Romeo and Juliet Board Game! In groups, teams will be responsible for constructing a Romeo and Juliet board game… Part 1. Aspects of a board game Starting and ending point Playing pieces Dice or wheel with spinner Cards with directions Places on board that if landed on provide a shortcut or force backward movements Part 2. Important questions to ask How do characters advance? What obstacles get in the way of the characters’ progress in the play? What are the goals of characters? What helps them toward these goals? What hinders their advancement in the story toward these goals? What symbols in the play can be used in some way—if only for decoration—in the board game? How does the story end? What alternative endings can students conceive of? Part 3. Students will need to… Formulate a game structure Create playing pieces (characters) Construct a mechanism for moving playing pieces through the game Determine game rules Outline plan for game play Important: Your board game must incorporate type-written directions that clearly state how it is to be played. Grading: Each group will be assessed based on the following areas… (45 points) Content (20) – Does each group create a board game which consistently and accurately addresses characterization, plot development, key themes, and symbols? Does the group include a set of type-written directions? The game must also work! (play a test run!) Creativity (15) – Does each group provide ideas that are unique or exhibit original thought? Students must include fifty (50) text references (with citations) over the course of game play. Team (10) – Does each group member participate and actively contribute to the wealth and presentation of ideas? With the final project, each team member must have a type-written response as to the ways in which he or she contributed to the group’s project.