Will be published in the Proceedings of Design and Emotion conference 1-3 July 2002 Loughborough, England Meaningful Product Relationships Katja Battarbee and Tuuli Mattelmäki University of Art and Design Helsinki, Finland INTRODUCTION Designing new products requires understanding the use of current products. The same applies for designing for experience. Especially for the consumer sector, also emotions need to be engaged and meanings tied in with the product and its use. Design for experience, going beyond usability, requires treating the user holistically (Jordan, 2000, Sanders and Dandavate, 1999) as a feeling, thinking, and active person. Experience is not only found in Disneyland, it is inherent in all interaction, fluctuating between levels of subconscious, conscious and meaningful stories (Forlizzi and Ford, 2000). Although products are produced for masses, they must be designed for individuals. Partly the need for designers to conduct research has risen from the opinion that marketing data alone is not enough to fuel design. Rather, it is necessary to become exposed to real people and real contexts as leading user research and human factors people advocate (Segal and Fulton-Suri, 1997). The empathic understanding of people (Dandavate et al 1996) can be partly supported by stories through which people convey their attitudes and relationships to objects. This empathic understanding the existing meaningful relationships with products can be used for designing produts that deliver satisfaction on many levels. This paper presents a tentative framework of meaningful relationships with products. The three main categories are described with examples, and compared to existing approaches to meaning and product experiences. MEANINGFUL PRODUCT RELATIONSHIPS People express values and attitudes – their selves - with the kinds of products they select for theirselves, their home, and their environment. (Csikszentmihalyi and Rochberg-Halton, 1998). Objects of choice carry personal meaning. The intensity of meaning can vary over time and over products. A coffee maker can be valuable in daily rituals of waking up or meeting friends. A modular sofa may become the most important part of a family being together, always rearranged and repaired. Childhood toys may be forgotten, and rediscovered in adulthood. In this study we set out to collect stories about meaningful products in order to look at meaningful product relationships from a design point of view. The following relationship categories have been analysed from 113 stories and essays collected in Finland in 2001 from young adults but also from children, middleaged, and elderly. The categories have been developed in an iterative analysis process. The product relationships fall into three main categories (see Figure 1): meaningful tool, meaningful association, and living object (term borrowed from Jordan, 1997). The examples are edited and translated from the original essays and stories. Meaningful Tool Meaningful Association facilitator challenge self expression identity, style, taste link to memory, person, emotion, story Living Object Figure 1: Meaningful Product Categories Meaningful tool The tool is needed for a purpose, in which the activity itself, not the hardware, is meaningful to the person. However, the hardware is necessary and an integral part of the experience. In this relationship the product could at any time be replaced with a similar or better tool. The relationships below have different emphases: functionality and usefulness, learning, and creativity and enjoyment. Facilitator: These products help in satisfying needs of all levels: e.g. safety, mobility, indepence, social, and in accomplishing things. ”You can hardly call a pale blue and squarish hair brush case pretty, but because of its size and function it has become a very important thing for me.” (foldable hair brush) ”Indoor hockey has been a part of my life for 8 years, for that reason the stick has been and still is very important, for without a stick you can’t play floorball unless you are a goalie.” (Indoor hockey stick) ”8th grade excited me. In just the first few days I got lots of new numbers, new friends, and even met some girls. I found my first real girlfriend and fell in love. It was wonderful... And then came the phone bill. I saw the sum, I was in panic. How could I ever get that much money... Then I got a sms from my girlfriend, who told me it was all over. So glad you have a phone, makes this easier, she said.” (mobile phone) Challenge: Some objects pose challenges where we have to invest time, money, effort and attention to learn and master a skill or to care for the tool. ”A snowboard is like a new car to an old man. You fix it up, maintain it, care about it… Your safety in the slopes also depends on the condition of your board” (snowboard) ” I plugged in the loudspeaker, sat down, turned the volume up and hit the strings full force. The sounds were nothing like the ones I had imagined. I turned the volume down and imagined new, wonderful sounds, then tried to play them, but no success. I put the guitar in the corner and crawled onto my bed to think. I almost cried. It was weeks before I touched it again. The same experience repeated itself.” (electrical guitar) Self Expression: We use our skills with objects for purposes of creativity, productivity, and self-expression. ”I learned to seek comfort, to work through my unhappiness and rage, celebrate happiness, express my emotions.” (piano) ”Although it is not a fine sewing machine, it has become important to me. One reason is to be able to have unique clothes. But my most important reason for sewing is to relax from school work… You can forget depressing things and focus on something you really enjoy. You can also show that you are creative in at least something.” (sewing machine) Meaningful Association In this relationship, products are meaningful because they refer to or carry a meaning given by culture or an individual. Cultural meanings are understood similarly by the majority of people in the same community (although their preference for these meanings may be different). Personal meanings are constructed through experiences, and products are associated with them. All these products represent or refer to something outside the product itself. Identity: personal, cultural, professional identities are conveyed with professional tools, clothes, and other symbolic products. Brands can be important, but so can be the choice to avoid them. Self-made objects reflect skill, style, interests, and accomplishments. ”That muff was given to me by my mother, who thought that I was the only one of us five children who had the courage to wear it. That started my interest in furs, which I, as a native Vyborgess, have adopted as belonging to the Vyborgian sense of style.” (fur muff) Style, taste: aesthetic appreciation of beauty and senses is manifested in choice of products, brands, furnishings, fashion, environment, and objects of appreciation and collection, such as art and design pieces. ”We still have in our living room a green, fiberglass chair, the ”Pastilli”. It was bought in the 60’s and it was probably designed by either Tapio Wirkkala or Timo Sarpaneva, I am not sure. When I saw it in the office furniture shop window, I fell in love with its shape and colour.” (Pastilli chair) Link to a Memory, a Person, an Emotion, a Story: Objects remind us of past events and experiences, of people or family in general, and bring forth emotions connected to particular memories, objects, smells, materials, appearances. These memories may be communicated as stories. ”We had lots of brass music at our scout events. The Finnish flag was carried in with a fine sentimental fanfare. Sometimes someone who could play well would make music at the campfire. The evening and morning calls, played so beautifully, have stayed in my heart all these times.” (trumpet) ”A baby hat, with blue and white stripes, worn by three boys. I’ll never give it away… it was the first thing I bought for my baby. There it waits on the cupboard shelf, to be taken out, us admiring its tiny size, and remembering the time I came home five months pregnant with the first thing for the baby.” (baby hat) ”The ring is not worth much in money, but nothing can measure its emotional value. Money can’t buy the smiles, tears, whispers and promises we made as we planned our wedding together…” (wedding ring) Living object In this relationship an emotional bond is created between the person and the individual product. The product is a companion, that has been with a person for so long that is is perceived as having personality, soul, character, is loved and cared for. It has a personal history of how it was made, aquired, and how it has survived. It may have identifying marks of use, wear and repair. ”I imagined I was inside my car. We would drive along the floor, avoiding chair legs and other things, racing around, a bump in the rug as our garage. Tyly was like a friend, always ready for an adventure.”(toy car) ”My most important toy is a bunny, and there’s one thing about it: sometimes I think it is real. Bunny is important because I can talk to it. Story: when I got it I felt like it had been made just for me. I was five years. I slept, ate, did everything with it.” (stuffed toy bunny) ”I practically lived by the furnace, endlessly throwing in wood and pulling out hot ashes. Later the furnace was replaced with an oil-burning one, a boring, low, cylindrical shape. I never developed the same sweaty, sooty, warm relationship with that as with the old Heureka IV, which I took care of for almost 20 years.” (wood burning furnace) COMPARISON TO PARALLEL RESEARCH Our study had a similar aim to the research described by Csikszentmihalyi and Rochberg-Halton (1981). They interviewed 315 people in Chicago about things in their homes and concluded that people invest phsychic energy into objects because they are expressions of the self. Their 20 product categories are accurate for classifying comments but from a design point of view that is too many to be practical in use. Holman’s (1986) five categories of object relations increase in intensity. From existing in the background, objects can mediate interactions, enhance actions, express identity and topmost, be objects of emotions like a loved person. True, most objects are around waiting to be useful, but we disagree on that intensity increases directly as proposed - there are too many interpersonal differences. Richins (1994) has a broader approach and divides meanings into private and public. The sources of meaning are in Utilitarian value, Enjoyment, Representations of interpersonal ties, and Identity and Self-Expression. This relatively similar categorisation leaves out the ”companion” category, and proposes enjoyment as a separate one. Her paper also presents a thorough analysis of approaches to product meaning and value. CONCLUSIONS The relationships are built over time and the richest descriptions were of objects with a long history. People have many, overlapping relationships to meaningful objects at the same time. For example: the guitar looks cool, sounds good, it lends a rock’n’roll image, it facilitates playing in a band, it poses a challenge for learning to play, provides a medium for expressing feelings through music, it becomes a friend and companion, reminds of people, places, events, accomplishments. No new, better guitar can replace the very first one. What is meaningful to us depends on our life situation. Teddybears are loved by small children, but for a teenager a mobile phone is a symbol of independence and a tool for contacting friends. Ten years later a baby’s pram can be most important, and in old age things that remind of family and represent continuation can be most meaningful. Design does not happen in a vacuum. While other techniques contribute to other aspect of the holistic picture of the user, stories of products can be used as a way to empathically understand people and their values as expressed through products. Stories of meaningful product relationships can provide a deeper, personal understanding of the existing value context for designing new technologies. ACKNOWLEDGEMENTS Our thanks to Anu Kankainen for working on the pilot, Riitta Nieminen-Sundell for participation in collecting and analysing the stories, Ilpo Koskinen, Turkka Keinonen, Esko Kurvinen and the reviewers for good advice, and all the respondents for the stories. REFERENCES Csikszentmihalyi, M. and Rochberg-Halton E., 1981, The meaning of things – Domestic symbols and the self, (New York: Cambridge University Press). Dandavate, U., Sanders, E.B.-N. and Stuart, S., 1996, Emotions Matter: User Empathy in the Product Development Process. In Proceedings of the Human Factors and Ergonomics Society 40th Annual Meeting, 1996, pp. 415-418. Forlizzi, J., and Ford, S., 2000, Building blocks of experience: An early framework for interaction designers. In DIS2000 Designing Interactive Systems Conference Proceedings (ACM), pp. 419 - 423. Holman, R.H., 1986, Advertising and emotionality. In The role of affect in consumer behavior, edited by Peterson, R.A., Hoyer, W.D., and Wilson, W.R., (Lexington Books), pp. 119-140. Jordan, P.W., 2000, Designing pleasurable products, (London: Taylor & Francis). Jordan, P.W., 1997, Products as personalities. In Contemporary Ergonomics 1997, edited by Robertson, S.A., (London: Taylor&Francis), pp. 73-78. Richins, M.L., 1994, Valuing things: The public and private meanings of possessions. Journal of Consumer Research, 21, p. 504-521. Sanders, E. B.-N. and Dandavate, U., 1999, Design for experiencing: New tools, In Proceedings of the First International Conference on Design and Emotion, edited by Overbeeke, C.J. and Hekkert, P., (Delft University of Technology), pp. 87-91. Segal, L.D., and Fulton Suri, J., 1997, The empathic practitioner: Measurement and interpretation of user experience. In Proceedings of the 41st Annual Meeting of the Human Factors and Ergonomics Society, (Santa Monica, CA), pp. 451-454.