physics formula application based on mobile android for tenth grade

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PHYSICS FORMULA APPLICATION
BASED ON MOBILE ANDROID
FOR TENTH GRADE HIGH SCHOOL
PUBLICATION ARTICLE
By:
Ida Yunita
Endah Sudarmilah, S.T, M.Eng
Yusuf Sulistyo Nugroho, S.T, M.Eng
DEPARTMENT OF INFORMATICS
FACULTY OF COMMUNICATIONS AND INFORMATICS
UNIVERSITAS MUHAMMADIYAH SURAKARTA
JULI, 2013
PHYSICS FORMULA APPLICATION
BASED ON MOBILE ANDROID
FOR TENTH GRADE HIGH SCHOOL
Ida Yunita, Endah Sudarmilah, Yusuf Sulistyo Nugroho
Department of Informatics, Faculty of Communications and Informatics,
Universitas Muhammadiyah Surakarta
Email: nitawidayanto@gmail.com
ABSTRACT
The aim of design and building Fisikandroid application is presenting an education
application based on mobile android that contains physics formulas with more attractive
material so it will easy to be understood by students. Trial application respondent is students
of SMA N 2 Sukoharjo. Methods of data collection are questionnaire and comparison of
pretest result. The end result of this research is an educational application based on mobile
android that contains the physics formulas of class X, which presented more attractive and
easy to be understood by students. It is proved from the questionnaire that 86.67% of
respondents agreed if this application has elements of education, 96% of respondents stated
this is an attractive application, 82.67% respondents agreed the information in this application
is easy to understand, and 86.67% of students experienced increases in value after using this
application which means that this application can improve students understanding of the
material presented.
Key Word: Android, Physics, Fisikandroid, Education
INTRODUCTION
information is not only accessible by using
The development of information
a PC or laptop media, but it can be accessed
systems and technology are now growing
only by using a phone that people often call
rapidly (Supriyanto, 2005). Along with the
it a smartphone.
development of these technologies, an
A smartphone is supported with a
default operating system, one of the
learning physics and to make the students
more understand the materials.
operating systems that is growing now is
Therefore, the author raised the title
the android (Safaat, 2011). Android is an
“Physics Formula Application Based on
operating system for smartphones which is
Mobile Android for Tenth Grade High
developed by Google. The open sources
School”.
have the impact on the increasing number
of users and developers significantly (Huda,
LITERATURE REVIEW
2012).
According to Wijaya (2012), in his
Physics is one of sciences that
studies
the
universe.
Due
to
the
journal
Pada
entitled
"Aplikasi
Ponsel
Berbasis
Kimiandroid
Android
",
implementation of physics are found in
kimiandroid application is an educative
everyday life, physics becomes the basis for
application to help the learning activity,
future
especially
technological
mastery
(Indrajit,
in
chemistry.
Kimiandroid
2009). Conceptually, physics contains many
application was built in several stages. First,
formulas that make students are not
it was started with designing the UML
interested to learn or memorize and
which was Use Case Diagram, Activity
understand it. Moreover, the complicated
Diagram and Sequence Diagram. And then,
questions
it
cause physics
becomes the
was
proceed
with
designing
the
difficult subject (Sugiharti, 2005). Because
appearance and building the program by
of the reason, presenting the materials and
encoding the program in Eclipse. After that,
physics formulas attractively and colorful
compilation and implementation using 2.2
with
are
AVD were done. This application was also
attempted to increase students’ interest in
expected to enhance the students' interest in
additional
video
animation
learning, particularly in chemistry. This
application had been tested, and it could run
However, Android with a higher version
quite well on the Samsung Galaxy Mini
has faster speed access.
GT-S5570 Android operating system 2.2 or
Froyo (Frozen Yogurt).
Meanwhile,
In manuscript publication entitled
"Perancangan
Rumus-Rumus
to
Fisika Berbasis Android" compiled by Latif
Aripurnamayana (2012) in his journal
(2012) said that to make it easier for
entitled
Pembuatan
students to learn physics formula, then it
Mobile Learning Berbasis Android (Studi
needs a new method which is easier and
Kasus: Pembelajaran Sejarah Di Smp)",
more enjoyable so that it can increase
some alternative methods in relation with
students’ interest in learning. Learning
the modification in teaching history need to
media that are moveable (easy to carry
be developed. One of the methods that I
around) would be more effective. The
think could be applied is the use of
design
audiovisual media via mobile learning. The
accomplished by designing the UML, using
purpose of this study is to develop eighth
case
grade students’ interest in history and as the
sequence
interactive media in learning history which
designing database, and designing graphic.
is more interesting. The try out had been
The results of this study is the use of mobile
done on the emulator 2.1 and emulator 2.2.
media in conveying information about the
The program implementation was done on
discussion of physic materials such as
the Samsung Galaxy Mini. In general, the
massa jenis, kalor, pemuaian, kelajuan,
results showed in the emulator and Galaxi
usaha
mini were not much different from the
breakthrough for the users to learn physics
results showed in emulator 2.1 éclair.
formulas briefly anywhere. There is a
"Rancangan
according
Aplikasi
Dan
of
this
diagrams,
Android
class
diagrams,
dan
gaya
system
was
diagrams,
designing
may
and
ERD,
provide
a
calculator menu to perform calculations.
There is also a menu of test questions used
Cycle), a method that describes the
for exercising after learning or reading
system development life cycle in the
material.
design and development of information
In the journal entitled "Rancang
systems. SDLC has had several phases,
Bangun Model Pembelajaran Fisika SMA
starting from beginning stage up to the
Dengan Flash (Studi Kasus Gerak Benda)"
last stage and back again to the
by Santi, et al, (2009), the multimedia
beginning stage form a cycle or life
aspects supported an application in the
cycle (Jogiyanto, 2005).
manufacture of instructional applications.
This was because multimedia was the
integration of audio, video, text, animation
and graphics in a digital interactive
environment. This study built a Physics
Teaching
Tool
Application
using
Macromedia Flash 8, which can assist in the
learning process. This study provides a
Figure 1 Flowchart SDLC
good interface learning materials which is
user-friendly and also creates a way to keep
The stages of SDLC methods are:
children from the saturation while studying.
1. Requirements definition stage was
the
planning
process
of
the
RESEARCH METHODOLOGY
introduction
application
and
a. SDLC (System Development Life
learning needs and the potential
Cycle)
user.
Verification
of
problems
The research method used is
occurred before the introduction
SDLC
(System
Development
Life
application and learning were built
was also conducted to allow an
instructional
assessment
development used Eclipse Helios
for
the
new
requirements.
media
application
3.6.2 software.
2. Requirements analysis stage was to
5. Testing system was the try out or
find and analyze user reqirements
testing stage of the learning media
both in the form of information or
application before the application can
devices used and the applications
align with user needs, and then
be used fully. The purpose of testing
was to make the system run smoothly
and free from errors, and the result can
provide the best alternative on the
be accordance with the design and user
application used by the user to
needs.
facilitate user performance.
b. Designing
3. Planning or designing stage was
designing the user interface which
includes appearance, content and the
design
of
Application
Physics
Based
Formula
on
Mobile
Android for Tenth Grade High
School complete with the exercises
and evaluation to measure users’
The
UML
designing
only
includes the Use Case designing. Based
on the analysis of learning needs of the
media system, a use case of the system
that will be built can be made. The Use
case itself includes, use case diagrams,
actor definitions and use case definition.
1. Use Case Diagram
level of understanding the material.
4. System
program
development
coding
stage
was
or
the
implementation phase of the design
stage done by using a supporting
software
programmer.
This
Figure 2 Use Case Diagram
Use case diagram is used to
illustrate the facilities given by this
application for the users. The users
evaluations that are available in the
application.
3. Use Case Definition
consist of teachers and students.
The following is the use case
"Figure 2 Use Case Diagram"
definition that includes Physics
explains that the user as an operator
formula materials and evaluation.
get the full facilities to open and
a) Physics Formula Materials
operate
any
information
and
In this section the users can open
evaluation exercises provided in the
the
Fisikandroid
formulas with example of the
application.
This
application has a static character and
not uses the database as the data
materials
of
physics
questions.
b) Exercises and Evaluation Test
storage media so the user cannot
In this section the user can do
change the content of information
the exercises and evaluation to
and practice questions.
measure
the
level
of
understanding of the material.
2. Actor Definition
Describes the facility that
can user get from Physics Formula
Application
Based
on
Mobile
c. Testing
The tests performed after the
system was completed. It is conducted
Android for Tenth Grade High
internally and externally.
School. User is the people who have
1. Internal
to
access
the
information
of
Internal testing is conducted by the
application and do the exercises and
researcher, in the form of errorchecking applications, the smooth
application while operating, as well
N
:
Neutral (3)
as make improvements performance
TS
:
Disagree (2)
less than the maximum.
STS
:
Strongly Disagree (1)
2. External
Furthermore,
to
measure
the
External testing in this research
percentage rate of Interpretation (P),
divided in to three ways there are by
i.e. the interval scales (Riduwan et
comparing
al, 2007) as follows:
the
exercises
result
81 – 100
(very strongly)
application, by using questionnaires
61 – 80
(strong)
and by testing the system itself.
41 – 60
(enough)
Formula
21 – 40
(weak)
0 –20
(very weak)
before
and
after
to
using
calculate
score
this
of
questionnaires
Ideal Score / Maximum Score
(SMax) = 5 x n = 5n (SA)
Minimum Score (SMin)
RESULT AND DISCUSSION
The results applications from this
1 x n = n (SDA)
research with the tittle “Physics Formula
n = total respondents
Application Based on Mobile Android for
Score (S) = ∑ (Total Respondent
Tenth Grade High School” follows are:
Answer Voters x Weights Answers)
a. Splash Screen Page
Splash will appear when the
Interpretation percentage (P)
application opened for a few seconds
Where the each of weight answer
and then automatically switch to the
main
are:
SS
:
Strongly Agree (5)
S
:
Agree (4)
menu
of
Physics
Formula
Application Based on Mobile Android
for Tenth Grade High School.
Figure 4 Main Menu Page
Figure 3 Splash Screen Page
c. Material Page
b. Main Menu Page
The
main
menu
page
of
Material page contains page that
Fisikandroid application contains of
contains
the
formulas
with
liltle
materi, latihan soal, about and exit.
explanations, example problems and
Materi button contains of materials of
video animation. Material page show in
tenth grade high school that are Vektor,
figure 5 and 6
Gerak dalam Satu Dimensi, Gerak
Melingkar,
Optik,
Dinamika
Kalor,
Gerak,
Alat
Elektrodinamika,
Elektromagnetik. And for the Latihan
Soal button contains of sub-menu
latihan soal and evaluasi. Personal data
of programmer contained in the About
button. Main menu page will show in
figure 4
Figure 5 Materials and Formula Page
Figure 8 Exercises Page
Figure 6 Example Page
Evaluation page contains of 20
And this is of video animation page
random questions with multiple choice
answer. In the end of this session will
appear display of evaluation results.
Figure 7 Display of Animation Video
Page
d. Exercise and Evaluation Page
Exercise
page
contains
of
random practice questions with multiple
choice answers. If the answer false it
will appear the dialog to go to the
Figure 9 Evaluation Page
Testing
applications
with
a
information page, if the answers true it
questionnaire conducted by 15 students
will go to the next question.
of SMA Negeri 2 Sukoharjo by filling
out the questionnaire. Results of analysis
of questionnaires that have been made is
shown in figure 10
with the same types of questions state
that from 15 students, 86.67% students
having increases in value. It is proved
that this application can improve the
student understanding of the material
that presented in the Physics Formula
Application Based on Mobile Android
for Tenth Grade High School.
CONCLUSION
Figure 10 Percentages of Students
Based on design, development,
Assessment to the Application
implementation and research of Physics
Based
on
of
Formula Application Based on Mobile
questionnaire can be conclude that 96%
Android for Tenth Grade High School
of respondents said this is application
that has been done, can be concluded
has attractive display applications. And
that:
this application can easy to operate, this
1. This application has elements of
reinforced if 88% agreed with this
education, this is proved in the
statement.
of
results of the research in Chapter IV
respondents says if this application and
which states 86.67% of respondents
video run smoothly, has completed
agreed if this application helps
material and maximum graphical display
facilitate student learning.
Around
the
of
result
80%
on easy to be understood.
For the research of comparative
results before and after using application
2. This application is attractive, based
on the results of chapter IV research
that 96% of respondents agreed with
application,
this statement.
Chapter IV research results that
3. Information in this application is
this
is
proved
in
86.67% of students has increased
easy to be understood, this is
the value.
strengthened by the results of
Based on that, it can be concluded
research that 82.67% of respondents
that the purpose of this research is to
agreed with this statement.
present a learning application based on
4. This application can improve the
student
understanding
of
the
material which presented in the
android
mobile
with
more
attractive
material so that easy to understand by the
student
has
successfully
achieved.
BIBLIOGRAPHY
Aripurnamayana, M. Irfan, 2012. Rancangan Dan Pembuatan Mobile Learning Berbasis
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Gunadarma.
Handayani, Sri, dkk. 2009. FISIKA Untuk SMA dan MA Kelas X. Pademangan : Pusat
Pembukuan Departemen Pendidikan Nasional.
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Andi.
Jogiyanto. 2005. Sistem Teknologi Informasi. Yogyakarta : Andi.
Latif, Muhammad Abdul. 2012. Perancangan Aplikasi Rumus-Rumus Fisika Berbasis
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