GRADES K-5 One-Two Switcheroo: Addition The Commutative Property game description serious play The commutative property of addition (a + b = b + a) says that when two numbers are added, changing tthe order of the addends does not change the sum; for example, 6 + 3 = 3 + 6. Game Description and Materials One-Two Switcheroo is a game for two players that uses the commutative property of addition to give students mental math practice adding whole numbers and positive fractions. Players match commutative pairs of cards (Switcheroo Pairs) to a common sum. Game materials include a Game Board and a set of cards. Each player needs up to ten tokens (such as coins) to use as markers. The object of the game is to collect more Switcheroo Pairs than the other player. serious play ONE-TWO SWITCHEROO: Adding to 10 Game Board GRADES K-5 Game Board The Game Board has 15 Sum Spots for Switcheroo Pairs and places for the draw pile and discards. 10 Commutative Property of Addition a+b=b+a 10 7 9 DRAW PILE 10 9 6 6 8 7 9 5 8 1st card: Addition Statement a+b=c ©Copyright 2012 • KP Mathematics 10 2nd card: Commutative Statement a+b=b+a One-Two Switcheroo! 7 DISCARDS New ways of learning . . . new ways of thinking Cards • There are 30 Game Cards, two “matching” cards for each Switcheroo Pair. • There are five Chance Cards. Chance Cards may be saved and used as needed. Playing a Chance Card constitutes a turn. ✦✦ Two Chance Cards say, “Discard and pick.” Players use this card to discard an unwanted card from their hand and exchange it for the top card from the draw pile. Then, they discard the Chance Card. ✦✦ Three Chance Cards say, “Take a card .” Players take any card (except a Chance Card) from their opponent, place it with their other cards in their play area, and discard the Chance Card. The opponent then picks a card from the draw pile to replace the one that was taken. Versions There are three addition versions of One-Two Switcheroo, all of which can be taught using the same Game Description and Play Instructions. Game boards and cards for each version are previewed on the pages following the Play Instructions. Addition: Facts to 10 Addition: Facts to 18 Addition: Positive Fractions* *Please note that sums are not simplified or converted. ©Copyright 2012 • KP Mathematics New ways of learning . . . new ways of thinking serious play One-Two Switcheroo: Addition play instructions GRADES K-5 Getting Ready to Play The dealer shuffles the cards, deals five cards to each player, and places the remaining cards face down to form a draw pile. Throughout the game, players’ cards remain face up so both players can see them. Players replace each card they use by drawing the top card from the draw pile. They should have five cards at the end of each turn. Playing the Game 1. Players decide who takes the first turn. Player 1 places a card from his hand on a Sum Spot, saying aloud the correct addition statement: “6 + 3 = 9” serious play 10 Game Board Commutative Property of Addition a+b=b+a 10 9 10 9 6 6 8 7 9 7 DRAW PILE 2. Player 2 takes the next turn, following the same procedure as Player 1. ONE-TWO SWITCHEROO: Adding to 10 GRADES K-5 5 8 10 DISCARDS 2nd card: Commutative Statement a+b=b+a One-Two Switcheroo! 1st card: Addition Statement a+b=c ©Copyright 2012 • KP Mathematics New ways of learning . . . new ways of thinking serious play ONE-TWO SWITCHEROO: Adding to 10 Game Board GRADES K-5 3. When a player has a card that will make a Switcheroo Pair, he places that card on the Game Board on top of the other card of the pair. Then, he places his marker on the pair of cards and says aloud the commutative “3 + 6 = 6 + 3 statement: One-Two Switcheroo.” 10 Commutative Property of Addition a+b=b+a 10 7 9 9 5 1st card: Addition Statement a+b=c 7 9 6 8 DRAW PILE 7 10 6 8 10 2nd card: Commutative Statement a+b=b+a One-Two Switcheroo! ©Copyright 2012 • KP Mathematics 7 DISCARDS New ways of learning . . . new ways of thinking 4. Players alternate turns until the draw pile is gone. When this happens, players combine their cards (removing any Chance Cards), shuffle them, and make another draw pile. The player whose turn it was picks the top card and plays it to the board. Players alternate turns until the cards are gone. 5. The winner is the player with more Switcheroo Pairs. ©Copyright 2012 • KP Mathematics New ways of learning . . . new ways of thinking serious play serious play ONE-TWO SWITCHEROO: Adding to 10 Cards GRADES K-5 Adding to 10 (used as examples in Play Instructions) serious play 1+5 5+1 6+4 4+6 4+5 5+4 3+2 2+3 2+5 5+2 7+0 0+7 6+3 3+6 4+3 3+4 9+1 1+9 3+5 5+3 4+2 2+4 3+7 7+3 9+0 0+9 6+2 2+6 2+8 8+2 CHANCE CHANCE CHANCE CHANCE CHANCE Discard and pick Discard and pick ONE-TWO SWITCHEROO: Adding to 10 Game Board GRADES K-5 Commutative Property of Addition a+b=b+a 10 7 9 10 9 6 6 8 DRAW PILE 7 9 10 8 5 Take a card Take a card Take a card DISCARDS 2nd card: Commutative Statement a+b=b+a One-Two Switcheroo! 1st card: Addition Statement a+b=c 7 New ways of learning . . . new ways of thinking ©Copyright 2012 • KP Mathematics ©Copyright 2012 • KP Mathematics New ways of learning . . . new ways of thinking serious play ONE-TWO SWITCHEROO: Adding to 18 Cards GRADES K-5 Adding to 18 serious play Commutative Property of Addition a+b=b+a 14 11 11 13 12 13 DRAW PILE 16 11 11 12 9+8 6+5 5+6 3+8 8+3 7+5 5+7 8+7 7+8 9+6 6+9 5+9 9+5 6+7 7+6 5+8 8+5 9+7 7+9 4+7 7+4 6+8 8+6 8+4 4+8 9+2 2+9 4+9 9+4 CHANCE Discard and pick CHANCE Discard and pick CHANCE CHANCE CHANCE Game Board GRADES K-5 17 8+9 ONE-TWO SWITCHEROO: Adding to 18 13 15 15 14 Take a card Take a card DISCARDS 2nd card: Commutative Statement a+b=b+a One-Two Switcheroo! 1st card: Addition Statement a+b=c Take a card New ways of learning . . . new ways of thinking ©Copyright 2012 • KP Mathematics ©Copyright 2012 • KP Mathematics New ways of learning . . . new ways of thinking serious play ONE-TWO SWITCHEROO: Adding Fractions Cards GRADES K-5 serious play GRADES K-5 Adding Fractions 1 3 + 2 4 3 1 + 4 2 1 1 1 + 2 4 1 1 +1 4 2 ONE-TWO SWITCHEROO: Adding Fractions 4 3 + 5 5 3 4 + 5 5 2 5 + 7 7 5 2 + 7 7 3 1 + 8 4 1 3 + 4 8 1 2 +3 2 3+2 Game Board Commutative Property of Addition a+b=b+a 5 4 4 4 5 8 1 5 2 7 6 DRAW PILE 11 6 1st card: Addition Statement a+b=c 1 4 1 5 7 10 10 4 3 4 1 5 8 7 5 2 3 93 100 2nd card: Commutative Statement a+b=b+a One-Two Switcheroo! 7 7 ©Copyright 2012 • KP Mathematics 3 1 1 + 5 5 63 3 3 63 + + 100 10 10 100 1 3 + 4 4 3 1 + 4 4 1 1 + 8 2 1 1 + 2 8 1 2 1 3 + 10 5 3 1 + 5 10 1 1 1 + 3 3 1 1 +1 3 3 3 2 + 2 6 2 3 + 6 2 1 5 + 3 6 5 1 + 6 3 2 4 + 4 2 4 2 + 2 4 CHANCE Discard and pick CHANCE Discard and pick CHANCE CHANCE CHANCE Take a card Take a card Take a card DISCARDS ©Copyright 2012 • KP Mathematics ©Copyright 2012 • KP Mathematics 1 3 +1 5 5 New ways of learning . . . new ways of thinking New ways of learning . . . new ways of thinking previews 10 (print from CD) One-Two Switcheroo: Addition GRADES K-5 New ways of learning . . . new ways of thinking serious play One-Two Switcheroo: Addition GRADES K-5 serious play ONE-TWO SWITCHEROO: Addition Blank Cards GRADES K-5 Addition Blanks (for teacher-generated versions) serious play ONE-TWO SWITCHEROO: Addition Blank Game Board GRADES K-5 Commutative Property of Addition a+b=b+a CHANCE Discard and pick DRAW PILE 2nd card: Commutative Statement a+b=b+a One-Two Switcheroo! CHANCE Take a card CHANCE Take a card CHANCE Take a card DISCARDS ©Copyright 2012 • KP Mathematics New ways of learning . . . new ways of thinking New ways of learning . . . new ways of thinking previews ©Copyright 2012 • KP Mathematics 1st card: Addition Statement a+b=c CHANCE Discard and pick ©Copyright 2012 • KP Mathematics New ways of learning . . . new ways of thinking serious play One-Two Switcheroo: Addition GRADES K-5 serious play ONE-TWO SWITCHEROO: Adding to 10 6+4 4+6 9+1 1+9 10 Adding to 10 Commutative Property of Addition a+b=b+a 10 7+0 0+7 9 4+5 5+4 7 6+3 3+6 9 4+2 2+4 9 8 4+3 3+4 7 3+7 7+3 10 2+6 6+2 8 5 DRAW PILE 10 6 3+2 2+3 7 2+8 8+2 1+5 5+1 6 3+5 5+3 2+5 5+2 9+0 0+9 DISCARDS 2nd card: Commutative Statement a+b=b+a One-Two Switcheroo! 1st card: Addition Statement a+b=c ©Copyright 2012 • KP Mathematics New ways of learning . . . new ways of thinking serious play ONE-TWO SWITCHEROO: Adding to 18 Game Board GRADES K-5 8+9 9+8 5+9 9+5 17 Adding to 18 Commutative Property of Addition a+b=b+a 14 6+5 5+6 11 12 11 7+5 5+7 13 16 4+7 7+4 11 5+8 8+5 13 12 6+7 7+6 DISCARDS 2nd card: Commutative Statement a+b=b+a One-Two Switcheroo! 1st card: Addition Statement a+b=c ©Copyright 2012 • KP Mathematics New ways of learning . . . new ways of thinking serious play ONE-TWO SWITCHEROO: Adding Fractions GRADES K-5 1 3 + 2 4 Adding Positive Fractions 1 2 +3 2 5 1 1 + 2 8 3+ 2 1 5 + 3 6 DRAW PILE ©Copyright 2012 • KP Mathematics ©Copyright 2012 • KP Mathematics Game Board Commutative Property of Addition a+b=b+a 5 3+1 4 2 4 1 2 15 14 13 15 9+6 6+9 6+8 8+6 4+9 9+4 8+7 7+8 DRAW PILE 3+8 8+3 11 9+2 2+9 8+4 4+8 9+7 7+9 1 2 7 6 1 3 + 4 4 5 8 1 1 + 8 2 3 2 + 2 6 5 1 + 6 3 4 4 3 1 1 12 + 14 4 3 1 1 + 5 5 11 2 3 + 6 2 6 1 3 + 10 5 1st card: Addition Statement a+b=c 4 1 5 7 10 2 4 + 4 2 1 1 +1 4 2 3 1 + 4 4 3 1 +1 5 5 3 1 + 8 4 3 1 + 5 10 10 4 + 2 2 4 4 21 1 +1 3 3 3 2 5 75 2 + + 5 1+3 7 7 7 7 7 4 8 8 63 3 93 3 63 + + 100 10 10 100 3 7 3 4 100 4 + 5 5 1 1 1 1 + 3 3 5 5 + 5 2nd card: Commutative Statement a+b=b+a One-Two Switcheroo! DISCARDS New ways of learning . . . new ways of thinking answer keys GRADES K-5 New ways of learning . . . new ways of thinking serious play ONE-TWO SWITCHEROO: Adding to 10 Game Board GRADES K-5 10 Commutative Property of Addition a+b=b+a 10 7 9 DRAW PILE ©Copyright 2012 • KP Mathematics 9 9 6 8 5 1st card: Addition Statement a+b=c 7 10 6 8 10 2nd card: Commutative Statement a+b=b+a One-Two Switcheroo! 7 DISCARDS New ways of learning . . . new ways of thinking 2+3 3+6 5+3 0+9 CHANCE Discard and pick 3+2 6+3 3+5 9+0 CHANCE Discard and pick ©Copyright 2012 • KP Mathematics 5+1 1+5 GRADES K-5 serious play Take a card CHANCE CHANCE Take a card 2+6 2+4 3+4 5+2 4+6 6+2 4+2 4+3 2+5 6+4 8+2 7+3 1+9 0+7 5+4 New ways of learning . . . new ways of thinking Take a card CHANCE 2+8 3+7 9+1 7+0 4+5 Cards ONE-TWO SWITCHEROO: Adding to 10 5+7 9+5 7+9 4+8 CHANCE Discard and pick 7+5 5+9 9+7 8+4 CHANCE Discard and pick ©Copyright 2012 • KP Mathematics 9+8 8+9 GRADES K-5 serious play Take a card CHANCE CHANCE Take a card 2+9 7+4 7+6 7+8 5+6 9+2 4+7 6+7 8+7 6+5 9+4 8+6 8+5 6+9 8+3 New ways of learning . . . new ways of thinking Take a card CHANCE 4+9 6+8 5+8 9+6 3+8 Cards ONE-TWO SWITCHEROO: Adding to 18 serious play ONE-TWO SWITCHEROO: Adding Fractions GRADES K-5 Game Board Commutative Property of Addition a+b=b+a 5 4 1 5 2 7 6 DRAW PILE ©Copyright 2012 • KP Mathematics 3 1 4 4 4 5 8 11 6 1st card: Addition Statement a+b=c 10 4 4 1 5 7 10 5 8 7 5 2 1 3 93 100 2nd card: Commutative Statement a+b=b+a One-Two Switcheroo! 7 7 DISCARDS New ways of learning . . . new ways of thinking 3 4 + 5 5 1 3 + 4 8 1 3+2 2 2 3 + 6 2 CHANCE Discard and pick 4 3 + 5 5 3 1 + 8 4 1 2 +3 2 3 2 + 2 6 CHANCE Discard and pick ©Copyright 2012 • KP Mathematics 3 1 + 4 2 1 3 + 2 4 GRADES K-5 serious play Take a card CHANCE CHANCE Take a card 5 1 + 6 3 3 1 + 5 10 1 3 + 10 5 1 5 + 3 6 3 1 + 4 4 5 2 + 7 7 1 1 +1 4 2 1 3 + 4 4 2 5 + 7 7 1 1 1 + 2 4 3 1 1 + 5 5 4 2 + 2 4 1 1 +1 3 3 1 1 + 2 8 New ways of learning . . . new ways of thinking Take a card CHANCE 2 4 + 4 2 1 1 1 + 3 3 1 1 + 8 2 63 3 3 63 + + 100 10 10 100 1 3 +1 5 5 Cards ONE-TWO SWITCHEROO: Adding Fractions serious play ONE-TWO SWITCHEROO: Addition Blank Game Board GRADES K-5 DRAW PILE ©Copyright 2012 • KP Mathematics Commutative Property of Addition a+b=b+a 1st card: Addition Statement a+b=c 2nd card: Commutative Statement a+b=b+a One-Two Switcheroo! DISCARDS New ways of learning . . . new ways of thinking ©Copyright 2012 • KP Mathematics CHANCE Discard and pick CHANCE Discard and pick GRADES K-5 serious play Take a card CHANCE Take a card CHANCE New ways of learning . . . new ways of thinking Take a card CHANCE Blank Cards ONE-TWO SWITCHEROO: Addition