PHY2048 9/8/08 Position, velocity, acceleration vs. time plots (demo). What causes acceleration? Projectile motion 0 0 time (s) time (s) position (m) time (s) x(t) = x O + vt velocity (m/s) 0 x(t) = x O = constant xO Constant velocity (wrt coord. syst.): accel. (m/s2) accel. (m/s2) velocity (m/s) position (m) Object at rest (wrt coord. syst.): 0 0 xO time (s) v(t) = v o = (constant) time (s) a= 0 dx = v = (constant) dt dv =0 dt time (s) accel. (m/s2) velocity (m/s) position (m) Constant acceleration 0 dx(t) = v(t) = (not constant) x(t) = x O + v O t + 12 at 2 x O dt time (s) dv(t) d 2 x(t) = a(t) = dt dt 2 v(t) = v O + at 0 vO Note that: dv(t) = a(t) dt time (s) This means that only a quadratic (and lower) time dependence of x(t) can give a constant acceleration. E.g. suppose x(t) = x O + v O t + αt 2 a = constant 0 time (s) dx = v O + αt dt d2x a = 2 = 2α (time independent) dt x(t) has a parabolic form Cart Motion Sensor demo 3-Dimensional Kinematics 1-Dimension position: G x(t) = x(t)iˆ velocity: G dx(t) ˆ v(t) = i dt 3-Dimensions G r(t) = rx (t)iˆ + ry (t)ˆj + rz (t)kˆ drx (t) ˆ dry (t) ˆ drz (t) ˆ G v(t) = i+ j+ k dt dt dt G v(t) = v x (t)iˆ + v y (t)ˆj + v z (t)kˆ acceleration: G dv(t) ˆ a(t) = i dt G dv x (t) ˆ dv y (t) ˆ dv z (t) ˆ a(t) = i+ j+ k dt dt dt G a(t) = a x (t)iˆ + a y (t)ˆj + a z (t)kˆ where: ry G r ˆj î k̂ rz rx HITT#1 (9/8/08) G r1 & G r2 are the position vectors of an object at times t1 and t2 (t2 later than t1). The displacement vector of the object during this time is: G G G A. Δ r = r1 + r2 Hint: B. G G G Δ r = r1 − r2 C. G G G Δ r = r2 − r1 D. G G G Δ r = r1 ⋅ r2 E. G G G Δ r = r1 × r2 Draw the 3 vectors. Recall position vectors are always from the coordinate system origin to the object. Displacement vectors are from the objects initial position to the later position. A. G G Δr = r1 + r2 B. G G Δr = r1 − r2 C. G G Δr = r2 − r1 D. G G Δr = r1 ⋅ r2 E. G G Δr = r1 × r2 By definition the displacement vector points from the earlier to the later position vectors. G Δr G r2 (at t2) G r1 (at t1) By the head to tail rules of geometric vector addition clearly, G G G r1 + Δ r = r2 Hence G G G Δ r = r2 − r1 HITT#2 (9/8/08) These position vectors are (in meters): G G ˆ ˆ r1 = 2i + 2 j r2 = 5iˆ − 2ˆj G G G So the magnitude of Δ r = r2 − r1 is: A. Δr = 5 m B. Δr = 8 m C. Δr = 6 m D. Δr = 2.6 m E. Δr = 2 m G G G Δ r = r2 − r1 A. Δr = 5 m B. Δr = 8 m C. Δr = 6 m G r2 = 5iˆ − 2ˆj G r1 = 2iˆ + 2ˆj G ˆ ˆ Δ r = 3i − 4 j Δr = (3 m) 2 + ( −4 m) 2 = 9 m 2 + 16 m 2 D. Δr = 2.6 m E. Δr = 2 m Δr = 25 m 2 = 5 m In 1-D kinematics we derived that for constant acceleration x = x o + v o t + 12 at 2 v = v o + at It can similarly be shown that in 3 dimensions, G G G G2 1 r = ro + v o t + 2 at G G G v = v o + at Where now each of these vector equations is really 3 equations, one for the components along each coordinate direction: x: rx = rxo + v xo t + 12 a x t 2 v x = v xo + a x t y: ry = ryo + v yo t + 12 a y t 2 v y = v yo + a y t z: rz = rzo + v zo t + 12 a z t 2 v z = v zo + a z t Also, in 1-D we developed the expression, v 2 = v 2o + 2a ( x − x o ) In 3-D we have this becomes 3 equations, x: v 2x = v 2xo + 2a x ( rx − rxo ) y: v 2y = v 2yo + 2a y ( ry − ryo ) z: v 2z = v 2zo + 2a z ( rz − rzo ) These and the foregoing equations will let us handle (predict) Projectile Motion in 3-dimensions. Digression - Chapt. 5 preview Force ⇔ acceleration (Law of nature) Both are vector quantities If a net force acts on an object that net force has a direction The object will accordingly accelerate in that direction Mathematically, G G a∝F as a vector relationship (we’ll see what the proportionality constant is later) E.g. in free space (no gravity) y G F = (2 N)iˆ if: object will accelerate along î direction. The time dependent (increasing) G displacement will be Δ r = ΔrX ˆi x y z Or if: G G Since a ∝ F a a constant force causes a constant acceleration z G F = (2 N)iˆ + (2 N)ˆj x object will accelerate along line in which the time dependent G displacement is Δ r = ΔrX ˆi + ΔrY ˆj with ΔrX = ΔrY Survey HITT (not for credit) Given that Force ⇔ acceleration (Law of nature) In the absence of any other forces, what happens if a constant force acts for some time and then instantly drops to zero (i.e. stops acting)? A. Object immediately stops. B. Object continues moving in the same direction but immediately begins slowing until it stops. C. Object continues moving with the last velocity it had. A. Object immediately stops. B. Object continues moving in the same direction but immediately begins slowing until it stops. C. Object continues moving with the last velocity it had. (note that velocity is a vector so implicit here is that it maintains the same direction) This is codified in Newton’s first law of motion: If no net force acts on a body the bodies velocity can not change, that is, the body can not accelerate. VPython simulation In projectile motion an object is launched, with some initial velocity (i.e. speed in a particular direction). To simplify we initially assume that no force other than gravity acts (after the launch). Importantly this means that if we align our coordinate axes so that the force of gravity lies along one of the axes, e.g. the y axis, then acceleration of the projectile only occurs along that direction. Since no forces act along the other axes, the velocity along the x and z axes is constant. By rotating our coordinate system to make all the initial velocity in say the x, y plane, we simplify further in that the z component drops out of the problem (without an initial velocity along the z direction and no acceleration along that direction the z component of the object remains zero throughout the trajectory). G a = − gjˆ Since there is no acceleration in the x direction the x component of the velocity is the same throughout the trajectory (vx(t) = vxo is the same length everywhere in the trajectory). G vO θο vyo vxo G v vy vx Due to the force of gravity in the y direction there Gis acceleration a = − gjˆ causing the initially upward y component, vy to shrink to zero at the top of the trajectory and then grow again in the opposite direction. G a = − gjˆ Since the magnitude of the velocity is G vO G v = v = v 2x + v 2y θο This vector initially shrinks as v y → 0 and then grows again. vyo vxo G v entirely v x = v xo at the top of the trajectory vy vx Now consider the trajectory. The general expression for the position along the x direction is, rx = rxo + v xo t + 12 a x t 2 but the launch occurs from rx = 0 and with no force along x, ax = 0 so this reduces to, rx = v xo t For the y direction, ry = ryo + v yo t + 12 a y t 2 but the launch occurs from ry = 0 and a y = − g so we have, y: ry = v yo t − 12 gt 2 & x: rx = v xo t Since rx is proportional to time, the trajectory reflects the quadratic ry dependence as an inverted parabola (trajectory is parabolic). To be definitive consider the case in which the magnitude of the the initial velocity is vo = 35 m/s and the launch angle is θο = 65o. We ask for the distance travelled along x when the projectile is at it’s maximum height. G a = − gjˆ G vO θο vyo vxo If we find the time taken for the projectile to reach it’s maximum height we can then plug that into the rx = vxot equation to get the desired x distance travelled. For the need time to get to the max height use, v y = v yo + a y t v y = v yo − gt Since vy = 0 at the top of the trajectory, 0 = v yo − gt gt = v yo t= v yo g Then the x distance travelled at that time is found by using this time in, rx = v xo t ⎛ v yo ⎞ v xo v yo rx = v xo ⎜ = ⎟ g ⎝ g ⎠ We must now determine vxo and vyo from the information given. G v Resolving o into its x and y components, G a = − gjˆ G vO vox = vocosθo θο voy = vosinθo vxo vyo So, (v o cos θo )(v o sin θo ) rx = = g g m 2 (35 ) v 2o s cos(65o )sin(65o ) rx = cos θo sin θo = m g 9.8 2 s v xo v yo rx = 48 m What is the maximum height reached by the projectile? Since, v 2y = v 2yo + 2a y ( ry − ryo ) (use vy = 0 at top) 0 = v 2yo − 2g ( ry max − 0 ) 2gry max = v 2yo ry max = v 2yo 2g v o sin θ ) ( = ry max = 51 m 2g 2 ⎛ m o⎞ 35 sin 65 ⎜ ⎟ s ⎠ =⎝ m 2(9.8 2 ) s 2 What is the total horizontal distance travelled by the projectile? To answer this we first find the vy component with which the projectile hits the ground. To do this we again use, v 2y = v 2yo + 2a y ( ry − ryo ) But we now take the top of the trajectory as the initial point that gets the zero subscript. In that case, vyo = 0 & ryo = rymax So, v 2y = 0 − 2g ( 0 − ry max ) v 2y = 2gry max But we found previously that, ry max = v 2yo 2g (where vyo here is the y component of the original velocity) Using this above, v 2y = 2g Evidently, v 2yo 2g = v 2yo v y = ± v yo Since the velocity points downward when the projectile strikes the ground the – sign is correct. We now use this to find the time of the fall from the top of of the trajectory. Applying, v y = v yo − gt − v yo = 0 − gt t= v yo g Which is the same time it took to get from the launch point to the top of the trajectory. The total travel time is then twice this and recall that, rx = v xo t Then, v xo v oy ⎛ v oy ⎞ rx = v xo ⎜ 2 =2 ⎟ g ⎝ g ⎠ Making the substitutions we made above for the velocity components gives the range equation, v 2o rx = 2 cos θo sin θo g Which gives the horizontal distance travelled for given launch speed and angle (careful: only valid when the landing is at the same height as the launch). We found half the distance above to be 48 m so, rx max = 2(48 m) = 96 m We can make the additional observation that the flight is symmetric about the top of the trajectory i.e. we have half the time going up, half the time coming down and the launch and landing speeds are equal. Another example: For a movie stunt, a driverless car is rigged to accelerate from a stand still, at 4 m/s2, to the edge of a 60 m high cliff, 100 m away. How far from the edge of the cliff does the car hit? G a x = 4m / s2 100 m 60 m rxmax ? Once the car just comes off the edge of the cliff, the drive wheels come out of contact with the road, so it stops accelerating horizontally. From that point on it retains whatever lateral velocity it had acquired. That velocity is obtained by applying eqn. 2-16 to the accelerated part of the motion, G a x = 4.0m / s2 100 m 60 m v 2x = v 2xo + 2a x (rx − rxo ) v 2x = 0 + 2(4m / s 2 )(100m) v x = 28.3 m / s rxmax ? This is now the horizontal velocity retained throughout the rest of the car’s motion independent of what it does along the vertical axis. To find the distance it goes we have, rx = rxo + v xo t rx = 0 + (28.3 m / s)t + 0 rx = (28.3 m / s)t but we don’t know the time, t when it hits the ground. To find t, we solve for the time taken to fall using, ry = ryo + v yo t − 12 gt 2 0 = 60 m + 0t − 12 (9.8 m / s 2 )t 2 t = 3.5 s Then, rx max = (28.3 m / s)t = (28.3 m / s)(3.5 s) = 99 m Note that if the launch point is inclined at say 30o upwards, we can resolve the velocity at that point into its horizontal component, v xo and its vertical component, v yo (it then has an initial velocity upwards). So we can still tackle the problem.