JK2 Grading Basic movement – no saber - Forwards, Backwards, Circles, Strafing (sideways) Aim: for Padawan to learn good movement control Running Walking Crouching Rolling (including on the spot & roll control) Jumping (Hops, flips, Christ, Superman, Long curve & air braking) Kicks (forwards & side – including air/high kick & kick flipping onto platforms) Wall running Jumping Duck Aim: for Padawan jump over & duck under Blaster shots called out by shooter/tester. Glass Reactions (map: duel_training) Aim: for Padawan to jump to safety before falling through glass Pinpoint Landings (map: bespin_streets) Aim: for Padawan to learn good air movement control and land on a dime. Pillar Trials (map: CTF_Yavin) Aim: for Padawan to learn good movement control over gaps & small floor areas Jumping (Hops, flips, back-flips, side-hops, side-flips, Christ, Superman) Rolling (forwards & sideways) Leap frog - Jumping over pillars without touching them Adept only: Jumping 180° turns Jumping Yellow (Medium style saber) Spin Apprentice only: Jumping 360° turns Jumping Red (Heavy style saber) Spin Evading (map: small area like Matrix Sparring Program - timed game – requires stopwatch) – no saber, no kick – Movement Evading only. Aim: for Prey to stay alive for as long as possible -Use default 20HP kick damage Everyone Kicks the Padawan the Padawan until he/she is dead Everyone Sabers the Padawan until he/she is dead Everyone Sabers & Kicks the Padawan until he/she is dead Evading (map: small area like Matrix Sparring Program) – no saber – Movement Evading with kicks Aim: for Prey to kill the Pack/Attacker -Use default 20HP kick damage Everyone Kicks the Padawan the Padawan until he/she is dead Everyone Sabers the Padawan until he/she is dead Everyone Sabers & Kicks the Padawan until he/she is dead Saber up Reactions (requires guns) Aim: for Padawan to raise saber in time to deflect Blaster shot then to retract before next shot is fired. Baseball (requires guns) Aim: for Padawan to hit a Blaster shot instead of using auto defence – use as an introduction to Counters training & for regular reaction training. Counters Aim: for Padawan to learn to use counters against a variety of hits in Red (Heavy style saber) Adept only: as above plus counters in Yellow (Medium style saber) Apprentice only: as above plus Jumping & counters in Blue (Fast style saber) Multiple Opponent Training (map: medium to large area with different levels & /or hideouts) – saber only - anything goes (Kicks & Ground Kills) – low kick damage 1HP Aim: for Padawan to learn to fight against a pack and alongside team-mates without killing them. Pack use Red Colour Saber & Prey uses Green Colour Saber Padawan to Apprentice: 2v1,3v1, 4v1 Knight & above: as above and as many as inhumanly possible Saber Training & Combos Aim: for Padawan to learn to use the Lightsaber effectively. Basic styles & moves Blue Lunge, YDFA & RDFA (Death From Above) Combos for each style Optional Trials: Weapons Training (requires guns) Aim: for Padawan to learn to use each weapon effectively. Use only one selected weapon each round and kill your opponent(s) Force Training (requires force) Aim: for Padawan to learn to use each force power (Light & Dark) effectively. Techniques to include: Push defence, Pull Kicking, Grip whoring & Grip Kick Whoring