Art Electronic Media: Digital Art History Anne Morrison The Woodlands High School 1 Major Source: Digital Art by Christiane Paul Christiane is Adjunct Curator of New Media Arts at the Whitney Museum of American Art in New York 2 Contents • • • • • Timeline of Technology Digital Art History Digital Technologies as a Tool Digital Technologies as a Medium Credits 3 Timeline of Technology 4 The Past: Technology and Art • • • • • Evolving Terminology 1960: The Digital Revolution 1970: Computer Art 1980: Multimedia Art 1990: Digital Art 2000: New Media Art 5 1945 • Army scientist Vannevar Bush wrote an article for Atlantic Monthly entitled ‘As We May Think’. • He envisioned the Memex, a device that would read microfilm books, periodicals, and images. • The user could enter data directly into the Memex. • It was to be essentially an analogue device. • It was never built, but the concept foresees the potential of electronically linked databases. 6 1946 • The University of Pennsylvania unveiled ENIAC (Electronic Numerical Integrator and Computer), the worlds first digital computer. • It took up the space of a whole room. 7 1951 • UNIVAC (Universal Automatic Computer) was the first digital computer that was commercially available. • It could process numbers and text. 8 1961 • Theodore Nelson created the words “Hypertext” and “Hypermedia” to describe electronically linked text. • Text, image, and sounds were electronically connected. • The Hyperlinked ‘docuverse’ was branching and nonlinear. 9 1964 • RAND Corporation (the Cold War Think Tank) recommended creation of the Internet as a network without a central location in case of a nuclear attack. • The Pentagon’s Advanced Research Projects Agency (ARPA) began work on the Internet. 10 1969 • ARPANET was formed from the four ‘supercomputers’ at the University of California at Los Angeles, the University of California at Santa Barbara, Stanford Research Institute, and the University of Utah. • Douglas Engelbart invented bitmapping, windows, and the mouse. 11 1970’s and1983 • During the 70’s Xerox developed the Graphic User Interface (GUI) which combined the desktop, mouse navigation, and windows. • In 1983 Apple made the GUI interface popular with the first Macintosh computer. 12 Digital Art History 13 Marcel Duchamp, Rotary Glass Plates 1920 Digital Art History • Roots of digital art are found in Dada, Fluxus, and conceptual art. • The emphasis is on formal instructions with the focus on concept, event, and audience participation, not a material object. 14 Instructions and Virtual Space • Instructions for users to activate or interact with the art work in 1920-1930 predicts the use of software as a set of digital instructions. • Moholy-Nagy’s kinetic light sculptures suggest the beginning of virtual space. Laszlo Moholy-Nagy, Kinetic Sculpture 1933 15 Tribute to Victims: Twin Towers 16 Fluxus: 1960’s Nam June Paik, Random Access • The Fluxus group of artists, musicians, and performers based their events on audience participation and precise instructions. • Influenced by Duchamp, John Cage and Nam June Paik used “found” elements and randomness. 17 1960’s Early Computer Artists: A. Michael Noll • At Bell Labs, Michael Noll used the computer to create art. Gaussian Quadratic 1963, contains ninety-nine lines that connect 100 points whose horizontal coordinates are Gaussian. Vertical coordinates increase according to a quadratic equation. 18 1960’s Early Computer Artists: John Whitney • John Whitney used a mechanical analogue computer to produce his Catalog (1961). A short film consisting of computer-produced abstract images, Catalog was created using outdated military computing equipment. 19 1966 1960’s Early Computer Artists: Charles Csuri • Charles Csuri programmed the computer to “morph” plots into a humming bird image. • The lower image shows a frame of the 10 minute computer animation of the humming bird. 1967 20 1960’s Early Computer Artists: Stan Vanderbeek and Lillian Schultz • Vanderbeek's 1964 Poem Fields is a rapidfire film of digitally generated abstract images. • Schwartz's 1970 film Pixillation, is composed of programmed abstract images. 21 1960’s Early Computer Artists: EAT Experiments in Art and Technology • "The artist is a visionary about life. Only he can create disorder and still get away with it. Only he can use technology to its fullest capacity. The artists have to use technology because technology is becoming inseparable from lives." – Billy Klüver Robert Rauschenberg, Oracle an interactive sculpture 22 1960’s Early Computer Artists: EAT Experiments in Art and Technology Jean Tinguely, Homage to NY Andy Warhol, Floating Pillows Kinetic Sculpture Self Destruct 23 Digital Technologies as a Tool 24 Digital Technologies as a Tool: Photography and Print Scott Griesbach Dark Horse of Abstraction • The four horsemen of the Apocalypse are represented as Jackson Pollock being chased by Edward Hopper representing the formalist revolution. 25 Digital Technologies as a Tool: Photography and Print Joseph Nechvatal flawless ignudiO • Joseph Nechvatal calls his art viractual painting. He uses drawing, digital-photography, painting, written language, and computer code (including viral attacks) - all of which is mixed and sent over the Internet to a computer robotic painting machine that executes the painting using acrylics. 26 Digital Technologies as a Tool: Photography and Print Jochem Hendricks EYE 2001 • Jochem Hendricks uses digital recording goggles to trace the path of the artist’s eye as he reads a book or newspaper. The resulting path is printed as a record of visual perception and the process of seeing. 27 Digital Technologies as a Tool: Sculpture Michael Rees Large, Small, and Moving 2003 • Michael Rees uses digital 3-D software to create sculptures and animate his clones that are made up of body parts. The sculptural bodies come to life. 28 Digital Technologies as a Medium 29 Digital Technologies as a Medium: Installation Rafael Lozano-Hemmer Frequency and Volume 2003 • FREQUENCY and VOLUME is an interactive installation that allows the participants to tune radio frequencies using their own shadows. Shadow size controls the volume of the signal. • Up to 16 channels (shadows) can be heard simultaneously. The sounds in the installation hall are a composition directed by the movements of the viewers. This piece investigates the radioelectric space and turns the body into an antenna. 30 Digital Technologies as a Medium: Film, Video, Animation Toni Dove - Interactive Video Artificial Changelings 1998 • Arathusa, a kleptomaniac and an ecstatic dreamer, who suffers the constraints of Victorian society at the moment of the birth of the department store. She dreams of Zilith, a woman of the future, who is both real and imagined. Zilith is an encryption hacker searching for invisible enemies in a landscape of data determined by commerce. Artificial Changelings is a unique statement on how consumer economy, from the Industrial Revloution to the present, shapes identity. • As an audience member you step into a pool of light in front of the screen and enter the interactive zones. When close to the screen you are inside a character's head; back off and the character addresses you directly; back off again and you are in a trance or dream state; and back off once more and you enter a time tunnel that emerges in the other century. 31 Digital Technologies as a Medium: Mark Napier - RIOT Internet Art • http://www.potatoland.org/riot • Mark Napier’s Riot is an alternative Web browser. Riot disrupts the accepted rules of property and exposes the fragility of territorial boundaries. Inspired by the clashing classes and ideologies of New York's Lower East Side, Napier created a software "melting pot," a blender that mixes Web pages from separate domains into one browser window. After entering RIOT, you surf the Web by entering a URL into the location bar, or by selecting from bookmarks. Unlike conventional browsers, however, Riot builds its pages by combining text, images, and links from the pages any user has recently viewed. 32 Digital Technologies as a Medium: Nomatic Networks James Buckhouse TAP • http://www.diacenter.org/buckhouse/ • Once loaded onto a PDA running the Palm operating system, the artwork begins. A male or female figure stands fidgeting, ready to start. The user can work with the dancer to practice steps, to improvise new dances, or to choreograph new dances from a palette of sixteen steps. The character will stumble, throwing its arms up in the air in frustration, bow askance sheepishly, and continue, despite repeated mistakes. With practice, the character gradually gets the steps right, sometimes lapsing, but eventually mastering each step. Whether improvised by the character or choreographed by the user, dances can be saved, re-worked and exchanged. They can then be beamed directly from user to user or posted and retrieved from the permanent dance archive on Tap's website. 33 Digital Technologies as a Medium: Virtual Reality Charlotte Davies - Osmose • In Osmose, the virtual reality artwork by Charlotte Davies, the viewer wearing the headset and motion tracking vest is completely immersed into the alternate world. The scenes are from nature, but are painterly, having a dream-like quality. 34 Digital Technologies as a Medium: Sound and Music Toshio Iwai, Piano 1995 • This interactive audiovisual installation is played by viewers who can position dots on a moving grid projected in front of the piano. Sound and visuals are played according to the pattern of the dots. 35 Themes in Digital Art 36 Themes in Digital Art: • • • • • • • • Artificial Life Artificial Intellegence Telerobotics Body and Identity Databases Narrative Environments Gaming Activism 37 Credits • • • • • • • • • • • • • • • • • • • • • • http://www.beigerecords.com/cory/ http://www.artcom.de/ http://www.ljudmila.org/~vuk/ascii/aae.html http://www.asymptote.net/ http://www.iath.virginia.edu/wax/ http://on1.zkm.de/zkm/werke/LiquidViews http://www.desktoptheater.org/ http://www.desktoptheater.org/ http://www.diacenter.org/buckhouse/ http://www.irational.org/cgi-bin/front/front.pl http://www.bureauit.org/ http://www.nancyburson.com/ http://www.prop.org/ http://www.impermanenceagent.com/agent/ http://www.walkerart.org/gallery9/three/ http://www.ljudmila.org/~vuk/ascii/aae.html http://www.din.umontreal.ca/courchesne/ http://www.asymptote.net/ http://www.critical-art.net/ http://www.csurivision.com/ http://www.temple.edu/newtechlab/ http://www.immersence.com/ 38 Credits • • • • • • • • • • • • • • • • • • • • • • http://www.joshuadavis.com/pound.html http://www.speakerscorner.org.uk/ http://www.thing.net/~relay/scrutiny/ http://smg.media.mit.edu/people/Judith/ http://www.tonidove.com/ http://www.ecafe.com/ http://www.thing.net/~rdom/ecd/ecd.html http://www.entropy8zuper.org/ http://www.etoy.com/ http://www.fakeshop.com/capsule_hotel/index2.html http://www.kenfeingold.com/ http://www.imk.fraunhofer.de/sixcms/detail.php?template=&id=1187 http://www.walkerart.org/gallery9/three/ http://acg.media.mit.edu/people/fry/valence/ http://www.rhizome.org/carnivore/ http://www.ecafe.com/ http://www.thing.net/~relay/scrutiny/ http://turbulence.org/adrift/ http://www.ieor.berkeley.edu/~goldberg/art/ http://www.scottgriesbach.com/ http://www.petworks.co.jp/~hachiya/works/ http://www.cat.nyu.edu/parkbench/alice/ 39 Credits • • • • • • • • • • • • • • • • • • • • • • http://www.mongrelx.org/ http://sod.jodi.org/ http://www.jochem-hendricks.de/index_no_popup.htm http://www.lynnhershman.com/ http://www.perryhoberman.com/ http://www.dieter-huber.com/ http://www.onetrees.org/ http://www.jevbratt.com/ http://www.jevbratt.com/ http://www.ekac.org/ http://www.andruid.com/ http://ecologylab.cs.tamu.edu/combinFormation/ http://www.cityarts.com/ http://www.krcf.org/krcfhome/ http://www.flong.com/ http://myboyfriendcamebackfromth.ewar.ru/ http://www.speakerscorner.org.uk/ http://www.maedastudio.com/ http://www.wearcam.org/ http://www.mccoyspace.com/ http://www.slab.org// http://www.equivalence.com/ 40 Credits • • • • • • • • • • • • • • • • • • • • • • http://www.thefileroom.org/ http://proxy.arts.uci.edu/ http://obn.org/ http://www.theyrule.net/ http://www.textarc.org/ http://nancy.thecentre.centennialcollege.ca/ http://www.isd.atr.co.jp/~ray/tierra http://www.michaelrees.com/ http://accad.osu.edu/~rinaldo/ http://www.sims.berkeley.edu/~sack/CM/publications.html http://www.lillian.com/ http://www.jeffrey-shaw.net/ http://www.numeral.com/ http://www.genarts.com/galapagos/index.html http://www.davidsmall.com/ http://www.snibbe.com/ http://www.iamas.ac.jp/~christa/index.html http://www.stelarc.va.com.au/ http://www.stenslie.net/stahl/ http://www.eastgate.com/ http://www.notbored.org/the-scp.html http://mission.base.com/tamiko/ 41 Credits • • • • • • • • • • • • • • • • • • • • • • • http://www.tsunamii.net/ http://www.camilleutterback.com/ http://notime.arts.ucla.edu/notime3/ http://www.adeward.com/go/Home http://www.mw2mw.com/ http://www.grahameweinbren.com/ http://www.netomat.net/ http://www.tv/en-def-e086c010aab3/cgi-bin/glob.cgi?domain=www.camouflagetoen.tv http://www.nabi.or.kr/ http://artport.whitney.org/ http://www.asci.org/ http://www.banffcentre.ca/ http://www.bitforms.com/ http://gallery.bostoncyberarts.org/ http://www.c3.hu/ http://www.centrepompidou.fr/netart/ http://crossfade.walkerart.org/ http://www.diacenter.org/rooftop/webproj/index.html http://www.da2.org.uk/da2.htm http://www.digitalcraft.org/ http://www.oldenburg.de/edith-russ-haus/ http://www.encart.net/ http://www.eyebeam.org/ 42