Golf Unit Plan

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Golf Unit Plan
By Adam Bibbs & Riley Hoffman
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Grade 9-12
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10 day unit plan
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30 students
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50 minute class periods
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Table of Contents
Overview
Page 2
Importance
Page 2
General Objectives
Page 5
Skills Covered
Page 6
Lead-up Games and Drills
Page 10
Safety
Page 13
Block Plan
Page 14
Special Activities
Page 17
Equipment
Page 18
Teacher Behavior
Page 20
Evaluation of Student Learning
Page 21
Teacher Evaluation/Assessment Form
Page 22
Study Guide
Page 23
Safety Exam and Answer Key
Page 29
Golf Exams and Answer Keys
Page 30
Golf Lesson Plans
Page 36
References
Page 46
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2. Purpose
OVERVIEW
Golf is a widely recognized sport all around the world. Golf originated in
Scotland and today is played professionally in the United States and Europe. Golf is a
very difficult sport to play and learn due to the expensive golf equipment and golf rates.
Golf is a complex game that involves many different skills and strategies. After learning
these skills and strategies students will be able perform in tournaments and further
develop these skills outside of class. Throughout the class the rules of the game will be
reinforced so the students have a better understanding of the game and etiquette. To gain
interest and excitement to the sport this unit will also involve games in Frisbee golf and a
game called Balf.
Golf is very important because it is a fun sport that all ages can participate in.
This is also great for a leisure activity because you can continue to play this sport
throughout your whole life. Golf is a game of respect and utilizes the rules to keep it
honest. Golf is a great way to meet new people and to compete with opponents who
respect the game in which they play. The reason why golf is so challenging is because it
takes more than just physical skills, it also relies heavily on a mental game. The mental
game is a way of thinking and dedication, to not get frustrated after a bad shot, and to
maintain confidence level so that you are confident that you will hit a good shot.
 Philosophy
“You miss 100% of the shots you never take”-Wayne Gretzky. So many students
out there are losing chances to take shots and stay active. To neglect students from
Physical Education, they are missing out on ways to learn how to stay active and how to
create a healthy lifestyle. Physical Education opens the doors for students to try new
things and learn different skills to help them improve their ability and solve problems.
Physical Education teaches everyday skills from movement to morals. The only way to
fix health problems in the world is to pay more attention to it. Physical Education is
necessary because it teaches students about obesity, ways to create a healthy lifestyle,
movement and motor skills, team work and goal development, and most important ways
to stay healthy throughout life. Lifelong fitness is a goal of physical educators so to
incorporate lifelong activities like golf, tennis, and racquetball is important.
Physical Education is a “means to help people acquire skills, fitness, knowledge
and attitudes that contribute to their optimal development and well-being.” (Sport
Branch. 2005). Physical Education is currently losing time in the class agenda and in
result children are not getting enough exercise. It’s a good thing to get the students to run
around and smile during the day.
Our nation's young people are, in large measure, inactive, unfit, and increasingly
overweight (Promoting Better Health. 2000). This is one reason why Physical Education
is necessary to bring about awareness and to teach ways to prevent it. There are cases
where the cause is genetic but by getting all students in the gym will help them
understand the importance of exercise and help them learn ways to be healthy.
Healthy lifestyles are another reason to promote Physical Education, active
involvement in fitness and activity programs reinforces the importance of a balanced
lifestyle (Active Living. 1998). Learning motor skills and having the ability to move are
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essentials in life. I think it’s important to get all students involved so no one gets left out.
Another reason for Physical Education is the development of team work and goals. A
physically educated person can apply principles of teamwork within physical activity to
group activities within the family, community, or workplace (District 189, 2005). Most
of all the necessity of Physical Education is to teach kids how to stay healthy throughout
life. Students who develop healthful patterns of physical activity and enjoyment are more
likely to stay physically fit and active in their adult lives (Maine.Gov. 2005).
Self-Actualization is the value that I find to be the most important in Physical
Education. Keeping the student positive and making it enjoyable will keep them
interested. Emphasizing on “hard work” will not only help them in fitness but help them
in life with every obstacle they may encounter. They will learn how to manage
themselves and give it their all. This will help them develop the self satisfaction of
success and accomplishing their goals through hard work.
“The only way a kid is going to practice is if it's total fun for him... and it was for
me.”-Wayne Gretzky. This quote is how I foresee Physical Education, I enjoyed these
activities as a kid and I still do today. I will teach these kids how to make activity fun
and I will teach them how to succeed in class, and also throughout their life. I will let
them wind up and take a shot. If they struggle I will encourage them to keep trying, the
only way to succeed is if you get up after getting knocked down. I want to teach Physical
Education because I am passionate about health and fitness, I appreciate health, and I
want to be able to help these kids to develop a healthy life.
Citations
Department of Health and Human Services, Department of Education. (2000). Promoting
Better Health. Retrieved October 2, 2005, from World Wide Web:
http://www.cdc.gov/HealthyYouth/physicalactivity/promoting_health/
Gretzky, Wayne. Wayne Gretzky Quotes. Retrieved October 2, 2005, from World Wide
Web:
http://www.brainyquote.com/quotes/quotes/w/waynegretz109122.html
Maine.gov. (2005). Health and Physical Education. Retrieved October 2, 2005, from
World Wide Web:
http://www.state.me.us/education/lres/hpe.htm
Physical Education Coordinator. (1998). Physical Education 12: Active Living.
Retrieved October 2, 2005, from World Wide Web:
http://www.bced.gov.bc.ca/irp/pe11_12/peacti12.htm
Sanders, Steve, Ed.D. (2005). The Importance of Developing Fundamental
Motor Skills: Learning How to Catch a Ball. Retrieved October 2, 2005,
from World Wide Web:
http://www.pbs.org/teachersource/prek2/issues/1102issue.shtm
School District 189, East St. Louis. (2005). Physical Education Department K-8.
Retrieved October 2, 2005, from World Wide Web:
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http://www.estlouis.stclair.k12.il.us/departments/physed_k8/
Sport Branch. 2005. Common Sport Acronyms and Glossary. Retrieved October 2, 2005,
from World Wide Web: http://www.sbed.gov.bc.ca/sportbranch/glossary.htm
3. General Objectives
The students will know and be able to:
Psychomotor
 Grip the clubs, use proper stances, and perform the different types of
swings and strategies used in golf and these will be assessed by teacher
observation on the skills checklists and during game play.
Cognitive
 Have a basic understanding of rules and game play of golf.
 Have an understanding of the grip, stance, different types of swings/shots,
and strategies used in golf, which will be assessed at the end of the unit by
a written test.
 Pass a safety test with a score of 100 % before they can participate in the
golf unit.
Affective
 Practice team work.
 Demonstrate sportsmanship.
 Demonstrate respect for all people and equipment at all times.
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4. Skills Covered
1. Grip
Interlocking
Hammer
Overlapping
2. Stance
3. Swing/Shots
Drive shot
Iron shot
Pitch shot
Chip shot
Putt
4. Strategies
Tee box
Short game (chipping, putting)
5. Balf
Long shots
Short shots
Skill Descriptions
GRIP – This skill is critical in developing a sound golf swing. The proper grip will give
the player touch which creates feel and consistency during the swing. If the grip is used
improperly the rest of the swing will struggle making it difficult to perform well.
 V Grip
i. Left hand on club, V forms between thumb and index finger that
points towards your right shoulder. Right hand over left hand, V
forms and points towards your left shoulder.
1. Consistent
 Hammer
i. Put both hands on club and with your left hand above your right
hand and pretend that you are hammering a nail in the ground with
both hands. This should create the close to the same V’s that point
to the opposite shoulders.
1. Strong
2. Control
 Two handed grip
o Usually used if you have small hands
o Your middle knuckles should form somewhat of a line
 Overlap grip
o Usually used if you have larger hands and prefer a weaker grip
o Is known for its consistency
 Interlocked grip
o Recommended because the hands swing as one
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o A strong grip
o More control of the club
STANCE – The stance is also a very important part of the swing. The stance helps
determine whether you will play a fade (a slight slice) or a draw (a slight hook).
Everyone can agree that the stance is the start and the anchor of the swing.
 Feet shoulder width apart
 Slight knee bend
 Raise your hips
 Left shoulder angled above right shoulder
 Feet, knees, hips, and shoulders should be pointing at your target
 Vision lines extending to your target to feel in the proper stance
DRIVE SHOT – The drive is the start of the game, this shot is important because it sets
you up for your approach shot to the green. There are strategies you use to determine
how you want to drive the ball. Depending how far you want to hit the ball you can tee
off with a driver, three wood, or an Iron.
 Proper Grip
 Proper Stance
 Form a triangle with your forearms at the top of your swing
 Tempo
 Pretend like your swinging a broom to get that sweeping motion
 Aim at a target in the fairway
 Follow through with you belly button facing your target at the end of the swing
IRON SHOT/ APPROACH SHOT – The iron shot is crucial if you want to become an
exceptional golfer. This shot sets you up on the green with the hope to hit the ball as
close as you can to the pin. You will use an iron to tee off sometimes but the majority of
the time you will be using an iron shot to approach the green from all over the course.
 Proper Grip
 Proper Stance
 Form a triangle with you forearms at the top of your swing
 Tempo
 Hit the ball first and than make a divot, otherwise know as (hitting on top of the
ball)
 Play the wind
 Use the appropriate iron for the desired distance
 Follow through to your target to get the ball to land on the green
PITCH SHOT – The pitch shot is very important. The object of this shot is to use a
partial swing to hit the ball on the green. You use this shot when you are too close the
green to use an approach shot. This is also considered part of the short game with the
idea to make the ball in the hole with the fewest amounts of shots.
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Feet within shoulder width
Slight open stance
Swing can go back to 7 o clock or 9 o clock
Follow through like a pendulum, as far as your back swing goes your follow
through goes
Tempo
Depending on how you want the ball to land on the green you can either scoop the
ball to get some roll or you can hit down on the ball to get the ball to stick with a
little bit of roll
Distance is judged by how far back you swing the club
CHIP SHOT – The chip shot is an extremely important skill for the short game. A good
chip shot will result in a short putt or even a chip in. This is one of the harder shots of the
game because you have to judge slopes and speed. Also this is a hard skill to learn
because the shot is based on feel, which has to be learned through excessive amounts of
practice. Some chips include a chip and run, flop shot, and a normal chip shot.
 Feet close together
 Loose and easy grip which creates feel
 Judge speed and slope
 Tempo
 Head down
 Pendulum affect
PUTT – Drive for show, putt for doe is what they say. If you can hit the ball 300 yards
but you cannot make a 4 foot putt, you will struggle when it comes down to pressure and
score. Most of your strokes come from the putter, so if you want to improve your score
the putter is the place to do it. The putter consists of a smooth tempo and controlled
movements similar to a pendulum except you want to follow through further then you
take it back which creates acceleration and a nice roll.
 Stand comfortable
 Comfortable grip (players choice)
 No wrists (move arms as one)
 Triangle
 Eyes over the ball
 Be confident with your stroke
STRATEGIES
 TEE BOX – When on the tee there are strategies that you use to decide where you
want to hit the ball. You want to play a fade or a draw to utilize the fairway to its
best ability to result in a good shot. Things you need to consider are wind and the
layout of the hole. If the wind is blowing from right to left you want to tee off
from the right side of the tee box and aim down the left side of the fairway so that
the wind will bring the ball back towards the middle of the fairway and vice versa
if the wind is blowing from left to right. Also you need to pay attention to dog
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legs, hazards, and distances so you can make the best decision to increase your
chances of a successful shot.
SHORT GAME – The short game consist of chipping and putting. This is the most
important part of the game because it involves the most pressure. Strategy for the short
game is learned through practice where you develop your own sense of feel and type of
shots that you prefer to play. Everyone has their own unique strategy and usually
involves reading the greens and judging the speed of the greens to make the ball in the
hole.
BALF – a game just like golf but played with a clat, which is a combination of a club and
bat. There are three types of shots in this game, the long shot, the short shot, and the putt.
There are only 3 pieces of equipment for this game the clat, a clat with a putter on the end
of it, and golf balls. A player uses a baseball swing to hit the ball off the tee box to start a
hole, then continues to hit the ball until it lands on the green, and this is where the player
putts the ball into the cup. The major rule to this game is that if you swing and miss the
ball 3 times in a row it counts as one stroke, other wise it uses the same rules as golf.
1. Long shots – used from far distances. These would be equivalent to drive, and
iron shots.
 Baseball swing
 Feet shoulder width apart
 Knees bent
 Toss ball in the air
 Get hands ready
 Swing, twist hips
 Eye on the ball
2. Short shots – used from shorter distances. These would be equivalent to a chip
shot to place the ball on the green.
 One hand
 Drop ball
 Swing up, and underhand like a badminton serve
 Eye on the ball
3. Putts - The putter consists of a smooth tempo and controlled movements similar
to a pendulum except you want to follow through further then you take it back
which creates acceleration and a nice roll.
Stand comfortable
Comfortable grip (players choice)
No wrists (move arms as one)
Triangle
Eyes over the ball
Be confident with your stroke
Mood, Musker, and Rink
Previous Golf and Balf Experience
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5. Lead up games/drills/activities
Grip
1. Interlocking
 Simple – Grab the club with this grip twice
 Compound – Swing and hit the ball with this grip twice
 Complex – Swing and hit the ball at a target, fairway or green twice
 Application Activity – Hit ball off the tee with this grip twice to
determine if it is the right grip for you.
2. Hammer
 Simple – Grab the club with this grip twice
 Compound – Swing and hit the ball with this grip twice
 Complex – Swing and hit the ball at a target, fairway or green twice
 Application Activity - Hit ball off the tee with this grip twice to
determine if it is the right grip for you.
3. Overlapping
 Simple – Grab the club with this grip twice
 Compound – Swing and hit the ball with this grip twice
 Complex – Swing and hit the ball at a target, fairway or green twice
 Application Activity - Hit ball off the tee with this grip twice to
determine if it is the right grip for you.
Reference: Lesson Plan #2
Stance
1. Drive shots
 Simple – Get in the proper stance on command once
 Compound – Get into the proper stance and swing on command once
 Complex – Get into the proper stance, swing, and hit the ball on
command once
 Application Activity – Demonstrate the proper stance and peer teach a
partner to execute a stroke with the correct stance.
2. Short shots
 Simple – Get in the proper stance on command once
 Compound – Get in the proper stance and swing on command once
 Complex – Get in the proper stance, swing and hit the ball on
command once
 Application Activity - Demonstrate the proper stance and peer teach a
partner to execute a stroke with the correct stance.
Swing
1. Drive shot
 Simple – dry run the 7, 9, and 11 o’clock parts of the swing twice for
each part
 Compound – students will pause at 7, 9, and 11 o’clock of their swing
and then hit the ball on command three times for each part
 Complex – students will pause at 7, 9, and 11 o’clock of their swing,
and hit the ball for accuracy and distance three times for each.
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2.
3.
4.
5.
Application Activity – Longest Drive in the Fairway – Who ever can
hit the ball the farthest in the fairway. The ball doesn’t count if it is in
the rough. This represents distance and accuracy. Students will shoot
from the tee box twice.
Iron shot
 Simple – Review the proper swing, and do a dry run once
 Compound – Use the proper swing and hit the ball twice
 Complex – Use the proper swing and hit the ball for accuracy three
times
 Application Activity – Closest to the Pin – Who’s ever ball lands on
the green and closest to the pin wins the game. This represents
distance control and accuracy. This can be done on a driving range or
a par 3 hole and each student will get 3 shots.
Pitch shot
 Simple – Perform a dry run swing with correct stance once
 Compound – Swing and hit the ball twice
 Complex – Swing, and hit the ball for accuracy three times
 Application Activity – Pitch and Putt – set up hazards over a mini
course and have the students use the pitch shot to get past the hazards
and on to the green so they can putt the ball into the cup.
Chip shot
 Simple –Perform a dry run swing with correct stance once
 Compound – Swing and hit the ball twice
 Complex – Swing, and hit the ball for accuracy three times
 Application Activity – Chip and Putt – Set up a mini course from very
short distances and have the students use a chip shot to get on the
green and then putt the ball into the cup.
Putt
 Simple – get in the proper stance and perform a dry run swing once
 Compound – swing with proper technique and hit the ball straight
twice
 Complex – swing with proper technique and hit the ball into the cup
three times
 Application Activity – Mini Golf – The teacher will set up a mini
putting golf course with 9 holes for the students to play. This can be
done indoors in the auditorium if the whether is not cooperating.
Strategies
1. Tee box
 Simple – determine wind directions and observe hazards at each
station or hole
 Compound – decide which part of the tee box to shoot from at each
station or hole
 Complex – Tee off after looking at all options three times
 Application Activity – Set up different situations (Stations with Cue
Card). Have the students monitor and keep track of what they did so
they can assess their own game play.
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2. Short game
 Simple – Read slopes and determine speed
 Compound – Chip and putt two times to obtain feel for slopes and
speed
 Complex – Read green, chip and putt three times
 Application Activity – Apply situations to students so the student can
develop a strategy that works best for them. (Experiment)
Balf
1. Long shots
 Simple – practice a baseball swing with the clat on command three
times
 Compound – practice your baseball swing, throw the ball up and hit it
three times
 Complex – throw the ball in the air, swing, and hit it for accuracy three
times
 Application Activity – Closest to the field goal post – (far distances)
each student will mark their ball and attempt to hit their ball closest to
the field goal post.
2. Short shots
 Simple – dry run one handed underhand swing three times
 Compound – hit the ball with the one handed underhand swing three
times
 Complex – drop the ball and hit the ball with the one handed
underhand swing for accuracy three times
 Application Activity – (1). Closest to the field goal post – (short
distances) each student will mark their ball and attempt to hit their ball
closest to the field goal post.
Previous Physical Education Experiences
Previous Golf and Balf Experiences
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6. List Safety
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Be quiet while others are shooting
Give the shooter plenty of space to strike the ball, no one should be within
10 feet of the shooter
Never stand in front of someone who is about to shoot
Treat others and equipment with respect
Pay attention at all times
Always be behind the ball that is farthest from the pin
Stretch before you play
Golf Etiquette
Keep it safe.
Maintain a good pace.
Be kind to the course.
Never talk during another player’s swing.
Do not yell out following a shot.
Be aware of your shadow on the putting green. Don’t stand in a place that
causes your shadow to be cast across another player or that player’s
putting line.
Never walk through a playing partner’s putting line. Step over or walk
behind the player’s ball.
Yell “Fore!” if the ball appears to be headed toward another player or
group.
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7. Block Plan
Day 1
Beginning
Anticipatory Set – Can anyone tell me
what the Masters tournament is? Does any
one know who Tiger Woods? Well we are
going to learn about golf today.
Introductory Activity – Talk about golf
and what information will be covered
within the unit
Middle
Major Tasks
 History
 Rules
 Game play/Etiquette
Game – Jeopardy with the study guide
End
Closure – Bring class together
Recap of lesson – Review highlights of the
history, rules, and game play.
Assessment – How well the students
perform in the jeopardy game.
Preview next class period – Next time we
meet we will be taking a safety test that
everyone must pass in order to participate
in the golf unit
Day 3
Beginning
Anticipatory Set – Can anyone show me
how to properly hold a golf club and swing
correctly?
Introductory Activity – Warm up with
stretching and go over cues for the grip,
stance, and swing.
Middle
Major Tasks
 Grip
 Stance
 Swing
Game – Experimentation, and teaching
End
Closure – Bring class together
Recap of lesson – Review the cues for the
grip, stance, and swing
Assessment – Skills checklist, and teacher
Day 2
Beginning
Anticipatory Set – Today well will be
taking our safety test and when everyone is
done we will hit wiffle balls into the
curtain with the drivers.
Introductory Activity – Safety test
Middle
Major Tasks
 Safety Test
 Hit wiffle balls inside
Game – No game, just practice
End
Closure – Bring class together
Recap of lesson – Talk about the safety
test and make sure everyone passed
Assessment – The safety test
Preview next class period – Next time we
meet we will be learning the proper grip,
stance, and swing for playing golf.
Day 4
Beginning
Anticipatory Set – Does any one know
how a person can shoot the ball into the
cup?
Introductory Activity – Review the grip,
stance, and swing
Middle
Major Tasks
 Chipping
 Putting
Game – Closest to the pin, and Chipping
and putting
End
Closure – Bring the class together
Recap of lesson – Review the cues for
chipping and putting
Assessment – Skills checklist and teacher
observation
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observation
Preview next class period – Next time we
will be learning how to chip and putt.
Day 5
Beginning
Anticipatory Set – Can anyone tell me
what a golfer does to start a hole?
Introductory Activity – Hit the ball off
the tee
Middle
Major Tasks
 Woods (Drive)
 Irons
 Pitch shot
Game – Longest drive, accuracy game
with a bulls-eye
End
Closure – Bring the class together
Recap of lesson – Review the cues for
woods shots, iron shots, and the pitch shot.
Assessment – Skills checklist and teacher
observation
Preview next class period – Next time we
meet we will be learning a few strategies
used in golf.
Day 7
Beginning
Anticipatory Set – Can anyone tell me
where a golfer makes or breaks his game?
Introductory Activity – Review short
game and chipping and putting cues
Middle
Major Tasks
 Chipping
 Putting
Game – Mini golf chip and putt game
End
Closure – Bring the class together
Recap of lesson – Review the cues for
chipping and putting
Assessment – Skills checklist, and teacher
observation
Preview next class period – Next time we
meet we will be learning how to balf.
Preview next class period – Next time we
meet we will be hitting with the woods and
irons and learning how to perform the pitch
shot.
Day 6
Beginning
Anticipatory Set – Does anyone know any
strategies used in golf?
Introductory Activity – Review woods,
irons, pitch shots.
Middle
Major Tasks
 Tee box strategies
 Short game strategies
Game – Scenarios and situations
End
Closure – Bring the class together
Recap of lesson – Review strategies used
on the tee box and in a golfer’s short game.
Assessment – Skills checklist and teacher
observation
Preview next class period – Next time we
will be reviewing the chip shot and putting
to expand on our short game.
Day 8
Beginning
Anticipatory Set – Does any one know
what balf is?
Introductory Activity – Give a
background of balf, and go over the rules
and game play
Middle
Major Tasks
 Long shots
 Short shots
Game – Closest to the Field Goal Post
End
Closure – Bring class together
Recap of lesson – Review cues for balf,
and ask students what they thought about
it.
Assessment – Teacher observation
Preview next class period – Next time we
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Day 9
Beginning
Anticipatory Set – Today we will be
taking our unit test.
Introductory Activity – stretch after we
take the test
Middle
Major Tasks
 Golf Test
 Choice day
Game – Students choice. They will be
inside shooting any shot they would like to
off the golf mat into the curtain.
End
Closure – Bring the class together
Recap of lesson – Nothing, no new skills
learned.
Assessment – The unit test
Preview next class period – Next time we
meet we will be taking a field trip to an
actual golf course, where you have the
choice to go golfing or play balf.
meet we will be taking our Unit test for
Golf
Day 10
(This would be a two hour class field trip)
Beginning
Anticipatory Set – Lets get on the bus and
head out.
Introductory Activity – lead the students
in a quick warm up
Middle
Major Tasks
 Golf game play
 Balf game play
Game – Game play at the golf course
End
Closure – Bring the class together
Recap of lesson – Ask the students if they
enjoyed the field trip and head back to
school
Assessment – Teacher observation of the
students game play
Preview next class period – Next time we
meet we will be starting our softball unit.
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8. Special Activities
1. If you cannot go outside activities you would be able to do:
 Find gym space to work with and have the students practice shots with
wiffle balls off a golf mat and into a net or curtain. Again make sure each
student is assigned a section to hit giving space between each student.
This will ensure that no one will get hit with a club or ball.
 Watch an educational video that demonstrates proper techniques and shots
in golf.
 Watch a video that will help bring interest to the game. Examples would
be Caddy Shack, The Legend of Bagger Vance, or a previous golf
tournament like the classics of the Masters.
2. If half the class was missing I would
 Set up a free day where students had the options of golfing, balfing, or
playing Frisbee golf.
 Set up a circuit training lesson to keep the students active. This activity
doesn’t require many people to be in class because it is all individual
work.
3. Other
 Set up a golf and balf field trip
 Perform research in the library on an aspect of golf or a special individual
who is involved with golf some how, and then present on it the next day of
class.
Motivational Techniques/Interdisciplinary Connection




Give the students the option to pick their own partners.
Pair unskilled students with skilled students to aid them.
Adjust or modify activities for disabilities or low skill levels.
Set up tournaments and games with prizes and awards.

Math – Use score cards to keep track of strokes, and being able to figure out
which club to use by the distances away from the pin.
English/Reading – Reviewing the study guide, possible presentation on an aspect
or person involved with golf.

18
9. Equipment
Item #
3
Item
Outdoors/Fields/Course
100
Wiffle balls
1
Curtain/Net/Tarp
100
Golf balls
20
Hula hoops
35
Drivers
35
Irons
35
Putters
100
Tees
5
Golf bags
1
Putting Green and Range
Picture of item
19
20
Cones
30
Score cards
30
Golf mats
20
10. Teacher Behavior
Direct - providing instruction to either the entire class or small groups and guides the
pace and direction of the class. Explain, demonstrate, then have students perform. This
will usually be done at the beginning of the class period so the students know what they
are doing and how to do it.
Every Day
Tasks – arranging and presenting learning tasks at several learning areas or stations.
Every day new tasks will be presented and depending on the space provided by the
school stations will be used to give students more practice of different skills.
Every Day
Mastery of Learning – takes a general program outcome and breaks it into smaller parts
providing a progression of skills. The skill analysis’ are an example of how to display a
mastery of the skill. Exams will also provide an opportunity for the students to display
they have mastered the skills asked of them.
Every Day
Cooperative learning – focuses on the importance of people working together through an
individualized curriculum. Progressing at an individual rate. Students will usually be
working with partners or groups due to space requirements. The skill analysis forms can
be used for students to evaluate each other on skills.
Every day
Problem Solving – Involves input, reflection, choice, and response. The exams and days
where we present the students with scenarios where they need to determine which shot
they should use based on where they are on the golf course.
Day 10
21
11. Evaluation of Student learning
Psychomotor
 Can perform the different types of skills and strategies taught throughout the unit
 Assessed by daily points awarded by teacher observation, students filling out skill
analysis sheets, and the teacher’s skills check list.
 Student’s attendance
Cognitive
 Able to identify cues
 Teacher asks questions for class discussion
 Able to pass the Safety test with a score of 100%
 Able to pass the Golf test by a score of 70% or better
 Assessed by teacher observation and unit test
Affective
 Able to work together, get along with others, and has respect for everything and
everyone
 Assessed by teacher observation and student evaluation
Grading Scale for the unit (based on total points)
A = 100 –90
B= 80-89
C= 70-79
D= 60-69
F= below 60
22
12. Teacher Evaluation/Assessment Form
Skills Check Off Sheet (The teacher will fill one out for each student)
 4-5 = Excellent
 3 = Average
 1-2 = Poor/Needs Improvement
Skill
Yes
No
Score and Comments
Grip
Interlocking
Hammer
Overlapping
Stance
Feet
Knees
Hips
Posture
Swing/Shots
Drive shot
Iron shot
Pitch shot
Chip shot
Putt
Strategies
Tee box
Short game
Demonstrates an understanding of rhythm and tempo
Demonstrates an understanding of safety
Demonstrates an understanding of rules, etiquette,
and gameplay
Daily points (All or None)
(Includes participation, teamwork, and sportsmanship)
Poor Average Excellent
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
0
5
23
Golf Study Guide
History of Golf











1452 – Earliest known reference to golf: King James II of Scotland bans
golf and soccer because it is taking away from archery practice. The
first recorded sale of a golf ball also takes place.
1502 – Golf ban is removed by James IV of Scotland.
1602 – First recorded sale of custom clubs made for King James VI of
Scotland.
1618 - "Feathery" golf ball comes into play. Wet feathers are stuffed into
a leather sphere, which is sewn tightly shut. The feathers expand as
they dry, creating a rock-hard ball.
1659 – First known reference to Golf in the US: Golf is banned from the
streets of Albany, NY.
1682 – First International game took place in Leith, Scotland.
1764 – Game length set at 18 holes.
1810 – First known women’s tournament.
1848 – A new ball called the “gutta” replaces the feathery. It flies
farther and is less expensive, made from the sap from the rubber tree.
1920 – 1.62” in diameter and 1.62 ounces is set as the standard size for
the golf ball. The green is added.
2000 – 100th Anniversary of the U.S. Open, U.S. Amateur, and U.S.
Women’s Amateur. Tiger Woods wins the U.S. Open by 15 strokes.
Michelle Wie qualifies for the U.S. Women’s Amateur Public Links
Championship at age 10.
Game Description




An individual hits a ball into a hole using various clubs.
There is no fixed standard playing area.
Each hole has a par, or number of strokes considered necessary to
complete a hole in expert play.
Each stroke is recorded. In group play, individuals act as markers for
another player in their group, recording strokes throughout the game.
24




A round of golf plays 18 holes. Leisure play may only play 9, either the
“front” or the “back” nine holes of the course.
Each hole begins by hitting the ball off a tee on the teeing ground. Once
the ball stops, it is hit once again. This is repeated until the ball is in
the hole.
Once the ball lands on the green, it is usually putted into the hole.
The goal is to land the ball in the hole in as few strokes as possible,
avoiding bunkers such as water hazards or sand traps.
Equipment
Golf Clubs
 Players carry a number of clubs throughout the game. The maximum
number of clubs is designated 14 in the rules.
 There are three major types of clubs: woods, irons, and putters.
 Wedges are irons used for shorter shots. They are used when in the
sand, the rough and when approaching the green.
 Woods are used for long drives. They are used for hitting off a tee or on
the fairway.
 Irons are for precision shots.
 Putters are used for on the green and can sometimes be effective in
bunkers.
Golf Balls
 Diameter minimum is 42.67mm.
 Mass may not exceed 45.93g.
 Modern golf balls have a two, three, or four layer design constructed
from synthetic materials.
 The surface has a pattern of 300 to 400 dimples to improve its
aerodynamics.
Other Equipment
 Golf Carts – for faster transport
 Golf Bags – carry the clubs and other equipment
 Shoes – have exchangeable spikes, or soft spikes
 Gloves – help the grip
 Tees – resemble nails with a flattened head and are made of wood or
plastic. It is pushed into the ground to prop the ball, allowing it to
travel farther. Only used on the first shot of each hole.
 Ball Marker – used on the green when the ball is in the way of another’s
putting line or if the ball needs to be cleaned.
 Ball Mark Repair Tool (Pitchfork) – used to repair a ball mark, depression
in the green.
 Score Card – scores are recorded during the round.
Rules and Regulations

The game of golf consists of playing a ball with a club from the teeing
ground into the hole by a stroke or successive strokes.
25











A player or caddie must not take any action to influence the position or
the movement of a ball.
Players must not agree to exclude the operation or any rule or to waive
any penalty incurred.
The competitor who plays the round in the fewest strokes is the winner.
Foreign material must not be added to the ball to enhance its
movement.
The ball must not have a cut, crack or be misshapen. If it becomes
dirty, a player may lift the ball to determine if it is unfit with no
penalty. If it is unfit, the player can switch balls with no penalty. If the
player switches when it is not permitted, he receives a one stroke
penalty.
Handicap – handicaps should be determined before the match begins. It
must be recorded on his score card in any round of handicap
competition. If the handicap declared higher than he is entitled, the
player is disqualified.
Scoring – after each hole, the marker should check the score with the
competitor and record it. In competition, the marker must sign the
score card and give it to the competitor. No alteration may be made on
a score card. The competitor is responsible for correctness of score
before it is recorded. If the score is recorded lower than it really is, the
player is disqualified.
Order of Play – the ball that is farther from the hole is played first.
Playing out of turn receives no penalty, but the opponent may
immediately require the player to cancel the stroke and resume in
correct order. The player with the lowest score at a hole tees off first
at the next hole.
If the ball is lost or out of bounds, the player must play a ball, under the
penalty of one stroke, as close to the spot from which the original ball
was last played.
Threesomes and Foursomes – during a round, the partners must play
alternately from the teeing grounds and during the play of each hole. In
a case of incorrect order, such a stroke is cancelled and the side
receives a penalty of two strokes. Play is resumed as nearly as possible
from the first incorrect order spot.
Best Ball – can be played using 2-, 3-, or 4-person teams. Each player
plays their own ball throughout the whole. The score recorded is that
which is the lowest of the team.
Skills
Grip – should be neutral. Interlocking grip for putting.
26
Stance – good balance on your feet in order to make a full powerful swing that
returns the center of the clubface to the center of the ball.
Full Swing:
Back Swing – Your body should feel like a coil. A good backswing will set the
club in a position of power and control.
Downswing – The downswing happens in less than a second and requires a fluid
movement of your body in a powerful and unified sequence of events: shift,
rotate, hit.
Putting – makes up 43% of your play. Used on the green to put the ball into the
hole.
Glossary
Game Play:
Handicap – The number of strokes a player is given to adjust his score to that of
standard scratch. It allows golfers of different abilities to compete on equal
terms.
27
Best Ball – A team competition where each member of the team plays a shot,
the best placed ball is then chosen and all other players of the same team play
their next shot from that position.
Hole in One - The ball goes straight into the hole from your tee shot.
Par – The number of shots a low handicapper should take for a hole or round.
The hole par is measured by the number of shots needed to reach the green
plus two for the putting. The round par is calculated by adding all the hole
par's together.
Tee – A small peg stuck into the ground on which a golf ball is placed. Also
area where golfers play first stroke of any given hole.
Stroke - An attempt to hit the ball. The stroke starts on a players downswing.
Bogey – One over par for the hole.
Birdie – One under par for the hole.
Eagle - To score two under par for a hole.
Course:
Teeing Ground – Area from which players start each hole.
Fairway – The playing area between the tee and the green, does not include
hazards.
Putting Green – The area of short grass surrounding the hole way the ball is hit
using a putter.
Hazard - Permanent features on the golf course designed to obstruct play.
Sand Trap – A sand bunker.
Bunker – A hazard filled by sand or grass that is placed where a fairway shot
may end (by a green or driving distance from the tee). You are not allowed to
practice swing or ground your club in a bunker.
Water Hazard – A water bunker.
Shots:
Tee Shot – first shot played from the teeing ground. Ideally, they have a
shallow flight and long roll of the ball on a long hole. They are higher and
expected to stop quickly on shorter holes.
Fairway Shot – similar to a drive when done with a fairway wood.
Bunker Shot – played when the ball is in a bunker. Resembles a pitch and is
played with a sand wedge.
Punch/Knockdown – a low shot that carries through the air in order to clear a
low hanging tree branch or sometimes high winds.
Putt – the ball rolls on the ground, never becoming air-borne.
Approach Shot – is played into the green from outside the green, usually over
an intermediate or short distance:
Pitch – a high approach shot that makes the ball fly high and roll very little
Flop – an even higher approach shot that stops shortly after it hits the ground.
Chip – a low approach shot where the ball makes a shallow flight and then rolls
out on the green.
Clubs:
Grip - The part of the club which the golfer holds, typically made from leather,
cord, rubber or a mixture of the three.
28
Shaft – That part of the club between the head and the grip.
Heel - Where the club head is attached to the shaft.
Head – The end of the club that includes the club face.
Putter – Club mainly used on green for striking the ball.
Wood – Clubs used for long range shots. Traditionally made with wooden head
they are now mostly made with metal alloy heads.
Iron – A metal headed club that is not a wood.
Wedge – A metal club designed to give loft rather than distance. Used for high
shots into the green.
Golf Etiquette








Keep it safe.
Maintain a good pace.
Be kind to the course.
Never talk during another player’s swing.
Do not yell out following a shot.
Be aware of your shadow on the putting green. Don’t stand in a place
that causes your shadow to be cast across another player or that player’s
putting line.
Never walk through a playing partner’s putting line. Step over or walk
behind the player’s ball.
Yell “Fore!” if the ball appears to be headed toward another player or
group.
29
Name _________
Date __________
Safety Exam
Multiple Choice (choose the answer that fits best)
1. Where do you hit the ball on the driving range?
a. In front of the line and a ahead of the cones
b. Behind the line and between the cones
c. 10 feet behind the line
d. Next to your partner and very close together
2. How many people should be on the tee box when a person is teeing off (other than the
person teeing off)?
a. 2
b. 3
c. 4
d. 0
3. What should you do with your clubs?
a. Throw them at things
b. Leave them around and forget about them
c. Hold on to them until it is your turn to hit the ball
d. Hold on to them only when the teacher is talking
4. Where should you be when some one in your group is hitting an approach shot?
a. next to your ball
b. in front of the player so you can see where his/her ball lands
c. behind the player to watch his/her shot while staying out of the way
d. where ever you’d like to be
5. How do you know when it is ok to hit the ball?
a. when the group ahead of you is out of range
b. when the group ahead of you is in range
c. when the group ahead of you is on the green on a par 3
d. when ever you feel like it
True or False (mark “T” for true and “F” for false)
6. It is ok to hit the ball when you can’t see any one. ______
7. It is ok to cause noises while others are attempting to shoot. ______
8. You should yell FOUR if you hit the ball and it is going toward someone. _______
9. It is a good idea to stretch your body out and loosen up before playing golf. ______
10. While you are waiting to hit the ball it is ok to day dream and think about what you
are going to do tonight. __________
Safety Exam Answer Key
1. B
2. D
3. C
4. C
5. A
7. F
8. T
9. T
10. F
30
Name
Date
Golf Exam # 1 (61 pts)
Multiple Choice – 10pts
Directions – Circle the answer that fits best in the statement.
1. The earliest known reference of golf took place in ______________.
a.
b.
c.
d.
Scotland
Ireland
Greenland
Finland
2. In 1858, a standard for round play was adopted and ___________ holes were
designates as a round.
a.
b.
c.
d.
19
18
9
10
3. Each hole begins by hitting the ball off the __________.
a.
b.
c.
d.
Fairway
Green
Tee
Bunker
4. The ___________ is a shot typically used to hit the ball over a hazard.
a.
b.
c.
d.
drive
chip
putt
pitch
5. ______________ is a club used to hit the ball while it lies on the green.
a.
b.
c.
d.
No. 3 wood
No. 3 iron
putter
Sand wedge
True or False – 10pts
Directions – Read the statements below and mark (+) for true and a (0) for false.
31
___1. Golf is only played by people who have a high income.
___2. No one should move, talk, or stand close to or directly behind the ball or the hole
when a player is making a stroke.
___3. No player should play until golfers playing ahead are out of range.
___4. The player whose ball is closest to the hole plays first.
___5. On a hole that is marked a Par 4, a player hits the ball into the hole on his/her
second shot. This would be considered a birdie.
Matching – 10pts
Directions – Match the statement with the correct choice.
a. Bogey
b. Eagle
c. Hazard
d. Rough
e. Fairway
__1. An obstacle on the golf course.
__2. The mowed or well kept part of the area between the tee and the green.
__3. The un-mowed or unwell kept part of the area between the tee and the green.
__4. A score of 1 over par on any hole (Example: On a Par 5 a player shoots a 6).
__5. A score of 2 under par on any hole (Example: On a Par 5 a player shoots a 3).
Short Answer –31pts
Directions – Answer all parts of each question clearly and label each part of your answer
clearly.
1. Name and describe the 3 major clubs used to play golf. (6pts)
2. Name and describe 3 shots used while playing a round of golf. (6pts)
3. Identify 3 ways to maintain safe game play while participating in golf. (3pts)
4. Identify and describe the 3 major parts of the full swing. (6pts)
5. Other than clubs and balls name and describe 5 other pieces of equipment that can be
used when playing golf. (10pts)
Extra Credit (4pts)
1. Who is currently the number 1 golfer in the world? (2pts)
2. What is the minimum diameter of the golf ball? (2pts)
32
Golf Answer Key
Multiple Choice
1. A
2. B
3. C
4. D
5. C
True or False
1. False
2. True
3. True
4. False
5. False
Matching
1. C
2. E
3. D
4. A
5. B
Short Answer
1. Woods, Irons, and Putter
2. Tee Shot, Fairway Shot, Bunker Shot, Punch Shot, Putt, Approach Shots
3. Give the person attempting a shot plenty of space and stand behind them, be quiet
while others are playing, and warm up/stretch before you play.
4. Backswing, Downswing, and Follow Through
5. Golf bags, Golf carts, Golf mats, Golf course, Tees, and Score cards
Extra Credit
1. Tiger Woods
2. 42.67mm
33
Golf Exam # 2
Name
Date
Score:
Golf Unit Test
Multiple Choice
Circle the letter of the most correct answer. (1 point each)
1. Where did golf originate?
A. United States
B. France
C. Scotland
D. Minnesota
2. How many clubs can you have in your bag?
A. 10
B. 12
C. 14
D. 15
3. If you are playing a par three, what score would be a birdie?
A. 1
B. 2
C. 3
D. 4
4. What club would you use to tee off on a par 5?
A. Putter
B. 4 Iron
C. Driver
D. Wedge
5. Who is the number one golfer in the world?
A. Fred Couples
B. Phil Mickelson
C. Tiger Woods
D. Michael Jordon
True/ False (1 point each)
6.
Golf can be played to 9 or 18 holes.
/20
34
7.
You do not have to add a stroke to your score if you hit your ball into a water
hazard.
You can hit your ball in any order regardless where your opponent is?
8.
9.
A 3 Iron is used to hit the ball high and short
10.
A bogey is when you shoot one over par on the hole.
Matching
Write the correct letter in the blank next to the correct number (1 point each).
11.
Par
A) One under on the hole
12.
Bogey
B) Receiving an 8 on a hole
13.
Eagle
C) One over on the hole
14.
Birdie
D) Two under on the hole
15.
Snow Man
E) Even on the hole
Short Answer
Answer each of the following questions as complete as possible. (1 point each)
16.
Why would you mark your ball on the Green?
17.
How do you win a match between two people?
18.
Why is Tiger Woods so good at golf?
19.
What is a Handicap used for?
20.
What determines who tees off first after finishing a hole?
35
Golf Unit Test – Answer Key
1. C
2. C
3. B
4. C
5. C
6. True
7. False
8. False
9. False
10. True
11. E
12. C
13. D
14. A
15. B
16. In case your ball is in the line of someone else’s shot and to show respect. (Golf
Etiquette)
17. Your score is less than your opponents
18. He is mentally the toughest golfer on the PGA Tour, he dedicates himself to the
game, he practices, and he loves the game of golf.
19. To determine skill level to match golfers with a similar level. Often used in
competition.
20. Whoever had the low score on the previous hole tee’s off first, the high score tee’s
off last.
36
Golf Lesson Sample #1
Grade: 12
Unit: Golf
Class size: 25 students
Equipment:
 30 Golf balls
 20 Hula Hoops
 25 Putters
 25 9 irons
 25 7 irons
 1 putting green with a hazard
 10 cones
Lesson #: 7 of 10
Content Focus: Shots used to position the ball on the green
Behavior Objectives: By the end of the lesson the student will be able to:
 Affective
Display a positive attitude by fully participating in all drills and activities,
while encouraging other classmates. This will be assessed by daily points
awarded by the evaluation of students form.
 Cognitive
Identify primary cues for the stance, grip, swing, chip, and pitch shots so
they understand how to apply these skills and shots in their future game
play. This will be assessed through teacher observation while the students
participate and when we review cues at the end of the class period.
 Psychomotor
Demonstrate proper shooting, stance, grip, swing, chip, and pitch shots
assessed by evaluation of students form. Demonstrate how to properly
demonstrate these skills and shots during game play, which will be
assessed by teacher observation and the skill analysis sheets.
Safety Concerns
-Be quiet while others are shooting
-Give the shooter plenty of space to strike the ball
-Never stand in front of someone who is about to shoot
-Treat others and equipment with respect
-Pay attention at all times
-Always be behind the ball that is farthest from the pin
-Stretch before you play
Future Suggestions:
37
Time
0-2
3-10
Description
Beginning
Set Induction:
 Anticipatory set: Can
anyone tell me what a
golfer can do to place
the ball on the green?
If they do not hit the
ball on the green two
very likely strategies
are to use a pitch or
chip shot to do so.
 Today we will be
learning how to
perform the pitch and
chip shots.
Warm up:
Stretching: touch toes, roll
shoulders, twist hips, arm circles,
and hold each for ten seconds. We
are doing these stretches to loosen
up the body so it is easier to shoot.
Grip Review
 Two handed grip
Usually used if you have small
hands
 Overlap grip
Usually used if you have larger
hands and prefer a weaker
grip
 Interlocked grip
The grip that I recommend
because it helps the hands
swing as one, and you have a
stronger grip on the club
Cues
Stance Review
Have the students gathered around
sharing how they think the proper
stance is executed.
weight centered
Organization
circle up
X
X
X
X
X
T
Circle up
X
X
X
X
X
V – Grip
T
Hammer - Grip
X
X
X
Stand tall
X
X
raise hips
T
bend knees
good posture
38
Feet shoulder
width apart
X
X
Swing Review
Have the students gathered around
sharing how they think the proper
swing is executed
Left arm
straight
X
X
X
Swing Straight
Back
T
Head down
11-18
After reviewing, pair students to
perform the skills together. These
partners will also play the game
with each other.
Middle
Major task 1: Pitch shot Performed with a 9 iron. A high
approach shot in golf. This shot is
specifically used to hit the ball
over a hazard and land on the
green close to the pin. Once the
ball lands it should not roll, it is
designed to die once it lands. We
will be working from short
distances to establish accuracy.
Extension 1: hit the ball with
proper form 5 times.
Extension 2: Hit the ball over the
hazard and on to the green.
Triangle with
arms
Follow Through
-Slightly open
stance
-Length of
swing
depending on
distance
-Choke down
-Head down
-Swing with
X
same force
-Hit down on
X
the ball, not a
scoop
-Follow through
X
X
X X
X
X
X X
T
19-26
Major task 2: Chip shot Performed with a 7 iron. A short
lofted golf stroke, used in
approaching the green. It is
specifically used in close distances
from the green where you would
like to hit the ball on the green and
it rolls to the pin. This shot should
not travel as high in the air as a
pitch shot. We will be working
from short distances to establish
accuracy.
-Slight open
stance
-Length of
swing depends
on distance
-Head down
-swing with
same
force/tempo
-don’t chop
-follow through
X
X
X
X X
X
X
X
X X
T
39
27-46
Extension 1: hit the ball with
proper form 5 times.
Extension 2: Hit the ball so it hits
on the edge of the green and rolls
toward the pin 5 times.
Application Activity: (hand out
the score cards) Set up a course,
have students use chip and pitch
shots depending on the hazards of
the course, then have them put the
ball into the hole. The student(s)
with the lowest score will win a
prize.
Remember the
safety rules
The Green Area
Lets play
X
X
X
X X
X
X
X
X X
T
47-50
Ending:
Closure: Clean up, put equipment
away.
lesson review
-review cues for stance, grip, and
swing
-review cues for pitch shot
-review cues for chip shot
Preview
-Tomorrow we are going to do
something a little different and go
play Frisbee Golf.
-circle up
X
-ask questions
about the lesson
X
X
Score Card for Application Activity
Hole 1
Hole 2
Hole 3
X
T
Walk back inside and bring
equipment back in
Name:
X
Score
40
Assessment Method
Evaluation of students
Demonstrates Proper Grip
Demonstrates Proper stance
Demonstrates Proper swing
Demonstrates Proper technique for the chip shot
Demonstrates Proper technique for the pitch shot
Demonstrates an understanding of game play
Daily points (All or None)
Poor Average Excellent
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
0
5
Golf Lesson Sample #2
Class Time: 50 Minutes
Grade: 11th or 12th grade, boys and girls
Number of Students: 15
Unit: Golf
Focus: Grip, Stance, and Full Swing
Lesson: 2 of 8
Performance Objectives: By the end of this lesson, the student will be able to:
Psychomotor:
 Demonstrate the proper grip
 Demonstrate the proper stance
 Perform a swing with a sound rhythm, tempo, and form
 This will be assessed by Skill Analysis
Cognitive:
 Describe how to properly grip the club
 Describe the proper stance
 Describe the rhythm and tempo to develop a sound golf swing
 This will be assessed by individual questioning during the conclusion
of the lesson
Affective:
 Appreciate the game of golf by performing golf etiquette
 Demonstrate responsibility by participating in all drills and supporting
their classmate
 Understand the safety procedures and apply all of the rules effectively
 This will be assessed by daily points awarded by teacher observation
41
Equipment:









Outside
20 Dozen Golf Balls
Golf Clubs (5 or 7 Iron) students may bring their own
Gym clothes or Golf attire
Cones
Line
Inside
Golf Mats
Net hanging from the ceiling
Golf Clubs (5 or 7 Iron) students may bring their own
Gym clothes or Golf attire
Safety Tips:
 Proper shoes (Tennis Shoes) Golf shoes optional
 Before you swing, look and make sure no one is within 15 feet of you
 Stretch before play
 Look out for others
 Hit one ball at a time
 Never cross the driving range line
 When you are done hitting at the range, practice your stance and grip, or quietly
watch the others hit from your station.
Lesson
Time
0-5
min.
5-8
Description
- Change for class and meet in gym
- Take attendance in squads
- Anticipatory Set –
 Who can tell me about Tiger
Woods and the Masters?
 Why is he so good?
 On our walk to the driving
range discuss with a partner
or two on what you think
would make an exceptional
golfer?
- Head Outside
Beginning - Now that we are at the
range who can tell me what makes a
great golfer?
Introduction Activity/ Warm-up
 Today we are going to learn
some fundamentals of the
Cue Words
# 1 golfer in the
world
Practice and
dedication along
with good grades
Character, Mental
and Physical
Game, Dedication
Grip
Organization
xxxxxx
xxxxxx
T
xxx
xxxxx
xxxx
T
42

golf game. The grip, stance,
and the full swing.
First we are going to warm
up and stretch to prevent
injury.
Stance
10 jumping jacks
Shoulder rolls (forwards and
backwards)
Touch toes – Keep legs
straight and bend at the waist
Increase blood flow
Loosen up joints
Stretch back. Left hand on
left hip and stretch your right
arm over your head and lean
to the left. And vice versa
for the right.
Stretch Hips – Spread legs
apart and place your hands
on your hips and lean back
and push forward. Go on to
lean to the left and then to
the right
Emphasize the back
stretch because
injury is prevalent
Swing
x x x x x x
x x x x x x
T





Issue 5 or 7 iron
 Issue equipment one at a time
 Assign club to student (#)
Loosen Hamstrings
Loosen hip joints
Each student
assigned a number
 When you receive
your Iron keep the
club head on the
ground. No swinging
or waving the golf
club around until you
receive my
instruction

Now we are going to have
each person go stand inbetween a pair of cones.
This way we can all swing
towards the range without
hitting anybody. We are
The keys to
remember while
swinging are
Rhythm and
Tempo…… (Slow
43
going to take practice swings
to loosen up a little bit more.
8-12
12-16
Middle
M.T.#1 – Grip Breakdown:
Ext. #1 - Two handed grip
Usually used if you have small
hands
o Place your left hand on the
club with your thumb and
index finger making a V
pointing to your right
shoulder.
o Place your right hand on the
club over your left hand
with your thumb and index
finger forming a V pointing
to your right shoulder
Ext. #2 - Overlap grip
Usually used if you have larger
hands and prefer a weaker grip
 Place you left hand on the
club and hammer the head
on the ground. This should
give you a firm grip and
also form the V.
 Then take both hands and
hammer the ground. This
grip can be used because it
is comfortable and
powerful.
Ext. #3 - Interlocked grip
This grip helps the hands swing
as one, and you have a stronger
grip on the club
M.T.#2 – Stance Breakdown:
 Feet shoulder width apart
 Ball Placement – towards the
front of your stance
 Alignment – feet, knees,
hips, and shoulders should be
pointed in a line towards
your target
 Posture
back and fast
through)
xxxxxx
x
x
x
x
T
V – Grip
xxxxxx
x
Hammer – Grip
In control, weight
centered
Stand tall, raise
hips, and bend at
x
x
x
T
44
knees
16-18
18-20
20-24
24-30
M.T.#3 - Swing Breakdown
Follow Through
 Very important
 Swing through target
Head Down through contact
 Finish
Feet stay on the ground, right
heel comes off the ground with
your toe remaining on the
ground. Arms follow through
over shoulder
Ext. #1 - 7 o clock
¼ swing, club parallel to ground
Demo And Practice
 7 o clock and through,
practice swing, then hit
balls
¼ swing, emphasizing on the follow
through
Follow through helps create
consistency and power
When done, your
belly button
should be facing
your target

Full swing, practice swing,
x
x
x
T
Left arm straight
After Explaining
drill, spread
across the range
to practice, then
regroup to
explain new drill.
xxxxxx
x
Swing Plain
Straight Back
Ext. #2 - 9 o clock
¾ swing, club is vertical with a
slight angle, wrists cocked
Left arm is parallel with the ground
Demo And Practice
 9 o clock and through,
practice swing, then hit
balls
¾ swing, emphasizing on the follow
through
Ext. #3 -11 o clock
Shoulders finish turning with a
slight pause to start follow through
Your arms form a triangle at the top
of the swing
Demo And Practice
xxxxxx
x
x
x
x
T
X
X
X
X
T
X
X
X
X
Everything Turns
around the Spine,
Head stays still
xxxxxx
45
x
then hit balls
Practice hitting
x
x
x
30-34
T
Gather Balls – Run and try
and pick up as many balls as
you can
34-40
40-48
xxxxxxxxx
Application Activity
CLOSEST TO THE PIN
Each student will have one golf ball.
One at a time they will hit towards a
target that I choose. Whoever is
closest wins the prize – A Soda or
PowerAde
After everyone has hit their shot, the
students will go stand by there ball.
Once we have determined the
winner each student will pick up
there ball and put it in the ball
bucket.
End
 Turn in Equipment
In a single file line in front of the
Teacher, the students will turn in
their club one at a time.

-
Questions –
What fundamentals did we
learn today?
V
X
X
X
X
T
Answers
 Grip
 Stance
 Full swing
xxxxxx
x
x
x
x
T
-
-
48-50
What are the keys to a
smooth golf swing?
Describe with a partner how
to grip the club and address
the ball (stance). Then
discuss why rhythm and
tempo is important?
Wrap-up
-good job today class, through out
the next week we will continue to
add on to our golf skills. Any
questions? Sounds good, have a
 Rhythm
and Tempo
V-Grip, Hammer
Grip. Good
posture, alignment,
bent knees, hips
raised. Rhythm
and Tempo help to
create momentum
to swing through
the ball.
xx xx xx xx
xx xx xx
T
46
good rest of the day.
13. References
Study Guide:
About.com. (2006). Golf Etiquette. Retrieved from the World Wide Web:
http://golf.about.com/cs/beginnersguide/a/golfetiquette.htm.
About.com. (2006). Golf Timeline. Retrieved from the World Wide Web:
http://about.golf.com/cs/historyofgolf.
Easy 2 Technologies. (2001). Golf. Retrieved from the World Wide Web:
http://www.easy2.com/tutorials/glf0100/index.asp.
Mood, D.P. & Musker, F.F. & Rink, J.E. (2003). Sports and Recreational Activities.
New York, NY. McGraw-Hill Higher Education Publishing.
Golf Europe.(2005). Dictionary of Gold Terms. Retrieved from the World Wide Web:
http://www.golfeurope.com/almanac/golf_terms/dictionary.htm.
United States Golf Association. (2006). The Rules of Golf. Retrieved from the World
Wide Web: http://www.usga.org/playing/rules/rules_of_golf.html.
Wikipedia. (2006). Golf. Retrieved from the World Wide Web:
http://en.wikipedia.org/wiki/Golf.
Purpose References:
Department of Health and Human Services, Department of Education. (2000). Promoting
Better Health. Retrieved October 2, 2005, from World Wide Web:
http://www.cdc.gov/HealthyYouth/physicalactivity/promoting_health/
Gretzky, Wayne. Wayne Gretzky Quotes. Retrieved October 2, 2005, from World Wide
Web:
http://www.brainyquote.com/quotes/quotes/w/waynegretz109122.html
Maine.gov. (2005). Health and Physical Education. Retrieved October 2, 2005, from
World Wide Web:
http://www.state.me.us/education/lres/hpe.htm
Physical Education Coordinator. (1998). Physical Education 12: Active Living.
Retrieved October 2, 2005, from World Wide Web:
http://www.bced.gov.bc.ca/irp/pe11_12/peacti12.htm
47
Sanders, Steve, Ed.D. (2005). The Importance of Developing Fundamental
Motor Skills: Learning How to Catch a Ball. Retrieved October 2, 2005,
from World Wide Web:
http://www.pbs.org/teachersource/prek2/issues/1102issue.shtm
School District 189, East St. Louis. (2005). Physical Education Department K-8.
Retrieved October 2, 2005, from World Wide Web:
http://www.estlouis.stclair.k12.il.us/departments/physed_k8/
Sport Branch. 2005. Common Sport Acronyms and Glossary. Retrieved October 2, 2005,
from World Wide Web:
http://www.sbed.gov.bc.ca/sportbranch/glossary.htm
Google Images. www.google.com
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