The Most Dangerous Game Richard Connell A Summary • Sanger Rainsford, a famous hunter, falls overboard from a yacht in the Caribbean. He swims to land & comes upon a mansion where he is greeted by General Zaroff. Zaroff explains that he, too, is a hunter & uses his island home to hunt shipwrecked sailors. Zaroff says they will play a game: if Zaroff cannot find Rainsford in 3 days, he will help him off the island. Rainsford sets off but he cannot outwit Zaroff. Finally, Rainsford jumps into the sea. Zaroff appears defeated . Rainsford appears, having swum to the chateau from the other side of the island. The 2 duel; Rainsford is the victor. The setting • The setting of a story is the time & place in which the events occur. Often a setting helps create a mood or atmosphere . This story takes place in the 1920s in different parts of Ship-Trap Island, including the dense jungle, Death Swamp, & General Zaroff’s lavish home. The author uses contrasting imagery to communicate Rainsford’s surprise at coming across the chateau. He says the island is: dense, snarled, & ragged in bleak darkness. While the chateau is enormous, lofty, & palatial, with many lights • The initial sense of relief that Rainsford gets when he arrives the island or when he reaches Zaroff’s mansion is gradually replaced by different moods. • Connell describes the inside of Zaroff’s home as welllit, enormous building with pointed towers set high & surrounded by cliffs – medieval style – huge rooms with magnificent furnishings – mounting heads everywhere. The description of this setting creates unsettling, suspicious, & foreboding mood s • The writer describes another setting, the outer surrounding. He chooses words like: a rocky beach with jagged cliffs – dense jungle – tangled trees & underbrush – wild – forbidding – dark at night & gloomy during the day – soft, wet ground giving way to quicksand. The moods conveyed here are different. One feels anxiety, suspense, frightened, & insecure. Irony • When Rainsford arrives to the shore he thinks,” All he knew was that he was safe from his enemy, the sea….” This is called situational irony . Situational irony exists when the actual outcome of a situation is opposite of what is expected. In this situation, Rainsford does not know that the island he has landed on is home to an even more formidable enemy. • Another irony exists when the writer describes the way General Zaroff is dressed. The writer says,” He was dressed faultlessly in the tweeds of a country squire.” He presents the appearance of a polite, well- groomed, civilized man, yet he has just killed a man in his “game”. • A different kind of irony & that is verbal irony exists in Zaroff’s description of his treatment of prisoners. He calls them “visitors” & “pupils” & denies that his treatment of them is “barbarous,” saying that he treats them with “every consideration.” Characterization • Characterization is the method that the writer uses to reveal a character’s personality. In indirect characterization the author reveals a character's personality through the character’s own words, thoughts, & actions or through other character’s own words , thoughts, & actions. In our story, we understand from the conversation between Whitney & Rainsford that Rainsford can see only the hunter’s point of view& has no sympathy for the animals being hunted. He is a realist who refuses to take superstition seriously. • The author relates images of hunting & death with descriptions of the crushed underbrush, the bloodstained weeds, & the empty cartridge. Rainsford’s interpretation we know he is knowledgeable about guns, fighting, & the wilderness. He has good reasoning powers. Zaroff’s narration of his life story shed light on his character. His healthy, privileged background & his childhood history of hunting help explain his present lifestyle & his boredom with hunting big game. Both his hunting background & his participation in war foreshadow his preoccupation with violence. Characters Sanger Rainsford: American big-game hunter and author who saw action in France in the First World War. He exhibits no pity or sympathy for the animals he hunts. Then, ironically, he himself becomes a hunted animal after he arrives on a mysterious island. Rainsford is the story's protagonist, or main character. Whether his experience on the island changes his attitude toward hunted animals is open to question. Although Connell suggests that Rainsford now empathizes with the creatures he has hunted in the past, it is uncertain whether he will discontinue hunting in the future. On one hand, Rainsford could possibly abandon hunting altogether or at least approach it with a new respect for his prey. Conversely, Rainsford’s ability to sleep so soundly after killing Zaroff may suggest that he has become even more ruthless or hasn’t undergone any significant transformation at all. General Zaroff: Russian big-game hunter from an aristocratic family in the Crimea, a Ukraine peninsula that was part of Russia until recent times. Zaroff is bored with killing typical game such as tigers, elephants, and water buffalo. Instead, he hunts the ultimate trophy animal: man. Zaroff, a Cossack, commanded a cavalry division in the Russian army until the bolsheviks revolted in 1917 and installed a communist government that abolished aristocracy and the class system. Zaroff went off then and established a new world for himself on a remote Caribbean island. There he maintains his aristocratic lifestyle in his palatial home while pursuing his barbaric hobby. One might call him a civilized savage. Accustomed to death, General Zaroff has lost the ability to distinguish men from beasts, suggesting that he has slipped into barbarism and lost his humanity. The sanctioned violence of his youth and early manhood drained the general of his empathy and capacity to make moral judgments. His passion for the hunt and love of the refined, meanwhile, led him to devalue human life. In fact, Zaroff even praises his thoroughbred hounds over the lives of the sailors he hunts. Connell describes Zaroff’s sharp pointed teeth and smacking red lips to dehumanize him and highlight his predatory nature. Ironically, Rainsford discovers that General Zaroff is far more repulsive than the “scum” he disdainfully hunts, devoid of all emotion and humanity despite his seeming gentility. Whitney: Hunting partner of Rainsford. Zaroff's Russian servant and hunting partner. Like Zaroff, he is a Cossack. Ivan is a giant, the biggest man Rainsford has ever seen. Because he is a deaf mute, Ivan hears no evil and speaks no evil but simply does Zaroff's bidding. Indeed, Zaroff uses the threat of turning his huntees over to Ivan if they will not comply with his desire to hunt them; the huntees invariably choose to be hunted rather than face the brutal Ivan. Ivan dies as the result of one of Rainsford's traps. Ivan: Captain of the yacht taking Rainsford and Whitney to Brazil. He is referred to but plays no active role in the story. Neilsen: Type of Work and Year of Publication “The Most Dangerous Game” is short story of adventure and suspense that conveys a serious message. It was published in Collier's magazine on January 19, 1924. It won Richard Connell his second O. Henry Award for short fiction. The Title The word game in the title of the story has two meanings: (1) human beings as Zaroff's quarry and (2) the competition, or game, between the hunter (Zaroff) and the hunted (Rainsford and other human quarry). Who Wins the Game? It appears that Rainsford wins the game. However, close examination of the ending leaves the question open. The key sentence to consider is this one spoken by Rainsford: “I am still a beast at bay.” Referring to himself as a beast may suggest that he has corrupted himself, like Zaroff. After he kills Zaroff— apparently in a knife duel—he sleeps in Zaroff's bed, as if he is Zaroff. In losing his life, Zaroff may have won Rainsford's soul. What is your opinion? Support it. Building suspense: The success of "The Most Dangerous Game" depends in large part on building suspense Richard Connell employs several elements to create suspense. Connell’s Most Dangerous game is more of a straight forward suspense short story. The reader knows what is going on, but doesn’t know how things are going to play out. There was no real sense of mystery, but a sense of anxiety and urgency. The question the reader was left with is more of “How is he going to get out of this?” Except of course at the end when we are not sure of what Rainsford will do on the island. 1. Foreshadowing: • The author creates suspense & foreshadows coming events in the discussion about Captain Neilsen & Ship-Trap Island. Mystery is created when Whitney mentions its evil reputation but doesn't Know why men are afraid of it. Words such as "cannibals", "dread", & "evil" make the island sound frightening. • Zaroff's mention of "more dangerous game" foreshadows coming events. Since this is similar to the title of the story, it signals a significant hint of what is to come. Rainsford has no idea what Zaroff means & thinks perhaps Zaroff has brought some exotic game such as tigers to the island. His naiveté compared to his usual sophistication in matters concerning hunting indicate that he may be in store for an unpleasant surprise. 2. Imagery: • Richard Connell used various Sound Images. The sound of the gun, Rainsford cry when he falls overboard, the animal's scream, the pistol shots,& the sound of the sea breaking on shore add to the story's realism & suspense. • Other than the forbidding sounds such as gunfire and high-pitched cries that pierce the night, sending eerie chills down Rainsford’s spine,, Connell uses Visual Images. The darkness and the jungle add to this feeling, as do the blood-stained weeds, the hidden fortress, Ivan’s brooding presence, and the coldly calculating General Zaroff. These elements, among many others, build tension and pave the way for the shocking revelation that Zaroff kills people for sport on his island. 3. Diction: • Connell uses vivid diction to describe the jungle & the quicksand. He uses words like "denser", "sucked", "viciously", & "violent" to help the reader visualize & feel the jungle setting. They realistically evoke the fear & panic that quicksand would cause. 4. Dialogue: • Suspense is immediately established in the opening of "The Most Dangerous Game." The reader is immersed into a dialogue between Rainsford and Whitney. Whitney, whose word choice creates suspense, tells Rainsford about a mysterious island that has the crew "a bit jumpy...even the toughminded old Swede." The night is dark without a breeze. W. and R. disagree that evil is tangible and sailors have a sense for danger. • Think of other examples. 4. Pace: The plot of “The most Dangerous Game” develops in an increasingly breathless pace adding to the tension of the story. That night R. sees nothing, but hears gunfire. He strains to see, mystified. His pipe falls, he grabs for it, and falls into the water. He hears screaming. (suspense) R. wakes on shore after swimming for hours, sees a "mirage" of a chateau, meets Ivan and an enigmatic Gen. Z. Their dinner conversation contains a conflict of opinion about what to hunt. Suspense is created as the reader wonders about the "training school" and the hunt between R. and Z.; R. is given a choice: hunt or deal with Ivan. (Suspense--what will Ivan do to R.?) There is more suspense as R. is hunted by Z who gives R. another chance when his first trap fails. R. struggles with himself to keep his nerve (inner conflict) and create traps to stop Ivan and Z. It seems as though Z. will capture him even after Ivan is killed, but R. jumps into the sea. Suspense continues as the reader wonders if R. dies; R. reappears--then the ending. Theme Hunting animals is not sportsmanlike; with their speed & instinct, animals are not fairly matched against man's intellect & reason. Think of more themes.