Playing the Villain From Dramatics Magazine, October 2010 By Michael Daehn Captain Hook, Mrs. Lovett, Gaston, Iago, Miss Hannigan, Rooster, and Lily St. Regis, too. Nurse Ratched, Richard III, Caldwell B. Cladwell, Dracula, Inspector Danforth, and killer-plant-from-outer-space Audrey II. All rogues without rival—and each one a gift to those of us who make our home in the theatrical storytelling tradition. For if there’s one thing a successful theatre practitioner knows for certain, it’s this: compelling heroes need equally formidable foes. Audiences love a great villain, of course, and so do actors who are fortunate enough to be cast as one. Two of my own earliest acting roles were West Side Story’s knife-wielding gangleader Bernardo and the sadistic drug kingpin Harry Roat from the thriller Wait Until Dark, assignments that surely fed my lifelong appreciation for bad guys. Even before Wicked, it always seemed to me like Oz’s Witch of the West got a pretty raw deal. And why wouldn’t Hook want revenge, Gaston the pretty girl, or Miss Hannigan a chance to escape the hardships of the Great Depression any way she could? But these roles can be tricky. How do you make your stage villain a particularly vile and truly memorable adversary for the forces of good, without going too far into the realm of caricature? How do you craft a dastardly world view that fits within the world of the play? And how do you make solid, bold acting choices when you’re playing a character whose actions violate your own conscience? (We hope.) In workshops at the Thespian Festival in Lincoln, Nebraska, this summer, dozens of students and teachers joined me in a quest to create believable stage villains. We looked at the ways heroes and villains are similar, and how they differ. We examined specific kinds of villains, each with its own psychological profile and modus operandi, and talked about how the various villainous species function in different kinds of shows. And we worked through some exercises to bring out the physical and vocal eccentricities that make villainous portrayals so much fun. Here are the results of our excursion into the dark side. What’s my motivation? First, an Acting 101 review, from a scoundrel’s point of view. Regardless of the type of role she’s playing, a successful actor makes behavioral choices, moment by moment, from among a wide variety of potential actions that seem appropriate to the circumstances of the play. The actor’s choices must reflect her character’s backstory or history, her objectives or character-driven goals, and her specific relationship in that moment with each of the story’s other characters. Objectives and relationships often change throughout the development of your character and in the progression of the story’s events themselves. These shifts can be big or small, and each one requires believable adjustments by every affected actor, in every moment, as those moments unfold. Villains might break society’s rules, but they can’t violate these basic rules of good acting. As an actor creating a villain for the stage, you must form relationships with other characters based on what’s happening in that particular beat or scene. For example, in the original Star Wars movie, Darth Vader is Luke’s greatest foe; two sequels later, the Sith Lord is revealed as Luke’s father and sacrifices his life to save his son’s. The musical Annie’s Miss Hannigan must be able to flip the switch from shouting her frustrations at her whiny, floor-scrubbing orphans to presenting herself as matron of the year when Miss Grace arrives. Whether you’re playing a hero, a psychopath, or something in between, you have to do what all good actors do: create specific relationships grounded in the evolving truths of every scene. Second, when playing any part, your choices on stage must be motivated. The more passionate the motivation, the more interesting your performance. Captain Hook is obsessed with revenge against the charismatic juvenile delinquent who cost him a limb. Dr. Parker will do anything to protect the secret of Batboy’s birth in the cult musical of that name. Audrey II wants nothing less than total world domination. One Flew Over the Cuckoo Nest’s Nurse Ratched just wants to maintain order in the psych ward. These types of compelling motivations obligate the actor to make a variety of urgent, clever, and creative tactical choices, which should result in a character who is fascinating to play and to watch. Finally, most classic villains have a well-constructed backstory, which provides numerous clues for why a character behaves the way he does now. Was Gaston a spoiled infant, toddler, and grade-schooler who heard nothing but undeserved praise for his “self-confidence” and “way with people”? What about evil genius Lex Luthor, who was Clark Kent’s childhood friend—what event(s) could have occurred to change their relationship so lethally? The more you can discover about your character’s “packing” or life so far, the greater specificity you will bring to rehearsals and eventually the performance. Sometimes this information can be mined from the script or its subtext. Other times it is up to you to make creative, purposeful, logical choices which compliment those background elements drawn directly from the text. (Chris McKay) Same wants, same dreams, different tactics Villains are like the rest of us, only more so. They crave loving, supportive friends and family, a good standard of living, power over their environment, job satisfaction, feelings of self-worth, and the presence of a soulmate in their lives—the same things most heroes are after. However, because drama requires conflict, authors can’t very well bestow these riches equally on heroes and villains. Characters have to fight for them. This struggle gives the villain his super-objective or spine throughout the play, and while the audience might be able to predict the outcome of that struggle, the villain never thinks of himself as being on the losing side. Most villains are heroes in their own minds, fighting the good fight. By whatever methods they have at their disposal. And as with heroes, the most interesting, credible villains have a balance of strengths and weaknesses. One might be highly intelligent, capable of taking unorthodox approaches to problem-solving, and even very funny. One might also be capable of lying, cheating, or assault under certain circumstances—for example, revenge for the loss of something or someone precious to them. In fact, both “good” and “bad” character types benefit immeasurably from an internal tug of war between their personality plusses and minuses, the to-dos-or-not-to-dos of their inner monologues. They seem to us more fully realized human beings, part of a conflicted world we can identify with and want to watch. The major difference between those we revere and those we fear is the way they go about pursuing their dreams. Heroes do things we hope we would do in their situations, with the same positive results. Villains do the things we hope we’d never do to achieve our goals—and often they relish those offending acts! Most stage characters, and those of us in the real world who wish to remain unincarcerated, use a variety of persuasive tactics to get what we want, including reasoning, flattering, and bargaining. Very seldom do we pull a threatening tactic—bullying, harassment, blackmail—from our toolbox of effective everyday coping behaviors. For villains, such methods are the go-to hammers of life. But this is no excuse for a boring, repetitive, one-note antagonist. The more faces your villain presents, the longer she holds our interest. Could someone who’s that polite or cultured or funny really be a despicable lowlife? The script will sometimes force your hand early in the choice of a hammer-like tactic. Otherwise, avoid a Snydely Whiplash-type caricature and embrace the full range of tactical responses available for your character. Strive to surprise, seduce, charm, and impress most of the time, and your evil moments will resonate with far greater malice. What kind of bad are you? Like heroes, villains come in many different flavors—and the genre of the play or musical will affect your portrayal as well. Here are a few overarching types; the sidebar at right identifies a dozen more specific psychological profiles to get you thinking. The villain dominated by one excessive trait. These miscreants have a myopic view of their world. They may fixate on saving humanity like some evil messiah, gaining total retribution for real or imagined slights, or perhaps becoming the richest, most powerful, or most popular human on the planet. Whether motivated by ambition, revenge, or arrogance, there doesn’t ever seem to be quite enough to satisfy the unbridled demands of this type. In their levels of commitment, they range from the greedy but eventually redeemable conman Harold Hill in The Music Man to the irreparably tragic, baby-murdering Medea. The blocking character. Many villains in classical comedies (Molière, Shakespeare) and in the American romantic musical tradition form a wall between potential lovers, often for selfish or very shortsighted reasons. The behavior is consistent whether the piece is Tartuffe, The Fantasticks or Spring Awakening. Just know that you are older and wiser than the boneheads whose happiness you’re trying to thwart. For their own good, of course. The monster. These villains are unprincipled, malicious, sinister, and often vicious in the pursuit of their world view or goals, although they might appear friendly when it serves them. In Wait Until Dark, Harry Roat not only kills his partners in crime but terrorizes a blind woman with scarves and his switchblade. He coolly moves from one tactic to another while patiently searching for the one that will give him the answers he demands. In Sweeney Todd, Mrs. Lovett knowingly sells pies made from people, certainly a monstrous behavior even in hard times. As an actor playing a monster, you must fully commit to your justification for your bold, disturbing actions. You must not judge those actions by your own moral compass; merely accept that each action takes your character in the direction he or she needs to go. Walking the walk, talking the talk Once my villain is grounded in terms of psychologically and emotionally motivated objectives, I tackle the challenge of shaping his external features. I follow roughly the same stepby-step process each time, experimenting with a variety of choices as I seek the right kind of movement, gestures, voice, rhythms, and other outward characteristics for this particular bad guy, in this particular story. (Chris McKay) 1. Explore the text for externals. Often the playwright will include helpful details on how a character uses language, how she wears or handles clothing and props, including weapons, and how he relates to the people and spaces around him. 2. Find an anthem (or several anthems, for different parts of the story). Music can be a great way to get inside a tough character. I like to reach into my CD collection, sample themes from horror movies and classic mysteries, and play whichever melody grabs me as most evocative for this role when working on the physical or vocal qualities. See the sidebar, What's on your villians iPod?, for a few suggestions. What’s on your villain’s iPod? Here are a few musical selections that might make nice underscoring for the physical exercises described in this article—and for setting the appropriate villainous mood before rehearsals and performances. Classics: “Funeral March for a Marionette” (Gounod), “Night on Bald Mountain” (Mussorgsky), “In the Hall of the Mountain King” (Grieg). Pop/rock:“Shockheaded Peter”and other songs by the Tiger Lillies, Alice Cooper’s Love it to Death and Killer albums, Weezer’s “Only in Dreams.” Stage: Chicago; the title song from Steel Pier and “Madame Guillotine” from The Scarlet Pimpernel; all of the longer musical numbers on Blue Man Group’s Audio album; “Cop Song,” “Mr. Cladwell” and “Act One Finale” from Urinetown. Horror movie soundtracks: A Clockwork Orange, Psycho, Halloween (not complete without its bubbly “Mr. Sandman” opening), The Exorcist, Friday the 13th Carnival music, such as the soundtrack for HBO’s Carnivale or the movie Carny. 3. Find a psychological gesture. Master teacher Michael Chekhov encouraged his actors to freeze into an iconic sculpture of their character— one that combines inner and outer essences and reveals what this character is all about. I experiment with different images until some sculptural form feels sufficiently empowering. This gesture may change many times throughout the rehearsal period, but the initial working choice provides at least a launch pad for movements and postures. 4. Evil attitude “pops.” Another way of finding your psychological gesture is to start with a neutral, house-of-wax-statuary pose. As you or a teacher or friend counts to five, transform yourself, in five increments, into the most noble, beautiful, positive-valued sculpture you can imagine. Freeze. Then, on another count of five, change gradually into your statue’s wicked opposite. Repeat this five-second sequence several times. Then ring a bell or clap your hands and instantly pop from a “good energy” pose to “evil incarnate.” Repeat several times and reflect. Your end result might become a starting place for how your villain moves and physically interacts with others. 5. Tempo, rhythms, breathing, walks. Actors have long used the movement analytics of Rudolf Laban to explore character physicality; you can borrow these same techniques when getting into the body of a bad guy. Still playing your chosen terror anthem, determine whether your character has an up tempo or slow tempo. What’s her rhythm of interaction? Does she talk and gesture at high speed, like many New Yorkers, or does she stroll slowly through conversation (and life) like a native Texan? How does your choice of tempo/rhythms affect the character’s breathing patterns? Short and choppy, smooth and deep—how you breathe affects your speech and everything else you do. Now consider other physical traits. For instance, what part of the body does your character lead with—a snobby upraised chin, a powerful sculpted chest, or the cautious and cowering back of his lowered head? How much effort does your character put behind his movements? Are her footfalls and limbs heavy or light? What physical shapes does he favor? Are her movements direct, like a heat-seeking missile, or indirect, like an easily distracted puppy? Move through the full range of possibilities until something feels right. Now you’re ready to walk and gesture, trying a variety of gaits and postures. A slight limp might ring true for you, whereas a facial tic might feel like overkill. Subtle smiles and gentle gestures might convey your villainy much better than a hunchback. 6. Adjustments and enhancements. One of my old acting teachers would play suitable music and have us move around to it, first as ourselves, then as the wild animal closest to the essence of the character we were exploring. Third, we had to mimic some real-life person who shared at least some of the qualities that drive our character’s choices in the play. Fourth, we were asked to move like a real-world person who is the exact opposite of the essence of our character, to clearly discern the differences. Finally, we incorporated specifics from all these character “layers” with those elements of ourselves that we began the process exploring. 7. Warm-ups and nonverbal verbals. Once you’ve got the body, the voice can follow. I often start with several full-body ghoulish wails while stretching from small to tall. These are followed by a series of evil laughs, cackles, and full-moon-inspired animal howls. I work pitch, range, volume, and resonance while alternating between the fearsome sounds of nocturnal demons and creatures. Then I find a mirror and improvise a complete conversation with myself without using real words. All of the physical choices explored earlier are part of the communication process, but the verbal aspects are only purposeful gibberish with a very specific sense of give and take. It is sometimes easier to experiment with cadence, tone, and other vocal qualities before becoming attached to the linear tendencies of the actual scripted text. 8. Catch phrase packing. When I am ready to make vocal choices with text, I like to play with a villainous tag line or catch phrase. For example, if I were playing Mrs. Meers from Thoroughly Modern Millie, I would try a wide range of variations on the line, “How sad it is to be all alone in the world,” going from a shout to a whisper, from threatening to caring. If I’m looking for a more general sinister phrase to explore, I might choose “No one gets out of here alive!” or “I’ll get you, my pretty, and your little dog too.” Almost every story with a classic villain has at least one line ripe for picking, and playing, in character. 9. Style, or The Edge. So we have our basic villain. As a result of all the work described above, I know what his evilness wants, how he thinks, how he moves and communicates. I also know why he does the deviant things he does. These elements should add up to a pretty interesting portrayal. Still, the best villains have something else that defines them—something mysterious and hard to identify but which is clearly there. The closest example I can give is Jack Nicholson’s chilling laugh and Heath Ledger’s haunting eyes in two stylistically opposed but equally riveting renditions of Batman’s archenemy, the Joker. It is that something extra that gives the most memorable stage villains a heightened sense of style, an artistically engaging edge. (Chris McKay) The last monologue A villain’s final words are often fatal—but I have a few important things left to say, so I’ll have to take that chance. Here are my last bits of advice. Play against. The most interesting villains are those who appear to be the opposite, as virtuous pillars of society or the perfect next-door neighbor or a highly publicized good Samaritan, until they do inexplicably horrendous things to everyone’s shock and dismay. If you are performing the villain in a piece, play against as long as the script allows you to: be friendly, smile lots, make people laugh and feel good, so they’ll all let their defenses down sufficiently for you to eventually crush them. Try substitution. Most of us have never committed crimes like those of the villains we play. We must find comparables. For example, I may not have committed first-degree murder, but I have experienced all the steps leading to that particular offense on numerous occasions. Part of growing up on the shores of Lake Michigan is learning to win the mosquito battle. Shooing them away worked fine, but there were times when I actually held out my arm in an inviting fashion, relished a bug’s landing, planned its extinction, chose my hand as the murder weapon, and delivered the lethal blow. It actually felt good. In other words, in the court of mosquito justice, I am a cold-blooded killer. We all have “dark sides,” analogous evils which we can channel, as actors, into those wicked acts that are beyond our everyday experience. Lie, cheat, steal—and do it well. If you were to attempt any of these things in real life, you wouldn’t want to get caught, would you? You’d exercise your lying, cheating, and stealing abilities as well as you possibly could. The same goes for villains. Don’t worry—the playwright will let the audience know at the appropriate time what’s not quite right. Don’t prematurely reveal anything by being less than your best at doing your worst. Reveal your zest for villainy. Because villains increasingly see themselves as above society’s rules, their responses and the ways they command attention can be much larger in scale than would be believable for a non-villain. As long as the actor’s work is consistent and grounded, the range of choices is wide open. Be bold. Commit fully. Sometimes actors make the rookie-villain mistake of assuming a forced funny voice or cartoonish physical schtick. Don’t hamper your own instrument; fully commit to all of your choices as the character, especially those that are outside your usual range of voice and movement. Work them, make them organic to you, so that by performance time they will seem like second nature. And compete fiercely. It is crucial that you win every single battle, real or imagined, throughout the play. Challenge and defeat the actors playing your adversaries (those pesky good guys) as often and as dramatically as possible. Finally, always remember: You are in the right! The hero, the authorities, the gleefully hissing audience, or anyone else who impedes your progress is always in the wrong. After all, where would the theatre be without villains? Stand proud and wreak your havoc, knowing that some day, in some alternate universe, the pendulum of justice will swing your way.