Grand Theft Auto: San Andreas: FAQ/Walkthrough by glenster Version 1WWW, Last Updated 2010-12-15 View/Download Original File Hosted by GameFAQs Return to Grand Theft Auto: San Andreas (PS2) FAQs & Guides Liked this FAQ? Click here to recommend this item to other users. June 5, 2005 Version 1WWW Glenster's Glimpse into .oooooo..o d8P' `Y8 Y88bo. .oooo. ooo. .oo. `"YME369. `P )88b `888P"Y88b `"Y88b .oP"888 888 888 oo .d8P d8( 888 888 888 8""88888P' `Y888""8o o888o o888o .o. .888. .8"888. ooo. .oo. .oooo.o .8' `888. `888P"Y88b d88( "8 .88oooDodo. 888 888 `"Y88b. .8' `888. 888 888 )88b o88o o8888o o888o o888o 8""888P' .o8 "888 .oooo888 d88' `888 oooo d8b .ooooo. .oooo. `888""8P d88' `88b `P 888 888 888 888ooo888 888 888 888 888 `YMbododo" d888b )88b .oP"888 .o d8( 888 o. `Y8bod8P' `Y888""8o The Glenmeister's Grand Andreas Playing the Steinway Grand The Glenman's Gotta Whole Lot o' Auto San Las Los the cosmos co-starring the li'l Dodo Rated just O (for "Oo-oo!") Don't adjust your sets--I'm the one with the draw distance problem. (Thanks already to Ernie Kovaks.) http://en.wikipedia.org/wiki/Ernie_Kovacs Oriented for the original PC version with the Mouse and Keyboard Configuration and Mouse Controlled Steering by Glen T. Winstein (glenster1 at Gamefaqs and IGN, and glenster at Super Cheats, StuckGamer, neoseeker, 1UP, My Cheats, GamersHell, GamerHelp, Game Revolution, and GameBorder) glenster (who's at) rediffmail.com This walk-through, with active links for the web addresses I use, is at: http://www.freewebs.com/glenster1/index.htm Click "Back" to return from any of the links there--if you "X" it out, you'll exit the web page. To compare pictures of vehicles, you might bring a page up twice and click a link from each. While you're there, you might want see if you find any useful information in "Glenster's Guide to GTJ Brooklyn," which is also at the next link: http://gtw6437.tripod.com/ While waiting to put together a PC to play GTA "IV," I wrote a walkthrough for "Heavy Metal F.A.K.K.2"... http://www.gamefaqs.com/computer/doswin/file/256219/59179 ...and a walk-through for "Mafia: The City of Lost Heaven" http://sites.google.com/site/glenstersite/ http://www.gamefaqs.com/pc/371671-mafia/faqs/60221 Game Revolution has this walk-through, with active links that open web sites in separate windows (special thanks to Tim!), at: http://www.gamerevolution.com/faq/pc/grand-theft-auto-san-andreas Icey, who appears in the "Rockstar support for modding" section, let me run this walk-through through a parser, so it could have active links not only for the Internet sites that open in separate windows but the chapter designations, which makes navigating this daunting thing a lot easier (special thanks to Icey!). It's at the freewebs site. "Glenster's Go On, San Andras, v.1 Misson Select Save Games" http://www.gtagarage.com/mods/show.php?id=4012 http://www.thegtaplace.com/downloads/file.php?id=2631 http://www.fileplanet.com/files/210000/217890.shtml http://planetgrandtheftauto.gamespy.com/View.php?view=GTASAMods.De tail&id=106 http://www.moddb.com/games/grand-theft-auto-sanandreas/downloads/glen sters-san-andreas-v1-mission-select-savegames http://gta-action.gamona. http://www.filefront.com/17653276/GlenstersGoOnSAMissionSelect.zip http://hosted.filefront.com/glenster It's a G thang. &&&&&&&&&&&&&&&&&&&& When looking for something in this guide, click "Edit" at the top left of the screen, then click "Find (on This Page)... Ctrl+F" and a "Find" menu appears. (Pressing "Ctrl+F" makes it appear, too.) Type in the name, or even just the start of the name, of the mission or section you're looking for, then keep clicking "Find Next" till you're taken there. At least that works if you have Windows XP Home Edition--(update): or Vista Home Premium Edition. ******** CONTENTS I Introduction I.1 Paying tributes and having things in common I.2 PC Health I.2.a I.2.b I.2.c I.2.d I.2.f I.2.g I.2.h Clean your disk, disk player, and PC Get your hard drive clean and in order Use the latest updates Turn off unnecessary applications before running the game and use only one processor core Take-Two Games web site and support, the v 1.01 patch, and v.2 and the Special Edition Tweak guides Volume System requirements I.2.i PC hardware and software on a budget I.3 I.3.a I.3.b I.3.c How to save games The convenience of copies of your GTA San Andreas User File Glenster's Go On, San Andreas v.1 Mission Select Save Games Some advice about saving the game How to use save games from v.1 for v.2 and vice versa An application that tells you your mission completion status, I.2.e I.3.d and shows you, on a map, which Tags, Oysters, Snapshots, Horseshoes, and Jumps you need to tend to I.3.e A mod that shows you the locations of items left to find on your radar I.3.f 100% completion guide I.4 Settings I.5 Stats How to check the Stats STATS .HTML file I.5.a Criminal Rating I.5.aa Increasing the Criminal Rating The fastest way to get "King of San Andreas" How to make the fastest way available from the start of the game I.5.b I.5.c I.5.d I.5.e I.5.f I.5.g I.5.h I.5.i I.5.j I.5.k I.5.l I.5.m I.5.n I.5.o I.5.p I.5.q I.6.a I.6.b I.6.c Health in relationship to Stats Player--Muscle and Fat Stats Player--Stamina and Lung Capacity Stats Player--Total Respect and Sex Appeal Stats Player--vehicle Stats Player--Pilot Ranking Player--Gambling and Luck Stats Weapons Crimes--Total number of wanted stars attained and evaded Crimes--Criminals wasted Crimes--Gang members wasted Crimes--Cost of property damaged Gangs Achievements--Flight time Mission--Mission Attempts/Missions Passed Miscellaneous--Progress made Some distinctions between the PS2 and original PC versions Adapters for PS2 and Xbox controllers Gamepad controls ******** I.7 Controls A couple of instant replays that should have been (and other odd moments) WTF screenshots ******** I.7.a Foot Controls Note: I remap Spacebar and Left Shift Foot Controls so each does the job of the other--so Jump is Spacebar and Run is Left Shift, like for "Vice City." I.7.aa Climbing trees I.7.aaa Taking Photographs I.7.b Initial fight moves Controls I.7.bb Having C.J. punch his neighbors to get to know them I.7.c Swimming Controls Walking, driving, and flying underwater Swimming mania hits San Andreas ******** I.7.d Vehicle Controls Note: I remap Horn from Caps Lock to Left Shift--same reason. I.7.e Four-Wheel vehicle Controls The things you can find in the back of trucks I.7.f I.7.ff I.7.g Motorcycle or Bicycle Controls Stunt information Wallride Bump The Wheelie method for a faster bicycle Airgrab The San Andreas Superjump Monster Superjump Quad front flips The BMX Stoppie glitch The Two Wheeler gimmick Quadruple Insane Jumps I.7.h I.7.i I.7.j Note for all the flying vehicles Where the three airline entrances are Plane or Jet Controls Hydra Controls Helicopter Controls I.7.k I.7.l I.7.m I.7.n Parachute Controls Jetpack Controls Crane Controls Boat Controls ******** I.8.a names A rundown of some of the vehicles and some of their real Flying vehicles Boats Hybrids Land vehicles I.8.b A rundown of some of the people who drive them I.9 Wanted Ratings One wanted star and bribes Some basics for handling a wanted rating Things that remove any number of wanted stars The Stat for how long C.J. can make a five star wanted rating last Fun with wanted ratings The off-limits area of Area 69 The off-limits area of Easter Basin Naval Base I.10 Ghost hell, ghost world, ghost heaven, and Liberty City Interior heaven Liberty City Entrance markers in the sky How to enter the Bone County "Stowaway" Andromada by MOrt(at)nius and me Fireman's, edisoncarter's, and pdescobar's coordinates Going through the Jefferson Motel skylight by me Hole in a ceiling of the Prickle Pine safehouse Ghost World and Blue hell entrances The Pro-Laps, Alexander's Toys and Vulgari, and Mulholland house entrances The Las Colinas and Santa Maria Beach entrances Ghost mountain The_Raven's Mount Chiliad entrance to Blue Hell Ghost garage entrance Mxyzptlk's entrance to Blue Hell W of the LV Turning Tricks Driving School Great Saiyaman's Blackfield entrance Ghost 69 How to enter the interior of Area 69 from the start of the game Mxyzptlk's method hdsgf and zmoonchild's method jedisociety's method Ring_of_Fire's way to open the door to Ghost World Fireman's method to make extra interiors available at the start of the game Rough draft/Go through everything world 1 by sum GTA Guy and gamefarter Driving a blown-up boat by Ring_of_Fire Ghost land vehicles for travelling into buildings Ghost Beagle and Mower "Ghost" Glendales, etc. Ghost upside-down chili vendor Ghost house Ghost 3D office building Ghost woman in a pawn shop wall A very minor ghost world find Ghost Garver Bridge Ghost walls Benjimino234's invisible wall behind the Willowfield Cluckin' Bell bagga rabbit's invisible wall on the porch of Cranberry Station Ghost fence The Vinewood cemetery I.11 Odds and Ends Rebirth: a suggestion for how to make music in a future GTA, where to get the 1st two GTA's and "Wild Metal Country" free, how to see the coordinates on the PC "GTA2," how to get Darkel into "III," find Odie's Statue of Liberty mod, the Wichita-Airport Bridge, the Nakt patch, etc. let Claude leave Portland early, use Robert De Niro as Travis Bickle for the lead player of "III," how to pick the version of "Mafia: The City of Lost Heaven" you run, and some GTA clones you might try I.12 I.12.a Glitches Problem glitches Cures for the gym and basketball glitches Pdescobar's cure for the Taxi mission glitch The extra gang territory glitch Hmvartak's Online Glitch Repair Tool System error's advice at GTA Forums regarding various other glitches The Fire Extinguisher glitch The Xoomer garage and Flips glitches I.12.b Fun glitches, gimmicks, etc. Pdescobar's way to explore areas that create a wanted rating without creating a wanted rating Infinite spray from spray can during "Tagging Up Turf" by InFeRnUs92 Invincible C.J. 1 by tommy vercetti guy Invincible C.J. 2 by ? Invincible C.J. 3 by most anyone who's observant, which, at times, includes me Invincible ped by GTAFAN4LIFE Invincible gang member by gtamike123 and digimetal Invisible gang member 1 by xspudx Invisible gang member 2 by gtamike123 and Drizz Invisible Vagos How to make the Flint trailer park photographers appear Lemmings gimmick 1 Lemmings gimmick 2 Lemmings gimmick 3 How to make the Jetpack appear at a save place beyond the airstrip Invincible Police Mavericks by spaceeinstein and GTA_Phreak How to enter the Verdant Meadows "Stowaway" Andromada by El Petone The Vortex submarine gimmick by FYREWOLF88, Orion_SR, and GTA Phreak How to jack a police helicopter by GTA Phreak How to get C.J.'s gang members to drive or fly on PC by GTA_Phreak "Stowaway" earthquake glitch by Mike_Toreno Make any vehicle explosion and bullet-proof by gtamike123 How to cause a Packer toss by Redtier999666 and Webdude06 Rhino glitch by Jérémie Blanc Rhino "camera" front for cannon speed boost by Diego Mendez Rhino sub by GTA Phreak Boat flinging by Haro 5th Quarry mission Double Insane stat by FlannelMenace Crane gimmicks Kill a crowd by killing one of the people in it by spaceeinstein Auto-aim the Minigun by Mr Killer Destroying an Artificial Intelligence-guided helicopter with one shot from a Sniper Rifle, one Hand Granade, or several Molotovs by voodoochild19, TheTank, and GTA_Phreak Infinite ammo by 2Shores Fiery ballistic pool balls Burglary ski mask outside of the Burglary mission by The Demon Burglarizing Freddy's house by lord fido Basketballs aplenty by gamefarter I.13 Radio I.14 Codes I.15 "Done Video walk-through/people who help with missions/entire games Quick" I.16 How to get as much done as possible before starting the main missions Four star survival guides (and cycle jumps) by Orion_SR and rubregg Airborne bribes How to open the fast food places before doing the main missions Flying vehicles available early and how to keep them from blowing up &&&&&&&&&&&&&&&&&&&& II The beginning II.1 II.2 "The Introduction" "The San Andreas Theme Song" II.3 Los Santos 1st main missions Lyrics by Young MayLay II.4 "In The Beginning" free and The Johnson garage is immediately available II.5 "Big Smoke" II.6 "Sweet and Kendl" available Carl Johnson Carl Johnson The Johnson house is A Camera is in C.J.'s room Sweet Johnson calls about local turf battles II.7 "Ryder" barber shops, Carl Johnson The restaurants, and tattoo parlors are open &&&&&&&&&&&&&&&&&&&& III Preliminaries for Los Santos III.1 Maps, map markers, teleportation, all items (Tags, etc.) shown on your radar, and a trainer: how to control space and time III.2 Spraying Tags 100 Tags C.J.'s gets Respect, and the AK-47, Tec9, Sawnoff Shotgun, and Molotov Cocktails are available in the kitchen of the Johnson house. III.3 Weapons 8 Ball's Bomb Shop III.4 Armor and Bribes III.4.a When Armor, Health, Bribe, and weapon pickups, and fast food vendor booth markers, reappear III.5 Maximum Stats of all kinds in one sitting and the fastest way to raise weapon Stats on PS2 III.6 Cycling Stat (bicycle) stays on a Bicycles reverse faster, C.J. bike better, and he can Bunny Hop higher III.7 The Commerce 24/7 Courier Asset Mission, aka the Roboi's Food Mart Asset Mission III.8 BMX Challenge III.9 The Taxi Driver mission (a Sub-mission) unlimited NOS 50 fares Boost for Taxis and Cabbies III.10 "Burglary" (a Sub-mission) Burglary isn't needed for 100% completion of the game, but I'd consider it more important than some such options since it offers the infinite sprint as a reward. III.11 III.12 Kill Criminals Inside Track Betting The Horse Races gimmick III.13 Save houses III.13.a Storing a Sea Sparrow on top of the N. Mulholland garage III.14 Weapon Stats and Gang Respect III.14.a Initial weapon gathering III.14.b What weapon upgrading does III.14.c Upgrading weapon skills while earning Respect III.15 Recruiting gang members C.J. has more moves for all, and can dual wield some, weapons, and, with more Respect, can recruit up to seven gang members III.16 III.17 III.18 III.19 vehicles Lung Capacity Oysters Good for Sex Appeal Sex Appeal Oo-oo! The wardrobe glitch by bamspeedy1298 Flying Stat The airport opens, flying handle better, and C.J. gets a Parachute if he bails III.20 better III.21 handle Bike Stat (motorcycle) C.J. stays on a motorcycle Driving Stat C.J.'s four-wheel vehicles better III.22 pay C.J. Pimping Mission (a Sub-mission) level 10 Hookers GTA Phreak's Pimping and Vigilante vehicle health boost gimmick III.23 the fire- Firefighter Mission (a Sub-mission) level 12 C.J. gets proof feature, good for using Molotovs III.24 150 Armor Vigilante Mission (a Sub-mission) level 12 C.J. gets The N San Fierro Cluckin' Bell Vigilante gimmick III.25 Health III.25.a III.26 Monster Paramedic Mission (a Sub-mission) level 12 maximum Firetruck, Vigilante, and Paramedic mission pay 8-Track Los Santos Forum A Hotring Racer and a III.27 Truck are available Some non-mission vehicle locations and Orion_SR's explanation of how impound garages work III.28 Make a copy of your save game &&&&&&&&&&&&&&&&&&&& IV The main story missions of Los Santos continued The Sweet missions IV.1 "Tagging Up Turf" available IV.2 "Cleaning the Hood" IV.3 "Drive-Thru" Sweet Johnson The basketball game is Sweet Johnson Sweet Johnson Opens all three Gyms IV.4 Los Santos gym fast and Build Stamina and Muscle beat the trainer for boxing moves. IV.5 "Nines and AKs" Smoke missions Sweet Johnson Opens OG Loc and Big A Pistol is at Emmet's place IV.6 Urban IV.7 to Clothes "Drive-By" Binco, Pro-Laps, and Sub Sweet Johnson clothes stores are open Opens Ryder missions The earliest opportunity enter the off-limits areas without a wanted rating. IV.8 "Sweet's Girl" IV.9 "Cesar Vialpando" lowrider mod- Sweet Johnson Sweet Johnson Unlocks Loco Low Co. ding garage, "Lowrider Challenge," and Cesar's missions Transfender modding garage is open IV.10 Lowrider Challenge Not required for 100% Use a Lowrider for it and the next mission Cesar mission IV.11 "High Stakes, Low-Rider" Cesar Vialpando The Ryder missions IV.12 IV.13 IV.14 "Home Invasion" "Catalyst" "Robbing Uncle Sam" Ryder Ryder Ryder The Big Smoke missions IV.15 IV.16 IV.17 IV.18 The "OG Loc" "Running Dog" "Wrong Side of the Tracks" "Just Business" Big Big Big Big Smoke Smoke Smoke Smoke OG Loc missions IV.19 "Life's a Beach" IV.20 "Madd Dogg's Rhymes" missions IV.21 "Management Issues" Issues" way to OG Loc OG Loc Opens C.R.A.S.H. OG Loc The "Management make a copy of C.J. IV.22 "House Party" OG Loc The C.R.A.S.H. missions IV.23 "Burning Desire" more Sweet C.R.A.S.H. Girlfriend Denise and Johnson missions are available IV.24 "Gray Imports" C.R.A.S.H. The Sweet missions continued IV.25 "Doberman" territories Sweet Johnson C.J. can take from gangs, but any taken are lost after "The Green Sabre" Ammu-Nations are open Silenced 9mm Body Armor $200, 9mm Pistol $200, Pistol $600, Tec9 $300, Micro SMG $500, SMG $2,000, Shotgun $600, Sawnoff Shotgun $800, and Grenades $300, are at Ammu-Nation. Two of four Ammu-Nation Challenges are available, but you need four in a row to complete the mission and the 4th isn't available till Las Venturas opens up IV.26 "Los Sepulcros" Sweet Johnson The last of the 1st batch of Los Santos missions IV.27 "Reuniting the Families" to enter Sweet Johnson Two opportunities the off-limits areas without a wanted rating IV.28 "The Green Sabre" the sight Sweet Johnson Cesar tips C.J. to of Big Smoke and Ryder with a couple of Ballas, officer Tenpenny, and officer Pulaski, who drives the green Sabre used when C.J.'s Mom was gunned down. The Badlands and San Fierro are officially open The Badlands and Red County save houses are now available &&&&&&&&&&&&&&&&&&&& V The Badlands and San Fierro Preliminaries V.1.a Snapshots 50 Use the camera you're given in IV.28--it has an unlimited amount of film. The Micro SMG, Shotgun, Sniper Rifle, and Grenades are available at the Xoomer garage in Doherty, San Fierro V.1.b Weapon gathering V.2 Save houses V.3 Barber and Tattoo shops V.4 Weapons V.5 Armor and Bribes V.6 Oysters V.7 Mount Chiliad Challenge V.7.a V.7.b V.7.c Race 1 Race 2 Race 3 7:00 to 18:00 (three races) Scotch Bonnet Yellow route Birdseye Winder Yellow route Cobra Run V.8 Hippy Shopper Courier Asset Mission (four stages) V.9 NRG-500 Challenge V.10 bys) Blood Bowl (Corvin Stadium) (like Bloodring but with driveA Bloodring Banger will be by Corvin Stadium V.11 San Fierro Gym Get stamina and muscle past the buff stage, and beat the trainer to get martial arts V.12 Beat the Cock 1st of two triathlons Not needed for 100% completion V.13 Some non-mission vehicle locations V.14 Make a copy of your save game moves &&&&&&&&&&&&&&&&&&&& VI The main story missions of the Badlands and San Fierro The Badlands missions VI.1 Badlands C.R.A.S.H. VI.2 First Date Catalina cut scene--she wants to rob four places VI.3 Tanker Commander Catalina Opens RS Haul Trucking Asset Mission The Truth calls ******** The RS Haul Trucking Asset mission VI.4.a VI.4.b VI.4.c VI.4.d VI.4.e VI.4.f 1. 2. 3. 4. 5. 6. (part one) Timed: 2:15 Fragile cargo Three star wanted level Timed: 6:00 Fragile cargo Three star wanted level ******** The Truth calls and you can meet him for missions VI.5 "Body Harvest" Explosives, The Truth The Rifle, $1,000, and Remote $2,000, are at Ammu-Nation Cesar calls VI.6 scene "King in Exile" Cesar Vialpando Cesar Vialpando cut Save house: Fern Ridge C4 free At the dot just NE of the "O" of "RED COUNTY" VI.7 "First Base" Catalina Catalonia cut scene C.J. can rob the three remaining places VI.8 racing VI.9 VI.10 missions VI.11 VI.12 "Against All Odds" Catalina Cesar calls about street "Gone Courting" "Local Liquor Store" Catalina Catalina Catalina cut scene Cesar calls about courier "Made in Heaven" "Small Town Bank" Catalina Catalina Catalina cut scene ******** VI.13 of the game) Big Smoke's Cash/Yay Courier (not needed for 100% completion ******** Cesar calls about street racing in the country. Hotring Racer, Buffalo, Elegy--something like that--and go to: VI.14 VI.15 "Wu Zi Mu" "Farewell, My Love" Cesar Vialpando Cesar Vialpando Get a Cheetah, The Truth calls C.J. can get five wanted stars Free save place in Doherty The Xoomer garage W edge of C2 VI.16 garage "Are You Going to San Fierro?" free The Truth A glitch lets you send C.J. to the blocked off areas without a wanted rating. The San Fierro missions ******** VI.17 Save houses VI.18 Clothes Zip clothes stores are open ******** The Garage missions VI.19 "Wear Flowers In Your Hair" Carl Johnson Call from Zero Buy his RC shop The Zero RC Store Asset missions VI.20 VI.21 VI.22.a "Air Raid" "Supply Lines" "New Model Army" Zero Zero Zero Completes Zero RC Store asset-it makes $5,000 a day and max. ******** VI.22.b game "Beefy Baron" Not needed for 100% completion of the ******** The Garage missions continued VI.23 "555 WE TIP" available Carl Johnson The Valet outfit is Opens the Valet mission ******** VI.24 Valet Parking Asset Mission Financial (5 Levels) Vank Off Hotel in The hotel makes $2,000 a day and max. ******** The last Garage mission VI.25 "Deconstruction" School opens Carl Johnson Jethro calls--Driving ******** VI.26 "Back To School" Turning Tricks Driving School Have C.J. start dating Michelle before finishing driving school to avoid the glitch of her not showing up very often. VI.26.a "The 360" VI.26.b "The 180" VI.26.c "Whip and Terminate" VI.26.d "Pop and Control" VI.26.e "Burn and Lap" VI.26.f "Cone Coil" VI.26.g "The '90'" VI.26.h "Wheelie Weave" VI.26.i "Spin and Go" VI.26.j "P.I.T. Maneuver" VI.26.k "Alley Oop" VI.26.l "City Slicking" "Back to School" is completed ******** The Syndicate missions VI.27 VI.28 be done "Photo Opportunity" "Jizzy" Opens Wu Zi Mu missions, which need to before "Yay Ka-Boom-Boom." VI.29 "T-Bone Mendez" VI.30 "Mike Toreno" VI.31 "Outrider" VI.32 "Snail Trail" Flying trains VI.33 "Ice Cold Killa" VI.34 "Pier 69" Sniper Rifle $5,000 at Ammu-Nation VI.35 "Toreno's Last Fight" The Woozie missions VI.36 VI.37 VI.38 Nation VI.39 VI.40 "Mountain Cloud Boys" "Ran Fa Li" "Lure" Wu Zi Mu Wu Zi Mu Wu Zi Mu "Amphibious Assault" "The Da Nang Thang" Wu Zi Mu Wu Zi Mu AK-47 $3,500 at Ammu- The last Syndicate mission VI.41 "Yay Ka-Boom-Boom" Syndicate M4 $4,500 at Ammu-Nation Someone calls using an electronic voice disguiser. Jethro calls and a CV icon appears at Wang's Autos. The Desert and Las Venturas (and the Miniguns there) are officially available. Three save houses can be bought. The Steal Cars missions VI.42 "Zeroing In" mod shop Cesar Vialpando VI.43 VI.44 open Cesar Vialpando Cesar Vialpando Wheel Arch Angels opens VI.45 VI.46 asset "Test Drive" "Customs Fast Track" Export/Import boards Exports and Imports for the Cranberry Crane "Puncture Wounds" Cesar Vialpando (30 vehicles) Completes Wang Car $8,000 a day and max. &&&&&&&&&&&&&&&&&&&& VII VII.1 The Desert and Las Venturas Preliminaries Save houses VII.2 Barber and Tattoo shops available The Redsands East tattoo parlor is VII.3 Ammu-Nation and weapons VII.4 Armor and Bribes VII.5 Oysters VII.6 Bayside Marina Boat School VII.6.a "Basic Seamanship" VII.6.b "Plot a Course" VII.6.c "Fresh Slalom" VII.6.d "Flying Fish" VII.6.e "Land, Sea, and Air" VII.7 VII.7.a VII.7.b RS Haul Trucking Asset Mission (final two missions) Mission 7 Mission 8 VII.8 Horseshoes $100 x 50 and $100,000 The Combat Shotgun, Remote Explosive, M4, and SMG are in front of The Four Dragons Casino VII.9 Las Venturas Bike School VII.9.a "360" VII.9.b "180" VII.9.c "Wheelie" VII.9.d "Jump and Stop" VII.9.e "Stoppie" VII.9.f "Jump and Stoppie" VII.10 Burger Shot Courier Asset Mission (4 runs) VII.11 Kick start and Dirt Track (Blackfield Stadium) VII.12 The Freight Train mission $50,000 and free train rides VII.13 The Ammu-Nation "Shooting Range Challenge" VII.13.a "Pistol Challenge" VII.13.b "SMG Challenge" VII.13.c "Shotgun Challenge" VII.13.d "AK47 Challenge" VII.14 Las Venturas Gym buff stage, Stamina and Muscle should be past the so beat the trainer to get kick boxing moves. VII.15 Beat the Cock 2nd of two triathlons Not needed for 100% completion VII.16 Some non-mission vehicle locations VII.17 Make a copy of your save game &&&&&&&&&&&&&&&&&&&& VIII The Desert and Las Venturas The Desert The Toreno missions VIII.1 VIII.2 VIII.3 stars VIII.4 races-- "Monster" "Highjack" "Interdiction" Mike Toreno Mike Toreno Mike Toreno C.J. can get six wanted "Verdant Meadows" Mike Toreno Jethro calls about street four checkered flag icons appear VIII.5 mission Buy Verdant Meadows Aircraft Graveyard $80,000 opens next Two Rhinos are available at Area 69 The Airstrip missions VIII.6 "Learning to Fly" VIII.6.a VIII.6.b VIII.6.c VIII.6.d VIII.6.e VIII.6.f VIII.6.g VIII.6.h VIII.6.i VIII.6.j (Pilot School) "Takeoff "Land Plane" "Circle Airstrip" "Circle Airstrip and Land" "Helicopter Takeoff" "Land Helicopter" "Destroy Targets" "Loop-the-Loop" "Barrel Roll" "Parachute onto Target" All bronze awards--the Rustler at Verdant Meadows All silver awards--the Stuntplane at Verdant Meadows All gold awards--the Hunter at Verdant Meadows and Easter Basin The Four Dragons Casino is a free save place Wu Zi calls with work at the Four Dragons Casino VIII.6.k How to jack a Rhino from Area 69 ******** VIII.7 Buy the remaining save houses VIII.8 Clothes The Victim clothes store is open ******** VIII.9 Los Santos Race Tournaments VIII.9.a "Lowrider Race" VIII.9.b "Little Loop" VIII.9.c "Backroad Wanderer" VIII.9.d "City Circuit" VIII.9.e "Vinewood" VIII.9.f "Freeway" VIII.9.g "Into the Country" VIII.9.h "Badlands A" VIII.9.i "Badlands B" VIII.10 San Fierro Race Tournaments VIII.10.a "Dirtbike Danger" VIII.10.b VIII.10.c VIII.10.d VIII.10.e VIII.10.f "Bandito County" "Go-Go Carting" "San Fierro Fastlane" "San Fierro Hills" "Country Endurance" VIII.11 Las Venturas Race Tournaments (Cars) VIII.11.a "San Fierro to Las Venturas" VIII.11.b "Dam Rider" VIII.11.c "Desert Tricks" VIII.11.d "Las Venturas Ringroad" VIII.12 Las Venturas Race Tournaments (Aircraft) VIII.12.a "World War Aces" VIII.12.b "Barnstorming" VIII.12.c "Military Service" VIII.12.d "Chopper Checkpoint" VIII.12.e "Whirly Bird Waypoint" VIII.12.f "Heli Hell" ******** The Airstrip missions continued VIII.13 VIII.14 VIII.15 "N.O.E." "Stowaway" "Black Project" The 1st part of the mission The layout of the interior of Area 69 The 2nd part of the mission SAM sites: blowing them up, the blind spot between them, and fun with SAM sites the Desert Eagle is at Ammu-Nations $1,200 the Thermal Goggles are available VIII.16 and max. "Green Goo" the airstrip will make $10,000 a day the Jetpack is available The Casino missions VIII.17 VIII.18 "Fender Ketchup" "Explosive Situation" The Four Dragons Casino The Four Dragons Casino Opens The Heist missions and Hunter Quarry missions ******** Hunter Quarry Asset missions VIII.19.a VIII.19.b VIII.19.c VIII.19.d VIII.19.e VIII.19.f Mission Mission Mission Mission Mission Mission 1 2 3 4 5 6 VIII.19.g max. Mission 7 Hunter Quarry makes $2,000 a day and ******** The Casino missions continued VIII.20 VIII.21 Shotgun "You've Had Your Chips" "Don Peyote" The Four Dragons Casino The Four Dragons Casino Combat $1,000 at Ammu-Nations VIII.22 "Intensive Care" VIII.23 "Misappropriation" VIII.24 "The Meat Business" VIII.25 "Fish in a Barrel" VIII.26 "Madd Dogg" VIII.27 "Freefall" VIII.28 "High Noon" VIII.29 "Saint Mark's Bistro" Caligula's Palace C.R.A.S.H. Caligula's Palace The Four Dragons Casino Madd Dogg Caligula's Palace C.R.A.S.H. Caligula's Palace ******** VIII.30 Clothes Didier Sachs is open in Rodeo, Los Santos ******** The Heist missions VIII.31 VIII.32 Millie "Architectural Espionage" "Key to Her Heart" The Heist The Heist Girlfriend is available VIII.33 "Dam and Blast" VIII.34 "Cop Wheels" VIII.35 "Up, Up, and Away!" ammo gimmick VIII.36 "Breaking the Bank at Caligula's" Goggles The Heist The Heist The Heist A Minigun The Heist Night Vision are available VIII.37 Make a copy of your save game &&&&&&&&&&&&&&&&&&&& IX Return to Los Santos for the final Los Santos missions The Mansion missions IX.1 "A Home in the Hills" The Four Dragons Casino Thermal Goggles are in the bar room, and a heart pickup--the only one in the game that will always be available--is in the kitchen, of Madd Dogg's crib; Madd Dogg's Crib, with a gym, basketball court, and all four videogames, is available. Don't save the game at Madd Dogg's Vinewood mansion since PS2 players report that doing so corrupts their save game and causes the basketball to not appear at courts. If you want to save in the area, save at the mansion nearby. The basketball doesn't always appear at all courts, and the glitch may come and go, anyway. You can download a fix for the PC version of it (I.12). IX.2 "Vertical Bird" Carl Johnson The Hydra is in a hanger at Verdant Meadows, in the NE area of Area 69, which has two, and on the E end of the Easter Basin aircraft carrier. The Minigun (with a 500 count for ammo), Rocket Launcher, Heat Seeking Rocket Launcher, and Flame Thrower are available in Mike Toreno's (Tierra Robada) ranch. IX.3 IX.4 "Home Coming" "Cut Throat Business" Carl Johnson Carl Johnson The Grove Street missions IX.5 IX.6.a "Beat Down on B-Dup" "Grove 4 Life" Sweet Johnson Sweet Johnson ******** IX.6.b Territory takeover You need 35% (about 19) or more of the gang territories to finish the game. Get all of them and C.J. won't be attacked by rival gang members again. ******** The Riots missions IX.7 IX.8 "Riot" "Los Desperados" IX.9 "End of the Line" Carl Johnson Carl Johnson Sweet Johnson 100% completion IX.10 Make a copy of your save game &&&&&&&&&&&&&&&&&&&& X Basic skins, modding (use at your own risk), music, and screen shot tutorial Modding section Special note about "San Andreas" v.2 Rockstar support for modding X.1 Compressed File Utility X.2 Web sites for skins and mods X.3 X.4 X.5 Mods Un-check the green dot 1st Make backups (and where to find other SA backup files) X.6 Tools: The IMG The CFG The The IMG Tool v.2 TXD Workshop Studio 2 GTA: San Andreas GXT Editor San Andreas Ultimate Editor X.7 Installing most car, bike, or pedestrian mods: changing .dff and .txd files X.8 Skin viewing and editing and editing textures other than skins X.9 Women X.9.a The Hot Coffee mod X.9.b Other hidden San Andreas pedestrians DeeZire's "Things To Do in San Andreas 'Till You're Dead (Volume 1)" mod X.9.c X.9.d The Nude Girlfriends mod How to change the way they walk X.10 X.10.a X.10.b X.10.c X.10.d X.10.e X.10.f X.10.g X.10.h Cars and bikes (TGIOPC) How to change their wheels How to change their mass, ability to stay upright and hug the driving surface, ability to survive in water, cornering and braking, top speed, acceleration, suspension, durability, and miscellaneous jazz Game play advantages Making vehicles weaker or stronger How to create your own "Alloy Wheels of Steel" Freeway How to change their colors How to change their on-screen names How to change the traction of surfaces X.11 Weapons and Attackers How to lessen or beef up the severity of attacks X.12 Helicopters How to make a helicopter easier to fly X.13 Miscellaneous mods, etc. X.13.a X.13.b X.13.c The San Andreas Place Manager The Map Teleporter/Vehicle Spawn The GTA SA Control Center X.13.d X.13.e X.13.f X.13.g X.13.h X.13.i X.13.j X.13.k X.13.l X.13.m X.13.n X.13.o X.13.p X.13.q X.13.r X.13.s X.13.t X.13.u X.13.v X.13.w X.13.x X.13.y X.13.z X.13.aa X.13.bb X.13.cc X.13.dd X.13.ee X.13.ff X.13.gg X.13.hh X.13.ii X.13.jj X.13.kk X.13.ll X.13.mm X.13.nn X.13.oo X.13.pp X.13.qq X.13.aaa X.14 The Skateboard mod The No Rust and Dirt mods 2x, 4x, and 10x Draw Distance mods John Lennon's glasses The Horseshoe Help mod The Driver mod The Roberto Clemente shirt The Tommy Vercetti shirt and Tommy's Shirt Pizzadox's Plus 27 Trainer Heli Magnet Darkpact SA Analogue Speedometer Gradius and Gyruss games mod Pawfect Skin Changer Mod v1.1 MP5 ReSkin and more... rc vehicles (drivable) Spurtster Heavens on Earth The Homie Mod CJ Skin Tweak 512 and 1024/512 Hi Res Skin Tweak 2 Player Mod Easter Bay Aircraft Carrier Beta 2 Jarra Mono Arsenal v1.3 Detailed Radar mod Holla Back Girl 1963 Chevrolet Corvette Half-Life 2 Buggy SCM Hook PLPynton's mission mods Pillager Audio Toolkit The All In One Mod 1957 Chevrolet Bel Air Transfender Fix Chain game save games Unmodded weapons remake CLEO mods Parkour mod The "Design Your Own Mission" mod FPS Limit Adjuster Mod requests Music MP3s and wav files How to save hard disk space with shortcuts X.15 Screen shots and videos Fraps, the Easy Graphic Converter, and Virtual Dub How I make videos &&&&&&&&&&&&&&&&&&&& XI. XI.a XI.b XI.c XI.d XI.e And there's always more Unique Jumps Girlfriends and jealous girlfriends Basketball Video games Gambling &&&&&&&&&&&&&&&&&&&& I Introduction A few things I've noticed about "San Andreas" are different than in "Vice City." Besides SA being bigger, C.J. needs to use the food system or his Health will go down. It's gone from being a funny option to being like the Gasometer (gas station) mod for "Vice City": it keeps interrupting things to make the lead character get into a shaft of light and make his money goes down. Heart pickups are only available during certain fighting missions--the only one with a fixed location is at Madd Dogg's Crib after "A Home in the Hills." There are gas pumps and birds (white gulls and black buzzards; red hawks?) in "San Andreas." You can't make the birds explode by shooting them-they just disappear, but you can blow up the gas pumps and blue Carcer Gas cans (or roll a can onto the street to let the traffic blow it up). The little Dodo that always flew around in the sky has been replaced by a variety of planes that sometimes run into the ground and blow up, but they're just as capable of being blown up by a Rocket Launcher. You might even have C.J. jack a Police Maverick (spaceeinstein says the Sherman Dam is a good place to have him try). Some of the shadows move across the scenery, including at night, even when the only light source, the moon in the S, doesn't move. The pedestrians sometimes ran into walls then bent over like they were throwing up in "Vice City"; I haven't seen them do that in "San Andreas," but if you feed C.J. eleven meals in a row, he throws up. When some of the "San Andreas" women get up from a beach towel or lounging in Glen Park, they may do a little of the sashay some of the "Vice City" women did. There are a lot more clothes in SA, although I've usually had Tommy in his default blue jeans and shirt, and I've had C.J. do something like that in SA. I guess it replaces being able to use the "stilllikedressingup" code in VC. It offers some variety, if not as much novel variety (such as having an old lady, or sexy young one, beat up a bunch of big thugs in VC). C.J. can't use clothes to morph to a motorcycle or wear a cop outfit to go onto a military base without a wanted rating, but a hat, shades, or something for torso or legs can remove not just two but any number of wanted stars. If C.J. takes over all the gang territories by the end of the game, you don't have something like the attacks of Mafia or Haitian gangsters making it hard to use an area to do stunts afterward. C.J. can swim with the fish, fly through the clouds, and shoot the ball through a hoop. C.J. can climb, including the trees that rest on square flat boxes, such as along the sidewalks of the couple of blocks N of Avispa Country Club-to have him do it, have him jump from beyond a corner of the base to the highest of the bottom limbs. (To be fair to Tommy, palm trees don't have limbs.) While both Tommy Vercetti and C.J. can push vehicles around, C.J. can't run fast enough to catch them as often. He can swim out if they fall in the ocean, though. The early '90's CA "Scarface" sources for themes and in-jokes includes Allen and Albert Hughes' "Menace II Society," 1993, and the events of the 1991 Glen "Rodney" King beating by corrupt policemen, the 1992 acquittal of three officers and undecided jury for a fourth, and the subsequent riots. (In 1994, two officers were sentenced to 30 months in prison for violating King's civil rights, and "Rodney" has since gotten into several troubles--drug and spousal abuse, violence, and motoring offenses--on his own.) (Al Pacino was funnier.) http://www.rottentomatoes.com/m/menace_ii_society/ http://www.time.com/time/specials/2007/la_riot/article/0,28804,1614117 _ 1614084,00.html http://en.wikipedia.org/wiki/Rodney_King The "camera" doesn't look ahead of the lead player or their vehicle as strictly in SA. Where previously you swiveled the standing lead player around, "camera" behind them, with one move of the mouse, you now swivel the "camera" around the standing lead player, and, as you move him with the keyboard, the "camera" gets behind him again. This can be interesting in playing at making a movie, but it isn't as good for aiming, something GTA's Mouse Steering was especially good for. Waiting for the "camera" to stop swirling after C.J. leaves a vehicle, and trying to aim a fast Banshee while admiring the view behind it during "Burn and Lap," are a couple of examples of situations I've heard a lot of complaints about. The way just a tap of acceleration sent the "camera" looking ahead of the vehicle in "Vice City" was better than pressing acceleration and crashing into things, like Police cars, while the "San Andreas" "camera" slowly looks ahead of the vehicle, or having to press the RMB and turn the mouse, or have C.J. look behind himself for a moment, to aim the "San Andreas" "camera" forward. (Using the Number Pad "camera" controls in SA won't always point the "camera" ahead of the vehicle--it may just make it spin in a view that's looking down from above, for some forsaken reason.) The ability of the VC vehicle "camera" to aim forward with a tap of acceleration combined with the SA ability to press the RMB to look around the vehicle would be better than the current SA vehicle "camera" controls. If either Tommy or C.J. would have a problem from running into something before they get to a vehicle door, I don't remember Tommy having such a problem finding the door otherwise. I've seen C.J. run in a circle then go all around the vehicle before he gets in, which is fun when you're in a hurry.... And if someone made a mod to make the instant replays have the slow motion of the Unique Jumps and a variety of "camera" angles, show the fire trails from vehicles on fire and the turning of motorcycle wheels, and keep the lead character's legs from looking so jittery in motorcycle replays, like the ones in "Vice City," I'd grab that right up. The land vehicles are bouncier and feel flimsier. You might see them run not only over but under each other, like some strange way worms mate or something. And if you get C.J.'s bike skill up, so he's a lot less liable to fall off his bike, you can even turn it around by running it into a wall. I guess something about making the flying vehicles able to go higher and have more to fly over means the land vehicles become flimsier, like pizza dough that's been spread out too much. You're going to drive a lot in a GTA, and land vehicle traction was better in "Vice city." Because it's supposed to be parts of California and Nevada, the Hermes and all look like they've been preserved better, but the landscape is so big the shading got screwed up. Some things, like distant sections of the road, come into focus as the lead character approaches them like in the PC version of the game "Mafia." Compared to before, vehicles with fixed locations may not show up till the lead character has gone by the spot two or three times, and his latest vehicle is more prone to disappear. The spinning propellers don't look as good, the escalators don't work (unless C.J. is on one of the bikes or lighter motorcycles), the red radar screens don't revolve, and none of the lighthouses have lights that revolve, as in "Vice City." The SA pedestrian's mouths move when they talk, but not like in "Mafia"--it's sort of like a 1950's wax museum of the Presidents of the United States made by an Asian company with a cheap translator. And the occurrence of enter-able and funny places is more spread out just to give the flying things more to fly over. An exception is that there are a lot of bathrooms but they're bland-looking and C.J. can't even interact with the sinks (but see X.9.b). "North Point Mall" was a funny take on a suburban mall, but I'd probably just drive past the SA interiors, and a slot machine isn't as funny as a pinball machine could be. (You could make the ball do insane jumps, give things on the board rag doll physics, use funny voices and sound effects-don't get me started.) More importantly, wherever you go, things are less shaded (some even bleachedlooking, like some of the U.S. flags) and have less of a mixture of hues, or are so much lighter they seem that way, than in "Vice City." A lot of the things in "San Andreas" remind me of a colorized black and white movie--one whole wall is one shade of orange, one whole roof is one shade of brown, etc. Compare the hues of otherwise identical VC and SA junkyard sheds in screenshots from my por- tion of I.1: the SA versions look like sketches for what in VC are like impressionist paintings of a variety of richer hues. http://img138.imageshack.us/img138/6255/00gta1screen8a8du.jpg http://img146.imageshack.us/img146/5420/saguide4cx9.jpg Compare the contrast, therefore depth of dimension created by shine and shadow, and the clarity of the darker things, on a "Vice City" and "San Andreas" PCJ600 at the next two links. http://img507.imageshack.us/img507/2074/sapcj600vcvz0.jpg http://img146.imageshack.us/img146/396/saguide6pd5.jpg And that's with a good computer--the SA hues are supposed to look like that. I like a little unique surreal impressionism with care taken for rich hues better than a lot of sloppy bland realism just like I'd rather watch a good Looney Tune than read Prince Valiant from a paper that's been out in the rain. It's like someone saw a Bugs Bunny cartoon and asked, "Wouldn't it be better if it looked more like a real rabbit?" More likely, it's due to wanting more to appear on a bigger map. The rule should be to make the game as big as it can be and still look good and no bigger. The graphics include more cloud effects, bleached light things, realistic midrange hues except for a lot of uncoordinated shading (things that glow in the dark that shouldn't, mis-matched door and house colors), less shaded, and paler (rainbows, etc.) things, and murky dark things (use daylight for You Tube videos). Much of SA looks like the same artwork for outlines but a bad Xerox copy of VC for hues. How some people say the graphics look better, I have no idea. With "Vice City" you can use the Liberty City mod to give it "III" with the PCJ600, but for "San Andreas" I'd settle for an ambitious modding team that tried to give SA the hues of VC. In "San Andreas," you need a better computer--what's currently considered a moderately good computer--to turn the graphics fancies up to get it to look its best. I think one reason for lagging PC sales of SA is that some people are waiting to upgrade their PCs. Another may be that new copies are probably Second Edition copies, which you can't mod as much. And it's made the li'l Dodo, always bright red and white, cheerful in the face of adversity, look gray and sad in the middle of a field on a bright sunny day (and the li'l mouse isn't thrilled, either). And you can't do that. And I know why the "camera" and controls changed and the graphics were diminished--a lot of message board posts complained that the flying vehicles need to be easier to fly and over a bigger landscape. Compromises were made to make planes and jets very easy to fly and even more to make the landscape bigger. Nevertheless, I've read complaints by reviewers about the flying controls for "San Andreas" and praise for the graphics. These people aren't wired up right. We need our motorcycle stunts with the slow motion replays and different cinematic angles in scenery that's good to look at--it's one of the coolest things GTA's ever did. This may be a plot on the part of competing game makers to have Rockstar ruin the scenery and the handling of vehicles on the ground. People who can't fly the Skimmer get on the message boards, and Sony and WalMart money looks at the boards for marketing trends, and Rockstar looks at Sony and Wal-Mart money. Since Skimmer weenies play an important part in why GTA has gone in the direction it's gone since the PC "Vice City" I'm familiar with, it's important to try to understand what they are. I'll try to depict a Skimmer weenie--you try to figure out what it is: "I want it real big, like the last two in one. You can have motorcycles and stunts but you don't have to do them. I want to buy some snacks--you have to get the snacks. And I want the cars to just rub each other a lot (pause for a strange smile)...and make little scratchy sounds when they do. And I want the Minigun to show up late in the game and hum like the blender I make my pancakes with. And I want to go for a swim. I don't want any sunken subs or boats down there, they scare me--just little fish, and when you go by them, they swim away real quick." "I want as little aiming as possible--it gives me a complex for the game to make me shoot targets. Let me just press a button for that. The "camera" doesn't have to stay behind the lead character or their vehicle real good--I want to be able to turn them around to see if I bought them some nice shorts. I want him and his girlfriend to be like Barbie and Ken--people get worried enough if I see that--in case I see that sex thing. The lighting and draw distance doesn't have to be good, just good enough to show the scenery I watch when I ride low in the seat in the back of a car. I want the planes to be easy to fly--you have to force them at the ground to wreck so I can forget that and watch the clouds. Some old movies light up the lead character in a dark room so you can see their acting--I want them in shadow in a bright place because I don't think anyone has done that since Ed Wood....Could you just make The Sims for Sony with different music?" Let me read the box again--do you have to be over 18 or under? are these people? Who I'll try a suggestion. Even if you didn't know the controls for a Skimmer, you'd try the ones you know, and the Skimmer uses the same controls as a motorcycle. Skimmer-weenies aren't 'cycle people. You're gonna have Skimmer weenies, and you should be nice to them, but you don't put them in charge of the GTA's. I think their favorite thing about "Vice City" was North Point Mall except they wished they could shop there more. By "Skimmer weenies," I don't mean all PS2 people--Nitzkit was flying PS2 VC cycles onto roofs. I don't mean all 17 year olds, although there's some common ground with the controversy makers with what I'm saying: if the "Skimmer weenies," at least, among those under 18 years old don't handle the issues the soft sex cartoon brings up any better than they try to fly the Skimmer, they could become social aberrants. I think I've isolated the weirdness of the Skimmer weenies. They actually can fly the Skimmer but are too quick to complain before giving it the effort to learn. So Rockstar makes the learning curve lower to accommodate the impression of a common learning curve this laziness creates. It's not the actual general learning curve or the Microsoft flying series wouldn't be popular. You can just push a button to have C.J. ride a jet to another city--you don't have to fly it. If shopkeepers keep letting Skimmer weenies get this game, get message boards, and influence Rockstar, pretty soon no more flying, no cars--you just push a button. And you can buy him some shorts, and some socks, and make him deep and sensitive, and it's going to be "The Sims." for some reason, we don't know why--zombies. on driving new And, A few things in "San Andreas" are the same as in "Vice City," such as the things I learned before about using copies your User Files to play again with certain things already done. This isn't usually brought up in reasons to be partial to the PC version, but I'd put it among things at the top of the list: if anything is hard or repetitive, the things I learned before about changing vehicles and weapons with the handling and weapons files, to make racing and fighting things easier, work for either the original version or second edition of San Andreas (TGIPC). The programming is basically the same as for "Vice City" with some added parameters. Some of the people comparing next generation PC hardware and consoles seem totally oblivious to it, so I'll explain how you can raise C.J.'s vehicle/weapon/health Stats in one sitting, give him a Tec9 like a Minigun, and use DeeZire's mod to put a load of deleted missions and dialogue back into the game (and let C.J. ride the trolley, etc.). As before, somebody might get back up after C.J. runs over them with a vehicle if he doesn't do it too fast. One curious thing about a main plot point is that bad guy Officer Tenpenny holds it over C.J.'s head that he could frame him for the death of a police officer. All he's have to do is follow C.J. around with a camcorder for a half an hour, let alone what he'd have by the time you're nearly through with the game, and why would he bother threatening to make anything up? You play a guy who thinks nothing of running down five old ladies to drive down the street to beat the timer in a race, and the plot resolution is to kill a bad guy. But the lead character is a bad guy. But a different bad guy. The guy gets rich and still runs around stealing cars. That's a desperate poor person thing to do. Who would risk getting shot to get a car when they get rich (not to mention, in C.J.'s case, after he's supposed to be reformed into a nicer guy)? Oprah Winfrey and Paul McCartney don't run around stealing cars. Another curious thing: C.J. spends a lot of the game killing drug people to clean up the area for Sweet, but in the end at least one, Ken, of his close friends is still a drug addict. After "End of the Line," his gang members still buy things from the pushers outside and help finance organized crime. If he killed them, his Respect Stat would go down. I guess it's who you know. It's those weenies again--"he's more sensitive and deeper now." Less 'centric and more sensitive than who--Hitler? Does the phrase "dramatic sense" register as a blip anywhere on their radar scope? But as a work of fiction with a sense of tongue-in-cheek humor about finding a way to come up with an excuse to play with the videogame weapons and vehicles, it makes a kind of sense. You would be a bad guy, but it's a funny fiction--a kind of early Mad magazine take on a world of the bad adults of all the groups. A more serious, ethical approach usually means it's relatively boring, and even seems kind of silly for the context. You'll probably point and click your way around to some boring incidental music and with a big sheaf of clerical work papers to kill big muscle guys with lizard heads. If the shopkeepers won't keep the Skimmer weenies from the game, Rockstar has to keep that in mind when they read the message boards--some kind of Hot Weenie mod censor. http://en.wikipedia.org/wiki/Mad_Magazine http://en.wikipedia.org/wiki/Harvey_Kurtzman http://en.wikipedia.org/wiki/Will_Elder http://en.wikipedia.org/wiki/William_Gaines http://en.wikipedia.org/wiki/Don_Martin http://en.wikipedia.org/wiki/Sergio_Aragones Complaints aside, the GTA series is still a blend of surreal gaming traditions, the real world, and humor in a blend I like. The most important thing is that the little Dodo is back--awwwr! Thanks to the Gamefaqs web site, Steve Ng of IGN, Dennis of Super Cheats, Kevin Walter of StuckGamer, neoseeker, Brooks Huber of 1UP and My Cheats, Andreea Orosz of GamersHell, Spenser Hall of GamerHelp, Tim of Game Revolution, and Emanuele of GameBorder. I can use all the help I can get--and thanks to everyone for giving so much. (PS: I've since learned that the letters "IGN" aren't initials for words anymore--"IGN" just represents the company like "DMA" once did for another company.) http://www.gamefaqs.com/ http://www.ign.com/ http://www.supercheats.com/ http://www.stuckgamer.com/ http://www.neoseeker.com/ http://www.1up.com/ http://www.mycheats.com/list/hot/0/games http://forums.gamershell.com/ http://www.gamerhelp.com/ http://www.gamerevolution.com/ http://www.gameborder.com Thanks to freewebs, now called webs, for giving this walk-through a web site where you can click the links instead of copying and pasting the web addresses to the URL bar and clicking "Go." (It won't let me turn off Word Wrap, though, which is why the vertical columns and lists are out of alignment a bit): http://www.freewebs.com/glenster1/index.htm http://members.freewebs.com/ http://www.webs.com/ Thanks to Tim at Game Revolution for giving this walk-through a site with active links that open web sites in separate windows (which is good for comparing the real and game cars, etc.) at: http://www.gamerevolution.com/faq/pc/grand-theft-auto-san-andreas http://www.gamerevolution.com/ Thanks to Icey, of the MultiEdit listed at the start of the "Vice City" data\carcols.dat file mentioned in "Rockstar support for modding" (see X), for letting me run this walk-through through a parser, which lets it have active links for both the Internet sites, which open in separate windows, and for the chapter designations, so you can click around rather than have to explore around the huge thing: http://iceyboard.no-ip.org/ Thanks to Robert Rusk, of the PS2 walk-through for ("III," "Vice City," and) "San Andreas" at Gamefaqs and IGN, and my oldest friend at Gamefaqs, once again leading the way (don't go blaming him for where I go running after that) with his very sensible organization and strategies for the game. http://www.gamefaqs.com/ http://faqs.ign.com/articles/588/588661p1.html You might also be interested in his "Hidden Text FAQ" for "San Andreas" at the same web site. it contains a lot of dialogue he extracted from the PS2 version of the american.gxt file--dialogue that Rockstar created but didn't use in the final release of the game. http://www.gamefaqs.com/computer/doswin/file/924362/39957 Thanks to filefront for hosting my videos and "Glenster's Go On, San Andreas v.1 Mission Select Save Games," and GTA Garage, The GTA Place, fileplanet, planetgrandtheftauto, moddb, and gta-action for hosting my mission select save games. http://www.filefront.com/ http://www.gtagarage.com/mods/index.php http://www.thegtaplace.com/ http://www.fileplanet.com/ http://planetgrandtheftauto.gamespy.com/ http://www.moddb.com/ http://gta-action.gamona.de/ Thanks to the BradyGames strategy guide for Xbox and PC. It has lots of useful maps (except for the screw-ups; I took a pen to some of the dots on the maps--why couldn't they pinpoint correct locations with darker dots that way?) and screenshots, and statistics for the percentage of Fat, percentage changed in Respect for killing gangsters, the Sex Appeal of watches, etc., I'm sure most of us would never have known without it. Either Rockstar told them or they figured it out with the files of the game somehow. http://www.bradygames.com/index.aspx Thanks to Ben "Cerbera" Millard for being a good friend, and for helping with the modding section, car names, punctuation, etc. ("Cerbera" is for "TVR Cerbera," which is a British sports car.) http://projectcerbera.com/ Thanks to Spaceeinstein for taking the time from his many, many contributions to "Vice City" and "San Andreas" modding (his "San Andreas" "All In One Mod" is at x.13.ii) to help make this walk-through a better place for the world with a batch of helpful ideas he wrote to me about. If anyone knows a good strategy (including the the fastest ways to do "Explosive Situation" and "Black Project"), from the information given in the mission to the coding it's based on, it's him, and I've enjoyed hearing from him. http://www.freewebs.com/spaceeinstein/grandtheftauto.htm http://www.gtamodding.com/index.php?title=User:Spaceeinstein http://www.youtube.com/user/spaceeinstein http://en.wikipedia.org/wiki/Albert_Einstein Thanks again to Klarnetist, whose "Vice City" mod of a 1957 Chevrolet Bel Air hardtop has been converted for "San Andreas" twice in separate efforts by Brendan62 and Escandero (see X.13.jj). http://www.gta-classics.de/ http://grandtheftauto.filefront.com/file/1957_Chevrolet_Bel_Air_2Door_ Coupe%3B53326 http://gta.com.ua/klarny/ Thanks to OrionSR for giving me a lot of possibilities to pick from and writing the Darkpactor script for the additions made to "Glenster's Go On, San Andreas v.1 Mission Select Save Games," I.3.b. (Now there's an Andromada at Verdant Meadows, you can save at Madd Dogg' Crib without getting the basketball glitch, etc.) I'm glad his help runs through this guide in telling us how impound garages work, III.27, strategies for "Wrong Side of the Tracks," IV.17, getting Snapshots, V.1.a, wanted rating tips, I.9, four star survival, I.16, recommendation to stop the frame limiter for boat school, VII.6, etc. Thanks to Colin Attle for being my friendly correspondent for U.K. references, I.1, which he's also helped with for "Vice City," and his explanation of emergency vehicle mission pay, III.25.a. Thanks for the E-mails and message board responses from the good friends among my readers who've included: A.M.S. Siva Ganesh Maharajan, a.k.a. HandsomeRockus (of helpful "Vice City" walk-through acclaim), Anurag Sinha, a.k.a. crazyanurag (credited for many ideas in this walkthrough), Ghostchild (for the mighty stunting help, I.7.ff), Carl Johnson ("Up, Up, and Away!," VIII.35, that Katie shows up at the start of the game, and the jealous girlfriends section, XI.b, etc.), Timo Hakala (Ryder reacts differently if C.J. gets a cool haircut, the Verona Beach gym is open immediately, the Voodoo license plate can be shot to make the Voodoo explode, etc.), Chen Dong (C.J.'s Knife skill makes for a faster "Gray Imports," IV.24, and "Los Sepulcros," IV.26), Gman8 (real names for vehicles, I.8.a), sonofkorol (the real name of the Windsor, I.8.a), Peter Jong (the Cargobob fuselage real name help, I.8.a), Pete Zsolnay (real names of places, I.1), Shane Wong (people without assigned vehicles and who follow C.J. can swim, I.7.c), Steve Harvey ("A Home in the Hills" entertainment references, IX.1), Kristan McGuinness (who was a Maccer before there was a "San Andreas," VIII.21), Andrew Snowie ("San Andreas" Miniguns sound muffled as in aircraft, III.3), zubier abdullah (the Samuel Jackson "S.W.A.T"/Tenpenny lookalike idea, I.1), Tony B (the "Pier 69" exploration glitch, VI.34), Bryan Lowe (Control Center/Freight train mission advice, VII.12), Frank Bernson (the Emmanuel Goldstein/"1984" reference, I.1), Wolfie2k5 (real names of places, I.1), fonz808 (the madonna wall painting similarity, I.1), Garrett Daniels (tip to ensure the Tag spraying registers, III.2), anOILERSfan (the slot machine tip, XI.e), Dr. Tornado (reaffirming that the Vigilante gimmick works for PC, III.24, etc.), Ruffin Bailey (the Oldsmobile 442 "Cutlass"--"Sabre" name connection, I.8.a), Hameyadea (Pulaski drives the Green Sabre in "The Green Sabre," IV.28, etc.), scorpion_great (recommending pdescobar's cure for the Taxi mission glitch, I.12.a), Morgoth (N.O.E. videos, VIII.13), GTA_Phreak (videos for "Burn and Lap," VI.26.e, and "Backwood Wanderer," VIII.9.c, frame limiter advice, I.4, Rustler name help, I.8.a, jacking a police helicopter, I.12.b, the Pimping and Vigilante vehicle health boost gimmick, III.22, etc.), juicce (a map for Orion_SR's Snapshots shopping strategy, V.1.a), rubregg (a kind mention of my walk-through in his "Early SideMissions In Locked-Off Areas" guide, I.16), ryan92 (I.3.c, "How to use save games from v.1 for v.2...."), gui (reminded me to give a link to a copy of the paper map, III.1), pez2k_ (Rockshore East scaffolding climb for the Minigun, III.3), Dertyjerzian ("Bay Area" and "West Side" combined for "Bayside" tip, I.1), Hitokri Battusai (Ghost Cops, I.7), Ring_of_Fire (how to go through doors into Ghost World, how to drive blown-up boats, I.10), punknoodle (Las Colinas ghost world entrance, I.10), Great Saiyaman (Blackfield ghost world entrance, I.10), Tornado_2 (real names for the Manana and the Las Venturas Police cars, I.8.a), DazzaJay (Linerunner and Packer I.D. help, I.8.a), Logan King (range of years for the real life versions of the Rancher/Ranger, F.B.I. Rancher, and Fortune, and help identifying the Yosemite, I.8.a), dj_chrismanno (the programming explanation for train derailments, VI.32), DarkJ5 (you can derail the train and drive it with the Control Center, VI.32), gtahoodlum, a.k.a. Wajid (the Inside Track gimmick that lets you pick a winning horse every time you bet after the 1st time, III.12, though I still have to figure out the circumstances that cause it to work), David Anderson (British slang, VIII.21), and Diego Mendez (Rhino cannon boost "camera" gimmick, I.12.b, and Maverick for "Interdiction," VIII.3). Thanks as well to Ganesh S. and Onkar Pandhare just for sending friendly Emails. Sometimes it feels like I'm trying to write a newspaper without a staff, but it feels a lot more worthwhile when I get friendly help and encouragement. ******** A special thanks to Young MayLay, the trampoline high, ultra Visine (see trampoline high), call out the Marines young man about the town, and the star of the show, for kindly dropping me a note (and he must have a hundred people tugging on his coat sleeve all the time) after I asked him to help when I messed up his lyrics a little bit. http://www.myspace.com/youngmaylay ******** Thanks to Jacob and Racer_S: The San Andreas Place Manager (see X.13.a), Blehbeb: The Map Teleporter/Vehicle Spawn (see X.13.b), and Alper Saracoglu: The Control Center (see X.13.c), for the help in finding the Tags, etc., faster. (For the last address, you have to Copy and Paste the 2nd line to the 1st line in the address bar.) http://www.gtagarage.com/mods/show.php?id=296 http://www.gtaforums.com/index.php?showtopic=194346&st=0 http://www.gtaforums.com/index.php?showtopic=198750&hl=GTA%20SA%20GXT% 20Tool&st=0 Thanks to pdescobar for the way to explore areas that create a wanted rating without getting a wanted rating, I.12.b, how to increase Gambling skill, I.5.h, advice about C.J.'s girlfriends, XI.b, the cure for the Taxi mission glitch, I.12.a, etc. Thanks to a post by Old School Hustla at GTA Forums for his considerably timesaving file-changing tip which lets you maximize all vehicle, weapon, Stamina, etc., Stats a lot faster. http://www.gtaforums.com/index.php?showtopic=202014 Thanks to PatrickW: author, Hammer83: the sacensor tool, Craig Kostelecky: "Opened Up" mod creator, Barton Waterduck: animation finder, and illspirit: nude model finder (that sounds like a good job) for the Hot Coffee mod (see X.9.a). http://www.gtagarage.com/mods/show.php?id=28 http://en.wikipedia.org/wiki/Hot_Coffee_minigame_controversy Thanks to Mxyzptlk, the famous chronicler and cartographer, for overcoming the vowel shortage where he comes from to further Shaft21's formidable list of "San Andreas" secrets and references... http://faqs.ign.com/articles/584/584765p1.html ...and oversee the GTA Forum expansion of it, supplying very useful maps for it as well. http://www.gtaforums.com/index.php?showtopic=174800&st=0 Thanks to thedude777 for both his contributions to the topic and for taking the helm of the message board for it since mid-June, 2006: http://www.gtaforums.com/index.php?showtopic=174800 http://www.gtaforums.com/index.php?showtopic=174800&st=3100 http://www.gtaforums.com/index.php?showtopic=267401 Thanks to Kevin Walter, aka savior at the StuckGamer web site, for telling me I could relay his sensibly organized method of doing the NRG-500 Challenge in the least amount of time. I'd been passing along a few tips I'd picked up from his web site, which features videos he's made showing how to pass the missions, but I thought this mission deserved a fuller rendition of his treatment. You can see his videos of "San Andreas," "Vice City," "Conker: Live and Reloaded" (which Rusk told me I might think was fun some time ago), and many others at: http://www.stuckgamer.com/ Thanks to the ASCII Generator web page for the "San Andreas" I used in the title. (For the freewebs version, which uses a different font, I used Microsoft Paint, which is not the easiest thing for me to try to draw with.) http://www.network-science.de/ascii/ Thanks to these web sites for a lot of the, as Forrest would call them, "big, fat ol'" pictures of vehicles: http://www.motorcities.com/ http://www.hankstruckpictures.com/ http://www.ford-trucks.com/user_gallery/index.php http://www.bikepics.com/ http://www.airliners.net/ http://www.helispot.com/ Thanks to imageshack for letting me make copies of a lot of the pictures so you wouldn't have pop-ups or have the pictures disappear when sales are over. http://imageshack.us/ Thanks to the Internet Movie Data Base (IMDb) site for much of the information about the voice actors we're going to spend so much time with. http://www.imdb.com/ thanks to Merriam-Webster Online and Wikipedia for being my Internet dictionary and encyclopedia. http://www.m-w.com/ http://en.wikipedia.org/wiki/Main_Page Note: although some have called Wikipedia's accuracy into question recently, this study by Nature magazine found that their accuracy was at least as good as that of Britannica: http://science.slashdot.org/science/05/12/15/1352207.shtml?tid=95&tid= 14 Thanks to the Urban Dictionary site for translations of some of the slang. http://www.urbandictionary.com/ Thanks to the babelfish web site for the translations of some of the Spanish phrases. http://babelfish.yahoo.com/?fr=avbbf-us Personal info: I was born about two months before "Roll Over, Beethoven" came out. http://www.youtube.com/watch?v=32C703sNwyw http://en.wikipedia.org/wiki/Chuck_Berry I live in an apartment in Pittsburgh, PA, and was raised in a lower middleclass house in Bridgeville (which I liked better), PA, about eight miles SSW of Pittsburgh, where I lived till I was about 35. http://en.wikipedia.org/wiki/Pittsburgh http://en.wikipedia.org/wiki/Bridgeville%2C_Pennsylvania Bill Winstein won the Golden Quill Award for newspaper excellence in 1971, and his art and cartoons were in the Baseball, Football, and Basketball Halls of Fame, and a number of local bars and barbershops, like Evangelista's. It was cool to watch him draw, and he knew a lot more of the cooler comedians and movie stars than the other kids parents (you have to imagine an eight year old going around thinking, "Well, they're just kids, they don't know....") And my Mom, who was a volunteer at the local library and hospital, had such and inventive sense of gentle silliness and sing-song voice delivery I can't imagine anyone imitating it. Something about them was passed over by the world it didn't mesh with, and was passed on to me. My Dad was born in 1914, and my Mom was born in 1923. Their childhoods lived on in them, and live on in me. And that's bigger than anything in these two PCchoking walk-throughs of mine combined. "Glenster's Glimpse into San Andreas" copyright 2005, 2006, 2007, 2008, 2009, and 2010 Glen T. Winstein This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. I hope I didn't scare anyone. scared by me.) (What a dope you'd have to be to be "Grand Theft Auto: San Andreas" copyright 2005 Rockstar Games, Inc. Rockstar Games, Rockstar North, the R* logo, Grand Theft Auto and the Grand Theft Auto logo and A Take-Two Company logo are trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. "San Andreas Theme Song" lyrics by Young MayLay/Chris Bellard copyright 2005. And all the other Internet things I mention are by people who have their copyrights for that stuff (however you're supposed to say that). &&&&&&&&&&&&&&&&&&&& I.1 Paying tributes and having things in common Grand Theft Auto: San Andreas" won the most awards--gongs--at the 2005 Golden Joysticks Awards: Best Soundtrack, Playstation 2 Game of the Year, Hero of 2005 (C.J.), Villain of 2005 (Officer Tenpenny), and Ultimate Game of 2005. 200,000 voted, making it the biggest awards show ever in the U.K.. ("Half Life 2" was PC Game of the Year. The Girl's Choice award went to "The Sims 2.") I guess that's something like the People's Choice Awards in the U.S.A.. http://news.gamewinners.com/index.php/news/3731/ Thanks to Shaft21 for a very healthy-sized list of secrets, references, and in-jokes of "San Andreas." http://faqs.ign.com/articles/584/584765p1.html Thanks to Mxyzptlk, who, with the assistance of many "San Andreas" fans of the GTA Forums web site, expanded the list, and thanks to Mxyzptlk for making very helpful maps for it. Go to the web addresses I give here for the maps and more secrets like these. http://www.gtaforums.com/index.php?showtopic=174800&hl=EP+vehicle Thanks to thedude777, given a number of times below as a worthwhile contributor to the topic, for carrying on in Mxyzptlk's stead after mid-June, 2006: http://www.gtaforums.com/index.php?showtopic=174800&st=3100 http://www.gtaforums.com/index.php?showtopic=174800 http://www.gtaforums.com/index.php?showtopic=267401&st=0 Another good map is by Jennifer "Tia" Lynn--"GamerLady"--at the Gamefaqs web site: http://www.gamefaqs.com/pc/924362-grand-theft-auto-sanandreas/faqs/34165 A lot of the ideas brought from earlier Grand Theft Autos are described at this link (to use it, Copy and Paste the 2nd line to the 1st in the Address bar): http://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas#Continuity_ with_ other_Grand_Theft_Auto_games The locations of San Andreas are described in this article: http://en.wikipedia.org/wiki/San_Andreas_%28Grand_Theft_Auto%29#Settin g In Los Santos there is a wall painting with a heart, Mary, an angel, and the words "Jesus Saves." (The closest examples initially are in the Ten Green Bottles bar W of the Johnson house.) In "GTA2," the church where you saved the game said that in lights with the lights burned out except "U SAVE." (Some of you may want to go there and ask for forgiveness from the prince of peace for what you've been doing in the rest of town occasionally. On the other hand, controlling an interactive movie is a little like playing God yourself, like in the game "Black and White," so you might just use your prerogative to think of it as a pun about the saving part.) http://img87.imageshack.us/img87/8360/00gta1jesussavessign9vl.jpg (There's more about this near the end of this section, in my contributions to physical likenesses fans have found with things in the game.) A guy with "Keep out" written on the box on his head, and "God is playing with us" written on the sign hanging from his neck, can be found in San Fierro near Turning Tricks Driving School. (Thanks to samadriel.) (It's at the N end of the light gray block S of where "DOHERTY" is written on the paper map. It's as if he rebels against the idea of you playing with him in a game, or like something out of the movie "The Truman Show," 1998. He and a guy with a sign that says, "Weel work for pot," also found around there, may say some curious things. I found another guy with a sign, "Will bet for money," in Redsands East.) http://img137.imageshack.us/img137/4904/00gta1godis11ll.jpg http://img100.imageshack.us/img100/4522/00gta1godis25mi.jpg http://img137.imageshack.us/img137/1275/00gta1screen5404yj.jpg http://img84.imageshack.us/img84/2017/00gta1screen984pl7.jpg A church with the Rockstar logo near the top of the designs in the stained glass window is at the NE corner of the block above "SON" of "JEFFERSON." http://img422.imageshack.us/img422/9312/00gta1screen19du.jpg Pedestrians may walk up to the Drive Thru Confessions booth on the SE block that's surrounded by road of downtown Palomino Creek. http://img272.imageshack.us/img272/9854/00gta1screen2113ks.jpg A roller with designs on the face of the roller, S of the Santa Maria save house and across the parking lot, looks like the one created by Chen Chang in 1988 for Santa Monica Beach, CA. He designed it to be hitched and towed to make designs in the sand. http://img204.imageshack.us/img204/4394/00gta1screen772hq.jpg http://img132.imageshack.us/img132/1006/00gta1screen783mu.jpg http://img132.imageshack.us/img132/649/00gta1screen795fo.jpg http://www.publicartinla.com/sculptures/sm_art_tool.html The game controller, called a CJD 500, in the Johnson house, Wu Zi's place, and Big Smoke's crack den, looks like a Sega Megadrive, popular in the early 1990's, with a PS2-type keypad except with keys lettered C, J, M, and D. The "C" and "J" probably stand for "C.J."/"Carl Johnson." (Some wonder if the "M" and "D" stand for "Madd Dogg, whom Carl ends up producing. Mxyzptlk thinks of it as referring to "Mega Drive.") (Thanks to thedude777.) http://img272.imageshack.us/img272/4787/00gta1screen2093by.jpg http://en.wikipedia.org/wiki/Sega_MegaDriv Verdant Meadows is similar to part of Davis Monthan Air Force Base, which is in Tucson, Arizona. (Thanks to Shadenfreude.) http://img118.imageshack.us/img118/5615/saguide19payingtributesgy5.jpg I'll just add that the part that's similar is the 309th Aerospace Maintenance and Regeneration Group (AMARG), also called "The Boneyard." It's the main site for the storage and preservation of decommissioned aircraft in the U.S.. http://gizmodo.com/5478203/google-earths-view-of-the-boneyard-whereplanesgo-to-die http://en.wikipedia.org/wiki/309th_Aerospace_Maintenance_and_Regenerat ion_Group Burgher Shots have Freedom Fries--what French Fries were called in the U.S. Capitol in response to the lack of support from France during the Iraq war of 2003. http://img324.imageshack.us/img324/6237/00gta1screen2145hy.jpg http://en.wikipedia.org/wiki/Freedom_fries (The International Corporation set up by Saddam Hussein to launder money from his various enterprises was called "Montana Management." Tony Montana is the name of the title character of "Scarface," 1983, another major organized crime leader, if not as grand in scope, damage, and fatalities.) http://www.scarface1983.com/trivia.html http://en.wikipedia.org/wiki/Montana_Management The Julius Thru Ways, Harry Gold Parkway, Greenglass College, and Ken Rosenberg were named after people involved in the trial of Julius and Ethel Rosenberg, executed, after a confused trial about spying, in 1953. (Thanks to thedude777.) Some good articles about the Rosenberg trial are at: http://www.trutv.com/library/crime/terrorists_spies/spies/rosenberg/1. html http://www.pbs.org/wgbh/nova/venona/intercepts.html http://en.wikipedia.org/wiki/Harry_Gold http://www.spartacus.schoolnet.co.uk/USArosenbergT.htm In "Intensive Care," Lawyer Ken Rosenberg's parrot Tony says, "I never f**ked anyone over in my life who didn't have it coming to 'em." Tony Montana, played by Al Pacino, says that in "Scarface," 1983, to which "Vice City" makes a variety of references. (See "Glenster's Guide to Some of Vice city," section I.2.) http://www.imdb.com/title/tt0086250/quotes http://velvet_peach.tripod.com/fpacscarface.html Zero's RC Shop, about where the "CIA" of "GARCIA" is San Fierro, has Tommy Vercetti and Lance Vance, of "Vice City," and James Earl Cash and Piggsy, of "Manhunt," action figure dolls, and model kits for Hydras, Swat vans, NRG-500's, Turismos (spelled "Tourismo"), Jesters, ZR-350's, U.S.S. Liberty's (like the aircraft carrier at Easter Basin), and trains. http://img223.imageshack.us/img223/8162/00gta1screen442c8hk.jpg http://img71.imageshack.us/img71/8814/00gta1screen442b8dg.jpg http://img394.imageshack.us/img394/5331/00gta1screen442c0de.jpg http://img71.imageshack.us/img71/2609/00gta1screen442d3vq.jpg http://img394.imageshack.us/img394/4378/00gta1screen442e0xd.jpg http://en.wikipedia.org/wiki/Manhunt_%28video_game%29 The Gasso station, on the SW block of Dillimore, has Max Pane bullet-proof glass and "Vice City" (gum or candy?) boxes on the counter. Rockstar published the game "Max Payne" for PS2 and Xbox, and is the sole publisher for "Max Payne 2: The Fall of Max Payne." The station is featured in "San Andreas" in "Tanker Commander." http://img324.imageshack.us/img324/2483/00gta1screen210a8my.jpg http://img324.imageshack.us/img324/3383/00gta1screen210b8aj.jpg http://img197.imageshack.us/img197/5735/00gta1screen210c8um.jpg http://en.wikipedia.org/wiki/Max_Payne There's a V-Rock Hotel W and across the RR tracks from the "CA" of "ROCA ESCALANTE" in Las Venturas. There's a V-Rock building, where Lovefist records, Downtown in "Vice City." Lovefist is referred to, and seen in pictures in various places, in "San Andreas," too. http://img347.imageshack.us/img347/3238/00gta1screen429um.jpg http://img223.imageshack.us/img223/9072/00gta1screen561a6xv.jpg http://img59.imageshack.us/img59/8274/00gta1screen561c9kb.jpg http://img59.imageshack.us/img59/1826/00gta1screen561b5pq.jpg A construction site sign, at the S side of Blueberry, Red County, says, "Avery Construction," referring to crooked realtor Avery Carrington in "Vice City." An area SE of Mt. Chiliad is called "Shady Creeks" (similar to the "Shady Acres" he advertised in "Vice City"). Avery himself appears as the Vegas Vic sign of Las Vegas on the Old Ventura Strip. http://img187.imageshack.us/img187/2939/00gta1screen403a6jf.jpg http://img103.imageshack.us/img103/8451/00gta1screen403b4qf.jpg "Bi**hin' Dog food" (featuring "pu**y flavored horse eyelids") from "GTA III" is in the dog food section of some of the 24-7 stores. They all sell "Cherry Poppers" ice cream, the brand made in the place of that name in "Vice City." One big 24/7 is W of the W tip of the Mulholland Intersection, Los Santos, and another is on the block N of the block with "O" of "THE STARFISH CASINO," Las Venturas. http://img346.imageshack.us/img346/6315/00gta1screen4022ju.jpg http://img262.imageshack.us/img262/9198/00gta1screen5532id.jpg A little similar to knocking off a store in "Vice City," C.J. can shoot a cash register (in a clothes store, 24-7, etc.) apart and make paper money appear briefly. He can't run through it to make it disappear and add to his cash, though. http://img208.imageshack.us/img208/6333/00gta1screen155a6rk.jpg http://img208.imageshack.us/img208/5937/00gta1screen155b5sn.jpg http://img428.imageshack.us/img428/7811/00gta1screen155c4ck.jpg http://img297.imageshack.us/img297/9097/00gta1screen155d8br.jpg Similar to the Goodfellas nature of the body hanging in the freezer near Sonny Forelli at St. Mark's Bistro at the start of "Vice City," if C.J. shoots the refrigerator in the Abandoned A.C. Tower save place at Verdant Meadows, blood comes out. (Thanks to a post by Jediranger at GTA Forums.) http://img99.imageshack.us/img99/6923/00gta1screen2185sl.jpg The Video Poker machines in the Casinos of Las Venturas have cards with pictures of people from "III" and "Vice City." The key in "Key to Her Heart" is the ID swipe card from "No Escape" in "Vice City." (Thanks to PresidentKiller.) (It's also used in "Black Project.") http://img223.imageshack.us/img223/840/00gta1screen560a1be.jpg http://img99.imageshack.us/img99/4256/00gta1screen560b1yv.jpg http://img83.imageshack.us/img83/4728/00gta1screen6993if.jpg "FleischBerg," on a billboard, is German for "Flesh" (or "Meat") "Mountain." (Thanks to Cojanfee; "Winstein" is German, but I didn't know that.) (The billboard advertises the factory that's W of lower downtown Blueberry.) http://img145.imageshack.us/img145/6725/00gta1screen430a5os.jpg http://img145.imageshack.us/img145/3748/00gta1screen430b3df.jpg The roads of the Badlands, from around "FLINT COUNTY" to "EASTER BAY CHEMICALS," look like a caricature of a woman facing E taking a stream of fluid between her lips at the "FLINT INTERSECTION." (Thanks to DApeoplezCHAMP). http://img412.imageshack.us/img412/3022/00gta1screen1697hn.jpg A graveyard with several tiers in Hashbury has rows of gravestones that have the Rockstar emblem and say, "RIP OPPOSITION 1997-2004." The stones are easier to read at night when they're lit up by nearby lampposts. Some think "opposition" refers to competing game developers, but I think it's more likely a reference to game makers or others who did what they did in opposition to Rockstar. http://img409.imageshack.us/img409/7911/00gta1screen555a5ps.jpg http://img429.imageshack.us/img429/9706/00gta1screen555b2pp.jpg The Montgomery hospital, Crippen Memorial, probably refers to Dr. Crippen, who became infamous, and was hanged, in England in 1910 for murdering his wife and calculatingly disposing of her remains. (Thanks to Mogyle.) http://img78.imageshack.us/img78/339/00gta1screen1449mb.jpg http://en.wikipedia.org/wiki/Hawley_Harvey_Crippen http://www.crimelibrary.com/notorious_murders/family/crippen/1.html There are a bunch of dead bodies in bags by a Bobcat in El Castillo Del Diablo (Spanish for "The Castle of the Devil") in the desert SW of the Verdant Meadow Aircraft Graveyard. (There's a mostly E-W road below "AIRCRAFT"; there's a broken circle, representing a rock formation, SW of where the W segment curves N; the pit with the bags is on the W side of the rock formation.) "Vice City," there are two guys underwater with their feet in cement.) http://img82.imageshack.us/img82/6519/00gta1screen4155vw.jpg (In By a spade near Catalina's shack, which is at the dot NE of the "O" of "RED COUNTY," there are three mounds of recently filled in graves. (There's a shallow open grave in "Vice City" behind Funeraria Romero, which is a reference to director George Romero, who filmed "Night of the Living Dead," 1968, and several sequels). http://img132.imageshack.us/img132/4994/00gta1screen4065zs.jpg http://img166.imageshack.us/img166/5231/00gta1screen5201jh.jpg http://img138.imageshack.us/img138/9835/00gta1screen5101df.jpg http://en.wikipedia.org/wiki/George_Romero There's a biowaste well in a lot in the middle of the block E of the Montgomery hospital. Since there's a Sprunk building on the block to the E, it could be a reference to Coca-Cola having to recall 500,000 bottles of Dasani water in the U.K. in 2004 after the water was found to contain illegal levels of bromate. (A controversy making a company recall so many products--did you ever hear of such a thing?) http://img234.imageshack.us/img234/305/00gta1screen1438oc.jpg http://en.wikipedia.org/wiki/Dasani Shazard saw that Blueberry and Montgomery have shop windows with skeletons as mannequins. (In Blueberry, the shop is on the S side of the S of the two W blocks. In Montgomery, the shop is across the street E of the E block.) http://img346.imageshack.us/img346/9156/00gta1screen1451zf.jpg The W side of the Los Santos Graveyard in Vinewood contains a crypt with a TV, a La-Z-Boy chair, and pizza boxes. Spike, seen in the last five years of the 1997-2003 TV series "Buffy The Vampire Slayer," has a similar setup. On the E side of the graveyard, between 20:00 and 6:00, there are several ghost tags/examples of graffiti on the walls. The graveyard is on the block N of the one with "WOOD" of "VINEWOOD." http://img107.imageshack.us/img107/3843/00gta1screen666su.jpg http://en.wikipedia.org/wiki/Spike_%28Buffy_the_Vampire_Slayer%29 In San Fierro, on the block of "DOWN" of the "DOWNTOWN" that's E of "CHINA TOWN," is the Zombotech Sky Tower, which is similar to the Umbrella Corp. of the game series, 1996 onward, "Resident Evil," which seem influenced by Romero's zombie movies, too. You can enter the building through the roof or on any corner but the SW. The statue in the center of it represents a genetic code strand in the shape of a double helix. (This, and the jet rides you take with the push of a button, may be a premonition of what's to come if the little Skimmer weenies ruin the game--sensitive zombie sims that can't drive. And a smattering of the latest hit songs. It's not right.) http://img107.imageshack.us/img107/5392/00gta1screen2156zg.jpg http://img114.imageshack.us/img114/1742/00gta1screen215a5lh.jpg http://img114.imageshack.us/img114/1403/00gta1screen215b0zc.jpg http://img114.imageshack.us/img114/7302/00gta1screen215c6ag.jpg http://en.wikipedia.org/wiki/Resident_Evil http://en.wikipedia.org/wiki/DNA http://en.wikipedia.org/wiki/Helix Mogyle saw that, if you look from far to the E of it, you can imagine you're looking at one of the big statues of a head (moai) that are found on Easter Island when you look at a shack that's on top of an Arco del Oeste rock formation. Hideo Kojima, creator of the "Metal Gear Solid" videogames, 1998 onward, which star the character Solid Snake, likes to hide images of those statues in his games. And a little to the S of Verdant Meadows is a snake farm. http://img507.imageshack.us/img507/4906/00gta1screen162a7is.jpg http://img505.imageshack.us/img505/636/00gta1screen162b4ov.jpg http://img505.imageshack.us/img505/6869/00gta1screen162c4hg.jpg http://en.wikipedia.org/wiki/Moai http://en.wikipedia.org/wiki/Metal_gear_solid There's a blood stained empty wheelchair at the end of a dock, with a shack nearby that has a light red glow inside at night, at Fisher's Lagoon. Some think the wheelchair may suggest the wheelchairs, usually empty, in the 1st few "Silent Hill" games, 1999-2003, which, like the "Metal Gear Solid" series, are also popular games sold by Konami. Use "Edit" > "Find" with "wheelchair" at this site: http://en.wikipedia.org/wiki/Silent_Hill trikkstah, at GTA Forums, put a lot of speculation to rest by identifying that wheelchair as the one seen by a dumpster in the 1st scene of Rockstar's game "Manhunt," 2003, although the textures (.txd files) for it are different. The "Manhunt" version is gray and the two big wheels have spokes, but the shape otherwise is the same. He thinks the textures are from "Manhunt," too, because the font for the writing on them ("SKIP HIRE," "3:30," and "2:30 PM" or "12:30 PM," along with some other numbers) is like font used in "Manhunt." The big wooden spools by the dock say "J ARTHUR CABLE COMPANY CARCER," and Carcer is the city "Manhunt" takes place in. "J ARTHUR" reminds me of J. Arthur Rank, who was a movie producer in the early days of movies. It may be a the reference to a scene in one of his movies, but, according to the Wikipedia article at the link below, "J. Arthur Rank" is Cockney rhyming slang that means "to masturbate (wa*k)," which, in a GTA, is probably all it refers to. http://en.wikipedia.org/wiki/J._Arthur_Rank I'll add that the handlebars have a couple copies of a picture wrapped around them--one around each handlebar. The picture looks to me like the kind of speed limit sign seen around schools--if it is, it has the times the speed limit is in effect at the bottom of the sign. http://img109.imageshack.us/img109/5643/00gta1wheelchair1a3ux.jpg http://img109.imageshack.us/img109/4961/00gta1wheelchair2a9rs.jpg http://img511.imageshack.us/img511/6170/00gta1wheelchair3a1wx.jpg http://img109.imageshack.us/img109/1884/00gta1wheelchair4a3hy.jpg http://img44.imageshack.us/img44/3726/00gtasaawheelchairmanhunt7vu.jpg http://en.wikipedia.org/wiki/Manhunt_%28video_game%29 (I still think it may be a kind of "Silent Hill" use of an abandoned wheelchair. GTA's rib popular games, and context is important. You put a guy with a sore foot in that wheelchair in a post office, and it doesn't have the same mystery.) The wall of art in many bars shows a black and white depiction of the upper body of a soldier wearing red goggles and holding a gun in his hand. It looks like the concept art you can unlock of one of the Cerberus Foot Officers in "Manhunt." http://img153.imageshack.us/img153/140/00gta1screen910cx6.jpg (According to a Wikipedia article about "Manhunt," the design for the officers is the same as for the French police in "Mall Shootout" in "Vice City" except the coloring is different and the officers have a gas mask instead of a regular helmet. http://img153.imageshack.us/img153/3168/00gta1screenvc81vq9.jpg The same article adds: - a junkyard trailer used by one of the Skins gang is a lot like Phil Cassidy's trailer in "Vice City." It says Cash kills the gang member to get a nail gun, and Wikipedia should have added that "San Andreas" Ammu-Nations sell nails. - the Angel Pine Junkyard (NE of the "E" of "WHETSTONE") with car crushers, etc., is the one used by the gang called the Skins in "Manhunt"; - Sprunk soft drink appeared in "Vice City" and "Manhunt" before "San Andreas"; - "San Andreas" stealth knife kills were developed during the making of "Manhunt"--the victim falls in the same position, too; - and the use of a cone that points down to a target's head and goes from green to black to indicate health to death was developed for "Manhunt" before "San Andreas.") http://en.wikipedia.org/wiki/Manhunt_(video_game) K-Rose features an advertisement for Carcer City, where "Manhunt" takes place. (Carcer City was also mentioned on LIPS 106 in "III" as being near Liberty City and where a police chief was cleared of corruption charges. It's also mentioned by a caller to KCHAT in "Vice City" as a place where B.J. Smith played football.) The police station in NE Las Venturas has a couple of bulletin boards with pictures of James Earl Cash and a hood from "Manhunt." http://img465.imageshack.us/img465/131/00gta1screen5544il.jpg (Thanks to Wikipedia for this batch: the Angel Pine Junkyard (NE of the "E" of "WHETSTONE") with car crushers, etc., is the one used by the gang called the Skins in "Manhunt"; Sprunk soft drink appeared in "Vice City" and "Manhunt" before "San Andreas"; "San Andreas" stealth knife kills were developed during the making of "Manhunt"--the victim falls in the same position, too; and the use of a cone that points down to a target's head and goes from green to black to indicate health to death was developed for "Manhunt" before "San Andreas.") http://en.wikipedia.org/wiki/Manhunt_(video_game) Big Smoke's crack den is on the NE corner of the block that's W of the one with "F" of "LOS FLORES." The door mat outside the door on the top floor says, "Not Welcome" and "Rockstar North." http://img126.imageshack.us/img126/4954/00gta1screen2254ji.jpg On the N side of the road N of the "D" of BAYSIDE MARINA," the white and orange barricades that say "C-JS BARRICADES" are the ones used at the E end of the Hyman Condo alley, the alley by the V-ROCK building, the N-S alley of the N-most block of Downtown, and an alley S of the pay phone used at the start of "Loose Ends" in "Vice City." Sway-4829 showed that the end credits for "San Andreas" give C-J Dick as an Interior Environment Artist, probably the same person the "Vice City" booklet calls Map Designer Campbell J. Dick. http://img56.imageshack.us/img56/9201/00gta1screen433a8dv.jpg http://img56.imageshack.us/img56/6755/00gta1screen433b9ap.jpg The windows of the buildings to the E of the five silos NE of Mt. Chiliad have some blurry Steven Bliss cartoon cover art from "III" and "Vice City"-some are shown as reverse images. There are others that aren't reversed on the corner of the pink-orange building at the 2nd intersection N of the "W" of "VINEWOOD." http://img528.imageshack.us/img528/8033/00gta1screen145vh.jpg http://img235.imageshack.us/img235/222/00gta1screen413fr.jpg On the W side of the "L"-shaped block that's NW of the "EAST" of "EAST LOS SANTOS" is a Tiki Theater Xymposium with a big display of a "Vice City" hidden package. (It's like something you'd see on the shore of Easter Island except shaped like a royal Asian pelican that flew into a window.) (Fragger, in a different post at the site, says it, without the statue, is in LA on Western at the corner on Western and Santa Monica.) http://img107.imageshack.us/img107/1395/00gta1screen224a2ad.jpg http://img118.imageshack.us/img118/338/00gta1screen224b0yr.jpg Racso562 saw the resemblance between the Angelyne billboards around Los Angeles and a Candy Suxxx billboard in Los Santos: http://img240.imageshack.us/img240/1138/00gta1screen990angelyneir3.jpg http://img209.imageshack.us/img209/595/00gta1screen991tf6.jpg http://en.wikipedia.org/wiki/Angelyne On a phone booth in Bayside (others?), the bottom sex ad sticker has the same depiction of Candy Suxxx' panoramic fraps that Tommy Vercetti has projected onto the side of a Downtown "Vice City" building at night from the end of the "GSpotlight" mission and onward. The sticker uses the same depiction of that which shows up on the posters of Candy that appear in Tommy's Ocean View apartment. http://img457.imageshack.us/img457/5259/00gta1screen434a6pb.jpg http://img113.imageshack.us/img113/952/00gta1screen434b6qh.jpg Across the street from the Angel Pine Cluckin' Bell are three trash cans. You can knock over the two with open tops to find maps of Vice City inside them. http://img449.imageshack.us/img449/8342/00gta1screen405a9ap.jpg http://img132.imageshack.us/img132/9752/00gta1screen405b5lz.jpg http://img145.imageshack.us/img145/7554/00gta1screen405c0oq.jpg The Angel Pine Sawmill, Mogyle noticed, is shaped the same as the one in Portland in "III." http://img126.imageshack.us/img126/4121/00gta1screen62hu.jpg http://img126.imageshack.us/img126/312/00gta1screen6a0lc.jpg http://img126.imageshack.us/img126/2394/00gta1screen72tq.jpg http://img126.imageshack.us/img126/8088/00gta1screen7a0fb.jpg ArturP at GTA Forums noticed that the interior of a Transfender mod garage has some of the same interior features as Joey Leone's garage in Portland in "III." (The shafts of light are black in "San Andreas" for some weird reason.) http://img449.imageshack.us/img449/722/00gta1screen516a4fh.jpg http://img138.imageshack.us/img138/4483/00gta1screen516b4cr.jpg The computer, the Kruton 9000, of Joey's Garage appears in the Sunshine Autos vehicle list garage in "Vice City" and in Michelle's garage in "San Andreas," too. (I think the board of wrenches and "Dude" company name appear in all three, too.) According to the Merriam-Webster web site, a crouton is "a small cube of toasted or crisply fried bread," so "Kruton" might refer to the small cube-like shape of the computer. http://img138.imageshack.us/img138/7606/00gta1screen516c1na.jpg http://img210.imageshack.us/img210/614/00gta1screen5239oo.jpg http://img133.imageshack.us/img133/1495/00gta1screen523a5no.jpg A number of places or things in the game feature the names of people who have been employed by Rockstar North. Steven Mulholland, one of those who worked on the Los Santos art for "San Andreas" and was one of the Map Designers for "Vice City," has his name on a tombstone in the window of Funeraria Romero in "Vice City" and has a neighborhood and an intersection named after him in Los Santos in "San Andreas." (Mulholland is also a wealthy Drive in LA.) http://img138.imageshack.us/img138/9835/00gta1screen5101df.jpg http://en.wikipedia.org/wiki/Mulholland_drive Mattlac, on the same GTA Forums message board, noticed that Scott Wilson, who worked on the countryside art for "San Andreas, is named on a tombstone in the game (in the SW corner of the SW block of Palomino Creek in NE Red County). http://img87.imageshack.us/img87/4439/00gta1screen5059rb.jpg http://www.mobygames.com/developer/sheet/view/developerId,21721/ http://www.mobygames.com/developer/sheet/view/by_genre/developerId,217 21/ thedude777, at the same message board, suggests these possible sources for names: Steven Mulholland--Los Santos art--the city "Mulholland"; Lee Montgomery--interior environment art--the city "Montgomery"; Toks Solarin--character art--the PC "Solarin Industries" sign that replaces the PS2 "Shady Industries" sign in San Fierro; http://img522.imageshack.us/img522/8342/00gta1screen5159qu.jpg Nicholas Montgomery--cut scene supervising sound editor--the city "Montgomery"; Noelle Sadler--voice-over production, the voice of Bettina (also seen as the blonde lady with her tongue out in a loading screen), a radio commercial voice, and a pedestrian voice--the "Sadler" truck; and Tony Romero--pedestrian voice--the "Romero" hearse. (Tony's name might add to the reason there was a reference to the director of "Night of the Living Dead," 1968, George A. Romero.) http://www.mobygames.com/developer/sheet/view/developerId,87509/ http://www.mobygames.com/developer/sheet/view/developerId,50593/ http://www.mobygames.com/developer/sheet/view/developerId,50055/ http://www.mobygames.com/developer/sheet/view/developerId,163633/ http://www.mobygames.com/developer/sheet/view/developerId,87658/ http://www.mobygames.com/developer/sheet/view/developerId,163910/ Thanks to LuigiBrotha at GTA Forums for figuring out that one of the possible loading screens at the start of the game, the screen that shows a blond lady with a tattoo on her breast,... http://img313.imageshack.us/img313/6641/00gta1screen952ki0.jpg ...shows Bettina, voice acted by Noelle Sadler. The .txd file of her is Cutscene.IMG/CSBettina.TXD http://img220.imageshack.us/img220/9779/00gta1screen711b1re.png She's a prostitute abused by Jizzy after talking back to him in "Ice Cold Killa." Her scene appears after you have C.J. get about halfway across the 1st floor of Jizzy's place toward Jizzy. ReDeemer made the 1st screen shot below, and I added another: http://img133.imageshack.us/img133/1094/00gta1screen711c1pl.jpg http://img133.imageshack.us/img133/7731/00gta1screen924cu4.jpg The fuselage of the Hydra jet has "DMA56" printed on it. DMA De- (Many from sign Limited, founded in 1988 in Edinburgh, Scotland, and the creators of "Grand Theft Auto," became part of Rockstar North, the main developers of the GTA series. Originally, "DMA" didn't stand for anything, leading to a member of it to joke it stood for "Doesn't Mean Anything." In "GTA III," the big ROCKSTAR jets that don't fly have "DMAir" on the tail fins.) http://img82.imageshack.us/img82/9388/00gta1screen4140yk.jpg http://img218.imageshack.us/img218/3440/00gta1screenvc229px1.jpg http://en.wikipedia.org/wiki/Rockstar_North In "Vice City," the Tourist Guide indicated that people couldn't survive the deep water because of sharks. The shark wasn't employed for "San Andreas," but the people in it other than C.J. still drown in water that's too deep to stand in (except for, at least, Ryder in "Pier 69," and anyone that follows C.J. that isn't required to use a specific type of vehicle; see I.7.c.). I think I've figured out an explanation for it--even for the photographer by the Flint Intersection trailer park--you can use with confidence if it comes up on the Internet game message boards: they don't swim. They lay forwards with their arms down, and, of course, drown. The question then becomes: "Why do they do that?" You look around for something in the game to explain it in the context of the world the game creates, and I think it could be the chili dogs. They eat that heavy food just before going in for a swim, and they develop a cramp. (The ones who walk off of the roof of the Emerald Isle could be self-destructive, but they sound too surprised to be doing it deliberately. I think someone may have just given a large party of nearsighted new tenants the wrong directions to some part of the hotel or such.) This segues pretty nicely into: Mogyle, who's French, caught that the gimp in "Key to Her Heart" is named Benny, which is French for "la crampe," and the gimp in the 1993 movie "Pulp Fiction" is called The Cramp. (Samuel L. Jackson plays Jules Winnfield in that.) http://en.wikipedia.org/wiki/Pulp_Fiction (The pedestrians who jump into the path of C.J.'s vehicle could be disoriented as a hypoglycemic reaction to the ice cream. Besides, "San Andeas" 24-7's sell the "Vice City" Cherry Popper brand, and God only know what they put into that.) On the S side of the 24-7 that's on the W side the block of "O" of "LITTLE MEXICO," Los Santos, is one of 8 Ball's Bomb Shops. It works like the one in Staunton in "GTA III." You can have C.J. drive a four-wheel (even an emergency) vehicle into it, which causes the vehicle to have a bomb with a timer installed in it. Press F or Enter while C.J. is in the vehicle to prime the eight second or so timer, and have C.J. leg it. http://img488.imageshack.us/img488/6165/00gta1screen4005yk.jpg The Welding and Weddings shop, mentioned twelve paragraphs above, is a bomb shop that works the same way. http://img263.imageshack.us/img263/2157/00gta1screen404a5xg.jpg BlOoDStReAm101 detected that the last six numbers of the phone number of 8 Ball's Los Santos bomb shop are the same numbers on his prison outfit he wears in the picture of him on the "GTA III" paper map, and the last five numbers of it are the zip code of the address of Rockstar Games in New York City, NY. http://img232.imageshack.us/img232/7118/00gta1screen935tf8.jpg http://img221.imageshack.us/img221/527/00gta1screenvc231or8.jpg http://www.take2games.com/ ThouShaltBeToxic, at the GTA Forums section by Mxyzptlk and co., says the problems of famous hacker (the actual illegal kind) Kevin Mitnick, arrested in 1995, are parodied on WCTR in "San Andreas," and is probably meant as the one referred to in "GTA III" on Chatterbox when one of the callers calls out, "Free Kevin!" before hanging up. The book that comes with the PC "SA" gives "Kevin Mitnick" as one of the Radio Station callers, and the radio segment seems to play off the fact that it was rumored (confirmed to be a rumor), while he was controversially held four years in prison without bail, trial, or charges listed against him, that he could start a missile crisis by whistling into a telephone and pressing a few numbers on the keypad. (The four years he was held was counted towards the five years he got.) http://www.gtaforums.com/index.php?showtopic=174800&hl=controlling&st= 1520 http://www.rotten.com/library/bio/hackers/kevin-mitnick/ http://en.wikipedia.org/wiki/Kevin_Mitnick pdescobar adds that Emmanuel Goldstein (actually named Eric Corley, editorin-chief of "2600: The Hacker Quarterly," and writer, director, and producer of the documentary about the Free Kevin movement: "Freedom Downtime," 1999) is a radio caller in "III," "Vice City," and "San Andreas." In the Area 53 section of WCTR, Emmanuel calls to say: "Hi, my name’s Emmanuel. I’m really worried about hackers sending a nuclear bomb after me—-you know, through the phones. Do you think they could pinpoint my location?" According to United States District Judge Lewis A. Kaplan: "2600: The Hacker Quarterly has included articles on such topics as how to steal an Internet domain name, how to write more secure ASP code, access other people's e-mail, secure your Linux box, intercept cellular phone calls, how to put Linux on an Xbox, how to remove spyware, and break into the computer systems at Costco stores and Federal Express...." http://en.wikipedia.org/wiki/Eric_Corley Frank Bernson wrote to me that "Emmanuel Goldstein" "...was the head of the supposed 'Resistance' or 'Brotherhood' in the book '1984' by George Orwell. I just thought you should know, because the Emmanuel Goldstein you mention was only using that name as a pseudonym. It would appear to me that he chose this moniker because he essentially was doing the same thing." Thank you to Frank Bernson--I think that's interesting. It's a good ethical point (and a good book). I read that book years ago, but I forgot about that. http://en.wikipedia.org/wiki/Nineteen_Eighty-Four The Mothership van of The Truth has a license plate that says, "OUTTHERE" in mirror image. The 1993-2002 TV series about UFO's and such, "The XFiles," used the slogan: "The truth is out there." http://en.wikipedia.org/wiki/The_X-files The license plate of a car in the "Badlands" mission says "ASSMAN," which is what Kramer, played by Michael Richards, was upset to learn his new license plate said in the "The Fusilli Jerry" episode, April 27, 1995, of the TV sitcom "Seinfeld." http://img154.imageshack.us/img154/118/00gta1screen920rm6.jpg http://en.wikipedia.org/wiki/The_Fusilli_Jerry The number on the NRG-500 is 46, the number of MotoGP race champion Valentino Rossi. You can find the bike by the largely bowl-shaped dry dock shown on the paper map by the big square NW of the ship that's E of "DOHERTY." (There are also two in the multi-story parking garage at the S end of the "L"shaped block two blocks N of the E side of Los Santos Forum. Valentino used a Honda NSR 500 in the 500cc class of motorcycle Grand Prix racing to come in 2nd in 2000 and be the world champion in 2001.) http://img157.imageshack.us/img157/7279/00gta1screen5000cp.jpg http://www.dreamgate.ne.jp/nsr/pics/rossi500.html http://en.wikipedia.org/wiki/Valentino_Rossi It's also the number on the nose of the Hydra (probably because its also fast for the category it's in). http://img262.imageshack.us/img262/1630/00gta1screen5520pa.jpg SilencedSMG noticed that a Rodeo sign that says "GROTTI" and has a drawing of a rabbit is a take on the Ferrari logo. (The Cheetah is based on a Ferrari.) http://img258.imageshack.us/img258/182/aferrari1yf1.jpg http://img407.imageshack.us/img407/6127/aferrari2hr2.jpg http://img258.imageshack.us/img258/449/aferrari3ia0.jpg All I have for the word "grotti" is that it was UK slang for "grotesque" in the 1960's. Screenplay writer Alun Owen had George Harrison say it in the movie "A Hard Day's Night," 1964, but I vaguely remember George saying the Beatles didn't use the word in real life. He had a Ferrari, though. http://www.peevish.co.uk/slang/g.htm http://en.wikipedia.org/wiki/A_Hard_Day%27s_Night_%28film%29 Police can be seen beating up someone in the impound lots, such as a pair of policemen in the garage of the Los Santos police station. The entrance is on the W side of the building that's at the S end of the pretzel-like intersection S of the Mulholland intersection. (C.J. can enter without a wanted rating if he uses a police vehicle. The victim seems to be able to take interminable abuse. If C.J. drives closer, they all stand still, but the errant policemen don't seem happy about it.) http://img361.imageshack.us/img361/1469/00gta1screen401a3rw.jpg http://img185.imageshack.us/img185/8072/00gta1screen401b5rq.jpg http://img185.imageshack.us/img185/2030/00gta1screen401c5kn.jpg http://img361.imageshack.us/img361/3826/00gta1screen401d7cv.jpg http://img346.imageshack.us/img346/1520/00gta1screen401e0my.jpg (This, and the ways of Tenpenny and Pulaski, seems meant to reflect the "Rodney" King beating by corrupt LA police men on 3/3/1991. The 4/29/1992 1st judgement on the officers acquitted three, with jurors undecided about a fourth, which created a shocked reaction that led, hours later, to the LA riots, which left 53 people dead, over 7,000 people arrested, and created more than $1 billion in property damage.) (The riots at the end of the game seems meant to reflect those LA riots, except C.J. goes right to the source, although King's subsequent violence and driving abuses make him about as likely a nominee for a good-guy hero, and scandals involving some of the other LAPD officers seem to ring a bell with the GTA officers, too.) http://www.rotten.com/library/bio/misc/rodney-king/ http://www.pbs.org/wgbh/pages/frontline/shows/lapd/bare.html (On 8/16/1993, officers Koon and Powell were convicted of violating King's civil rights and sentenced to 30 months in prison.) http://jurist.law.pitt.edu/trials24.htm http://en.wikipedia.org/wiki/Rodney_King There's a bribe pickup in an underground tunnel. The N opening is lower on the hill and W of where the winding road to the Big Ear leaves the main road, and the S opening is about due S of the N opening and by a RR track. I guess it's for people who are timid about going on a very minor unofficial rampage. http://img403.imageshack.us/img403/9633/00gta1screen164a5bv.jpg http://img403.imageshack.us/img403/8349/00gta1screen164b0gg.jpg http://img437.imageshack.us/img437/2072/00gta1screen164c3bf.jpg http://img231.imageshack.us/img231/3144/00gta1screen164e1pj.jpg http://img437.imageshack.us/img437/4536/00gta1screen164d4hl.jpg A pedestrian in Los Santos is dressed similar to the way Tre Styles, played by Cuba Gooding Jr., did in the movie "Boys N' the Hood," 1991. He wears an orange shirt but it has a square instead of a round black shirt pocket. His face, like that of the manager C.J. targets in "Management Issues," looks more like Will Smith's face. http://img415.imageshack.us/img415/4118/00gta1screen2193zy.jpg http://img506.imageshack.us/img506/9224/00gta1screen2052xf.jpg http://www.rottentomatoes.com/m/boyz_n_the_hood/ http://en.wikipedia.org/wiki/Will_Smith One the Grove Street gangsters looks like Kevin "O-Dog," played by Larenz Tate, in the movie "Menace II Society," 1993, which also stars Samuel L. Jackson as Tat Lawson. Like O-Dog, the gangster has short dreadlocks, and he wears the kind of green and black checkered shirt that O-Dog wore at times. http://img131.imageshack.us/img131/9396/00gta1screen2201py.jpg http://img512.imageshack.us/img512/6497/00gta1screen2076ny.jpg http://en.wikipedia.org/wiki/Menace_II_Society There is an observatory on Verdant Bluffs in S Los Santos, NW of the airport, like the one (Griffith) in LA where the ending of "Rebel Without a Cause," 1955, was filmed. One of the stars, Dennis Hopper, did the voice acting for Steve Scott in "Vice City." http://img301.imageshack.us/img301/2333/00gta1screen2731lw.jpg http://www.skylightweb.com/losangeles/gobservatorypan.html http://en.wikipedia.org/wiki/Griffith_Observatory Ryder looks like (I'd say vaguely--the baseball-type cap is more similar than the face) Easy-E, Eric Wright, a rapper of NWA sometimes referred to as Easy. Dennis Hopper was one of the stars and writers, and the director, of the movie "Easy Rider," 1969. Another star of it, and co-writer (along with Terry Southern), producer Peter Fonda, does the voice of "The Truth" in "San Andreas." http://img111.imageshack.us/img111/4877/00gta1screen209a9gp.jpg http://img312.imageshack.us/img312/144/00gta1screen209b2dp.jpg http://img111.imageshack.us/img111/5826/00gta1screen209c6nl.jpg http://img506.imageshack.us/img506/3586/00gta1screen2080ps.jpg http://en.wikipedia.org/wiki/Easy_Rider Some think one blonde lady pedestrian in a short white dress looks like Sharon Stone as Catherine Tramell in the movie "Basic Instinct," 1992. (It must be the blonde hair and white dress--her face isn't the same to me.) http://img100.imageshack.us/img100/3860/00gta1screen5686nl.jpg http://img389.imageshack.us/img389/1415/00gta1screen568a3yb.jpg http://en.wikipedia.org/wiki/Basic_Instinct After you have C.J. shoot down some RC Barons with a Minigun in the "Air Raid" mission for Zero, Zero says, "Nice shooting kid, but don't get cocky," which is a line Han Solo, played by Harrison Ford, says to Luke Skywalker, played by Mark Hamill, in the movie "Star Wars Episode IV: A New Hope" (the 1981 title change given to "Star Wars," 1977). The pilot ratings Briggs and Wedge were taken from the Star Wars series, too. http://en.wikipedia.org/wiki/Star_Wars_Episode_IV:_A_New_Hope Simon Rodia's Watts Towers (the Simon Rodia State Historical Park) of Los Angeles are represented in Jefferson, Los Santos. (Simon is the 2nd person from the right of the top row of people on the cover of the album "Sgt. Pepper's Lonely Hearts Club Band," 1967.) According to the Taxi mission, the "San Andreas" version is called "Sculpture Park." http://img522.imageshack.us/img522/2250/00gta1wattstowers3d8ha.jpg http://img419.imageshack.us/img419/353/00gta1screen1278br.jpg http://en.wikipedia.org/wiki/Watts_Towers The Verona Beach outdoor gym looks like ones on Muscle Beach of Venice, California. (Thanks to Macsandnines.) (GTW note: I'll guess that the canal that goes N from between Verona and Santa Maria beaches is supposed to be similar to one of the canals in Venice, CA.) http://img312.imageshack.us/img312/1523/00gta1screen2704tp.jpg http://en.wikipedia.org/wiki/Venice,_California http://en.wikipedia.org/wiki/Muscle_Beach (Stefan noticed that "Verona Beach" comes from the Leonardo di Caprio movie "Romeo + Juliet," 1996, in which the setting of Verona is set in Venice Beach, renamed Verona Beach, Los Angeles.) http://en.wikipedia.org/wiki/William_Shakespeare%27s_Romeo_%2B_Juliet In San Fierro, the wreckage of some buildings seems to reflect the Oct.17, 1989 magnitude 7.1 earthquake that shook San Francisco. A destroyed section of paved road along the N side of the onramp to the Garver Bridge reflects the damage the quake did to the San Francisco-Oakland Bay Bridge. http://img71.imageshack.us/img71/4868/00gta1screen444b2mi.jpg http://img223.imageshack.us/img223/5990/00gta1screen444a8fs.jpg http://www.sfmuseum.net/alm/quakes3.html#1989 There's a crack on the ocean floor by San Fierro that's similar to the San Andreas fault. (It runs E-W N of the two ships that are N of San Fierro. From the E end of it, it runs N-S to the runway of Easter Bay Airport, then runs about parallel to the runway on the N side of it. In some spots, C.J. can go to the bottom of the fault and make the screen go pitch black.) http://img513.imageshack.us/img513/2717/00gta1screen6719yb.jpg http://en.wikipedia.org/wiki/San_Andreas_fault The tallest building in Los Santos, which is on the NE side of the block that's NW of the intersection that looks like a pretzel S of the Mulholland In- tersection, has a Parachute at the top. C.J. can enter the building on the NE side to be transported to the top. C.J. can go on foot or use a two wheel vehicle to enter this building--if C.J. uses a motorcycle, he can take a passenger. C.J. has the option to return to the spot where he appeared on top to return to the bottom. http://img267.imageshack.us/img267/6197/00gta1screen2504zw.jpg http://img249.imageshack.us/img249/8273/00gta1screen557d8cl.jpg The Big Pointy building, on the block E of the one with "AL" of "FINANCIAL," has a Parachute at the top and messages about it on signs at the bottom. C.J. can enter the building on foot on the S side to be transported to the top. C.J. has the option to return to the spot where he appeared on top to return to the bottom. http://img198.imageshack.us/img198/9440/00gta1screen2301rh.jpg http://img405.imageshack.us/img405/6315/00gta1screen557c5ed.jpg The tower S of the Big Ear and the N tower of the Gant Bridge have Parachutes on top, too. C.J. can enter the N side of the base of the 1st tower on foot and be transported to the top, but he has to fly or Parachute to get on top of the 2nd one. http://img249.imageshack.us/img249/323/00gta1screen557b8nr.jpg http://img245.imageshack.us/img245/8052/00gta1screen557a1ko.jpg Those Parachutes, and others in high places, reflect the BASE jumping that's illegal at most spots it could be done from in the U.S.A. because many have died from trying it. BASE (Building, Antenna, Span--bridges, etc., and Earth-cliffs, etc.) jumping is like sky diving, except it involves jumping from something tall for the thrill of the rush toward the ground before opening the parachute. BASE jumps are usually made from 1,000 ft. or less, and sky divers are told to deploy their parachutes at no less than 2,000 ft.. At 1,000 ft.or less, the parachute must be quickly deployed, with less ability to correct movement once it's deployed, and there would be no time to deploy a 2nd chute if the 1st one malfunctions. http://en.wikipedia.org/wiki/BASE_jumping The Gant Bridge Visitor Center, S of the Gant Bridge, has a few interesting items: http://img198.imageshack.us/img198/4237/00gta1screen233a7fw.jpg http://img301.imageshack.us/img301/9981/00gta1screen233b0fi.jpg http://img198.imageshack.us/img198/4301/00gta1screen233c5oy.jpg There aren't any Easter Eggs on the Gant Bridge, though there's a Parachute atop the N tower and this sign on the S tower: http://img301.imageshack.us/img301/9016/00gta1screen2320el.jpg In San Fierro, in the "Downtown" that's E of "CHINA TOWN," there's a tall building N of the onramp for the Garver Bridge. The windows of it light up at night to form letters: "C" on one side and "K" on another. Some imagine an "R" and "O" up there on a 3rd side, too (for "ROCK"star), but it requires some imaginative interpretation or wishful thinking to do so. Mokiesmoky wonders if it could be related to the CoK cigarette pack found on the floor by Cluckin' Bell cashiers, and some wonder if it's related to "C"esar and "K"endl. http://img312.imageshack.us/img312/1908/00gta1screen2610vg.jpg http://img168.imageshack.us/img168/3936/00gta1screen1209sm.jpg (I dunno. In earlier GTA's, we had the letters just before them: B and J. I know what they meant.) The number 69 figures prominently at the Easter Bay airport runway, in shop windows, Area 69, etc. (The Dodo in "III" and "Vice City" said YME369. It might reaffirm my suspicion that the "369" part was a reference to a mutual oral sex threesome to see that the number 69 figures prominently in the overall punning and kidding around about sex in "San Andreas.") Area 69, in the No Fly Zone at the end of a road in Bone County, kids the rumors about Area 51, a 6 x 10 mile secret aircraft testing Air Force base, offlimits to outsiders, in Groom Lake, Nevada, about 90 miles N of Las Vegas. It's been the victim of rumors about it harboring evidence of outer space folks from a Roswell space craft crash, etc. (It's also fictionalized as the Black Mesa Research Facility in the game "Half Life." The lead character of it, Gordon Freeman, is popularly known to use a crowbar as one of his weapons, which Area 69 kids by displaying a red and white crowbar on a table in a lab room.) http://en.wikipedia.org/wiki/Area_51 (I guess in the same spirit of kidding, Mxyzptlk compares, Erich Von Danikenstyle, some dark marks of the side of a cliff to those in Nazca, as being an- cient yet requiring modern technology to make them. The Cliff is along the N side of the E-W potion of the road E of "THE FARM" and NW of "BEACON HILL.") (Serious editorial interlude: Erich Von Daniken got famous with cooked-up, allegedly compelling, possibilities about flying saucer people being required to explain various acts of ancient ingenuity, typically picking on darkerskinned African and South American people and not the makers of Stonehenge or such. I think he manages to con as many people as he does because the remedy to his effort is information that's obscure to most, as in his book "Chariots of the Gods"--one web source gives it 1967 for a 1st pub. date, another has 1968. Look for a lot of "no other reasonable way to explain it"-type persuasive rhetoric in it.) (For a good remedy that's entertaining as well, see your local library, possibly for an inter-library loan, of "Flim Flam," 1982, by James Randi, and "The Space Gods Revealed," 1976, by Ronald Story with a Foreword by Carl Sagan. It's good to remember that in any area of sincere religious or nonreligious belief or speculation, there will be bilko artists who cook stuff up to sell the believers what they want to hear. Both the sincere believers in the possible and non-believers should be on the same page that fibbing is unethical and untrustworthy, serves neither of them any good, and that making money from that is a form of stealing.) http://www.debunker.com/texts/vondanik.html http://www.channel4.com/history/microsites/R/real_lives/daniken.html http://skepdic.com/vondanik.html http://www.rotten.com/library/imagery/nazca-lines/ http://www.rotten.com/library/bio/mad-science/erich-von-daniken/ http://en.wikipedia.org/wiki/Erich_von_D%E4niken http://www.astrosociety.org/education/resources/pseudobibprint.html http://en.wikipedia.org/wiki/James_Randi http://en.wikipedia.org/wiki/The_Space_Gods_Revealed (In a similar line of concern, there's a representation of a set as imagined for the "lunar landing hoax" hoax in the film studio in "Vice City," a reference to the idea by a caller to the "Area 53" segment of WCTR in "San Andreas," and, most clearly giving Rockstar's regard of the "hoax" hoax, given by The Truth as one of a number of conspiracy ideas he's fallen for.) http://img138.imageshack.us/img138/15/00gta1screen5123em.jpg http://www.badastronomy.com/bad/tv/foxapollo.html http://en.wikipedia.org/wiki/Moon_landing_conspiracy_theories The Lil' Probe Inn is like The Little A'Le'Inn (as in "the little alien") in Rachel, Nevada (near Area 51). (The abbreviation for "little" is "li'l," but the game uses "lil'." I guess someone at Rockstar is fond of someone named Lillian.) The Lil' Probe Inn and Toreno's cabin each contain a map with markers. The map seems meant to reflect that UFO-watchers and secret agents like Mike Toreno would regard certain locations with a significance unknown to the rest of us. The Lil' Probe Inn also has a lot of pictures of alleged "UFO"s on the wall. http://img225.imageshack.us/img225/1752/00gta1lilprobeinn7aq.jpg http://img304.imageshack.us/img304/5760/00gta1screen5180gz.jpg http://img424.imageshack.us/img424/304/00gta1screen5196av.jpg http://www.littlealeinn.com/ http://users.tkk.fi/~jlakkako/winter_vacation/little_ale_inn.jpg http://unifiedworlds.com/LittleAleInn.jpg (Some have wondered if the blinking light that leaves a trail across the sky, as in "Vice City," is meant as a UFO. I go along with the ones who think you're supposed to imagine it as a jet flying across the stratosphere. It goes kind of fast, but some of our jets are fast, and the evidence of the combustion technology we're familiar with for getting across shorter distances and that leaves a trail isn't an indication of an advanced kind needed for getting across the cosmos. If the idea of an alien origin for it is arbitrarily imaginable, there's no compelling reason to think so beyond that.) (If you manage to get close enough to see that it's just a corona of light and try to imagine what that would be in real life, it could be some kind of testing device being blown along in a high wind current. Again, the idea of an alien origin would be arbitrary, not compelling. But I think you're supposed to imagine it as a high flying jet seen from ground level.) (I d