Chaulden Junior School Medium Term Planning R.Thomas Subject: ICT Year: 3 Topic: Turtles and Games Cross Curricular: Literacy – Myths + Instructions; Numeracy – co-ordinates + direction; IPC - Treasure Lesson Objective Lesson 1 To review the use of control devices in the real world, understanding that these include onscreen as well as physical devices. Be aware that the devices are programmed using instructions to respond to events and conditions. Discuss the benefits and problems associated with these devices. To explore and review their understanding of turtle program languages (including Logo), comparing onscreen control to keypads on physical turtles. Program the turtles to reach various targets. Lesson 2 To know that instructions need to be correctly sequenced to achieve specific objectives. Predict the outcome of simple given programs and test their ideas using onscreen turtles. To use directional and drawing commands (including penup/pendown) to create different 2D shapes onscreen. Introduction - Which devices are controlled electronically in the real world? - Show the class how a floor turtle can be programmed to move in a square and write the instructions on the board – forward 4, right 90, forward 4, right 90, forward 4, right 90, forward 4, right 90. Discuss with the children their experiences of making the floor turtle move through a sequence of instructions. Term: Activity Autumn 1 Assessment - Introduce the children to the screen turtle. Talk about the direction the turtle is facing and how it moves. Click on the direction arrows to show the turtle moving on screen. Introduce them to the clear screen command. Discuss the differences between using a floor turtle and a screen turtle. Remind the children that instructions are relative. Explain to them that they are going to make the screen turtle follow a number of instructions. Play around using logo command card. Go through the meaning of 90 and other common angles. SEN: http://www.charlieandlola.com/mazegame/ Charlie and Lola Maze game: (Use arrows instead of instructions) (Oral numeracy instructions, use: http://resources.oswego.org/games/Billy Bug/bugcoord.html) - One child closes their eyes. The other person gives instructions to direct them to a certain place. ROTATE pairs: every week using the Beebots / Roamer with worksheets - Try to create 2D shapes using the logo commands. - Try ‘predict the shape’ worksheet. - What commands would you use to draw a square? Demonstrate on IWB. - Children share answers and explanations. - Give out ‘predict the shape’ answers. 1 Chaulden Junior School Medium Term Planning R.Thomas Subject: ICT Year: 3 Topic: Turtles and Games Cross Curricular: Literacy – Myths + Instructions; Numeracy – co-ordinates + direction; IPC - Treasure Lesson Objective Lesson 3 To know that instructions can be shortened and refined. Investigate this idea to create and explore 2D shapes and letter shapes using the repeat function. To understand that prediction and trial and error are important when refining sets of instructions. To understand that sets of instructions can be grouped to perform a certain task and save these instructions in a named procedure. Create, save and run named procedures to draw different shapes onscreen. Lesson 4 To understand that named procedures can be included within other sets of instructions, and that procedures can call other procedures. Explore this to produce repeating and rotating patterns. To know that ICT is used to develop simulations of real and virtual environments. Explore a range of simulations, across the curriculum, comparing them with the environments/actions being simulated and commenting on any limitations. To investigate the different options presented within a simulation, making informed choices and recognising that different decisions produce different outcomes. Discuss how the simulation they have explored could be developed or improved. Introduction Activity - When drawing a square, which instructions are repeated? - Try to draw shapes using the ‘REPEAT’ command. - Show ‘superlogo – repeat’ Powerpoint - Try ‘predict repeated shape’ worksheet. Term: Autumn 1 Assessment - Share answers. - Give out ‘predict repeated shape’ answers. - You can teach the turtle how to do a procedure. This means it can teach it to draw a shape just by typing in one word. - When you are about to teach the turtle a procedure, you begin with ‘TO ________’ (give it a name, like square). - Children try to re-create a ‘square’ and try a ‘triangle’ procedure. - Children share their work. - Then type each instruction. - See ‘Procedures’ sheet and Powerpoint. - Then type ‘END’. - Now type in the name of your procedure and it should draw it. - You can also REPEAT __________ 30 2 Chaulden Junior School Medium Term Planning R.Thomas Subject: ICT Year: 3 Topic: Turtles and Games Cross Curricular: Literacy – Myths + Instructions; Numeracy – co-ordinates + direction; IPC - Treasure Lesson Objective Lesson 5 Introduction - Children share all the commands and To make and test predictions within a range of processes they’ve learnt so far. different simulations, producing a record of their work. - What are the differences between the To be aware that many online simulations and floor turtle and the screen turtle? games include chat facilities; to use these with care, protecting their identity and only talking to those they know from home or school. To review and evaluate their work, discussing the choices they have made and checking for accuracy. Term: Activity Autumn 1 Assessment - In pairs, children try out and write their own procedure on a sheet of paper. - Their friend has to predict what their friend’s instructions have made then test it out. - Share some with the class. AUTUMN 2 – Project suggestion: Create mazes on transparencies for their screen turtles to escape from mythical creatures. 3