Peter`s Archetypes outline

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THE POWER OF STORIES

ARCHETYPES

Using brand archetypes takes the mystery and guesswork out of branding. Your brand archetype instantly gives you fresh direction and focus. It influences your choice of words, images, titles used to market your business. Your brand archetype sets the tone, style and personality of you marketing without taking away any of your individuality. In fact, it makes it super easy for you to express yourself more fully in your marketing and create deeper, richer emotional connections with your audiences.

The best system for the management of meaning,

“I am like this”

is the first system; mythology.

Mythology is the most powerful form of storytelling. All societies use mythology and archetypes to deliver meaning. Archetypes are forms or images of a collective nature which occur all over the world. An archetypal product identity speaks directly to the deep psychic imprint within the consumer, sparking a sense of recognition and of meaning.

The unconscious power of an archetype is immense. If the archetype is a conscious system of categorization, then you must be in the correct category or you will lose to the competitor with the better story

As the excellent book, The Hero and The Outlaw: Building Extraordinary Brands

Through the Power of Archetypes by Margaret Mark & Carol S. Pearson outlines, 12 archetypes are very applicable to brand building.

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Here is an outline of the 12 brand archetypes, including some of their primary attributes:

The Innocent:

 Wholesome, pure

 Forgiving, trusting, honest

 Happy, optimistic, enjoy simple pleasures

The Explorer:

 Searcher, seeker, adventurous, restless, desire excitement

 Independent, self-directed, self-sufficient

 Value freedom

The Sage:

 Thinker, philosopher, reflective

 Expert, advisor, teacher

Confident, in-control, self-contained, credible

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The Hero:

 Warrior, competitive, aggressive, winner

 Principled, idealist, challenge “wrongs,” improve the world

 Proud, brave, courageous, sacrifice for greater good

The Outlaw:

Rebellious, shocking, outrageous, disruptive

 Feared, powerful

Countercultural, revolutionary, liberated

The Magician:

 Shaman, healer, spiritual, holistic, intuitive

 Value magical moments and special rituals

 Catalyst for change, charismatic

The Regular Guy/Gal:

 Not pretentious, straight shooter, people-oriented

 Reliable, dependable, practical, down to earth

 Value routines, predictability, the status quo, tradition

The Lover:

 Seek True Love, intimacy, sensuality

 Passionate, sexy, seductive, erotic

 Seek pleasure, to indulge, follow emotions

The Jester:

 Clown, jester, trickster

 Playful, take things lightly, create a little fun/chaos

 Impulsive, spontaneous, lives in the moment

The Caregiver:

Altruistic, selfless

 Nurturing, compassionate, empathetic

Supportive, generous

The Creator:

Innovative, imaginative, artistic

 Experimental, willing to take risks

Ambitious, desire to turn ideas into reality

The Ruler:

Manager, organizer, take charge attitude

 Efficient, productive

Confident, responsible, role model

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Archetypes motivation (and basic needs met)

The Yearning for Paradise

Independence & fulfillment

The Innocent

The Explorer

The Sage

- Helps people find happiness

Leaving a Thumbprint on the World

Risk & mastery

The Hero

The Outlaw

The Magician

- Helps people achieve

No Man or Woman is an Island

Belonging & Enjoyment

The Regular Guy/Gal

The Lover

The Jester

- Helps people have love/community

Providing Structure to the World

Stability & Control

The Caregiver

The Creator

The Ruler

Helps people feel safe

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Which archetype might provide a suitable identity for your organization?

THE INNOCENT

Motto:

Free to be you and me

Desire:

To experience paradise

Goal:

To be happy

Strategy:

Do things right

Gift:

Faith and optimism

Levels of the Innocent

Call:

A desire for purity, goodness, and simplicity

Level One:

Childlike simplicity, naïve, dependent, obedient, trusting, idyllic

Level Two:

Renewal, positive, reinventing, reframing, cleansing, reentering the promise land

Level Three:

An almost mystical sense of oneness, whereby Innocence comes from values and integrity, not outer experience; being not doing

The Innocent provides a good identity for brands that

Provide a relatively simple answer to an identifiable problem

Are associated with goodness, morality, simplicity, nostalgia, or childhood

Have functions associated with cleanliness, health, or virtue

Are produced by a company with straight-arrow core values

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THE EXPLORER

Motto:

Don’t fence me in

Desire:

The freedom to find out who you are through exploring the world

Goal:

To experience a better, more authentic life, more fulfilling life

Fear:

Getting trapped, conforming, inner emptiness

Strategy:

Journey, seek out and experience new things, escape from entrapment and boredom

Trap:

Aimless wandering

Gifts:

Autonomy, ambition, ability to be true to one’s own soul

Levels of the Explorer

The Call:

Alienation, dissatisfaction, restlessness, yearning

Level One:

Hitting the open road, going out into nature, exploring the world

Level Two:

Seeking your own individuality, to individuate, to become fulfilled

Level Three:

Expressing individuality and uniqueness

The Explorer archetype may be right for your brand if:

Your product helps people feel free, is nonconformist, or is pioneering in some way

You product helps people express their individuality

You seek to differentiate your brand from other more conformist brands

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Your organization has an explorer culture

The Explorer also may be known as the seeker, adventurer, individualist, antihero, or rebel

The Explorer story is at the root of all absurdist literature.

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THE SAGE

Motto:

The truth will set you free

Desire:

Discovery of the truth

Goal:

To use intelligence and analysis to understand the world

Strategy:

Seek out information and knowledge; become self reflective and understand thinking processes

Gift:

Wisdom, intelligence

Levels of the Sage

Call:

Confusion, doubt, deep desire to find the truth

Level One:

Search for absolute truth, desire for objectivity, looking to experts

Level Two:

Skepticism, critical and innovative thinking, becoming an expert

Level Three:

Wisdom, confidence, mastery

The Sage might be right for your brand if:

It provides expertise or information to your customers

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It encourages customers or clients to think

The brand is based on a new scientific break though or esoteric knowledge

The quality of the brand is supported by hard data

You are differentiating the product from others whose quality or performance is questionable

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THE HERO

Motto:

Where there’s a will there’s a way

Desire:

Prove one’s worth through courageous and difficult action

Goal:

Exert mastery in a way that improves the world

Fear:

Weakness, vulnerability, wimping out

Strategy:

Become as strong, competent, and powerful as you are capable of being

Trap:

Arrogance

Gifts:

Competence and courage

Levels of the Hero

The Call:

A challenge beckons; a bully kicks sand in your face or someone tries to intimidate you, someone needs you to defend him or her

Level One:

The development of boundaries, competence, mastery expressed through achievement. Motivated or tested through competition

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Level Two:

As with a soldier, doing your duty for your country, organization, community, or family

Level Three:

Using your strength, competence and courage for something that makes a difference to you and to the world

The Hero might be right for your brand if:

Your product or innovation will have a major impact on the world

Your product helps people perform at their upper limit

You are addressing a major social problem and asking people to step up to the plate and address it

You have a clear opponent or competitor you want to beat

You are the underdog

Your base identifies itself as good moral citizens

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THE OUTLAW

Motto:

Desire:

Rules are made to be broken

Revenge or revolution

Goal:

To destroy what is not working

Fear:

Being powerless or trivialized

Strategy:

Disrupt, destroy, or shock

Trap:

To go over to the dark side

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Gift:

Outrageousness, radical freedom

Levels of the Outlaw

The Call:

Feeling powerless, angry, mistreated

Level One:

Identifying as an outsider, dissociating from the values of the group or society in a way that flies in the face of conventional behavior and morality

Level Two:

Behaving in shocking or disruptive ways

Level Three:

Becoming a rebel or a revolutionary

The Outlaw may be right for your brand if:

Customers and employees are feeling very disaffiliated from society

The function of your product is to destroy something (literally or virtually) or is genuinely revolutionary

Your product is not very good for people

Your product helps retain values that are threatened by prevailing ones or pioneers new and revolutionary ones

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THE MAGICIAN

Motto:

It can happen!

Desire:

Knowledge of the fundamental laws of how the world or universe works

Goal:

Make dreams come true

Fear:

Unanticipated negative consequences

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Strategy:

Develop vision and live it

Gift:

Finding win-win outcomes

Levels of the Magician

Call:

Hunches, extrasensory or synchronistic experiences

Level One:

Magical moments and experiences of transformation

Level Two:

The experience of flow

Level Three:

Miracles, moving from vision to manifestation

The Magician might be right for your brand if:

The product or service is transformational

Its implicit promise is to transform the customer

Its appeal is to new age consumers or cultural creatives

It helps expand or extend consciousness

It is a user-friendly technology

It has a spiritual or psychological component

It is a new and very contemporary product

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THE REGULAR GUY/GAL

Motto:

All men and women are created equal

Desire:

Connection with others

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Goal:

To belong, fit in

Fear:

Standing out, seeming to put on airs and being rejected as a result

Strategy:

Develop ordinary solid virtues, the common touch, blend in

Gift:

Realism, empathy, lack of pretense

Levels of the Regular Guy/Gal

Call:

Loneliness, alienation

Level One:

The orphan, feeling abandoned and alone, seeking affiliation

Level Two:

The joiner, learning to connect, fit in, accept help and friendship

Level Three:

The humanitarian, believing in the natural dignity of every person regardless of his or her abilities or circumstances

The Regular Guy/Gal archetype provides a good identity for brands

Whose use helps people belong or feel that they belong

Whose function is something used commonly in everyday life

Produced or sold by a company with a down home organizational culture

Who want to differentiate themselves in a positive way from a higher priced or more elitist brand

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THE LOVER

Motto:

I only have eyes for you

Desire:

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Attain intimacy and experience sensual pleasure

Goal:

Being in a relationship with the people, the work, the experiences, the surroundings they love

Fear:

Being alone, unwanted, unloved

Strategy:

Become more and more attractive--physically, emotionally and in every other way

Gift:

Passion, gratitude, appreciation, commitment

Levels of the Lover

The Call:

Infatuation, seduction, falling in love (with a person, an idea, a cause, work, a great product)

Level One:

Seeking great sex or a great romance

Level Two:

Following your bliss and committing to whom and what you love

Level Three:

Spiritual love, self-acceptance, and the experience of ecstasy

The Lover is a promising identity for a brand

Whose use helps people find love or friendship

Whose function fosters beauty, communication, or closeness between people or is associated with sexuality or romance

If it is produced or sold by a company with an intimate, elegant organizational culture

That needs to differentiate itself in a positive way from lower priced competitors

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THE JESTER

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Motto:

“If I can’t dance I don’t want to be a part of your revolution”

Desire:

To live in the moment with full enjoyment

Goal:

To have a great time and lighten up the world

Fear:

Boredom or being boring

Strategy:

Play, make jokes, be funny

Gift:

Joy

Levels of the Jester

Call:

Boredom

Level One:

Life as a game, fun

Level Two:

Cleverness used to trick others, get out of trouble, and find ways around obstacles, transformation

Level Three:

Life experienced in the moment, one day at a time

The Jester is a promising archetype to provide identity for brands

Whose use helps people belong or fell that they belong

Whose function helps people have a good time

With pricing moderate to low

Produced and/or sold by a company with fun loving, freewheeling organizational culture

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THE CAREGIVER

Motto:

Love your neighbor as yourself

Desire:

To protect people from harm

Goal:

To help others

Fear:

Selfishness, ingratitude

Strategy:

Do things for others

Gift:

Compassion, generosity

Levels of the Caregiver

Call:

Seeing someone in need

Level One:

Caring for and nurturing one’s dependents

Level Two:

Balancing self-care with care for others

Level Three:

Altruism, concern for larger world

The Caregiver is a good identity for brands

For which customer service provides the competitive advantage

That provides support to families (fast food to minivans) or that are associated with nurturance (cookies)

For services in the health care, education, and other caregiving fields (including politics)

That help people care for themselves

For non-profit causes and charitable activities

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THE CREATOR

Motto:

If it can be imagined, it can be created

Desire:

Create something of enduring value

Goal:

Give form to a vision

Fear:

Having a mediocre vision or execution

Strategy:

Develop artistic control and skill

Task:

Create culture, express own vision

Gift:

Creativity and imagination

Levels of the Creator

Call:

Daydreams, fantasies, flashes of inspiration

Level One:

Being creative or innovative in imitative ways

Level Two:

Giving form to you own vision

Level Three:

Creating structures that influence culture and society

The Creator may be right for your brand if:

Your product is artistic in design

You’re in a creative field

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If your customers have enough discretionary time for creativity to flourish

If your organization has a Creator culture

Creator brands are inherently nonconformist. The Creator is not about fitting in, but about self-expression. Authentic creation requires an unfettered mind and heart.

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THE RULER

Motto:

“Power isn’t everything. It’s the only thing.”

Desire:

Control

Goals:

Create prosperous, successful family, company or community

Fear:

Chaos, being over-thrown

Strategy:

Exert leadership

Gift:

Responsibility, leadership

Levels of the Ruler

Call:

Lack of resources, order, or harmony

Level One:

Taking responsibility for the state of your own life

Level Two:

Exerting leadership in your family, group, organization, or workplace

Level Three:

Becoming a leader in your community, filed, or society

The Ruler identity might be right for your brand if you have

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A high status product used by powerful people to enhance their power

A product that helps people be more organized

Services that offer technical assistance or information that helps maintain or enhance power

A product with moderate to high price range

A brand seeking to differentiate from a more populist one or that is the clear leader in the field

A field that is relatively stable or a product that promises safety and predictability in a chaotic world

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