Marketing plan proposal for second year in Canada Microsoft CANADA Program • Objective of the meeting • Results of first year • Market environment – External environment – Internal environment • Marketing strategy for year 2 • Financial forecasts • Controls Objective of the meeting • Presentation of the strategies that should let us reach our marketing and financial objectives Results of first year • Best console launching in the video game market • 27% of market share from January to April 2002 • 30,1% in June • Second place in the market after Sony’s PS2 Market environment External environment OPPORTUNITIES - Canada: first market of the world for Xbox (30,1% market share, June 2002) - Sony PS2 is the market leader with 56% (April 2002) of market share in Canada - Increasing of recreation market - Video games customers are not loyal to a console, they are loyal to a video game - 42% increasing console since November 2001 - Advertising is expensive in Canada - Third-party software publishers prefer to work with successful video games console. and market Market expected to increase again (+51%) - More than 80% of Canadians are connected to internet. The online game is a real trend and so Xbox have capacities to connect on-line - Game Cube passed to the third place at the time of the Xbox launch - The technology of Sony is difficult to work for the game developers Forecasts Controls leisure - Environment Strategy THREATS Internal environment Strengths • • • • • • • • • Environment • Strategy Forecasts Controls • • Microsoft: the worldwide leader of computer software. Relationships with over 75 software publishers Xbox has been launched with 15 games Relationship with the US team Video game market research (survey about gamers, define a precise target…) Relationships with game experts Specific budget allocated to the marketing programs A technically superior product Market leader NVidia co-designed Xbox graphic processor The team knows well Microsoft policy and the video game market. Good know-how The Xbox website. Public Relations have been taken into account Weaknesses • • • • • • • The Microsoft philosophy is not really defined Xbox is not a separate entity of Microsoft: it is hard to create a new brand image Third-party software publishers (the most important game developers) preferred developing games for the market leader, Sony Playstation 2 Limited budget allocated to advertising The most expensive video game console available on the market Each of Microsoft team member had been with the team for several years: lack of new idea Weakness of brand because assimilated to Microsoft Competition Environment Strategy Forecasts Controls 5 forces of Porter Competition table XBOX PS2 GameCube November 2001 March 2000 November 2001 Manufacturer Microsoft Sony Nintendo Retail price at lauch Cdn$ 459 Cdn$ 449 US$ 199 (~Cdn$)240 Retail price on January 2002 Cdn$ 299 Cdn$ 299 US$ 199 (~Cdn$)240 -34,86% -33,41% − Target Males, 18 to 24 Males, 18 to 24 8 to 12 Quality *** * ** Image ** *** ** Financial resources *** ** * Advertising resources ** *** ** Partnerships with game manufacturers ** *** * Relationships with retailers ** *** * Range of games ** *** * 27% 56% 17% Releasing date Price evolution Environment Strategy Forecasts Controls Market share (spring 2002) Product offering Environment Strategy Forecasts Controls Keys to success • Good relations with retailers • Strong partnerships with game developers Environment Strategy Forecasts Controls • An adapted communication strategy Marketing strategy for year 2 Marketing objectives • Reinforce the brand image of Xbox showing its superiority. • Promote the games of the Xbox besides our large target. • Launching of the Canadian Xbox website. • Improve relations with game developers and retailers. Environment Strategy Forecasts Controls • Increase our market share of 12 points. STRATEGY: TACTIC 1: improve brand image PROGRAMS: Take part into a major sport event Advertising campaign adapted to our target Choose a new forceful message Environment Strategy Forecasts Controls Improve penetration of Xbox TACTIC 2: act on game developers TACTIC 3: act on retailers PROGRAMS: PROGRAMS: > Good financial conditions > 70% contribution of Xbox on game advertisements > Highlight our technical simplicity for them > Advertising in sales outlets (demonstrations) > Increase payment delays > Increase discounts besides purchase amount Financial objectives – Xbox expect for a turnover of 215,700,000 $ Cdn minimum with 800000 Xbox sold in year 2. Environment Strategy Forecasts Controls – We must respect the budget accorded by Microsoft for marketing: 11 million $Cdn. Target Markets • • • Our global target: males 16 to 34 years old about 4,351,000 customers (15% of the Canadian population) • • • Main target: males 18 to 24 the first choice of Microsoft Second target: • males • 16 to 18 and 24 to 34 Environment Strategy Forecasts Controls Third target: • the rest of the population ( young females...) Committees Research Purchase occasion Environment Strategy Forecasts Controls Wanabees Fun seekers Time killers To finish the hottest game and to find the best tricks To improve their level in order to become committees Each innovation, each new game or console For a “hit” and for a console which received the acceptance of the specialists Games which permit to play in 2, 3 or 4 players mode or on line Just for an excellent game and which not necessit too much time to finish 7-12h/week 3-6h/week Less than 3h/week Usage 13h/week and more Perception and beliefs Game is their world Game is a challenge Fun entertainment Game is fun A past time Game is just a pleasure Marketing Mix Product: • Xbox & Microsoft: a separate entity • Launch more game Price: • maintain the sale price: Cdn$ 299 Promotion: • Xbox Canadian website • Advertising on sales outlet • A special offer for important occasion as Christmas • Advertising in specialized press • Organization of press conference Environment Place: • Spot radio • to increase our shelving space Strategy • Spot TV Forecasts Controls • Sponsorship • To sponsor different parties in famous pub and nights club • a commission system for the sales force • a mail-order selling Marketing Research • A market survey to evaluate the female market. • A research to identify what customers expect from our website Environment Strategy Forecasts Controls Financial Forecasts Sales Forecasts PESSIMISTIC Environment Strategy Forecasts Controls AVERAGE OPTIMISTIC Xbox sold in year 1 452,458 452,458 452,458 Market growth year 2 40% 51% (R. Mugford) 60% Xbox sold in year 2 with same market share (prevision) 452,458 * 1,4 = 633,441 units 452,458 * 1,51 = 683,211 units 452,458 * 1,6 = 723,932 units Market share June 2002 30,1% 30,1% 30,1% Market share growth (prevision) 8 points 12 points 16 points Xbox sold in year 2 with same market share considering provisional market share growth 38,1 * 633,441 / 30,1 = 801,797 units 42,1 * 683,211 / 30,1 = 955,587 units 46,1 * 723,932 / 30,1 = 1,108,746 units Retail price Cdn$299 Cdn$299 Cdn$299 Retailers gross margin 10% 10% 10% Provisional turnover per sold Xbox 299 * 0,9 = 269,1 299 * 0,9 = 269,1 299 * 0,9 = 269,1 Xbox Year 2 provisional turnover 269,1 * 801,797 = Cdn$215,763,572 269,1 * 955,587 = Cdn$257,148,461 269,1 * 1,108,746 = Cdn$298,363,548 Approximation Cdn$215,700,000 Cdn$257,000,000 Cdn$298,300,000 Marketing Expenses Forecast TACTIC 1: Sponsorship of a national Canadian sport event (Ice Hockey) Cdn$2,500,000 Xbox bus and advertising for Xbox bus Cdn$350,000 TV airtime for Xbox and 1st party games 6 months Cdn$1,760,000 Radio 6 months Cdn$220,000 Magazines 4 months Cdn$420,000 Posters 3 months Cdn$630,000 Press 4 months Cdn$770,000 Xbox.ca website (development and webmastering) Cdn$300,000 Sponsorship of parties organized in famous pubs with demonstration of Xbox and gift offering Cdn$650,000 TACTIC 2: Environment Strategy Forecasts Controls Improve brand image Act on game developers TV airtime for 3rd party games 6 months (Cdn$2,640,000 * 70%) Cdn$1,848,000 Magazines for 3rd party games 4 months (Cdn$420,000 * 70%) Cdn$294,000 TACTIC 3: Act on retailers Christmas bundle Cdn$867000 Advertising and demonstration in sales outlets Cdn$300,000 TOTAL Cdn$10,909,000 Controls Schedule Nov. 2002 Task 1 Task 2 Task 3 Task 4 Task 5 Task 6 Task 7 Task 8 Task 9 Task 10 Task 11 Environment Strategy Forecasts Controls Task 12 Task 13 Dec Jan 2003 Feb Mar Apr May Jun Metrics Metrics allow to measure the result of our different marketing operation. We plan: • A survey of notoriety in order to evaluate the repercussion of our action of communication (advertising on sales outlet, sportive event…) Environment Strategy Forecasts Controls • Evaluate the level of sales during the period concern by our action of communication in order to see evolution. Microsoft CANADA