OMNIKIN GAMES These games are designed for one or more omnikin balls, which range in size from 24 to 72 inches. The official size is 48 inches. Many of these games are cooperative, however; they can be made more competitive with some adjustments. Ordering information can be found at www.omnikin.com 1. Roller Ball Tag: 2 people are designated “IT”, and they must work together to roll the ball and tag another pair who are holding hands. Players must roll the ball, it can’t be thrown or pushed, and partners must stay together. “IT”s do not have to hold hands while rolling the ball. If tagged, that pair now becomes “IT”. 2. Temple of Doom: This game is based on the boulder that chases Indiana Jones. Make 2 large circles, one inside the other, and circles face each other. One person volunteers to be Indiana Jones, and he/she is inside the track with the ball. The object of the game is for the group to roll the ball (which must stay on the floor) and tag Indiana. If successful, choose another volunteer. Another option is to reverse the goal – Indiana must chase and catch the ball. 3. Popcorn: Form a seated circle with class, feet into circle, leaning on hands. Class must keep omnikin ball aloft as long as possible, keeping it within the circle. You can count consecutive contacts, and try to beat that record. If the ball is kicked out, the teacher (or designated student) simply throws it back in. This game works well with several omnikin balls, but one will work too! If the skill level is not high, allow the ball to touch the floor, yet class must still work cooperatively to keep the ball within the circle. 4. The Train Have the class lying on floor, shoulder to shoulder (on back), forming a railroad track. Two volunteers (one on each side of the tracks) roll the ball along the bodies. The object of the game is to continually have a “train track” (students) available for the “train” (ball). In order for this to happen, students must get up and go to end of line as soon as ball has passed over his/her body. The tracks may need to curve to stay within the confines of the gym – if the ball hits a wall, it crashes! Make a small obstacle course (e.g. cones, mats, hoops, etc.) and the track must be constructed around these obstacles. The “conductors” could also change 1 the speed of the train to suit the abilities of the students. You may also allow students to lie on stomachs or their sides. For safety, have students run to the front of the line on the side where the feet are located. 5. Sumo Wrestling: This game works best with the 72 inch ball, and it is limited by the number of balls available. Two students are designated as Sumo wrestlers. They step into a circle and one tries to push the other out of the circle by pressing against the ball. To win, the player must push the opponent’s feet and shoulders out of the circle. You can play the best two out of three per challenge. Players must stay on their feet. Players should match up according to strength, and they must stay in contact with the ball at all times. Try 2 vs. 2 or 3 vs. 3. A variation would be to play between two lines (larger area), and players try to prevent the ball from crossing their particular line. 6. Butterfly Net: Students pair up and share one hula hoop. Ball is placed within one hoop, and one player kicks the ball into the air (be sure it is kicked straight up!). Another pair must catch the ball with the hoop before it hits the floor. The object is to make as many catches as possible before the ball is dropped. Both hands must be in contact with the hoop at all times. A team must wait 2 turns before it can catch the ball again. Variations include play off a wall or allowing one bounce. You can make this game more competitive by calling colours of hoops or forming teams, etc. 7. Danger Zone: This game requires several balls. Players are divided into two teams, and begin on an end line. Each team starts with a few balls, and the object of the game is to get all of the players across the danger zone to the other side without getting hit with a ball. If a player is hit he/she must go back to the start. One or two players can go at a time. Players must be on one of the lines to catch and throw a ball. The game could begin with some players on each team on both lines, or form a square with the class to restrict the danger zone and keep balls constantly in play. 8. Equilibrium: One player at a time is helped onto the ball, and he/she attempts to balance on top of the ball as long as possible. Safety mats should be on the floor. Players do whatever they can to stay on top of the ball. Times could be taken. Time ends when any part of the body touches the floor. 2 THE GAME OF KINBALL This game was developed to encourage teamwork, fair play, and fitness through the use of a unique piece of equipment – a large 4 foot ball with a rubber bladder that “floats” in the air. There are 3 teams, each with a different colour identification. There are four players on each team. The players of the defensive team form a square around the ball. This same square constantly follows all the movements of the ball. Each player is responsible for a corner of the square and is situated about 10-12 feet from the ball. The four player’s have to maintain the team’s “square” formation. The ball starts in the middle, and one team sets up to serve. The serving formation is as follows: two or three players kneel down facing each other with heads down and arms outstretched. The ball is placed on their outstretched arms. The server approaches the ball and says “OMNIKIN” & another colour (e.g. “OMNIKIN Black”) before striking the ball with the fist in an upward motion. When the colour is announced and the ball is in the air, the corresponding team must catch the ball before it hits the ground. If successful, that team sets up to serve immediately. If that team does not succeed, one point is awarded to each of the two other teams, and that same team serves the ball. Official rules call for 3 periods of 15 minutes each. If the score is tied, the game continues until there is a winner. Regarding the serve: Same player cannot serve twice in a row Server must say “OMNIKIN” and the colour of a team before hitting the ball. The server hits the ball in an outward or upward trajectory, never in a downward direction. Three members of the same team have to be in contact with the ball before the serve. Once the team has had 3 contacts with the ball, the server only has 5 seconds to serve. Server uses a closed fist (CAUTION: straight arm baseball swings can cause elbow injuries!) with a bent elbow. Server can also use a volleyball bumping action. Boundaries: Walls, ceiling, any fixed objects are out of bounds Scoring: Whenever a team commits a fault, the other two teams each get a point. 3 Interference: A point is given to the other teams if a player blocks another player intentionally Accidental contact results in a re-serve Advanced Strategies for the serve: False server: Three players hold the ball. The false server is about to serve the ball. While running towards the ball he shouts OMNIKIN and the colour; fakes his serve when he touches the ball and the true server hits. Fake movement with the body: Sudden change in the technique of serving; change in speed in the movement of the server, change in direction of the server. The Pass: Just like running with the ball, passing from teammate to teammate allows a team to choose a strategic offensive position. Usually, the player that passed the ball to his teammates will be the one hitting. Need more information? 1-800-706-6645 (International Kin-Ball Federation) Try This: Omnikin Cooperative Volleyball with one or more balls!! Cooperative transport of an omnikin ball with no hands! (e.g. heads, chins, etc.) 4