PHYSICS FORMULA APPLICATION BASED ON MOBILE ANDROID FOR TENTH GRADE HIGH SCHOOL PUBLICATION ARTICLE By: Ida Yunita Endah Sudarmilah, S.T, M.Eng Yusuf Sulistyo Nugroho, S.T, M.Eng DEPARTMENT OF INFORMATICS FACULTY OF COMMUNICATIONS AND INFORMATICS UNIVERSITAS MUHAMMADIYAH SURAKARTA JULI, 2013 PHYSICS FORMULA APPLICATION BASED ON MOBILE ANDROID FOR TENTH GRADE HIGH SCHOOL Ida Yunita, Endah Sudarmilah, Yusuf Sulistyo Nugroho Department of Informatics, Faculty of Communications and Informatics, Universitas Muhammadiyah Surakarta Email: nitawidayanto@gmail.com ABSTRACT The aim of design and building Fisikandroid application is presenting an education application based on mobile android that contains physics formulas with more attractive material so it will easy to be understood by students. Trial application respondent is students of SMA N 2 Sukoharjo. Methods of data collection are questionnaire and comparison of pretest result. The end result of this research is an educational application based on mobile android that contains the physics formulas of class X, which presented more attractive and easy to be understood by students. It is proved from the questionnaire that 86.67% of respondents agreed if this application has elements of education, 96% of respondents stated this is an attractive application, 82.67% respondents agreed the information in this application is easy to understand, and 86.67% of students experienced increases in value after using this application which means that this application can improve students understanding of the material presented. Key Word: Android, Physics, Fisikandroid, Education INTRODUCTION information is not only accessible by using The development of information a PC or laptop media, but it can be accessed systems and technology are now growing only by using a phone that people often call rapidly (Supriyanto, 2005). Along with the it a smartphone. development of these technologies, an A smartphone is supported with a default operating system, one of the learning physics and to make the students more understand the materials. operating systems that is growing now is Therefore, the author raised the title the android (Safaat, 2011). Android is an “Physics Formula Application Based on operating system for smartphones which is Mobile Android for Tenth Grade High developed by Google. The open sources School”. have the impact on the increasing number of users and developers significantly (Huda, LITERATURE REVIEW 2012). According to Wijaya (2012), in his Physics is one of sciences that studies the universe. Due to the journal Pada entitled "Aplikasi Ponsel Berbasis Kimiandroid Android ", implementation of physics are found in kimiandroid application is an educative everyday life, physics becomes the basis for application to help the learning activity, future especially technological mastery (Indrajit, in chemistry. Kimiandroid 2009). Conceptually, physics contains many application was built in several stages. First, formulas that make students are not it was started with designing the UML interested to learn or memorize and which was Use Case Diagram, Activity understand it. Moreover, the complicated Diagram and Sequence Diagram. And then, questions it cause physics becomes the was proceed with designing the difficult subject (Sugiharti, 2005). Because appearance and building the program by of the reason, presenting the materials and encoding the program in Eclipse. After that, physics formulas attractively and colorful compilation and implementation using 2.2 with are AVD were done. This application was also attempted to increase students’ interest in expected to enhance the students' interest in additional video animation learning, particularly in chemistry. This application had been tested, and it could run However, Android with a higher version quite well on the Samsung Galaxy Mini has faster speed access. GT-S5570 Android operating system 2.2 or Froyo (Frozen Yogurt). Meanwhile, In manuscript publication entitled "Perancangan Rumus-Rumus to Fisika Berbasis Android" compiled by Latif Aripurnamayana (2012) in his journal (2012) said that to make it easier for entitled Pembuatan students to learn physics formula, then it Mobile Learning Berbasis Android (Studi needs a new method which is easier and Kasus: Pembelajaran Sejarah Di Smp)", more enjoyable so that it can increase some alternative methods in relation with students’ interest in learning. Learning the modification in teaching history need to media that are moveable (easy to carry be developed. One of the methods that I around) would be more effective. The think could be applied is the use of design audiovisual media via mobile learning. The accomplished by designing the UML, using purpose of this study is to develop eighth case grade students’ interest in history and as the sequence interactive media in learning history which designing database, and designing graphic. is more interesting. The try out had been The results of this study is the use of mobile done on the emulator 2.1 and emulator 2.2. media in conveying information about the The program implementation was done on discussion of physic materials such as the Samsung Galaxy Mini. In general, the massa jenis, kalor, pemuaian, kelajuan, results showed in the emulator and Galaxi usaha mini were not much different from the breakthrough for the users to learn physics results showed in emulator 2.1 éclair. formulas briefly anywhere. There is a "Rancangan according Aplikasi Dan of this diagrams, Android class diagrams, dan gaya system was diagrams, designing may and ERD, provide a calculator menu to perform calculations. There is also a menu of test questions used Cycle), a method that describes the for exercising after learning or reading system development life cycle in the material. design and development of information In the journal entitled "Rancang systems. SDLC has had several phases, Bangun Model Pembelajaran Fisika SMA starting from beginning stage up to the Dengan Flash (Studi Kasus Gerak Benda)" last stage and back again to the by Santi, et al, (2009), the multimedia beginning stage form a cycle or life aspects supported an application in the cycle (Jogiyanto, 2005). manufacture of instructional applications. This was because multimedia was the integration of audio, video, text, animation and graphics in a digital interactive environment. This study built a Physics Teaching Tool Application using Macromedia Flash 8, which can assist in the learning process. This study provides a Figure 1 Flowchart SDLC good interface learning materials which is user-friendly and also creates a way to keep The stages of SDLC methods are: children from the saturation while studying. 1. Requirements definition stage was the planning process of the RESEARCH METHODOLOGY introduction application and a. SDLC (System Development Life learning needs and the potential Cycle) user. Verification of problems The research method used is occurred before the introduction SDLC (System Development Life application and learning were built was also conducted to allow an instructional assessment development used Eclipse Helios for the new requirements. media application 3.6.2 software. 2. Requirements analysis stage was to 5. Testing system was the try out or find and analyze user reqirements testing stage of the learning media both in the form of information or application before the application can devices used and the applications align with user needs, and then be used fully. The purpose of testing was to make the system run smoothly and free from errors, and the result can provide the best alternative on the be accordance with the design and user application used by the user to needs. facilitate user performance. b. Designing 3. Planning or designing stage was designing the user interface which includes appearance, content and the design of Application Physics Based Formula on Mobile Android for Tenth Grade High School complete with the exercises and evaluation to measure users’ The UML designing only includes the Use Case designing. Based on the analysis of learning needs of the media system, a use case of the system that will be built can be made. The Use case itself includes, use case diagrams, actor definitions and use case definition. 1. Use Case Diagram level of understanding the material. 4. System program development coding stage was or the implementation phase of the design stage done by using a supporting software programmer. This Figure 2 Use Case Diagram Use case diagram is used to illustrate the facilities given by this application for the users. The users evaluations that are available in the application. 3. Use Case Definition consist of teachers and students. The following is the use case "Figure 2 Use Case Diagram" definition that includes Physics explains that the user as an operator formula materials and evaluation. get the full facilities to open and a) Physics Formula Materials operate any information and In this section the users can open evaluation exercises provided in the the Fisikandroid formulas with example of the application. This application has a static character and not uses the database as the data materials of physics questions. b) Exercises and Evaluation Test storage media so the user cannot In this section the user can do change the content of information the exercises and evaluation to and practice questions. measure the level of understanding of the material. 2. Actor Definition Describes the facility that can user get from Physics Formula Application Based on Mobile c. Testing The tests performed after the system was completed. It is conducted Android for Tenth Grade High internally and externally. School. User is the people who have 1. Internal to access the information of Internal testing is conducted by the application and do the exercises and researcher, in the form of errorchecking applications, the smooth application while operating, as well N : Neutral (3) as make improvements performance TS : Disagree (2) less than the maximum. STS : Strongly Disagree (1) 2. External Furthermore, to measure the External testing in this research percentage rate of Interpretation (P), divided in to three ways there are by i.e. the interval scales (Riduwan et comparing al, 2007) as follows: the exercises result 81 – 100 (very strongly) application, by using questionnaires 61 – 80 (strong) and by testing the system itself. 41 – 60 (enough) Formula 21 – 40 (weak) 0 –20 (very weak) before and after to using calculate score this of questionnaires Ideal Score / Maximum Score (SMax) = 5 x n = 5n (SA) Minimum Score (SMin) RESULT AND DISCUSSION The results applications from this 1 x n = n (SDA) research with the tittle “Physics Formula n = total respondents Application Based on Mobile Android for Score (S) = ∑ (Total Respondent Tenth Grade High School” follows are: Answer Voters x Weights Answers) a. Splash Screen Page Splash will appear when the Interpretation percentage (P) application opened for a few seconds Where the each of weight answer and then automatically switch to the main are: SS : Strongly Agree (5) S : Agree (4) menu of Physics Formula Application Based on Mobile Android for Tenth Grade High School. Figure 4 Main Menu Page Figure 3 Splash Screen Page c. Material Page b. Main Menu Page The main menu page of Material page contains page that Fisikandroid application contains of contains the formulas with liltle materi, latihan soal, about and exit. explanations, example problems and Materi button contains of materials of video animation. Material page show in tenth grade high school that are Vektor, figure 5 and 6 Gerak dalam Satu Dimensi, Gerak Melingkar, Optik, Dinamika Kalor, Gerak, Alat Elektrodinamika, Elektromagnetik. And for the Latihan Soal button contains of sub-menu latihan soal and evaluasi. Personal data of programmer contained in the About button. Main menu page will show in figure 4 Figure 5 Materials and Formula Page Figure 8 Exercises Page Figure 6 Example Page Evaluation page contains of 20 And this is of video animation page random questions with multiple choice answer. In the end of this session will appear display of evaluation results. Figure 7 Display of Animation Video Page d. Exercise and Evaluation Page Exercise page contains of random practice questions with multiple choice answers. If the answer false it will appear the dialog to go to the Figure 9 Evaluation Page Testing applications with a information page, if the answers true it questionnaire conducted by 15 students will go to the next question. of SMA Negeri 2 Sukoharjo by filling out the questionnaire. Results of analysis of questionnaires that have been made is shown in figure 10 with the same types of questions state that from 15 students, 86.67% students having increases in value. It is proved that this application can improve the student understanding of the material that presented in the Physics Formula Application Based on Mobile Android for Tenth Grade High School. CONCLUSION Figure 10 Percentages of Students Based on design, development, Assessment to the Application implementation and research of Physics Based on of Formula Application Based on Mobile questionnaire can be conclude that 96% Android for Tenth Grade High School of respondents said this is application that has been done, can be concluded has attractive display applications. And that: this application can easy to operate, this 1. This application has elements of reinforced if 88% agreed with this education, this is proved in the statement. of results of the research in Chapter IV respondents says if this application and which states 86.67% of respondents video run smoothly, has completed agreed if this application helps material and maximum graphical display facilitate student learning. Around the of result 80% on easy to be understood. For the research of comparative results before and after using application 2. This application is attractive, based on the results of chapter IV research that 96% of respondents agreed with application, this statement. Chapter IV research results that 3. Information in this application is this is proved in 86.67% of students has increased easy to be understood, this is the value. strengthened by the results of Based on that, it can be concluded research that 82.67% of respondents that the purpose of this research is to agreed with this statement. present a learning application based on 4. This application can improve the student understanding of the material which presented in the android mobile with more attractive material so that easy to understand by the student has successfully achieved. BIBLIOGRAPHY Aripurnamayana, M. Irfan, 2012. Rancangan Dan Pembuatan Mobile Learning Berbasis Android (Studi Kasus : Pembelajaran Sejarah Di Smp). Jurnal. Depok : Universitas Gunadarma. Handayani, Sri, dkk. 2009. FISIKA Untuk SMA dan MA Kelas X. Pademangan : Pusat Pembukuan Departemen Pendidikan Nasional. Huda, Arif Akbarul. 2012. 24jam!! Pintar Pemrograman Android. Yogyakarta: Penerbit Andi. Jogiyanto. 2005. Sistem Teknologi Informasi. Yogyakarta : Andi. Latif, Muhammad Abdul. 2012. Perancangan Aplikasi Rumus-Rumus Fisika Berbasis Android. Jurnal. Yogyakarta : Stmik AmikomYogyakarta. Riduwan and Akdon. 2007. Rumus dan Data dalam Analisis Statistika. Bandung: Alfabeta. Safaat, Nazruddin. 2011. Android Pemrograman Aplikasi Mobile Smartphone dan Tablet PC Berbasis Android. Bandung: Informatika. Santi, Rina Candra Noor, dkk.2009. Rancang Bangun Model Pembelajaran Fisika Sma Dengan Flash (Studi Kasus Gerak Benda).Jurnal Publikasi. Semarang : Universitas Stikubank Semarang. Saripudin, Aip, dkk. 2009.Praktis Belajar Fisika 1 Untuk SMA/MA Kelas X. Pademangan : Pusat Pembukuan Departemen Pendidikan Nasional. Septiawan, Arif Tri. 2012. “Pengenalan Dan Pembelajaran Cara Membaca Alquran (Ilmu Tajwid) Berbasis Mobile Android”. Skripsi. Surakarta: Universitas Muhammadiyah Surakarta. Sugiharti, Piping, S,pd. 2005. Penerapan Teori Multiple Intelligence dalam Pembelajaran Fisika. Jurnal Pendidikan Penabur. Supriyanto, Aji. 2005. Pengantar Teknologi Informasi. Jakarta : Salemba Infotek. Widodo, Tri. 2009. FISIKA Untuk SMA/MA Kelas X. Pademangan : Pusat Pembukuan Departemen Pendidikan Nasional. Wijaya, Fenny Anggraeni. 2012. Aplikasi Kimiandroid Pada Ponsel Berbasis Android. Jurnal. Depok : Universitas Gunadarma.