J PROD INNOV MANAG 2013;30(S1):126–141 © 2013 Product Development & Management Association DOI: 10.1111/jpim.12067 The Effects of Brand Metaphors as Design Innovation: A Test of Congruency Hypotheses* Charles H. Noble, Mark N. Bing, and Elmira Bogoviyeva Metaphors are a common tool in brand design, from the original, enticing Apple logo to the classic animalistic hood ornament of a Jaguar automobile. Metaphors are a powerful marketing tool as an efficient way to convey a great deal of meaning to consumers, including expressing product benefits, points of differentiation (e.g., “Iron Mountain’s” name and logo, intended to express its superiority in data and document safekeeping), and even brand personality. The perspective taken here is that when applied to products, metaphors also serve as a form of design innovation. This study examines the interactions and effects of various applications of brand metaphor (linguistic, visual, and symbolic) and the forms those metaphors can take (human, animal, or nonmetaphoric) in influencing important outcomes including brand vividness, brand differentiation, and consumer preference. Based on two experiments across multiple product categories with 424 subjects, we find that the consistency of brand metaphor application and the use of animal-based metaphors in particular have significant influence on key outcomes. Implications for brand management and design innovation through the more effective use of design metaphors are considered, as are implications for theory and future research in the area. A fundamental goal of most marketing and product development efforts is to achieve separation from the competition (or “differentiation”) in the marketplace and in the minds of consumers. This form of competitive advantage is based on this premise that occupying a unique space in a consumer’s mind by developing a product image that is vivid, distinctive, and promises unique benefits will enhance desirability. For some time, metaphors have been used as an effective tool in brand and product development and in understanding consumer thought processes (Zaltman and Zaltman, 2008). Simply put, “a metaphor describes one thing in terms of another, frequently providing a better picture than can a straight literal description” (McWilliam and Dumas, 1997, p. 271). Metaphors have been applied in several ways in marketing, such as in the cultivation of a brand personality (Ang and Lim, 2006). For example, the metaphoric apple logo of Apple Inc. concisely conveys a sense of familiarity, a nonthreatening nature (particularly desirable in a high-technology consumer good), and even enticement (encouraging one to “take a bite”). Metaphors are also closely tied to the field Address correspondence to: Charles H. Noble, College of Business Administration, The University of Tennessee—Knoxville, 310 Stokely Management Center, Knoxville, Tennessee 37996-0530. E-mail: cnoble@ utk.edu. Tel: 865-974-9450. * The authors appreciate the artistic support of Minu Kumar in making this work possible. of product design and innovation because, for example, the personal meanings that are stimulated by good design can be effected by powerful metaphors (Verganti, 2011). Metaphors are often based on animals, birds, insects, and other fauna found in nature as well as on human beings, such as the design of a “smiling” grill on the front of an automobile (with smiling being a uniquely human gesture) (Aggarwal and McGill, 2007). In this research, we refer to these choices as metaphor types. Metaphor types can be applied in different ways. Linguistic metaphors are the most traditional, broadly defined as the representation of one thing in terms of something else, often using an analogy or an implicit comparison (Capelli and Jolibert, 2009). Common terms such as “price war” and “product life cycle” are fundamentally metaphor based. While the metaphor has its roots as a linguistic convention, so-called visual metaphors are increasingly common, particularly in product design innovation, described as the representation of a person, place, thing, or idea by way of a visual image that suggests a particular association or point of similarity (McQuarrie and Mick, 1996). For example, the color green is increasingly used in product packaging to help convey the environmentally friendly nature of an enclosed product. A third type of metaphor considered here, symbolic metaphors, use markings, logos, or other visual symbols which may be a minor part or not even attached to the product itself to convey information to suggest an association or point of similarity. For example, BRAND METAPHORS AS DESIGN INNOVATION the Great Seal of the United States is a symbolic metaphor which conveys a great deal of meaning, including the central position of a bald eagle (a metaphor for strength) clutching an olive branch and 13 arrows in its talons, those symbols representing a balance between peace and war (Patton, 1987). This study uses the phrase “brand metaphor applications” to refer to all of these types: linguistic, visual, and symbolic. Linguistic metaphors are reflected in the name chosen for a product, visual in its physical form, and symbolic in the logo used to represent the product graphically. Metaphors can be a powerful option in a product designer’s tool kit, and represent a form of design innovation. Metaphors are closely aligned with the “mystique and holistic appeal” (Noble, 2011, p. 391) that is often the goal of design innovation and can be used effectively to develop impactful brands and memorable customer experiences (Luchs and Swan, 2011). Further, several authors have equated the design innovation process to, “. . . developing marketing programs to position products in consumers’ minds, especially with respect to competitive products” (e.g., Townsend, Montoya, and Calantone, 2011), a goal that is often achieved through effective metaphor usage. Therefore, the use of brand metaphors in product development is really an exercise in design innovation. BIOGRAPHICAL SKETCHES Dr. Charles H. Noble (PhD, Arizona State University) is currently the Proffitt’s Professor of Marketing and PhD Program Director at The University of Tennessee in Knoxville. He is also a Vice President of the Product Development and Management Association. His research interests focus generally on design and development processes, as applied to both products and services. He has published in Journal of Marketing, Strategic Management Journal, Journal of the Academy of Marketing Science, Sloan Management Review, Journal of Product Innovation Management, IEEE Transactions on Engineering Management, and many others. Dr. Mark N. Bing (PhD, University of Tennessee) is an associate professor of management at the University of Mississippi. He has published numerous articles in journals such as Journal of Applied Psychology, Organizational Behavior and Human Decision Processes, Organizational Research Methods, Journal of Management, Journal of Organizational Behavior, Journal of Vocational Behavior, Journal of Personality Assessment, and Academy of Management Learning and Education. His research areas include human resource selection, personality measurement, personality test faking, test development and validation, counterproductive workplace behavior, and research methods. Dr. Elmira Bogoviyeva (PhD, University of Mississippi) is an assistant professor of marketing at KIMEP University (Kazakhstan). She received her Ph.D. from the University of Mississippi. Her research areas include brand development and management, product development and innovation, social media, perception of time, and temporal orientation. J PROD INNOV MANAG 2013;30(S1):126–141 127 Despite the potential positive influence of brand metaphors in design innovation, several knowledge gaps exist regarding their effects. For example, there is a lack of full understanding of how brand metaphor types and applications interact to influence important marketplace and consumer outcomes such as brand vividness, brand differentiation, and consumer choice. In addition to these linkages, we also investigate in this study the fundamental notion of consistency in brand metaphor application. While some successful products such as the Jaguar automobile display consistency across these application possibilities (e.g., the distinctive Jaguar hood ornament/logo, its cat-like product form, and the name itself), other seemingly successful products show less of this sort of consistency (e.g., the Volkswagen Beetle, which has a bug-like name and form but no corresponding logo). The extent to which consistency is an important issue in metaphor application is a theoretical and managerial issue that warrants attention. In sum, this study investigates the following questions surrounding metaphor-based design innovations: 1. Generally, how do different types and applications of brand metaphors influence brand vividness, brand differentiation, and consumer preference? 2. Are human reactions to brand metaphor types primarily driven by familiarity, such that human-based metaphors result in more vividness than those which are animal based, which in turn are more vivid than no metaphor at all? 3. Among applications of brand metaphors (linguistic, visual, and symbolic), how does consistency of metaphor usage influence outcomes? 4. Is brand vividness an essential link between brand metaphors and important outcomes such as brand differentiation and consumer preference? Figure 1 summarizes this research project’s hypotheses in the form of a causal model. Literature Foundations Brand Metaphors and Design Innovation The word “metaphor” originates from the Greek metapherein, meaning “to carry over,” or “to transfer” (Hunt and Menon, 1995). Metaphors have long been of interest in marketing, both as branding and design tools and in understanding consumer reactions to various phenomena (e.g., Cotte, Ratneshwar, and Mick, 2004; McQuarrie and Phillips, 2005). Zaltman (1996) suggested that communication in society is mostly nonver- 128 J PROD INNOV MANAG 2013;30(S1):126–141 C. H. NOBLE ET AL. Personality Congruence Brand Metaphor Type - human - animal (fauna) - nonmetaphor H8 Product Category Involvement H1 (abcd) H2 Public Consumption H6 Brand Vividness H3 H4 Brand Metaphor Applications - linguistic (name) - visual (form) - symbolic (logo) Brand Differentiation H7 H5 Consumer Preference Category Knowledge Animistic (often anthropomorphic) interpretation Figure 1. The Influence of Varying Brand Metaphor Types and Applications on Brand Vividness, Brand Differentiation, and Consumer Preference bal, and that at least two thirds of all social meaning is exchanged nonverbally, often through images. He stressed that metaphor is central to cognition and that the representation of one thing in terms of another is fundamental to thinking and knowing. Cornelissen (2003) used metaphor-based techniques for describing managerial issues of corporate identity and relationship marketing. As a design innovation, metaphoric forms can influence perceptions of functional performance and other key consumer variables (Hoegg and Alba, 2011). Metaphor use has also been tied to various brand issues. For example, Aggarwal and McGill (2007) provide a detailed examination of the relationships people build with brands, treating them as live creatures having souls, with reference to animism. The concept of brand personality is largely based on animistic metaphor thinking, with three out of five brand personality dimensions found by Aaker (1995) (e.g., sincerity, competence, sophistication) to be clearly anthropomorphic. In sum, there are different types of metaphors (e.g., human, animal, inanimate object) which can be used in various ways, such as in linguistic, visual, and symbolic applications. As we discuss next, these metaphors (when used effectively in branding) may be interpreted as animistic or, more specifically at times, as anthropomorphic, and influence consumer perceptions of the brand itself and purchase preferences. Animism and Anthropomorphism The term animism is derived from the Latin word anima, meaning breath or soul (Garretson and Niedrich, 2004). In early civilizations, it was a common belief that a soul or spirit existed in every object, even if the object was inanimate. While a metaphor can be based on an inanimate object (e.g., Prudential Insurance’s long-standing “Get a piece of the rock” campaign), many powerful metaphor applications are based on living, nonhuman creatures—what we classify as “fauna” for this research. Anthropomorphism is a somewhat more specific concept, involving the attribution of human qualities to nonhuman things, whether animate or inanimate (Kiesler, 2006; Landwehr, McGill, and Herrmann, 2011). Guthrie (1993, 1997) suggests at least three psychological foundations for this phenomenon. First, he emphasized the importance of “familiarity” in explaining the power of anthropomorphism. Familiarity theory is based on a cognitive process of building mental maps of the world by using familiar objects as reference points, with human references being the most frequent and comfortable. Second is the idea that people seek emotional comfort when encountering the unknown, and seeing and describing things similar to people reduces that discomfort. Finally, game theory is the basis for the “best bet” phenomenon which suggests, among other things, that BRAND METAPHORS AS DESIGN INNOVATION people will perceive it less risky and thus more desirable to interpret the world in human terms when faced with uncertainty (Guthrie, 1997). Brand Vividness A fundamental goal of brand management is to develop a brand that is perceived by consumers as vivid, with vividness defined as “emotionally interesting, concrete, and imagery provoking” (Nisbett and Ross, 1980, p. 45). The concept of vividness largely has its roots in the information processing literature. From this perspective, vivid information attracts more attention than pallid and abstract stimuli, thereby increasing message scrutiny and persuasion (Chang and Lee, 2010). Thus, vivid stimuli carry disproportional weight in shaping attitudes and opinions (Nisbett and Ross, 1980), particularly in fuzzy or indistinct situations (Slovic, 1993). Based on these views and on insights from familiarity theory and emotional satisfaction (Guthrie, 1997), we expect there to be ties between metaphor use and vividness. Specifically, we expect that various metaphor types will trigger animistic and possibly anthropomorphic interpretation processes, which result in perceptions of vividness. Therefore, our first hypothesis is as follows: H1: There will be a positive relationship between metaphor type and brand vividness. Specifically, when a human or animal metaphor is perceived in a brand, brand vividness will be higher than when no metaphor is used. We expect this phenomenon will hold across all potential brand metaphor applications such that: H1a: There will be a positive relationship between metaphor presence in a brand name and brand vividness. H1b: There will be a positive relationship between metaphor presence in a brand symbol (or logo) and brand vividness. H1c: There will be a positive relationship between metaphor presence in a brand form and brand vividness. Animal-based metaphors can certainly trigger emotional and cognitive responses in consumers (e.g., the Aflac duck has dramatically increased consumer awareness of a largely business-to-business insurance company). However, we expect based on familiarity theory (Guthrie, 1993) that anthropomorphic (i.e., human) metaphors will resonate even more strongly with consumers. There seems to be a tacit belief in this relationship in practice as, for example, even the earliest film J PROD INNOV MANAG 2013;30(S1):126–141 129 representations of robotic automatons from the 1950s depicted them as humanoid, whether helpful or threatening, with the filmmaker’s intent to stir the strongest possible emotional reaction. More importantly, research and theory has supported this view. In advertising research, animistic metaphors have been found to be influential (Garretson and Niedrich, 2004), but anthropomorphic metaphors may be particularly powerful (Blanchard and McNinch, 1984). According to the theory of familiarity (Guthrie, 1997), people use themselves as models of the world, and have higher preference for “humanoid” objects. Visually, human-like objects are assumed to have physical characteristics similar to humans—two arms, two legs, two eyes, an upright posture, etc. While some animals such as nonhuman primates (e.g., apes) would approximate those qualities, most other fauna (animals) do not. Considering that humans are largely visual processors of information (Lakoff and Johnson, 1980), we expect that proximity to humanness in a brand metaphor will be strongly connected to response variables such as vividness, and therefore: H1d: Human metaphor types (names, forms, and logos) will be more strongly and positively related to brand vividness than will animal (fauna) metaphor types which will, in turn, be more strongly and positively related to brand vividness than nonmetaphoric brand types. Consistency in metaphor usage is an issue that has not received focused research attention. For example, one might expect that a consistent application of the same metaphor across name, form, and logo would create the most powerful impact on a consumer. However, some of the most powerful brands on the market violate this principle (e.g., Apple Inc. with a metaphoric name and logo but no “apple-shaped” products). It may be that one of these three brand metaphor elements drives perceptions much more strongly than others, or simply that human cognitive processing does not require this degree of redundancy and consistency in order to have a powerful influence. For example, MacInnis, Shapiro, and Gayathri (1999) demonstrated in an experimental setting that brand memory is highest when a brand name is depicted pictorially, and a high benefit brand name was used. This finding suggests both that some brand metaphor applications may be more important than others and that consistency may have a cumulative or interactive effect. Consistency of brand metaphor application across name, form, and logo may also represent a form of repetition. Macklin (1996) reported that in the case of visual 130 J PROD INNOV MANAG 2013;30(S1):126–141 cues used for testing brand memory, the presence of two cues like color and picture improves brand memory more than one cue. Klink (2003) experimentally demonstrated that there is an interrelationship between brand mark (logo) and brand name, with this synergy influencing brand meaning, and communication of that meaning. In sum, we expect that a more consistent application of brand metaphor elements will create more powerful synergies and reinforcements that will have a stronger influence on consumer outcomes than with one or two elements alone. Therefore: H2: Consistent brand metaphor application (across name, form, and logo) will increase brand vividness much more so than will individual types or subcombinations of those types. Brand Differentiation The origin of the differentiation concept in marketing literature goes back to Shaw (1912), who described product differentiation as meeting human wants more accurately than competitors that lacked product differentiation. Porter (1985) and Dickson and Ginter (1987) refined the concept by suggesting that differentiation can also result from nonproduct elements such as production processes, human resources, and the sourcing of raw materials. A recent conceptualization by Vargo and Lusch (2004) suggests that competitive differentiation is based on specialized skill sets (a form of “services” in their conceptualization). From a branding perspective, vividness should influence differentiation. Fundamentally, differentiation requires a competitive reference point, making it a strategic variable. Brand vividness, on the other hand, is based on a more isolated assessment of a single brand and the clarity and strength of its meaning. Therefore, we expect these variables to be distinct and discriminable. For example, Coca-Cola and Pepsi have undeniably strong and vivid brands based on their status near the top of many ranking studies,1 yet a blind taste test often causes even loyal consumers to have difficulty differentiating between the two, supporting the distinction between these brand concepts. However, it seems likely that vividness can serve as an effective point of brand differentiation and we propose that: H3: There will be a positive relationship between brand vividness and brand differentiation. 1 http://www.interbrand.com; for 2009, Coca-Cola ranked #1 and Pepsi #23 globally. C. H. NOBLE ET AL. It is well established that a consumer’s prior knowledge about a product category influences the choices he or she makes from that category (Alba and Hutchinson, 1987). Knowledgeable consumers have access to category and brand information that they can draw upon in assessing and evaluating a product (Malaviya and Sivakumar, 1998). Knowledgeable (i.e., expert) consumers have sophisticated knowledge structures in memory and can draw upon this knowledge when interacting with new information in making product evaluations (Sen, 1998). We expect that highly knowledgeable consumers who perceive a brand to be vivid will experience an interaction effect such that: H4: The relationship between brand vividness and brand differentiation will be moderated by product category knowledge such that increased category knowledge will strengthen the positive relationship between vividness and differentiation. Differentiation is an essential element of a brand that makes it noticeable in the marketplace and meaningful to consumers. Brand differentiation has been studied as a characteristic of an advertising message and has been shown to influence persuasion (Stewart, 1986). Carpenter and Nakamoto (1989) suggest that a unique and differentiated positioning of a brand shifts a portion of the consumer taste distribution toward the brand and, as a result, the brand ultimately achieves a higher level of prominence. According to them, this sort of effective brand positioning can be powerful enough to even reduce the inherent advantages of market pioneering brands (Carpenter and Nakamoto, 1989). Govers and Schoormans (2005) supported this view in a study of differentiation based on design, suggesting that a product perceived to be different from others had a higher consumer preference. Based on these views, we expect the following main effect: H5: There will be a positive relationship between brand differentiation and consumer preference. More interesting perhaps are some of the factors that may moderate this direct relationship. Several authors (e.g., Beatty and Talpade, 1994) have argued that product category involvement plays an important role in consumer preference formation. Product involvement is defined as “a person’s perceived relevance of the object based on inherent needs, values, and interests” (Zaichkowsky, 1985, p. 32). That personal relevance is also influenced by the perceiver’s cognitive structure regarding the product category (Celsi and Olson, 1988). So, high involvement consumers have strongly held needs, values, and interests in the product category in BRAND METAPHORS AS DESIGN INNOVATION question (Giese, Spangenberg, and Crowley, 1996). Because these high involvement consumers are more likely to process relevant information, we expect this factor to have a moderating effect on the relationship between brand differentiation and consumer preference: H6: The relationship between brand differentiation and consumer preference is moderated by product category involvement such that higher levels of involvement will strengthen the positive relationship between brand differentiation and consumer preference. The nature of the consumption setting (public versus private) can influence both product choices and the consumption experience. Previous research has shown that the extent to which consumption is public can influence variety-seeking behavior (Ratner and Kahn, 2002), as consumers are influenced by how their choices will be perceived by others. The theory of reasoned action (Fishbein and Ajzen, 1975) suggests that behavior is a function of behavioral intention which, in turn, is predicted by both attitudinal and normative influences. From this view, an individual’s perceptions of what others think about him or her act as a subjective norm and a behavioral influence (Kulviwat, Bruner, and Al-Shuridah, 2009). Based on the view that public consumers have a desire to be perceived as distinctive and innovative (Kulviwat et al., 2009), we expect that differentiated brands will more strongly influence consumer preference when goods are considered as public instead of private: H7: The relationship between brand differentiation and consumer preference is moderated by the situation of consumption (public versus private) such that more public goods will strengthen the positive relationship between brand differentiation and consumer preference. People tend to prefer products that match their selfimage. Sirgy (1982) suggested that self-image, when congruent with a product, increased consumer preference and usage of that product. The congruence between selfimage and product use has also been shown to evoke emotions in consumers, to increase levels of loyalty and trust, and to generally have a positive influence on preference (Govers and Schoormans, 2005). In a society in which one’s product choices are increasingly seen as an extension of one’s personality, this congruence should influence preference. We expect that more differentiated brands create a greater opportunity for a consumer to make a statement about his or her personality through use, particularly when there is personality congruence between the brand and the consumer. Therefore, we expect: J PROD INNOV MANAG 2013;30(S1):126–141 131 H8: The relationship between brand differentiation and consumer preference is moderated by personality congruence such that higher levels of personality congruence will strengthen the positive relationship between brand differentiation and consumer preference. Next, we describe two studies designed to test these hypotheses. Study 1 The goal of Study 1 was to test the research model displayed in Figure 1 through a combination of experimental manipulations and survey measures based on variations in a single product category. Method In order to determine the proper applications for this study, we conducted a pretest in which several product categories were considered which would be both familiar to the subject group and which had the potential to employ human and animal metaphors. For each of these product categories (e.g., audio speakers, staplers, juicers, telephones, and robots), three alternatives were identified—one clearly based on a human metaphor, one based on an animal metaphor, and one that was not based on any metaphor at all. Subjects in this pretest were students of a large public university in the southeastern United States (n = 102) and each considered one of the three options for each product category, with the option and the order of categories randomly assigned. Subjects completed a seven-item anthropomorphism scale for each option (coefficient alpha = .822). The scale was developed for the current project based on studies by Garretson and Niedrich (2004), Hunt and Menon (1995), Lakoff and Johnson (1980), and McQuarrie and Mick (1996). Based on familiarity theory and other perspectives on anthropomorphism, we expected that an appropriate set of three products (in a single category) would include a “human” metaphor that scored highest on anthropomorphism, an “animal” metaphor that was next highest, and a nonmetaphor that was lowest in anthropomorphism. In a series of paired t-tests, the juicer and robot sets of products met these expectations. Thus, juicers were used as the context for Study 1, and robots were used as the context for Study 2. Study 1 participants consisted of 424 students at a major public university in the southeastern United States who received course credit for their participation. The study employed a 3 (Form: human, animal, nonmetaphor) 132 J PROD INNOV MANAG 2013;30(S1):126–141 Study #1: Juicers C. H. NOBLE ET AL. Human Animal Nonmetaphor “Ultra Juice Man” “Ultra Juice Penguin” “Ultra Juicer” Human Animal Nonmetaphor “Mega Robo-Man” “Mega Robo-Cat” “Mega Robot” Form Logo Name Study #2: Robots Form Logo Name Figure 2. Manipulations (Juicers and Robots) × 3 (Name: human, animal, nonmetaphor) × 3 (Logo: human, animal, nonmetaphor) mixed factorial counterbalanced design. Subjects received one juicer scenario, an example of which is shown in Appendix A. This scenario described a situation where the subject was shopping for a new juicer and considering various brands, then offered a stimulus consisting of a form, logo, and product name. Figure 2 shows the set of stimuli that were combined to form the 27 experimental conditions studied. After considering the scenario, subjects responded to a series of measures of the model variables, including brand vividness, brand differentiation, category knowledge, product category involvement, personality congruence, public versus private consumption, and consumer preference. The definitions, sources, and items for these measures are shown in Table 1. Results We chose to use general linear models (GLMs) and moderated multiple regressions (MMRs) to test the study’s hypotheses over structural equation modeling (SEM) analyses because of several disadvantages found within SEM. First, most methodologists recommend that SEM should only be used (typically) when the number of cases, subjects, and/or observations is 200 + (N > 200) and when the subject-to-variable ratio is at least 10–1 (Bentler and Chou, 1987; Jaccard and Wan, 1996). We had approximately 15 subjects per cell (424 subjects ÷ 27 cells = 15.7 per cell), and six major variables—name, form, logo, and gender, age, and year in college as control variables. Thus, our subject-to-variable ratio was 15-6 per cell, clearly short of the sample size requirements of SEM. Also, as multivariate normality is violated when complex interactions are represented and tested in SEM, we chose to use these other statistical methods (i.e., GLM and MMR) over SEM because they are typically preferred for testing interactions (Bing, LeBreton, Davison, Migetz, and James, 2007). In the first stage of our causal model, we used a GLM to analyze the effects of varying brand metaphoric type (i.e., human, animal, and nonmetaphoric) within the three brand factors, name, form, and logo, on perceptions of brand vividness (Cronbach’s alpha = .91) for the juicer BRAND METAPHORS AS DESIGN INNOVATION J PROD INNOV MANAG 2013;30(S1):126–141 133 Table 1. Constructs, Scales, and Sources Construct Source(s) Definition Scale Items Anthropomorphism Adapted from McQuarrie and Mick (1996) The tendency to ascribe not only life, but also human characteristics to nonhuman beings and inanimate objects. Brand vividness Adapted from Keller and Block (1997) “Intensity of the brand including the extent to which the brand is well-defined, recognizable and attention-grabbing.” Brand characterized by attractiveness and magnetism. Brand differentiation Adapted from Song and Parry (1997) Brand perceived to be unique by consumers on the basis of combined tangible and intangible features and created distinction associated with brand experience. Product category knowledge Flynn and Goldsmith (1999) Perceived knowledge and expertise on product. Product category involvement Beatty and Talpade (1994) The personal relevance and importance of a category of goods or services (Park and Young, 1986). Brand-Personality congruence Sirgy et al. (1997) Public / Private consumption Kulviwat et al. (2009) Perceived similarity between individual’s personality and set of human characteristics projected by brand. Self-congruity refers to the fact that consumers prefer products associated with an image that is similar to their self-concept. The individual or observed by other people use of product. (Agree / disagree regarding the subject product. 7-point scale) A1. Looks very human. A2. Looks very realistic. A3. It would remind me of a real person. A4. Looks like a living being. A5. I can relate to it. A6. I can connect to it. A7. I can imagine myself talking to it. (“If this brand were a person, how would you describe it?”) (7-point, semantic differential scale) BV1. vivid / not vivid BV2. well-defined / not well-defined BV3. lifelike / not lifelike BV4. intense / not intense BV5. easy / not easy to imagine BV6. easy / not easy to relate to BV7. easy / not easy to picture BV8. reminds me of something / doesn’t remind me of anything BV9. exciting / dull BV10. interesting / boring BV11. attractive / unattractive BV12. favorable / unfavorable BV13. distinctive / not distinctive (7-point Likert-type scale, “strongly agree / disagree”) BD1. This brand is different from others BD2. This brand is unique BD3. I would be able to recognize the presented brand among others. BD4. I would say that the presented brand “stands out” from others. BD5. I would say this brand is not related to others. BD6. This brand expresses what is unique about its users. BD7. The brand “speaks” for itself. (7-point Likert-type scale, “strongly agree / disagree”) PK1. I feel quite knowledgeable about this product category. PK2. Among my circle of friends, I am one of the “experts” on this type of product. PK3. I rarely come across a brand within this product category that I haven’t heard of. PK4. I know quite a bit about this product category. PK5. I do not feel knowledgeable about this product category. (r) PK6. Compared to most other people, I know less about this product category. (r) PK7. When it comes to this product category, I really don’t know a lot. (r) PK8. I have heard of most of the new products of this type that are around. (7-point Likert-type scale, “strongly agree / disagree”) PI1. In general I have strong interest in this product category. PI2. This product category is very important to me. PI3. This product category matters a lot to me. PI4. I get bored when people talk to me about this product category. (r) (7-point Likert-type scale, “strongly agree / disagree”) PC1. I would likely choose this brand if purchasing this type of product. PC2. This brand is consistent with how I see myself. PC3. People similar to me would use this brand. PC4. The brand reflects who I am. PC5. The brand is very much like me. PC6. The brand is a mirror image of me. Consumer preference Adapted from Costley and Brucks (1992) The propensity with which an individual would choose a product. (7-point, semantic differential scale) PPC1. I would use this product with just [myself/others] in mind. PPC2. [No one/everyone] would notice me using this product. PPC3. I would think of [myself/others] when using this product. PPC4. This product would be interesting only [to me/to others]. PPC5. I think [only I/others] would enjoy using this product. (7-point Likert-type scale, “strongly agree / disagree”) CP1. I like this brand. CP2. This brand pleases me. CP3. This is a good brand. CP4. This brand has more pros than cons. CP5. Given an acceptable price, I would be happy to buy this brand. CP6. I have a favorable opinion of this brand. 134 J PROD INNOV MANAG 2013;30(S1):126–141 C. H. NOBLE ET AL. Table 2. Juicer Product Results for Predicting Brand Vividness. Three-Factor Experimental Design of Brand Name (3 Levels) by Brand Form (3 Levels) by Brand Logo (3 Levels) in the Prediction of Brand Vividness Name Nonmetaphoric Form Human Animal Non 4.75 5.14 4.40 Non 4.27 5.06 4.05 Animal Logo Animal 4.75 4.86 4.44 Human 4.78 4.90 4.35 Non 4.89 5.28 4.25 Animal Logo Human 4.59 4.92 3.69 Human 4.30 5.14 4.43 Non 4.31 4.98 4.25 Animal Logo 5.24 4.26 4.10 Human Note. Each of the three brand factors, name, form, and logo, had three levels of brand metaphoric theme: anthropomorphic, animate (fauna), and nonmetaphoric. As this experimental design was fully crossed, there were a total of 27 experimental conditions. The numbers within each cell of the table represent the mean values obtained on the brand vividness scale calculated across all research participants within that particular condition. Brand vividness was measured with a 13-item scale, and participants responded to each item of the scale using a 7-point semantic differential response option ranging, for example, from “not vivid” (1) to “vivid” (7). Internal consistency reliability for this scale was .91 for the juicer product. Three-way congruent scenarios highlighted in bold. product. Gender, age, and year in college were statistically controlled as covariates in the GLM. As congruency interaction hypotheses were a priori, we used one-tailed tests for detecting statistical significance of interactions (Bing et al., 2007). The results of this initial GLM analysis are presented in Table 2. Notice first that within Table 2, we can see that two of the complete congruency conditions led to the highest levels of brand vividness. When brand name, form, and logo were all congruent with a human metaphor theme the mean brand vividness level was 5.24, whereas when all were congruent with an animal metaphor theme, the mean level was 5.28. Although the effects of varying the metaphor type for the brand name and logo were nonsignificant, a significant main effect of varying metaphor type for the brand form was found (F(2,387) = 14.52, p < .01). Despite the complexity of the design, we did generally see that participants perceived the brand with the animal form as being more vivid (note the middle row of Table 2 compared with others). In only one scenario was this finding inconsistent—the human brand name condition in which the congruency of human name, human form, and human logo led to a relatively high level of perceived brand vividness (M = 5.24). Under this same human brand name condition, when the logo was changed from human to animal, the animal form led to a higher level of perceived brand vividness (M = 4.98) in comparison to the human form (M = 4.31). This pattern resulted in the twoway interaction of brand form and logo for the juicer product (F(4,387) = 1.96, p = .05, one-tailed), which provided partial support for the congruency hypothesis (H2). In the second stage of our causal model, we used MMR to test our hypotheses that brand vividness would have a positive relationship with brand differentiation (Cronbach’s alpha = .90) (H3), and that product category knowledge (Cronbach’s alpha = .87) would moderate the brand vividness-to-brand differentiation relationship such that it would become even stronger (i.e., more positive) when product category knowledge increased (H4). Thus, brand vividness and product category knowledge were expected to interact in the prediction of brand differentiation for the product. Once again, we controlled for gender, age, and year in college in this analysis. For the MMR procedure, we first centered the brand vividness and product category scale scores to reduce potential multicollinearity between these predictors and their respective cross-product, and then multiplied these centered scale scores to create the cross-product that serves as the interaction term in the MMR analysis. The brand differentiation criterion was then regressed onto the control variables in the first step of the analysis, the centered predictors in the second step of the analysis, and the interaction term in the third step of the analysis. MMR assessed whether or not the interaction term entered in Step 3 made a unique contribution to the explanation of variance in the criterion (i.e., brand differentiation) above and beyond the controls and the main effects of the predictors (i.e., brand vividness and product category knowledge) that were entered in Steps 1 and 2, respectively, and partialled from the interaction term in Step 3 of the procedure (Cohen and Cohen, 1983). As we had an a priori interaction hypothesis, the observed alpha for the interaction term obtained from the MMR analysis was divided by two to increase statistical power via a one-tailed test of statistical significance for the interaction (Bing et al., 2007). The results of the MMR analysis revealed that entry of the control variables on Step 1 did not produce a significant R2 (.00, p > .05). Entry of the predictors on Step 2 produced a significant ΔR2 (.18; BRAND METAPHORS AS DESIGN INNOVATION F(2,410) = 45.24, p < .01), although only brand vividness had a significant β-weight (.44; t(410) = 9.50, p < .01). Entry of the interaction term on Step 3 did not lead to a significant ΔR2 (.00, p > .05). Therefore, brand vividness and product category knowledge did not interact to explain a significant amount of variance in brand differentiation (thus, H4 was not supported). However, brand vividness did have a strong positive relationship with brand differentiation (β = .44, p < .01) for the juicer product in the presence of the control variables and product category knowledge. Therefore, the main effect hypothesis for brand vividness in the prediction of brand differentiation (H3) was supported. For testing the third stage of our causal model, we also used MMR. In this third stage, increases in brand differentiation were predicted to lead to increases in consumer preference (Cronbach’s alpha = .93) (H5), and this positive relationship was predicted to strengthen as product category involvement (Cronbach’s alpha = .80) increased (H6), as personality congruence with the product (Cronbach’s alpha = .92) increased (H8), and as willingness to publicly use the product (i.e., public consumption; Cronbach’s alpha = .73) increased as well (H7). Once again, we controlled for gender, age, and year in college in this analysis. The positive relationship of brand differentiation with consumer preference, along with these three possible interactions with brand differentiation in the prediction of consumer preference, were tested using MMR with control variables entered on the first step, centered predictors on the second step, and the three two-way interaction terms on the third step, which were calculated from centered predictors. The results of the MMR analysis revealed that entry of the control variables on Step 1 did not produce a significant R2 (.00, p > .05). Entry of the predictors on Step 2 produced a significant ΔR2 (.57; F(4,408) = 135.07, p < .01). Entry of the interaction terms on Step 3 also led to a significant ΔR2 (.01; F(3,405) = 2.07, p = .05, onetailed). Examination of the β-weights on Step 3 revealed that personality congruence had a strong positive relationship with consumer preference (β = .69, p < .01). Also, the hypothesized positive relationship between brand differentiation and consumer preference (H5) was supported (β = .11, p < .01). However, this positive relationship between brand differentiation and consumer preference was moderated by personality congruence, with their interaction term being statistically significant (H8) (β = .07, p < .05, one-tailed). The interactions predicted between public consumption and brand differentiation (H7), and between product category involvement and brand differentiation (H6), were nonsignificant. J PROD INNOV MANAG 2013;30(S1):126–141 135 Study 2 The goal of Study 2 was to replicate Study 1 with a product category that offered different characteristics. A juicer may be considered a fairly utilitarian, low involvement product, which may have an effect on the nature of brand evaluations and the influence of brand metaphors (Beatty and Talpade, 1994). We desired a more involving product category for a replication study, and of the product categories considered and discussed earlier (e.g., audio speakers, staplers, juicers, telephones, and robots), robots both met the earlier described tests for anthropomorphism and were significantly more involving (Mrobots = 13.79, Mjuicers = 10.77; t = 3.01, p = .035) on a four-item product category involvement scale (Beatty and Talpade, 1994). Method Study 2 was conducted at the same time as Study 1 using the same subjects; the two studies were administered in a random order. Therefore, subjects here were also n = 424 students at a major public university in the southeastern United States, receiving course credit for their participation. Study 2 also employed a 3 (Form: human, animal, nonmetaphor) × 3 (Name: human, animal, nonmetaphor) × 3 (Logo: human, animal, nonmetaphor) mixed factorial counterbalanced design. Subjects received a scenario describing the purchase of a robot product consisting of a form, logo, and product name (see Appendix A). Figure 2 shows the various robot variants. Results We analyzed the brand metaphoric data for the robot product in the exact same manner as previously performed for the juicer product. Thus, in the first stage of our causal model, we used a GLM to analyze the effects of varying brand metaphoric theme (i.e., human, animal, and nonmetaphoric) within the three brand factors (name, form, and logo) on perceptions of brand vividness (Cronbach’s alpha = .94) for the robot product. Gender, age, and year in college were statistically controlled as covariates in the GLM. Once again, as congruency interaction hypotheses were a priori, we used one-tailed tests for detecting statistical significance of interactions (Bing et al., 2007). The results of this initial GLM analysis are presented in Table 3. Notice first that within Table 3, we can see that the pattern of results for the robot product is somewhat dissimilar from that obtained for the juicer product. The 136 J PROD INNOV MANAG 2013;30(S1):126–141 C. H. NOBLE ET AL. Table 3. Robot Product Results for Predicting Brand Vividness. Three-Factor Experimental Design of Brand Name (3 Levels) by Brand Form (3 Levels) by Brand Logo (3 Levels) in the Prediction of Brand Vividness Name Nonmetaphoric Form Human Animal Non 3.69 4.15 3.07 Non 4.57 4.47 3.30 Animal Logo Animal 4.28 3.97 3.32 Human 3.47 4.36 3.07 Non 3.59 4.39 3.26 Animal Logo Human 4.23 3.99 3.33 Human 3.98 4.04 3.22 Non 4.61 4.97 3.52 Animal Logo 4.56 4.05 3.07 Human Note. Each of the three brand factors, name, form, and logo, had three levels of brand metaphoric theme: anthropomorphic, animate (fauna), and nonmetaphoric. As this experimental design was fully crossed, there were a total of 27 experimental conditions. The numbers within each cell of the table represent the mean values obtained on the brand vividness scale calculated across all research participants within that particular condition. Brand vividness was measured with a 13-item scale, and participants responded to each item of the scale using a 7-point semantic differential response option ranging, for example, from “not vivid” (1) to “vivid” (7). Internal consistency reliability for this scale was .94 for the robot product. Three-way congruent scenarios highlighted in bold. highest mean level of brand vividness of 4.97 was obtained for a partially congruent condition, that of animal form and logo, but with a human name. The next highest mean brand vividness level of 4.61 was obtained by another partially congruent condition, that of human form and name, but with an animal logo. The complete congruency condition of human theme led to a mean brand vividness level of 4.56, whereas when all were congruent with an animal metaphoric theme the mean level was 4.39. Clearly, this pattern for the robot product is somewhat dissimilar from that obtained with the juicer product. This different pattern may be due to the fact that robots are often imbued with some inherent humanized features, and thus are perceived to be innately more human-like. For testing the second stage of the causal model for the robot product, we used the identical MMR procedure that was performed previously for the juicer product. As before, brand vividness was expected to have a positive relationship with brand differentiation (Cronbach’s alpha = .87), and product category knowledge (Cronbach’s alpha = .82) was expected to moderate the brand vividness-to-brand differentiation relationship such that this relationship was expected to become even stronger and more positive when product category knowledge increased. Thus, brand vividness and product category knowledge were also expected to interact in the prediction of brand differentiation for the robot product. Gender, age, and year in college were controlled for in this analysis. The results of the MMR analysis revealed that entry of the control variables on Step 1 did not produce a significant R2 (.01, p > .05). Entry of the predictors on Step 2 produced a significant ΔR2 (.21; F(2,407) = 55.02, p < .01), although only brand vividness had a significant β-weight on Step 2 (.44; t(407) = 9.72, p < .01). Entry of the interaction term on Step 3 did not lead to a significant ΔR2 (.01, p > .05). Therefore, brand vividness and product category knowledge did not interact to explain a significant amount of variance in brand differentiation, failing to support H4. However, brand vividness did have a strong positive relationship with brand differentiation (β = .44, p < .01) for the robot product in the presence of the control variables and product category knowledge. Therefore, the main effect hypothesis for brand vividness in the prediction of brand differentiation was supported (H3), and these results for the robot product were nearly identical to those obtained for the juicer product. For testing the third stage of our causal model, we also used MMR. In this third stage, increases in brand differentiation were predicted to lead to increases in consumer preference (Cronbach’s alpha = .91), and this positive relationship was predicted to strengthen as product category involvement (Cronbach’s alpha = .85) increased, as personality congruence with the product (Cronbach’s alpha = .90) increased, and as willingness to publicly use the product (i.e., public consumption; Cronbach’s alpha = .69) increased as well. Once again, we controlled for gender, age, and year in college in this analysis. The results of the MMR analysis revealed that entry of the control variables on Step 1 produced a significant R2 (.04, p < .01). Entry of the predictors on Step 2 produced a significant ΔR2 (.50; F(4,405) = 110.86, p < .01). Entry of the interaction terms on Step 3 also led to a significant ΔR2 (.01; F(3,402) = 2.33, p < .05, one-tailed). Examination of the β-weights on Step 3 revealed that product category involvement had a positive relationship with consumer preference (β = .11, p < .01), as did personality congruence (β = .52, p < .01), and public consumption (β = .11, p < .01). BRAND METAPHORS AS DESIGN INNOVATION Also, the hypothesized positive relationship between brand differentiation and consumer preference was supported (β = .23, p < .01) (H5). However, this positive relationship between brand differentiation and consumer preference was moderated by public consumption, with their interaction term being statistically significant (β = .08, p < .05) (supporting H7) and indicating that as public consumption increased so did the strength of the positive relationship between differentiation and consumer preference. The interactions predicted between personality congruence and brand differentiation, and between product category involvement and brand differentiation, were nonsignificant. Discussion Given the large 3 × 3 design here, the extensive set of variables considered, the validation of the model in two different contexts, and the range of analysis methods employed, it would be extremely unlikely to have an unequivocally clear set of results. Given those considerations, we can report several fairly consistent and, thus, well-validated findings from these studies that help advance our understanding of the design of effective brand metaphors. We consider these findings and their implications below, organized around several major themes. Metaphor Types and Consistency This study considered the influence of two common types of brand design metaphors—human and animal—as contrasted with nonmetaphoric applications in influencing important outcomes such as brand vividness, brand differentiation, and consumer preference. We examined three major ways in which these metaphors are used—in the product’s form, name, and logo. Based on various theoretical perspectives we expected, in brief, that human metaphors would generally be more influential than animal which would, in turn, be more influential than the lack of a metaphor in design. Among the modes of metaphor application, we did not predict pervasive differences in influence across name, form, and logo but we did expect that the consistent application of a metaphor type across these application forms would be a powerful influence. On the issue of consistency, our range of analyses generally supported the value of congruence or the consistent application of a metaphor type across name, form, and logo. This reinforces some past literature (e.g., Klink, 2003) but also extends that work by considering three J PROD INNOV MANAG 2013;30(S1):126–141 137 major ways in which brand metaphors are applied. This suggests that brand managers make a more concerted effort to extend their metaphor usage even more fully. For example, this finding suggests that Apple Inc. consider more nods to its fruit name and logo metaphor in its product styling. Similarly, the Volkswagen Beetle utilizes name and form but has no corresponding insect-inspired logo. Our findings suggest that a more consistent use of metaphors in brand design may lead to a more vivid brand that stands out more clearly in the marketplace and drives consumer preference. Interestingly, while there may not have been pervasive advantages for consistent human or animal metaphors over the other (see Tables 2 and 3, for example), these data and other analyses suggest strongly that either metaphor type, if applied consistently, is far superior to no metaphor at all. This reinforces the powerful communication potential of metaphor usage. Future research should consider so-called “flora,” or the plant life-based metaphors. This is another seemingly common metaphor type (e.g., the Olive Garden restaurant’s name and grapevine logo) but research is needed to understand whether these metaphors exhibit the same ability to influence as do human- and animal-based brands. While the principles of consistent messaging would suggest their potential effectiveness, familiarity theory would seem to suggest flora-based metaphors would be less effective (Guthrie, 1997), given their seeming greater distance from the human form. Considering the relative influence of metaphor types (animal versus human) more deeply, some of our analyses suggested that animal metaphors may have somewhat greater influence than their human counterparts. This was more apparent in the robot product category. This may be explained by the common depiction (in reality and in fiction) of robots as helpful creatures, such as the currently popular Roomba® robotic vacuum cleaner. Combining that helpful connotation with the fact that the most common animal metaphors are likely dogs and cats (i.e., beloved household pets), this combination may generate a good deal of positive affect for many consumers. Brand Vividness, Differentiation, and Consumer Preference The core links in the causal model here were well supported. Brand vividness was shown to influence brand differentiation which, in turn, influenced consumer preference. These relationships held across product categories and even generally when including various potential moderating factors. Our inclusion of brand vividness as an outcome of brand design metaphors extends prior 138 J PROD INNOV MANAG 2013;30(S1):126–141 research and, by linking to differentiation and preference, illustrates the importance of this variable in the context of metaphor interpretation. We did find evidence to suggest that metaphors applied to brand form and logo may have a greater impact than do metaphoric names. This may have implications for the study of the human processing of metaphors, perhaps suggesting that in these settings (or at least with the college-aged sample here), visual processing may be more powerful than the verbal processing associated with a brand name. Because name is likely closest to the core of what was meant by “brand” in the earliest writings in the field (e.g., Wolfe, 1942), this finding suggests the growing influence of product design (i.e., form) and quick visual cues (e.g., logos) in determining preference. Taken in aggregate, the core of the research model (Figure 1) was well supported in this work and supports the need to consider consistent and meaningful metaphors in brand management. The Influence of Product Type, Personality, and the Nature of Consumption Some findings here varied based on product type and moderating factors. There was a mixed pattern in comparing the results from the juicer and robot categories (Study 1 and Study 2, respectively). Several relationships were consistent across categories, such as the greater influence of “animals” among brand forms. This finding may relate to the increasing prominence and attachment to household pets in modern society (Jyrinki and Leipämaa-Leskinen, 2006), perhaps at the expense of human connections. It is contrary to the principles of familiarity theory, however, and thus raises questions that need further study regarding the proper theoretical perspective for considering how consumers interpret brand design metaphors. Among the moderating factors, differences were found across the two product categories. For juicers, personality congruence moderated the relationship between brand differentiation and consumer preference. This suggests, perhaps surprisingly, that modern consumers consider more than pure functionality in evaluating even something as seemingly mundane as a juicer. Consumers who felt the “personality” of the juicer more closely matched their own were more inclined to prefer that product. Interestingly, this moderating effect was not found in the robot category, where one might think that a perceived personality match with a robot helper would be more critical. One might speculate that the tactile and personal relationship a consumer has with a juicer heightens this aware- C. H. NOBLE ET AL. ness of fit or personality. A consumer may touch this object, while surrounded by family, one or more times a day, leading to a greater sense of connectedness than more distant objects such as a robot that often sit untouched in a corner. This finding does highlight the need to better understand the notion of brand personality even as applied to the most seemingly mundane items. The moderating effect of public (versus private) consumption on the relationship between brand differentiation and consumer preference was found for the robot category but not for juicers. This is not surprising because consumers viewing a robot as a public good will likely have it prominently positioned in the home, will use it as a conversation piece with visitors, and so on. Thus, the product can create social and self-esteem benefits for the owner purely from its public nature, increasing the desire to purchase for those evaluating the product in that way. Combined, however, these differences do suggest that product category differences (even if peripheral) do exist in using brand design metaphors to influence consumers. Future research needs to explore these generalizability issues in a more systematic way to broaden our understanding of these phenomena. Conclusions It has been established in research and in practice that metaphors can be quite effective in efficiently conveying information to the potential consumer. Further, they can serve as a powerful tool in creating effective design innovations. However, the major areas of application of these metaphors (to name, form, and logo) have not been studied in combination until this project. Also, this work distinguishes between human metaphors (exploring issues related to anthropomorphism), animal metaphors, and the absence of any metaphor at all. We also consider the notion of consistency, the extent to which the same metaphor type (or lack of one) is carried across name, form, and logo. The broader nomological model considers the influence of these choices on brand vividness, differentiation, and consumer preference. The results largely support the core model, with lesser support for the proposed moderating factors. Regarding metaphor usage, we find that human and animal metaphors are both seemingly more effective than no metaphor at all. We also find general support for the benefits of consistently applying these metaphors. For managers, this work has several implications. First, we generally support the value of metaphors in brand development and design innovation, at least for the two major types we have examined here. It seems that BRAND METAPHORS AS DESIGN INNOVATION market research into which particular metaphors may best resonate for a particular product category would be worthwhile. We did find some differences across product categories in how consumers evaluate these brands. So, determining how a brand metaphor’s personality will be perceived is necessary. Also, it seems that certain goods are considered more public than others, influencing how consumers are influenced by the metaphor in making purchase decisions for that category. Managers should understand these nuances for their particular brand situation. Finally, this work has cross-functional implications for new product development. The importance of metaphors in form established here suggests the importance of the industrial design unit as part of cohesive, strategic thinking during new product development. Logo development may be conducted internally by a graphic design unit or perhaps outsourced, but our emphasis on consistency suggests that these groups must be early participants in the process of strategic brand management. Finally, the need to develop a consistent brand metaphor name stresses the ongoing importance of a strong marketing group. Early partnership and communication among these units during the brand and product development process would seem essential for the creation of cohesive and influential metaphors. Design innovation has been increasingly discussed as a cross-functional effort to create products with holistic and powerful impact on the consumer, and which create unique meaning which is difficult to replicate by the competition (Luchs and Swan, 2011). In this view, effective design is more than simply combining form and function but achieving a higher level of influence, as can seemingly be achieved through the proper use of brand metaphors. Microsoft’s “Windows” (to the world? or to your computer?), the inviting egg-shape of a Michael Graves toaster, and the exciting Ferrari “prancing horse” logo all use metaphors to contribute to building powerful brands. When metaphors are applied to forms, in particular, the implications for the product development process are much more significant. Our research stresses the importance of brand metaphors, particularly when used strategically and in combination, in order to create differentiated and desirable products in the marketplace. Appendix A Experiment 1 Scenario (Juicers) Below, we describe a scenario of a hypothetical situation. We would like you to imagine yourself in this situation. J PROD INNOV MANAG 2013;30(S1):126–141 139 Recently, you graduated from college with a bachelor’s degree and got a job. You found an apartment for rent, signed a lease, and started organizing and decorating your new place. As a part of a New Year’s resolution, you decided to develop a “healthier ”lifestyle, including getting more physical exercise and eating healthier foods. While thinking about kitchen appliances to be included in shopping for your new place, you added a citrus juicer, knowing that many people think fresh squeezed orange juice is a very healthy way to start the day. Having no prior experience of dealing with juicers, you decided to first to make an initial search on your own. First, you went to http://www.google.com and performed a search on the word “juicer,” and examined the results. Your search resulted in several types of juicer-related links. These included pictures of juicers, logos of different juicer brands, and different brand names for juicers. In examining the results, you were surprised by the number of different juicers available. Below, you see the name, logo, and a picture of the juicer brand listed first in your Google search results. Experiment 2 Scenario (Robots) Below, we describe a scenario of a hypothetical situation. We would like you to imagine yourself in this situation. Recently, you had a lecture about Japan in your Global Marketing course. The main part of this lecture was a presentation on robots used in industrial settings. All these industrial robots looked gigantic and similar to computers. You found this to be an interesting discussion. After the class, you and your classmate continued the theme of robots by recalling “Star Wars” and other movies. At one point, you brought to the conversation the possibility of searching and buying one, as your uncle promised to pay for a product that you would choose as a present for your upcoming graduation. Your uncle is a “tech savvy” guy working as an engineer for a high-tech company. He would definitely be more in favor of purchasing a technology product over a car, vacation, or other typical graduation gift. You and your friend decided to go to the Internet and to search for different types of robots separately and then to discuss what you found. Your initial decision was to go to http://www.google.com, perform a search on the word “robot,” and examine the results. Your search resulted in several types of robotrelated links. These included pictures of robots, logos of different robot brands, and different brand names for robots. In examining the results, you were surprised by the number of different robots available. 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