Grand Theft Auto: San Andreas: FAQ/Walkthrough by glenster

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Grand Theft Auto: San Andreas: FAQ/Walkthrough by glenster
Version 1WWW, Last Updated 2010-12-15 View/Download Original File
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June 5,
2005
Version
1WWW
Glenster's Glimpse into
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The Glenmeister's Grand Andreas
Playing the Steinway Grand
The Glenman's Gotta Whole Lot o' Auto
San Las Los the cosmos
co-starring the li'l Dodo
Rated just O (for "Oo-oo!")
Don't adjust your sets--I'm the one with the draw distance
problem.
(Thanks already to Ernie Kovaks.)
http://en.wikipedia.org/wiki/Ernie_Kovacs
Oriented for the original PC version
with the Mouse and Keyboard Configuration and Mouse Controlled
Steering
by Glen T. Winstein (glenster1 at Gamefaqs and IGN, and glenster
at Super
Cheats, StuckGamer, neoseeker, 1UP, My Cheats, GamersHell, GamerHelp,
Game Revolution, and GameBorder)
glenster (who's at) rediffmail.com
This walk-through, with active links for the web addresses I use,
is at:
http://www.freewebs.com/glenster1/index.htm
Click "Back" to return from any of the links there--if you "X" it
out,
you'll exit the web page. To compare pictures of vehicles, you might
bring a
page up twice and click a link from each.
While you're there, you might want see if you find any useful
information
in "Glenster's Guide to GTJ Brooklyn," which is also at the next link:
http://gtw6437.tripod.com/
While waiting to put together a PC to play GTA "IV," I wrote a
walkthrough for "Heavy Metal F.A.K.K.2"...
http://www.gamefaqs.com/computer/doswin/file/256219/59179
...and a walk-through for "Mafia: The City of Lost Heaven"
http://sites.google.com/site/glenstersite/
http://www.gamefaqs.com/pc/371671-mafia/faqs/60221
Game Revolution has this walk-through, with active links that
open web
sites in separate windows (special thanks to Tim!), at:
http://www.gamerevolution.com/faq/pc/grand-theft-auto-san-andreas
Icey, who appears in the "Rockstar support for modding" section,
let me run
this walk-through through a parser, so it could have active links not
only for
the Internet sites that open in separate windows but the chapter
designations,
which makes navigating this daunting thing a lot easier (special
thanks to
Icey!). It's at the freewebs site.
"Glenster's Go On, San Andras, v.1 Misson Select Save Games"
http://www.gtagarage.com/mods/show.php?id=4012
http://www.thegtaplace.com/downloads/file.php?id=2631
http://www.fileplanet.com/files/210000/217890.shtml
http://planetgrandtheftauto.gamespy.com/View.php?view=GTASAMods.De
tail&id=106
http://www.moddb.com/games/grand-theft-auto-sanandreas/downloads/glen
sters-san-andreas-v1-mission-select-savegames
http://gta-action.gamona.
http://www.filefront.com/17653276/GlenstersGoOnSAMissionSelect.zip
http://hosted.filefront.com/glenster
It's a G thang.
&&&&&&&&&&&&&&&&&&&&
When looking for something in this guide, click "Edit" at the top
left of the
screen, then click "Find (on This Page)... Ctrl+F" and a "Find" menu
appears.
(Pressing "Ctrl+F" makes it appear, too.) Type in the name, or even
just the
start of the name, of the mission or section you're looking for, then
keep
clicking "Find Next" till you're taken there. At least that works if
you have
Windows XP Home Edition--(update): or Vista Home Premium Edition.
********
CONTENTS
I
Introduction
I.1
Paying tributes and having things in common
I.2
PC Health
I.2.a
I.2.b
I.2.c
I.2.d
I.2.f
I.2.g
I.2.h
Clean your disk, disk player, and PC
Get your hard drive clean and in order
Use the latest updates
Turn off unnecessary applications before running the game
and use only one processor core
Take-Two Games web site and support,
the v 1.01 patch, and v.2 and the Special Edition
Tweak guides
Volume
System requirements
I.2.i
PC hardware and software on a budget
I.3
I.3.a
I.3.b
I.3.c
How to save games
The convenience of copies of your GTA San Andreas User File
Glenster's Go On, San Andreas v.1 Mission Select Save Games
Some advice about saving the game
How to use save games from v.1 for v.2 and vice versa
An application that tells you your mission completion status,
I.2.e
I.3.d
and shows
you, on a map, which Tags, Oysters, Snapshots, Horseshoes,
and Jumps
you need to tend to
I.3.e A mod that shows you the locations of items left to find on
your radar
I.3.f 100% completion guide
I.4
Settings
I.5
Stats
How to check the Stats
STATS .HTML file
I.5.a Criminal Rating
I.5.aa Increasing the Criminal Rating
The fastest way to get "King of San Andreas"
How to make the fastest way available from the start of
the game
I.5.b
I.5.c
I.5.d
I.5.e
I.5.f
I.5.g
I.5.h
I.5.i
I.5.j
I.5.k
I.5.l
I.5.m
I.5.n
I.5.o
I.5.p
I.5.q
I.6.a
I.6.b
I.6.c
Health in relationship to Stats
Player--Muscle and Fat Stats
Player--Stamina and Lung Capacity Stats
Player--Total Respect and Sex Appeal Stats
Player--vehicle Stats
Player--Pilot Ranking
Player--Gambling and Luck Stats
Weapons
Crimes--Total number of wanted stars attained and evaded
Crimes--Criminals wasted
Crimes--Gang members wasted
Crimes--Cost of property damaged
Gangs
Achievements--Flight time
Mission--Mission Attempts/Missions Passed
Miscellaneous--Progress made
Some distinctions between the PS2 and original PC versions
Adapters for PS2 and Xbox controllers
Gamepad controls
********
I.7
Controls
A couple of instant replays that should have been (and other odd
moments)
WTF screenshots
********
I.7.a
Foot Controls
Note: I remap Spacebar and Left Shift Foot Controls so each does the
job
of the other--so Jump is Spacebar and Run is Left Shift, like for
"Vice City."
I.7.aa
Climbing trees
I.7.aaa
Taking Photographs
I.7.b
Initial fight moves Controls
I.7.bb
Having C.J. punch his neighbors to get to know them
I.7.c
Swimming Controls
Walking, driving, and flying underwater
Swimming mania hits San Andreas
********
I.7.d
Vehicle Controls
Note: I remap Horn from Caps Lock to Left Shift--same reason.
I.7.e
Four-Wheel vehicle Controls
The things you can find in the back of trucks
I.7.f
I.7.ff
I.7.g
Motorcycle or Bicycle Controls
Stunt information
Wallride
Bump
The Wheelie method for a faster bicycle
Airgrab
The San Andreas Superjump
Monster Superjump
Quad front flips
The BMX Stoppie glitch
The Two Wheeler gimmick
Quadruple Insane Jumps
I.7.h
I.7.i
I.7.j
Note for all the flying vehicles
Where the three airline entrances are
Plane or Jet Controls
Hydra Controls
Helicopter Controls
I.7.k
I.7.l
I.7.m
I.7.n
Parachute Controls
Jetpack Controls
Crane Controls
Boat Controls
********
I.8.a
names
A rundown of some of the vehicles and some of their real
Flying vehicles
Boats
Hybrids
Land vehicles
I.8.b
A rundown of some of the people who drive them
I.9
Wanted Ratings
One wanted star and bribes
Some basics for handling a wanted rating
Things that remove any number of wanted stars
The Stat for how long C.J. can make a five star wanted
rating last
Fun with wanted ratings
The off-limits area of Area 69
The off-limits area of Easter Basin Naval Base
I.10
Ghost hell, ghost world, ghost heaven, and Liberty City
Interior heaven
Liberty City
Entrance markers in the sky
How to enter the Bone County "Stowaway" Andromada
by MOrt(at)nius and me
Fireman's, edisoncarter's, and pdescobar's coordinates
Going through the Jefferson Motel skylight by me
Hole in a ceiling of the Prickle Pine safehouse
Ghost World and Blue hell entrances
The Pro-Laps, Alexander's Toys and Vulgari,
and Mulholland house entrances
The Las Colinas and Santa Maria Beach entrances
Ghost mountain
The_Raven's Mount Chiliad entrance to Blue Hell
Ghost garage entrance
Mxyzptlk's entrance to Blue Hell
W of the LV Turning Tricks Driving School
Great Saiyaman's Blackfield entrance
Ghost 69
How to enter the interior of Area 69 from the start of the
game
Mxyzptlk's method
hdsgf and zmoonchild's method
jedisociety's method
Ring_of_Fire's way to open the door to Ghost World
Fireman's method to make extra interiors available
at the start of the game
Rough draft/Go through everything world 1
by sum GTA Guy and gamefarter
Driving a blown-up boat by Ring_of_Fire
Ghost land vehicles for travelling into buildings
Ghost Beagle and Mower
"Ghost" Glendales, etc.
Ghost upside-down chili vendor
Ghost house
Ghost 3D office building
Ghost woman in a pawn shop wall
A very minor ghost world find
Ghost Garver Bridge
Ghost walls
Benjimino234's invisible wall behind the Willowfield
Cluckin' Bell
bagga rabbit's invisible wall on the porch of Cranberry
Station
Ghost fence
The Vinewood cemetery
I.11
Odds and Ends
Rebirth: a suggestion for how to make music in a future GTA,
where to get the 1st two GTA's and "Wild Metal Country"
free,
how to see the coordinates on the PC "GTA2,"
how to get Darkel into "III," find Odie's Statue of Liberty
mod, the
Wichita-Airport Bridge, the Nakt patch, etc.
let Claude leave Portland early,
use Robert De Niro as Travis Bickle for the lead player of
"III,"
how to pick the version of "Mafia: The City of Lost Heaven"
you run,
and some GTA clones you might try
I.12
I.12.a
Glitches
Problem glitches
Cures for the gym and basketball glitches
Pdescobar's cure for the Taxi mission glitch
The extra gang territory glitch
Hmvartak's Online Glitch Repair Tool
System error's advice at GTA Forums regarding various
other glitches
The Fire Extinguisher glitch
The Xoomer garage and Flips glitches
I.12.b
Fun glitches, gimmicks, etc.
Pdescobar's way to explore areas that create a wanted
rating without
creating a wanted rating
Infinite spray from spray can during "Tagging Up Turf" by
InFeRnUs92
Invincible C.J. 1 by tommy vercetti guy
Invincible C.J. 2 by ?
Invincible C.J. 3 by most anyone who's observant,
which, at times, includes me
Invincible ped by GTAFAN4LIFE
Invincible gang member by gtamike123 and digimetal
Invisible gang member 1 by xspudx
Invisible gang member 2 by gtamike123 and Drizz
Invisible Vagos
How to make the Flint trailer park photographers appear
Lemmings gimmick 1
Lemmings gimmick 2
Lemmings gimmick 3
How to make the Jetpack appear at a save place beyond the
airstrip
Invincible Police Mavericks by spaceeinstein and
GTA_Phreak
How to enter the Verdant Meadows "Stowaway" Andromada by
El Petone
The Vortex submarine gimmick by FYREWOLF88, Orion_SR, and
GTA Phreak
How to jack a police helicopter by GTA Phreak
How to get C.J.'s gang members to drive or fly on PC by
GTA_Phreak
"Stowaway" earthquake glitch by Mike_Toreno
Make any vehicle explosion and bullet-proof by gtamike123
How to cause a Packer toss by Redtier999666 and Webdude06
Rhino glitch by Jérémie Blanc
Rhino "camera" front for cannon speed boost by Diego
Mendez
Rhino sub by GTA Phreak
Boat flinging by Haro
5th Quarry mission Double Insane stat by FlannelMenace
Crane gimmicks
Kill a crowd by killing one of the people in it by
spaceeinstein
Auto-aim the Minigun by Mr Killer
Destroying an Artificial Intelligence-guided helicopter
with one
shot from a Sniper Rifle, one Hand Granade, or several
Molotovs
by voodoochild19, TheTank, and GTA_Phreak
Infinite ammo by 2Shores
Fiery ballistic pool balls
Burglary ski mask outside of the Burglary mission by The
Demon
Burglarizing Freddy's house by lord fido
Basketballs aplenty by gamefarter
I.13
Radio
I.14
Codes
I.15
"Done
Video walk-through/people who help with missions/entire games
Quick"
I.16 How to get as much done as possible before starting the main
missions
Four star survival guides (and cycle jumps)
by Orion_SR and rubregg
Airborne bribes
How to open the fast food places before doing the main
missions
Flying vehicles available early and how to keep them from
blowing up
&&&&&&&&&&&&&&&&&&&&
II
The beginning
II.1
II.2
"The Introduction"
"The San Andreas Theme Song"
II.3
Los Santos 1st main missions
Lyrics by Young MayLay
II.4 "In The Beginning"
free and
The Johnson garage is
immediately available
II.5 "Big Smoke"
II.6 "Sweet and Kendl"
available
Carl Johnson
Carl Johnson
The Johnson house is
A Camera is in C.J.'s
room
Sweet Johnson calls
about local
turf battles
II.7 "Ryder"
barber shops,
Carl Johnson
The restaurants,
and tattoo parlors are
open
&&&&&&&&&&&&&&&&&&&&
III
Preliminaries for Los Santos
III.1
Maps, map markers, teleportation, all items (Tags, etc.)
shown on your
radar, and a trainer:
how to control space and time
III.2
Spraying Tags
100 Tags
C.J.'s gets Respect, and the AK-47, Tec9, Sawnoff Shotgun, and
Molotov
Cocktails are available in the kitchen of the Johnson house.
III.3
Weapons
8 Ball's Bomb Shop
III.4
Armor and Bribes
III.4.a When Armor, Health, Bribe, and weapon pickups, and fast
food vendor
booth markers, reappear
III.5
Maximum Stats of all kinds in one sitting
and the fastest way to raise weapon Stats on PS2
III.6
Cycling Stat (bicycle)
stays on a
Bicycles reverse faster, C.J.
bike better, and he can Bunny Hop
higher
III.7
The Commerce 24/7 Courier Asset Mission,
aka the Roboi's Food Mart Asset Mission
III.8
BMX Challenge
III.9
The Taxi Driver mission (a Sub-mission)
unlimited NOS
50 fares
Boost for Taxis
and Cabbies
III.10 "Burglary"
(a Sub-mission)
Burglary isn't needed for 100% completion of the game, but I'd
consider it
more important than some such options since it offers the infinite
sprint as a
reward.
III.11
III.12
Kill Criminals
Inside Track Betting
The Horse Races gimmick
III.13 Save houses
III.13.a Storing a Sea Sparrow on top of the N. Mulholland garage
III.14 Weapon Stats and Gang Respect
III.14.a Initial weapon gathering
III.14.b What weapon upgrading does
III.14.c Upgrading weapon skills while earning Respect
III.15 Recruiting gang members
C.J. has more moves for all, and can dual wield some, weapons, and,
with more
Respect, can recruit up to seven gang members
III.16
III.17
III.18
III.19
vehicles
Lung Capacity
Oysters
Good for Sex Appeal
Sex Appeal
Oo-oo!
The wardrobe glitch by bamspeedy1298
Flying Stat
The airport opens, flying
handle better, and
C.J. gets a
Parachute if he bails
III.20
better
III.21
handle
Bike Stat (motorcycle)
C.J. stays on a motorcycle
Driving Stat
C.J.'s four-wheel vehicles
better
III.22
pay C.J.
Pimping Mission
(a Sub-mission)
level 10
Hookers
GTA Phreak's Pimping and Vigilante vehicle health boost
gimmick
III.23
the fire-
Firefighter Mission (a Sub-mission)
level 12
C.J. gets
proof
feature, good
for using
Molotovs
III.24
150 Armor
Vigilante Mission
(a Sub-mission)
level 12
C.J. gets
The N San Fierro Cluckin' Bell Vigilante gimmick
III.25
Health
III.25.a
III.26
Monster
Paramedic Mission
(a Sub-mission)
level 12
maximum
Firetruck, Vigilante, and Paramedic mission pay
8-Track
Los Santos Forum
A Hotring Racer and a
III.27
Truck are available
Some non-mission vehicle locations
and Orion_SR's explanation of how impound garages work
III.28
Make a copy of your save game
&&&&&&&&&&&&&&&&&&&&
IV
The main story missions of Los Santos continued
The Sweet missions
IV.1 "Tagging Up Turf"
available
IV.2 "Cleaning the Hood"
IV.3 "Drive-Thru"
Sweet Johnson
The basketball game is
Sweet Johnson
Sweet Johnson
Opens all three Gyms
IV.4 Los Santos gym
fast and
Build Stamina and Muscle
beat the trainer for
boxing moves.
IV.5 "Nines and AKs"
Smoke missions
Sweet Johnson
Opens OG Loc and Big
A Pistol is at Emmet's
place
IV.6
Urban
IV.7
to
Clothes
"Drive-By"
Binco, Pro-Laps, and Sub
Sweet Johnson
clothes stores are open
Opens Ryder missions
The earliest opportunity
enter the off-limits
areas
without a wanted rating.
IV.8 "Sweet's Girl"
IV.9 "Cesar Vialpando"
lowrider mod-
Sweet Johnson
Sweet Johnson
Unlocks Loco Low Co.
ding garage, "Lowrider
Challenge,"
and Cesar's missions
Transfender modding
garage is open
IV.10
Lowrider Challenge
Not required for 100%
Use a Lowrider for
it
and the next
mission
Cesar mission
IV.11
"High Stakes, Low-Rider"
Cesar Vialpando
The Ryder missions
IV.12
IV.13
IV.14
"Home Invasion"
"Catalyst"
"Robbing Uncle Sam"
Ryder
Ryder
Ryder
The Big Smoke missions
IV.15
IV.16
IV.17
IV.18
The
"OG Loc"
"Running Dog"
"Wrong Side of the Tracks"
"Just Business"
Big
Big
Big
Big
Smoke
Smoke
Smoke
Smoke
OG Loc missions
IV.19 "Life's a Beach"
IV.20 "Madd Dogg's Rhymes"
missions
IV.21 "Management Issues"
Issues" way to
OG Loc
OG Loc
Opens C.R.A.S.H.
OG Loc
The "Management
make a copy of C.J.
IV.22
"House Party"
OG Loc
The C.R.A.S.H. missions
IV.23 "Burning Desire"
more Sweet
C.R.A.S.H.
Girlfriend Denise and
Johnson missions are
available
IV.24 "Gray Imports"
C.R.A.S.H.
The Sweet missions continued
IV.25 "Doberman"
territories
Sweet Johnson
C.J. can take
from gangs, but any
taken are
lost after "The
Green Sabre"
Ammu-Nations are open
Silenced 9mm
Body Armor $200, 9mm Pistol $200,
Pistol $600, Tec9 $300, Micro SMG
$500, SMG
$2,000, Shotgun $600, Sawnoff Shotgun
$800, and
Grenades $300, are at Ammu-Nation.
Two of four Ammu-Nation Challenges
are available, but you need four in a row to
complete
the mission and the 4th isn't
available till
Las Venturas opens up
IV.26
"Los Sepulcros"
Sweet Johnson
The last of the 1st batch of Los Santos missions
IV.27 "Reuniting the Families"
to enter
Sweet Johnson
Two opportunities
the off-limits
areas
without a wanted
rating
IV.28 "The Green Sabre"
the sight
Sweet Johnson
Cesar tips C.J. to
of Big Smoke and
Ryder with a
couple of Ballas,
officer
Tenpenny, and
officer Pulaski, who drives the
green Sabre used when
C.J.'s Mom was
gunned down.
The Badlands and San Fierro are officially open
The Badlands and Red County save houses are now available
&&&&&&&&&&&&&&&&&&&&
V
The Badlands and San Fierro Preliminaries
V.1.a Snapshots
50
Use the camera you're given in IV.28--it has an unlimited amount
of film.
The Micro SMG, Shotgun, Sniper Rifle, and Grenades are available
at the
Xoomer garage in Doherty, San Fierro
V.1.b
Weapon gathering
V.2
Save houses
V.3
Barber and Tattoo shops
V.4
Weapons
V.5
Armor and Bribes
V.6
Oysters
V.7
Mount Chiliad Challenge
V.7.a
V.7.b
V.7.c
Race 1
Race 2
Race 3
7:00 to 18:00
(three races)
Scotch Bonnet Yellow route
Birdseye Winder Yellow route
Cobra Run
V.8
Hippy Shopper Courier Asset Mission (four stages)
V.9
NRG-500 Challenge
V.10
bys)
Blood Bowl (Corvin Stadium) (like Bloodring but with driveA Bloodring Banger will be by
Corvin Stadium
V.11
San Fierro Gym
Get stamina and muscle past the buff stage,
and beat the trainer to get martial arts
V.12
Beat the Cock
1st of two triathlons
Not needed for 100% completion
V.13
Some non-mission vehicle locations
V.14
Make a copy of your save game
moves
&&&&&&&&&&&&&&&&&&&&
VI
The main story missions of the Badlands and San Fierro
The Badlands missions
VI.1 Badlands
C.R.A.S.H.
VI.2 First Date
Catalina cut scene--she wants to rob
four places
VI.3 Tanker Commander
Catalina Opens RS Haul Trucking Asset
Mission
The Truth calls
********
The RS Haul Trucking Asset mission
VI.4.a
VI.4.b
VI.4.c
VI.4.d
VI.4.e
VI.4.f
1.
2.
3.
4.
5.
6.
(part one)
Timed: 2:15
Fragile cargo
Three star wanted level
Timed: 6:00
Fragile cargo
Three star wanted level
********
The Truth calls and you can meet him for missions
VI.5 "Body Harvest"
Explosives,
The Truth
The Rifle, $1,000, and Remote
$2,000, are at Ammu-Nation
Cesar calls
VI.6
scene
"King in Exile"
Cesar Vialpando
Cesar Vialpando cut
Save house:
Fern Ridge
C4
free
At the dot just NE of the "O" of "RED COUNTY"
VI.7
"First Base"
Catalina
Catalonia cut scene
C.J. can rob the three
remaining places
VI.8
racing
VI.9
VI.10
missions
VI.11
VI.12
"Against All Odds"
Catalina
Cesar calls about street
"Gone Courting"
"Local Liquor Store"
Catalina
Catalina
Catalina cut scene
Cesar calls about courier
"Made in Heaven"
"Small Town Bank"
Catalina
Catalina
Catalina cut scene
********
VI.13
of the
game)
Big Smoke's Cash/Yay Courier (not needed for 100% completion
********
Cesar calls about street racing in the country.
Hotring Racer,
Buffalo, Elegy--something like that--and go to:
VI.14
VI.15
"Wu Zi Mu"
"Farewell, My Love"
Cesar Vialpando
Cesar Vialpando
Get a Cheetah,
The Truth calls
C.J. can get five
wanted stars
Free save place in Doherty
The Xoomer garage
W edge of C2
VI.16
garage
"Are You Going to San Fierro?"
free
The Truth
A glitch lets you send C.J. to the blocked off areas without a
wanted rating.
The San Fierro missions
********
VI.17
Save houses
VI.18
Clothes
Zip clothes stores are open
********
The Garage missions
VI.19
"Wear Flowers In Your Hair"
Carl Johnson
Call from Zero
Buy his RC shop
The Zero RC Store Asset missions
VI.20
VI.21
VI.22.a
"Air Raid"
"Supply Lines"
"New Model Army"
Zero
Zero
Zero
Completes Zero RC Store asset-it makes $5,000 a day and max.
********
VI.22.b
game
"Beefy Baron"
Not needed for 100% completion of the
********
The Garage missions continued
VI.23 "555 WE TIP"
available
Carl Johnson
The Valet outfit is
Opens the Valet mission
********
VI.24 Valet Parking Asset Mission
Financial
(5 Levels)
Vank Off Hotel in
The hotel makes $2,000 a day and
max.
********
The last Garage mission
VI.25 "Deconstruction"
School opens
Carl Johnson
Jethro calls--Driving
********
VI.26
"Back To School" Turning Tricks Driving School
Have C.J. start dating
Michelle before
finishing driving school to
avoid the
glitch of her not showing up
very often.
VI.26.a "The 360"
VI.26.b "The 180"
VI.26.c "Whip and Terminate"
VI.26.d "Pop and Control"
VI.26.e "Burn and Lap"
VI.26.f "Cone Coil"
VI.26.g "The '90'"
VI.26.h "Wheelie Weave"
VI.26.i "Spin and Go"
VI.26.j "P.I.T. Maneuver"
VI.26.k "Alley Oop"
VI.26.l "City Slicking"
"Back to School" is completed
********
The Syndicate missions
VI.27
VI.28
be done
"Photo Opportunity"
"Jizzy"
Opens Wu Zi Mu missions, which need to
before "Yay Ka-Boom-Boom."
VI.29 "T-Bone Mendez"
VI.30 "Mike Toreno"
VI.31 "Outrider"
VI.32 "Snail Trail"
Flying trains
VI.33 "Ice Cold Killa"
VI.34 "Pier 69"
Sniper Rifle $5,000 at
Ammu-Nation
VI.35 "Toreno's Last Fight"
The Woozie missions
VI.36
VI.37
VI.38
Nation
VI.39
VI.40
"Mountain Cloud Boys"
"Ran Fa Li"
"Lure"
Wu Zi Mu
Wu Zi Mu
Wu Zi Mu
"Amphibious Assault"
"The Da Nang Thang"
Wu Zi Mu
Wu Zi Mu
AK-47 $3,500 at Ammu-
The last Syndicate mission
VI.41
"Yay Ka-Boom-Boom"
Syndicate
M4 $4,500 at Ammu-Nation
Someone calls using an electronic voice
disguiser.
Jethro calls and a CV icon appears at
Wang's Autos.
The Desert and Las Venturas (and the
Miniguns there)
are officially available.
Three save houses can be bought.
The Steal Cars missions
VI.42 "Zeroing In"
mod shop
Cesar Vialpando
VI.43
VI.44
open
Cesar Vialpando
Cesar Vialpando
Wheel Arch Angels
opens
VI.45
VI.46
asset
"Test Drive"
"Customs Fast Track"
Export/Import boards
Exports and Imports for the Cranberry Crane
"Puncture Wounds"
Cesar Vialpando
(30 vehicles)
Completes Wang Car
$8,000 a day and
max.
&&&&&&&&&&&&&&&&&&&&
VII
VII.1
The Desert and Las Venturas Preliminaries
Save houses
VII.2 Barber and Tattoo shops
available
The Redsands East tattoo parlor is
VII.3
Ammu-Nation and weapons
VII.4
Armor and Bribes
VII.5
Oysters
VII.6 Bayside Marina Boat School
VII.6.a "Basic Seamanship"
VII.6.b "Plot a Course"
VII.6.c "Fresh Slalom"
VII.6.d "Flying Fish"
VII.6.e "Land, Sea, and Air"
VII.7
VII.7.a
VII.7.b
RS Haul Trucking Asset Mission (final two missions)
Mission 7
Mission 8
VII.8
Horseshoes
$100 x 50 and $100,000
The Combat Shotgun, Remote Explosive,
M4, and SMG
are in front of The Four Dragons Casino
VII.9
Las Venturas Bike School
VII.9.a
"360"
VII.9.b
"180"
VII.9.c
"Wheelie"
VII.9.d
"Jump and Stop"
VII.9.e
"Stoppie"
VII.9.f
"Jump and Stoppie"
VII.10
Burger Shot Courier Asset Mission
(4 runs)
VII.11
Kick start and Dirt Track (Blackfield Stadium)
VII.12
The Freight Train mission
$50,000 and free train rides
VII.13
The Ammu-Nation "Shooting Range Challenge"
VII.13.a
"Pistol Challenge"
VII.13.b
"SMG Challenge"
VII.13.c
"Shotgun Challenge"
VII.13.d
"AK47 Challenge"
VII.14 Las Venturas Gym
buff stage,
Stamina and Muscle should be past the
so beat the trainer to get kick boxing
moves.
VII.15
Beat the Cock
2nd of two triathlons
Not needed for 100% completion
VII.16
Some non-mission vehicle locations
VII.17
Make a copy of your save game
&&&&&&&&&&&&&&&&&&&&
VIII
The Desert and Las Venturas
The Desert
The Toreno missions
VIII.1
VIII.2
VIII.3
stars
VIII.4
races--
"Monster"
"Highjack"
"Interdiction"
Mike Toreno
Mike Toreno
Mike Toreno
C.J. can get six wanted
"Verdant Meadows"
Mike Toreno
Jethro calls about street
four checkered flag icons
appear
VIII.5
mission
Buy Verdant Meadows Aircraft Graveyard $80,000
opens next
Two Rhinos are available
at Area 69
The Airstrip missions
VIII.6
"Learning to Fly"
VIII.6.a
VIII.6.b
VIII.6.c
VIII.6.d
VIII.6.e
VIII.6.f
VIII.6.g
VIII.6.h
VIII.6.i
VIII.6.j
(Pilot School)
"Takeoff
"Land Plane"
"Circle Airstrip"
"Circle Airstrip and Land"
"Helicopter Takeoff"
"Land Helicopter"
"Destroy Targets"
"Loop-the-Loop"
"Barrel Roll"
"Parachute onto Target"
All bronze awards--the Rustler at Verdant Meadows
All silver awards--the Stuntplane at Verdant Meadows
All gold awards--the Hunter at Verdant Meadows and
Easter Basin
The Four Dragons Casino is a free save place
Wu Zi calls with work at the Four Dragons Casino
VIII.6.k
How to jack a Rhino from Area 69
********
VIII.7
Buy the remaining save houses
VIII.8
Clothes
The Victim clothes store is open
********
VIII.9 Los Santos Race Tournaments
VIII.9.a
"Lowrider Race"
VIII.9.b
"Little Loop"
VIII.9.c
"Backroad Wanderer"
VIII.9.d
"City Circuit"
VIII.9.e
"Vinewood"
VIII.9.f
"Freeway"
VIII.9.g
"Into the Country"
VIII.9.h
"Badlands A"
VIII.9.i
"Badlands B"
VIII.10 San Fierro Race Tournaments
VIII.10.a
"Dirtbike Danger"
VIII.10.b
VIII.10.c
VIII.10.d
VIII.10.e
VIII.10.f
"Bandito County"
"Go-Go Carting"
"San Fierro Fastlane"
"San Fierro Hills"
"Country Endurance"
VIII.11 Las Venturas Race Tournaments (Cars)
VIII.11.a
"San Fierro to Las Venturas"
VIII.11.b
"Dam Rider"
VIII.11.c
"Desert Tricks"
VIII.11.d
"Las Venturas Ringroad"
VIII.12 Las Venturas Race Tournaments (Aircraft)
VIII.12.a
"World War Aces"
VIII.12.b
"Barnstorming"
VIII.12.c
"Military Service"
VIII.12.d
"Chopper Checkpoint"
VIII.12.e
"Whirly Bird Waypoint"
VIII.12.f
"Heli Hell"
********
The Airstrip missions continued
VIII.13
VIII.14
VIII.15
"N.O.E."
"Stowaway"
"Black Project"
The 1st part of the mission
The layout of the interior of Area 69
The 2nd part of the mission
SAM sites: blowing them up, the blind spot between
them,
and fun with SAM sites
the Desert Eagle is at Ammu-Nations
$1,200
the Thermal Goggles are available
VIII.16
and max.
"Green Goo"
the airstrip will make $10,000 a day
the Jetpack is available
The Casino missions
VIII.17
VIII.18
"Fender Ketchup"
"Explosive Situation"
The Four Dragons Casino
The Four Dragons Casino
Opens The Heist missions and Hunter Quarry
missions
********
Hunter Quarry Asset missions
VIII.19.a
VIII.19.b
VIII.19.c
VIII.19.d
VIII.19.e
VIII.19.f
Mission
Mission
Mission
Mission
Mission
Mission
1
2
3
4
5
6
VIII.19.g
max.
Mission 7
Hunter Quarry makes $2,000 a day and
********
The Casino missions continued
VIII.20
VIII.21
Shotgun
"You've Had Your Chips"
"Don Peyote"
The Four Dragons Casino
The Four Dragons Casino
Combat
$1,000 at
Ammu-Nations
VIII.22 "Intensive Care"
VIII.23 "Misappropriation"
VIII.24 "The Meat Business"
VIII.25 "Fish in a Barrel"
VIII.26 "Madd Dogg"
VIII.27 "Freefall"
VIII.28 "High Noon"
VIII.29 "Saint Mark's Bistro"
Caligula's Palace
C.R.A.S.H.
Caligula's Palace
The Four Dragons Casino
Madd Dogg
Caligula's Palace
C.R.A.S.H.
Caligula's Palace
********
VIII.30
Clothes
Didier Sachs is open in Rodeo, Los Santos
********
The Heist missions
VIII.31
VIII.32
Millie
"Architectural Espionage"
"Key to Her Heart"
The Heist
The Heist
Girlfriend
is available
VIII.33 "Dam and Blast"
VIII.34 "Cop Wheels"
VIII.35 "Up, Up, and Away!"
ammo gimmick
VIII.36 "Breaking the Bank at Caligula's"
Goggles
The Heist
The Heist
The Heist
A Minigun
The Heist
Night Vision
are available
VIII.37
Make a copy of your save game
&&&&&&&&&&&&&&&&&&&&
IX
Return to Los Santos for the final Los Santos missions
The Mansion missions
IX.1
"A Home in the Hills"
The Four Dragons Casino
Thermal Goggles are in the bar room, and a heart pickup--the only
one in the
game that will always be available--is in the kitchen, of Madd Dogg's
crib;
Madd Dogg's Crib, with a gym, basketball court, and all four
videogames, is
available.
Don't save the game at Madd Dogg's Vinewood mansion since PS2
players report
that doing so corrupts their save game and causes the basketball to
not appear
at courts. If you want to save in the area, save at the mansion
nearby.
The basketball doesn't always appear at all courts, and the glitch
may come
and go, anyway. You can download a fix for the PC version of it
(I.12).
IX.2
"Vertical Bird"
Carl Johnson
The Hydra is in a hanger at Verdant Meadows, in the NE area of Area
69, which
has two, and on the E end of the Easter Basin aircraft carrier.
The Minigun (with a 500 count for ammo), Rocket Launcher, Heat
Seeking Rocket
Launcher, and Flame Thrower are available in Mike Toreno's (Tierra
Robada)
ranch.
IX.3
IX.4
"Home Coming"
"Cut Throat Business"
Carl Johnson
Carl Johnson
The Grove Street missions
IX.5
IX.6.a
"Beat Down on B-Dup"
"Grove 4 Life"
Sweet Johnson
Sweet Johnson
********
IX.6.b
Territory takeover
You need 35% (about 19) or more of the gang territories to finish
the game.
Get all of them and C.J. won't be attacked by rival gang members
again.
********
The Riots missions
IX.7
IX.8
"Riot"
"Los Desperados"
IX.9
"End of the Line"
Carl Johnson
Carl Johnson
Sweet Johnson
100% completion
IX.10
Make a copy of your save game
&&&&&&&&&&&&&&&&&&&&
X
Basic skins, modding (use at your own risk),
music, and screen shot tutorial
Modding section
Special note about "San Andreas" v.2
Rockstar support for modding
X.1
Compressed File Utility
X.2
Web sites for skins and mods
X.3
X.4
X.5
Mods
Un-check the green dot 1st
Make backups (and where to find other SA backup files)
X.6
Tools:
The
IMG
The
CFG
The
The
IMG Tool v.2
TXD Workshop
Studio 2
GTA: San Andreas GXT Editor
San Andreas Ultimate Editor
X.7
Installing most car, bike, or pedestrian mods:
changing .dff and .txd files
X.8
Skin viewing and editing and editing textures other than skins
X.9
Women
X.9.a
The Hot Coffee mod
X.9.b
Other hidden San Andreas pedestrians
DeeZire's "Things To Do in San Andreas
'Till You're Dead (Volume 1)" mod
X.9.c
X.9.d
The Nude Girlfriends mod
How to change the way they walk
X.10
X.10.a
X.10.b
X.10.c
X.10.d
X.10.e
X.10.f
X.10.g
X.10.h
Cars and bikes (TGIOPC)
How to change their wheels
How to change their mass,
ability to stay upright and hug the driving surface,
ability to survive in water,
cornering and braking, top speed, acceleration,
suspension, durability, and miscellaneous jazz
Game play advantages
Making vehicles weaker or stronger
How to create your own "Alloy Wheels of Steel" Freeway
How to change their colors
How to change their on-screen names
How to change the traction of surfaces
X.11
Weapons and Attackers
How to lessen or beef up the severity of attacks
X.12
Helicopters
How to make a helicopter easier to fly
X.13
Miscellaneous mods, etc.
X.13.a
X.13.b
X.13.c
The San Andreas Place Manager
The Map Teleporter/Vehicle Spawn
The GTA SA Control Center
X.13.d
X.13.e
X.13.f
X.13.g
X.13.h
X.13.i
X.13.j
X.13.k
X.13.l
X.13.m
X.13.n
X.13.o
X.13.p
X.13.q
X.13.r
X.13.s
X.13.t
X.13.u
X.13.v
X.13.w
X.13.x
X.13.y
X.13.z
X.13.aa
X.13.bb
X.13.cc
X.13.dd
X.13.ee
X.13.ff
X.13.gg
X.13.hh
X.13.ii
X.13.jj
X.13.kk
X.13.ll
X.13.mm
X.13.nn
X.13.oo
X.13.pp
X.13.qq
X.13.aaa
X.14
The Skateboard mod
The No Rust and Dirt mods
2x, 4x, and 10x Draw Distance mods
John Lennon's glasses
The Horseshoe Help mod
The Driver mod
The Roberto Clemente shirt
The Tommy Vercetti shirt and Tommy's Shirt
Pizzadox's Plus 27 Trainer
Heli Magnet
Darkpact SA
Analogue Speedometer
Gradius and Gyruss games mod
Pawfect Skin Changer Mod v1.1
MP5 ReSkin and more...
rc vehicles (drivable)
Spurtster
Heavens on Earth
The Homie Mod
CJ Skin Tweak 512 and 1024/512 Hi Res Skin Tweak
2 Player Mod
Easter Bay Aircraft Carrier Beta 2
Jarra Mono Arsenal v1.3
Detailed Radar mod
Holla Back Girl
1963 Chevrolet Corvette
Half-Life 2 Buggy
SCM Hook
PLPynton's mission mods
Pillager
Audio Toolkit
The All In One Mod
1957 Chevrolet Bel Air
Transfender Fix
Chain game save games
Unmodded weapons remake
CLEO mods
Parkour mod
The "Design Your Own Mission" mod
FPS Limit Adjuster
Mod requests
Music
MP3s and wav files
How to save hard disk space with shortcuts
X.15
Screen shots and videos
Fraps, the Easy Graphic Converter, and Virtual Dub
How I make videos
&&&&&&&&&&&&&&&&&&&&
XI.
XI.a
XI.b
XI.c
XI.d
XI.e
And there's always more
Unique Jumps
Girlfriends
and jealous girlfriends
Basketball
Video games
Gambling
&&&&&&&&&&&&&&&&&&&&
I
Introduction
A few things I've noticed about "San Andreas" are different than in
"Vice
City." Besides SA being bigger, C.J. needs to use the food system or
his Health
will go down. It's gone from being a funny option to being like the
Gasometer
(gas station) mod for "Vice City": it keeps interrupting things to
make the lead
character get into a shaft of light and make his money goes down.
Heart pickups
are only available during certain fighting missions--the only one with
a fixed
location is at Madd Dogg's Crib after "A Home in the Hills."
There are gas pumps and birds (white gulls and black buzzards; red
hawks?) in
"San Andreas." You can't make the birds explode by shooting them-they just
disappear, but you can blow up the gas pumps and blue Carcer Gas cans
(or roll a
can onto the street to let the traffic blow it up). The little Dodo
that always
flew around in the sky has been replaced by a variety of planes that
sometimes
run into the ground and blow up, but they're just as capable of being
blown up
by a Rocket Launcher. You might even have C.J. jack a Police Maverick
(spaceeinstein says the Sherman Dam is a good place to have him try).
Some of the shadows move across the scenery, including at night,
even when the
only light source, the moon in the S, doesn't move.
The pedestrians sometimes ran into walls then bent over like they
were throwing up in "Vice City"; I haven't seen them do that in "San Andreas,"
but if you
feed C.J. eleven meals in a row, he throws up. When some of the "San
Andreas"
women get up from a beach towel or lounging in Glen Park, they may do
a little
of the sashay some of the "Vice City" women did.
There are a lot more clothes in SA, although I've usually had Tommy
in his default blue jeans and shirt, and I've had C.J. do something like that
in SA. I
guess it replaces being able to use the "stilllikedressingup" code in
VC. It
offers some variety, if not as much novel variety (such as having an
old lady,
or sexy young one, beat up a bunch of big thugs in VC). C.J. can't
use clothes
to morph to a motorcycle or wear a cop outfit to go onto a military
base without
a wanted rating, but a hat, shades, or something for torso or legs can
remove
not just two but any number of wanted stars.
If C.J. takes over all the gang territories by the end of the game,
you don't
have something like the attacks of Mafia or Haitian gangsters making
it hard to
use an area to do stunts afterward. C.J. can swim with the fish, fly
through
the clouds, and shoot the ball through a hoop.
C.J. can climb, including the trees that rest on square flat boxes,
such as
along the sidewalks of the couple of blocks N of Avispa Country Club-to have
him do it, have him jump from beyond a corner of the base to the
highest of the
bottom limbs. (To be fair to Tommy, palm trees don't have limbs.)
While both
Tommy Vercetti and C.J. can push vehicles around, C.J. can't run fast
enough to
catch them as often. He can swim out if they fall in the ocean,
though.
The early '90's CA "Scarface" sources for themes and in-jokes
includes Allen
and Albert Hughes' "Menace II Society," 1993, and the events of the
1991 Glen
"Rodney" King beating by corrupt policemen, the 1992 acquittal of
three officers
and undecided jury for a fourth, and the subsequent riots. (In 1994,
two officers were sentenced to 30 months in prison for violating King's civil
rights,
and "Rodney" has since gotten into several troubles--drug and spousal
abuse,
violence, and motoring offenses--on his own.) (Al Pacino was
funnier.)
http://www.rottentomatoes.com/m/menace_ii_society/
http://www.time.com/time/specials/2007/la_riot/article/0,28804,1614117
_
1614084,00.html
http://en.wikipedia.org/wiki/Rodney_King
The "camera" doesn't look ahead of the lead player or their vehicle
as strictly in SA. Where previously you swiveled the standing lead player
around, "camera" behind them, with one move of the mouse, you now swivel the
"camera" around
the standing lead player, and, as you move him with the keyboard, the
"camera"
gets behind him again. This can be interesting in playing at making a
movie,
but it isn't as good for aiming, something GTA's Mouse Steering was
especially
good for.
Waiting for the "camera" to stop swirling after C.J. leaves a
vehicle, and
trying to aim a fast Banshee while admiring the view behind it during
"Burn and
Lap," are a couple of examples of situations I've heard a lot of
complaints
about.
The way just a tap of acceleration sent the "camera" looking ahead
of the vehicle in "Vice City" was better than pressing acceleration and
crashing into
things, like Police cars, while the "San Andreas" "camera" slowly
looks ahead of
the vehicle, or having to press the RMB and turn the mouse, or have
C.J. look
behind himself for a moment, to aim the "San Andreas" "camera"
forward. (Using
the Number Pad "camera" controls in SA won't always point the "camera"
ahead of
the vehicle--it may just make it spin in a view that's looking down
from above,
for some forsaken reason.)
The ability of the VC vehicle "camera" to aim forward with a tap of
acceleration combined with the SA ability to press the RMB to look around the
vehicle
would be better than the current SA vehicle "camera" controls.
If either Tommy or C.J. would have a problem from running into
something before they get to a vehicle door, I don't remember Tommy having such a
problem
finding the door otherwise. I've seen C.J. run in a circle then go
all around
the vehicle before he gets in, which is fun when you're in a hurry....
And if someone made a mod to make the instant replays have the slow
motion of
the Unique Jumps and a variety of "camera" angles, show the fire
trails from vehicles on fire and the turning of motorcycle wheels, and keep the lead
character's legs from looking so jittery in motorcycle replays, like the ones
in "Vice
City," I'd grab that right up.
The land vehicles are bouncier and feel flimsier. You might see
them run not
only over but under each other, like some strange way worms mate or
something.
And if you get C.J.'s bike skill up, so he's a lot less liable to fall
off his
bike, you can even turn it around by running it into a wall. I guess
something
about making the flying vehicles able to go higher and have more to
fly over
means the land vehicles become flimsier, like pizza dough that's been
spread out
too much. You're going to drive a lot in a GTA, and land vehicle
traction was
better in "Vice city."
Because it's supposed to be parts of California and Nevada, the
Hermes and all
look like they've been preserved better, but the landscape is so big
the shading
got screwed up. Some things, like distant sections of the road, come
into focus
as the lead character approaches them like in the PC version of the
game "Mafia." Compared to before, vehicles with fixed locations may not show
up till
the lead character has gone by the spot two or three times, and his
latest vehicle is more prone to disappear.
The spinning propellers don't look as good, the escalators don't
work (unless
C.J. is on one of the bikes or lighter motorcycles), the red radar
screens don't
revolve, and none of the lighthouses have lights that revolve, as in
"Vice
City." The SA pedestrian's mouths move when they talk, but not like
in "Mafia"--it's sort of like a 1950's wax museum of the Presidents of the
United
States made by an Asian company with a cheap translator.
And the occurrence of enter-able and funny places is more spread out
just to
give the flying things more to fly over. An exception is that there
are a lot
of bathrooms but they're bland-looking and C.J. can't even interact
with the
sinks (but see X.9.b). "North Point Mall" was a funny take on a
suburban mall,
but I'd probably just drive past the SA interiors, and a slot machine
isn't as
funny as a pinball machine could be. (You could make the ball do
insane jumps,
give things on the board rag doll physics, use funny voices and sound
effects-don't get me started.)
More importantly, wherever you go, things are less shaded (some even
bleachedlooking, like some of the U.S. flags) and have less of a mixture of
hues, or are
so much lighter they seem that way, than in "Vice City." A lot of the
things in
"San Andreas" remind me of a colorized black and white movie--one
whole wall is
one shade of orange, one whole roof is one shade of brown, etc.
Compare the
hues of otherwise identical VC and SA junkyard sheds in screenshots
from my por-
tion of I.1: the SA versions look like sketches for what in VC are
like impressionist paintings of a variety of richer hues.
http://img138.imageshack.us/img138/6255/00gta1screen8a8du.jpg
http://img146.imageshack.us/img146/5420/saguide4cx9.jpg
Compare the contrast, therefore depth of dimension created by shine
and shadow, and the clarity of the darker things, on a "Vice City" and "San
Andreas"
PCJ600 at the next two links.
http://img507.imageshack.us/img507/2074/sapcj600vcvz0.jpg
http://img146.imageshack.us/img146/396/saguide6pd5.jpg
And that's with a good computer--the SA hues are supposed to look
like that.
I like a little unique surreal impressionism with care taken for rich
hues better than a lot of sloppy bland realism just like I'd rather watch a
good Looney
Tune than read Prince Valiant from a paper that's been out in the
rain. It's
like someone saw a Bugs Bunny cartoon and asked, "Wouldn't it be
better if it
looked more like a real rabbit?" More likely, it's due to wanting
more to appear on a bigger map. The rule should be to make the game as big as
it can be
and still look good and no bigger.
The graphics include more cloud effects, bleached light things,
realistic midrange hues except for a lot of uncoordinated shading (things that glow
in the
dark that shouldn't, mis-matched door and house colors), less shaded,
and paler
(rainbows, etc.) things, and murky dark things (use daylight for You
Tube videos). Much of SA looks like the same artwork for outlines but a bad
Xerox copy
of VC for hues. How some people say the graphics look better, I have
no idea.
With "Vice City" you can use the Liberty City mod to give it "III"
with the
PCJ600, but for "San Andreas" I'd settle for an ambitious modding team
that
tried to give SA the hues of VC.
In "San Andreas," you need a better computer--what's currently
considered a
moderately good computer--to turn the graphics fancies up to get it to
look its
best. I think one reason for lagging PC sales of SA is that some
people are
waiting to upgrade their PCs. Another may be that new copies are
probably Second Edition copies, which you can't mod as much.
And it's made the li'l Dodo, always bright red and white, cheerful
in the face
of adversity, look gray and sad in the middle of a field on a bright
sunny day
(and the li'l mouse isn't thrilled, either). And you can't do that.
And I know why the "camera" and controls changed and the graphics
were diminished--a lot of message board posts complained that the flying
vehicles need to
be easier to fly and over a bigger landscape. Compromises were made
to make
planes and jets very easy to fly and even more to make the landscape
bigger.
Nevertheless, I've read complaints by reviewers about the flying
controls for
"San Andreas" and praise for the graphics. These people aren't wired
up right.
We need our motorcycle stunts with the slow motion replays and
different cinematic angles in scenery that's good to look at--it's one of the coolest
things
GTA's ever did. This may be a plot on the part of competing game
makers to have
Rockstar ruin the scenery and the handling of vehicles on the ground.
People who can't fly the Skimmer get on the message boards, and Sony
and WalMart money looks at the boards for marketing trends, and Rockstar
looks at Sony
and Wal-Mart money. Since Skimmer weenies play an important part in
why GTA has
gone in the direction it's gone since the PC "Vice City" I'm familiar
with, it's
important to try to understand what they are.
I'll try to depict a Skimmer weenie--you try to figure out what it
is:
"I want it real big, like the last two in one. You can have
motorcycles and
stunts but you don't have to do them. I want to buy some snacks--you
have to
get the snacks. And I want the cars to just rub each other a lot
(pause for a
strange smile)...and make little scratchy sounds when they do. And I
want the
Minigun to show up late in the game and hum like the blender I make my
pancakes
with. And I want to go for a swim. I don't want any sunken subs or
boats down
there, they scare me--just little fish, and when you go by them, they
swim away
real quick."
"I want as little aiming as possible--it gives me a complex for the
game to
make me shoot targets. Let me just press a button for that. The
"camera"
doesn't have to stay behind the lead character or their vehicle real
good--I
want to be able to turn them around to see if I bought them some nice
shorts. I
want him and his girlfriend to be like Barbie and Ken--people get
worried enough
if I see that--in case I see that sex thing. The lighting and draw
distance
doesn't have to be good, just good enough to show the scenery I watch
when I
ride low in the seat in the back of a car. I want the planes to be
easy to
fly--you have to force them at the ground to wreck so I can forget
that and
watch the clouds. Some old movies light up the lead character in a
dark room so
you can see their acting--I want them in shadow in a bright place
because I
don't think anyone has done that since Ed Wood....Could you just make
The Sims
for Sony with different music?"
Let me read the box again--do you have to be over 18 or under?
are these
people?
Who
I'll try a suggestion. Even if you didn't know the controls for a
Skimmer,
you'd try the ones you know, and the Skimmer uses the same controls as
a motorcycle. Skimmer-weenies aren't 'cycle people. You're gonna have
Skimmer weenies, and you should be nice to them, but you don't put them in charge
of the
GTA's. I think their favorite thing about "Vice City" was North Point
Mall except they wished they could shop there more.
By "Skimmer weenies," I don't mean all PS2 people--Nitzkit was
flying PS2 VC
cycles onto roofs.
I don't mean all 17 year olds, although there's
some common
ground with the controversy makers with what I'm saying: if the
"Skimmer weenies," at least, among those under 18 years old don't handle the issues
the soft
sex cartoon brings up any better than they try to fly the Skimmer,
they could
become social aberrants.
I think I've isolated the weirdness of the Skimmer weenies. They
actually can
fly the Skimmer but are too quick to complain before giving it the
effort to
learn. So Rockstar makes the learning curve lower to accommodate the
impression
of a common learning curve this laziness creates. It's not the actual
general
learning curve or the Microsoft flying series wouldn't be popular.
You can just
push a button to have C.J. ride a jet to another city--you don't have
to fly it.
If shopkeepers keep letting Skimmer weenies get this game, get
message
boards, and influence Rockstar, pretty soon no more flying, no
cars--you
just push a button. And you can buy him some shorts, and some
socks, and
make him deep and sensitive, and it's going to be "The Sims."
for some
reason, we don't know why--zombies.
on
driving
new
And,
A few things in "San Andreas" are the same as in "Vice City," such
as the
things I learned before about using copies your User Files to play
again with
certain things already done. This isn't usually brought up in reasons
to be
partial to the PC version, but I'd put it among things at the top of
the list:
if anything is hard or repetitive, the things I learned before about
changing
vehicles and weapons with the handling and weapons files, to make
racing and
fighting things easier, work for either the original version or second
edition
of San Andreas (TGIPC). The programming is basically the same as for
"Vice
City" with some added parameters.
Some of the people comparing next generation PC hardware and
consoles seem
totally oblivious to it, so I'll explain how you can raise C.J.'s
vehicle/weapon/health Stats in one sitting, give him a Tec9 like a Minigun, and
use DeeZire's mod to put a load of deleted missions and dialogue back into
the game
(and let C.J. ride the trolley, etc.).
As before, somebody might get back up after C.J. runs over them with
a vehicle
if he doesn't do it too fast.
One curious thing about a main plot point is that bad guy Officer
Tenpenny
holds it over C.J.'s head that he could frame him for the death of a
police
officer. All he's have to do is follow C.J. around with a camcorder
for a half
an hour, let alone what he'd have by the time you're nearly through
with the
game, and why would he bother threatening to make anything up? You
play a guy
who thinks nothing of running down five old ladies to drive down the
street to
beat the timer in a race, and the plot resolution is to kill a bad
guy. But the
lead character is a bad guy. But a different bad guy.
The guy gets rich and still runs around stealing cars. That's a
desperate
poor person thing to do. Who would risk getting shot to get a car
when they get
rich (not to mention, in C.J.'s case, after he's supposed to be
reformed into a
nicer guy)?
Oprah Winfrey and Paul McCartney don't run around
stealing cars.
Another curious thing: C.J. spends a lot of the game killing drug
people to
clean up the area for Sweet, but in the end at least one, Ken, of his
close
friends is still a drug addict. After "End of the Line," his gang
members still
buy things from the pushers outside and help finance organized crime.
If he
killed them, his Respect Stat would go down. I guess it's who you
know.
It's those weenies again--"he's more sensitive and deeper now."
Less 'centric
and more sensitive than who--Hitler? Does the phrase "dramatic sense"
register
as a blip anywhere on their radar scope?
But as a work of fiction with a sense of tongue-in-cheek humor about
finding
a way to come up with an excuse to play with the videogame weapons and
vehicles,
it makes a kind of sense. You would be a bad guy, but it's a funny
fiction--a
kind of early Mad magazine take on a world of the bad adults of all
the groups.
A more serious, ethical approach usually means it's relatively boring,
and even
seems kind of silly for the context. You'll probably point and click
your way
around to some boring incidental music and with a big sheaf of
clerical work
papers to kill big muscle guys with lizard heads. If the shopkeepers
won't
keep the Skimmer weenies from the game, Rockstar has to keep that in
mind when
they read the message boards--some kind of Hot Weenie mod censor.
http://en.wikipedia.org/wiki/Mad_Magazine
http://en.wikipedia.org/wiki/Harvey_Kurtzman
http://en.wikipedia.org/wiki/Will_Elder
http://en.wikipedia.org/wiki/William_Gaines
http://en.wikipedia.org/wiki/Don_Martin
http://en.wikipedia.org/wiki/Sergio_Aragones
Complaints aside, the GTA series is still a blend of surreal gaming
traditions, the real world, and humor in a blend I like. The most
important thing is
that the little Dodo is back--awwwr!
Thanks to the Gamefaqs web site, Steve Ng of IGN, Dennis of Super
Cheats, Kevin Walter of StuckGamer, neoseeker, Brooks Huber of 1UP and My Cheats,
Andreea
Orosz of GamersHell, Spenser Hall of GamerHelp, Tim of Game
Revolution, and
Emanuele of GameBorder. I can use all the help I can get--and thanks
to everyone for giving so much. (PS: I've since learned that the letters
"IGN" aren't
initials for words anymore--"IGN" just represents the company like
"DMA" once
did for another company.)
http://www.gamefaqs.com/
http://www.ign.com/
http://www.supercheats.com/
http://www.stuckgamer.com/
http://www.neoseeker.com/
http://www.1up.com/
http://www.mycheats.com/list/hot/0/games
http://forums.gamershell.com/
http://www.gamerhelp.com/
http://www.gamerevolution.com/
http://www.gameborder.com
Thanks to freewebs, now called webs, for giving this walk-through a
web site
where you can click the links instead of copying and pasting the web
addresses
to the URL bar and clicking "Go." (It won't let me turn off Word
Wrap, though,
which is why the vertical columns and lists are out of alignment a
bit):
http://www.freewebs.com/glenster1/index.htm
http://members.freewebs.com/
http://www.webs.com/
Thanks to Tim at Game Revolution for giving this walk-through a site
with active links that open web sites in separate windows (which is good for
comparing
the real and game cars, etc.) at:
http://www.gamerevolution.com/faq/pc/grand-theft-auto-san-andreas
http://www.gamerevolution.com/
Thanks to Icey, of the MultiEdit listed at the start of the "Vice
City"
data\carcols.dat file mentioned in "Rockstar support for modding" (see
X), for
letting me run this walk-through through a parser, which lets it have
active
links for both the Internet sites, which open in separate windows, and
for the
chapter designations, so you can click around rather than have to
explore around
the huge thing:
http://iceyboard.no-ip.org/
Thanks to Robert Rusk, of the PS2 walk-through for ("III," "Vice
City," and)
"San Andreas" at Gamefaqs and IGN, and my oldest friend at Gamefaqs,
once again
leading the way (don't go blaming him for where I go running after
that) with
his very sensible organization and strategies for the game.
http://www.gamefaqs.com/
http://faqs.ign.com/articles/588/588661p1.html
You might also be interested in his "Hidden Text FAQ" for "San
Andreas" at the
same web site. it contains a lot of dialogue he extracted from the
PS2 version
of the american.gxt file--dialogue that Rockstar created but didn't
use in the
final release of the game.
http://www.gamefaqs.com/computer/doswin/file/924362/39957
Thanks to filefront for hosting my videos and "Glenster's Go On, San
Andreas
v.1 Mission Select Save Games," and GTA Garage, The GTA Place,
fileplanet,
planetgrandtheftauto, moddb, and gta-action for hosting my mission
select save
games.
http://www.filefront.com/
http://www.gtagarage.com/mods/index.php
http://www.thegtaplace.com/
http://www.fileplanet.com/
http://planetgrandtheftauto.gamespy.com/
http://www.moddb.com/
http://gta-action.gamona.de/
Thanks to the BradyGames strategy guide for Xbox and PC. It has
lots of useful maps (except for the screw-ups; I took a pen to some of the dots
on the
maps--why couldn't they pinpoint correct locations with darker dots
that way?)
and screenshots, and statistics for the percentage of Fat, percentage
changed in
Respect for killing gangsters, the Sex Appeal of watches, etc., I'm
sure most of
us would never have known without it. Either Rockstar told them or
they figured
it out with the files of the game somehow.
http://www.bradygames.com/index.aspx
Thanks to Ben "Cerbera" Millard for being a good friend, and for
helping with
the modding section, car names, punctuation, etc. ("Cerbera" is for
"TVR Cerbera," which is a British sports car.)
http://projectcerbera.com/
Thanks to Spaceeinstein for taking the time from his many, many
contributions
to "Vice City" and "San Andreas" modding (his "San Andreas" "All In
One Mod" is
at x.13.ii) to help make this walk-through a better place for the
world with a
batch of helpful ideas he wrote to me about. If anyone knows a good
strategy
(including the the fastest ways to do "Explosive Situation" and "Black
Project"), from the information given in the mission to the coding it's
based on,
it's him, and I've enjoyed hearing from him.
http://www.freewebs.com/spaceeinstein/grandtheftauto.htm
http://www.gtamodding.com/index.php?title=User:Spaceeinstein
http://www.youtube.com/user/spaceeinstein
http://en.wikipedia.org/wiki/Albert_Einstein
Thanks again to Klarnetist, whose "Vice City" mod of a 1957
Chevrolet Bel Air
hardtop has been converted for "San Andreas" twice in separate efforts
by Brendan62 and Escandero (see X.13.jj).
http://www.gta-classics.de/
http://grandtheftauto.filefront.com/file/1957_Chevrolet_Bel_Air_2Door_
Coupe%3B53326
http://gta.com.ua/klarny/
Thanks to OrionSR for giving me a lot of possibilities to pick from
and writing the Darkpactor script for the additions made to "Glenster's Go On,
San Andreas v.1 Mission Select Save Games," I.3.b. (Now there's an
Andromada at Verdant Meadows, you can save at Madd Dogg' Crib without getting the
basketball
glitch, etc.) I'm glad his help runs through this guide in telling us
how impound garages work, III.27, strategies for "Wrong Side of the Tracks,"
IV.17,
getting Snapshots, V.1.a, wanted rating tips, I.9, four star survival,
I.16,
recommendation to stop the frame limiter for boat school, VII.6, etc.
Thanks to Colin Attle for being my friendly correspondent for U.K.
references,
I.1, which he's also helped with for "Vice City," and his explanation
of emergency vehicle mission pay, III.25.a.
Thanks for the E-mails and message board responses from the good
friends among
my readers who've included:
A.M.S. Siva Ganesh Maharajan, a.k.a. HandsomeRockus (of helpful
"Vice City"
walk-through acclaim),
Anurag Sinha, a.k.a. crazyanurag (credited for many ideas in this
walkthrough),
Ghostchild (for the mighty stunting help, I.7.ff),
Carl Johnson ("Up, Up, and Away!," VIII.35, that Katie shows up at
the start
of the game, and the jealous girlfriends section, XI.b, etc.),
Timo Hakala (Ryder reacts differently if C.J. gets a cool haircut,
the Verona
Beach gym is open immediately, the Voodoo license plate can be shot to
make the
Voodoo explode, etc.),
Chen Dong (C.J.'s Knife skill makes for a faster "Gray Imports,"
IV.24, and
"Los Sepulcros," IV.26),
Gman8 (real names for vehicles, I.8.a),
sonofkorol (the real name of the Windsor, I.8.a),
Peter Jong (the Cargobob fuselage real name help, I.8.a),
Pete Zsolnay (real names of places, I.1),
Shane Wong (people without assigned vehicles and who follow C.J. can
swim,
I.7.c),
Steve Harvey ("A Home in the Hills" entertainment references, IX.1),
Kristan McGuinness (who was a Maccer before there was a "San
Andreas,"
VIII.21),
Andrew Snowie ("San Andreas" Miniguns sound muffled as in aircraft,
III.3),
zubier abdullah (the Samuel Jackson "S.W.A.T"/Tenpenny lookalike
idea, I.1),
Tony B (the "Pier 69" exploration glitch, VI.34),
Bryan Lowe (Control Center/Freight train mission advice, VII.12),
Frank Bernson (the Emmanuel Goldstein/"1984" reference, I.1),
Wolfie2k5 (real names of places, I.1),
fonz808 (the madonna wall painting similarity, I.1),
Garrett Daniels (tip to ensure the Tag spraying registers, III.2),
anOILERSfan (the slot machine tip, XI.e),
Dr. Tornado (reaffirming that the Vigilante gimmick works for PC,
III.24,
etc.),
Ruffin Bailey (the Oldsmobile 442 "Cutlass"--"Sabre" name
connection, I.8.a),
Hameyadea (Pulaski drives the Green Sabre in "The Green Sabre,"
IV.28, etc.),
scorpion_great (recommending pdescobar's cure for the Taxi mission
glitch,
I.12.a),
Morgoth (N.O.E. videos, VIII.13),
GTA_Phreak (videos for "Burn and Lap," VI.26.e, and "Backwood
Wanderer,"
VIII.9.c, frame limiter advice, I.4, Rustler name help, I.8.a, jacking
a police
helicopter, I.12.b, the Pimping and Vigilante vehicle health boost
gimmick,
III.22, etc.),
juicce (a map for Orion_SR's Snapshots shopping strategy, V.1.a),
rubregg (a kind mention of my walk-through in his "Early SideMissions In
Locked-Off Areas" guide, I.16),
ryan92 (I.3.c, "How to use save games from v.1 for v.2...."),
gui (reminded me to give a link to a copy of the paper map, III.1),
pez2k_ (Rockshore East scaffolding climb for the Minigun, III.3),
Dertyjerzian ("Bay Area" and "West Side" combined for "Bayside" tip,
I.1),
Hitokri Battusai (Ghost Cops, I.7),
Ring_of_Fire (how to go through doors into Ghost World, how to drive
blown-up
boats, I.10),
punknoodle (Las Colinas ghost world entrance, I.10),
Great Saiyaman (Blackfield ghost world entrance, I.10),
Tornado_2 (real names for the Manana and the Las Venturas Police
cars, I.8.a),
DazzaJay (Linerunner and Packer I.D. help, I.8.a),
Logan King (range of years for the real life versions of the
Rancher/Ranger,
F.B.I. Rancher, and Fortune, and help identifying the Yosemite,
I.8.a),
dj_chrismanno (the programming explanation for train derailments,
VI.32),
DarkJ5 (you can derail the train and drive it with the Control
Center, VI.32),
gtahoodlum, a.k.a. Wajid (the Inside Track gimmick that lets you
pick a winning horse every time you bet after the 1st time, III.12, though I
still have to
figure out the circumstances that cause it to work),
David Anderson (British slang, VIII.21), and
Diego Mendez (Rhino cannon boost "camera" gimmick, I.12.b, and
Maverick for
"Interdiction," VIII.3).
Thanks as well to Ganesh S. and Onkar Pandhare just for sending
friendly Emails. Sometimes it feels like I'm trying to write a newspaper
without a staff,
but it feels a lot more worthwhile when I get friendly help and
encouragement.
********
A special thanks to Young MayLay, the trampoline high, ultra Visine
(see trampoline high), call out the Marines young man about the town, and the
star of the
show, for kindly dropping me a note (and he must have a hundred people
tugging
on his coat sleeve all the time) after I asked him to help when I
messed up his
lyrics a little bit.
http://www.myspace.com/youngmaylay
********
Thanks to Jacob and Racer_S: The San Andreas Place Manager (see
X.13.a), Blehbeb: The Map Teleporter/Vehicle Spawn (see X.13.b), and Alper
Saracoglu: The
Control Center (see X.13.c), for the help in finding the Tags, etc.,
faster.
(For the last address, you have to Copy and Paste the 2nd line to the
1st line
in the address bar.)
http://www.gtagarage.com/mods/show.php?id=296
http://www.gtaforums.com/index.php?showtopic=194346&st=0
http://www.gtaforums.com/index.php?showtopic=198750&hl=GTA%20SA%20GXT%
20Tool&st=0
Thanks to pdescobar for the way to explore areas that create a
wanted rating
without getting a wanted rating, I.12.b, how to increase Gambling
skill, I.5.h,
advice about C.J.'s girlfriends, XI.b, the cure for the Taxi mission
glitch,
I.12.a, etc.
Thanks to a post by Old School Hustla at GTA Forums for his
considerably timesaving file-changing tip which lets you maximize all vehicle, weapon,
Stamina,
etc., Stats a lot faster.
http://www.gtaforums.com/index.php?showtopic=202014
Thanks to PatrickW: author, Hammer83: the sacensor tool, Craig
Kostelecky:
"Opened Up" mod creator, Barton Waterduck: animation finder, and
illspirit: nude
model finder (that sounds like a good job) for the Hot Coffee mod (see
X.9.a).
http://www.gtagarage.com/mods/show.php?id=28
http://en.wikipedia.org/wiki/Hot_Coffee_minigame_controversy
Thanks to Mxyzptlk, the famous chronicler and cartographer, for
overcoming
the vowel shortage where he comes from to further Shaft21's formidable
list of
"San Andreas" secrets and references...
http://faqs.ign.com/articles/584/584765p1.html
...and oversee the GTA Forum expansion of it, supplying very useful
maps for
it as well.
http://www.gtaforums.com/index.php?showtopic=174800&st=0
Thanks to thedude777 for both his contributions to the topic and for
taking
the helm of the message board for it since mid-June, 2006:
http://www.gtaforums.com/index.php?showtopic=174800
http://www.gtaforums.com/index.php?showtopic=174800&st=3100
http://www.gtaforums.com/index.php?showtopic=267401
Thanks to Kevin Walter, aka savior at the StuckGamer web site, for
telling me
I could relay his sensibly organized method of doing the NRG-500
Challenge in
the least amount of time. I'd been passing along a few tips I'd
picked up from
his web site, which features videos he's made showing how to pass the
missions,
but I thought this mission deserved a fuller rendition of his
treatment. You
can see his videos of "San Andreas," "Vice City," "Conker: Live and
Reloaded"
(which Rusk told me I might think was fun some time ago), and many
others at:
http://www.stuckgamer.com/
Thanks to the ASCII Generator web page for the "San Andreas" I used
in the
title. (For the freewebs version, which uses a different font, I used
Microsoft
Paint, which is not the easiest thing for me to try to draw with.)
http://www.network-science.de/ascii/
Thanks to these web sites for a lot of the, as Forrest would call
them, "big,
fat ol'" pictures of vehicles:
http://www.motorcities.com/
http://www.hankstruckpictures.com/
http://www.ford-trucks.com/user_gallery/index.php
http://www.bikepics.com/
http://www.airliners.net/
http://www.helispot.com/
Thanks to imageshack for letting me make copies of a lot of the
pictures so
you wouldn't have pop-ups or have the pictures disappear when sales
are over.
http://imageshack.us/
Thanks to the Internet Movie Data Base (IMDb) site for much of the
information
about the voice actors we're going to spend so much time with.
http://www.imdb.com/
thanks to Merriam-Webster Online and Wikipedia for being my Internet
dictionary and encyclopedia.
http://www.m-w.com/
http://en.wikipedia.org/wiki/Main_Page
Note: although some have called Wikipedia's accuracy into question
recently,
this study by Nature magazine found that their accuracy was at least
as good as
that of Britannica:
http://science.slashdot.org/science/05/12/15/1352207.shtml?tid=95&tid=
14
Thanks to the Urban Dictionary site for translations of some of the
slang.
http://www.urbandictionary.com/
Thanks to the babelfish web site for the translations of some of the
Spanish
phrases.
http://babelfish.yahoo.com/?fr=avbbf-us
Personal info:
I was born about two months before "Roll Over, Beethoven" came out.
http://www.youtube.com/watch?v=32C703sNwyw
http://en.wikipedia.org/wiki/Chuck_Berry
I live in an apartment in Pittsburgh, PA, and was raised in a lower
middleclass house in Bridgeville (which I liked better), PA, about eight
miles SSW of
Pittsburgh, where I lived till I was about 35.
http://en.wikipedia.org/wiki/Pittsburgh
http://en.wikipedia.org/wiki/Bridgeville%2C_Pennsylvania
Bill Winstein won the Golden Quill Award for newspaper excellence in
1971,
and his art and cartoons were in the Baseball, Football, and
Basketball Halls
of Fame, and a number of local bars and barbershops, like
Evangelista's. It
was cool to watch him draw, and he knew a lot more of the cooler
comedians and
movie stars than the other kids parents (you have to imagine an eight
year old
going around thinking, "Well, they're just kids, they don't know....")
And my
Mom, who was a volunteer at the local library and hospital, had such
and inventive sense of gentle silliness and sing-song voice delivery I can't
imagine anyone imitating it.
Something about them was passed over by the world it didn't mesh
with, and
was passed on to me.
My Dad was born in 1914, and my Mom was born in 1923. Their
childhoods lived
on in them, and live on in me. And that's bigger than anything in
these two PCchoking walk-throughs of mine combined.
"Glenster's Glimpse into San Andreas" copyright 2005, 2006, 2007,
2008, 2009,
and 2010 Glen T. Winstein
This may be not be reproduced under any circumstances except for
personal,
private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on any
other web
site or as a part of any public display is strictly prohibited, and a
violation
of copyright.
I hope I didn't scare anyone.
scared by
me.)
(What a dope you'd have to be to be
"Grand Theft Auto: San Andreas" copyright 2005 Rockstar Games, Inc.
Rockstar
Games, Rockstar North, the R* logo, Grand Theft Auto and the Grand
Theft Auto
logo and A Take-Two Company logo are trademarks and/or registered
trademarks of
Take-Two Interactive Software, Inc.
"San Andreas Theme Song" lyrics by Young MayLay/Chris Bellard
copyright 2005.
And all the other Internet things I mention are by people who have
their copyrights for that stuff (however you're supposed to say that).
&&&&&&&&&&&&&&&&&&&&
I.1
Paying tributes and having things in common
Grand Theft Auto: San Andreas" won the most awards--gongs--at the
2005 Golden
Joysticks Awards: Best Soundtrack, Playstation 2 Game of the Year,
Hero of 2005
(C.J.), Villain of 2005 (Officer Tenpenny), and Ultimate Game of 2005.
200,000
voted, making it the biggest awards show ever in the U.K.. ("Half
Life 2" was
PC Game of the Year. The Girl's Choice award went to "The Sims 2.")
I guess
that's something like the People's Choice Awards in the U.S.A..
http://news.gamewinners.com/index.php/news/3731/
Thanks to Shaft21 for a very healthy-sized list of secrets,
references, and
in-jokes of "San Andreas."
http://faqs.ign.com/articles/584/584765p1.html
Thanks to Mxyzptlk, who, with the assistance of many "San Andreas"
fans of the
GTA Forums web site, expanded the list, and thanks to Mxyzptlk for
making very
helpful maps for it. Go to the web addresses I give here for the maps
and more
secrets like these.
http://www.gtaforums.com/index.php?showtopic=174800&hl=EP+vehicle
Thanks to thedude777, given a number of times below as a worthwhile
contributor to the topic, for carrying on in Mxyzptlk's stead after mid-June,
2006:
http://www.gtaforums.com/index.php?showtopic=174800&st=3100
http://www.gtaforums.com/index.php?showtopic=174800
http://www.gtaforums.com/index.php?showtopic=267401&st=0
Another good map is by Jennifer "Tia" Lynn--"GamerLady"--at the
Gamefaqs web
site:
http://www.gamefaqs.com/pc/924362-grand-theft-auto-sanandreas/faqs/34165
A lot of the ideas brought from earlier Grand Theft Autos are
described at
this link (to use it, Copy and Paste the 2nd line to the 1st in the
Address
bar):
http://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas#Continuity_
with_
other_Grand_Theft_Auto_games
The locations of San Andreas are described in this article:
http://en.wikipedia.org/wiki/San_Andreas_%28Grand_Theft_Auto%29#Settin
g
In Los Santos there is a wall painting with a heart, Mary, an angel,
and the
words "Jesus Saves." (The closest examples initially are in the Ten
Green
Bottles bar W of the Johnson house.) In "GTA2," the church where you
saved the
game said that in lights with the lights burned out except "U SAVE."
(Some of
you may want to go there and ask for forgiveness from the prince of
peace for
what you've been doing in the rest of town occasionally. On the other
hand,
controlling an interactive movie is a little like playing God
yourself, like in
the game "Black and White," so you might just use your prerogative to
think of
it as a pun about the saving part.)
http://img87.imageshack.us/img87/8360/00gta1jesussavessign9vl.jpg
(There's more about this near the end of this section, in my
contributions to
physical likenesses fans have found with things in the game.)
A guy with "Keep out" written on the box on his head, and "God is
playing with
us" written on the sign hanging from his neck, can be found in San
Fierro near
Turning Tricks Driving School. (Thanks to samadriel.) (It's at the N
end of
the light gray block S of where "DOHERTY" is written on the paper map.
It's as
if he rebels against the idea of you playing with him in a game, or
like something out of the movie "The Truman Show," 1998. He and a guy with a
sign that
says, "Weel work for pot," also found around there, may say some
curious things.
I found another guy with a sign, "Will bet for money," in Redsands
East.)
http://img137.imageshack.us/img137/4904/00gta1godis11ll.jpg
http://img100.imageshack.us/img100/4522/00gta1godis25mi.jpg
http://img137.imageshack.us/img137/1275/00gta1screen5404yj.jpg
http://img84.imageshack.us/img84/2017/00gta1screen984pl7.jpg
A church with the Rockstar logo near the top of the designs in the
stained
glass window is at the NE corner of the block above "SON" of
"JEFFERSON."
http://img422.imageshack.us/img422/9312/00gta1screen19du.jpg
Pedestrians may walk up to the Drive Thru Confessions booth on the
SE block
that's surrounded by road of downtown Palomino Creek.
http://img272.imageshack.us/img272/9854/00gta1screen2113ks.jpg
A roller with designs on the face of the roller, S of the Santa
Maria save
house and across the parking lot, looks like the one created by Chen
Chang in
1988 for Santa Monica Beach, CA. He designed it to be hitched and
towed to make
designs in the sand.
http://img204.imageshack.us/img204/4394/00gta1screen772hq.jpg
http://img132.imageshack.us/img132/1006/00gta1screen783mu.jpg
http://img132.imageshack.us/img132/649/00gta1screen795fo.jpg
http://www.publicartinla.com/sculptures/sm_art_tool.html
The game controller, called a CJD 500, in the Johnson house, Wu Zi's
place,
and Big Smoke's crack den, looks like a Sega Megadrive, popular in the
early
1990's, with a PS2-type keypad except with keys lettered C, J, M, and
D. The
"C" and "J" probably stand for "C.J."/"Carl Johnson." (Some wonder if
the "M"
and "D" stand for "Madd Dogg, whom Carl ends up producing. Mxyzptlk
thinks of
it as referring to "Mega Drive.") (Thanks to thedude777.)
http://img272.imageshack.us/img272/4787/00gta1screen2093by.jpg
http://en.wikipedia.org/wiki/Sega_MegaDriv
Verdant Meadows is similar to part of Davis Monthan Air Force Base,
which is
in Tucson, Arizona. (Thanks to Shadenfreude.)
http://img118.imageshack.us/img118/5615/saguide19payingtributesgy5.jpg
I'll just add that the part that's similar is the 309th Aerospace
Maintenance
and Regeneration Group (AMARG), also called "The Boneyard." It's the
main site
for the storage and preservation of decommissioned aircraft in the
U.S..
http://gizmodo.com/5478203/google-earths-view-of-the-boneyard-whereplanesgo-to-die
http://en.wikipedia.org/wiki/309th_Aerospace_Maintenance_and_Regenerat
ion_Group
Burgher Shots have Freedom Fries--what French Fries were called in
the U.S.
Capitol in response to the lack of support from France during the Iraq
war of
2003.
http://img324.imageshack.us/img324/6237/00gta1screen2145hy.jpg
http://en.wikipedia.org/wiki/Freedom_fries
(The International Corporation set up by Saddam Hussein to launder
money from
his various enterprises was called "Montana Management." Tony Montana
is the
name of the title character of "Scarface," 1983, another major
organized crime
leader, if not as grand in scope, damage, and fatalities.)
http://www.scarface1983.com/trivia.html
http://en.wikipedia.org/wiki/Montana_Management
The Julius Thru Ways, Harry Gold Parkway, Greenglass College, and
Ken Rosenberg were named after people involved in the trial of Julius and Ethel
Rosenberg, executed, after a confused trial about spying, in 1953. (Thanks
to
thedude777.) Some good articles about the Rosenberg trial are at:
http://www.trutv.com/library/crime/terrorists_spies/spies/rosenberg/1.
html
http://www.pbs.org/wgbh/nova/venona/intercepts.html
http://en.wikipedia.org/wiki/Harry_Gold
http://www.spartacus.schoolnet.co.uk/USArosenbergT.htm
In "Intensive Care," Lawyer Ken Rosenberg's parrot Tony says, "I
never f**ked
anyone over in my life who didn't have it coming to 'em." Tony
Montana, played
by Al Pacino, says that in "Scarface," 1983, to which "Vice City"
makes a variety of references. (See "Glenster's Guide to Some of Vice city,"
section I.2.)
http://www.imdb.com/title/tt0086250/quotes
http://velvet_peach.tripod.com/fpacscarface.html
Zero's RC Shop, about where the "CIA" of "GARCIA" is San Fierro, has
Tommy
Vercetti and Lance Vance, of "Vice City," and James Earl Cash and
Piggsy, of
"Manhunt," action figure dolls, and model kits for Hydras, Swat vans,
NRG-500's,
Turismos (spelled "Tourismo"), Jesters, ZR-350's, U.S.S. Liberty's
(like the
aircraft carrier at Easter Basin), and trains.
http://img223.imageshack.us/img223/8162/00gta1screen442c8hk.jpg
http://img71.imageshack.us/img71/8814/00gta1screen442b8dg.jpg
http://img394.imageshack.us/img394/5331/00gta1screen442c0de.jpg
http://img71.imageshack.us/img71/2609/00gta1screen442d3vq.jpg
http://img394.imageshack.us/img394/4378/00gta1screen442e0xd.jpg
http://en.wikipedia.org/wiki/Manhunt_%28video_game%29
The Gasso station, on the SW block of Dillimore, has Max Pane
bullet-proof
glass and "Vice City" (gum or candy?) boxes on the counter. Rockstar
published
the game "Max Payne" for PS2 and Xbox, and is the sole publisher for
"Max Payne
2: The Fall of Max Payne." The station is featured in "San Andreas"
in "Tanker
Commander."
http://img324.imageshack.us/img324/2483/00gta1screen210a8my.jpg
http://img324.imageshack.us/img324/3383/00gta1screen210b8aj.jpg
http://img197.imageshack.us/img197/5735/00gta1screen210c8um.jpg
http://en.wikipedia.org/wiki/Max_Payne
There's a V-Rock Hotel W and across the RR tracks from the "CA" of
"ROCA ESCALANTE" in Las Venturas. There's a V-Rock building, where Lovefist
records,
Downtown in "Vice City." Lovefist is referred to, and seen in
pictures in various places, in "San Andreas," too.
http://img347.imageshack.us/img347/3238/00gta1screen429um.jpg
http://img223.imageshack.us/img223/9072/00gta1screen561a6xv.jpg
http://img59.imageshack.us/img59/8274/00gta1screen561c9kb.jpg
http://img59.imageshack.us/img59/1826/00gta1screen561b5pq.jpg
A construction site sign, at the S side of Blueberry, Red County,
says, "Avery
Construction," referring to crooked realtor Avery Carrington in "Vice
City." An
area SE of Mt. Chiliad is called "Shady Creeks" (similar to the "Shady
Acres" he
advertised in "Vice City"). Avery himself appears as the Vegas Vic
sign of Las
Vegas on the Old Ventura Strip.
http://img187.imageshack.us/img187/2939/00gta1screen403a6jf.jpg
http://img103.imageshack.us/img103/8451/00gta1screen403b4qf.jpg
"Bi**hin' Dog food" (featuring "pu**y flavored horse eyelids") from
"GTA III"
is in the dog food section of some of the 24-7 stores. They all sell
"Cherry
Poppers" ice cream, the brand made in the place of that name in "Vice
City."
One big 24/7 is W of the W tip of the Mulholland Intersection, Los
Santos, and
another is on the block N of the block with "O" of "THE STARFISH
CASINO," Las
Venturas.
http://img346.imageshack.us/img346/6315/00gta1screen4022ju.jpg
http://img262.imageshack.us/img262/9198/00gta1screen5532id.jpg
A little similar to knocking off a store in "Vice City," C.J. can
shoot a cash
register (in a clothes store, 24-7, etc.) apart and make paper money
appear
briefly. He can't run through it to make it disappear and add to his
cash,
though.
http://img208.imageshack.us/img208/6333/00gta1screen155a6rk.jpg
http://img208.imageshack.us/img208/5937/00gta1screen155b5sn.jpg
http://img428.imageshack.us/img428/7811/00gta1screen155c4ck.jpg
http://img297.imageshack.us/img297/9097/00gta1screen155d8br.jpg
Similar to the Goodfellas nature of the body hanging in the freezer
near Sonny
Forelli at St. Mark's Bistro at the start of "Vice City," if C.J.
shoots the refrigerator in the Abandoned A.C. Tower save place at Verdant Meadows,
blood
comes out. (Thanks to a post by Jediranger at GTA Forums.)
http://img99.imageshack.us/img99/6923/00gta1screen2185sl.jpg
The Video Poker machines in the Casinos of Las Venturas have cards
with pictures of people from "III" and "Vice City."
The key in "Key to Her Heart" is the ID swipe card from "No Escape"
in "Vice
City." (Thanks to PresidentKiller.) (It's also used in "Black
Project.")
http://img223.imageshack.us/img223/840/00gta1screen560a1be.jpg
http://img99.imageshack.us/img99/4256/00gta1screen560b1yv.jpg
http://img83.imageshack.us/img83/4728/00gta1screen6993if.jpg
"FleischBerg," on a billboard, is German for "Flesh" (or "Meat")
"Mountain."
(Thanks to Cojanfee; "Winstein" is German, but I didn't know that.)
(The billboard advertises the factory that's W of lower downtown Blueberry.)
http://img145.imageshack.us/img145/6725/00gta1screen430a5os.jpg
http://img145.imageshack.us/img145/3748/00gta1screen430b3df.jpg
The roads of the Badlands, from around "FLINT COUNTY" to "EASTER BAY
CHEMICALS," look like a caricature of a woman facing E taking a stream of
fluid between her lips at the "FLINT INTERSECTION." (Thanks to
DApeoplezCHAMP).
http://img412.imageshack.us/img412/3022/00gta1screen1697hn.jpg
A graveyard with several tiers in Hashbury has rows of gravestones
that have
the Rockstar emblem and say, "RIP OPPOSITION 1997-2004." The stones
are easier to read at night when they're lit up by nearby lampposts. Some
think "opposition" refers to competing game developers, but I think it's more
likely a reference to game makers or others who did what they did in opposition to
Rockstar.
http://img409.imageshack.us/img409/7911/00gta1screen555a5ps.jpg
http://img429.imageshack.us/img429/9706/00gta1screen555b2pp.jpg
The Montgomery hospital, Crippen Memorial, probably refers to Dr.
Crippen, who
became infamous, and was hanged, in England in 1910 for murdering his
wife and
calculatingly disposing of her remains. (Thanks to Mogyle.)
http://img78.imageshack.us/img78/339/00gta1screen1449mb.jpg
http://en.wikipedia.org/wiki/Hawley_Harvey_Crippen
http://www.crimelibrary.com/notorious_murders/family/crippen/1.html
There are a bunch of dead bodies in bags by a Bobcat in El Castillo
Del
Diablo (Spanish for "The Castle of the Devil") in the desert SW of the
Verdant
Meadow Aircraft Graveyard. (There's a mostly E-W road below
"AIRCRAFT"; there's
a broken circle, representing a rock formation, SW of where the W
segment curves
N; the pit with the bags is on the W side of the rock formation.)
"Vice
City," there are two guys underwater with their feet in cement.)
http://img82.imageshack.us/img82/6519/00gta1screen4155vw.jpg
(In
By a spade near Catalina's shack, which is at the dot NE of the "O"
of "RED
COUNTY," there are three mounds of recently filled in graves.
(There's a shallow open grave in "Vice City" behind Funeraria Romero, which is a
reference to
director George Romero, who filmed "Night of the Living Dead," 1968,
and several
sequels).
http://img132.imageshack.us/img132/4994/00gta1screen4065zs.jpg
http://img166.imageshack.us/img166/5231/00gta1screen5201jh.jpg
http://img138.imageshack.us/img138/9835/00gta1screen5101df.jpg
http://en.wikipedia.org/wiki/George_Romero
There's a biowaste well in a lot in the middle of the block E of the
Montgomery hospital. Since there's a Sprunk building on the block to the E,
it could
be a reference to Coca-Cola having to recall 500,000 bottles of Dasani
water in
the U.K. in 2004 after the water was found to contain illegal levels
of bromate.
(A controversy making a company recall so many products--did you ever
hear of
such a thing?)
http://img234.imageshack.us/img234/305/00gta1screen1438oc.jpg
http://en.wikipedia.org/wiki/Dasani
Shazard saw that Blueberry and Montgomery have shop windows with
skeletons as
mannequins. (In Blueberry, the shop is on the S side of the S of the
two W
blocks. In Montgomery, the shop is across the street E of the E
block.)
http://img346.imageshack.us/img346/9156/00gta1screen1451zf.jpg
The W side of the Los Santos Graveyard in Vinewood contains a crypt
with a
TV, a La-Z-Boy chair, and pizza boxes. Spike, seen in the last five
years of
the 1997-2003 TV series "Buffy The Vampire Slayer," has a similar
setup. On
the E side of the graveyard, between 20:00 and 6:00, there are several
ghost
tags/examples of graffiti on the walls. The graveyard is on the block
N of the
one with "WOOD" of "VINEWOOD."
http://img107.imageshack.us/img107/3843/00gta1screen666su.jpg
http://en.wikipedia.org/wiki/Spike_%28Buffy_the_Vampire_Slayer%29
In San Fierro, on the block of "DOWN" of the "DOWNTOWN" that's E of
"CHINA
TOWN," is the Zombotech Sky Tower, which is similar to the Umbrella
Corp. of the
game series, 1996 onward, "Resident Evil," which seem influenced by
Romero's
zombie movies, too. You can enter the building through the roof or on
any corner but the SW. The statue in the center of it represents a genetic
code
strand in the shape of a double helix. (This, and the jet rides you
take with
the push of a button, may be a premonition of what's to come if the
little Skimmer weenies ruin the game--sensitive zombie sims that can't drive.
And a smattering of the latest hit songs. It's not right.)
http://img107.imageshack.us/img107/5392/00gta1screen2156zg.jpg
http://img114.imageshack.us/img114/1742/00gta1screen215a5lh.jpg
http://img114.imageshack.us/img114/1403/00gta1screen215b0zc.jpg
http://img114.imageshack.us/img114/7302/00gta1screen215c6ag.jpg
http://en.wikipedia.org/wiki/Resident_Evil
http://en.wikipedia.org/wiki/DNA
http://en.wikipedia.org/wiki/Helix
Mogyle saw that, if you look from far to the E of it, you can
imagine you're
looking at one of the big statues of a head (moai) that are found on
Easter Island when you look at a shack that's on top of an Arco del Oeste rock
formation.
Hideo Kojima, creator of the "Metal Gear Solid" videogames, 1998
onward, which
star the character Solid Snake, likes to hide images of those statues
in his
games. And a little to the S of Verdant Meadows is a snake farm.
http://img507.imageshack.us/img507/4906/00gta1screen162a7is.jpg
http://img505.imageshack.us/img505/636/00gta1screen162b4ov.jpg
http://img505.imageshack.us/img505/6869/00gta1screen162c4hg.jpg
http://en.wikipedia.org/wiki/Moai
http://en.wikipedia.org/wiki/Metal_gear_solid
There's a blood stained empty wheelchair at the end of a dock, with
a shack
nearby that has a light red glow inside at night, at Fisher's Lagoon.
Some
think the wheelchair may suggest the wheelchairs, usually empty, in
the 1st few
"Silent Hill" games, 1999-2003, which, like the "Metal Gear Solid"
series, are
also popular games sold by Konami. Use "Edit" > "Find" with
"wheelchair" at
this site:
http://en.wikipedia.org/wiki/Silent_Hill
trikkstah, at GTA Forums, put a lot of speculation to rest by
identifying that
wheelchair as the one seen by a dumpster in the 1st scene of
Rockstar's game
"Manhunt," 2003, although the textures (.txd files) for it are
different. The
"Manhunt" version is gray and the two big wheels have spokes, but the
shape otherwise is the same. He thinks the textures are from "Manhunt," too,
because the
font for the writing on them ("SKIP HIRE," "3:30," and "2:30 PM" or
"12:30 PM,"
along with some other numbers) is like font used in "Manhunt."
The big wooden spools by the dock say "J ARTHUR CABLE COMPANY
CARCER," and
Carcer is the city "Manhunt" takes place in. "J ARTHUR" reminds me of
J. Arthur
Rank, who was a movie producer in the early days of movies. It may be
a the
reference to a scene in one of his movies, but, according to the
Wikipedia article at the link below, "J. Arthur Rank" is Cockney rhyming slang that
means "to
masturbate (wa*k)," which, in a GTA, is probably all it refers to.
http://en.wikipedia.org/wiki/J._Arthur_Rank
I'll add that the handlebars have a couple copies of a picture
wrapped around
them--one around each handlebar. The picture looks to me like the
kind of speed
limit sign seen around schools--if it is, it has the times the speed
limit is in
effect at the bottom of the sign.
http://img109.imageshack.us/img109/5643/00gta1wheelchair1a3ux.jpg
http://img109.imageshack.us/img109/4961/00gta1wheelchair2a9rs.jpg
http://img511.imageshack.us/img511/6170/00gta1wheelchair3a1wx.jpg
http://img109.imageshack.us/img109/1884/00gta1wheelchair4a3hy.jpg
http://img44.imageshack.us/img44/3726/00gtasaawheelchairmanhunt7vu.jpg
http://en.wikipedia.org/wiki/Manhunt_%28video_game%29
(I still think it may be a kind of "Silent Hill" use of an abandoned
wheelchair. GTA's rib popular games, and context is important. You put a
guy with a
sore foot in that wheelchair in a post office, and it doesn't have the
same mystery.)
The wall of art in many bars shows a black and white depiction of
the upper
body of a soldier wearing red goggles and holding a gun in his hand.
It looks
like the concept art you can unlock of one of the Cerberus Foot
Officers in
"Manhunt."
http://img153.imageshack.us/img153/140/00gta1screen910cx6.jpg
(According to a Wikipedia article about "Manhunt," the design for
the officers
is the same as for the French police in "Mall Shootout" in "Vice City"
except
the coloring is different and the officers have a gas mask instead of
a regular
helmet.
http://img153.imageshack.us/img153/3168/00gta1screenvc81vq9.jpg
The same article adds:
- a junkyard trailer used by one of the Skins gang is a lot like
Phil Cassidy's trailer in "Vice City." It says Cash kills the gang member to
get a nail
gun, and Wikipedia should have added that "San Andreas" Ammu-Nations
sell nails.
- the Angel Pine Junkyard (NE of the "E" of "WHETSTONE") with car
crushers,
etc., is the one used by the gang called the Skins in "Manhunt";
- Sprunk soft drink appeared in "Vice City" and "Manhunt" before
"San Andreas";
- "San Andreas" stealth knife kills were developed during the making
of "Manhunt"--the victim falls in the same position, too;
- and the use of a cone that points down to a target's head and goes
from
green to black to indicate health to death was developed for "Manhunt"
before
"San Andreas.")
http://en.wikipedia.org/wiki/Manhunt_(video_game)
K-Rose features an advertisement for Carcer City, where "Manhunt"
takes place.
(Carcer City was also mentioned on LIPS 106 in "III" as being near
Liberty City
and where a police chief was cleared of corruption charges. It's also
mentioned
by a caller to KCHAT in "Vice City" as a place where B.J. Smith played
football.)
The police station in NE Las Venturas has a couple of bulletin
boards with
pictures of James Earl Cash and a hood from "Manhunt."
http://img465.imageshack.us/img465/131/00gta1screen5544il.jpg
(Thanks to Wikipedia for this batch:
the Angel Pine Junkyard (NE of the "E" of "WHETSTONE") with car
crushers,
etc., is the one used by the gang called the Skins in "Manhunt";
Sprunk soft drink appeared in "Vice City" and "Manhunt" before "San
Andreas";
"San Andreas" stealth knife kills were developed during the making
of "Manhunt"--the victim falls in the same position, too;
and the use of a cone that points down to a target's head and goes
from green
to black to indicate health to death was developed for "Manhunt"
before "San Andreas.")
http://en.wikipedia.org/wiki/Manhunt_(video_game)
Big Smoke's crack den is on the NE corner of the block that's W of
the one
with "F" of "LOS FLORES." The door mat outside the door on the top
floor says,
"Not Welcome" and "Rockstar North."
http://img126.imageshack.us/img126/4954/00gta1screen2254ji.jpg
On the N side of the road N of the "D" of BAYSIDE MARINA," the white
and orange barricades that say "C-JS BARRICADES" are the ones used at the E
end of the
Hyman Condo alley, the alley by the V-ROCK building, the N-S alley of
the N-most
block of Downtown, and an alley S of the pay phone used at the start
of "Loose
Ends" in "Vice City." Sway-4829 showed that the end credits for "San
Andreas"
give C-J Dick as an Interior Environment Artist, probably the same
person the
"Vice City" booklet calls Map Designer Campbell J. Dick.
http://img56.imageshack.us/img56/9201/00gta1screen433a8dv.jpg
http://img56.imageshack.us/img56/6755/00gta1screen433b9ap.jpg
The windows of the buildings to the E of the five silos NE of Mt.
Chiliad have
some blurry Steven Bliss cartoon cover art from "III" and "Vice City"-some are
shown as reverse images. There are others that aren't reversed on the
corner of
the pink-orange building at the 2nd intersection N of the "W" of
"VINEWOOD."
http://img528.imageshack.us/img528/8033/00gta1screen145vh.jpg
http://img235.imageshack.us/img235/222/00gta1screen413fr.jpg
On the W side of the "L"-shaped block that's NW of the "EAST" of
"EAST LOS
SANTOS" is a Tiki Theater Xymposium with a big display of a "Vice
City" hidden
package. (It's like something you'd see on the shore of Easter Island
except
shaped like a royal Asian pelican that flew into a window.) (Fragger,
in a different post at the site, says it, without the statue, is in LA on
Western at the
corner on Western and Santa Monica.)
http://img107.imageshack.us/img107/1395/00gta1screen224a2ad.jpg
http://img118.imageshack.us/img118/338/00gta1screen224b0yr.jpg
Racso562 saw the resemblance between the Angelyne billboards around
Los Angeles and a Candy Suxxx billboard in Los Santos:
http://img240.imageshack.us/img240/1138/00gta1screen990angelyneir3.jpg
http://img209.imageshack.us/img209/595/00gta1screen991tf6.jpg
http://en.wikipedia.org/wiki/Angelyne
On a phone booth in Bayside (others?), the bottom sex ad sticker has
the same
depiction of Candy Suxxx' panoramic fraps that Tommy Vercetti has
projected onto
the side of a Downtown "Vice City" building at night from the end of
the "GSpotlight" mission and onward. The sticker uses the same depiction of
that
which shows up on the posters of Candy that appear in Tommy's Ocean
View apartment.
http://img457.imageshack.us/img457/5259/00gta1screen434a6pb.jpg
http://img113.imageshack.us/img113/952/00gta1screen434b6qh.jpg
Across the street from the Angel Pine Cluckin' Bell are three trash
cans. You
can knock over the two with open tops to find maps of Vice City inside
them.
http://img449.imageshack.us/img449/8342/00gta1screen405a9ap.jpg
http://img132.imageshack.us/img132/9752/00gta1screen405b5lz.jpg
http://img145.imageshack.us/img145/7554/00gta1screen405c0oq.jpg
The Angel Pine Sawmill, Mogyle noticed, is shaped the same as the
one in Portland in "III."
http://img126.imageshack.us/img126/4121/00gta1screen62hu.jpg
http://img126.imageshack.us/img126/312/00gta1screen6a0lc.jpg
http://img126.imageshack.us/img126/2394/00gta1screen72tq.jpg
http://img126.imageshack.us/img126/8088/00gta1screen7a0fb.jpg
ArturP at GTA Forums noticed that the interior of a Transfender mod
garage has
some of the same interior features as Joey Leone's garage in Portland
in "III."
(The shafts of light are black in "San Andreas" for some weird
reason.)
http://img449.imageshack.us/img449/722/00gta1screen516a4fh.jpg
http://img138.imageshack.us/img138/4483/00gta1screen516b4cr.jpg
The computer, the Kruton 9000, of Joey's Garage appears in the
Sunshine Autos
vehicle list garage in "Vice City" and in Michelle's garage in "San
Andreas,"
too. (I think the board of wrenches and "Dude" company name appear in
all
three, too.) According to the Merriam-Webster web site, a crouton is
"a small
cube of toasted or crisply fried bread," so "Kruton" might refer to
the small
cube-like shape of the computer.
http://img138.imageshack.us/img138/7606/00gta1screen516c1na.jpg
http://img210.imageshack.us/img210/614/00gta1screen5239oo.jpg
http://img133.imageshack.us/img133/1495/00gta1screen523a5no.jpg
A number of places or things in the game feature the names of people
who have
been employed by Rockstar North. Steven Mulholland, one of those who
worked on
the Los Santos art for "San Andreas" and was one of the Map Designers
for "Vice
City," has his name on a tombstone in the window of Funeraria Romero
in "Vice
City" and has a neighborhood and an intersection named after him in
Los Santos
in "San Andreas."
(Mulholland is also a wealthy Drive in LA.)
http://img138.imageshack.us/img138/9835/00gta1screen5101df.jpg
http://en.wikipedia.org/wiki/Mulholland_drive
Mattlac, on the same GTA Forums message board, noticed that Scott
Wilson, who
worked on the countryside art for "San Andreas, is named on a
tombstone in the
game (in the SW corner of the SW block of Palomino Creek in NE Red
County).
http://img87.imageshack.us/img87/4439/00gta1screen5059rb.jpg
http://www.mobygames.com/developer/sheet/view/developerId,21721/
http://www.mobygames.com/developer/sheet/view/by_genre/developerId,217
21/
thedude777, at the same message board, suggests these possible
sources for
names:
Steven Mulholland--Los Santos art--the city "Mulholland";
Lee Montgomery--interior environment art--the city "Montgomery";
Toks Solarin--character art--the PC "Solarin Industries" sign that
replaces
the PS2 "Shady Industries" sign in San Fierro;
http://img522.imageshack.us/img522/8342/00gta1screen5159qu.jpg
Nicholas Montgomery--cut scene supervising sound editor--the city
"Montgomery";
Noelle Sadler--voice-over production, the voice of Bettina (also
seen as the
blonde lady with her tongue out in a loading screen), a radio
commercial voice,
and a pedestrian voice--the "Sadler" truck; and
Tony Romero--pedestrian voice--the "Romero" hearse. (Tony's name
might add to
the reason there was a reference to the director of "Night of the
Living Dead,"
1968, George A. Romero.)
http://www.mobygames.com/developer/sheet/view/developerId,87509/
http://www.mobygames.com/developer/sheet/view/developerId,50593/
http://www.mobygames.com/developer/sheet/view/developerId,50055/
http://www.mobygames.com/developer/sheet/view/developerId,163633/
http://www.mobygames.com/developer/sheet/view/developerId,87658/
http://www.mobygames.com/developer/sheet/view/developerId,163910/
Thanks to LuigiBrotha at GTA Forums for figuring out that one of the
possible
loading screens at the start of the game, the screen that shows a
blond lady
with a tattoo on her breast,...
http://img313.imageshack.us/img313/6641/00gta1screen952ki0.jpg
...shows Bettina, voice acted by Noelle Sadler. The .txd file of
her is Cutscene.IMG/CSBettina.TXD
http://img220.imageshack.us/img220/9779/00gta1screen711b1re.png
She's a prostitute abused by Jizzy after talking back to him in "Ice
Cold
Killa." Her scene appears after you have C.J. get about halfway
across the 1st
floor of Jizzy's place toward Jizzy. ReDeemer made the 1st screen
shot below,
and I added another:
http://img133.imageshack.us/img133/1094/00gta1screen711c1pl.jpg
http://img133.imageshack.us/img133/7731/00gta1screen924cu4.jpg
The fuselage of the Hydra jet has "DMA56" printed on it.
DMA De-
(Many from
sign Limited, founded in 1988 in Edinburgh, Scotland, and the creators
of "Grand
Theft Auto," became part of Rockstar North, the main developers of the
GTA series. Originally, "DMA" didn't stand for anything, leading to a
member of it to
joke it stood for "Doesn't Mean Anything." In "GTA III," the big
ROCKSTAR jets
that don't fly have "DMAir" on the tail fins.)
http://img82.imageshack.us/img82/9388/00gta1screen4140yk.jpg
http://img218.imageshack.us/img218/3440/00gta1screenvc229px1.jpg
http://en.wikipedia.org/wiki/Rockstar_North
In "Vice City," the Tourist Guide indicated that people couldn't
survive the
deep water because of sharks. The shark wasn't employed for "San
Andreas," but
the people in it other than C.J. still drown in water that's too deep
to stand
in (except for, at least, Ryder in "Pier 69," and anyone that follows
C.J. that
isn't required to use a specific type of vehicle; see I.7.c.). I
think I've
figured out an explanation for it--even for the photographer by the
Flint Intersection trailer park--you can use with confidence if it comes up on
the Internet game message boards: they don't swim. They lay forwards with
their arms
down, and, of course, drown.
The question then becomes: "Why do they do that?" You look around
for something in the game to explain it in the context of the world the game
creates,
and I think it could be the chili dogs. They eat that heavy food just
before
going in for a swim, and they develop a cramp. (The ones who walk off
of the
roof of the Emerald Isle could be self-destructive, but they sound too
surprised
to be doing it deliberately. I think someone may have just given a
large party
of nearsighted new tenants the wrong directions to some part of the
hotel or
such.) This segues pretty nicely into:
Mogyle, who's French, caught that the gimp in "Key to Her Heart" is
named Benny, which is French for "la crampe," and the gimp in the 1993 movie
"Pulp Fiction" is called The Cramp. (Samuel L. Jackson plays Jules Winnfield
in that.)
http://en.wikipedia.org/wiki/Pulp_Fiction
(The pedestrians who jump into the path of C.J.'s vehicle could be
disoriented
as a hypoglycemic reaction to the ice cream. Besides, "San Andeas"
24-7's sell
the "Vice City" Cherry Popper brand, and God only know what they put
into that.)
On the S side of the 24-7 that's on the W side the block of "O" of
"LITTLE
MEXICO," Los Santos, is one of 8 Ball's Bomb Shops. It works like the
one in
Staunton in "GTA III."
You can have C.J. drive a four-wheel (even an
emergency) vehicle into it, which causes the vehicle to have a bomb with a
timer installed in it. Press F or Enter while C.J. is in the vehicle to prime
the eight
second or so timer, and have C.J. leg it.
http://img488.imageshack.us/img488/6165/00gta1screen4005yk.jpg
The Welding and Weddings shop, mentioned twelve paragraphs above, is
a bomb
shop that works the same way.
http://img263.imageshack.us/img263/2157/00gta1screen404a5xg.jpg
BlOoDStReAm101 detected that the last six numbers of the phone
number of 8
Ball's Los Santos bomb shop are the same numbers on his prison outfit
he wears
in the picture of him on the "GTA III" paper map, and the last five
numbers of
it are the zip code of the address of Rockstar Games in New York City,
NY.
http://img232.imageshack.us/img232/7118/00gta1screen935tf8.jpg
http://img221.imageshack.us/img221/527/00gta1screenvc231or8.jpg
http://www.take2games.com/
ThouShaltBeToxic, at the GTA Forums section by Mxyzptlk and co.,
says the
problems of famous hacker (the actual illegal kind) Kevin Mitnick,
arrested in
1995, are parodied on WCTR in "San Andreas," and is probably meant as
the one
referred to in "GTA III" on Chatterbox when one of the callers calls
out, "Free
Kevin!" before hanging up. The book that comes with the PC "SA" gives
"Kevin
Mitnick" as one of the Radio Station callers, and the radio segment
seems to
play off the fact that it was rumored (confirmed to be a rumor), while
he was
controversially held four years in prison without bail, trial, or
charges listed
against him, that he could start a missile crisis by whistling into a
telephone
and pressing a few numbers on the keypad. (The four years he was held
was
counted towards the five years he got.)
http://www.gtaforums.com/index.php?showtopic=174800&hl=controlling&st=
1520
http://www.rotten.com/library/bio/hackers/kevin-mitnick/
http://en.wikipedia.org/wiki/Kevin_Mitnick
pdescobar adds that Emmanuel Goldstein (actually named Eric Corley,
editorin-chief of "2600: The Hacker Quarterly," and writer, director, and
producer of
the documentary about the Free Kevin movement: "Freedom Downtime,"
1999) is a
radio caller in "III," "Vice City," and "San Andreas." In the Area 53
section
of WCTR, Emmanuel calls to say: "Hi, my name’s Emmanuel. I’m really
worried
about hackers sending a nuclear bomb after me—-you know, through the
phones. Do
you think they could pinpoint my location?"
According to United States District Judge Lewis A. Kaplan:
"2600: The Hacker Quarterly has included articles on such topics
as how to
steal an Internet domain name, how to write more secure ASP code,
access
other people's e-mail, secure your Linux box, intercept cellular
phone
calls, how to put Linux on an Xbox, how to remove spyware, and
break into
the computer systems at Costco stores and Federal Express...."
http://en.wikipedia.org/wiki/Eric_Corley
Frank Bernson wrote to me that "Emmanuel Goldstein" "...was the head
of the
supposed 'Resistance' or 'Brotherhood' in the book '1984' by George
Orwell. I
just thought you should know, because the Emmanuel Goldstein you
mention was
only using that name as a pseudonym. It would appear to me that he
chose this
moniker because he essentially was doing the same thing." Thank you
to Frank
Bernson--I think that's interesting. It's a good ethical point (and a
good
book). I read that book years ago, but I forgot about that.
http://en.wikipedia.org/wiki/Nineteen_Eighty-Four
The Mothership van of The Truth has a license plate that says,
"OUTTHERE" in
mirror image. The 1993-2002 TV series about UFO's and such, "The XFiles,"
used the slogan: "The truth is out there."
http://en.wikipedia.org/wiki/The_X-files
The license plate of a car in the "Badlands" mission says "ASSMAN,"
which is
what Kramer, played by Michael Richards, was upset to learn his new
license
plate said in the "The Fusilli Jerry" episode, April 27, 1995, of the
TV sitcom
"Seinfeld."
http://img154.imageshack.us/img154/118/00gta1screen920rm6.jpg
http://en.wikipedia.org/wiki/The_Fusilli_Jerry
The number on the NRG-500 is 46, the number of MotoGP race champion
Valentino
Rossi. You can find the bike by the largely bowl-shaped dry dock
shown on the
paper map by the big square NW of the ship that's E of "DOHERTY."
(There are
also two in the multi-story parking garage at the S end of the "L"shaped block
two blocks N of the E side of Los Santos Forum. Valentino used a
Honda NSR 500
in the 500cc class of motorcycle Grand Prix racing to come in 2nd in
2000 and
be the world champion in 2001.)
http://img157.imageshack.us/img157/7279/00gta1screen5000cp.jpg
http://www.dreamgate.ne.jp/nsr/pics/rossi500.html
http://en.wikipedia.org/wiki/Valentino_Rossi
It's also the number on the nose of the Hydra (probably because its
also fast
for the category it's in).
http://img262.imageshack.us/img262/1630/00gta1screen5520pa.jpg
SilencedSMG noticed that a Rodeo sign that says "GROTTI" and has a
drawing of
a rabbit is a take on the Ferrari logo. (The Cheetah is based on a
Ferrari.)
http://img258.imageshack.us/img258/182/aferrari1yf1.jpg
http://img407.imageshack.us/img407/6127/aferrari2hr2.jpg
http://img258.imageshack.us/img258/449/aferrari3ia0.jpg
All I have for the word "grotti" is that it was UK slang for
"grotesque" in
the 1960's. Screenplay writer Alun Owen had George Harrison say it in
the movie
"A Hard Day's Night," 1964, but I vaguely remember George saying the
Beatles
didn't use the word in real life. He had a Ferrari, though.
http://www.peevish.co.uk/slang/g.htm
http://en.wikipedia.org/wiki/A_Hard_Day%27s_Night_%28film%29
Police can be seen beating up someone in the impound lots, such as a
pair of
policemen in the garage of the Los Santos police station. The
entrance is on
the W side of the building that's at the S end of the pretzel-like
intersection
S of the Mulholland intersection. (C.J. can enter without a wanted
rating if he
uses a police vehicle. The victim seems to be able to take
interminable abuse.
If C.J. drives closer, they all stand still, but the errant policemen
don't seem
happy about it.)
http://img361.imageshack.us/img361/1469/00gta1screen401a3rw.jpg
http://img185.imageshack.us/img185/8072/00gta1screen401b5rq.jpg
http://img185.imageshack.us/img185/2030/00gta1screen401c5kn.jpg
http://img361.imageshack.us/img361/3826/00gta1screen401d7cv.jpg
http://img346.imageshack.us/img346/1520/00gta1screen401e0my.jpg
(This, and the ways of Tenpenny and Pulaski, seems meant to reflect
the "Rodney" King beating by corrupt LA police men on 3/3/1991. The 4/29/1992
1st
judgement on the officers acquitted three, with jurors undecided about
a fourth,
which created a shocked reaction that led, hours later, to the LA
riots, which
left 53 people dead, over 7,000 people arrested, and created more than
$1 billion in property damage.)
(The riots at the end of the game seems meant to reflect those LA
riots, except C.J. goes right to the source, although King's subsequent
violence and
driving abuses make him about as likely a nominee for a good-guy hero,
and scandals involving some of the other LAPD officers seem to ring a bell
with the GTA
officers, too.)
http://www.rotten.com/library/bio/misc/rodney-king/
http://www.pbs.org/wgbh/pages/frontline/shows/lapd/bare.html
(On 8/16/1993, officers Koon and Powell were convicted of violating
King's
civil rights and sentenced to 30 months in prison.)
http://jurist.law.pitt.edu/trials24.htm
http://en.wikipedia.org/wiki/Rodney_King
There's a bribe pickup in an underground tunnel. The N opening is
lower on
the hill and W of where the winding road to the Big Ear leaves the
main road,
and the S opening is about due S of the N opening and by a RR track.
I guess
it's for people who are timid about going on a very minor unofficial
rampage.
http://img403.imageshack.us/img403/9633/00gta1screen164a5bv.jpg
http://img403.imageshack.us/img403/8349/00gta1screen164b0gg.jpg
http://img437.imageshack.us/img437/2072/00gta1screen164c3bf.jpg
http://img231.imageshack.us/img231/3144/00gta1screen164e1pj.jpg
http://img437.imageshack.us/img437/4536/00gta1screen164d4hl.jpg
A pedestrian in Los Santos is dressed similar to the way Tre Styles,
played by
Cuba Gooding Jr., did in the movie "Boys N' the Hood," 1991. He wears
an orange
shirt but it has a square instead of a round black shirt pocket. His
face, like
that of the manager C.J. targets in "Management Issues," looks more
like Will
Smith's face.
http://img415.imageshack.us/img415/4118/00gta1screen2193zy.jpg
http://img506.imageshack.us/img506/9224/00gta1screen2052xf.jpg
http://www.rottentomatoes.com/m/boyz_n_the_hood/
http://en.wikipedia.org/wiki/Will_Smith
One the Grove Street gangsters looks like Kevin "O-Dog," played by
Larenz
Tate, in the movie "Menace II Society," 1993, which also stars Samuel
L. Jackson
as Tat Lawson. Like O-Dog, the gangster has short dreadlocks, and he
wears the
kind of green and black checkered shirt that O-Dog wore at times.
http://img131.imageshack.us/img131/9396/00gta1screen2201py.jpg
http://img512.imageshack.us/img512/6497/00gta1screen2076ny.jpg
http://en.wikipedia.org/wiki/Menace_II_Society
There is an observatory on Verdant Bluffs in S Los Santos, NW of the
airport,
like the one (Griffith) in LA where the ending of "Rebel Without a
Cause," 1955,
was filmed. One of the stars, Dennis Hopper, did the voice acting for
Steve
Scott in "Vice City."
http://img301.imageshack.us/img301/2333/00gta1screen2731lw.jpg
http://www.skylightweb.com/losangeles/gobservatorypan.html
http://en.wikipedia.org/wiki/Griffith_Observatory
Ryder looks like (I'd say vaguely--the baseball-type cap is more
similar than
the face) Easy-E, Eric Wright, a rapper of NWA sometimes referred to
as Easy.
Dennis Hopper was one of the stars and writers, and the director, of
the movie
"Easy Rider," 1969. Another star of it, and co-writer (along with
Terry Southern), producer Peter Fonda, does the voice of "The Truth" in "San
Andreas."
http://img111.imageshack.us/img111/4877/00gta1screen209a9gp.jpg
http://img312.imageshack.us/img312/144/00gta1screen209b2dp.jpg
http://img111.imageshack.us/img111/5826/00gta1screen209c6nl.jpg
http://img506.imageshack.us/img506/3586/00gta1screen2080ps.jpg
http://en.wikipedia.org/wiki/Easy_Rider
Some think one blonde lady pedestrian in a short white dress looks
like Sharon
Stone as Catherine Tramell in the movie "Basic Instinct," 1992. (It
must be the
blonde hair and white dress--her face isn't the same to me.)
http://img100.imageshack.us/img100/3860/00gta1screen5686nl.jpg
http://img389.imageshack.us/img389/1415/00gta1screen568a3yb.jpg
http://en.wikipedia.org/wiki/Basic_Instinct
After you have C.J. shoot down some RC Barons with a Minigun in the
"Air Raid"
mission for Zero, Zero says, "Nice shooting kid, but don't get cocky,"
which is
a line Han Solo, played by Harrison Ford, says to Luke Skywalker,
played by Mark
Hamill, in the movie "Star Wars Episode IV: A New Hope" (the 1981
title change
given to "Star Wars," 1977). The pilot ratings Briggs and Wedge were
taken from
the Star Wars series, too.
http://en.wikipedia.org/wiki/Star_Wars_Episode_IV:_A_New_Hope
Simon Rodia's Watts Towers (the Simon Rodia State Historical Park)
of Los Angeles are represented in Jefferson, Los Santos. (Simon is the 2nd
person from
the right of the top row of people on the cover of the album "Sgt.
Pepper's
Lonely Hearts Club Band," 1967.) According to the Taxi mission, the
"San Andreas" version is called "Sculpture Park."
http://img522.imageshack.us/img522/2250/00gta1wattstowers3d8ha.jpg
http://img419.imageshack.us/img419/353/00gta1screen1278br.jpg
http://en.wikipedia.org/wiki/Watts_Towers
The Verona Beach outdoor gym looks like ones on Muscle Beach of
Venice, California. (Thanks to Macsandnines.) (GTW note: I'll guess that the
canal that
goes N from between Verona and Santa Maria beaches is supposed to be
similar to
one of the canals in Venice, CA.)
http://img312.imageshack.us/img312/1523/00gta1screen2704tp.jpg
http://en.wikipedia.org/wiki/Venice,_California
http://en.wikipedia.org/wiki/Muscle_Beach
(Stefan noticed that "Verona Beach" comes from the Leonardo di
Caprio movie
"Romeo + Juliet," 1996, in which the setting of Verona is set in
Venice Beach,
renamed Verona Beach, Los Angeles.)
http://en.wikipedia.org/wiki/William_Shakespeare%27s_Romeo_%2B_Juliet
In San Fierro, the wreckage of some buildings seems to reflect the
Oct.17,
1989 magnitude 7.1 earthquake that shook San Francisco. A destroyed
section of
paved road along the N side of the onramp to the Garver Bridge
reflects the damage the quake did to the San Francisco-Oakland Bay Bridge.
http://img71.imageshack.us/img71/4868/00gta1screen444b2mi.jpg
http://img223.imageshack.us/img223/5990/00gta1screen444a8fs.jpg
http://www.sfmuseum.net/alm/quakes3.html#1989
There's a crack on the ocean floor by San Fierro that's similar to
the San
Andreas fault. (It runs E-W N of the two ships that are N of San
Fierro. From
the E end of it, it runs N-S to the runway of Easter Bay Airport, then
runs
about parallel to the runway on the N side of it. In some spots, C.J.
can go to
the bottom of the fault and make the screen go pitch black.)
http://img513.imageshack.us/img513/2717/00gta1screen6719yb.jpg
http://en.wikipedia.org/wiki/San_Andreas_fault
The tallest building in Los Santos, which is on the NE side of the
block
that's NW of the intersection that looks like a pretzel S of the
Mulholland In-
tersection, has a Parachute at the top. C.J. can enter the building
on the NE
side to be transported to the top. C.J. can go on foot or use a two
wheel vehicle to enter this building--if C.J. uses a motorcycle, he can take a
passenger.
C.J. has the option to return to the spot where he appeared on top to
return to
the bottom.
http://img267.imageshack.us/img267/6197/00gta1screen2504zw.jpg
http://img249.imageshack.us/img249/8273/00gta1screen557d8cl.jpg
The Big Pointy building, on the block E of the one with "AL" of
"FINANCIAL,"
has a Parachute at the top and messages about it on signs at the
bottom. C.J.
can enter the building on foot on the S side to be transported to the
top. C.J.
has the option to return to the spot where he appeared on top to
return to the
bottom.
http://img198.imageshack.us/img198/9440/00gta1screen2301rh.jpg
http://img405.imageshack.us/img405/6315/00gta1screen557c5ed.jpg
The tower S of the Big Ear and the N tower of the Gant Bridge have
Parachutes
on top, too. C.J. can enter the N side of the base of the 1st tower
on foot and
be transported to the top, but he has to fly or Parachute to get on
top of the
2nd one.
http://img249.imageshack.us/img249/323/00gta1screen557b8nr.jpg
http://img245.imageshack.us/img245/8052/00gta1screen557a1ko.jpg
Those Parachutes, and others in high places, reflect the BASE
jumping that's
illegal at most spots it could be done from in the U.S.A. because many
have died
from trying it. BASE (Building, Antenna, Span--bridges, etc., and
Earth-cliffs, etc.) jumping is like sky diving, except it involves jumping
from something tall for the thrill of the rush toward the ground before opening
the parachute. BASE jumps are usually made from 1,000 ft. or less, and sky
divers are
told to deploy their parachutes at no less than 2,000 ft.. At 1,000
ft.or less,
the parachute must be quickly deployed, with less ability to correct
movement
once it's deployed, and there would be no time to deploy a 2nd chute
if the 1st
one malfunctions.
http://en.wikipedia.org/wiki/BASE_jumping
The Gant Bridge Visitor Center, S of the Gant Bridge, has a few
interesting
items:
http://img198.imageshack.us/img198/4237/00gta1screen233a7fw.jpg
http://img301.imageshack.us/img301/9981/00gta1screen233b0fi.jpg
http://img198.imageshack.us/img198/4301/00gta1screen233c5oy.jpg
There aren't any Easter Eggs on the Gant Bridge, though there's a
Parachute
atop the N tower and this sign on the S tower:
http://img301.imageshack.us/img301/9016/00gta1screen2320el.jpg
In San Fierro, in the "Downtown" that's E of "CHINA TOWN," there's a
tall
building N of the onramp for the Garver Bridge. The windows of it
light up at
night to form letters: "C" on one side and "K" on another. Some
imagine an "R"
and "O" up there on a 3rd side, too (for "ROCK"star), but it requires
some imaginative interpretation or wishful thinking to do so. Mokiesmoky
wonders if it
could be related to the CoK cigarette pack found on the floor by
Cluckin' Bell
cashiers, and some wonder if it's related to "C"esar and "K"endl.
http://img312.imageshack.us/img312/1908/00gta1screen2610vg.jpg
http://img168.imageshack.us/img168/3936/00gta1screen1209sm.jpg
(I dunno. In earlier GTA's, we had the letters just before them: B
and J. I
know what they meant.)
The number 69 figures prominently at the Easter Bay airport runway,
in shop
windows, Area 69, etc. (The Dodo in "III" and "Vice City" said YME369. It
might reaffirm my suspicion that the "369" part was a reference to a
mutual
oral sex threesome to see that the number 69 figures prominently in
the overall
punning and kidding around about sex in "San Andreas.")
Area 69, in the No Fly Zone at the end of a road in Bone County,
kids the rumors about Area 51, a 6 x 10 mile secret aircraft testing Air Force
base, offlimits to outsiders, in Groom Lake, Nevada, about 90 miles N of Las
Vegas. It's
been the victim of rumors about it harboring evidence of outer space
folks from
a Roswell space craft crash, etc. (It's also fictionalized as the
Black Mesa
Research Facility in the game "Half Life." The lead character of it,
Gordon
Freeman, is popularly known to use a crowbar as one of his weapons,
which Area
69 kids by displaying a red and white crowbar on a table in a lab
room.)
http://en.wikipedia.org/wiki/Area_51
(I guess in the same spirit of kidding, Mxyzptlk compares, Erich Von
Danikenstyle, some dark marks of the side of a cliff to those in Nazca, as
being an-
cient yet requiring modern technology to make them. The Cliff is
along the N
side of the E-W potion of the road E of "THE FARM" and NW of "BEACON
HILL.")
(Serious editorial interlude: Erich Von Daniken got famous with
cooked-up,
allegedly compelling, possibilities about flying saucer people being
required
to explain various acts of ancient ingenuity, typically picking on
darkerskinned African and South American people and not the makers of
Stonehenge or
such. I think he manages to con as many people as he does because the
remedy to
his effort is information that's obscure to most, as in his book
"Chariots of
the Gods"--one web source gives it 1967 for a 1st pub. date, another
has 1968.
Look for a lot of "no other reasonable way to explain it"-type
persuasive rhetoric in it.)
(For a good remedy that's entertaining as well, see your local
library, possibly for an inter-library loan, of "Flim Flam," 1982, by James Randi,
and "The
Space Gods Revealed," 1976, by Ronald Story with a Foreword by Carl
Sagan. It's
good to remember that in any area of sincere religious or nonreligious belief
or speculation, there will be bilko artists who cook stuff up to sell
the believers what they want to hear. Both the sincere believers in the
possible and
non-believers should be on the same page that fibbing is unethical and
untrustworthy, serves neither of them any good, and that making money from
that is a
form of stealing.)
http://www.debunker.com/texts/vondanik.html
http://www.channel4.com/history/microsites/R/real_lives/daniken.html
http://skepdic.com/vondanik.html
http://www.rotten.com/library/imagery/nazca-lines/
http://www.rotten.com/library/bio/mad-science/erich-von-daniken/
http://en.wikipedia.org/wiki/Erich_von_D%E4niken
http://www.astrosociety.org/education/resources/pseudobibprint.html
http://en.wikipedia.org/wiki/James_Randi
http://en.wikipedia.org/wiki/The_Space_Gods_Revealed
(In a similar line of concern, there's a representation of a set as
imagined
for the "lunar landing hoax" hoax in the film studio in "Vice City," a
reference
to the idea by a caller to the "Area 53" segment of WCTR in "San
Andreas," and,
most clearly giving Rockstar's regard of the "hoax" hoax, given by The
Truth as
one of a number of conspiracy ideas he's fallen for.)
http://img138.imageshack.us/img138/15/00gta1screen5123em.jpg
http://www.badastronomy.com/bad/tv/foxapollo.html
http://en.wikipedia.org/wiki/Moon_landing_conspiracy_theories
The Lil' Probe Inn is like The Little A'Le'Inn (as in "the little
alien") in
Rachel, Nevada (near Area 51). (The abbreviation for "little" is
"li'l," but
the game uses "lil'." I guess someone at Rockstar is fond of someone
named Lillian.)
The Lil' Probe Inn and Toreno's cabin each contain a map with
markers. The
map seems meant to reflect that UFO-watchers and secret agents like
Mike Toreno
would regard certain locations with a significance unknown to the rest
of us.
The Lil' Probe Inn also has a lot of pictures of alleged "UFO"s on the
wall.
http://img225.imageshack.us/img225/1752/00gta1lilprobeinn7aq.jpg
http://img304.imageshack.us/img304/5760/00gta1screen5180gz.jpg
http://img424.imageshack.us/img424/304/00gta1screen5196av.jpg
http://www.littlealeinn.com/
http://users.tkk.fi/~jlakkako/winter_vacation/little_ale_inn.jpg
http://unifiedworlds.com/LittleAleInn.jpg
(Some have wondered if the blinking light that leaves a trail across
the sky,
as in "Vice City," is meant as a UFO. I go along with the ones who
think you're
supposed to imagine it as a jet flying across the stratosphere. It
goes kind of
fast, but some of our jets are fast, and the evidence of the
combustion technology we're familiar with for getting across shorter distances and that
leaves a
trail isn't an indication of an advanced kind needed for getting
across the cosmos. If the idea of an alien origin for it is arbitrarily imaginable,
there's
no compelling reason to think so beyond that.)
(If you manage to get close enough to see that it's just a corona of
light and
try to imagine what that would be in real life, it could be some kind
of testing
device being blown along in a high wind current. Again, the idea of
an alien
origin would be arbitrary, not compelling. But I think you're
supposed to imagine it as a high flying jet seen from ground level.)
(I d
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