V-MUST DEVELOPMENT CAMP: CALL for MICROPROJECTS (Call 2b) Call identifier Call2b-2013 Date of publication: 15/12/2013 Deadline: 15/01/2014 Object: This call is aimed at identifying a “micro-project” and specifically a mobile virtual museum aimed at connecting a selected number of museum collections with their stories, belonging to 4 different locations. The “micro-project” will be developed and integrated within V-MUST.NET final event. The selected component or application might be also integrated in the V-MUST.NET platform by the proposing partner(s). Tot budget available in Call 2a, 2b, 2c, 2d: Euro 69333,00 Number of components awarded: max 1 Eligibility conditions: applicants should be V-MUST partners or V-MUST associated members applying together with a partner. How to apply: fill in the form (Annex 1) and send it to coordinator@v-must.net and to WP5 leader holger.graf@igd.fraunhofer.de Evaluation procedure: two steps evaluation web: http://www.v-must.net/opportunities/development-camp mail: info@v-must.net 1. About V-MUST development camp This call is part of V-MUST Development Camp. The DevCamp is an action oriented to the competitive selection of: (a) few small development or integration actions (Call 1, Call 2, Call 3) and (b) the personnel involved in the training or research activities (PhD students, visiting scientists, fellows: Call 4). Submissions to the calls 1, 2 and 3 should be presented by V-MUST partners, but any submission could be co-authored also by external institutions if “associated members”1. On the other hand, the contribution of external partners to a submitted proposal will be highly appreciated and will be positively assessed in the evaluation 1 This is due to administrative reasons (transferring the sum assigned to a selected proposal will be easy if the submitter is a partner and administratively very hard if not). Association Procedure is explained in the website (http://www.vmust.net/content/contact/association-procedure ) 1 process. This follows a precise policy of the V-MUST project: these calls will be the main instrument to open the project to the contributions of external institutions/experts. 2. About C2: V-MUST Call for Micro-projects The Call for Micro Projects (Call 2 or C2) is integrated with WP5 activities. It include three subcalls: Call2a, Call2b, Call2c, Call2d. The goal is the identification and integration of internal or external components/services which could/should be added to V-MUST platform and that would be integrated in V-MUST final event (Keys2Rome). The selected components will be integrated in the platform by the proposing partner(s). Call 2a “Call 2a” is aimed at identifying a technological solution for an onsite virtual museum based on natural interaction aimed at making visitor playing with objects (belonging to museum collection) their original context and their stories. Educational games based on natural interaction, interactive holograms and 3d display showcases solutions are welcome (max 2 micro-projects ideally complementary, max budget Call 2a: 21.888,00 Euro) Call 2b “Call 2b” is aimed at identifying a technological solution for a mobile virtual museum aimed at connecting a selected number of museum collections with their stories, belonging to 4 different locations. It should be based on technology such as Augmented/Virtual or Mixed Reality, leveraging new forms of interaction, and shall be delivered as a downloadable application from the web (Web App). (max 1 project, max budget Call 2b: 12.500,00 Euro) Call 2c “Call 2c” is aimed at identifying a technological solution for an onsite virtual museum based on tangible interaction, whose goal will be to connect a selected number of 3d objects belonging to four museums, with their stories, original locations, making the users aware of the general context of the exhibition. 3D printing solutions might be proposed and encouraged, as well as integrated solutions of tangible interfaces and projection systems (max 2 micro-projects, max budget Call 2c: 20.000,00 Euro) Call 2d Call 2d is aimed at identifying a technological solution for an on line virtual museum, whose goal will be to create an online access to the exhibition, integrating micro-projects and online test-beds already developed by the v-must consortium. The website will show the story behind the exhibition and will connect the four venues, serving as the fifth (online) venue. Through the website, it would be possible to download the App (Call 2b) on Keys to Rome and also to access 3d interactive applications where 3d models will be available together with their metadata and information on sources / hypothesis used for the reconstructions. In fact the online virtual museum shall be connected with the online repository (created by v-must) storing the 3 content created together with the metadata (max 1 project: 15.000,00) The calls are exclusively oriented to software development and do not include content production. Nevertheless content optimization, format conversion, camera animation, character animation might be included. All content will be made available through the V-MUST platform, immediately after the final communication to the applicants. Content will be integrated into the 2 micro-project in strict cooperation with a V-MUST Content Reference (VCR) that will be appointed. Design of the proposed solution is included, although it will be developed in cooperation with a V-MUST Design Reference (VDF) that will be appointed. Regarding software development, applicants will need to specify details on the software/tools they will use and on the hardware needed. Open Source or Open API will be preferred, although not required. Low cost solutions with simple maintenance policies, will be preferred. The software will be developed in cooperation with a V-MUST Technical Reference (VTR) that will be appointed. The selected applicants will be required to use V-MUST production services (SVN, Owncloud, Track) that will be made available through the platform. The selected applicants will be asked to update an online Blog, during the development of the micro-project, and to deliver a final technical report, that shall suit as documentation for deployment. The selected micro-projects are expected to be developed starting from 1st of February 2014 and to be delivered the 1st of June 2014. 2.1 Timetable 15/12/13 15/01/14 20/01/14 24/01/14 Call C2b is open First eligibility check by V-MUST executive board members Evaluation and selection by external boards members Final Communication to the applicants 3. Requirements The proposed micro-project will need to take into consideration the concept, the plan for the final event and the general story. It also would need to handle multimedia material (3d models, audio, video) created by V-MUST partners. All selected solutions will be installed in the final event, Keys2Rome. Micro-projects that will be flexible enough to be included in all 4 locations will be preferred, although not strictly required. Micro-projects that will make available an on line version of their solution will be also preferred, though not required 3.1 Key2Rome Concept “Keys To Rome” is a unique exhibition that, for the first time ever, will be organised at the same time in four incredible locations around Europe and its coasts: Rome at the Imperial Fora Museum, Alexandria at the Bibliotheca Alexandrina, Amsterdam at the Allard Pierson Museum and Sarajevo at the newly restored City Hall. A story will connect those four museums and their collections, involving visitors in the exploration of Roman Culture through the eyes of a grandfather and its nephew, in the attempt to get back the memory of their family of traders, before its complete lost . “Keys to Rome” represents also a challenging attempt to explore how new technologies can enhance visitors experience in different ways, without loosing a connection with heritage sites 3 and museum collections. One of the goal in fact is to create different kind of experiences for visitors but fully integrated with the museum or site reality. “Keys to Rome”, organised by the Virtual Museum Transnational Network, curated by archaeologists, art historians, architects, computer scientists and communication experts, will open the 8th of July, until the 2nd of November 2014. Video: http://vimeo.com/75944494 3.2 General Plan In every museum, the exhibition is divided in pre-, during and post-visit stages. Technology is part of them, accompanying the visitors in different ways: 1) Introduction: The visitor listens to a short introduction on the story (tech: short movie) 2) Visit: The visitor explores the museum and the selected collections, finding close to the objects, hints on the stories behind them (possible tech: mobile application, interactive screens, interactive display showcases, tangible interfaces for objects) [Call 2b] [Call 2d] 3) Interactive Exploration: The visitor plays with the objects, trying to find them in their original context helped by the stories of the family (tech: natural interaction game, interactive projections) [Call 2a] [Call 2d] 4)Summary of the experience: The visitor have a final vision of the entire empire, the objects on shows in all locations, their original provenience, the interconnections with the stories (possible tech: tangible interfaces, interactive projections) [Call 2c] [Call 2d] 5) An on line experience. The Internet will be the 5th location of the exhibition. Here visitors could prepare themselves and get more information after the visit [Call 2d] 3.3 General Story The general story is provided to visitor in the Introductory part of the exhibition. Gaius, a successful trader, brings his grandson, Marcus, to his office at the Trajan Markets. It is the first day of the new year the festival of Ianus. Flaccus, Marcus's father, has died some years before, during the earthquake that damaged the whole city. Although the boy has been to the office many times before, today seems different: his grandfather is acting very strangely. Gaius tells his grandson Marcus he has to learn family's secrets, then leads him along Via Biberatica (Trajan Markets, Rome), towards the taberna (Roman shop) where their stuff is placed and explains him that every object hides a story. At the end of the grandfather explanation, they are in a dark room where the torch light shows a corridor with wooden shelves on both sides. On the shelves there are some ancient chests, old, dark and full of dust. On each chest there is a marble epigraph with an inscription, not readable. Gaius explains how to bring to light the ancestors stories. At the end of the introduction, visitors understand their goal. They have to help Marcus and reveal the past. 3.4 Specific Requirements for Call 2b 4 After the introduction, visitors are encouraged to visit the museums and their collections, to find the objects belonging to the story, to understand their use, the place they belong to. They are also asked to uncover short stories “hidden” behind each object (i.e. how Quintus Decius died because of the falling of a statue). The objects visible in one of the museums may be connected to the objects visible in other museums of K2R exhibition. A mobile application should be made available for the visitors (to be downloaded from the website or/and at the museum). The application should be used by visitors with their smartphones and tablets (the operative system should be specified: if IOS or/and Android). A limited number of devices, prepared and ready, might be hired in each location. Since it might be the case Internet connection will have some disconnections, or not be available from time to time (the exhibition is held in museums where usually there is no or little connection), the proposal should either not be Internet-dependent or propose a solution in case no internet connection is available. Functionalities The proposal should address some or all the following functionalities: FUNCTIONALITIES MULTIMEDIA CONTENT INCLUDED NOT INCLUDED A the app let the visitor discover which objects of the museum are also part of the exhibition and of the main story map of the museums with the position of the objects 2d panorama of the rooms / video might be provided upon request 3d models of the objects as they are today conserved in the museums Video/Pictures shooting for training of the system in case of Augmented Reality optimized/ converted 3d models B get information regarding those objects Pictures of the object as it is visible at the museum short texts will be provided Reference rendering for object from 3d model Specific renderings of the objects would be produced by the proponent using provided 3d models C Extend reality and physical objects by augmenting additional virtual information Pictures, text and metadata as on display at the museum 3D rendering within standard browsers 3D feature map reconstruction of selected objects Adaptation to other than iOs platforms D Unveil one or more stories regarding the object short text on the stories (audio can be prepared but it is not included in this call and would need to be delivered by the proponent) Audio E see how objects appeared Reference rendering of the object Specific renderings of the 5 originally and in their original context as it was originally in its context 3d models of the reconstructed objects 3d models of the context/ environment they belong to objects would be produced by the proponent using provided 3d models connect the object with other objects /location/ stories in the same museum or in other museums of K2R Conceptual Map of possible interconnection of the objects / stories/ locations A specific concept should be added and described on this functionality G Provide a connection with the natural interaction game (Point 3 above) Detail Description of the game and of the technology used for its development will be provided not before Jan 2014 A specific concept should be added and described on this functionality H Provide a connection with the final application (Point 4 above) Detail Description of the application and of the technology used for its development will be provided not before Jan 2014 A specific concept should be added and described on this functionality I Enable production and sharing of 3d content Visitors would use smart-phone to take pictures and produce 3d models of the objects they see. The objects will be than published on line in webGL format A specific concept should be added and described on this functionality F Digital Asset: The call is exclusively oriented to software development and do not include content production. Nevertheless content optimization, format conversion, camera animation might be included (see above). Any necessary “training” regarding the application and the devices (pictures/videos shooting) should be carried out by the proponent. Digital assets that will be provided include: 1. 3d models of the objects as they are today conserved in the museums; 3d models of the objects reconstructed. An average of 6-20 objects for each location have been selected (an example at this link2) and acquired in 3d. The complete list will be provided to the selected applicant. 2. 3d models of the context/environment they belong to (buildings, sites, rooms); An average of 3 reconstructed environments will be made available for each location (an example at this link3). The complete list will be provided to the selected applicant. 3. other multimedia material: audio of the stories; pictures and videos of the objects/environments as they are today. The VCR (v-must content reference) will be available to check content with the software developer. 2 3 http://en.mercatiditraiano.it/collezioni/percorsi_per_sale/sezione_del_foro_di_augusto/introduzione_al_foro_di_augusto#c http://en.mercatiditraiano.it/sede/area_archeologica/foro_di_augusto#c 6 The VDR will be available supporting the development of the final concept and design (interface/interaction) of the application. The VTR will be available to check the development of the software and the setup with the hardware. Space available: Rome: 5 rooms where objects are located: (2 at ground floor, 1 at first floor, 2 at second floor) Internet Connection: presumably yes Amsterdam: 6 rooms where objects are located (same floor) Internet Connection: presumably yes Sarajevo: 2 rooms in the basement of the city hall Internet Connection: presumably yes Alexandria: 3 areas (same floor) Internet Connection: tbd Languages: English, Italian, Arabic, Dutch, Bosnian (translation will be provided to the selected applicant, while any needed audio track should be created by the applicant). Issues to consider in Call 2b proposal: The following features, addressing important issues, will be positively evaluated by the committee: offer a solution that is connected with other applications available at the museum or on line (see 3.2 in this call); offer a solution that is simple to use by the visitors; offer a solution that is innovative in term of technologies, addressing i.e. Augmented Reality, adaptive story telling etc. offer a solution that is innovative in term of concept (E,F,G,H solutions - see above) i.e. opening “windows” from one museum space to another museum space specify in detail hardware, space required, type of connection needed Proponents should provide video-material or interactive example of projects already developed by them. Hardware: The call budget does not include the hardware, although a working demo on a device should be delivered. They will be provided by the applicants to the VTR, together with the application. Evaluation (jun-nov 2014) A program of evaluation will start from June 2014 (M1) and will last until November 2014 (M6). All micro-projects will be evaluated by v-must consortium at M1 and M3. Applicants after the delivery of the micro-project should be open to further updates of their solution, following evaluation results. 7 4. Guidelines In order to participate to this call, the applicant should: meet the eligibility criteria; prepare the proposal and fill in Annex 1 with all information required ; sign the Annex 1 and send it via mail both to the project coordinator (coordinator@vmust.net) and WP5 coordinator (holger.graf@igd.fraunhofer.de) 4.1 Eligibility criteria These are the criteria to be met in order to be eligible for participation. Those criteria will be verified during the first evaluation step: 1. 2. Submit a completely filled in application form Be a v-must.net partner OR an associate member presenting the request together with a v-must.net partner (please note that all awards could be transferred only to a V-MUST partner, due to administrative reasons). If you are a v-must partner: write the proposal following requirements and compliance requests (describe how the proposed solution will answer and help the provided user scenarios); send it to coordinator@v-must.net and to WP5 coordinator (holger.graf@igd.fraunhofer.de) If you are an associated member: contact a v-must partner and propose a joint application; write jointly the proposal, following requirements and compliance requests (describe how the proposed solution will answer and help the provided user scenarios); let the partner send the proposal to coordinator@v-must.net and to WP5 coordinator (holger.graf@igd.fraunhofer.de) If you are not an associated member: follow the on line procedure to became an associated member; contact a v-must partner and propose a joint application; write jointly the proposal, following requirements and compliance requests (describe how the proposed solution will answer and help the provided user scenarios); let the partner send the proposal to coordinator@v-must.net and to WP5 coordinator (holger.graf@igd.fraunhofer.de). 3. 4. Describe how the budget will be used; Submit all required documentation before the deadline. 4.2 Evaluation criteria The evaluation committee will, during the second evaluation step, read the proposals. They will use a Scoring Matrix as reference (see below). The criteria followed will be: 8 1. technological innovation (the solution proposed is highly innovative in term of technology and it will represent a good example for the future of museums) 2. content innovation/design (the concept the proposed micro-project present is highly innovative for the museum sector) 3. software sustainability (the solution will be delivered in open source or with open API, the proposed use is simple and easy to be maintained) 4. flexibility (the solution can be used in all 4 locations and on line) 5. integration with the local museum / collection and with other applications (the solution is stricly referred to the museum/collection and i.e. proposes a solution to connect it with the mobile application) In the following table are listed in the Scoring Matrix the criteria : Evaluation Criteria 1 Technological Innovation 2 Content Innovation 3 Software Sustainability 4 Flexibility 5 Integration TOTAL Score Max 6 Max 6 Max 6 Max 6 Max 6 Max 30 5. Selection process The proposed components will be evaluated in a 2-steps evaluation process. Step 1 To participate in the call, certain criteria for eligibility are defined. During step 1, an eligibility check is performed internally by V-MUST Executive Board members, based on the fulfilment of evaluation criteria4. Step 2 A second evaluation is than performed by an external committee (Expert Advisory Board), following a Scoring Matrix. 6. Submission of applications After the applicant has prepared and filled in the Annex 1, he/she should: sign the Annex 1 and send it via mail both to the project coordinator (coordinator@v-must.net) and WP5 coordinator (holger.graf@igd.fraunhofer.de). All proposals should be sent before h 23:00 (CET) of the deadline. 4 http://www.v-must.net/about/v-must_executive_board 9 CALL 2B - ANNEX 1 NAME OF THE PROPOSED MICROPROJECT*5 PROPONENTS: 1ST PROPONENT* name of institution/company [name] [website] contact person [name] [e-mail, tel] Type of partner: V-MUST PARTNER ASSOCIATED MEMBER 2nd PROPONENT name of institution/company [name] [website] contact person [name] [e-mail, tel] Type of partner: V-MUST PARTNER ASSOCIATED MEMBER 3rd PROPONENT name of institution/company [name] [website] contact person [name] [e-mail, tel] Type of partner: V-MUST PARTNER ASSOCIATED MEMBER PROPONENT DESCRIPTION* Please describe shortly your activity and your experience related to the call. Add reference to your best works. GENERAL DESCRIPTION* 5 * = required field 10 FUNCTIONALITIES YOUR APPLICATION ADDRESS (please select ) *: A – find objects in the museum D – show stories behind objects G – connection with N.I. game B – show information on object E – show how objects have been H – Connection with final and context application C – augmented reality F – connection with other museums / their objects/ stories I - 3d content creation and sharing TECHNICAL CONCEPT* please describe in detail the technical solution you propose, the software you are going to develop, features of the software, libraries used, licensing, etc. REQUIRED SPACE AND INTERNET CONNECTION* please describe the min/max space needed by your solution REQUIRED HARDWARE* please describe the hardware OR other material needed by the set up TARGET USER* Please describe how you would involve museum visitors and how many of them will be involved TECHNOLOGICAL INNOVATION* please describe the technological solution you propose, highlighting what is innovative in what you propose CONTENT / DESIGN CONCEPT INNOVATION* please describe the concept and the interaction / interface solution you propose, highlighting what is innovative in it SUSTAINABILITY* 11 Please describe in detail how your solution is sustainable and easy.to maintain, if the software is open or you would provide open API FLEXIBILITY* Please describe how the solution you propose can be installed in different locations, if it could be accessed also on line INTEGRATION* what kind of integration you envision as referred to the exhibition, the story, museums, collections and other applications? Use of v-must funding* please describe how the budget will be used in case of selection Personnel Costs Travel Costs Equipment Consumables Requested budged from V-MUST …..., .. Euro Date ___________________ Signature __________________ COMPANY/INSTITUTION STAMP 12