October 4, 2011 Brand Loyalty Isn’t Enough For Products Anymore by J.P. Gownder for Consumer Product Strategy Professionals Making Leaders Successful Every Day For Consumer Product Strategy Professionals October 4, 2011 Brand Loyalty Isn’t Enough For Products Anymore Product Strategists Must Build Total Product Experiences To Combat Consumers’ Declining Brand Loyalty by J.P. Gownder with James L. McQuivey, Ph.D., Chris Stutzman, Chelsea Hammond, Seth Fowler, and Sander Rose EXEC UTI VE S U M MARY Brand loyalty has long been a critical pillar of product strategy, but its power is in relative decline. Technology and a recessionary economy have threatened the value of brand loyalty, especially in the past five years. While brand still matters, it’s not sufficient in and of itself to position products in the market. Consequently, product strategists need to start thinking differently about brand loyalty, starting with the notion of total product experiences. Creative product strategists will build total product experience chains — product strategies built on links of brand, gaming, and product customization — to help reinvigorate loyalty. Product strategists must build alliances with their peers in other industries, and learn a new set of technologies, to make this happen. TABL E O F CO N TE N TS 2 Product Strategists Can No Longer Count On Brand Loyalty Alone Product Strategists Aren’t Living In Hirschman’s World Anymore 5 Craft A Total Product Experience Chain To Reinvigorate Loyalty A Total Product Experience Chain For Clothing A Total Product Experience Chain For Home Decorating A Total Product Experience Chain For Weight Loss RECOMMENDATIONS 14 Build A Total Product Experience Based On Today’s Adjacent Possibilities N OTE S & RE S OU R CE S Forrester leveraged data from its North American Technographics® Benchmark Surveys, 2006 to 2010. Related Research Documents “It’s Time For Mass-Customized Clothing And Apparel Products” July 5, 2011 “Mass Customization Is (Finally) The Future Of Products” April 15, 2011 “How To Prepare For The Era Of Experience” October 18, 2010 15 Supplemental Material © 2011 Forrester Research, Inc. All rights reserved. Forrester, Forrester Wave, RoleView, Technographics, TechRankings, and Total Economic Impact are trademarks of Forrester Research, Inc. All other trademarks are the property of their respective owners. Reproduction or sharing of this content in any form without prior written permission is strictly prohibited. To purchase reprints of this document, please email clientsupport@ forrester.com. For additional reproduction and usage information, see Forrester’s Citation Policy located at www.forrester.com. Information is based on best available resources. Opinions reflect judgment at the time and are subject to change. 2 Brand Loyalty Isn’t Enough For Products Anymore For Consumer Product Strategy Professionals PRODUCT STRATEGISTS CAN NO LONGER COUNT ON BRAND LOYALTY ALONE Famed economist Albert O. Hirschman developed a framework for understanding the struggles that firms (and governments, and other institutions) have with their customers. The year was 1970, and the book was called Exit, Voice, and Loyalty.1 In that work, Hirschman explained how each of three factors affect how customers react when they are in some way dissatisfied with a firm and its products: · Exit. The first option that dissatisfied customers have is to stop buying the product, stop subscribing to the service, or resign their membership in the organization. This is the exit option, which underlies traditional economic competition: Customers walk away, and uncompetitive companies fail. · Voice. The second option is to communicate criticism to management or other authorities, in the hope that this feedback will effectuate change. This is the voice option, often associated with traditional political action but also associated with customers who have long-term relationships with specific firms. · Loyalty. Loyalty is, as Hirschman puts it, “a key concept in the battle between exit and voice.” 2 For product strategists, it’s useful to think of loyalty as a combination of two factors: first, anything that reduces the substitutability of alternatives (product non-substitutability). Second, loyalty functions through brand, which acts as a kind of promise to buyers that, even though there are challenges, at the core the proposition will have long-term value to them. Brand loyalty staves off exit and promotes the use of voice in buyers. Product Strategists Aren’t Living In Hirschman’s World Anymore While Hirschman’s model offered helpful guidance for a long time, his world is gone. Social media allows consumers to exercise voice — at low cost and with few inhibitions — even as they simultaneously exit. At the same time, product strategists can’t count on loyalty anymore. In a digitally disrupted economy, consumers have too many substitution options from direct and indirect competitors and, as a result, can switch among products with little or no effort.3 If we follow Hirschman’s model to the letter, this would all suggest that brand loyalty is no longer sufficient in and of itself to prevent exit, mollify voice, or ensure overall loyalty. That’s exactly what we’re seeing in Forrester’s Technographics® data: · Brand loyalty has declined. Consumers show demonstrably less interest in brand loyalty — for example, in choosing the best brand for products they purchase (see Figure 1). Based on the years chosen for analysis — 2006 and 2010 — we know of one major culprit: the Great Recession, which has unnerved consumers and lowered purchasing power, leading to increased price consciousness. We should be clear here that brand loyalty (the propensity to repurchase a brand) is different from the power of branding itself: In fact, more competitive branding (more choices, more competition, and better brand communication) can actually reduce brand loyalty by enticing consumers to try different (and independently strong) brands. The bottom line is that, while branding remains strong, loyalty, in Hirschman’s sense, is eroding. October 4, 2011 © 2011, Forrester Research, Inc. Reproduction Prohibited Brand Loyalty Isn’t Enough For Products Anymore For Consumer Product Strategy Professionals · Technology optimism correlates with lower brand loyalty . . . But it’s not just the economy: Technology use erodes loyalty, too. Think of a smartphone app such as ShopSavvy, which literally creates price pressure on the spot and offers alternative products (along with peer reviews) at a buyer’s fingertips. To test whether technology erodes loyalty in consumers, we analyzed indicators of technology attitudes and brand loyalty (or, where appropriate, recodes of brand disloyalty) (see Figure 2-1). We found a negative correlation between the two attitudes: The more enthusiastic consumers are about technology, the more disloyal they feel toward brands (see Figure 2-2).4 · . . . and this effect has only been growing over time. Even harder to swallow for product strategists who either target tech optimists or who use technology as a hook for brand loyalty, this erosion effect has grown over time. Technology optimists like to have the latest and greatest, and they’re more likely to switch to new brands because of their high expectations and strong desire to be leading edge (see Figure 2-3). Given these trends, Hirschman’s loyalty effect isn’t merely jolted — it’s in secular decline. Figure 1 Interest In Owning The Best Brand Is Declining In Importance “Owning the best brand is important to me.” (Responses on a scale of 1 [strongly disagree] to 5 [strongly agree]) 2006 35% 33% 24% 23% 2010* 26% 28% 13% 11% 4% 1 2 3 4 Base: 63,363 US and Canadian adults *Base: 40,950 US and Canadian adults (percentages may not total 100 because of rounding) 2% 5 Source: Forrester’s NACTAS 2006 Benchmark Survey *Source: North American Technographics® Benchmark Survey, Q2 2010 (US, Canada) Note: “No answer” responses have been removed. 59010 © 2011, Forrester Research, Inc. Reproduction Prohibited Source: Forrester Research, Inc. October 4, 2011 3 4 Brand Loyalty Isn’t Enough For Products Anymore For Consumer Product Strategy Professionals Figure 2 Technology Optimism Contributes To An Erosion Of Loyalty A spreadsheet with additional data is available online. 2-1 Consumer technology attitudes and loyalty attitudes Technology attitudes: Technology is important to me. I like technology. Loyalty attitudes: I like to shop around before making a purchase.* Price is more important to me than brand names.* Owning the best brand is important to me. I am influenced by what’s hot and what’s not.* When I find a brand I like, I stick to it. I am always willing to try or do new things.* *Note: reverse-coded 2-2 Loyalty correlates negatively with technology optimism Overall, the more technologyoptimistic the consumer, the less loyal she was in her attitudes. Loyalty Correlation: -0.164 Technology optimism Base: 41,315 US and Canadian adults Source: North American Technographics® Benchmark Survey, Q2 2010 (US, Canada) Note: ”No answer” responses have been removed. 59010 October 4, 2011 Source: Forrester Research, Inc. © 2011, Forrester Research, Inc. Reproduction Prohibited Brand Loyalty Isn’t Enough For Products Anymore For Consumer Product Strategy Professionals Figure 2 Technology Optimism Contributes To An Erosion Of Loyalty (Cont.) 2-3 Loyalty is eroding among tech optimists over time 2006 -0.05 2007* Year 2008† 2009‡ -0.07 From 2006 to 2010, the negative correlation between tech optimism and loyalty became more pronounced. -0.09 Correlation -0.11 -0.106 coefficient -0.13 -0.15 2010§ -0.135 -0.143 -0.137 -0.17 -0.164 Base: US and Canadian adults Source: Forrester’s NACTAS 2006 Benchmark Survey *Source: North American Technographics® Benchmark Survey 2007 † Source: North American Technographics Benchmark Survey 2008 ‡ Source: North American Technographics Benchmark Survey, 2009 (US, Canada) § Source: North American Technographics Benchmark Survey, Q2 2010 (US, Canada) Note: “No answer” responses have been removed. 59010 Source: Forrester Research, Inc. CRAFT A TOTAL PRODUCT EXPERIENCE CHAIN TO REINVIGORATE LOYALTY To combat consumers’ dubious loyalty, product strategists need to think differently. A great starting point is something Forrester has been writing about for more than a year: building a total product experience (TPE).5 With a TPE, a product strategist takes advantage of digital technologies and devices to build holistic experiences around products — from pre-purchase discovery and marketing all the way through to post-purchase support. Expanding on TPE, product strategists can think more creatively about how to construct what we call “total product experience chains” to promote loyalty (see Figure 3).6 What do we mean by TPE chains? We want product strategists to develop creative new product strategies that link together three components: · Brand link. Brands themselves remain important, even as overall brand loyalty declines. Product strategists should tie brands together in new ways, creating partnerships with complementary brands. Brands communicate essential truths about the proposition at hand: What is the product? What will the experience be like? What does my ownership of this product say about me as a person? Brand remains a touchstone for framing these issues. © 2011, Forrester Research, Inc. Reproduction Prohibited October 4, 2011 5 6 Brand Loyalty Isn’t Enough For Products Anymore For Consumer Product Strategy Professionals · Simulation link. While it was once the case that brand advertising promised a product experience in the hope that the target consumer would then anticipate the product enough to go acquire it, it is now possible to give people a direct simulation of the product experience even before they buy it. Using digital tools, product strategists can create a link between the brand and the product that simulates the product experience and generates a fuller anticipation of the actual product experience. This can be done in many ways — by creating social communities around a product, providing limited digital access to a product (as when Amazon.com gives sample chapters to Kindle readers), or gamifying the product in some way. Simulating the product experience creates a sense of anticipation for owning and using the product among buyers. · Product link. At the end of the day, product strategists want to generate a sale. The product link can involve everything from discovery (using the game as a choice mechanism for buyers) to configuration (using the game as a design mechanism for the product itself — delivering a mass-customized end product to buyers). This link also implies the developing of products with an eye toward the other links in the chain — from the ideation of the product concept all the way through to its delivery into the market.7 Figure 3 Forge A Total Product Experience Loyalty Chain Brand link Simulation link Product link Combine complementary brands as a touchstone to frame the experience. Leverage gaming platforms and social media to create games and contests. Design products (mass customization) or choose products to purchase based on the games. 59010 October 4, 2011 Source: Forrester Research, Inc. © 2011, Forrester Research, Inc. Reproduction Prohibited Brand Loyalty Isn’t Enough For Products Anymore For Consumer Product Strategy Professionals A Total Product Experience Chain For Clothing So how does this all work? We’ll start by proposing a plausible total product experience chain for clothing products.8 Here, we offer a thought experiment for product strategists at a company such as Gap. · Brand link. Product strategists at Gap could link up with a media brand such as Lifetime’s Project Runway (see Figure 4). What does this move do? It creates an expectation of a design contest. What should product strategists do about that? Give customers a design contest, leveraging a platform such as Xbox Live with Xbox Kinect, allowing a group of friends to compete with one another in a contest to design (for example) their fall fashion wardrobes. · Simulation link. Leveraging Project Runway themes, product strategists would offer this experience in the form of a game. But the game entails real clothing design, because mass customization is the future of products in an age of customers, and Xbox Kinect has the potential to be an ultra-configurator.9 Each contestant designs his or her own outfits, based on configurable clothing from Gap. · Product link. Ultimately, fans of a show such as Project Runway who participate in their own gamified simulation don’t just want a game; they want to receive real clothes. Mass customization would allow Gap and its partners to sell actual clothing at the end of this total product experience chain.10 Customers could plausibly buy any design that contestants have concocted during the game — presumably with a bias toward the winning outfit. © 2011, Forrester Research, Inc. Reproduction Prohibited October 4, 2011 7 8 Brand Loyalty Isn’t Enough For Products Anymore For Consumer Product Strategy Professionals Figure 4 Designing A Project Runway Design Game Brand link Simulation link Product link Mass customization: Buy your own design and those of your friends. Play and design clothing with Xbox Kinect. Source: Lifetime, Gap, and Microsoft websites Source: Forrester Research, Inc. 59010 A Total Product Experience Chain For Home Decorating We hope that a few light bulbs went off in the heads of product strategists in the clothing/apparel space just now. But total product experience chains aren’t limited to just one product category. So let’s talk about another scenario, pitched at product strategists at a company such as Ikea. Specifically, let’s think about consumer purchases of home decor for a kitchen (see Figure 5). · Brand link. To build a total product experience chain, product strategists at Ikea could link up with a media brand such as HGTV’s Design Star. Design Star pits interior designers against one another to compete to win their own design show on HGTV. In this chain, Ikea would unite its brand with this media brand’s experience. October 4, 2011 © 2011, Forrester Research, Inc. Reproduction Prohibited Brand Loyalty Isn’t Enough For Products Anymore For Consumer Product Strategy Professionals · Simulation link. In this case, product strategists again use a gaming metaphor for the simulation. Gaming doesn’t have to happen over a console; indeed, Facebook-based social gaming reaches a far broader audience. To create a compelling game, product strategists should render up a real (virtual) room. The next generation of smartphones, such as the HTC Evo 3D, ship with 3D cameras, which allow measurement of depth perception. In this game, a person who wants to re-design her kitchen uploads all the real measurements of the room to her social contacts. Her friends — the contestants — compete to create the best real-world kitchen design in a virtual replica of her real-world kitchen space. · Product link. To bring this contest to a conclusion, the would-be buyer can solicit votes from friends on Facebook to help her choose the best design. Product strategists at Ikea wouldn’t have to stretch too far to turn this into a purchasing experience: Ikea already offers a kitchen and home planner 3D design tool.11 But augmenting the purchasing process with a Design Starinspired experience, turning it into a game, and crowdsourcing opinions about the design turns this into a total product experience chain. © 2011, Forrester Research, Inc. Reproduction Prohibited October 4, 2011 9 10 Brand Loyalty Isn’t Enough For Products Anymore For Consumer Product Strategy Professionals Figure 5 Creating A Design Star Game Brand link Simulation link Compete with friends to design your own room of the house (virtually). Product link Buy the goods you and your friends use to decorate your room, including build-to-order furnishings. Use 3D camera phones to create a virtual canvas for the game. Source: HGTV, Ikea, Facebook, and HTC websites 59010 Source: Forrester Research, Inc. A Total Product Experience Chain For Weight Loss At this point, some product strategists might be saying, “I can’t see turning my product into a game.” Well, you don’t have to: Gaming might be the most obvious example of how to use new digital tools and partnerships to stimulate product experience — linking brand and product together in a simulation chain — but it’s not the only way. Let’s riff off of a real-world example to show you an alternative. Lose It is a weight loss app accessible across platforms (Web, iPad, iPhone, Android). While we believe that product strategists at FitNow, the company behind Lose It, still have opportunities they’ve yet to develop with the product, it’s a good starting point for thinking about a total product experience chain for weight loss: October 4, 2011 © 2011, Forrester Research, Inc. Reproduction Prohibited Brand Loyalty Isn’t Enough For Products Anymore For Consumer Product Strategy Professionals · Brand link. Let’s call this a continuing opportunity for product strategists at FitNow. They’ve chosen to go the organic route, building their own brand on an (admittedly) catchy name. They’ve also, to some extent, aligned themselves closely with Apple’s brand(s), though they also recently branched out to Android devices. Product strategists here have the opportunity to associate themselves with the brand and products from companies such as Jenny Craig or Weight Watchers International— as they have done to some extent with restaurants such as International House of Pancakes (IHOP) and food brands such as Michelino’s.12 · Simulation link. Lose It provides menu tools that allow dieters to visualize the different possibilities for their daily meals — before they actually choose what to eat (see Figure 6-1). The link between this simulation and “appetite” is literal, in this case. The food choice navigation process is vividly displayed, with users able to simulate various options before settling on a meal (and associated calories and impact on their diet) — and also sharing experiences with those meals with social buddies. Finally, the simulation link includes numerous progression-towardgoal tools to help dieters understand where their efforts fall and where they have to go (see Figure 6-2). · Product link. Today, the product is the service. Tomorrow, the product could be the delivery of the food (the aforementioned restaurants and food brands), the exercise services (gyms and trainers), or even health providers (doctors and health maintenance organizations). These product links for weight loss demonstrate how a total product experience amplifies discovery and leads to product fulfillment — and user delight. © 2011, Forrester Research, Inc. Reproduction Prohibited October 4, 2011 11 12 Brand Loyalty Isn’t Enough For Products Anymore For Consumer Product Strategy Professionals Figure 6 Lose It Offers Product Strategists In Weight Loss A Total Product Experience 6-1 Building a total product experience chain for weight loss Source: Lose It website 59010 October 4, 2011 Source: Forrester Research, Inc. © 2011, Forrester Research, Inc. Reproduction Prohibited Brand Loyalty Isn’t Enough For Products Anymore For Consumer Product Strategy Professionals Figure 6 Lose It Offers Product Strategists In Weight Loss A Total Product Experience (Cont.) 6-2 Lose It helps dieters visualize their menus beforehand Source: Lose It website 59010 © 2011, Forrester Research, Inc. Reproduction Prohibited Source: Forrester Research, Inc. October 4, 2011 13 14 Brand Loyalty Isn’t Enough For Products Anymore For Consumer Product Strategy Professionals R E C O M M E N D AT I O N S BUILD A TOTAL PRODUCT EXPERIENCE BASED ON TODAY’S ADJACENT POSSIBILITIES The total product experience chains we’ve described here don’t come without an element of danger: It’s tempting to try to build flashy, futuristic total product experiences that are more fanciful than business- and customer-relevant. That’s not our recommendation here, though. We want product strategists in all industries to leverage digital tools to simulate and stimulate anticipation for their products, even if this means navigating an unfamiliar world of partnerships and technologies. The starting point for product strategists is to assess today’s landscape of complementary brands, plausible simulation tools, and product delivery methods that could form links in their chains. This exercise is achievable by looking to the adjacent possibilities.13 · Start with an assessment of brand. While brand loyalty is in relative decline, brand itself remains critical. Product strategists should assess their own brands and then think about how they can partner with other brands to create complementary positioning. This will vary by product area. Where a product strategist at Gap might look to Lifetime’s Project Runway, a product strategist at a restaurant chain such as the Cheesecake Factory might turn to the Food Network. These media representations of the product category — often presented in narrative and/or game show format — create a segue to the simulation link. Doing this exercise will help you rediscover some of the power of Hirschman’s brand loyalty. · Hire a guru to help navigate new digital platforms. An increasing number of product strategists we talk to have gurus to help them develop their strategies on different platforms: “We have an iPad guru,” said one. One noteworthy frequent omission (so far): Product strategists also need to start taking gaming platforms seriously. Xbox, with its Xbox Live (a social media network in its own right) services and innovative Kinect interface, is the obvious starting place.14 · Explore a mass-customization strategy . . . It’s not a simple field to master, so product strategists should look to buy (pure plays) as well as to build mass-customization capabilities. In its purest form, the total product experience chain is well suited to the delivery of highly individualized product designs that characterize mass customization. · . . . or use total product experience chains as discovery engines. At the end of the day, total product experience chains can be used to assemble non-built-to-order product choices; the Ikea kitchen tool isn’t technically delivering anything that’s built to order. Think of these as discoverability aids, which articulate — via digital experience — the nature, forms, value, and usage of the product you are delivering. October 4, 2011 © 2011, Forrester Research, Inc. Reproduction Prohibited Brand Loyalty Isn’t Enough For Products Anymore For Consumer Product Strategy Professionals SUPPLEMENTAL MATERIAL Methodology Forrester conducted a mail survey, the North American Technographics Benchmark Survey, Q2 2010 (US, Canada), fielded in February and March 2010 of 42,792 US and Canadian households and individuals ages 18 and older. For results based on a randomly chosen sample of this size (N = 42,792), there is 95% confidence that the results have a statistical precision of plus or minus 0.5% of what they would be if the entire population of North American households and individuals ages 18 and older had been surveyed. Forrester weighted the US head of household data by age, gender, household income, household size and composition, education level, region, and market size (combined statistical area). The weighting criteria for the US individual respondent data included all of the above with the addition of employment status. The survey sample size, when weighted, was 34,866 North American respondents at the household level and 42,785 North American respondents at the individual level. (Note: Weighted sample sizes can be different from the actual number of respondents to account for individuals generally underrepresented in mail panels.) The sample was drawn from members of TNS’s panel, and respondents were motivated by a sweepstakes drawing. The sample provided by TNS is not a random sample. While individuals may have been randomly sampled from TNS’s panel for this particular survey, they have previously chosen to take part in the TNS panel. ENDNOTES 1 The German economist worked as an academic for half a century. Exit, Voice, and Loyalty remains his most famous work. 2 Source: Albert O. Hirschman, Exit, Voice, and Loyalty, Harvard University Press, 1970. 3 In the age of the customer, barriers to entry have fallen across the board, which in turn gives consumers faster and cheaper alternatives for just about every product and service on the market. See the June 6, 2011, “Competitive Strategy In The Age Of The Customer” report. An example of the increasing options for substitutability comes from video distribution. The value of brand has diminished in the video distribution business (think of Comcast, Blockbuster, and Netflix, all of which live or die on the value of the service, not the brand promise). See the August 23, 2011, “What Netflix Should Do Next” report. 4 Correlation is the degree to which two or more attributes or measurements on the same group of elements show a tendency to vary together. Correlation coefficient is of one of a number of measures of correlation, usually assuming values from +1 to -1. Source: Dictionary.com Unabridged (http://dictionary.reference. com/browse/correlation) and (http://dictionary.reference.com/browse/correlation+coefficient) 5 Forrester developed the notion of a total product experience, which is the use of digital technologies to simulate the usage of, and stimulate demand for, products and services of all sorts. The Xbox Kinect, for example, can be used to design a total product experience. See the October 18, 2010, “How To Prepare For The Era Of Experience” report. © 2011, Forrester Research, Inc. Reproduction Prohibited October 4, 2011 15 16 Brand Loyalty Isn’t Enough For Products Anymore For Consumer Product Strategy Professionals 6 Product strategists should compare notes with their marketing colleagues. Marketers look at the world through a customer life cycle (CLC) lens that loosely maps, at least in part, to our total product experience chains. Like the CLC, TPE engages customers before, during, and after the moment of purchase. See the February 8, 2011, “Customer Life-Cycle Marketing Demands New Metrics” report. 7 Product strategists have five key job duties: ideation (developing product concepts); design (creating actual products based on concepts); business planning (constructing business models and plans to monetize products); go-to-market (determining how to sell the product); and competition (analyzing and acting against competing products). TPE chains touch each of these job responsibilities. See the December 20, 2010, “The Job Responsibilities Of Consumer Product Strategy Professionals” report. 8 To give credit where it is due, this scenario was proposed to me by a client, who will remain anonymous. 9 Mass customization’s time has come, due to new customer-facing digital technologies. See the April 15, 2011, “Mass Customization Is (Finally) The Future Of Products” report. 10 It’s time for product strategists in clothing and apparel to start offering mass-customized products. See the April 15, 2011, “Mass Customization Is (Finally) The Future of Products” report. 11 Source: Ikea (http://www.ikea.com/ms/en_US/rooms_ideas/kitchen_howto/NA/plan_your_kitchen_in_3d. html#lnk-2-5). 12 The menu planner includes branded restaurants and food products. Source: Whitney Klinkner, “Lose It! 3.6.3 For iOS,” Lose It!: The Blog, August 25, 2011 (http://blog.loseit.com/2011/08/25/lose-it-3-6-3-for-ios/). 13 For product strategists thinking about this problem, we recommend the approach we call “innovating the adjacent possible.” See the August 4, 2011, “Innovating The Adjacent Possible” report. 14 Xbox Kinect has infinite potential as a revolutionary device with implications for product strategy, eBusiness, and customer experience. See the October 18, 2010, “How To Prepare For The Era Of Experience” report. October 4, 2011 © 2011, Forrester Research, Inc. Reproduction Prohibited Making Leaders Successful Every Day Forrester Research, Inc. 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