Gambling Discussion Paper Contact: Malcolm Roberts-Palmer Social Planning and Research Officer malcolm.roberts-palmer@maribyrnong.vic.gov.au Maribyrnong City Council Table of Contents Introduction...........................................................................................................3 Executive Summary................................................................................................4 1. Gambling in Victoria ...........................................................................................5 1.1 Background .......................................................................................................................5 1.2 Wagering (Racing, and Sports Betting) .............................................................................6 1.3 Lotteries ............................................................................................................................7 1.4 Online Gambling ...............................................................................................................7 1.5 Electronic Gaming Machines ............................................................................................8 2. Gambling in Maribyrnong ................................................................................. 12 2.1 Background .................................................................................................................... 12 2.2 History of losses and numbers of EGMs ........................................................................ 12 2.3 EGM numbers and losses per adult in Maribyrnong ..................................................... 13 2.4 Losses and number of EGMs in venues in Maribyrnong for 2010-11 ........................... 15 2.5 Auction of Maribyrnong EGM licences .......................................................................... 15 2.6 Changes to EGM Caps.................................................................................................... 16 2.7 Edgewater Case ............................................................................................................. 17 3. Braybrook Case Study ...................................................................................... 19 3.1 EGM usage and losses in Braybrook.............................................................................. 19 3.2 SEIFA Index rating .......................................................................................................... 20 3.3 Income ........................................................................................................................... 21 3.4 Housing and car ownership ........................................................................................... 22 3.5 Food Security ................................................................................................................. 23 3.6 Qualifications and occupations ..................................................................................... 23 3.7 Alcohol dependency ...................................................................................................... 24 3.8 Conclusion ..................................................................................................................... 24 4. Options for Managing Electronic Gaming Machines in Maribyrnong ................. 26 4.1 Planning Scheme amendment....................................................................................... 26 4.1 Advocacy........................................................................................................................ 27 4.2 Research ........................................................................................................................ 27 Appendix 1: Regulation of Electronic Gaming Machines in Victoria ....................... 28 Background .......................................................................................................................... 28 Caps on Machine Numbers in Victoria ................................................................................ 29 Community Benefit Statements .......................................................................................... 30 Code of conduct and self exclusion program ...................................................................... 30 Changes to the regulation of Electronic Gaming Machines in Victoria ............................... 30 Appendix 2: Problem gambling in Australia .......................................................... 32 Background .......................................................................................................................... 32 Reasons for problem gambling............................................................................................ 32 Impacts of Problem Gambling ............................................................................................. 35 Government Action on Problem Gambling ......................................................................... 36 Conclusion ........................................................................................................................... 38 Appendix 3: Other Victorian Councils’ Gambling Policies ...................................... 39 Background .......................................................................................................................... 39 Greater Geelong City Council .............................................................................................. 39 Gambling Discussion Paper 1 Maribyrnong City Council Yarra Ranges Shire Council .................................................................................................. 41 Macedon Ranges Shire Council ........................................................................................... 43 Hume City Council ............................................................................................................... 44 City of Maroondah............................................................................................................... 45 City of Greater Bendigo ....................................................................................................... 46 Moreland City Council ......................................................................................................... 47 Darebin City Council ............................................................................................................ 48 Reference List ...................................................................................................... 49 End Notes ............................................................................................................ 51 Gambling Discussion Paper 2 Maribyrnong City Council Introduction The purpose of this discussion paper is to form the basis for the development of a new a Maribyrnong City Council Gambling Policy. The paper considers all forms of gambling with particular focus on electronic gaming machines because they account for a high level of losses in Victoria and have an ongoing impact on the community, particularly in areas of social and economic disadvantage. This paper has a specific focus on the impact of electronic gaming machines in Maribyrnong and the suburb of Braybrook, which has a high level of social and economic disadvantage and a high level of losses from gaming machines. The paper also considers options for the management of EGMs in Maribyrnong which will form part of the new Gambling Policy. Gambling Discussion Paper 3 Maribyrnong City Council Executive Summary This Executive Summary outlines the key findings contained in each section of this discussion paper. 1. Gambling in Victoria Gambling in Victoria consists of electronic gaming machines (EGMs), the Crown Casino, Wagering (Racing and Sports Betting), Lotteries and Club Keno. EGMs accounted for the highest proportion of losses (51%) and the highest proportion of taxation revenue in Victoria (57%) in 2009-2010. 2. Gambling in Maribyrnong As with the rest of Victoria, EGMs have a significant impact on the Maribyrnong community. Over the last six years Maribyrnong’s total average losses from EGMs have been $58 million. Maribyrnong has twice the level losses per adult compared to number of licensed EGMs. The Edgewater ruling by VCAT will see the placement of 70 existing EGMs at the Edgewater club site in Maribyrnong. 3. Braybrook Case Study Braybrook is rated as the following: The highest level of losses from EGMs in Maribyrnong. However, it does not have as many EGMs as other suburbs in Maribyrnong. The highest level of losses from EGMs per adult in Maribyrnong. Is rated second in Victoria on the SEIFA index of social disadvantage. Has the highest level of dependency on income support and the lowest median income in Maribyrnong. Has the highest number of people renting from a government authority and the highest level of people in rental stress in Maribyrnong. This suggests that problem and at risk gamblers in Braybrook are under significant income and food security stress. 4. Options for managing Electronic Gaming Machines in Maribyrnong This section outlines the options that can be considered for managing EGMs in Maribyrnong. The options include: Develop a planning scheme amendment for applications for EGMs in new and existing venues. Develop a social impact assessment framework for EGMs with other western region Councils. Continue to lobby the Commonwealth and Victorian Government for improvements to the management of EGM gambling. Gambling Discussion Paper 4 Maribyrnong City Council 1. Gambling in Victoria 1.1 Background Gambling in Victoria consists of electronic gaming machines, the Crown Casino, Wagering (Racing and Sports Betting), Lotteries and Club Keno. (Source: Appendix 15, VCGR Annual Report 2009-10) EGMs outside the Crown Casino accounted for 51% of gambling losses in Victoria in 2009-10. Crown Casino represents 26% of losses. This is based on losses for table games and EGMs. Crown Casino has 2500 EGMs and 350 table games. Figures are not available for the breakdown of losses from Crown. Lotteries account for 9% of total losses. Wagering which includes race track betting and TAB, accounted for 15% of total losses. Club Keno accounts for 0.1% of total losses. Club Keno is a game where a player wagers that chosen numbers will match any of the 20 numbers randomly selected from a group of 80 numbers via a computer system or a ball drawing device. It is an electronic form of bingo and is typically played in a clubs, casinos and hotels. Gambling Discussion Paper 5 Maribyrnong City Council (Source: Appendix 15, VCGR Annual Report 2009-10) As with gambling losses in Victoria, the taxation revenue raised from gambling in Victoria shows that EGMs make up a large proportion of revenue raised. EGMs account for 57% of gambling taxation revenue in Victoria. 1.2 Wagering (Racing, and Sports Betting) Wagering in Victoria consists of the following: On-course bookmakers – licensed by the Victorian Commission for Gambling Regulation. Bookmakers offer fixed odds and provide wagering products such as win and place bets. Corporate bookmakers – Fully incorporated bookmakers who operate over the telephone and internet, and are often listed companies or subsidiaries of listed companies. Totalisators – operated by TABs, totalisators do not offer fixed odds bets. All bets are placed in a pool, with the winning bets sharing the pool (minus a percentage take by the operator). TABs – refers to the bodies that are exclusively licensed to operate totalisators and to offer off-course retail watering services. TABs in Victoria also offer sports betting and fixed odds betting on races. Betting Exchanges – similar to a stock exchange, a betting exchange is a market placer for punters to trade wagers at different prices and quantities. A betting exchanges matches punters who are seeking to bet that a particular outcome will occur.1 The regulation of wagering is undertaken by the Victorian Commission for Gambling and Racing. Increasingly, Victorian clubs and pubs are seeing the combination of Gambling Discussion Paper 6 Maribyrnong City Council EGM gambling with sports betting, which further encourages gambling in these venues. This increases the atmosphere of gambling in the venue. 1.3 Lotteries Since July 2008, there are two public lottery licences operating in Victoria, Tattersalls Sweeps Pty Ltd and Intralot Australia Pty Ltd. Tattersall’s Sweeps are responsible for Tattslotto, Super 7s Oz Lotto, Powerball, Super 66, The Pools and Monday, and Wednesday Lotto. Intralot Australia are responsible for Keno 10/20/70 (Lucky Keno), Pick 5 Heads or Tails, Cross and Match (Lucky Lines), TV Bingo (Lucky Bingo Star), Pick 3, Instant Lottery Games (Lucky Tix) and Instant Scratchies.2 As with wagering, lotteries are regulated by the VCGR. 1.4 Online Gambling Online gambling includes the following: Online wagering - consisting of racing and sports betting Online gaming - poker, blackjack, baccarat, roulette and virtual EGMs Lotteries – such as Tattslotto, Ozlotto and Keno3 The physical distinction between different types of gambling disappears in the online environment. Generally, online gambling involves small but high frequency wagers similar to venue-based EGMs.4 As with EGMs, this potentially could make online gambling a highly addictive form of gambling in the future. The other issue of concern is the use of credit cards for online gambling. This could lead to players losing track of the amount they have spend, leading to greater losses. In 2009-2010, online poker accounted for $249 million and online casinos accounted for $541 million in gambling losses in Australia.5 Statistics are not currently available for the level of online gambling in Victoria. However, there has been a significant increase in online gambling advertising, particularly during major sporting events such as the 2010 AFL Grand Final. Online Gambling is regulated by the Commonwealth Government through the Interactive Gambling Act 2001 (IGA). The IGA prohibits the provision of online gambling services to customers in Australia. However, it does not prohibit access to online services. In effect, this means that online gambling can still be provided by overseas companies. Gambling services prohibited under the IGA include: Online casino games including roulette, blackjack and all forms of online poker; Online versions of EGM games; and Online bingo6 As a result of the ban, online gambling is only subject to overseas taxation. The IGA does not include a ban online wagering such as TAB Sportsbet. Gambling Discussion Paper 7 Maribyrnong City Council The Productivity Commission Inquiry report into online gambling recommended lifting the ban on the provision of online gambling services in Australia. One of the main reasons for this recommendation is that it could divert consumers away from unsafe sites to ones that meet Australian consumer safety standards. However, lifting the ban could lead to a significant increase in participation in online gambling in the future. 7 National Broadband Network The National Broadband Network (NBN) will provide fibre to the premises network connection for 93% of Australian households. The NBN will allow for download speeds of up to 1 gigabits per second, which represents a significant increase on current internet download speeds.8 The development of the NBN could see a significant increase in all forms of online gambling. The higher download limits will increase the opportunities for longer playing times and increased losses, particularly by problem gamblers. It is also likely to impact other sections of the community who are faced with financial or personal stress, such as mortgage or rental stress. 1.5 Electronic Gaming Machines Number of EGMs and losses in Victoria Electronic Gaming Machines (EGMs) have been operating in Victoria since 1991. Electronic Gaming Machines (EGMs) have been operating in Victoria since 1991. As of 30 June 2011: There are 26,778 EGMs in Victoria with total losses of over $2.6 billion for 2010-2011. The average number of EGMs per 1000 adults was 6.19 The average net losses per adult were $613 and the average losses per hour were $13 The average number of adults per venue is 8,460 Since 2000, losses from Victorian EGMs have increased by over $4.8 billion. However, in the same period the number of EGMs operating in Victoria has decreased by 630. The level of EGMs per adult has also fallen from 7.76 to 6.19 per 1000 adults.9 Comparison with other States and Territories In comparison with other States and Territories, Victoria has the second highest level of losses on EGMs after New South Wales. Gambling Discussion Paper 8 Maribyrnong City Council (Source: Productivity Commission Gambling Inquiry report p 2.18 Table 2.7. Data includes losses for casinos) Despite the high level of losses, Victoria has less EGMs than Queensland, which does not have a cap. This suggests that there is a higher concentration of losses from EGMs in Victoria than in Queensland. Gambling Discussion Paper 9 Maribyrnong City Council (Source: Productivity Commission Gambling Inquiry report Table 2.11 p 2.26 and VCGR 2011) Regulation of EGMs in Victoria The VCGR regulates EGM gambling in Victoria. The Gambling Regulation Act 2003 provides the legislative framework for gambling in Victoria. The Act stipulates that a maximum of 30,000 EGMs may operate in Victoria. This includes 2,500 in Melbourne Casino and 26,778 EGMs in clubs and hotels in Victoria. The Act also states that at least 20% of machines must be situated outside Melbourne and that a maximum of 105 may be permitted within a single venue. EGM gambling in Victoria is also subject to Local Government regulation. The Victorian Government introduced amendments to the Victorian Planning Provisions in 2006 in response to its commitment to improve the input of local councils into the location of EGMs. A planning permit is now required for all EGMs, replacing the previous as-of-right provisions for gaming machines if the area covered by the EGMs was less than 25% of the gross floor area where liquor may be consumed. EGMs remain prohibited in strip shopping centres (the definition of which may be contested, as in the Edgewater case) and specified shopping centres with the exemption for hotels in clubs in strip shopping centres being removed. Further information on the regulation of EGMs in Victoria is provided in Appendix 1. EGM losses - Regulation of Player returns The Gambling Regulation Act 2003 stipulates that the holder of an EGM licence must ensure that the pay-out table on gaming machines at each venue is set to a minimum of 87% return to the player of the total amounts wagered each year at that venue, after deduction of the sum of jackpot special prizes determined as prescribed and payable during that year.10 In effect what this means is that if a player bets $100 in a year on an EGM they would receive $87 in return. In practice, it is more likely that the money spent during an EGM player’s session will be lost, increasing the overall losses incurred by a player each year. The legislated level of return from EGMs each year does not take account of EGM design and the habits of EGM gamblers and the losses incurred at each session of play. EGMs have the capacity for rapid repetition of games. The rapid repetition allows for players to continuously place bets on the machines each session, which are often small bets of a dollar or less. The Productivity Commission Inquiry Report on Gambling found the level of return from EGMs is significantly reduced the longer a player is using a machine. Based on 10,000 simulations of an actual EGM games with over a 90% rate of return and with free features, moving from 1 hour to 16 hours of play reduces the group of people winning from 30% to 7%. The report further states that, based on the simulations, the average rate of return is per hour is $646 per session. This is based on a simulation of one hour of play, for a 1 cent machine and 5 seconds per paid button push. The average loss increases with the number of sessions played. For example, 4 sessions incurs an average loss of $2584 and 16 sessions incurs an average loss of $10,336.11 Gambling Discussion Paper 10 Maribyrnong City Council This is particularly the case for EGM problem gamblers who are more likely to continue to play machines in the hope of making a big win and then can lose all or most of the money they put into the machines in an individual session. However, they may have some wins during the course of a year, which will encourage them to gamble more. EGMs are also designed to allow small bets leading problem gamblers to believe that they are not losing money. EGM problem gamblers can develop a sense of dislocation, as though they are not connected to reality. Problem gamblers are also more likely to play EGMs to escape or tune out from a variety of personal problems. Around 85% of problem gamblers identified in the 2003 Victorian prevalence survey spend most of their money on EGMs and 80% for severe problem gamblers.12 Information on the reasons for and the impact of problem gambling can be found in Appendix 2. The analysis by the Productivity Commission on the potential rate of return to EGM players is the reason why this paper refers to EGM ‘losses’ rather than ‘expenditure’, which is the term used by the Victorian Department of Justice and the VCGR, which is responsible for the regulation of EGM gambling in Victoria. Based on the evidence of EGM players experience the term ‘losses’ is a more accurate reflection of the rate of return for EGM players. Gambling Discussion Paper 11 Maribyrnong City Council 2. Gambling in Maribyrnong 2.1 Background As with other municipalities in Victoria, Maribyrnong has access to all forms of gambling. Statistics are not available for the level of losses from wagering, lotteries and online gambling in Maribyrnong. However, it is likely that the breakdown of losses from different forms of gambling in Victoria is similar in Maribyrnong. This section analyses the level of losses and the number of EGMs in Maribyrnong compared with other municipalities in the Melbourne region. It also considers the impact of the deregulation of the EGM market on Maribyrnong. 2.2 History of losses and numbers of EGMs Since the introduction of EGMs in 1991, Maribyrnong has seen a steady increase in losses from EGMs from $13 million in 1992-93 to $64 million in 2001-02. Since 200203 the losses have remained steady between $59 million and $56 million. (Source: City of Greater Dandenong 2010. Not adjusted for inflation) Over the same period the number of EGMs has increased from 368 in 1992-93 to 463 in 2009-10 under the Victorian cap for EGMs. The following graph demonstrates that the increase and decrease in EGM numbers in Maribyrnong is more dramatic than the level of losses in the municipality. Gambling Discussion Paper 12 Maribyrnong City Council (Source: City of Greater Dandenong 2010) Currently, there are 439 EGMs operating in Maribyrnong. However, Maribyrnong is permitted to have up to 511 EGMs under the regional EGM cap established by the Victorian Government. It is anticipated that the remaining machines will be operating once the new Edgewater development is completed and the ownership of EGM licences becomes clearer following their auction in May 2010. 2.3 EGM numbers and losses per adult in Maribyrnong Although Maribyrnong’s overall losses from EGMs are not as high as other municipalities, it does have high ratio of EGMs per 1000 adults. In 2010-11, the number ratio of 1000 adults per EGM in Maribyrnong is 7.64 which is the eighth highest ratio in Victoria. The highest ratio is the City of Maroondah which as a ratio of 9.32 EGMs per adult.13 Maribyrnong also has the third highest losses per adult with $985 for 2010-11 compared to Greater Dandenong which is $1,110 and Brimbank which is $1,004. However, unlike Dandenong, Maribyrnong has nearly twice the losses per adult compared to the number of licensed EGMs.14 Gambling Discussion Paper 13 Maribyrnong City Council Number of EGMs and losses per adult by municipality in Melbourne 2009 0 100 200 300 400 500 600 700 800 900 1000 1100 Banyule Bayside Boroondara Brimbank Cardinia Casey Darebin Frankston Glen Eira Greater Dandenong Hobsons Bay Hume Kingston Knox Manningham Maribyrnong Maroondah Melbourne Melton Monash Moonee Valley Moreland Mornington Peninsula Nillumbik Port Phillip Stonnington Whitehorse Whittlesea Wyndham Yarra Yarra Ranges Number of EGMs Net losses per adult (Source: VCGR 2010) This graph suggests that the cap on EGMs in Maribyrnong is not reducing the impact of losses on the Maribyrnong population, particularly in areas of lower socio economic background such as Braybrook and Maidstone. Gambling Discussion Paper 14 Maribyrnong City Council 2.4 Losses and number of EGMs in venues in Maribyrnong for 2010-11 The losses and number of EGMs for each venue for 2010-11 in Maribyrnong are as follows: Venue Anglers Tavern (closed) Ashley Hotel Australian Croation Association Braybrook Taverner Club Leeds Court House Hotel Highpoint Taverner Powell Hotel Victoria on Hyde Hotel YarravilleFootscray Bowling Club Yarraville Club Yarraville Cricket Club Suburb Maribyrnong Operator Tabcorp EGM No. 0 Losses $ 568,427.12 Braybrook Footscray Tabcorp Tabcorp 50 0 11,741,843.22 0 Braybrook Tattersalls 31 4,878,738.39 Footscray Footscray Tattersalls Tattersalls 30 21 3,656,480.10 3,513,902.33 Maribyrnong Tabcorp 70 8,370,154.18 Footscray Yarraville Tattersalls Tabcorp 30 24 4,312,194.33 2,647640.51 Yarraville Tabcorp 29 1,973,936.76 Yarraville Maidstone Tattersalls Tabcorp 78 76 4,094,391.91 10,872,723.04 (Source: VCGR 2011) The Ashley hotel in Braybrook is the venue with the highest level of losses for 201011 with over $11.7 million, followed by the Yarraville Cricket Club in Maidstone with over $10.8 million. Overall, Braybrook is has over $16.6 million in EGM losses which make it the suburb with the highest level of losses from EGMs in Maribyrnong.15 2.5 Auction of Maribyrnong EGM licences The introduction of the Gambling Regulation Amendment (Licensing) Act 2009 has lead to the auction of EGM licences in May 2010. This auction has involved the change in ownership of EGM licences in Maribyrnong, with licences being purchased by the owners of pubs and clubs in the municipality. It is uncertain how the ownership of EGM licenses will change in the future and the impact this will have on the concentration of EGMs and the number of venues in Maribyrnong. The new ownership system will operate from 2012. Gambling Discussion Paper 15 Maribyrnong City Council It is not clear what impact the changes to the ownership of EGM licences will have on the number of EGMs in different venues. This could potentially see new venues that do not have EGMs buying entitlements or new venues to be established. The following table outlines the changes to EGM licence ownership as a result of the May 2010 auction. Operator Venue and Location Licenses purchased Australian Leisure and Hospitality 30 50 0 21 0 Bakers Arms Hotel Pty Ltd Dominion Hotel Group Footscray Football Club Footscray Football Club Powell Hotel – Footscray Ashely Hotel Braybrook Court House Hotel Footscray Unclear where these will be located Victoria on Hyde – Yarraville Club Leeds Footscray Footscray Football Club - Footscray Change in Comments no. of EGM licences 0 31 +31 25 +1 55 +25 40 -8 Moonee Valley Hospitality Taverner Hotel Group Anglers Tavern Maribyrnong Braybrook Taverner - Braybrook 0 -24 52 -49 29 0 78 0 100 +24 Highpoint Taverner Maribyrnong YarravilleFootscray Bowling Club Yarraville Club Inc Yarraville Cricket Club Inc Yarraville- Footscray Bowling Club – Inc Yarraville Yarraville Club Yarraville Yarraville Cricket Club – Maidstone New to the municipality Bulldogs gained 17 machines overall, but must lose 11 to meet VCAT requirement No longer own EGM licenses Lost 49 machines over both venues. Not clear how EGMs will be distributed 2.6 Changes to EGM Caps Another factor that may influence the movement of licences in the deregulated market, is potential for changes to the EGM cap in the municipality. The Victorian Government introduced caps on the number of EGMs that can be contained in local Gambling Discussion Paper 16 Maribyrnong City Council areas in 2001, which were reviewed in 2006. There are currently caps on the number of EGMs in 19 regions which are set at 10 EGMs per 1000 people or at the gaming machine density in the region at the date the cap was imposed, whichever is lower. Council is concerned that the current number of EGM licences, determined by the limit of 10 EGM’s per 1000 adults in capped regions, may not take account of future population growth. The current ratio for EGMs per 1000 adults in Maribyrnong is 8.13, which is below the maximum allowed under the cap. Maribyrnong will experience significant population growth over the next 10 years, with our population predicted to increase by over 19,700 people by 2021. Council wrote to the then Minister for Gaming in November 2010, expressing our concerns about this issue. The Acting Director of Gaming and Racing in the Department of Justice, Cate Carr, responded to Council’s correspondence, on behalf of the Minister. The Director stated that under section 3.2.4A of the Gambling Regulation Act 2003 the VCGR can at its discretion review its determination and alter the maximum number of EGMs permitted in a region if the current number is no longer appropriate. In effect, the deregulated market could lead to EGM licence holders applying to the VCGR to increase the number of EGMs at their venue, in order to compete effectively with other licence holders in the municipality. It could also lead to an increase in the number of EGMs in the municipality and the development of new EGM venues. In addition to this, the Gambling Regulation Act 2003 requires the VCGR to review an EGM cap every five years. If the VCGR decides to modify the cap after the review its determination it is then published in the Victorian Government Gazette. Maribyrnong’s EGM cap was established in 2006 and will be reviewed by the VCGR this year. 2.7 Edgewater Case In 2008, the Bulldogs Football Club, in partnership with Prizac Investments and George Adams, put forward a planning proposal to Maribyrnong City Council for the Edgewater Club. The club is to be located on the Edgewater Estate site in Maribyrnong, which includes 1000 dwellings. The club will consist of a four storey building containing a function centre, residential hotel, bistro/café 296 car spaces and gambling facilities. As part of the proposal the Bulldogs put forward an application have 70 EGMs installed. This would be achieved by relocating 81 machines from existing clubs and permanently removing 11 machines from the Maribyrnong area. Maribyrnong City Council refused to grant a planning application based on concerns over the number of EGMs that would located on the site and the impact that this would have on the local community. The Bulldogs and their partners in the project then lodged an appeal against council’s ruling in the Victorian Civil Administrative Tribunal (VCAT). In the VCAT hearing, Maribyrnong City Council argued that the planning proposal should not be approved on the grounds that Maribyrnong City has high levels of Gambling Discussion Paper 17 Maribyrnong City Council disadvantage and high level of losses from EGMs. The Council further argued that it was inappropriate to locate the proposal in an activity centre because of the intensity of uses which breaches the Maribyrnong planning scheme and it have amenity, traffic and noise impacts. The VCAT hearing also heard evidence from other sources supporting Maribyrnong’s position including: local residents opposed to the development; planning consultants who specialise in land use management issues; Metropolis consulting which conducts Maribyrnong’s Annual Community Survey; and Dr Charles Livingstone who specialises in problem gambling research at Monash University. VCAT ruled that the conditional use of an EGM licence and planning permit for the Edgewater Club was allowed to proceed because it was in compliance with the direction made by the Minister for Gaming. VCAT also ruled that the Maribyrnong Planning Scheme did not indicate what would constitute an appropriate location for gaming machines and that the Council’s existing Responsible Gambling Policy had not been incorporated into the planning scheme. In addition, VCAT stated that the location of EGMs in a club rather than a hotel may not encourage easy access to the machines, nor is the venue located in a shopping strip, although there are shops near by.16 As part of its ruling, VCAT imposed conditions on the proposal which include: The permit is to be used for a licensed club not a hotel. The gaming area can only operate between 11 am and 1 am. The supply of alcohol to members for consumption off the premises must cease at 11pm on any day. Patron numbers are limited to 650. An EGM relocation plan must be submitted and approved by Council. A patron and access management plan for the gaming area need to be submitted to and approved by Council. Smoking management plan must be submitted and approved by Council.17 Following legal advice, Maribyrnong City Council decided against a Supreme Court challenge to the VCAT decision.18 The Edgewater case has the potential to set a precedent for future development of venues containing EGMs in Maribyrnong, particularly considering the level of development that will occur as the population of the municipality increases. Gambling Discussion Paper 18 Maribyrnong City Council 3. Braybrook Case Study Braybrook consistently has a higher level of disadvantage than any other suburb in Maribyrnong. It also has the highest level of losses on EGMs in Maribyrnong. This case study will consider the impact of EGMs in Braybrook and what factors associated with social disadvantage and qualifications may contribute to these losses. 3.1 EGM usage and losses in Braybrook Yarraville has the highest number of EGMs with 131, compared to Braybrook and Maidstone which have 81 and 76 respectively. Number of EGMs in Maribyrnong by suburb 140 120 131 100 80 94 81 81 60 76 40 20 0 Braybrook Footscray Maidstone Maribyrnong Yarraville (Source: VCGR 2010) Analysis of the losses from EGMs by postcode in Maribyrnong indicates that Braybrook has significantly higher losses per adult than other suburbs. Despite the fact that Yarraville has the highest number of EGMs it has the lowest level of losses from EGMs per adult.19 Gambling Discussion Paper 19 Maribyrnong City Council Losses on EGMs per adult in Maribyrnong 2008-2009 1600 1,522.78 1400 1200 1042.74 1000 900.69 800 649 586.31 600 481.9 421.88 400 200 0 B ok ro b y ra ay cr s t oo F M ne to s d ai M i ar ng no r by le vil rr a Ya M i ar ng no r by ty Ci M ne ur o b el (Source: VCGR 2010) Overall, Maribyrnong has average losses per adult of 1042.74 compared to the metropolitan Melbourne which has average losses of $649 per adult.20 Braybrook has the venue with the highest level of losses in Maribyrnong, The Ashley hotel in Braybrook had over $11.6 million of losses for 2010-11.21 3.2 SEIFA Index rating The Relative Index of Social Disadvantage (SEIFA) is derived from attributes such as low income, low educational attainment, high unemployment, jobs in relatively unskilled occupations and variables that reflect disadvantage rather than measure specific aspects of disadvantage. High scores on the Index of Relative Socio-Economic Disadvantage occur when the area has families on low income and people with little training and in unskilled occupations. Low scores on the index occur when the area has many low income families and people with little training and in unskilled occupations. Braybrook has a SEIFA rating of 760.1 compared to Maidstone and Yarraville which have ratings of 889.2 and 1022.2 respectively. Braybrook is second most disadvantaged suburb in Victoria.22 Braybrook also ranks 3rd in Victoria in the index of economic resources, which provides an indication of access to assets such as higher incomes and home ownership. Braybrook’s ranking indicates that there is a significant lack of access to economic resources in the suburb.23 Gambling Discussion Paper 20 Maribyrnong City Council 3.3 Income Braybrook also has the lowest median income of any suburb in Maribyrnong at $569 and the highest proportion of low income households at 36% compared to Footscray at 30% and Maidstone at 28%.24 Median Income for Maribyrnong 1400 1200 1117 Income in $ 1124 1020 967 1000 1079 932 814 785 800 600 1152 713 569 400 200 0 ng ne ok ille ay to cr ro sv no s s r b g t y d n o ay ai ib Ki Fo Br M ar M on dd e S y ra sc t o Fo t es W le vil ra r Ya M i ar ng no r by ty Ci rn te es W on gi e R M ne ur o b el (Source: ID Atlas based on Census 2006 figures) 29% of Braybrook’s population relies on income support payments which is higher than any other suburb in Maribyrnong. Income support payments include Newstart Allowance, the Age Pension, Disability Support Pension and Youth Allowance. Gambling Discussion Paper 21 Maribyrnong City Council Percentage of Maribyrnong population on income support benefits by postcode Yarraville 17% Braybrook 29% Maribyrnong 14% Kingsville, Maidstone, West Footscray 20% Footscray, Seddon 20% (Source: Centrelink, Commonwealth Government, March 2010) 5% of Braybrook population has a low income card, which suggests higher rate of working poor than other suburbs in Maribyrnong.25 Both these graphs suggest those people who are using EGMs in Braybrook are spending a much higher proportion of their income than other suburbs in Maribyrnong. This in turn could increase the level of income stress and poverty and impact on health and wellbeing through reductions to food, medical and dental budgets. 3.4 Housing and car ownership 24.8 % of Braybrook’s population rent from a government authority. This is significantly higher than any other suburb in Maribyrnong and across Melbourne. People who rent from a government authority are on a low income or on income support payments.26 21% of Braybrook households do not own a car. This compares to 17% for Maribyrnong City and 9% for the Western Region. Gambling Discussion Paper 22 Maribyrnong City Council Percentage of population renting from a government authority 30 25 24.8 Percentage 20 15 12.1 10 7.9 6.1 5 2.6 2.3 2.3 3.3 1.8 2.7 0.2 Br ay br oo k Fo ot sc ra y Ki ng sv il le M ai ds to ne M ar ib yr no ng Se dd W on es tF oo ts cr ay Ya rra M vil ar le ib yr no ng W C es i ty te rn R eg io n M el bo ur ne 0 (Source: ID Atlas based on Census 2006 figures) 19% of Braybrook’s population rent privately and 22% own their own home. This compares to 26% for Maribyrnong city and 33% for Melbourne Statistical Division.27 Braybrook has the highest proportion of people in rental stress in Maribyrnong at 35%, and the highest level of people in mortgage stress at 20%.28 3.5 Food Security Maribyrnong City Council’s Annual Community Survey for 2008 found that respondent households with members who reported that they frequently “play the pokies” (daily, weekly, or fortnightly) are substantially more likely to report having often run out of food (8.8%). This was either 6-11 times per year, or every month, compared to infrequent gamers (1.2%), and non-gamers (1.6%).29 Given the low median income and the high level of welfare dependency, people who regularly use EGMs in Braybrook are far more likely face ongoing issues with food security. 3.6 Qualifications and occupations 34% of the Braybrook population have Year 11 or lower qualifications and 9% of Braybrook residents have university qualifications.30 The number of people in manual occupations such as labourers, machine operators and drivers is much higher in Braybrook compared to other suburbs in Maribyrnong. There are also fewer professionals in Braybrook.31 Gambling Discussion Paper 23 Maribyrnong City Council A higher proportion of people who gamble are in low skilled or unskilled occupations. One explanation of this is boredom associated with these types of occupations which leads to workers seeking an escape through gambling. Percentage of occupations in Maribyrnong 35 30 25 20 15 10 5 tF rra vi lle W es ib yr no M ar dd o e to n ds M ai Ya oo ts cr ay Professionals n Se Labourers ng Machine Operators, Drivers lle Ki ng sv i ot sc ra y Fo Br ay br oo k 0 (Source: ID Profile, based on Census 2006 figures) 3.7 Alcohol dependency Maribyrnong has a total of 32 packaged liquor outlets, at a ratio of 1 packaged liquor outlet per 2,223 people. By comparison, there are 8 packaged liquor outlets (in 6 distinct precincts) within Braybrook. This equates to a ratio of 1 packaged liquor outlet for every 895 people.32 This suggests that there is a high level of alcohol dependency in the population in Braybrook. The Department of Justice study on health related impacts of problem gambling identifies alcohol dependency has been identified as a significant issue in problem gambling. 33 Both venues with EGMs in Braybrook have liquor licences. 3.8 Conclusion Braybrook has high levels of losses from EGMs when compared to other suburbs in Maribyrnong, although it does not have as many EGMs. This suggests that the level of losses from EGMs is highly concentrated in Braybrook, which is confirmed by the level of losses per adult. Braybrook also has high levels of social and economic disadvantage as indicated by its SEIFA rating and other factors including lack of qualifications, low income, welfare dependency and high levels of dependency government housing. Gambling Discussion Paper 24 Maribyrnong City Council The combination of high levels of losses with significant indicators of social and economic disadvantage suggest that Braybrook’s population is at risk of high rates of problem gambling associated with EGMs. Gambling Discussion Paper 25 Maribyrnong City Council 4. Options for Managing Electronic Gaming Machines in Maribyrnong 4.1 Planning Scheme amendment Options for a Maribyrnong planning scheme amendment for EGMs include the following: Local Policy – Clause 22 A Local Policy would most likely outline permit requirements for applications to install EGMs in venues in the municipality, in preferred and non-preferred locations and potentially criteria for venue design. To justify the introduction of a Local Policy a Reference Document would be prepared that would form the basis of an amendment to the Maribyrnong Planning Scheme. A number of other Victorian councils have developed a Local Policy including Hume, Greater Geelong and Yarra Ranges. These policies have specified the requirements for EGMs including the appropriate areas and sites. They also specify appropriate venue design that reduces the impact of EGM gambling. It is likely that the Maribyrnong Local Policy would take a similar format to these local policies. Further details of other Councils’ planning scheme amendment policies can be found in Appendix 3. Schedules to Clause 52.28 specifying prohibited locations Schedules to Clause 52.28 of the planning scheme would allow Council to prohibit the location of EGMs at some sites in the municipality. Changes to these schedules would likely increase the number of identified shopping complexes, and could also define the boundaries of strip shopping centres where gaming is currently prohibited. Part of the process of undertaking a project to develop a planning scheme policy would involve creating different scenarios for planning applications for EGMs in venues to gain a clear understanding of what is required for changes to be made to the planning scheme. The scenarios would include applications for new venues and movement of EGMs to existing venues under the cap. The scenarios could also take account of the changes to density of housing around gambling venues and the impact this will have on the local community. Council’s preferred option for the distribution of EGMs in Maribyrnong Council’s preferred option for the distribution of EGMs in the municipality is the concentration of machines in existing venues in areas of low disadvantage. This would help to lower the impact of EGM gambling in areas of high disadvantage such as Braybrook and Maidstone. It would also reduce the impact of convenience gambling in the municipality. In order to achieve this, Council would have to regulate the movement of EGMs in the municipality. Gambling Discussion Paper 26 Maribyrnong City Council 4.1 Advocacy Lobby government and industry Council will continue to advocate for better management of EGM gambling in Maribyrnong through advocacy of the Commonwealth and Victorian Government and the Victorian EGM gambling industry. This includes contributing submissions to inquiries and meeting with government and industry representatives. Council will also continue to contribute to existing networks for responsible gambling such as Local Government Working Group on Gambling (LGWGOG). 4.2 Research Research into the management and the social and economic impacts of the gambling sector activities in Maribyrnong will assist in informing future revision of this policy and the development of a Council planning scheme policy for EGMs. This research will consist of analysis of the social and economic impacts of the gambling sector activities in Maribyrnong, changes in the local market and policy and regulatory developments in the gambling sector in Victoria and across Australia. In addition the research will also focus on areas of gambling activities that Maribyrnong currently does not have detailed information on including EGM design which influences problem gambling, wagering (Racing and Sports Betting) Lotteries, Club Keno and online gambling. Gambling Discussion Paper 27 Maribyrnong City Council Appendix 1: Regulation of Electronic Gaming Machines in Victoria Background In Victoria, gaming is regulated by the Gambling Regulation Act 2003, the Planning and Environment Act 1987 and the Local Government Act 1989. The Gambling Regulation Act 2003 provides the legislative framework for gambling in Victoria. The main objectives of the act are to foster responsible gambling in order to: Minimise harm cause by problem gambling. Accommodate those who gamble without harming themselves or others. To promote tourism, employment and economic development generally in the State. Under the Act the regulation and conduct of EGM gambling in Victoria involves three levels of control and participation in the industry: EGM gambling venues, gambling operators and the State Government. The Act stipulates that a maximum of 30,000 EGMs may operate in Victoria. This includes 2,500 in Melbourne Casino and 26,682 EGMS in clubs and hotels in Victoria. The Act also states that at least 20% of machines must be situated outside Melbourne and that a maximum of 105 may be permitted within a single venue.34 The Victorian Commission for Gambling Regulation (VCGR) which is a statutory authority in the Department of Justice, conducts inspections of machines, venues and gambling operations, and maintains a scrutiny of EGM gambling throughout Victoria. The Local Government Act 1989 confers powers to local government as the representative of the local community. The Act states that the primary objective of a Council is “to endeavour to achieve the best outcomes for the local community having regard to the long term and cumulative effects of decisions”. The Planning and Environment Act 1987 establishes a framework for planning the use, development and protection of land in Victoria. The objectives of planning in Victoria, stated under section 4(1) of the Planning and Environment Act 1987 include facilitating strategic decision-making, ensuring that the social and economic effects of decisions are considered and encouraging the achievement of planning objectives through proactive planning at the local government level. The Victorian Planning Provisions are a standard set of provisions prepared by the Minister for Planning that are included in all planning schemes in Victoria. They include a suite of standard land use zones, a number of incorporated documents that are common to all schemes, and the state planning policy framework. The Victorian Government introduced amendments to the Victorian Planning Provisions in 2006 in response to its commitment to improve the input of local councils into the location of EGMs. A planning permit is now required for all EGMs, Gambling Discussion Paper 28 Maribyrnong City Council replacing the previous as-of-right provisions for gaming machines if the area covered by the EGMs was less than 25% of the gross floor area where liquor may be consumed. EGMs remain prohibited in strip shopping centres and specified shopping centres with the exemption for hotels in clubs in strip shopping centres being removed.35 These amendments now enable Councils to involve the community more directly, and to give consideration to the environmental, social and economic effects of new gaming machines.36 However, applicants can appeal a planning decision made by a council through the Victorian Civil Administrative Tribunal (VCAT). Maribyrnong City Council had a decision to refuse a planning application for the Edgewater Club overturned by VCAT. This decision is explored in more detail in Section 3.5. Caps on Machine Numbers in Victoria Background The Victorian Government introduced caps on the number of EGMs that can be contained in local areas in 2001, which were reviewed in 2006. There are currently caps on the number of EGMs in 19 regions which are set at 10 EGMs per 1000 people or at the gaming machine density in the region at the date the cap was imposed, whichever is lower. The boundaries for the capped regions are based on local government areas and include those areas which are considered most at risk. By 2010 the regional cap of 10 EGMs per 1000 will extend to all uncapped local government areas. Maribyrnong is one of the areas that have a regional cap established for EGMs.37 Effectiveness of the caps The aim of these caps is to reduce the number of prevalence of problem gambling by reducing the number of machines. However, the cap does not take into account population increases in municipalities across Melbourne. Municipalities in the Western Region face significant population increases over the next 20 years. This would significantly effect the calculations for the number of EGMs per 1000 adults allowed under the cap. It also appears that the caps have not been effective in reducing the level of losses from EGMs. In Victoria, between 2006/7 and 2007/8 548 EGMs were removed from capped areas, while EGM losses to venues situated in those areas rose by $28 million or 5%. The effect of this reduction in EGM numbers differed little from the uncapped areas, which, in the same period, experienced a rise of 66 EGMs and an increase of $41 m in gambling losses, or from the capped areas in the previous year (2005/6) to 2006/7) when the number of EGMs rose by 11 and gambling revenue by $32 million.38 Therefore, substantial reductions in EGM numbers in the capped regions in a period which corresponds with the introduction of the caps was not accompanied by a marked changed in gambling losses. Gambling Discussion Paper 29 Maribyrnong City Council Community Benefit Statements A Community Benefit Statement requires hotels and clubs which operate EGMs to provide an indication of what support they are providing to their local community. The purpose of these statements is to mitigate the impacts of problem gambling on local communities. Under section 3.6.6(2) of the Gambling Regulation Act 2003, net gaming revenues from hotel venues are subject to an additional tax of 8.33% which is paid into a Community Support Fund. Under Section 3.6.9 of the Gambling Regulation Act 2003, all hotel and club operators are required to lodge audited community benefit statement with the VCGR on an annual basis. A Ministerial direction issued in 2008 requires clubs to give a clear indication of how they are providing a community benefit. A club must demonstrate that it has spent 8.33% of its net gaming revenue on activities that benefit the community.39 These include: Donations, gifts, sponsorships made to the community; providing and maintaining sporting facilities; subsidised goods or services provide to club members and the community; and voluntary services provided by club members and staff to the community.40 Code of conduct and self exclusion program Amendments to the Gambling Regulation Act, enacted in 2007, require gambling venues to adopt a code of conduct and self-exclusion program, which must be approved by the VCGR according to the standards and guidelines determined by the Minster for Gaming and Racing. In May 2008, the Department of Justice released a discussion paper and Ministerial direction which set out some of the essential guidelines for a code of conduct and self exclusion scheme. The guidelines must include information about responsible gambling, the rules of gambling and the process for an EGM player making a pre-commitment decision. They must also be written in plain English and displayed in an accessible location in the venue. The code is also required to guide staff in dealing with customers particularly those people who are displaying signs of distress associated with gambling problems. Self exclusion programs already operate in Victoria and in other States, although it is questionable as how effective they are because of the reluctance of people to self identify that they have a gambling problem. It has also been found that a substantial proportion of people who participate in these programs continue gambling.41 Changes to the regulation of Electronic Gaming Machines in Victoria In April 2008, the State Government announced a new direction for the gaming industry and gaming licensing after 2012. The Gambling Regulation Amendment Gambling Discussion Paper 30 Maribyrnong City Council (Licensing) Act 2009 came into effect on 24 June 2009 setting out the legislative framework for the new venue operator arrangements. From 2012 there will be separate Venue Operator’s Licences for clubs and hotels, and clubs and pubs will be able to own and operate gaming machines. This will end the duopoly of TABCORP and Tatts Group over operating Victoria’s non-casino EGMs. Under the new arrangements, approved hotels (companies with a VCGR venue operator’s license) and clubs bid directly for 10-year gaming machine entitlements in which authorised venues to possess and operate gaming machines. In May 2010, EGMs were auctioned in 88 geographic areas consisting of municipalities or parts of municipalities that were subject to two separate caps. The number of EGMs allowed within each of these 88 areas will be capped as part of the new ownership regime. The auction of licences saw a number of companies with a venue operator’s licence from the VCGR bid online for entitlements for each of the 26,682 EGMs currently in pubs and clubs. Each entitlement will allow the venue operator to operate an EGM for 10 years, although the Minister for Gaming has the discretion to extend this by up to two years.42 The monitoring and regulation of EGMs currently conducted by the VCGR will be undertaken by an independent organisation. The process of acquiring a venue operator’s licence and obtaining approval for gambling venues and EGMs by the VCGR and local council remain similar to the current arrangements. Existing restrictions on the number of EGMs allowed in each region will still apply as will the current limit of 105 EGMs per venue. An application must be made to the VCGR to vary EGM licence conditions. 43 Gambling Discussion Paper 31 Maribyrnong City Council Appendix 2: Problem gambling in Australia Background It is estimated that there are between 80,000 to 160,000 people in Australia who could be classified as problem gamblers and between 230,000 and 350,000 people are moderate risk who experience lower levels of harm and who may progress to problem gambling. 44 Over 1% of Victoria’s population can be classified as problem gamblers. Around 85% of problem gamblers identified in the 2003 Victorian prevalence survey spend most of their money on EGMs and 80% for severe problem gamblers. 45 The corresponding figure in the 2008 Victorian Department of Justice survey was 64% of problem gamblers highest spend activity was EGMs. 46 According to the same survey 91% of problem gamblers and 77% of moderate gamblers use EGMs.47 It is estimated that problem gamblers account for 40% of the total losses from EGMs in Australia.48 Reasons for problem gambling Electronic Gaming Machine design and usage EGMs have the capacity for rapid repetition of games. The rapid repetition allows for players to continuously place bets on the machines, which are often small bets of a dollar or less. EGM users can have the sense of dislocation, as though they are not connected to reality. Many players acknowledge that they play EGMs to escape or tune out from a variety of personal situations. 49 There is a misconception by EGM players that the machines operate in cycles of winning and losing. EGM players may believe they acquire more knowledge if they play more often. Problem gamblers are also more likely to use the same machine, because it will bring them luck. They can sometimes have a big win and these wins act as an incentive for further gambling.50 EGM usage and design can contribute to problem gambling. One of the key factors in developing an addiction is the repetition of the same actions, which forms a habit. This habit provides a sense of reassurance associated with the addiction, because it provides a constant in the person’s life. 51 EGM design and usage can provide a framework for a habit to develop by encouraging repetition of actions and feelings associated with gambling. The other factors outlined below further contribute to providing a framework for an addiction to develop. Venue design and activities The venue design and activities can contribute to EGM problem gambling by creating an environment that increases the sense of escapism. The placement of machines near other facilities such as toilets, bars or next to eating areas can allow gamblers to continue with other activities while using the machines. A lack of natural light in a Gambling Discussion Paper 32 Maribyrnong City Council gambling area can also contribute to the sense of escapism that some gamblers feel when playing EGMs. In addition, the placement of ATMs and EFTPOS facilities in prominent places in gaming venues further increases the risk for problem and moderate gamblers.52 A venue to be developed in the Melbourne suburb of Beaconsfield includes plans for a soundproof children’s playroom in full view of the venue’s EGMs, so parents can monitor their children from the gaming room.53 Apart from this, venues also provide other inducements to gamble such as raffles, free tickets, free alcohol, free food and giveaways. These often encourage people to stay in a venue for a longer period. Other inducements are linked directly to gambling include: awarding gifts to gamblers who reach a certain number of points on their loyalty cards; and jackpot nights where the first person who gains a certain number of points on their loyalty card receives a cash prize, raffle tickets or coupons that can be converted into credits for EGMs.54 Social activity Problem and moderate gamblers often view the act of playing the pokies as part of a social activity. Clubs in particular are an area of social activity in local communities often because of their association with sport or other community activities. The highest spend on EGMs in Victoria is for clubs 47% followed by pubs, 31% and the casino 14%.55 A high spending share by problem gamblers weakens the incentives for venues to manage problem gamblers because they provide a significant source of revenue. This is particularly the case for venues such as clubs that rely on revenue collected from EGMs as an important source of funding for other community activities. A number of the submissions to the Productivity Commission inquiry into gambling suggested that EGM revenue was an important resource for local communities and that reducing or removing this resource would impact on the wider community.56 Venue Location - Convenience One of the key issues associated with moderate and problem gambling is the location of the EGMs in local areas. 90% of people living in metropolitan Melbourne reside within a 2.5 kilometre radius of a club or hotel with EGMs and 55% in non metropolitan areas. A survey of 8,500 Victorian residents by KPMG found that 32% of gamblers travelled an average of 2.5 kilometres to a venue and 57% less than 5 kilometres.57 A study by the Department of Justice found that over 53% of EGM players travelled no more than 5 kilometres. Over 42% of problem gamblers travelled between 2-5 kilometres compared to 46% for moderate gamblers and 41% for low risk gamblers. Over 12% of problem gamblers were prepared to travel between 6-10 kilometres and 26% over 10 kilometres.58 Gambling Discussion Paper 33 Maribyrnong City Council Hotels and clubs are often located in or around activity centres or near local shopping areas. This makes it more likely that people conducting other business in their local area will engage in gambling. In States that have fewer venues with EGMs the level of losses are lower. In Western Australia, EGMs are restricted to the Burswood Casino and the ACT modern gaming machines are only allowed in clubs. This is referred to as destination gambling. Destination gambling is less convenient than the community wide model adopted in other States and Territories. For example, New South Wales and Victoria have the highest rates of losses for EGMs and they also have the highest concentration of clubs and hotels, containing EGMs. A recommendation of the Productivity Commission Inquiry report into gambling was for a restriction on the location of gambling venues, or the provision of gambling services, in airports and near schools and shopping centres. 59 External issues External issues particularly those causing high levels of stress and anxiety are a significant cause of problem gambling. According to the Victorian Department of Justice Report Problem Gambling From a Public Health Perspective, which surveyed 15,000 Victorians, problem gamblers identified a number of different external issues as contributing to their addiction. 32% had experienced a death in the family. 45% had experienced a major illness or injury to themselves or someone close to them. 20% had experienced problems with work, boss or superiors. 46% reported a major change in their financial situation. 42% reported an increase in number of arguments with someone close to them. 28% reported a major change in living or work conditions.60 These figures suggest that people who become problem gamblers are seeking an escape from the affects of external issues through playing EGMs. As previously stated, the design and layout of EGMs allows players to switch off from their problems and simply press a button and the hope of winning a large amount of money which will assist in alleviating their problems. Type of employment and education background People who become problem gamblers are more likely to work in low skilled manual employment. Boredom associated with work is cited in various research as one of the causes of problem gambling. A number of problem gamblers also have poor education backgrounds with many not completing Year 12 or not having tertiary qualifications. Particularly in areas with a high SEIFA index the levels of education are lower. 61 Gambling Discussion Paper 34 Maribyrnong City Council Gender The 2003 Victorian Longitudinal Community Attitudes Survey indicated that gambling problems are more prevalent among males than females. However, the representation of women among people with gambling problems has increased in recent years. The Productivity Commission notes that in 1999 a survey of problem gambling indicated that just 14% of people with gambling-related problems were female, while by 2007/8, approximately half of all Victorian Gambler’s Help clients were women. 62 Impacts of Problem Gambling Health and Psychological Impacts Problem gamblers are likely to experience a number of psychological and health related impacts. Evidence suggests that a high proportion of people presenting for help with gambling are also dealing with other health or behavioural issues. The Productivity Commission Inquiry report found that: the rate of likely hazardous alcohol use was 5%; the risk of depression was 71%; and the rate of daily smoking was 5%.63 In addition, there is evidence that problem gambling further exacerbates existing health and psychological problems with 36% having a severe mental disorder that contributed to their addiction. The Department of Justice Study on the Health impacts of gambling further confirms this trend. In the study of 15,000 respondents they found that: 46% reported anxiety as a major issue compared with 17.17% of moderate gamblers. 43% of problem gamblers smoke between 11-20 cigarettes a day 25% of problem gamblers – risk alcohol consumption 15-28 drinks per week. 52% reported depression as a major issue compared with 20.33% for moderate gamblers. 21% of problem gamblers were obese 28% of problem gamblers had a disability.64 Increase in income stress and poverty As previously mentioned, a high proportion of problem gamblers are already on low incomes and facing increasing debt problems a reliance on social welfare services and charities and the potential risk of homelessness. A key trigger for most people becoming problem gamblers is financial loss which directly links the economic and social impacts of problem gambling. Uncontrolled spending of problem gamblers and household financial stress can further affect the financial security of an individual or their family, impacting on food security and an ability to pay medical and dental expenses. 65 Gambling Discussion Paper 35 Maribyrnong City Council In affect, problem gambling combined with income stress can create a downward spiral that leads to even higher levels of debt, and a greater reliance on income support and community services. The highest level of losses from EGMs in Victoria is in areas of social and economic disadvantage. This includes areas with low incomes, poor education outcomes and higher unemployment levels. The SEIFA index for social disadvantage shows that municipalities of Greater Dandenong, Maribyrnong and Brimbank have the highest levels of disadvantage in Victoria. Greater Dandenong losses amounted to $1,159 per adult, with Maribyrnong and Brimbank at $1,042 and $995 respectively.66 A study by the Australian Institute of Health and Welfare found that in 2007/8, 2462 people across Australia who had a gambling related issue sought government assisted accommodation support Supported Accommodation Assistance Program.67 Family and relationship breakdown Problem gamblers are more likely to face family and relationship breakdown issues as a result of the pressures of problem gambling. A qualitative research project in Victoria found that there was a link between family violence and problem gambling. Family violence increased with the development of gambling problems, and there was an increased risk of gambling problems with the presence of family violence – overwhelmingly as women gamble to cope with abuse.68 Crime Several studies have demonstrated that income generating crimes such as theft, break and enter and fraud are used by some problem gamblers to support their addiction. A 2008 study of all Australian convictions for deception related offences between 1998 and 2007 identified 528 criminal cases in which gambling was a significant factor. The study found that Victoria has the highest number of criminal cases relating to gambling at 156, as well as the highest losses to fraud $102.7 million.69 Government Action on Problem Gambling Commonwealth The Commonwealth Government funds a range of services for problem gamblers including emergency relief, supported accommodation assistance Program and Commonwealth Financial Counselling, and income support payments.70 The Productivity Commission undertook an inquiry into gambling in 2009 and published a report of its findings in 2010. The report developed a number of recommendations relating to problem gambling including: Service Linkages - Establish stronger formal linkages between gambling counselling services and other health and community services including developing a one item screening test which is targeted at people presenting with anxiety, depression, high drug and alcohol use. Standards - Governments should work together to establish a national minimum standard of training for problem gambling counsellors. Gambling Discussion Paper 36 Maribyrnong City Council Funding sources - Governments should ensure that existing funding sources for gambling help services be based on greater contributions from those gambling forms found to involve greatest social harms. Improving pre commitment strategies - Pre commitment involves gamblers being able to determine limits on their access to EGMs at specific venues. The report suggests improvements to aspects of pre-commitment such as establishing pre-commitment regimes. EGM design – Government should require that by 2012, all new EGMs include the capacity to be played at a maximum intensity of a $1 bet per push button, with this being activated in 2016. Governments should also restrict to $20 the amount of cash that a player can insert into a gaming machine note acceptor. Venue activities – Enhancing staff training requirements to help identify problem gambler behaviour. ATM placement in venues - limit cash withdrawals from ATMs to $250 a day except in casinos, place ATM/EFTPOS facilities a reasonable distance from the gaming floor visible to the public and venue staff yet not to gamblers from the gaming floor and place clearly visible warning and help messages on ATMs. Accessibility of gaming machines – Drawing on the Queensland approach, governments should introduce a shutdown period for EGMs in all hotels and clubs that commences no later than 2am and lasts for at least six hours. 71 The Commonwealth Government has stated that it will work towards implementing some of the key recommendations of the report including: Support a national consistent pre-commitment strategy model for EGMs. Consider options to improve harm minimisation measures for EGMs. Recommend that the Council of Australian Government’s Select Council on Gambling Reform includes up to two Ministerial representatives from all jurisdictions to ensure that both economic and social portfolio’s are represented.72 Following discussions with the Independent Member for Denison, Andrew Wilkie, the Commonwealth Government has agreed to implement further reforms of the Electronic Gaming Machine industry. These reforms include: Capping ATM withdrawals in gambling venues to $250 per day; and Introducing pre commitment Smart Card technology on poker machines to allow gamblers to predetermine how much they gamble.73 Ministerial Council on Gambling At the Ministerial Council on Gambling meeting in July 2009, Ministers agreed to develop a national screening tool to help gamblers and service providers identify risky gambling behaviour before it becomes too entrenched. The screening tool is to contain questions to help individuals self assess and enable doctors, financial Gambling Discussion Paper 37 Maribyrnong City Council counsellors and other support services to be able to identify if a person is at risk of becoming a problem gambler. The Ministerial Council also agreed to work together to provide better linkages between front line Commonwealth and State Based gambling support services, to better support problem gamblers. 74 Victorian Government Taking Action on Problem Gambling: A strategy for combating problem gambling in Victoria (2006) is the State Government’s five year strategy to reduce problem gambling. The strategy pledges increased funding for problem gambling services, community education, improving consumer protection and gambling research and protection for vulnerable communities. The State Government supports EGM gambling in their policy as a legitimate activity and considers it to “make an important contribution to our community and our economy”. The strategy reviewed the capped regions across Victoria and looked at appropriate EGM densities. Capped regions are identified areas of vulnerability, where a maximum number of EGMs is set. The strategy identifies that low socio-economic areas are more vulnerable to the harms that gambling can cause, and these areas should be avoided as locations for gaming venues.75 The Victorian Government has also banned ATMs from all Victorian gaming venues from 2012 as part of new legislation to attempt to encourage responsible gambling. The new laws will also see pre-commitment capabilities mandated for gaming machines. The pre-commitment system will give gamblers the option to determine the amount of time and money they spend on EGMs.76 In addition, the Victorian Government is assisting problem gamblers through the Victorian Primary Care Partnership Strategy. This strategy aims to improve linkages between gambling help services and the broader health and care sector. The Victorian Government has further established a specialist portfolio to service to work in collaboration with mental health, alcohol and drug services, and family services to better integrate service responses for problem gamblers.77 Conclusion A number of factors contribute to the development of EGM problem gambling in the community. The combination of these factors impacts on the effectiveness of mitigation strategies that government undertake to reduce problem. Attempts by Commonwealth and State governments to reduce the impact of EGM problem gambling on the community have reduced the overall number of problem gamblers. However, this has not had an impact on losses which has actually increased in Victoria. This suggests that EGM problem gamblers are continuing to gamble heavily particularly in areas of high social disadvantage. Gambling Discussion Paper 38 Maribyrnong City Council Appendix 3: Other Victorian Councils’ Gambling Policies Background Planning Scheme amendments Under an amendment to the Local Government Act in 2006, Local Government has greater powers to make planning decisions. Gaming is covered by a specific provision at Clause 52.28 of the Victorian Planning Scheme. Under this provision, a local government planning permit is required to install or use EGMs. The planning permit allows a council discretion to develop land use policies that compliment the existing planning scheme and integrate with its social policy objectives with respect to EGMs. A planning policy is a Council’s strongest statutory control over gaming in the municipality. Councils, including, Greater Geelong, Yarra Ranges, Macedon Ranges and Hume City Council, have adopted amendments to their planning scheme policies in relation to EGMs. Macedon Ranges has also adopted Electronic Gaming Machine (Pokies) Community policy which is contained the Community Wellbeing theme in its Council plan.78 The focus of these amendments is on new and existing venues that contain EGMs as they represent a significant proportion of issues relating to problem gambling. The aim of the amendments to the council planning scheme is to reduce the risk of problem gambling in the community particularly in areas of social and economic disadvantage. Differential Rates Moreland City Council is introducing differential council rates for gambling venues located in the municipality, with the aim of discouraging the proliferation of gambling venues in the area. The money raised from the higher rates will be for gambling research to be undertaken by the council. Moreland Council has previously attempted to introduce this policy last year. However, the regulation was struck out through a Supreme Court challenge by gambling venues due to an administrative oversight.79 Other Policies Darebin City Council has developed a social policy as the basis for action on EGMs in their area. However, they are also considering options for a planning scheme amendment. The following is an outline of the gambling policies of eight different councils in Victoria. Greater Geelong City Council Greater Geelong City Council has adopted an amendment to its planning scheme policy which is currently before the Minister for Planning for approval. The objectives of the recommended revised policy outlined in the amendment are: To avoid the risk of exacerbating problem gambling. Gambling Discussion Paper 39 Maribyrnong City Council To protect the operations and amenity of existing uses surrounding gaming venues. To ensure that the area, site and venue characteristics of gaming machines contribute to net community benefit. The policy also provides additional requirements for appropriate areas, sites and venues for EGMs which are as follows. Appropriate Areas EGMs should be located in areas: Where they will contribute to a redistribution of gaming machines away from disadvantaged areas as defined by the SEIFA index of relative disadvantage. Where the community has a choice of non gaming entertainment and recreation activities and established social infrastructure some of which operate during the times that the proposed gaming machines will operate in the local area. Where socio-economic disadvantage is relatively lower. Where the electronic gaming machine density of the locality and its catchment is equal to or below the overall municipal average. Gaming machines should not be located in areas: Where socio-economic disadvantage is high, as defined by the SEIFA index of relative disadvantage. Identified for growth where the density of machines exceeds 10 gaming machines per 1000 adults in the relevant postcode. Appropriate Sites EGMs should be located on sites: That minimise the likelihood of people passing the venue in the course of their usual business or every day activities. Near activity centres, or at a sports or recreation club with a land holding of more than 2 hectares. Close to an activity centre that serves more than a local catchment; At the periphery of the activity centres, outside of the main transport, shopping, community and civic functions of the centre. Appropriate Venues EGMs should be located in venues that: Promote non gaming activities that increase net community benefit Offer social, entertainment or recreational opportunities other than gaming as the primary purpose of the venue. Have a range of entertainment and leisure options. Gambling Discussion Paper 40 Maribyrnong City Council Promote responsible gaming practices. EGMs should not be located in venues that: Have a gaming floor area of more than 25% of the total floor area of the venue. Has 24 hour-a-day operation. Are located within a prohibited area identified in Clause 52.28. The Geelong City Council policy also includes specific application requirements for venues proposing to increase their EGM numbers. Some of those requirements include: If it is proposed to more EGMs from one part of the municipality to another, details of the relative social and economic differences between the two suburbs or small towns. An explanation of why the EGMs are being transferred. If relevant, details of existing EGM losses at the venue (over a three year period prior the application) and a forecast of the anticipated losses at the venue if the proposal was to be approved. The relative socio-economic disadvantage of the suburb or neighbourhood and the broader catchment of the venue in comparison to the Melbourne average in the SEIFA index. Details of what gaming and non-gaming entertainment and recreation venues and social infrastructure exist within 5 kilometres of the venue. The distance to shopping complexes and strip shopping centres, community facilities, counselling services and public transport. Pedestrian counts outside the proposed venue on different days and at a variety of times. The amendment policy also provides decision guidelines for the responsible authority must consider before deciding on an application. These are based on the above requirements.80 Yarra Ranges Shire Council Yarra Ranges Shire Council has adopted an amendment to its planning scheme relating to EGMs. The objectives of the revised policy outlined in the amendment are as follows: Minimise opportunities for convenience gaming and the incidence of problem gambling. Reduce the adverse health, social and economic impacts of gaming machines. Ensure that the area, site and venue characteristics of gaming machines contribute to net community benefit. Gambling Discussion Paper 41 Maribyrnong City Council To protect the amenity of existing uses surrounding venues containing gaming machines. As with the Greater Geelong City Council amendment, the policy includes information about the appropriate areas, sites and venues for EGMs, which are as follows. Appropriate Areas EGMs should be located in areas: More than 1.5 kilometres from an Australian Bureau of Statistics collection district within the Shire that is within the most socio-economically disadvantaged 20% as defined by the SEIFA index of relative disadvantage. EGMs should not be located: In residential zones. Appropriate Sites EGMs should be located on sites that: Avoid a concentration of venues in a particular locality. Are more than 400 metres from: A shop or outlet predominantly selling food and/or other goods which cater for day-to-day needs such as supermarkets, milk bars, post offices and newsagents. Sensitive community facilities including schools, kindergartens, child care centres, libraries, medical centres, churches and the offices of public and private welfare agencies. A railway station or transport interchange. Another venue which operates gaming machines. EGMs should not be located on sites that: Are in or at the edge of activity centres. Appropriate Venues EGMs should be located in venues that: Provide a range of social, leisure and recreational activities other than gaming as the primary purpose of the venue. Alternative non-gaming entertainment and recreation facilities include hotels, clubs, cinemas, restaurants, bars and indoor recreation facilities operating at the same times as the proposed gaming venue will operate. Incorporate effective management and mitigation measures to minimise the risk of problem gambling. Have a gaming floor area less than 25% of the total floor area of the venue. Have access to natural light and allows patron surveillance of outdoor areas. Gambling Discussion Paper 42 Maribyrnong City Council Have clear directional signs to all non-gambling amenities, including toilets and dining areas, are provided from the gambling areas; physically and visually separate the venue’s non-gambling activities are from gambling activities. Are designed so that amenities for the venue’s non-gambling activities, including entrances and exits, toilets, automatic teller machines, meeting spaces and dining areas, can be accessed without entering the gambling area. Do not operate more than 16 hours per day. EGMs should not be located in venues that: Will have a significant adverse amenity impact on the adjoining land uses as a result of operating hours, traffic, noise, car parking, safety and security.81 As with the Greater Geelong’s proposal, this amendment is awaiting approval by the Minister for Planning. Macedon Ranges Shire Council Macedon Ranges has developed a gambling policy which is part of the Community Wellbeing theme in the Council Plan for 2010-2013. The policy is based on four main principles: 1. Playing of pokie machines is a legal activity within the State of Victoria and many people choose to play. 2. Gambling venues are not to be located in areas of high vulnerability or in locations central to where people go about their daily activities. 3. Pokie venues have in place responsible gambling and harm minimisation strategies and activities. 4. Gaming venues need to demonstrate they provide direct benefits to the local community. Community benefit does not include losses on business overheads and subsidised goods and services aimed at venues’ members and customers. This policy also contains six documents which are required for the assessment of applications for a permit for a new EGM venue. These documents are: Location – whether the venue is located within a shopping strip, close to shops, in a location central to where people go about their daily activities in a town with a low SEIFA score, in a town other than a major urban centre. Impact Assessment – Demonstrate what impact the additional EGMs will have on health, social and economic wellbeing of the local community. Harm Prevention – Requires applicants to indicate which product safety, venue host responsibility and harm minimisation strategies will be put in place and submit a comprehensive code of conduct for their venue. Community Advantage – Applicant needs to demonstrate that there are significant and measurable advantages to the local community as a result of their venue and the additional machines. Gambling Discussion Paper 43 Maribyrnong City Council Action Based Code of Conduct – Requires the applicant to list the specific actions undertaken to implement harm prevention and minimisation practices in the management of EGMs. Cover sheet and checklist 82 Macedon Ranges has also adopted an amendment to its planning scheme provisions to guide the location of new gaming machine venues. The amendment aims to take account of the link between social disadvantage, problem gambling and accessibility to gaming venues.83 Clause 52.28 of the Victorian Planning Provision allows municipalities to specify strip shopping centres and shopping complexes where gaming machines are prohibited. As the four tests set out in this clause to define what constitutes a strip centre are considered ambiguous, the amendment to Macedon Ranges planning scheme also defines the municipality’s strip shopping centres through a series of maps to ensure that there is clarity as to where gaming machines are prohibited in the municipality. The application and assessment criteria set out under the Local Planning Policy stems from recommendations of both the Gaming Policy Framework and the gambling policy.84 Romsey Case In addition to these changes, Macedon Ranges opposed the application by the Romsey Hotel to install 30 new EGMs. The basis of rejecting the application was that the there was significant community opposition to the installation of the EGMs in the hotel. The VCGR ruled in the Council’s favour. However, this was then overturned by the Victorian Civil and Administrative Tribunal (VCAT). Macedon Ranges then appealed the VCAT decision through the Supreme Court, which overturned the decision ruling that VCAT did not take account of community opposition to the proposal.85 The ‘Romsey Case’ has set a precedent for installing new EGMs in clubs and hotels. However, it may only apply to the installation of EGMs in newer suburbs which do not have any EGM venues already. It is also dependent on the level of community opposition. Several growth areas such as Wyndham in Melbourne’s west are continuing to see applications for new EGM venues as part of activity centres and other local developments. Hume City Council The Hume City Council amendment to the planning scheme policy aims to make gaming machines reasonably accessible to the community as a form of entertainment, but not be convenient. It is recognised that whilst gaming is a legitimate form of recreational activity, for some it leads to adverse consequences for the gambler and for the community. The policy objectives include: to discourage gaming venues in disadvantaged areas; Gambling Discussion Paper 44 Maribyrnong City Council to ensure there are a number of non-gaming entertainment forms available; and to reduce the prevalence of convenience gambling and problem gambling. Gaming venues are planned in Hume as part of the overall range of entertainment and recreation facilities on offer. The policy provides a series of location guidelines as to where gaming venues can best be located where they will cause the least harm to the community. This includes guidelines regarding their location relative to activity centres, shops, community facilities and key public transport nodes in relation to non-gaming activities, socioeconomic disadvantaged areas. Applicant Guidelines Applicants are required to provide a statement to Council that includes: information on the gaming profile of the municipality; an assessment of the community benefits and costs associated with the proposal; details of gaming and non-gaming forms of entertainment available in the local area; design and layout of premises; and distances to shops, public transport, community facilities and services. Applicants are also asked to provide evidence of the need for additional gaming machines within the municipality broadly and more specifically in the proposed location. 86 City of Maroondah This amendment to the planning scheme policy builds on a social policy already in place within Maroondah and aims to: minimise detrimental impacts of gaming on the community; maximise the benefits for the community; ensure the delivery of net community benefit; avoid concentration of gaming venues; and encourage non-gaming activities within gaming premises in Maroondah. The policy is based on indicators around EGM-to-population ratios, number of gaming venues and gaming losses per adult. The policy states new gaming premises should not be located within 400m of residential and community based uses including schools, kindergarten, child care centres, libraries, aged care facilities and churches. Applicants are required to provide extensive research to identify evidence of net community benefit as an outcome of the applications. Gambling Discussion Paper 45 Maribyrnong City Council The required Social and Economic Impact Statement must: review the gaming profile in the municipality; identify community benefits of the proposal; forecast losses; outline non-gaming uses offered within the premises; detail design and layout of premises and how they response to council policy; and review socio-economic indicators of surrounding population and location in relation to social, public or community housing and any other identified impacts.87 City of Greater Bendigo This policy is based on an understanding that problem gambling affects a small proportion of gamblers and that by locating gaming venues in locations that are convenient, but not highly accessible will decrease the incidence of "convenience gaming". Policy objectives include: To discourage new gaming machines in disadvantaged areas. To ensure the location of gaming machines and design and operation of facilities minimise opportunities for convenience gaming and the incidence of problem gambling. To ensure that gaming machines are located where the community has a choice of non-gaming entertainment and recreation activities within the venue or in the local area. To protect the amenity of existing uses surrounding gaming venues. The policy directs gaming venues to growth areas and areas of low EGM density; must be on the periphery of a major activity centre; be considered a destination in its own right and be located in areas where there is alternative entertainment uses. These include hotels, clubs, cinemas, restaurants, bars and indoor recreation facilities operating at the same times as the proposed gaming venue will operate. Applicants are required to provide a social and economic impact assessment to Council that includes details of: the proposed community benefits; socio-economic disadvantage; gaming and non-gaming recreation and entertainment; proposed losses; gaming profile of the area; design and layout of venue; and Gambling Discussion Paper 46 Maribyrnong City Council distance to shopping and community areas88 Greater Bendigo has also implemented an amendment to its planning scheme, which was approved in March 2009 and is based on the recommendations outlined in the policy. Amendment C110: Amends the Municipal Strategic Statement at Clause 21.07 and 21010 to introduce references to EGMs and include the gaming framework as a reference document. Introduces a Gaming Policy at Clause 22.28 to guide the location of EGMs in all other areas within the municipality. Specifies strip shopping centres and shopping complexes at Clause 5228 where gaming machines are prohibited. Lists Greater Bendigo Discouraged Gaming Areas as an incorporated document in the schedule to Clause 81.01.89 Moreland City Council Responsible Gambling Policy 2005-2008 (extended to 2010) Moreland City Council have recently reviewed their responsible gambling policy Goals and objectives of the strategy are to: Reduce the incidence of problem gambling. Reduce EGM losses and EGM density. Achieve more equitable distribution of funds allocation through the Community Support Fund. Promoting a healthy, safe and inclusive community with diverse leisure, participation and learning opportunities. The policy and action plan aims to: enhance Council planning control over applications for gaming venues to include economic and social impact assessments; develop responsive policy and services to enhance understanding of the impact of problem gambling on vulnerable communities; promote partnerships with the service community and gaming venues; work in partnership with other Councils; and advocate to State Government for effective responsible gambling measures to raise awareness of the impact of gambling on the Moreland community. The policy also advocates the introduction of differential rates for gaming venues in Moreland. The aim of the differential rates would be to provide a funding resource for ongoing research into gambling by council.90 Gambling Discussion Paper 47 Maribyrnong City Council Darebin City Council Draft Electronic Gaming Machine Policy and Strategic Action Plan The policy clearly provides Council’s position on EGM gambling, community benefit and Council as responsible planning authority. Principles: Advocacy & Partnership Health and wellbeing, identifying community needs Research and understanding Funding programs and services transparently Position Statement, EGM Gambling: The Darebin policy further states that the Council will not condone any activity that harms the community and therefore, they not support EGM gaming in the municipality. Council’s overall goal is to significantly reduce the number of EGMs in the city and minimise and reduce the negative impacts of gaming on the Darebin community. Development and promotion of alternatives to gambling through services, programs and local infrastructure development. Enhanced planning control: Develop a robust policy for planning applications. All gaming applications will be considered by planning committee and social policy will be involved. Assessment documentation included in Action Plan. Make submission of Social and Economic Impact Assessment to VCGR for any applications made within Darebin. Council will not support the continuation of EGM gaming machines on Council owned or managed property or land. Community Benefit: Council supports mechanisms that promote greater return of gaming losses back into the local community to off-set the negative impacts of gambling, including possible differential rates system, CSF, increased transparency.91 Gambling Discussion Paper 48 Maribyrnong City Council Reference List ABC News, Playroom at Pokie Venue Under Fire’ , 28th July 2010 Australian Government, Assistant Treasurer, Senator the Hon Nick Sherry, Joint Media Release with The Hon Jenny Macklin MP Minister for Families, Housing, Community Services and Indigenous Affairs and Senator the Hon Stephen Conroy Minister for Broadband, Communications and the Digital Economy, Productivity Commission Report into Gambling, 23 June 2010 http://assistant.treasurer.gov.au/DisplayDocs.aspx?doc=pressreleases/2010/138.ht m&pageID=089&min=njsa&Year=&DocType=0 Australian Institute of Health and Welfare Canberra, Problem gambling among those seeking homelessness services, November 2009 Centrelink, Australian Government, March 2010 Australian Government, Productivity Commission Report on Gambling February 2010 Brown, Hayden A Review of Gambling-Related Issues, City of Greater Dandenong, 2009 City Greater Bendigo, Gambling Policy Framework – Accessible but not convenient Prepared by Coombes Consulting, October 2007 Department of Justice, A Study of Gambling in Victoria, Problem Gambling From a Public Health Perspective, September 2010 Department of Justice, Community Benefit Statements: A new direction Information Paper, Office of Gaming and Racing, June 2007 Department of Justice Liquor Licensing website statistics 2010. Department of Justice Media Release Gaming Venues to Become ATM Free Zones, 13 July 2009 Darebin Electronic Gaming Machine Policy and Strategic Action Plan City of Darebin, 2010 Hume City Council, Hume Planning Scheme Clause 22.17 12, March 2009. Greater Geelong City Council Greater Geelong Planning Scheme Amendment C168 Gaming Policy Panel Report February 2010 Informed Decisions ID Profile, 2010 Informed Decisions ID Atlas, 2010 Macedon Ranges Shire Council Amendment C64 Local Gaming Policy, 2009 Macedon Ranges Shire Council Amendment C64 List of changes to Macedon Ranges Planning Scheme, Macedon Ranges Shire Council, 2009 Macedon Ranges Shire Council Electronic Gaming Machine (Pokies) Community Policy 2009 Gambling Discussion Paper 49 Maribyrnong City Council Macedon Ranges Shire Council Media Release Gaming Machines Refused at Romsey Hotel 12 November 2009 http://www.mrsc.vic.gov.au/Files/PokiesDecision_RomseyNov09.pdf Maribyrnong City Council Maribyrnong Annual Community Survey, 2008 Maribyrnong City Council website 2010, Edgewater Gaming Facility Proposal http://www.maribyrnong.vic.gov.au/Page/Page.asp?Page_Id=4016 Maroondah City Council Gaming Policy and Statement of Practice February 2007 Moreland City Council Draft Responsible Gaming Strategy 2010-2014 June 2010 Moreland City Council Issues Paper – Gaming in the City of Moreland DRAFT for the development of a Moreland policy position on gaming, May 2010 Kristy Needham Wilkie Wins Pledge to Reform Pokies, theage.com.au, September 3, 2010 http://www.theage.com.au/federal-election/wilkie-wins-pledge-to-reformpokies-20100902-14ro1.html Victorian Commission for Gambling Regulation (VCGR) City of Maribyrnong Current Venues 2011 Victorian Commission for Gambling Regulation (VCGR) Metropolitan Melbourne 2010 Victorian Commission for Gambling Regulation (VCGR) Statistical Data Fact Sheet Electronic Gaming Machines: Statistics for Victoria 30 June 2011 Victorian Civil and Administrative Red Dot Decision Summary Decision Tribunal 15 December 2009 Victorian Auditor-General Taking Action on Problem Gambling Report 28 July 2010 Vitoellone Nicole, Habitus and Social Suffering Culture, Addiction and the Syringe in Feminism after Bourdieu he Editorial Board of Sociological Review 2004, Blackwell Publishing Yarra Ranges Shire Council Yarra Ranges Planning Scheme Amendment C77 Gaming Policy Panel Report April 2010 Gambling Discussion Paper 50 Maribyrnong City Council End Notes Productivity Commission Inquiry Report into Gambling, Volume 1, Australian Government Productivity Commission, February 2010, p 16.6 2 Victorian Commission for Gambling Regulation Annual Report 2009-2010 Appendix 16. 3 Productivity Commission Inquiry Report into Gambling, Volume 1, Australian Government Productivity Commission, February 2010 p 15.3 4 ibid 5 ibid 6 ibid 7 ibid 8 NBNCo Limited http://www.nbnco.com.au/ 9 Victorian Commission for Gambling Regulation (VCGR) Statistical Data Fact Sheet Electronic Gaming Machines: Statistics for Victoria 30 June 2011 10 Gambling Regulation Act 2003 Victorian Law Today Library, p 335. 11 Productivity Commission Inquiry Report into Gambling, Volume 1, Australian Government Productivity Commission, February 2010 p 11.8 12 Ibid p 47 13 Victorian Commission for Gambling Regulation (VCGR) Metropolitan Melbourne 14 Ibid. 15 Victorian Commission for Gambling Regulation (VCGR) City of Maribyrnong Current Venues 16 Red Dot Decision Summary Victorian Civil and Administrative Decision Tribunal 15 December 2009. 17 Edgewater Gaming Facility Proposal Maribyrnong City Council website 2010 http://www.maribyrnong.vic.gov.au/Page/Page.asp?Page_Id=4016 18 Ibid. 19 Victorian Commission for Gambling Regulation (VCGR) City of Maribyrnong Current Venues 20 Victorian Commission for Gambling Regulation (VCGR) Metropolitan Melbourne 21 Victorian Commission for Gambling Regulation (VCGR) City of Maribyrnong Current Venues 22 ID Profile, Informed Decisions, 2010. 23 Dandenong City Council, 2010. 24 ID Profile, Informed Decisions, 2010. 25 Centrelink Australian Government March 2010. 26 ID Atlas Informed Decision 2010. 27 Ibid. 28 Ibid. 29 Maribyrnong Annual Community Survey, Maribyrnong City Council, 2008, p 74. 30 ID Atlas Informed Decision 2010. 31 Ibid. 32 Analysis made using Department of Justice Liquor Licensing website statistics for 2010. 33 A Study of Gambling in Victoria, Problem Gambling From a Public Health Perspective, Department of Justice, Victorian Government, September 2009. 1 Gambling Discussion Paper 51 Maribyrnong City Council 34 A Review of Gambling-Related Issues, Hayden Brown, City of Greater Dandenong 2009, p 1. 35 City Greater Bendigo Gambling Policy Framework – Accessible but not convenient Prepared by Coombes Consulting for City of Greater Bendigo October 2007 p7-8 36 Ibid. 37 Accessibility to Gaming Machines Department of Justice, Victorian Government 2010. http://www.justice.vic.gov.au/wps/wcm/connect/DOJ+Internet/Home/Gambling+a nd+Racing/Responsible+Gambling/JUSTICE+-+Accessibility+of+Gaming+Machines 38 A Review of Gambling-Related Issues, Hayden Brown, City of Greater Dandenong 2009, p 36. 39 Community Benefit Statements: A new direction Information Paper, Office of Gaming and Racing June 2007, p 3. 40 Community Benefit Statements New Ministerial Order 2008 Department of Justice 41 ibid p37 42 ibid p 38-39 43 ibid p 39 44 Productivity Commission Inquiry Report into Gambling, Volume 1, Australian Government Productivity Commission, February 2010 p 47 45 ibid Section 5.26 46 A Study of Gambling in Victoria, Problem Gambling From a Public Health Perspective p 14 47 Ibid. 48 Productivity Commission Inquiry Report into Gambling, Volume 1, Australian Government Productivity Commission, February 2010 p2 49 ibid p 11.16 50 Ibid. 51 Habitus and Social Suffering. Culture, Addiction and the Syringe Nicole Vitoellone in Feminism after Bourdieu The Editorial Board of Sociological Review 2004, Blackwell Publishing. 52 Productivity Commission Inquiry Report into Gambling Volume 1, Australian Government Productivity Commission Chapter 12 Venue Activities. 53 ‘Playroom at Pokie Venue Under Fire’ ABC News 28 July 2010. 54 Productivity Commission Inquiry Report into Gambling Volume 1, Australian Government Productivity Commission p 12.45. 55 Ibid. 56 Productivity Commission Inquiry Report into Gambling, Volume 1, Australian Government Productivity Commission. 57 A Review of Gambling-Related Issues, Hayden Brown, City of Greater Dandenong 2009, p 31. 58 A Study of Gambling in Victoria, Problem Gambling From a Public Health Perspective p 139. 59 Productivity Commission Inquiry Report into Gambling, Volume 1, Australian Government Productivity Commission, February 2010 p 5.25. 60 A Study of Gambling in Victoria, Problem Gambling From a Public Health Perspective. Gambling Discussion Paper 52 Maribyrnong City Council 61 A Review of Gambling-Related Issues, Hayden Brown, City of Greater Dandenong 2009. 62 ibid p 21. 63 Productivity Commission Inquiry Report into Gambling, Volume 1, Australian Government Productivity Commission, February 2010 p 7.15. 64 A Study of Gambling in Victoria, Problem Gambling From a Public Health Perspective. 65 A Study of Gambling in Victoria, Problem Gambling From a Public Health Perspective. 66 Victorian Commission for Gambling Regulation (VCGR) Statistical Data Fact Sheet Electronic Gaming Machines: Statistics for Victoria 30 June 2011 67 Problem gambling among those seeking homelessness services, Australian Institute of Health and Welfare Canberra, November 2009. 68 Exploring the link between family violence and Problem Gambling Community West July 2007. 69 Taking Action on Problem Gambling Victorian Auditor-General’s Report 28 July 2010 p 5. 70 Productivity Commission Inquiry Report into Gambling, Volume 1, Australian Government Productivity Commission p 7.17. 71 ibid pp 47-66. 72 Productivity Commission Report into Gambling, Assistant Treasurer, Senator the Hon Nick Sherry, Joint Media Release with The Hon Jenny Macklin MP Minister for Families, Housing, Community Services and Indigenous Affairs and Senator the Hon Stephen Conroy Minister for Broadband, Communications and the Digital Economy 23 June 2010 http://assistant.treasurer.gov.au/DisplayDocs.aspx?doc=pressreleases/2010/138.h tm&pageID=089&min=njsa&Year=&DocType=0 73 Wilkie Wins Pledge to Reform Pokies Kristy Needham, theage.com.au, September 3, 2010 http://www.theage.com.au/federal-election/wilkie-wins-pledge-toreform-pokies-20100902-14ro1.html 74 Productivity Commission Inquiry Report into Gambling, Volume 1, Australian Government Productivity Commission, p 7.17. 75 Taking Action on Problem Gambling: A strategy for combating problem gambling in Victoria, Department of Justice 2006. 76 ‘Gaming Venues to Become ATM Free Zones’ Department of Justice Media Release 13 July 2009 http://www.justice.vic.gov.au/wps/wcm/connect/DOJ+Internet/Home/About+Us/ Media+Room/News+Archive/JUSTICE+-+Gaming+Venues+to+become+ATMFree+Zones+-+(News) 77 Productivity Commission Inquiry Report into Gambling, Volume 1, Australian Government Productivity Commission p 7.18 – 7.19. 78 Electronic Gaming Machine (Pokies) Community Policy Macedon Ranges Shire Council 2009. 79 Issues Paper – Gaming in the City of Moreland DRAFT for the development of a Moreland policy position on gaming Moreland City Council May 2010 p 2. Gambling Discussion Paper 53 Maribyrnong City Council 80 Greater Geelong Planning Scheme Amendment C168 Gaming Policy Panel Report February 2010 p30-35. 81 Yarra Ranges Planning Scheme Amendment C77 Gaming Policy Panel Report Yarra Ranges Shire Council April 2010 p 19-20. 82 Electronic Gaming Machine (Pokies) Community Policy Macedon Ranges Shire Council 2009 p 9-12. 83 Amendment C64 Local Gaming Policy Macedon Ranges Shire Council 2009 http://www.mrsc.vic.gov.au/Page/Page.asp?Page_Id=2146&h=1 84 Amendment C64 List of changes to Macedon Ranges Planning Scheme, Macedon Ranges Shire Council 2009. 85 Gaming Machines Refused at Romsey Hotel Macedon Ranges Shire Council Media Release 12 November 2009 http://www.mrsc.vic.gov.au/Files/PokiesDecision_RomseyNov09.pdf 86 Hume Planning Scheme Clause 22.1, Hume City Council, 12 March 2009. 87 Gaming Policy and Statement of Practice Maroondah City Council February 2007. 88 City Greater Bendigo Gambling Policy Framework – Accessible but not convenient Prepared by Coombes Consulting for City of Greater Bendigo October 2007. 89 City of Greater Bendigo ‘Accessible but not Convenient Policy’ City of Greater Bendigo website http://www.bendigo.vic.gov.au/Page/Page.asp?Page_Id=2452 90 Draft Responsible Gaming Strategy 2010-2014 Moreland City Council June 2010. 91 Darebin Electronic Gaming Machine Policy and Strategic Action Plan City of Darebin 2010. Gambling Discussion Paper 54