Politics as a Game in Danish Newspapers

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Politics as a Game
in Danish Newspapers
Lars Christian Jensen
ABSTRACT
The aim of this study is to find out whether the Danish written media focus more on the
competitive aspect of an election rather than on political content. This is accomplished by
analyzing newspaper articles from the three weeks leading up to the election for parliament
in 2011. The analysis is based on the framework proposed by Thomas Patterson in his
1993 book “Out of order”. The framework consists of two underlying metaframes, an
issue metaframe and a game metaframe. Either one or the other is present in any article
with political content. Articles dominated by the issue metaframe rely on political issues,
viewpoints and arguments, whereas articles dominated by the game metaframe rely on
polling data and report only on how well a political party or candidate is doing in relation
to its competitors by using metaphors. Articles that dominated the game metaframe focus
on who is winning and who is losing. The analysis shows furthermore that one third of
all articles are dominated by the game metaframe. The results furthermore indicate that
articles dominated by the game metaframe are more frequent close to an election than in
between elections.
1. Introduction
The press is often said to be the fourth branch
in the separation of powers as the press holds
the other three branches, the executive, the
legislative and the judiciary in check (Patterson, 2000, 249). The press has as such no formal or legal role in the political system. Yet,
the press has an ability to “structure the actions of governments and political actors and
thereby the news influence on the political
agenda and the framing of politics” (Ørsten
& Allern, 2011, 1). Therefore it is interesting how the media utilizes this power when
the press reports on politics and political issues. The press in Denmark has been criticized
for focusing too much on winners and losers
of the election during the election for parliament in September 2011. Some of the critique
has come from voters, who state their opinions
in blogs and debates in newspapers. However,
critique has also come from academics, who
search for more substance in the way the media covers elections (Hjort, 2011). The criticism culminated after a TV-debate on the
national network TV2, in which each candidate was assigned to a team (blue team for
conservative/liberal/right wing parties and red
for socialist/left wing parties) and was able to
score points for his team based on how well the
Sønderborg Papers in Linguistics and Communication # 2
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candidate debated for his political viewpoint.
The TV-debate resembled a sports event with
banners, referees and even cheerleaders. The
TV-debate on TV2 was largely criticized on
Facebook, on Internet forums as well as in the
written press (Nielsen, 2011). The critique of
the press has been harsh, but did the press
really focus that much attention on winners
and loser rather than actual political issues?
This is what I aim to find out in this paper.
I will do this by analyzing newspaper articles
published in Metroexpress in the weeks leading up to the election. The analysis will try
to uncover whether the press did focus more
on winners and losers of the election than on
political issues by searching for occurrences of
a so called “game metaframe” in newspaper
articles. A game metaframe is a way of using metaphors to explain politics in terms of
a game (i.e. a soccer match or other sporting
event). In other words, a metaphor explicating politics as a game carry all meanings of
the word game. For example, a game can be
won or lost, strategies can be successful or be
faulty, a politician may be ahead or behind or
attack and defend. Newspaper articles are typically structured around either a game or an issue metaframe. A game metaframe is defined
by Thomas E. Patterson as a schematic framework in which candidates compete for advantage (Patterson, 1993, 57). Game metaframes
are further referred to as news stories that
frame politics in “terms of a game or strategy
not related to issue positions” (Strömback &
Shehata, 2007). In contrast, issue metaframes
can be found in articles on political viewpoints
of a candidate or a party, or for example, social welfare, civil rights or tax policy. Articles will be analyzed for either the issue or the
game metaframe in order to determine whether
Metroexpress focused on issues or on wins and
losses. This leads to my research question:
Was the news coverage of the
Danish election for parliament in
2011 in Metroexpress based on the
metaphorical game metaframe
(Patterson, 1993), which stresses
politics as a game with winners
and losers or was the coverage of
the election based on political
issues?
Research on the use of game frames is interesting because excessive use of game frames
in political press coverage can lead to lower
voter turnouts, as the use of game frames
turns voters into spectators (Pedersen, 2011).
Game metaframes have been studied in both
the United States and in Europe, but as of yet
no studies regarding game metaframes in Danish media have been published. Studies from
the United States and Europe will be reviewed
in the following section in order to provide an
overview of the theories and studies this paper
is based on.
1.1. Previous research
This paper is on politics in the media, more
precisely on how the media frame or present
election news in Denmark. Framing has to
do with choosing the language to define a debate, which is often is done using metaphors.
Metaphors in language is studied by the cognitive linguist George Lakoff, who states that
metaphors are not devices of language but
of concepts. In other words, metaphors appear in language not because the language itself is metaphorical but because that is how
we conceive the issues or themes we are discussing (Lakoff & Johnson, 1980, 6). In fact,
Lakoff claims that human thought processes
are largely metaphorical and the very reason
that metaphors exist in linguistic expressions
is that there are metaphors present in our conceptual system (Lakoff & Johnson, 1980, 6).
Lakoff demonstrates that many everyday expression are metaphorical concepts. Examples of these expressions are ’His argument
is shut down’, ’Your claims are indefensible.’
and ’I’ve never won an argument with him’.
These expressions might all sound quite normal and not metaphorical at all, but in fact all
of these expressions are instances of the conceptual metaphor ’Argument is war’ (Lakoff
& Johnson, 1980, 5). Lakoff has also con2
tributed to the field of political framing in an
article from 2003 called ”Framing the Dems
- How conservatives control political debate
and how progressives can take it back” (Lakoff,
2003). The article discusses how the conservatives in the U.S. control the debate by employing frames based on metaphors. One of the
frames discussed is ’Tax relief’, which actually
presupposes the metaphor that taxes are an
’affliction’ or a ’disease’ and that the ’afflicted’
needs to be saved by the ’hero’ (in this case
the Conservative party), from the ’evil villain’
(in this case the Democratic party) (Lakoff,
2003). ’Tax relief’ is just another way of saying ’Taxes are bad and you shouldn’t have to
pay them. Vote for us and we will relieve you
of your burden.’ Metaphors used in politics
is also studied by Thomas E. Patterson, who
wrote the book “Out of Order” (Patterson,
1993), in which he studies the media coverage of past presidential elections in the United
States. However, Patterson focuses on how the
media uses metaphors to frame political articles rather than how politicians use it to set
their agenda. Patterson states that there are
two ways of writing an article about politics.
One way is to report on issues, another way is
to frame the article using a game schema (Patterson, 1993, 58). A game schema presupposes
the metaphor that ’Politics is a game’ and it
is then possible to construct linguistic expressions explicating politics as a game in much
the same way as the metaphors ’Argument is
war’ and ’Tax relief’ are used. Patterson found
that during the presidential election of 1992 articles largely reported solely on the outcome,
that is, how is the candidate doing in the polls
in relation to other candidates and what kind
of strategies will he employ to beat his opponents, rather than reporting on political content. Patterson exemplifies this by reviewing
articles written after a speech held Bill Clinton,
who was presidential candidate at the time,
at the University of Syracuse. The speech
was 22 minutes long and contained his ideas
on an economic-recovery plan, health care and
student-loans, just to name a few. He stepped
down from the podium after the speech to dis-
cuss his policy with the students and townsfolk
who came to meet him. However, articles reporting on the speech focused largely on Clinton’s strategy and how he was doing in relation to other candidates and did not include
any of his political viewpoints. Research on
politics and the media has also been carried
out in Europe, in particular by the Swedish
researcher Jesper Strömback. Strömback investigates the media’s use of game metaframes
when reporting on politics in a series of comparative studies (Strömback & Shehata, 2007;
Strömback & Aalberg, 2008; Strömback & van
Aelst, 2010). Each of the studies compare
game metaframes used in Swedish media compared to other European nations. Strömback
and Shehata (Strömback & Shehata, 2007)
searched for the presence of game metaframes
in Swedish and British newspapers in the elections in 2002 and 2005 and found that game
frames were present in 50 percent of the articles analyzed in Sweden and in more than
60 percent of the articles analyzed in the UK.
Strömback then carried out a similar study
with Toril Aalberg comparing presence of game
frames in newspaper articles with Sweden and
Norway. They found that 66 percent of the
articles analyzed in Norway were based on
a game frame (Strömback & Aalberg, 2008).
Finally, Strömback carried a study with Peter van Aelst comparing the presence of game
frames in newspaper articles in Sweden and
Belgium. They found that the game frame was
present in more than 68 percent of the articles
analyzed in Belgian papers (Strömback & van
Aelst, 2010). Game frames have not been much
researched in Denmark. However, this topic is
currently being researched by a Danish PhD
student at the University of Copenhagen but
results of his research is only found in a newspaper article from March 2011. His research
indicates that more than 20 percent of the articles in Metroexpress (the newspaper used for
this study) are based on a game frame (Pedersen, 2011). He is expected to publish an academic article on the subject in the European
Journal of Communication in the first quarter
of 2012 and was not available for discussion in
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3
the current paper. Together, the studies presented in this section lay the foundation for my
research method which is presented in the next
section.
2. Method and Data
2.1. Method
My research method for this paper helps me
to determine whether a given article is framed
as a game or as an issue. The method relies
on identifying and counting metaphors and has
been developed by the German sociolinguist
Rudolph Schmitt (Schmitt, 2005). He bases his
method on Lakoff’s definition of a metaphor
(Lakoff & Johnson, 1980), which is:
“A metaphor is understanding and
experiencing one kind of thing in
terms of another”
Schmitt’s method consists of three rules identifying metaphors:
1. ”A word or phrase, strictlyspeaking, can be understood beyond
the literal meaning in context of
what is being said; and
2. The literal meaning stems from an
area of physical or cultural experience (source area)
3. Which, however, is - in this context - transferred to a second, often
abstract, area (target area).”
The following example is found in one of the
articles analyzed: “...det var en fodfejl fra
Villy...” is understood beyond its literal meaning in that “Villy” didn’t physically put his
foot at a wrong place but actually made an
error (he made some statements in the press
that made his party fall back in the polls).
The literal meaning stems from a game (tennis,
tabletennis and boxing, but other sports may
apply as well) and is then transferred into an
abstract meaning: “Villy made an error in the
’game’ of politics”. The example is taken from
one of the articles analyzed and references to
it can by found in appendix A. The method is
applied to all articles in order to identify and
count metaphors explicating politics as a game.
It is useful for determining whether articles in
Metroexpress focused on winners and losers or
on issues.
Articles are then further analyzed for the presence of a ’horse race frame’. The horse race
frame refers to “news story focused on opinion polls and winning and losing in the battle for votes”(Strömback & Shehata, 2007).
Horse race framing is defined as“the tendency
to treat elections as if they were sporting
events where the paramount goal is to get
across the finish line in first place” (Patterson, 2005). The horse race frame is like the
game metaframe based on a metaphor. The
metaphor seems appropriate since a horse in
a horse race is judged by its speed in comparison to the speed of other horses in much
the same way political parties are “judged”
by the media in the battle for votes. The
horse race frame share many characteristics
with the game metaframe but they are not
identical. The horse race frame looks at the
individual clauses and linguistic expressions
within an article, whereas the game metaframe
looks at an article as a whole and then determines which metaframe is the dominant one.
For example, the game metaframe either dominates an article or not. In contrast, the horse
race frame may be present in articles that also
contain other frames, such as “political strategy frame”, the “politicians as individuals”
or the “governing frame” (Strömback & Shehata, 2007). These frames will not be searched
for in this paper since they don’t help to answer the research question. Horse race frames
are often found in articles dominated by the
game metaframe but may also be found in articles dominated by the issue metaframe. The
horse race frame is useful for determining how
much Metroexpress focused on the winners and
losers. The game metaframe and the horse race
4
frame are both exemplified in the data section. be won or lost. That ’something’ is then the
debate between Lars Løkke Rasmussen and
Helle Thorning-Schmidt, the two top candi2.2. Data
dates for Venstre and Socialdemokratiet reData for this study consist of articles from the spectively. The debate is adversarial and the
Danish newspaper Metroexpress. This news- debaters are not simply presenting their view
paper was chosen because it is the most well of the world but are presented as “attempting
distributed newspaper in Denmark (Danmarks to defeat opponents” (Billig, 1996, 48). The
Statistik, 2011a) and because the newspaper is debate is in the next clause framed as a race
read throughout Danish society across diffrent (which is understood as a game) by using the
genders, levels of income and levels of educa- Danish noun ’løb’, which translates directly
tion (Metroexpress, 2011). Articles for analy- to ’race’. The debate was in fact no race at
sis were selected on the basis of two criteria. all, both debaters were standing still the entire
Firstly, the articles had to have some political time! The debate is then understood beyond
story or relate to the election for parliament. the literal meaning, which stems from a physiSecondly, the articles had to be featured on cal or cultural experience (a race) and is in this
the front page of the newspaper. However, ar- context transferred into an abstract meaning
ticles with interviews were discarded. This se- (politics is a race) (Schmitt, 2005). However,
lection method is inspired by the method used the second example is not understood beyond
by Strömback and Shehata in their 2007 arti- its literal meaning. In other words there is no
cle “Structural Biases in British and Swedish “experiencing one thing in terms of another”
Election News Coverage” (Strömback & She- (Lakoff & Johnson, 1980).
hata, 2007). Articles are analyzed for the The following example shows how the horse
game metaframe on a dominance basis. In race frame is found and identified. It is found
other words, the dominant metaframe (issue on a presence/absence basis. The horse race
frame does not exclude other frames, but is
or game) was determined for each article.
the only one that answers the question of how
Example of Game Metaframe:
much Metroexpress focused on the winners and
losers of the election.
Lars Løkke blev aftenens vinder,
men det var meget, meget tæt løb
Example of Horse Race Frame:
Source: Metroexpress Friday, September 9th,
“Det var en knaldgod debat”
Example of Issue Metaframe:
Dansk Folkepartis leder, Pia
Kjærsgård har tidligere været
fortaler for en uændret efterløn
Source: Metroexpress Wednesday, August 31st, “Rød blok vil
have DF til at redde efterløn”
The first example is taken from a report of
a TV-debate. The example shows how the
journalist uses the game metaframe to report
on the debate. The game metaframe is identified in the first clause of the first example
that states that there is something that can
...og nærmer sig nu de Radikale,
som står til 8,9 % af stemmerne
Source: Source: Metroexpress Tuesday, August 30th, “Johanne
står til kanonvalg”
The example shown in the example above is a
prototypical example of a horse race frame. It
reports on political news based on a poll. In
fact, the first example was also a very typical
example of a horse race frame. It depicts, as
mentioned, the debate as a race. All examples
are taken from my analysis of newspaper articles in Metroexpress. All articles used in the
analysis are listed in Appendix A. Articles chosen for analysis totalled 31. Of those 31 articles
six were discarded, because they were either
interviews or had no political content. One
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article consisted exclusively of pictures. After eliminating these articles, 25 articles were
left for analysis. The articles were found in
Metroexpress in the three weeks leading up to
the election (the newspaper is not published
on neither Saturday nor Sunday)
The method described and exemplified in this
section is useful for gaining a quick overview
of how the written press reports on the election. Furthermore, this method makes it possible to expand the research at a later point
to include more articles from more newspapers
and to compare the results from this research
with other similar studies.
the game metaframe in the final week whereas
only one fourth of the articles are dominated
by the game metaframe in the first week of the
election campaign. The articles were then further analyzed for the presence of the horse race
frame. The analysis is divided in two parts.
The first part looked for the presence of the
horse race frame in each article. This part of
the analysis shows that the horse race frame
was present in nine articles. It is presented in
Table 2.
Table 2: Presence of the Horse Race Frame
Frame
Horse Race
Articles
Percent
9
36 %
3. Results
The second part of the analysis looked at how
The results from analyzing the data show that frequently the horse frame was used. Results
the game metaframe indeed is present in arti- of the analysis is shown in Table 3.
cles when Metroexpress reports on politics or
Table 3: Number of Occurrences of the Horse
the election. The results reveal that nine of
Race Frame
the articles (or 36 percent) were metaframed
as a game. This indicates that although artiStatistical analysis Result
cles metaframed as a game were not more comMean
3,9
mon than articles metaframed as issues, there
Median
7
still was much focus on winners and losers of
Mode
3
the election since one third of the articles were
Total
35
dominated by the game metaframe.
Table 3 shows that the horse race frame was
used 35 times in just nine articles. It further shows that the horse race frame occurred
Week
Issue Game Total
on the average almost four times in each artiFrame Frame
cle, but that three occurrences per article were
Week 1
6
2
8
most frequent. These results reveal that alWeek 2
4
2
6
though game metaframing is not more domWeek 3
6
5
11
inant than issue metaframing in the articles
analyzed, game metaframes are still dominant
All
16
9
25
in more than one third of the articles. In
weeks
addition, all articles dominated by the game
metaframe also contained the horse race frame
The table shows that the game frame is dom- that focuses on winners and losers.
inant in two articles (25 percent) in the first
week of the election campaign, again in two articles (33,3 percent) in the second week and in 4. Discussion
five articles (45,5 percent) in the third and final
week of the election campaign. In perspective, The aim of this paper was to find out whether
almost half of the articles are dominated by Metroexpress applied the game frame defined
Table 1: Game Frames and Issue Frame
6
by Thomas E. Patterson (Patterson, 1993) and
thereby focused on winners and losers in the
three weeks of the election for parliament in
2011. The game frame was found dominant
in a little more than one third of the articles
analyzed. This result is in contrast to what
the Danish PhD student Rasumus Tue Pedersen has found out in his study. He has revealed some of his results in a newspaper article (Pedersen, 2011) in the Danish newspaper
Berlingske Tidende. His results indicate that
only 20 percent of articles in Metroexpress are
metaframed as a game. However his research is
done more than six months before the election
for parliament, whereas data from my study
are collected in the three weeks prior to the
election. The difference in our result and time
of study indicate that occurrence of the game
frame becomes more frequent the closer we get
to an election. This suggestion seems to be
supported by the data presented in Table 1.
The table shows that the percentage of articles
dominated by the game metaframe were larger
in the final week of the election than at the
beginning of the campaign. Further research
may also help to explain the difference between my results and the results of the Swedish
researcher Jesper Strømback. Strømback has
found evidence for the presence of game frame
in more than 50 percent of the articles analyzed
up to the Swedish election in 2002. There may
be several reasons for the difference between
my results and the results found by Strömback.
Strömback’s research is based on data from
165 articles from four newspapers whereas my
data consist of 25 articles from one newspaper.
Hence, my data says more about Metroexpress
and the way they write articles than providing a general tendency in the Danish written press. In addition, the four papers analyzed by Strömback are divided in the two categories tabloid (sensational newspapers) and
morning papers (”serious/broadsheet newspapers”). However, Metroexpress does not fall
into either category. It is a free daily newspaper that shares some qualities with a tabloid
newspaper. Some of these qualities are that
both types of newspapers are published in
the tabloid-format, both papers contain relatively short articles and cultural content is
valued higher than political content. However, free daily newspapers are distributed for
free at traffical nerve centers, in subways, train
stations and at universities, whereas tabloid
papers are sold in kiosks and through subscriptions, which means that the two types of
newspapers possibly have very different readerships. Tabloid newspapers in Sweden are
reported to make more use of game frames
than morning papers (Strömback & Shehata,
2007). Research on game frames in these two
types of papers should be conducted in Denmark in order to do a meaningful comparison
with Strömback’s research. As a matter of
fact, such research is already being conducted
by the Danish PhD student Rasmus Tue Pedersen, but as mentioned earlier only preliminary results have been published. The results
show that the tabloids are indeed more prone
to use the game metaframe than the morning
papers are (Pedersen, 2011). There is a reasonable explanation why tabloids use the game
metaframe more than other types of newspapers. Tabloids are more competitive than
morning papers since they compete to be the
first out with a sensational story. Competitiveness is what drives the game metaframe (Patterson, 2000). In other words, the occurrence
of game frames increases or decreases proportionally to the commercialism and competitiveness of a newspaper. The media as a business has in Denmark gone through a tremendous evolution from a monopolistic partisan
biased system to a commercialised and competitive system. That the media system today
is a competitive system means that especially
the written media compete for readers not only
with other newspapers but also with television and providers of on-line content. This
tendency applies especially to tabloids. However, this was not always the case. The written
media in Denmark consisted up to the 1960’s
of four newspapers that each expressed the
viewpoint of the four existing political parties;
“Venstre”, “Det konservative folkeparti”, “Socialdemokraterne” and “Det radikale venstre”.
Sønderborg Papers in Linguistics and Communication # 2
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In contrast, Denmark has today 35 daily newspapers (Danmarks Statistik, 2010), although
the four original newspapers still have a remote
connection with the four political parties. As a
consequence of the increased competition, each
newspaper has fewer resources available. As a
result, one can assume that newspapers and
especially tabloids don’t spend a lot of time
on research or background information when
writing articles. Writing an article about political issues is time consuming, it is much easier
and quicker to just apply the game metaframe
(Pedersen, 2011). Some journalist use polling
data instead of field research when reporting
on an election or politics in general. Polls were
used extensively during the election in 2011
and up to four different institutes took polls every day of the election (Berlingske, 2011). Polls
fuel horse race journalism and focus on who’s
ahead and who’s behind in winning the election (Patterson, 2005). Horse race frames were
found as much as 35 times in nine articles. The
nine articles that contained the horse frames
coincided with the nine articles dominated by
the game metaframe. This shows that the extensive use of polling data influences the way
articles are written. These results are cause
for concern, since they indicate that there is
much focus on the game of politics rather than
political issues in the Danish written media.
Focus on the game of politics is problematic
in the sense that it turns voters into passive
viewers. The voters then ’watch’ politics in
much the same way they watch a soccer match
(Pedersen, 2011). This process may then lead
to a lower voter turnout since the voters treat
the election and politics in general as something they watch, not something they participate in. However, the voter turnout in Denmark does not seem to have been much affected. The voter turnout for the election in
2011 was nearly 87 percent, compared to 85
percent in 2007 (Danmarks Statistik, 2011b).
However, voter turnout is also affected by other
factors than by how articles in newspapers are
written. Therefore, further research should be
carried out in order to find out how closely
the presence of game metaframes and horse
race frames in newspaper articles are related
to voter turnout during elections.
4.1. Future Research
This paper has revealed some facts on a very
small scale in the Danish media in relation to
the election for parliament in 2011. Unfortunately, the paper asks more questions than
it answers. For example, it found some tendencies in Metroexpress. Do these tendencies
also apply to other newpapers or other types
of media (e.g. television, Internet, etc.)? Another question is what factors motivate the use
of game metaframes and horse race frames in
the media, are these factors related to the type
of media, competitiveness of the media, competitiveness of the election, or something else?
A third question is what the relationship between the use of game metaframes and horse
race frames and voter turnout is in Danish elections for parliament. These are all important
question that this paper could not answer due
to its size, scope and time available.
5. Conclusion
The aim of this paper was to find out whether
the news coverage by Metroexpress was based
on the metaphorical game frame discussed
by Thomas Patterson in his book “Out of
order”(Patterson, 1993). The metaphorical
game metaframe was found to be present in
the election coverage by Metroexpress in one
third of the articles featured on the front page
of Metroexpress in the three weeks of the election campaign. Furthermore, the articles also
contained 35 references to the horse race frame
that focus on winners and losers. This lead
to the conclusion that the newspaper indeed
focused much attention on who was ahead
and who was behind in the election campaign.
Data presented in this paper suggest a tendency that game metaframes become more frequent with an election approaching. This tendency should be investigated further in order
to be confirmed. Finally, this paper raised
8
some questions that could initiate further re- Patterson, T. E. 1993. Out of order . Vintage
Books.
search.
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valgprogram. http://www.tvnyt.com/artikelbelgian election news. International Journal of
/default.asp?id=19484. Accessed on October
Press/Politics, 15 (1), 41–59.
30th.
Sønderborg Papers in Linguistics and Communication # 2
9
Appendix A: Articles Used for Analysis
Front pages of Metroexpress were analyzed for articles with political content from three weeks
before the election. The articles used were published in Metroexpress between August 30th
2011 and September 15th 2011.
Article Title
Published
Metaframe
S og SF: Minister skyld i DSB-krise
Unge vælgere vil have troværdige politikere
S og SF lover ikke noget
Johanne står til kanonvalg
Rød blok vil have DF til at redde efterløn
Arbejdsløse unge er en ny regerings største udfordring
Væksttal er en gave til Løkke
Magre økonomiske år venter forude
Praktikgaranti fører DF over til rød blok
Strid i rød blok truer valgsejr
Ekspert: Politikere frygter EU uden grund
S-SF: Lægebesøg må ikke koste noget
Psykiatrien kan forbedres uden penge
Supertvivlerne deler sig mellem rød og blå blok
Det var en knaldgod debat
Søvndal: VK’s løftebrud har kostet menneskeliv
Alle vil bare stemme på Johanne
Rød duo taber flyvehøjde
Ro på rygeloven
Kulturen deler blokkene
Rød blok vil investere i kulturlivet
Ørum kan blive Løkkes joker
Landet skal styres af rene amatører
Valget bliver endeligt farvel til blokpolitik
Den eneste rigtige meningsmåling
August 30th 2011
August 30th 2011
August 30th 2011
August 30th 2011
August 31st 2011
September 1st 2011
Issue
Issue
Game
Game
Issue
Issue
September
September
September
September
September
September
September
September
September
September
September
September
September
September
September
September
September
September
September
Issue
Issue
Issue
Game
Issue
Issue
Issue
Game
Game
Issue
Game
Game
Issue
Issue
Issue
Game
Issue
Issue
Game
1st 2011
1st 2011
2nd 2011
6th 2011
6th 2011
7th 2011
7th 2011
7th 2011
9th 2011
13th 2011
13th 2011
14th 2011
14th 2011
14th 2011
14th
15th 2011
15th 2011
15th 2011
15th 2011
10
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