements which were combined using a user-driven and technology-driven approach. As mentioned by Coloplast, creativity can come in different forms, sometimes from a new process, new feature or a new technology. It can also be noticed that technology can be relevant for non-technical companies as well. For example, ECCO also finds technology to be a tool for tackling new opportunities and innovations. As revealed, they have even implemented technologies from different industries, such as medical sector to combine them with their processes. 67 ‘’It has happened that sometimes we have seen a need and then we run into the right technology to actually do something; or we see a need and then we focus heavily to developed the technology. So I think they go hand in hand, you need the insight but you need the technology too.’’ B.W., Coloplast . III. Networks and Multi-Disciplinary Teams Since DT places great relevance on multi-disciplinary teams and DDI to networks; it was important to determinant the validity of the theories in real life applications. There was full agreement with the theories, as all of the respondents mentioned them and highlighted the importance of multiple sources of open innovation. These included: universities, suppliers, interdisciplinary teams within the organizations, communities and even competitors. Thus, it can be established that networks and open innovation is actually a valid source for inspiration. “Innovation is all about connections, so we get everyone we can involve: P&Gers past and present; consumers and customers; suppliers; a wide range of "connect-and-develop" partners; even competitors. The more connections, the more ideas, the more ideas, the more solutions” P&G pp. 5 Moreover, ECCO offers an example how external cooperation actually fosters innovation in the case of BIOM. The Biomechanics University of Koln participated in a joint venture with ECCO to make a completely new running shoe. The students brought inspiration and technical knowledge to ECCO’s mastered process of shoe making. Other given examples of companies working with external networks are Maersk, Novo Nordisk and Coloplast, which are involved in everything from start-ups to thesis collaborations. Although, there is much more to analyze and learn about the practicalities of open innovation, their benefits were well acknowledged by the participants. ‘’You cannot lose and fail more than by temporarily working on networking” B.O, CBS 68 “We work with CBS and DTU students, collaboration with authorities, advising communities, collaboration with end user associations and we are still investigating how to improve.” B.W., Coloplast Included in this section, is a focus on the use of multidisciplinary teams as sources of creativity. The communication and collaboration issue between designers and other areas has already been mentioned in the literature review. Nonetheless, in the empirical study, we found evidence that point out the potential benefits of working with multidisciplinary perspective. ‘’A challenge to creativity is the mind-set issue, sometimes the perception of creativity is of a monopoly they have on R&D. But if you work cross-functionally you can get impressed on how creative other departments can be in their field. You need to have this diversity and cross-functional aspect to really understand the different areas and mind-sets’’ B.W., Coloplast IV. Designer’s Portfolio of Creativity In addition to the above mentioned sources, perceptions about designers as deciphers of opportunities and alternative scenarios were also commonly expressed throughout the research. Their abilities to work with integrative methods and internalize the knowledge from different sources and networks, are demonstrable proof of their unlike mind-set. These consist of what we have previously named designer’s portfolio of creativity. “What is it that makes designers so magical? Doing different than most of people. You do not need to be educated as designer, but you thinking like a designer which means that you are creative, open, not afraid of trying things without knowing the outcomes.” B.O. CBS Although, it was commonly acknowledged that designers have different ways of thinking, acting and doing. Their answers clearly demonstrate that their creative capacities are so implicit in their character, that it was difficult for the interviewees to really describe what the sources of their creativity really are. For example, it was established that designers 69 and innovators. That they can understand their context on a deeper level and see the unspoken needs of the consumer, by foreseeing social trends, as well as finding inspiration in all manner of forms, like listening to music, architecture and car industry. “Designers, the creative people, with their different mind-set, find the way to engage with the user, to make it real for them and to transmit the benefits.” R.C., RHC “Designers think radically to introduce better solution and see possibilities when the world sees climate crisis, overpopulation and the burdens of an aging population.” S.W. DDC ‘’We don't want to create the products we already produce; therefore, we need to challenge the way we do things now. As a result, designers can be a little irritating, but that is the role of design, to move forward and see new opportunities’’ J.M., ECCO The intuitive side of the designer, offers enlarged possibilities for companies but not without complications. One the one hand, there is the need to give freedom and resources to experiment and create, but on the other, designers also acknowledged the risk of failing in their innovations and learning about the difficulty of managing creativity as one vital resource of the company. A view of an externally imposed tension between freedom and efficiency of the design function prevailed among the study. Coloplast mentioned that several initiatives have been set in motion to document and store the tacit knowledge embedded in the innovation and R&D teams throughout the decades of experimentation and user’ research. Also, ECCO recognized that sometimes is difficult to elucidate the design processes and direction to the rest of the company because many times decisions come from an instinctive understanding, as a result of many years of design experience. Such as knowing when to prioritize projects and where resources should be assigned. ‘’Is very difficult to distinguish and prioritize the good projects. As a designer you need to allow chaos and work in it, otherwise you limit the freedom to create. This is difficult for the organization to understand. But in the process, good products grow out of it and pop out themselves. Quite often we can just see they are great! something feels right, is a 70 natural part, we are quiet experience everyone around here and the young ones learn from the most experienced ones so it becomes very natural.’’ J.M., ECCO Moreover, two interesting notes on the designer’ particular character where illustrated by ECCO and Coloplast. Both described the special capacity of designers to sense a new opportunity and more importantly, their sagacity to appreciate and guard a potentially good idea. ‘’When a designer really has a passion for an idea and they really want to see it realized, normally something very good comes out of it. If they don’t see that element of uniqueness, the idea usually dies slowly.’’ J.M., ECCO V. Design Tools and Means As the previous section presented, the tacit nature of creativity and designer’s sensibility have to be compensated with the tools and means that can better communicate and illustrate their ideas and possibilities in order to be understood by the rest of the areas. This tool-kit of design capabilities that was conveyed by the interviewees includes: prototypes, posters and other design tools. As stated by the participants, these toolboxes of design-capabilities are effective means for designers to communicate with clients, users or multidisciplinary teams. The difficulties to communicate through traditional methods, attest to the value and effectiveness of design tools. As with any other project, innovation projects also need to be approved by the top management and other stakeholders, making it crucial to produce the correct communication of an idea, especially when the rest of the team does not share a design focus. “Creative people are not very often commercial minded, so there is disconnection between designers and business people. What is worst, there is not always a creative people inside the team to really value design.” R.C., RHC Visual “We very much promote prototyping and piloting product and ideas, sketching up ideas and scenarios, drawing storyboards. There are all very accessible tools for designers for engaging with business and public sectors, science and technology. Innovation can be risky but actually through design tools you can minimize this risk because you can test and bring 71 the right techniques to understand where the biggest challenges are and tackle on that.” S.D., DC Additionally, as in any other capability, it is possible to improve any activity through repetition and experience. The following comment echoes those findings that support experimentation as part of the creative process, making mistakes, breaking the ground and moving forward. “The essence of prototyping is, try and try again, iterate and reiterate. The key is not to seek perfection at any single step, but, through trial and error, to get a little improvement all along the way. Learn; get closer; learn more; get a little closer.”P&G pp.193 6.4.1 Analysis of the Unit The drivers and constraints implicit in the design process can only be overcome by the creative capacity of designers. The tacit manner in which they internalize concepts and realities in order to create new scenarios and possibilities, have not been adequately addressed by the literature. While networks, multidisciplinary teams, and design tool-kits are mentioned elements, there is no further comment into the designer’s collection of assumptions and personal qualities. As it is postulated by the findings, all designers carry with themselves a number of abilities and tacit knowledge that becomes evident through the design process and their numerous outcomes. In DT and DDI theories, the lack of deep understanding of the designers’ mind-set and creativity sources indicate a further disconnection between business and design knowledge in the practical context. Moreover, this knowledge gap can represent a real opportunity to better undertake a strategic design framework outside of the innovation and design areas. 72 6.5 SPHERE OF INFLUENCE & OUTCOMES After addressing the numerous drivers, constraints and sources of creativity, this final unit is dedicated to present the sphere of influence and outcomes of design. This section uncovers the different advantages that design can yield in different contexts. As alleged by the literature and reinforced by the findings, design represents a valuable strategic tool that brings positive results in different areas; like: social change in terms of public sector implications, radical and/or incremental innovations, creative thinking and solutions to problem solving, competitive advantages, positive effects on organizational identity, structure, image and culture happened to be the diverse consequences of transforming into a design minded organization. Also, it is also realised that most of the expressed outcomes are correlated with each other. A positive change in the organizational culture can affect the structure or the other way around, which also results in a more positive consumer’s perception of the organization. I. Competitive Advantage The superior outcome of design, according to the research is the development of a sustainable competitive advantage. This was assumed through achieving strategic goals, stronger business models, and success in the market place coupled with financial growth. “Companies which are using design being more successful, they have stronger brands and they can survive financial crisis. They are actually more competitive in the market.” S.W., DDC “Design is major competitive advantage. Having a strong design strategy is the way for companies to succeed. One obvious example is Apple; it is all about design. Design strategy is making them able to take more and more market share from Microsoft.” B.O., CBS 73 Finally, comments indicating competitive advantage due to winning customer’s preferences and increasing employees’ loyalty were also remarkable. However, results also stressed that it is crucial to affect changes at a strategic level by widely gaining acceptance throughout the organization in order to achieve successful results. “P&G leaders, management and employees are willing to take more risks because they understand that failure is how we learn, Design is an important part of winning consumer votes.” P&G pp. 15-114 II. Social Change While there was a consensus on competitive advantage as a major benefit of design strategy; due to the participants’ main focus on private sector, the possibility to expand the scope of the theory into public sector and social change was only regarded by the design associations. However, this is not sufficient enough to disregard the potential use of design into this context, especially considering the numerous projects that the design associations have carried out on the public sectors. “We highlight the potential of design in solving global challenges; welfare, health, waste and so on together with industries and design companies. We were not addressing the public sector before, but challenges within are pleading for that. For instance, in DK we are facing problems due to elderly population and we don’t have enough hands to take care of them. Therefore, we need to find new and smarter ways to organize our society, for example; redesigning hospitals and optimizing services in hospitals by working designers.” S.W, DDC “Currently in the UK, there is a real push for public sector to be more innovative, and understand better who their customers are and tapped in to their needs.” S.D, D C III. Radical and Incremental Innovation These two chosen theories hold two different stances; with DDI supporting radical innovation, and DT producing a somewhat incremental innovation by focusing on human needs. A significant theme is the tension between these theoretical frameworks, because 74 in its practical application, organizations have not readily made the connection between the theoretical and its practical usage. Therefore, this section focuses on a critical part of the outcomes. All of the respondents touched upon this and from differing angles but an integrative perspective dominated among the findings. “Both approaches (Incremental/Radical) are correct and they can be applied simultaneously. Absolutely you need to understand who your current users are and you also need to look beyond those users and look for new. The best projects are when those two worlds come together because you don't want to prevent any sparks that may arise from such a broader thinking.” S.D., D C “P&G looks at innovation in two ways- disruptive and incremental. Disruptive innovations do not happen every year, whereas incremental innovation that adds value to the customer can happen much more frequently. While always actively seeking the next killer product, incremental innovation drives P&G's sustainable growth model. There has to be balance between disruptive and incremental innovation.” P&G, pp. 80-103 For example, Coloplast and ECCO exploit both outcomes in different projects and initiatives aimed at achieving radical and incremental innovations. In the case of ECCO, they run two different types of projects; one is led by the commercial area which is the seasonal collection which produces mostly incremental outcomes and the other deliberately radical innovation projects. This type of innovative project is focused on making strategic moves forward for the betterment of the industry, as well as to challenge conventions. The design team does not take into consideration any commercial view until later on in the process. In the case of Coloplast, the outcome, radical or incremental is completely fixed from the beginning, and for many projects, the innovation teams are directed towards a specific need or market with the freedom to propose a few potential solutions or products by looking into different alternatives. Then, the management decides for the most viable option according to different parameters; they can be radicalism of the solution, technology, cost effectiveness, and the possibility to address new segments, among others. However, the value of the outcome, whether it be 75 incremental or radical, cannot be measured according to its radicalism, especially when the final innovation product successfully satisfies the user’s needs. “Not all innovations need to be radical; if you offer a specific feature for your customer’s specific need, then it is a big innovation. Some companies forget that small innovations can mean a lot for the users.” B.W, Coloplast “When done correctly, consumer responds with "wow" or why didn't someone think of this before?". Design could create unexpectedly delightful experiences that build stronger bonds and relationships because they are more intuitive and simple.”P&G pp. 105 6.5.1 Analysis of the Unit As it will be better explained, these findings give us conclusive evidence that design outcomes cannot be narrowly perceived. As previously identified as a gap in the literature, companies have long realized that is necessary to have a broad perspective of design and its possible outcomes. Even in the same organization, with the same design or innovation team, the scope of potential outcomes is multiplied with every project and initiative. Just as described by Drew and West (2002, pp.60): ‘’Design should not be seen as an absolute or a science. Rather, design is subjective and probably best viewed along a spectrum of possibilities’’. To go over the topic of competitive advantage, it can be concluded that design can create reliability and growth positively related to competitive advantage; including new market entry, growth, addressing new costumers, and so forth. Because design capabilities are a motor of transformation, their ability to create competitive advantage cannot be commoditized (Candi, 2008). Thus, design capabilities can truly offer a sustainable element to the business model. Consistently found in the research, contributions of design are visible under various capacities and contexts. Different organizations and projects will turn into diverse 76 outcomes, as a response to all the mentioned elements (drivers, constraints and sources of creativity) in the process. Moreover, According to the finds, is possible to argue that the majority of organizations will perform radical and incremental innovation efforts, is not possible to say under which circumstances an organization should focus on one or the oher. 77 7. ANALYSIS FRAMEWORK After presenting the practical findings and in expectation of their discussion, the purpose of this analysis framework, as a preamble section, is to outline important reasoning and foundations for commencing the tentative model and furthermore; to expand on the particular contributions of this thesis. Moreover, this section sets apart from the fairly new concepts of DT and DDI and looks back into the design management literature which has been aware of the complexity of the words ‘design’ and ‘designers’ for much longer; as well as difficulties of mapping its processes. 7.1 Foundations of the Concept ‘’We designers have simply not been able to make explicit and record our knowledge (…), so it is incredible difficult for others to pick up’’ (Lawson, 2006) Four principles of design are presented as the foundations of Strategic Design. They are extracted from the work of Bryan Lawson, his book ‘The Design Process Demystified’’. The book, first published in 1980 and four times edited, aims to uncover some of the particular mysteries of design and the design process. The author has practiced, studied and analyzed for decades the complexities and tacit character of design; which are illustrated in the book through case studies and diverse examples, from architecture to product design. Therefore, these valuable findings have been chosen to emphasize the keystone assumptions that will lead to the final model and guide the reader throughout the fascinating but imperfect mind-set of designers. 78 I. Design as an ‘Argumentative Process’ According to Lawson, the design problem is not always apparent and might not be fully understood without proposing a solution to illustrate it or the problem and solution become clearer as the process goes on; in other words, problem and solution emerge together. Rittel and Webber (1984) proposed the next definition: ’’an argumentative process in the course of which an image of the problem and of the solution emerges gradually among the participants’’. Lawson extends beyond this point to explain that ‘‘designers rely on information to decide how things might be, but also they use information to tell them how well things might work’’ (Lawson, 2006, pp. 120). In conclusion, designers, while trying to understand the problem and create alternative solutions, they also attempt to shape the future. II. Every designer must work with different generators of design problem Lawson identifies four groups of generators of design-constrains; legislation, user, client and designer. Each of them poses different challenges for the design process, for example: legislation usually presents a degree of rigidity or the client’s perspectives conflicts with the user perspective of the problem, autonomy-control tensions between client and designer and so forth. On the other hand, design-generated problems can also be expected, but with a more flexible nature. For instance, every design must exercise control and balance between rational and imaginative thought. Rational thought is purposeful and directed towards a particular conclusion, like problem- solving; therefore, it requires more attention to the external world than any inner needs. Conversely, imaginative thinking is drawn from personal experience in an unstructured ways; for example, artistic and creative thought. The next principle will touch upon the relation between internal-external constrains more deeply. 79 III. Every designer must integrate and coordinate internal and external constraints Lawson (1997) defines four types of constraints: practical, radical, symbolic and formal. They can be generated by the abovementioned agents and they can have different domains of influence, cataloguing them either external or internal constraints. A relevant part of the principle is centred on the fact that every designer has a level of intellectual baggage or ‘guiding principles’ brought to each project (Lawson, 1997 pp. 162); which partly explains why the outcomes of the design process are usually highly diverse. This collection of attitudes, beliefs and values may not always be clearly acknowledged by the designers but can considerably impact on the design process. For example, on one hand they might rise self-imposed constraints, on the other, ‘'each design problem enables the designer to learn more about the guiding principles and express them even more clearly’’ (Lawson, 1997 pp.183). IV. The new role of design has more of a participatory approach and is highly interactive Designers are frequently asked to formulate integrated multi-dimensional solutions, since ‘very rarely does any part of a designed thing serve only one purpose’ (Lawson, 2007, pp. 56). Moreover, their new role comes with a whole range of new techniques, such as public inquiry, networks, gaming, prototyping and simulation. Thus, design ideas are often holistic. 80 8. THE STRATEGIC DESIGN FRAMEWORK In this section, the final contribution of this thesis will be postulated as the Strategic Design model. Due to the relevant findings outlined above, as well as mentioned gaps and issues in relation with the theories, we propose the concept of Strategic Design as an integrative theory that leverages the notion of design as a strategic tool, a vital organizational competence that concedes transformation through different ends. Therefore, it is not the result of innovation and design activities, but is much more the mindful corporate’ effort to apply design and creativity notions throughout the business scheme and activities, utilizing experimentation, open innovation, prototyping among others. Therefore, the Strategic Design concept is then defined as: ‘’A strategic competence that integrates the valuable concepts of design into the reality of organizations to yield sustainable competitive advantage in the form of numerous valuable outcomes’’ (This thesis, 2011) Moreover, the concept becomes more inward-looking by recognizing different stakeholders or drivers of the design processes, taking into account the particular constraints of the firm, as well as the numerous sources of creativity in order to adopt a practical and more integrative view of the different contributions of design strategy. Finally, this vital concept incorporates insights drawn from the design management literature in order to better bridge a clearer picture of the design and the designer mindset. 81 8.1 THE STRATEGIC DESIGN TENTATIVE MODEL Despite the increasing relevance of design confirmed through the empirical study, its underlying mechanisms have been inadequately informed by the DDI and DT theories; thus, a deeper evidence-based model is demanded. As previously outlined in chapter 4.2, while several design tools are well addressed (prototyping and networks), other practical elements have been neglected in the theories (drivers, constraints and diversity of outcomes). Throughout the analysis framework and the empirical study, considerable understanding of the practicalities of design was gathered. We strive to incorporate this knowledge into the Strategic Design tentative model; which comprises five core elements listed below. I. Variety of drivers II. Consideration on constraints and opportunities III. Multiplicity of sources of creativity IV. Balancing act between drivers, constraints and creativity V. Collection of outcomes As it will be better presented in the coming sections, these are compelling elements to any organization that applies design as a strategic instrument. 8.1.1 Drivers of Innovation As encountered in the previous findings, every design activity is triggered by one or multiple initiators. Each of them might have a different driver for any given design process, named: commercial need, user need, corporate directives or technology. The drivers provide the designers with a multi-perspective understanding of the problems or opportunities to be addressed, which will lead the course of the design process. 82 Thus, the Strategic Design model incorporates these relevant drivers. In accordance with the principles given in the last chapter (Lawson 1997), every design problem is posed by a different generator, which will ultimately channel the design activities towards a desired outcome. Although, it is not always the case, the most well-known of these drivers, is the user. Both theories and empirical findings sustain the idea that the integration of the user’s perspective is critical. Nonetheless, it is important to bear in mind that several drivers can become decisive for different projects or contexts. As presented in the findings, Coloplast and ECCO’s design and innovation departments, receive direction from other departments regarding specific projects. We illustrate this first element in the next figure. Figure 9. Drivers of the Innovation Process. Source: this paper (2011) 8.1.2 Challenging Constraints The one biggest contribution of designers to the management area has been made by their idiosyncratic anticipation and attitude towards the constraints and challenges of a given venture. As stated in the findings, constraints might always be present in the design processes but designers have the capacity to work on them as opportunities or sources of inspiration to create new alternatives. Business practitioners are challenged by several 83 concerns regarding risk taking into account an unpredictable financial environment, budget constraints, prioritizing of innovation projects and changes in organizational structure. This seems to be daunting enough to assume that design strategy can propose suitable answers without even considering them. Nevertheless, the DDI and DT theories do not address the day to day concerns of private and public sector’ managers, detachment themselves from the reality and decreasing their applicability. Therefore, Strategic Design approach incorporates constraints in the creative process to produce sounder decisions that can reach the planned objectives, while at the same time identifying new opportunities by focusing attention and forcing new ways of thinking. As Roger Martin (2009, pp.128) considers, constraints can address the needed innovations, because ‘they frame the mystery that needs to be solved’’. In the end, producing sustainable results requires more than just consideration about constraints in the creative process. While planning and executing design objectives, new opportunities and ways of thinking should be analyzed and applied in order to foresee future limitations in the market, organization structure, legal restrictions, and so on. Financial Organizational Environment Culture & Structure 2. CHALLENGING CONSTRAINTS Market Place Time Situation Figure 10. Challenging Constraints. Source: This papaer (2011) 84 8.1.3 Creativity Sources Regardless of the situation or constraint every designer is able to sense what is beyond the surface, thinking outside the box and producing innovative ideas that can turn into new trends, new products or solutions. This resourceful capacity is the very particular reason why design should be placed into the core of organizations in order to yield competitive advantage in a multitude of forms. As defined by Lawson (1997), the designer uses an ‘argumentative process’ to materialize a new opportunity without expounding on the problem behind it or the reasons which cause it. So in order to display this distinguishable characteristic, designers have mastered several skills and resources that elucidate broader scenarios in mind coupled with hints of the right direction. Designer's portfolio Design Capabilities Humanneeds 3. CREATIVITY SOURCES Networks & teams Technology Figure 11. Creativity Sources. Source: This paper (2011) Currently, the previously revised theories; DT and DDI, simultaneously promote creativity and look into the consumer’s needs as a central source of innovation and the design process. However, it is necessary to better comprehended how creativity can be fostered 85 in different set-ups and how human-needs can be translated by the particular mind-set of designers. Thus, a number of sources and methodologies that yield this creative capacity are identified. Embracing the interaction and incorporation of all these different sources of creativity improves the generation of valid ideas and solutions. ‘’Innovation demands experimentation at the limits of our knowledge, at the limits of our ability to control events, and with the freedom to see things differently’’ (ed. Meinel and Laifer, 2010, pp. XV). In line with the findings, DDI and DT approaches suggest working in networks and multidisciplinary teams. Clearly, being involved in different teams and projects provide different perspectives and insights that can better address the challenges and aims at hand. Looking at the human understanding through the eyes of different backgrounds and perspectives is the main task of those groups. Moreover, while seconding the arguments of DDI, technological improvements within the market or organization might represent a source of inspiration or tool to fill the opportunities that design have already identified with a new product or service. Likewise, designer competencies and tools are supported in the DT theory (the so-called designer tool-box) and empirical study. These usually comprise iterative prototyping, poster-presentations, visualization and storytelling. Design capabilities help to illustrate and identify the idea and potential improvements for its successful application in real-world. More importantly, they enable the experimentation ability that is rooted in the design process. Finally, the Strategic Design model introduces the designer’s portfolio of beliefs as a fundamental source of creativity. This encompasses all the pass-acquired understanding and assumptions that all designers carry within themselves about human nature, sociocultural meanings, technological and aesthetic elements of design et cetera. As evidently transmitted by the empirical study, a greater part of the mystery of design can be due to this implicit collection of understandings that has been internalized through generations of master-apprentice learning and practice. If every human being is bound by cognition 86 structures, it is only understandable to assume that a creative mind will be impelled to relate a broader portfolio of personal understandings and insights. Lawson (1997) eliciting the name of ‘guiding principles’ reinforces this rarely acknowledged fact and assumes that it partly explains why every design project can turn into a variable number of outcomes. 8.1.4 Balancing Act An including element of the model is the balancing act of design because Strategic Design approach is influenced by individual, organizational and social factors that will determine the possible outcomes. Companies aiming to apply the principles of Strategic Design must incorporate the previously mentioned three elements: drivers, constraints and sources of creativity in a comprehensive design process in order to increase the reliability and validity of the outcomes (Martin, 2009). 3. Creativity 1. Drivers 2. Constrains BALANCING ACT OF STRATEGIC DESIGN Figure 12. Balancing Act of Strategic Design. Source: This Paper (2011) 87 As mentioned in the Strategic Design principles (Lawson, 1997), every designer must balance internal and external constraints, as well as work with different innovation drivers. That is because design has the capacity to offer a comprehensive vision to an overall system of interconnected elements. Moreover, knowing the customer, being open to learn from others, experiment ideas via tangible prototypes, and embrace creativity, are meaningless elements of design capabilities if they are not integrative analysed and processed. So, design is not only about ‘out-of–the-box’ thinking but a deep understanding of the linkages, which can be recombined over and over through creativity, enabling continuous transformation. Having a superior balancing capability is the key factor for the success of the model and achieving sustainable competitive advantage. 8.1.5 Diverse Outcomes The constantly changing environment and resource base are demanding established firms to renew themselves continually, by transforming stagnant businesses and creating new combinations of resources (Guth & Ginsberg, 1990. as stated in Lewis and Slack, eds., 2003, pp. 350). This can only be achieved by methodologies which offer a wider perspective to seize all the new opportunities and create new alternatives. By utilizing the abovementioned competences and tools, the Strategic Design model can develop transformational capabilities which convert all gathered insights into breakthrough innovative ideas and value. As all of the respondents mentioned in their interviews, outcomes of executing design approaches in organizations can result in many forms according to design elements. For instance, when economic growth, welfare and global competitiveness of nations are the claimed outcomes for public institutions, competitive advantage in terms of customer and employee commitment and growing market share and sustainable value creation become the outstanding outcome for the private sector. As has already been described in the previous chapters, beneficial changes in the organizational structures, cultures, creativity 88 impulses and resource management are the key triggers for this new fruitful capacity. Another important aspect that distinguishes the Strategic Design model from DT and DDI is the equal stances it holds regarding all the possible outcomes, such as, incremental and radical innovation. Unlike DDI which stresses only radical innovations as a means of competition, DT does not fully recognizes these tools for creating radical innovation. However, the findings of the quantitative research reveals that the outcomes is not always predictable; it is not always radical innovation that brings benefits to customers and value to organizations but the continuous effort to make creativity and innovation a central part of the strategy. 4. DIVERSE OUTCOMES Social Change Competitive Advantge Radical Innovation Economic Growth Incremental Innovation Organizational Change Culture Figure 13. Diverse Outcomes. Source: This Paper (2011) 89 Structure 9. CONCLUSIONS AND DISCUSSION To deal with the daunting competition in the market place and the ever faster changing environment, managers are seeking more than ever creative value-adding solutions and sustainable business models. Accompanied by a rising focus on design innovation, and aesthetics; Design-Thinking and Design-Driven Innovation have gained greater awareness in the business context. For instance, Business Week and Fast Company magazines are now reporting regularly on design topics (Von Stamm, 2008), along with recent books published by Harvard Business Press (i.e. Verganti, 2009 and Martin, 2009). Already design has proved the effectiveness of its use; as illustrated by The UK Design Council through the ‘Design Index’ (a financial performance tracking report), which showed that the 63 most design-oriented companies in Britain consistently outperformed by 200 per cent between 1994 and 2003 (Design Council Webpage). Yet, much more thought needs to be given to the subject as design gets closer to private and public sectors around the world. The necessity to regard design as a more comprehensive and strategic solution might represent the opportunity for many companies to address future scenarios by developing and improving design capabilities, as well as integrating design concepts at the core of their processes. The initial aim of this thesis project was to conduct an exploratory study on the applications of these two sweeping theories. However, after we carefully examined our literature review, we found a number of gaps and issues that revealed the unfeasibility of these models to tackle corporate strategy and their application to a wider practical context. Hence, the second research question of the thesis aimed to explore the practicalities of the design approaches, and to that end, the qualitative research method was developed by using in-depth interviews and case study. The interviews followed open ended questions with a semi-structured format in order to extract information on the preestablished key concepts, and yet, leaving enough room for emerging concepts that could 90 lead to a deeper awareness and understanding. Moreover, the purposeful sampling comprises two national contexts, Denmark and UK, which form the physical locations of the seven interviewees, since these two nations are known as leading-edge design epicentres. In accordance with the theories, the interview partners had been chosen by the role they undertake in the design process. Various insights and perspectives were collected from The Danish Design Center, The UK Design Council, ECCO and Coloplast companies, Marketing Agency Director, Design Researcher and practitioner. In addition to the interview process, we also incorporated knowledge from secondary data: case study from P&G, Challenging Society Exhibition from DDC and several internet sources. As has been previously described, the empirical findings of the research reveal evidence of a clear shift towards a more integrative role of design. The incorporation of design notions into the strategic level, as well as wide-spread use of design principles, can be generalized throughout the findings. Public and private sectors on the mentioned set ups report higher awareness of the fruitful contribution of design in innovation and use of design tools such as prototyping, multidisciplinary teams and brainstorming. Moreover, the participatory approach of design also became more evident than ever. For example, financial and strategic support delivered from organizations such as The UK Design Council has been proven to increase the competitiveness of the public and private sector. Joint projects between businesses, universities, researchers, users, and designers, have shown to be another excellent example of a source of inspiration in developing design-led innovations. Furthermore, the empirical discoveries supported our perception regarding the absent notions in the theories, such as the existence of drivers or motors influencing the design direction or and the multiplicity of sources that can feed the designer’s creativity, such as the collection of assumptions and pre-existing knowledge. Adding it all up, the most worrisome gap found in the existing literature is the unmentioned role of constraints. Since constraints carry different levels of importance and domain, their prevalence in each innovation project is irrefutable. As Brian Lawson (2005. pp.98) mentions: ‘’one of the most fascinating features of the design process (…) seems to be the 91 nature of the role played by external and internal constraints in the designer’s mind’’. Constraints have a significant effect in determining the opportunities and the designer’s response to it (Lawson, 2005); therefore, endeavours in this study to include constraints in the tentative model constitute a qualitative and favourable step in increasing the validity of what we, the writers of this thesis, would like to promote as Strategic Design Model. The above-mentioned insights and additional understandings driven from design management literature encouraged us to develop a new tentative model which could better harness the integration between theories and the practical use of design concepts. This approach aims to depict the strategic character of design, capable of sustaining a comprehensive outlook of the drivers and elements that might have an impact on the design capabilities in different contexts. The Strategic Design model focuses more on these fundamental elements (drivers, constraints and outcomes), instead of defining a number of processes and mitigating a narrowed view on potential alternatives and scenarios as can frequently occur on prescriptive models. 9.1 PRACTITIONER IMPLICATIONS Without hesitancy, an open ended invitation has been offered to business practitioners to thoughtfully look at design and to stay aware of its potential contributions as a source of competitive advantage and a sustainable strategic tool. The results of this thesis put forward thought provoking practical implications and provide a basis for cautiously suggesting that Strategic Design can yield valuable contributions in different contexts. Without generalizing its application, practitioners could use the model to assess the current design capabilities and identify new application gaps in the design process. The findings on this paper could also inform and encourage business leaders and owners to 92 promote Strategic Design, plan a course of action or picture a desirable evolution for their company’s design capabilities. Going a step further than business practitioners, other participants such as educational institutions, design associations; design and marketing agencies, among others, could benefit from the suggested Strategic Design framework, particularly those located in similar contexts as the ones described in this thesis. Since this thesis has a predominantly inclusive perspective, some findings could be interesting for other participants as well. For instance, as clearly supported by the findings, great contributions can be achieved by creating multidisciplinary teams between students with technology, design and marketing backgrounds as well as collaborating with design associations, business and public sector institutions. As all of the research collaborators agreed upon the framework’s effectiveness, building a bridge between creative and commercial needs also enhances the potential value of design. As for government and educational systems, this research’s findings show that a strong commitment to Strategic Design can be viewed as an effective means to produce economic growth and development for the long-term. Guaranteeing access to superior design resources and developing responsive design policies can be some of the most important actions visionary institutions in both the private and public sector can participate in to grow and sustain the global competitiveness of countries that aim to excel in design. 9.2 FURTHER RESEARCH Eager to contribute to the business and design field of knowledge, we present the Strategic Design Model as a thoughtful attempt to integrate the relevant concepts of 93 Design and Innovation management, and having Design-Thinking and Design-Driven Innovation as a point of departure. It is important to note that the intention of this thesis is not to solve design issues, but to stimulate further recognition of design as a strategic tool. Taking into consideration the already mentioned methodology and limitations, it is important to articulate the replication of this research in different contexts. Different countries and their industrial base, could manifest extended results and applications, and go beyond the design elements that this model proposes which in turn could provoke and promote mutual beneficial enrichment. Moreover, these studies could determine whether or not the model could be generalized while still effectively verifying the importance of the core elements. The second suggestion we have is for the academic community, students and researchers to revise, redesign and rewrite innovative management literature so as to find and incorporate valuable knowledge that had been neglected in the field for so many years; that is until Design-Thinking and Design-Driven Innovation concepts first provoked an extraordinary buzz among managers and practitioners. 94 REFERENCE LIST Abras, C., Maloney-Krichmar, D. and Preece, J. 2004. User-Centered Design. Thousand Oaks: Sage Publications. Austin, D., Devin, L., 2010. 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Interview Guides The following documents illustrate two examples of the interview guides used for different participants. As argued before, each guide was adapted and improved during the course of the research process. In addition, the interview guide only presents an idea on how the actual interview might be conducted, due to specific nature of semi-structured interviews. Interview ECCO Jakob Møller-Hansen, Head of the ECCO’ Design Center and Ejnar Truelsen, Chief Designer. - Can you introduce your-self and briefly tell us about the activities performed at the Design Center.? From your perspective, what are the strategies that truly differentiate ECCO’s innovation approach? Sources of competitive advantage: innovation, design, open innovation, networks Can you identify any major change in past decade related to these strategies? What are the main differences from early precedents or traditional approaches? What are the divers behind the changes? Government, creativity, competition, technology, etc. Can you tell us about the projects undertaken by the Design Center? and how is the process you follow? Do they get a brief from the other functions of the company like sales or marketing? Who takes the final decision on what is going to be produce? Sources of work, time schedules, follow-up to PD, prototyping. Who works at the Design Center? Background How do you gather information or inspiration about consumer needs or future trends? Do you work with any other external organizations/networks? Open innovation and networks How do they work in reality? What are the benefits and issues? How you overcome 102 them? ECCO has traditionally focused on designing high-quality comfortable shoes, however you have pioneer the use of technology and innovative new concepts in shoes. For example: the golf street shoes How do you see the balance between incremental product design and radical product design? What is the role of technology in the Design Center? Can the principle of comfort/quality endorse or restrict the creativity and freedom in the design process? In the creation of radical concepts? Do you think that radical innovation can be achieved by looking into the human needs? Or does come from the designer’s sensibility? Do you think the support of the government on design activities will be a long-term strategy? What kind of benefits can that yield to a company/nation? Being a design-intensive company has any effects in the organization? Organizational identity, culture, or consumer’s perception How the company promotes creativity and innovation outside the design and R&D department? What kind of challenges or obstacles can hamper the innovative design approach of ECCO? Internal and external How do you foresee the role of design in the company and the business environment? Relation between DT and DDI? Interview Danish Design Center Sussane Sondahl Wolff Can you introduce your-self and briefly tell us about the activities you perform at the DDC. What types of projects are taken by this area? How does The Design Center seek to improve the competitiveness of Danish business? What kind of activities does The Design Center engage in order to promote design? 103 When you meet with the companies what kind of processes you follow? Can you describe the process? Participants? At what stage are designer involved? How much autonomy they have? How do you identify the problem? prototyping, empathy, Do you work with any other external organizations/individuals? Open innovation and networks. What are the benefits and issues? How you overcome them? How the Design Center see the progress between companies and design in past decade? What kind of improvements you have witnessed regarding the incorporation of design into the innovation strategy and the core of the corporation? What companies and/or design associations are driving this movement? Why companies should consider being design minded organization? What other advantages it provides to the companies? Can transforming to design minded organization have some effects on the organizational identity, culture, or consumer’s perception? What kind of challenges or obstacles have you identified in the current business environment? How do you predict/ foresee the future of design? DDI and DT. Where have you seen the most relevant application of these concepts? What are the main differences from early precedents or traditional approaches? What is the impact on social-change and company’s culture? Why do you think these ’design-in-business’ approaches started to gain wide range of acceptance? The interest of design in business it been accompanied by the interest in other fields like, open innovation and innovation management. What can you tell me about these connections? If we compared some of the current trends, seems that some authors are promoting a shift from the ‘user-centred’ approach to a more ‘radical innovation’ process lead by designers and other creative minds. What are the threats and benefits of this? How designers think about the user-centred or human-centred approach? 104 Appendix 2. Transcripts Guide The following figure presents an overview of the transcription sheet that has been used to codify the outcomes of interviews in order to sort the units of analysis. However, for further information the following link can be followed to find the entire document. Moreover, it is crucial to bear in mind that not all statements in the guide are direct quotations, rough transcripts from specific topics to facilitate the analysis process of each. C:\Users\burcuuu\Desktop\SMIO Thesis final documents\Interviews Analysis Format 3.xlsx WHOM Design Council Design Council Design Council Design Council Design Council Design Council Design Council Design Council WHAT Supporting economic activity in UK by appling design best practices in public sector, small business and technology start ups. Design Demand is a program that helps small business to understand how design can help them in the bottom line. We are trying to leave a legacy and ensure that business is able to reapeat this A general shift towards a greater awarness on where design fits. Technology and internet have streched the competition and exposed business to bigger landscape. There is a gap between design and business. Firms cannot fully understad how design proceed, manage or implement design on a strategic level to the benefits on their business Businesses need to be more efficient in their comunication, more use-focus to understand what the needs might be, understanding global users and how to continue to evolve and innovate this products and services beond separational capabilities so borders and technology have shift to business appear to be bigger and with in the current status in the UK there is a real push for public sector to be more innovative, and understand better who their costumers are and tapped in to their needs. The UK government is supporting business to startups, innovation and technology to grasp opportunities and development well. We have suffered to some degree historically on how to get products to markets; and although we got a great deal of entrepreneural stands within the UK they haven't necessarilly capitalize on the resources that we have so the government has been very proactive in supporting this small business with Education participates also to develop this areas within a commercial context, innovation units of their own to support local economy and business. Encouraging knowledge transfer and partnership where education and business colaborate to bring products to markets There seeams to be a real shift to tap into technology-user innovation, Design-Thinking to make things move faster, smarter and more effectively. We are placing design manager within small and medium business to work closely with managers and directors and this relationship makes them take a step back from the current challenges and take a broader look on where they want the business to be within the long-term. 105 TOPIC SUB-TOPIC Profile UK MIN 0.15 Shift on Design 2.00 6.30 9.00 Open innovation UK government 8.00 Open innovation Education 9.30 Shift on Design UK 10.00 Design and Strategy 11.30 Appendix 3. DDC Exhibition ‘Challenge Society’ 106