1 Golf Unit Plan By Adam Bibbs & Riley Hoffman Grade 9-12 10 day unit plan 30 students 50 minute class periods 2 Table of Contents Overview Page 2 Importance Page 2 General Objectives Page 5 Skills Covered Page 6 Lead-up Games and Drills Page 10 Safety Page 13 Block Plan Page 14 Special Activities Page 17 Equipment Page 18 Teacher Behavior Page 20 Evaluation of Student Learning Page 21 Teacher Evaluation/Assessment Form Page 22 Study Guide Page 23 Safety Exam and Answer Key Page 29 Golf Exams and Answer Keys Page 30 Golf Lesson Plans Page 36 References Page 46 3 2. Purpose OVERVIEW Golf is a widely recognized sport all around the world. Golf originated in Scotland and today is played professionally in the United States and Europe. Golf is a very difficult sport to play and learn due to the expensive golf equipment and golf rates. Golf is a complex game that involves many different skills and strategies. After learning these skills and strategies students will be able perform in tournaments and further develop these skills outside of class. Throughout the class the rules of the game will be reinforced so the students have a better understanding of the game and etiquette. To gain interest and excitement to the sport this unit will also involve games in Frisbee golf and a game called Balf. Golf is very important because it is a fun sport that all ages can participate in. This is also great for a leisure activity because you can continue to play this sport throughout your whole life. Golf is a game of respect and utilizes the rules to keep it honest. Golf is a great way to meet new people and to compete with opponents who respect the game in which they play. The reason why golf is so challenging is because it takes more than just physical skills, it also relies heavily on a mental game. The mental game is a way of thinking and dedication, to not get frustrated after a bad shot, and to maintain confidence level so that you are confident that you will hit a good shot. Philosophy “You miss 100% of the shots you never take”-Wayne Gretzky. So many students out there are losing chances to take shots and stay active. To neglect students from Physical Education, they are missing out on ways to learn how to stay active and how to create a healthy lifestyle. Physical Education opens the doors for students to try new things and learn different skills to help them improve their ability and solve problems. Physical Education teaches everyday skills from movement to morals. The only way to fix health problems in the world is to pay more attention to it. Physical Education is necessary because it teaches students about obesity, ways to create a healthy lifestyle, movement and motor skills, team work and goal development, and most important ways to stay healthy throughout life. Lifelong fitness is a goal of physical educators so to incorporate lifelong activities like golf, tennis, and racquetball is important. Physical Education is a “means to help people acquire skills, fitness, knowledge and attitudes that contribute to their optimal development and well-being.” (Sport Branch. 2005). Physical Education is currently losing time in the class agenda and in result children are not getting enough exercise. It’s a good thing to get the students to run around and smile during the day. Our nation's young people are, in large measure, inactive, unfit, and increasingly overweight (Promoting Better Health. 2000). This is one reason why Physical Education is necessary to bring about awareness and to teach ways to prevent it. There are cases where the cause is genetic but by getting all students in the gym will help them understand the importance of exercise and help them learn ways to be healthy. Healthy lifestyles are another reason to promote Physical Education, active involvement in fitness and activity programs reinforces the importance of a balanced lifestyle (Active Living. 1998). Learning motor skills and having the ability to move are 4 essentials in life. I think it’s important to get all students involved so no one gets left out. Another reason for Physical Education is the development of team work and goals. A physically educated person can apply principles of teamwork within physical activity to group activities within the family, community, or workplace (District 189, 2005). Most of all the necessity of Physical Education is to teach kids how to stay healthy throughout life. Students who develop healthful patterns of physical activity and enjoyment are more likely to stay physically fit and active in their adult lives (Maine.Gov. 2005). Self-Actualization is the value that I find to be the most important in Physical Education. Keeping the student positive and making it enjoyable will keep them interested. Emphasizing on “hard work” will not only help them in fitness but help them in life with every obstacle they may encounter. They will learn how to manage themselves and give it their all. This will help them develop the self satisfaction of success and accomplishing their goals through hard work. “The only way a kid is going to practice is if it's total fun for him... and it was for me.”-Wayne Gretzky. This quote is how I foresee Physical Education, I enjoyed these activities as a kid and I still do today. I will teach these kids how to make activity fun and I will teach them how to succeed in class, and also throughout their life. I will let them wind up and take a shot. If they struggle I will encourage them to keep trying, the only way to succeed is if you get up after getting knocked down. I want to teach Physical Education because I am passionate about health and fitness, I appreciate health, and I want to be able to help these kids to develop a healthy life. Citations Department of Health and Human Services, Department of Education. (2000). Promoting Better Health. Retrieved October 2, 2005, from World Wide Web: http://www.cdc.gov/HealthyYouth/physicalactivity/promoting_health/ Gretzky, Wayne. Wayne Gretzky Quotes. Retrieved October 2, 2005, from World Wide Web: http://www.brainyquote.com/quotes/quotes/w/waynegretz109122.html Maine.gov. (2005). Health and Physical Education. Retrieved October 2, 2005, from World Wide Web: http://www.state.me.us/education/lres/hpe.htm Physical Education Coordinator. (1998). Physical Education 12: Active Living. Retrieved October 2, 2005, from World Wide Web: http://www.bced.gov.bc.ca/irp/pe11_12/peacti12.htm Sanders, Steve, Ed.D. (2005). The Importance of Developing Fundamental Motor Skills: Learning How to Catch a Ball. Retrieved October 2, 2005, from World Wide Web: http://www.pbs.org/teachersource/prek2/issues/1102issue.shtm School District 189, East St. Louis. (2005). Physical Education Department K-8. Retrieved October 2, 2005, from World Wide Web: 5 http://www.estlouis.stclair.k12.il.us/departments/physed_k8/ Sport Branch. 2005. Common Sport Acronyms and Glossary. Retrieved October 2, 2005, from World Wide Web: http://www.sbed.gov.bc.ca/sportbranch/glossary.htm 3. General Objectives The students will know and be able to: Psychomotor Grip the clubs, use proper stances, and perform the different types of swings and strategies used in golf and these will be assessed by teacher observation on the skills checklists and during game play. Cognitive Have a basic understanding of rules and game play of golf. Have an understanding of the grip, stance, different types of swings/shots, and strategies used in golf, which will be assessed at the end of the unit by a written test. Pass a safety test with a score of 100 % before they can participate in the golf unit. Affective Practice team work. Demonstrate sportsmanship. Demonstrate respect for all people and equipment at all times. 6 4. Skills Covered 1. Grip Interlocking Hammer Overlapping 2. Stance 3. Swing/Shots Drive shot Iron shot Pitch shot Chip shot Putt 4. Strategies Tee box Short game (chipping, putting) 5. Balf Long shots Short shots Skill Descriptions GRIP – This skill is critical in developing a sound golf swing. The proper grip will give the player touch which creates feel and consistency during the swing. If the grip is used improperly the rest of the swing will struggle making it difficult to perform well. V Grip i. Left hand on club, V forms between thumb and index finger that points towards your right shoulder. Right hand over left hand, V forms and points towards your left shoulder. 1. Consistent Hammer i. Put both hands on club and with your left hand above your right hand and pretend that you are hammering a nail in the ground with both hands. This should create the close to the same V’s that point to the opposite shoulders. 1. Strong 2. Control Two handed grip o Usually used if you have small hands o Your middle knuckles should form somewhat of a line Overlap grip o Usually used if you have larger hands and prefer a weaker grip o Is known for its consistency Interlocked grip o Recommended because the hands swing as one 7 o A strong grip o More control of the club STANCE – The stance is also a very important part of the swing. The stance helps determine whether you will play a fade (a slight slice) or a draw (a slight hook). Everyone can agree that the stance is the start and the anchor of the swing. Feet shoulder width apart Slight knee bend Raise your hips Left shoulder angled above right shoulder Feet, knees, hips, and shoulders should be pointing at your target Vision lines extending to your target to feel in the proper stance DRIVE SHOT – The drive is the start of the game, this shot is important because it sets you up for your approach shot to the green. There are strategies you use to determine how you want to drive the ball. Depending how far you want to hit the ball you can tee off with a driver, three wood, or an Iron. Proper Grip Proper Stance Form a triangle with your forearms at the top of your swing Tempo Pretend like your swinging a broom to get that sweeping motion Aim at a target in the fairway Follow through with you belly button facing your target at the end of the swing IRON SHOT/ APPROACH SHOT – The iron shot is crucial if you want to become an exceptional golfer. This shot sets you up on the green with the hope to hit the ball as close as you can to the pin. You will use an iron to tee off sometimes but the majority of the time you will be using an iron shot to approach the green from all over the course. Proper Grip Proper Stance Form a triangle with you forearms at the top of your swing Tempo Hit the ball first and than make a divot, otherwise know as (hitting on top of the ball) Play the wind Use the appropriate iron for the desired distance Follow through to your target to get the ball to land on the green PITCH SHOT – The pitch shot is very important. The object of this shot is to use a partial swing to hit the ball on the green. You use this shot when you are too close the green to use an approach shot. This is also considered part of the short game with the idea to make the ball in the hole with the fewest amounts of shots. 8 Feet within shoulder width Slight open stance Swing can go back to 7 o clock or 9 o clock Follow through like a pendulum, as far as your back swing goes your follow through goes Tempo Depending on how you want the ball to land on the green you can either scoop the ball to get some roll or you can hit down on the ball to get the ball to stick with a little bit of roll Distance is judged by how far back you swing the club CHIP SHOT – The chip shot is an extremely important skill for the short game. A good chip shot will result in a short putt or even a chip in. This is one of the harder shots of the game because you have to judge slopes and speed. Also this is a hard skill to learn because the shot is based on feel, which has to be learned through excessive amounts of practice. Some chips include a chip and run, flop shot, and a normal chip shot. Feet close together Loose and easy grip which creates feel Judge speed and slope Tempo Head down Pendulum affect PUTT – Drive for show, putt for doe is what they say. If you can hit the ball 300 yards but you cannot make a 4 foot putt, you will struggle when it comes down to pressure and score. Most of your strokes come from the putter, so if you want to improve your score the putter is the place to do it. The putter consists of a smooth tempo and controlled movements similar to a pendulum except you want to follow through further then you take it back which creates acceleration and a nice roll. Stand comfortable Comfortable grip (players choice) No wrists (move arms as one) Triangle Eyes over the ball Be confident with your stroke STRATEGIES TEE BOX – When on the tee there are strategies that you use to decide where you want to hit the ball. You want to play a fade or a draw to utilize the fairway to its best ability to result in a good shot. Things you need to consider are wind and the layout of the hole. If the wind is blowing from right to left you want to tee off from the right side of the tee box and aim down the left side of the fairway so that the wind will bring the ball back towards the middle of the fairway and vice versa if the wind is blowing from left to right. Also you need to pay attention to dog 9 legs, hazards, and distances so you can make the best decision to increase your chances of a successful shot. SHORT GAME – The short game consist of chipping and putting. This is the most important part of the game because it involves the most pressure. Strategy for the short game is learned through practice where you develop your own sense of feel and type of shots that you prefer to play. Everyone has their own unique strategy and usually involves reading the greens and judging the speed of the greens to make the ball in the hole. BALF – a game just like golf but played with a clat, which is a combination of a club and bat. There are three types of shots in this game, the long shot, the short shot, and the putt. There are only 3 pieces of equipment for this game the clat, a clat with a putter on the end of it, and golf balls. A player uses a baseball swing to hit the ball off the tee box to start a hole, then continues to hit the ball until it lands on the green, and this is where the player putts the ball into the cup. The major rule to this game is that if you swing and miss the ball 3 times in a row it counts as one stroke, other wise it uses the same rules as golf. 1. Long shots – used from far distances. These would be equivalent to drive, and iron shots. Baseball swing Feet shoulder width apart Knees bent Toss ball in the air Get hands ready Swing, twist hips Eye on the ball 2. Short shots – used from shorter distances. These would be equivalent to a chip shot to place the ball on the green. One hand Drop ball Swing up, and underhand like a badminton serve Eye on the ball 3. Putts - The putter consists of a smooth tempo and controlled movements similar to a pendulum except you want to follow through further then you take it back which creates acceleration and a nice roll. Stand comfortable Comfortable grip (players choice) No wrists (move arms as one) Triangle Eyes over the ball Be confident with your stroke Mood, Musker, and Rink Previous Golf and Balf Experience 10 5. Lead up games/drills/activities Grip 1. Interlocking Simple – Grab the club with this grip twice Compound – Swing and hit the ball with this grip twice Complex – Swing and hit the ball at a target, fairway or green twice Application Activity – Hit ball off the tee with this grip twice to determine if it is the right grip for you. 2. Hammer Simple – Grab the club with this grip twice Compound – Swing and hit the ball with this grip twice Complex – Swing and hit the ball at a target, fairway or green twice Application Activity - Hit ball off the tee with this grip twice to determine if it is the right grip for you. 3. Overlapping Simple – Grab the club with this grip twice Compound – Swing and hit the ball with this grip twice Complex – Swing and hit the ball at a target, fairway or green twice Application Activity - Hit ball off the tee with this grip twice to determine if it is the right grip for you. Reference: Lesson Plan #2 Stance 1. Drive shots Simple – Get in the proper stance on command once Compound – Get into the proper stance and swing on command once Complex – Get into the proper stance, swing, and hit the ball on command once Application Activity – Demonstrate the proper stance and peer teach a partner to execute a stroke with the correct stance. 2. Short shots Simple – Get in the proper stance on command once Compound – Get in the proper stance and swing on command once Complex – Get in the proper stance, swing and hit the ball on command once Application Activity - Demonstrate the proper stance and peer teach a partner to execute a stroke with the correct stance. Swing 1. Drive shot Simple – dry run the 7, 9, and 11 o’clock parts of the swing twice for each part Compound – students will pause at 7, 9, and 11 o’clock of their swing and then hit the ball on command three times for each part Complex – students will pause at 7, 9, and 11 o’clock of their swing, and hit the ball for accuracy and distance three times for each. 11 2. 3. 4. 5. Application Activity – Longest Drive in the Fairway – Who ever can hit the ball the farthest in the fairway. The ball doesn’t count if it is in the rough. This represents distance and accuracy. Students will shoot from the tee box twice. Iron shot Simple – Review the proper swing, and do a dry run once Compound – Use the proper swing and hit the ball twice Complex – Use the proper swing and hit the ball for accuracy three times Application Activity – Closest to the Pin – Who’s ever ball lands on the green and closest to the pin wins the game. This represents distance control and accuracy. This can be done on a driving range or a par 3 hole and each student will get 3 shots. Pitch shot Simple – Perform a dry run swing with correct stance once Compound – Swing and hit the ball twice Complex – Swing, and hit the ball for accuracy three times Application Activity – Pitch and Putt – set up hazards over a mini course and have the students use the pitch shot to get past the hazards and on to the green so they can putt the ball into the cup. Chip shot Simple –Perform a dry run swing with correct stance once Compound – Swing and hit the ball twice Complex – Swing, and hit the ball for accuracy three times Application Activity – Chip and Putt – Set up a mini course from very short distances and have the students use a chip shot to get on the green and then putt the ball into the cup. Putt Simple – get in the proper stance and perform a dry run swing once Compound – swing with proper technique and hit the ball straight twice Complex – swing with proper technique and hit the ball into the cup three times Application Activity – Mini Golf – The teacher will set up a mini putting golf course with 9 holes for the students to play. This can be done indoors in the auditorium if the whether is not cooperating. Strategies 1. Tee box Simple – determine wind directions and observe hazards at each station or hole Compound – decide which part of the tee box to shoot from at each station or hole Complex – Tee off after looking at all options three times Application Activity – Set up different situations (Stations with Cue Card). Have the students monitor and keep track of what they did so they can assess their own game play. 12 2. Short game Simple – Read slopes and determine speed Compound – Chip and putt two times to obtain feel for slopes and speed Complex – Read green, chip and putt three times Application Activity – Apply situations to students so the student can develop a strategy that works best for them. (Experiment) Balf 1. Long shots Simple – practice a baseball swing with the clat on command three times Compound – practice your baseball swing, throw the ball up and hit it three times Complex – throw the ball in the air, swing, and hit it for accuracy three times Application Activity – Closest to the field goal post – (far distances) each student will mark their ball and attempt to hit their ball closest to the field goal post. 2. Short shots Simple – dry run one handed underhand swing three times Compound – hit the ball with the one handed underhand swing three times Complex – drop the ball and hit the ball with the one handed underhand swing for accuracy three times Application Activity – (1). Closest to the field goal post – (short distances) each student will mark their ball and attempt to hit their ball closest to the field goal post. Previous Physical Education Experiences Previous Golf and Balf Experiences 13 6. List Safety Be quiet while others are shooting Give the shooter plenty of space to strike the ball, no one should be within 10 feet of the shooter Never stand in front of someone who is about to shoot Treat others and equipment with respect Pay attention at all times Always be behind the ball that is farthest from the pin Stretch before you play Golf Etiquette Keep it safe. Maintain a good pace. Be kind to the course. Never talk during another player’s swing. Do not yell out following a shot. Be aware of your shadow on the putting green. Don’t stand in a place that causes your shadow to be cast across another player or that player’s putting line. Never walk through a playing partner’s putting line. Step over or walk behind the player’s ball. Yell “Fore!” if the ball appears to be headed toward another player or group. 14 7. Block Plan Day 1 Beginning Anticipatory Set – Can anyone tell me what the Masters tournament is? Does any one know who Tiger Woods? Well we are going to learn about golf today. Introductory Activity – Talk about golf and what information will be covered within the unit Middle Major Tasks History Rules Game play/Etiquette Game – Jeopardy with the study guide End Closure – Bring class together Recap of lesson – Review highlights of the history, rules, and game play. Assessment – How well the students perform in the jeopardy game. Preview next class period – Next time we meet we will be taking a safety test that everyone must pass in order to participate in the golf unit Day 3 Beginning Anticipatory Set – Can anyone show me how to properly hold a golf club and swing correctly? Introductory Activity – Warm up with stretching and go over cues for the grip, stance, and swing. Middle Major Tasks Grip Stance Swing Game – Experimentation, and teaching End Closure – Bring class together Recap of lesson – Review the cues for the grip, stance, and swing Assessment – Skills checklist, and teacher Day 2 Beginning Anticipatory Set – Today well will be taking our safety test and when everyone is done we will hit wiffle balls into the curtain with the drivers. Introductory Activity – Safety test Middle Major Tasks Safety Test Hit wiffle balls inside Game – No game, just practice End Closure – Bring class together Recap of lesson – Talk about the safety test and make sure everyone passed Assessment – The safety test Preview next class period – Next time we meet we will be learning the proper grip, stance, and swing for playing golf. Day 4 Beginning Anticipatory Set – Does any one know how a person can shoot the ball into the cup? Introductory Activity – Review the grip, stance, and swing Middle Major Tasks Chipping Putting Game – Closest to the pin, and Chipping and putting End Closure – Bring the class together Recap of lesson – Review the cues for chipping and putting Assessment – Skills checklist and teacher observation 15 observation Preview next class period – Next time we will be learning how to chip and putt. Day 5 Beginning Anticipatory Set – Can anyone tell me what a golfer does to start a hole? Introductory Activity – Hit the ball off the tee Middle Major Tasks Woods (Drive) Irons Pitch shot Game – Longest drive, accuracy game with a bulls-eye End Closure – Bring the class together Recap of lesson – Review the cues for woods shots, iron shots, and the pitch shot. Assessment – Skills checklist and teacher observation Preview next class period – Next time we meet we will be learning a few strategies used in golf. Day 7 Beginning Anticipatory Set – Can anyone tell me where a golfer makes or breaks his game? Introductory Activity – Review short game and chipping and putting cues Middle Major Tasks Chipping Putting Game – Mini golf chip and putt game End Closure – Bring the class together Recap of lesson – Review the cues for chipping and putting Assessment – Skills checklist, and teacher observation Preview next class period – Next time we meet we will be learning how to balf. Preview next class period – Next time we meet we will be hitting with the woods and irons and learning how to perform the pitch shot. Day 6 Beginning Anticipatory Set – Does anyone know any strategies used in golf? Introductory Activity – Review woods, irons, pitch shots. Middle Major Tasks Tee box strategies Short game strategies Game – Scenarios and situations End Closure – Bring the class together Recap of lesson – Review strategies used on the tee box and in a golfer’s short game. Assessment – Skills checklist and teacher observation Preview next class period – Next time we will be reviewing the chip shot and putting to expand on our short game. Day 8 Beginning Anticipatory Set – Does any one know what balf is? Introductory Activity – Give a background of balf, and go over the rules and game play Middle Major Tasks Long shots Short shots Game – Closest to the Field Goal Post End Closure – Bring class together Recap of lesson – Review cues for balf, and ask students what they thought about it. Assessment – Teacher observation Preview next class period – Next time we 16 Day 9 Beginning Anticipatory Set – Today we will be taking our unit test. Introductory Activity – stretch after we take the test Middle Major Tasks Golf Test Choice day Game – Students choice. They will be inside shooting any shot they would like to off the golf mat into the curtain. End Closure – Bring the class together Recap of lesson – Nothing, no new skills learned. Assessment – The unit test Preview next class period – Next time we meet we will be taking a field trip to an actual golf course, where you have the choice to go golfing or play balf. meet we will be taking our Unit test for Golf Day 10 (This would be a two hour class field trip) Beginning Anticipatory Set – Lets get on the bus and head out. Introductory Activity – lead the students in a quick warm up Middle Major Tasks Golf game play Balf game play Game – Game play at the golf course End Closure – Bring the class together Recap of lesson – Ask the students if they enjoyed the field trip and head back to school Assessment – Teacher observation of the students game play Preview next class period – Next time we meet we will be starting our softball unit. 17 8. Special Activities 1. If you cannot go outside activities you would be able to do: Find gym space to work with and have the students practice shots with wiffle balls off a golf mat and into a net or curtain. Again make sure each student is assigned a section to hit giving space between each student. This will ensure that no one will get hit with a club or ball. Watch an educational video that demonstrates proper techniques and shots in golf. Watch a video that will help bring interest to the game. Examples would be Caddy Shack, The Legend of Bagger Vance, or a previous golf tournament like the classics of the Masters. 2. If half the class was missing I would Set up a free day where students had the options of golfing, balfing, or playing Frisbee golf. Set up a circuit training lesson to keep the students active. This activity doesn’t require many people to be in class because it is all individual work. 3. Other Set up a golf and balf field trip Perform research in the library on an aspect of golf or a special individual who is involved with golf some how, and then present on it the next day of class. Motivational Techniques/Interdisciplinary Connection Give the students the option to pick their own partners. Pair unskilled students with skilled students to aid them. Adjust or modify activities for disabilities or low skill levels. Set up tournaments and games with prizes and awards. Math – Use score cards to keep track of strokes, and being able to figure out which club to use by the distances away from the pin. English/Reading – Reviewing the study guide, possible presentation on an aspect or person involved with golf. 18 9. Equipment Item # 3 Item Outdoors/Fields/Course 100 Wiffle balls 1 Curtain/Net/Tarp 100 Golf balls 20 Hula hoops 35 Drivers 35 Irons 35 Putters 100 Tees 5 Golf bags 1 Putting Green and Range Picture of item 19 20 Cones 30 Score cards 30 Golf mats 20 10. Teacher Behavior Direct - providing instruction to either the entire class or small groups and guides the pace and direction of the class. Explain, demonstrate, then have students perform. This will usually be done at the beginning of the class period so the students know what they are doing and how to do it. Every Day Tasks – arranging and presenting learning tasks at several learning areas or stations. Every day new tasks will be presented and depending on the space provided by the school stations will be used to give students more practice of different skills. Every Day Mastery of Learning – takes a general program outcome and breaks it into smaller parts providing a progression of skills. The skill analysis’ are an example of how to display a mastery of the skill. Exams will also provide an opportunity for the students to display they have mastered the skills asked of them. Every Day Cooperative learning – focuses on the importance of people working together through an individualized curriculum. Progressing at an individual rate. Students will usually be working with partners or groups due to space requirements. The skill analysis forms can be used for students to evaluate each other on skills. Every day Problem Solving – Involves input, reflection, choice, and response. The exams and days where we present the students with scenarios where they need to determine which shot they should use based on where they are on the golf course. Day 10 21 11. Evaluation of Student learning Psychomotor Can perform the different types of skills and strategies taught throughout the unit Assessed by daily points awarded by teacher observation, students filling out skill analysis sheets, and the teacher’s skills check list. Student’s attendance Cognitive Able to identify cues Teacher asks questions for class discussion Able to pass the Safety test with a score of 100% Able to pass the Golf test by a score of 70% or better Assessed by teacher observation and unit test Affective Able to work together, get along with others, and has respect for everything and everyone Assessed by teacher observation and student evaluation Grading Scale for the unit (based on total points) A = 100 –90 B= 80-89 C= 70-79 D= 60-69 F= below 60 22 12. Teacher Evaluation/Assessment Form Skills Check Off Sheet (The teacher will fill one out for each student) 4-5 = Excellent 3 = Average 1-2 = Poor/Needs Improvement Skill Yes No Score and Comments Grip Interlocking Hammer Overlapping Stance Feet Knees Hips Posture Swing/Shots Drive shot Iron shot Pitch shot Chip shot Putt Strategies Tee box Short game Demonstrates an understanding of rhythm and tempo Demonstrates an understanding of safety Demonstrates an understanding of rules, etiquette, and gameplay Daily points (All or None) (Includes participation, teamwork, and sportsmanship) Poor Average Excellent 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 0 5 23 Golf Study Guide History of Golf 1452 – Earliest known reference to golf: King James II of Scotland bans golf and soccer because it is taking away from archery practice. The first recorded sale of a golf ball also takes place. 1502 – Golf ban is removed by James IV of Scotland. 1602 – First recorded sale of custom clubs made for King James VI of Scotland. 1618 - "Feathery" golf ball comes into play. Wet feathers are stuffed into a leather sphere, which is sewn tightly shut. The feathers expand as they dry, creating a rock-hard ball. 1659 – First known reference to Golf in the US: Golf is banned from the streets of Albany, NY. 1682 – First International game took place in Leith, Scotland. 1764 – Game length set at 18 holes. 1810 – First known women’s tournament. 1848 – A new ball called the “gutta” replaces the feathery. It flies farther and is less expensive, made from the sap from the rubber tree. 1920 – 1.62” in diameter and 1.62 ounces is set as the standard size for the golf ball. The green is added. 2000 – 100th Anniversary of the U.S. Open, U.S. Amateur, and U.S. Women’s Amateur. Tiger Woods wins the U.S. Open by 15 strokes. Michelle Wie qualifies for the U.S. Women’s Amateur Public Links Championship at age 10. Game Description An individual hits a ball into a hole using various clubs. There is no fixed standard playing area. Each hole has a par, or number of strokes considered necessary to complete a hole in expert play. Each stroke is recorded. In group play, individuals act as markers for another player in their group, recording strokes throughout the game. 24 A round of golf plays 18 holes. Leisure play may only play 9, either the “front” or the “back” nine holes of the course. Each hole begins by hitting the ball off a tee on the teeing ground. Once the ball stops, it is hit once again. This is repeated until the ball is in the hole. Once the ball lands on the green, it is usually putted into the hole. The goal is to land the ball in the hole in as few strokes as possible, avoiding bunkers such as water hazards or sand traps. Equipment Golf Clubs Players carry a number of clubs throughout the game. The maximum number of clubs is designated 14 in the rules. There are three major types of clubs: woods, irons, and putters. Wedges are irons used for shorter shots. They are used when in the sand, the rough and when approaching the green. Woods are used for long drives. They are used for hitting off a tee or on the fairway. Irons are for precision shots. Putters are used for on the green and can sometimes be effective in bunkers. Golf Balls Diameter minimum is 42.67mm. Mass may not exceed 45.93g. Modern golf balls have a two, three, or four layer design constructed from synthetic materials. The surface has a pattern of 300 to 400 dimples to improve its aerodynamics. Other Equipment Golf Carts – for faster transport Golf Bags – carry the clubs and other equipment Shoes – have exchangeable spikes, or soft spikes Gloves – help the grip Tees – resemble nails with a flattened head and are made of wood or plastic. It is pushed into the ground to prop the ball, allowing it to travel farther. Only used on the first shot of each hole. Ball Marker – used on the green when the ball is in the way of another’s putting line or if the ball needs to be cleaned. Ball Mark Repair Tool (Pitchfork) – used to repair a ball mark, depression in the green. Score Card – scores are recorded during the round. Rules and Regulations The game of golf consists of playing a ball with a club from the teeing ground into the hole by a stroke or successive strokes. 25 A player or caddie must not take any action to influence the position or the movement of a ball. Players must not agree to exclude the operation or any rule or to waive any penalty incurred. The competitor who plays the round in the fewest strokes is the winner. Foreign material must not be added to the ball to enhance its movement. The ball must not have a cut, crack or be misshapen. If it becomes dirty, a player may lift the ball to determine if it is unfit with no penalty. If it is unfit, the player can switch balls with no penalty. If the player switches when it is not permitted, he receives a one stroke penalty. Handicap – handicaps should be determined before the match begins. It must be recorded on his score card in any round of handicap competition. If the handicap declared higher than he is entitled, the player is disqualified. Scoring – after each hole, the marker should check the score with the competitor and record it. In competition, the marker must sign the score card and give it to the competitor. No alteration may be made on a score card. The competitor is responsible for correctness of score before it is recorded. If the score is recorded lower than it really is, the player is disqualified. Order of Play – the ball that is farther from the hole is played first. Playing out of turn receives no penalty, but the opponent may immediately require the player to cancel the stroke and resume in correct order. The player with the lowest score at a hole tees off first at the next hole. If the ball is lost or out of bounds, the player must play a ball, under the penalty of one stroke, as close to the spot from which the original ball was last played. Threesomes and Foursomes – during a round, the partners must play alternately from the teeing grounds and during the play of each hole. In a case of incorrect order, such a stroke is cancelled and the side receives a penalty of two strokes. Play is resumed as nearly as possible from the first incorrect order spot. Best Ball – can be played using 2-, 3-, or 4-person teams. Each player plays their own ball throughout the whole. The score recorded is that which is the lowest of the team. Skills Grip – should be neutral. Interlocking grip for putting. 26 Stance – good balance on your feet in order to make a full powerful swing that returns the center of the clubface to the center of the ball. Full Swing: Back Swing – Your body should feel like a coil. A good backswing will set the club in a position of power and control. Downswing – The downswing happens in less than a second and requires a fluid movement of your body in a powerful and unified sequence of events: shift, rotate, hit. Putting – makes up 43% of your play. Used on the green to put the ball into the hole. Glossary Game Play: Handicap – The number of strokes a player is given to adjust his score to that of standard scratch. It allows golfers of different abilities to compete on equal terms. 27 Best Ball – A team competition where each member of the team plays a shot, the best placed ball is then chosen and all other players of the same team play their next shot from that position. Hole in One - The ball goes straight into the hole from your tee shot. Par – The number of shots a low handicapper should take for a hole or round. The hole par is measured by the number of shots needed to reach the green plus two for the putting. The round par is calculated by adding all the hole par's together. Tee – A small peg stuck into the ground on which a golf ball is placed. Also area where golfers play first stroke of any given hole. Stroke - An attempt to hit the ball. The stroke starts on a players downswing. Bogey – One over par for the hole. Birdie – One under par for the hole. Eagle - To score two under par for a hole. Course: Teeing Ground – Area from which players start each hole. Fairway – The playing area between the tee and the green, does not include hazards. Putting Green – The area of short grass surrounding the hole way the ball is hit using a putter. Hazard - Permanent features on the golf course designed to obstruct play. Sand Trap – A sand bunker. Bunker – A hazard filled by sand or grass that is placed where a fairway shot may end (by a green or driving distance from the tee). You are not allowed to practice swing or ground your club in a bunker. Water Hazard – A water bunker. Shots: Tee Shot – first shot played from the teeing ground. Ideally, they have a shallow flight and long roll of the ball on a long hole. They are higher and expected to stop quickly on shorter holes. Fairway Shot – similar to a drive when done with a fairway wood. Bunker Shot – played when the ball is in a bunker. Resembles a pitch and is played with a sand wedge. Punch/Knockdown – a low shot that carries through the air in order to clear a low hanging tree branch or sometimes high winds. Putt – the ball rolls on the ground, never becoming air-borne. Approach Shot – is played into the green from outside the green, usually over an intermediate or short distance: Pitch – a high approach shot that makes the ball fly high and roll very little Flop – an even higher approach shot that stops shortly after it hits the ground. Chip – a low approach shot where the ball makes a shallow flight and then rolls out on the green. Clubs: Grip - The part of the club which the golfer holds, typically made from leather, cord, rubber or a mixture of the three. 28 Shaft – That part of the club between the head and the grip. Heel - Where the club head is attached to the shaft. Head – The end of the club that includes the club face. Putter – Club mainly used on green for striking the ball. Wood – Clubs used for long range shots. Traditionally made with wooden head they are now mostly made with metal alloy heads. Iron – A metal headed club that is not a wood. Wedge – A metal club designed to give loft rather than distance. Used for high shots into the green. Golf Etiquette Keep it safe. Maintain a good pace. Be kind to the course. Never talk during another player’s swing. Do not yell out following a shot. Be aware of your shadow on the putting green. Don’t stand in a place that causes your shadow to be cast across another player or that player’s putting line. Never walk through a playing partner’s putting line. Step over or walk behind the player’s ball. Yell “Fore!” if the ball appears to be headed toward another player or group. 29 Name _________ Date __________ Safety Exam Multiple Choice (choose the answer that fits best) 1. Where do you hit the ball on the driving range? a. In front of the line and a ahead of the cones b. Behind the line and between the cones c. 10 feet behind the line d. Next to your partner and very close together 2. How many people should be on the tee box when a person is teeing off (other than the person teeing off)? a. 2 b. 3 c. 4 d. 0 3. What should you do with your clubs? a. Throw them at things b. Leave them around and forget about them c. Hold on to them until it is your turn to hit the ball d. Hold on to them only when the teacher is talking 4. Where should you be when some one in your group is hitting an approach shot? a. next to your ball b. in front of the player so you can see where his/her ball lands c. behind the player to watch his/her shot while staying out of the way d. where ever you’d like to be 5. How do you know when it is ok to hit the ball? a. when the group ahead of you is out of range b. when the group ahead of you is in range c. when the group ahead of you is on the green on a par 3 d. when ever you feel like it True or False (mark “T” for true and “F” for false) 6. It is ok to hit the ball when you can’t see any one. ______ 7. It is ok to cause noises while others are attempting to shoot. ______ 8. You should yell FOUR if you hit the ball and it is going toward someone. _______ 9. It is a good idea to stretch your body out and loosen up before playing golf. ______ 10. While you are waiting to hit the ball it is ok to day dream and think about what you are going to do tonight. __________ Safety Exam Answer Key 1. B 2. D 3. C 4. C 5. A 7. F 8. T 9. T 10. F 30 Name Date Golf Exam # 1 (61 pts) Multiple Choice – 10pts Directions – Circle the answer that fits best in the statement. 1. The earliest known reference of golf took place in ______________. a. b. c. d. Scotland Ireland Greenland Finland 2. In 1858, a standard for round play was adopted and ___________ holes were designates as a round. a. b. c. d. 19 18 9 10 3. Each hole begins by hitting the ball off the __________. a. b. c. d. Fairway Green Tee Bunker 4. The ___________ is a shot typically used to hit the ball over a hazard. a. b. c. d. drive chip putt pitch 5. ______________ is a club used to hit the ball while it lies on the green. a. b. c. d. No. 3 wood No. 3 iron putter Sand wedge True or False – 10pts Directions – Read the statements below and mark (+) for true and a (0) for false. 31 ___1. Golf is only played by people who have a high income. ___2. No one should move, talk, or stand close to or directly behind the ball or the hole when a player is making a stroke. ___3. No player should play until golfers playing ahead are out of range. ___4. The player whose ball is closest to the hole plays first. ___5. On a hole that is marked a Par 4, a player hits the ball into the hole on his/her second shot. This would be considered a birdie. Matching – 10pts Directions – Match the statement with the correct choice. a. Bogey b. Eagle c. Hazard d. Rough e. Fairway __1. An obstacle on the golf course. __2. The mowed or well kept part of the area between the tee and the green. __3. The un-mowed or unwell kept part of the area between the tee and the green. __4. A score of 1 over par on any hole (Example: On a Par 5 a player shoots a 6). __5. A score of 2 under par on any hole (Example: On a Par 5 a player shoots a 3). Short Answer –31pts Directions – Answer all parts of each question clearly and label each part of your answer clearly. 1. Name and describe the 3 major clubs used to play golf. (6pts) 2. Name and describe 3 shots used while playing a round of golf. (6pts) 3. Identify 3 ways to maintain safe game play while participating in golf. (3pts) 4. Identify and describe the 3 major parts of the full swing. (6pts) 5. Other than clubs and balls name and describe 5 other pieces of equipment that can be used when playing golf. (10pts) Extra Credit (4pts) 1. Who is currently the number 1 golfer in the world? (2pts) 2. What is the minimum diameter of the golf ball? (2pts) 32 Golf Answer Key Multiple Choice 1. A 2. B 3. C 4. D 5. C True or False 1. False 2. True 3. True 4. False 5. False Matching 1. C 2. E 3. D 4. A 5. B Short Answer 1. Woods, Irons, and Putter 2. Tee Shot, Fairway Shot, Bunker Shot, Punch Shot, Putt, Approach Shots 3. Give the person attempting a shot plenty of space and stand behind them, be quiet while others are playing, and warm up/stretch before you play. 4. Backswing, Downswing, and Follow Through 5. Golf bags, Golf carts, Golf mats, Golf course, Tees, and Score cards Extra Credit 1. Tiger Woods 2. 42.67mm 33 Golf Exam # 2 Name Date Score: Golf Unit Test Multiple Choice Circle the letter of the most correct answer. (1 point each) 1. Where did golf originate? A. United States B. France C. Scotland D. Minnesota 2. How many clubs can you have in your bag? A. 10 B. 12 C. 14 D. 15 3. If you are playing a par three, what score would be a birdie? A. 1 B. 2 C. 3 D. 4 4. What club would you use to tee off on a par 5? A. Putter B. 4 Iron C. Driver D. Wedge 5. Who is the number one golfer in the world? A. Fred Couples B. Phil Mickelson C. Tiger Woods D. Michael Jordon True/ False (1 point each) 6. Golf can be played to 9 or 18 holes. /20 34 7. You do not have to add a stroke to your score if you hit your ball into a water hazard. You can hit your ball in any order regardless where your opponent is? 8. 9. A 3 Iron is used to hit the ball high and short 10. A bogey is when you shoot one over par on the hole. Matching Write the correct letter in the blank next to the correct number (1 point each). 11. Par A) One under on the hole 12. Bogey B) Receiving an 8 on a hole 13. Eagle C) One over on the hole 14. Birdie D) Two under on the hole 15. Snow Man E) Even on the hole Short Answer Answer each of the following questions as complete as possible. (1 point each) 16. Why would you mark your ball on the Green? 17. How do you win a match between two people? 18. Why is Tiger Woods so good at golf? 19. What is a Handicap used for? 20. What determines who tees off first after finishing a hole? 35 Golf Unit Test – Answer Key 1. C 2. C 3. B 4. C 5. C 6. True 7. False 8. False 9. False 10. True 11. E 12. C 13. D 14. A 15. B 16. In case your ball is in the line of someone else’s shot and to show respect. (Golf Etiquette) 17. Your score is less than your opponents 18. He is mentally the toughest golfer on the PGA Tour, he dedicates himself to the game, he practices, and he loves the game of golf. 19. To determine skill level to match golfers with a similar level. Often used in competition. 20. Whoever had the low score on the previous hole tee’s off first, the high score tee’s off last. 36 Golf Lesson Sample #1 Grade: 12 Unit: Golf Class size: 25 students Equipment: 30 Golf balls 20 Hula Hoops 25 Putters 25 9 irons 25 7 irons 1 putting green with a hazard 10 cones Lesson #: 7 of 10 Content Focus: Shots used to position the ball on the green Behavior Objectives: By the end of the lesson the student will be able to: Affective Display a positive attitude by fully participating in all drills and activities, while encouraging other classmates. This will be assessed by daily points awarded by the evaluation of students form. Cognitive Identify primary cues for the stance, grip, swing, chip, and pitch shots so they understand how to apply these skills and shots in their future game play. This will be assessed through teacher observation while the students participate and when we review cues at the end of the class period. Psychomotor Demonstrate proper shooting, stance, grip, swing, chip, and pitch shots assessed by evaluation of students form. Demonstrate how to properly demonstrate these skills and shots during game play, which will be assessed by teacher observation and the skill analysis sheets. Safety Concerns -Be quiet while others are shooting -Give the shooter plenty of space to strike the ball -Never stand in front of someone who is about to shoot -Treat others and equipment with respect -Pay attention at all times -Always be behind the ball that is farthest from the pin -Stretch before you play Future Suggestions: 37 Time 0-2 3-10 Description Beginning Set Induction: Anticipatory set: Can anyone tell me what a golfer can do to place the ball on the green? If they do not hit the ball on the green two very likely strategies are to use a pitch or chip shot to do so. Today we will be learning how to perform the pitch and chip shots. Warm up: Stretching: touch toes, roll shoulders, twist hips, arm circles, and hold each for ten seconds. We are doing these stretches to loosen up the body so it is easier to shoot. Grip Review Two handed grip Usually used if you have small hands Overlap grip Usually used if you have larger hands and prefer a weaker grip Interlocked grip The grip that I recommend because it helps the hands swing as one, and you have a stronger grip on the club Cues Stance Review Have the students gathered around sharing how they think the proper stance is executed. weight centered Organization circle up X X X X X T Circle up X X X X X V – Grip T Hammer - Grip X X X Stand tall X X raise hips T bend knees good posture 38 Feet shoulder width apart X X Swing Review Have the students gathered around sharing how they think the proper swing is executed Left arm straight X X X Swing Straight Back T Head down 11-18 After reviewing, pair students to perform the skills together. These partners will also play the game with each other. Middle Major task 1: Pitch shot Performed with a 9 iron. A high approach shot in golf. This shot is specifically used to hit the ball over a hazard and land on the green close to the pin. Once the ball lands it should not roll, it is designed to die once it lands. We will be working from short distances to establish accuracy. Extension 1: hit the ball with proper form 5 times. Extension 2: Hit the ball over the hazard and on to the green. Triangle with arms Follow Through -Slightly open stance -Length of swing depending on distance -Choke down -Head down -Swing with X same force -Hit down on X the ball, not a scoop -Follow through X X X X X X X X T 19-26 Major task 2: Chip shot Performed with a 7 iron. A short lofted golf stroke, used in approaching the green. It is specifically used in close distances from the green where you would like to hit the ball on the green and it rolls to the pin. This shot should not travel as high in the air as a pitch shot. We will be working from short distances to establish accuracy. -Slight open stance -Length of swing depends on distance -Head down -swing with same force/tempo -don’t chop -follow through X X X X X X X X X X T 39 27-46 Extension 1: hit the ball with proper form 5 times. Extension 2: Hit the ball so it hits on the edge of the green and rolls toward the pin 5 times. Application Activity: (hand out the score cards) Set up a course, have students use chip and pitch shots depending on the hazards of the course, then have them put the ball into the hole. The student(s) with the lowest score will win a prize. Remember the safety rules The Green Area Lets play X X X X X X X X X X T 47-50 Ending: Closure: Clean up, put equipment away. lesson review -review cues for stance, grip, and swing -review cues for pitch shot -review cues for chip shot Preview -Tomorrow we are going to do something a little different and go play Frisbee Golf. -circle up X -ask questions about the lesson X X Score Card for Application Activity Hole 1 Hole 2 Hole 3 X T Walk back inside and bring equipment back in Name: X Score 40 Assessment Method Evaluation of students Demonstrates Proper Grip Demonstrates Proper stance Demonstrates Proper swing Demonstrates Proper technique for the chip shot Demonstrates Proper technique for the pitch shot Demonstrates an understanding of game play Daily points (All or None) Poor Average Excellent 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 0 5 Golf Lesson Sample #2 Class Time: 50 Minutes Grade: 11th or 12th grade, boys and girls Number of Students: 15 Unit: Golf Focus: Grip, Stance, and Full Swing Lesson: 2 of 8 Performance Objectives: By the end of this lesson, the student will be able to: Psychomotor: Demonstrate the proper grip Demonstrate the proper stance Perform a swing with a sound rhythm, tempo, and form This will be assessed by Skill Analysis Cognitive: Describe how to properly grip the club Describe the proper stance Describe the rhythm and tempo to develop a sound golf swing This will be assessed by individual questioning during the conclusion of the lesson Affective: Appreciate the game of golf by performing golf etiquette Demonstrate responsibility by participating in all drills and supporting their classmate Understand the safety procedures and apply all of the rules effectively This will be assessed by daily points awarded by teacher observation 41 Equipment: Outside 20 Dozen Golf Balls Golf Clubs (5 or 7 Iron) students may bring their own Gym clothes or Golf attire Cones Line Inside Golf Mats Net hanging from the ceiling Golf Clubs (5 or 7 Iron) students may bring their own Gym clothes or Golf attire Safety Tips: Proper shoes (Tennis Shoes) Golf shoes optional Before you swing, look and make sure no one is within 15 feet of you Stretch before play Look out for others Hit one ball at a time Never cross the driving range line When you are done hitting at the range, practice your stance and grip, or quietly watch the others hit from your station. Lesson Time 0-5 min. 5-8 Description - Change for class and meet in gym - Take attendance in squads - Anticipatory Set – Who can tell me about Tiger Woods and the Masters? Why is he so good? On our walk to the driving range discuss with a partner or two on what you think would make an exceptional golfer? - Head Outside Beginning - Now that we are at the range who can tell me what makes a great golfer? Introduction Activity/ Warm-up Today we are going to learn some fundamentals of the Cue Words # 1 golfer in the world Practice and dedication along with good grades Character, Mental and Physical Game, Dedication Grip Organization xxxxxx xxxxxx T xxx xxxxx xxxx T 42 golf game. The grip, stance, and the full swing. First we are going to warm up and stretch to prevent injury. Stance 10 jumping jacks Shoulder rolls (forwards and backwards) Touch toes – Keep legs straight and bend at the waist Increase blood flow Loosen up joints Stretch back. Left hand on left hip and stretch your right arm over your head and lean to the left. And vice versa for the right. Stretch Hips – Spread legs apart and place your hands on your hips and lean back and push forward. Go on to lean to the left and then to the right Emphasize the back stretch because injury is prevalent Swing x x x x x x x x x x x x T Issue 5 or 7 iron Issue equipment one at a time Assign club to student (#) Loosen Hamstrings Loosen hip joints Each student assigned a number When you receive your Iron keep the club head on the ground. No swinging or waving the golf club around until you receive my instruction Now we are going to have each person go stand inbetween a pair of cones. This way we can all swing towards the range without hitting anybody. We are The keys to remember while swinging are Rhythm and Tempo…… (Slow 43 going to take practice swings to loosen up a little bit more. 8-12 12-16 Middle M.T.#1 – Grip Breakdown: Ext. #1 - Two handed grip Usually used if you have small hands o Place your left hand on the club with your thumb and index finger making a V pointing to your right shoulder. o Place your right hand on the club over your left hand with your thumb and index finger forming a V pointing to your right shoulder Ext. #2 - Overlap grip Usually used if you have larger hands and prefer a weaker grip Place you left hand on the club and hammer the head on the ground. This should give you a firm grip and also form the V. Then take both hands and hammer the ground. This grip can be used because it is comfortable and powerful. Ext. #3 - Interlocked grip This grip helps the hands swing as one, and you have a stronger grip on the club M.T.#2 – Stance Breakdown: Feet shoulder width apart Ball Placement – towards the front of your stance Alignment – feet, knees, hips, and shoulders should be pointed in a line towards your target Posture back and fast through) xxxxxx x x x x T V – Grip xxxxxx x Hammer – Grip In control, weight centered Stand tall, raise hips, and bend at x x x T 44 knees 16-18 18-20 20-24 24-30 M.T.#3 - Swing Breakdown Follow Through Very important Swing through target Head Down through contact Finish Feet stay on the ground, right heel comes off the ground with your toe remaining on the ground. Arms follow through over shoulder Ext. #1 - 7 o clock ¼ swing, club parallel to ground Demo And Practice 7 o clock and through, practice swing, then hit balls ¼ swing, emphasizing on the follow through Follow through helps create consistency and power When done, your belly button should be facing your target Full swing, practice swing, x x x T Left arm straight After Explaining drill, spread across the range to practice, then regroup to explain new drill. xxxxxx x Swing Plain Straight Back Ext. #2 - 9 o clock ¾ swing, club is vertical with a slight angle, wrists cocked Left arm is parallel with the ground Demo And Practice 9 o clock and through, practice swing, then hit balls ¾ swing, emphasizing on the follow through Ext. #3 -11 o clock Shoulders finish turning with a slight pause to start follow through Your arms form a triangle at the top of the swing Demo And Practice xxxxxx x x x x T X X X X T X X X X Everything Turns around the Spine, Head stays still xxxxxx 45 x then hit balls Practice hitting x x x 30-34 T Gather Balls – Run and try and pick up as many balls as you can 34-40 40-48 xxxxxxxxx Application Activity CLOSEST TO THE PIN Each student will have one golf ball. One at a time they will hit towards a target that I choose. Whoever is closest wins the prize – A Soda or PowerAde After everyone has hit their shot, the students will go stand by there ball. Once we have determined the winner each student will pick up there ball and put it in the ball bucket. End Turn in Equipment In a single file line in front of the Teacher, the students will turn in their club one at a time. - Questions – What fundamentals did we learn today? V X X X X T Answers Grip Stance Full swing xxxxxx x x x x T - - 48-50 What are the keys to a smooth golf swing? Describe with a partner how to grip the club and address the ball (stance). Then discuss why rhythm and tempo is important? Wrap-up -good job today class, through out the next week we will continue to add on to our golf skills. Any questions? Sounds good, have a Rhythm and Tempo V-Grip, Hammer Grip. Good posture, alignment, bent knees, hips raised. Rhythm and Tempo help to create momentum to swing through the ball. xx xx xx xx xx xx xx T 46 good rest of the day. 13. References Study Guide: About.com. (2006). Golf Etiquette. Retrieved from the World Wide Web: http://golf.about.com/cs/beginnersguide/a/golfetiquette.htm. About.com. (2006). Golf Timeline. Retrieved from the World Wide Web: http://about.golf.com/cs/historyofgolf. Easy 2 Technologies. (2001). Golf. Retrieved from the World Wide Web: http://www.easy2.com/tutorials/glf0100/index.asp. Mood, D.P. & Musker, F.F. & Rink, J.E. (2003). Sports and Recreational Activities. New York, NY. McGraw-Hill Higher Education Publishing. Golf Europe.(2005). Dictionary of Gold Terms. Retrieved from the World Wide Web: http://www.golfeurope.com/almanac/golf_terms/dictionary.htm. United States Golf Association. (2006). The Rules of Golf. Retrieved from the World Wide Web: http://www.usga.org/playing/rules/rules_of_golf.html. Wikipedia. (2006). Golf. Retrieved from the World Wide Web: http://en.wikipedia.org/wiki/Golf. Purpose References: Department of Health and Human Services, Department of Education. (2000). Promoting Better Health. Retrieved October 2, 2005, from World Wide Web: http://www.cdc.gov/HealthyYouth/physicalactivity/promoting_health/ Gretzky, Wayne. Wayne Gretzky Quotes. Retrieved October 2, 2005, from World Wide Web: http://www.brainyquote.com/quotes/quotes/w/waynegretz109122.html Maine.gov. (2005). Health and Physical Education. Retrieved October 2, 2005, from World Wide Web: http://www.state.me.us/education/lres/hpe.htm Physical Education Coordinator. (1998). Physical Education 12: Active Living. Retrieved October 2, 2005, from World Wide Web: http://www.bced.gov.bc.ca/irp/pe11_12/peacti12.htm 47 Sanders, Steve, Ed.D. (2005). The Importance of Developing Fundamental Motor Skills: Learning How to Catch a Ball. Retrieved October 2, 2005, from World Wide Web: http://www.pbs.org/teachersource/prek2/issues/1102issue.shtm School District 189, East St. Louis. (2005). Physical Education Department K-8. Retrieved October 2, 2005, from World Wide Web: http://www.estlouis.stclair.k12.il.us/departments/physed_k8/ Sport Branch. 2005. Common Sport Acronyms and Glossary. Retrieved October 2, 2005, from World Wide Web: http://www.sbed.gov.bc.ca/sportbranch/glossary.htm Google Images. www.google.com Previous Balf and Golf Experience