Autumn1 plans - Chaulden Junior School

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Chaulden Junior School Medium Term Planning
R.Thomas
Subject: ICT
Year: 3
Topic: Turtles and Games
Cross Curricular: Literacy – Myths + Instructions; Numeracy – co-ordinates + direction; IPC - Treasure
Lesson Objective
Lesson 1
To review the use of control devices in the real
world, understanding that these include onscreen
as well as physical devices. Be aware that the
devices are programmed using instructions to
respond to events and conditions.
Discuss the benefits and problems associated
with these devices.
To explore and review their understanding of
turtle program languages (including Logo),
comparing onscreen control to keypads on
physical turtles. Program the turtles to reach
various targets.
Lesson 2
To know that instructions need to be correctly
sequenced to achieve specific objectives.
Predict the outcome of simple given programs
and test their ideas using onscreen turtles.
To use directional and drawing commands
(including penup/pendown) to create different
2D shapes onscreen.
Introduction
- Which devices are controlled
electronically in the real world?
- Show the class how a floor turtle can be
programmed to move in a square and
write the instructions on the board –
forward 4, right 90, forward 4, right 90,
forward 4, right 90, forward 4, right 90.
Discuss with the children their
experiences of making the floor turtle
move through a sequence of instructions.
Term:
Activity
Autumn 1
Assessment
- Introduce the children to the screen turtle.
Talk about the direction the turtle is facing
and how it moves. Click on the direction
arrows to show the turtle moving on screen.
Introduce them to the clear screen command.
Discuss the differences between using a floor
turtle and a screen turtle. Remind the children
that instructions are relative. Explain to them
that they are going to make the screen turtle
follow a number of instructions. Play around
using logo command card.
Go through the meaning of 90 and other
common angles.
SEN:
http://www.charlieandlola.com/mazegame/
Charlie and Lola Maze game: (Use arrows
instead of instructions)
(Oral numeracy instructions, use:
http://resources.oswego.org/games/Billy
Bug/bugcoord.html)
- One child closes their eyes. The other
person gives instructions to direct them
to a certain place.
ROTATE pairs: every week using the Beebots
/ Roamer with worksheets
- Try to create 2D shapes using the logo
commands.
- Try ‘predict the shape’ worksheet.
- What commands would you use to
draw a square? Demonstrate on IWB.
- Children share answers and explanations.
- Give out ‘predict the shape’ answers.
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Chaulden Junior School Medium Term Planning
R.Thomas
Subject: ICT
Year: 3
Topic: Turtles and Games
Cross Curricular: Literacy – Myths + Instructions; Numeracy – co-ordinates + direction; IPC - Treasure
Lesson Objective
Lesson 3
To know that instructions can be shortened and
refined. Investigate this idea to create and
explore 2D shapes and letter shapes using the
repeat function. To understand that prediction
and trial and error are important when refining
sets of instructions.
To understand that sets of instructions can be
grouped to perform a certain task and save
these instructions in a named procedure.
Create, save and run named procedures to
draw different shapes onscreen.
Lesson 4
To understand that named procedures can be
included within other sets of instructions, and
that procedures can call other procedures.
Explore this to produce repeating and rotating
patterns.
To know that ICT is used to develop simulations
of real and virtual environments. Explore a
range of simulations, across the curriculum,
comparing them with the environments/actions
being simulated and commenting on any
limitations.
To investigate the different options presented within
a simulation, making informed choices and
recognising that different decisions produce
different outcomes. Discuss how the simulation they
have explored could be developed or improved.
Introduction
Activity
- When drawing a square, which
instructions are repeated?
- Try to draw shapes using the ‘REPEAT’
command.
- Show ‘superlogo – repeat’
Powerpoint
- Try ‘predict repeated shape’ worksheet.
Term:
Autumn 1
Assessment
- Share answers.
- Give out ‘predict repeated shape’ answers.
- You can teach the turtle how to do a
procedure. This means it can teach it to
draw a shape just by typing in one
word.
- When you are about to teach the
turtle a procedure, you begin with ‘TO
________’ (give it a name, like
square).
- Children try to re-create a ‘square’ and try
a ‘triangle’ procedure.
- Children share their work.
- Then type each instruction.
- See ‘Procedures’ sheet and Powerpoint.
- Then type ‘END’.
- Now type in the name of your
procedure and it should draw it.
- You can also REPEAT __________
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2
Chaulden Junior School Medium Term Planning
R.Thomas
Subject: ICT
Year: 3
Topic: Turtles and Games
Cross Curricular: Literacy – Myths + Instructions; Numeracy – co-ordinates + direction; IPC - Treasure
Lesson Objective
Lesson 5
Introduction
- Children share all the commands and
To make and test predictions within a range of
processes they’ve learnt so far.
different simulations, producing a record of their
work.
- What are the differences between the
To be aware that many online simulations and
floor turtle and the screen turtle?
games include chat facilities; to use these with
care, protecting their identity and only talking to
those they know from home or school.
To review and evaluate their work, discussing
the choices they have made and checking for
accuracy.
Term:
Activity
Autumn 1
Assessment
- In pairs, children try out and write their
own procedure on a sheet of paper.
- Their friend has to predict what their
friend’s instructions have made then test it
out.
- Share some with the class.
AUTUMN 2 – Project suggestion: Create mazes on transparencies for their screen turtles to escape from mythical creatures.
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