Chapter 3 80 minutes Two Dimensional Motion and Vectors Section 1: Scalar and Vectors Learning Objective: Students will be able to distinguish between scalars and vectors. Students will add and subtract vectors using graphics Students will understand that vectors may be multiplied or divided by scalars and vectors 5 min. Bell Ringer: Think of examples of Vectors and Scalars that you may have see in real life situations. List them on a separate piece of paper. You will need this later. 10 min. Scalar and Vector Anticipation Guide Separate into critical thinking pairs and complete the before section Students return to seats when finished 15 min. Teach Scalars Definition: Scalar: a physical quantity that has magnitude with no direction. (5 Volts) Q: What are some examples of scalars? Using equity cards choose several students for examples A: Voltage or difference in potential, speed, mass, charge, temperature, time (Exception to time in special relativity) Definition: Vector: a physical quantity that has magnitude and direction. (5 m east.) Q: What are some examples of Vectors? (Connection to last chapter and displacement) A: displacement, acceleration, velocity, others include momentum, electric and magnetic fields. Both scalars and vectors have symbols Vectors are represented in bold text such as the letter A; where as the scalar would be represented by the letter A and is purely a numerical value with units. Chapter 3 Two Dimensional Motion and Vectors 5 min practice Determine if the following are scalars of vectors 5 meters 10 kg 2∙Sin(π/2) 30° C 5 m/s 1 Newton 10 Joules 5 Watts 65 mph 12knts by 030° Discuss correct answers with students 20 min Teach Vector Addition and Subtraction using the graphic method Using transparencies or graph paper demonstrate vector addition Fig 1. Note that in the example vector addition is accomplished by transferring the B vector from the base of A to the head of A and drawing the resultant vector C. This can be done for many examples. Using graph paper and the Elmo demonstrate this procedure for the students. The concept that vectors can be moved to a new position parallel to the previous location is integral to this process. Perform several examples using various angled vector. The process is similar for vector subtraction. First we invert the vector that is being subtracted (B). Next we move the vector to the head of vector A parallel to the negative vector. Finally we draw the vector from the base of A to the head of –B shown in blue (B) in Fig 2. Perform several examples using various angled vector. Chapter 3 Two Dimensional Motion and Vectors 20 min Graphic Problem Practice The students will complete in class practice using the handouts provided. Handouts: Vector Addition and Subtraction Vector Scalar Multiplication 5 min Complete Anticipation Guide Discuss the final results of the anticipation guide Home Work Complete Section 1 Review Have Students complete Home Work for Vectors and Graphical Method Section 2 Preparation Read: Vector Operation pg 86 of text. Vectors and Scalars Names ________________ Before After True _____ False____ Scalars have magnitude only True _____ False____ True _____ False____ Scalars can be added algebraically True _____ False____ True _____ False____ Scalars can be multiplied by vectors resulting in a scalar True _____ False____ True _____ False____ Vectors have magnitude and direction True _____ False____ True _____ False____ Vectors can be added algebraically resulting in a scalar True _____ False____ True _____ False____ Vectors can be multiplied and divided True _____ False____ True _____ False____ The product of two scalars is a vector True _____ False____ True _____ False____ Vectors can be combined algebraically using graphical and mathematical methods True _____ False____ True _____ False____ True _____ False____ True _____ False____ Subtraction of vectors uses the negative of both vectors Addition of vectors is commutative where A+B = B+A resulting in a new vector with a new magnitude Mathematical vector summation uses the Pythagorean Theorem to resolve for the resultant True _____ False____ True _____ False____ True _____ False____ Vector Addition & Subtraction 1. 2. 3. 4. Vector A is 10 squares right and 6 up. Vector A is 9 squares left and 11 down. Vector A is 10 right and 10 down. Vector A is 8 squares up and 3 Right. Use pencil for this exercise. Vector B is 9 up and 1 right Vector B is 8 squares right and 10 down. Vector B is 10 squares left and 4 up Vector B is 9 squares down (Add) (Add) (Sub) (Sub) Scalar Vector Multiplication 1. 2. 3. 4. A = 3 right, 3 up, multiply by 2. A = 2 left, 3 down, multiply by 3. A = 5 down, 2 left, multiply by 2. A = 10 up 2 left, divide by 2. B = 4 left, 4 up multiply by 2 B = 5 right, 1 up, multiply by 2 B = 3 up, 3 right, multiply by 3 B = 9 down, 6 right, divide by 3 (Add) (Sub) (Add) (Add) Chapter 3 80 minutes Two Dimensional Motion and Vectors Section 2: Vectors Operations Learning Objective: Identify appropriate coordinate system for solving problems with vectors Apply the Pythagorean Theorem and tangential function to calculate the magnitudes and direction of a resultant vector Resolve vectors into components using the sine and cosine functions Add vectors that are not perpendicular 5min Bell Ringer Think of a way in which we can determine a better description of both vertical and horizontal movement Hint: (Think back to section 1 and graphical analysis of vectors). 10 min Brainstorm with your critical thinking partner ideas in which to describe vectors mathematically using graphs from section 1 Q: Ask students there ideas about graphical descriptions using math. A: At least one student should have come up with the Pythagorean Theorem 15 min Teach Vector Analysis and Vector Components. Vectors can be broken down into component form using graphical analysis and the Pythagorean Theorem. Vector Components: projection of a vector along the axes of a coordinate system Example 1: From the example shown it can be see that each vector can be broken down into a right triangle on the x y plane such that the sum of components of the triangle are equal to the resultant vector. The following example is given. 9x + 8y -3x + 6y 6x + 14y The Magnitude of each vector is determined by the Pythagorean Theorem. Where x2 + y2 = r2. or √x2 + y2 = r. The angle of the vector is described as the Tan -1 (y/x). Chapter 3 Two Dimensional Motion and Vectors Considering further using a table format X 9 -3 6 A Components B Components C Components Y 8 6 14 Let’s calculate the magnitude of the resultant C and its angle in reference to the x plane. _______ √ 62 + 142 = 15.2 as a Magnitude now Tan-1 (14/6) = 66.8° or 1.16 radians Remember the conversion for degrees to radians and vs. π /180° In Trigonometry the Tangent of the angle of a right triangle is the opposite side over the adjacent or O/A. Finding the Arctangent or inverse Tangent of this function results in the angle between the Hypotenuse and the Adjacent. Complete several examples using the Elmo 10 min Practice A Complete the practice problems on page 89 15 min Resolving Vectors into Components A quick way to remember the rules for finding the Sine, Cosine and Tangent is as follows: SOH-CAH-TOA Sine = Opposite / Hypotenuse Cosine =Adjacent / Hypotenuse Tangent = Opposite / Adjacent This allows for finding the Sine Cosine and Tangent functions of a right triangle. Sample Problem B Find the components of a helicopter traveling at 95 km/h at an angle of 35 degrees to the ground Vy = 95km/h∙Sin 35° = 54km/h = y component Vx = 95km/h∙Cosn 35° = 78km/h = x component Checking our work with the Pythagorean Theorem Chapter 3 Two Dimensional Motion and Vectors 2 V = Vy + Vx2 = 2 __________________ we find that 95km/h = √ (54km/h)2 + (78km/h)2 And as such it does 9025 = 9000 Had we included no rounding we would have found that the actual figures would agree more closely 10 min Practice B Complete Practice B problems in the text. 5 min Adding Vectors that are not perpendicular From Example 1, we have already done this but let’s practice another On the 1st day of her hike Mary walks at a -45.0° for 5.66km. The next day she walks 6.32 km at 71.6° 5.66 km θ = -45.0 ° 6.32 km θ = 71.6 ° 6.32 km θ = 18.4 ° Cos θ 4 2 6 15 min Practice C Home Work Complete Section 2 Review Complete Home Work Problems for Vector Operations Section 2 Preparation Read: Projectile Motion pg 95 of text. Sinθ -4 6 2 Chapter 3 80 minutes Two Dimensional Motion and Vectors Section 3: Projectile motion Learning Objective: Recognize examples of projectile motion Describe the path of a projectile as a parabola Resolve vectors into their components and apply kinematic equations to solve problems of projectile motion 5min Bell Ringer Think about examples of parabolic motion you may have seen recently or in the past. 10 min Brainstorm with your critical thinking partner about the shape of the curve of projectile motion do you recognize the shape? Does this shape relate to a mathematical equation of some kind? 15 min Teach Projectiles Launched Horizontally Q: What is the shape of the curve of an object that is traveling in projectile motion? A: It is the shape of a parabola and has the characteristic quadratics equation that describes it mathematically. Many factors can affect the curve, air resistance, initial velocity, and other forces. Trajectory: The path that a projectile follows Vertical Motion of a Projectile From Rest Vyf = ayΔt Vyf2 = 2ayΔy Δy = ½ay(Δt)2 Horizontal Motion of a Projectile Vx = Vxi = constant Δx = VxΔt Chapter 3 Two Dimensional Motion and Vectors Example Problem D A Rock is kicked of the St. George Bridge Given: Δy = -321 m Unknown: Vi =Vx =? Δx = 45.0m ay = -9.81m/s2 We choose a coordinate system with positive x to the right and positive y points up. Air resistance is neglected in this problem So we choose Δx = VxΔt And we choose Δy = ½ay(Δt)2 This is due to no initial vertical velocity. 1st Solve for Δt _____ ______________ Δt = √2Δy/ay = √2∙-321m/-9.81m/s2 = 8.09s 2nd Solve for Vx Δx/Δt = 45m/8.09s = 5.56m/s 10 min Practice D Complete practice problems D 15 min Teach Projectiles Launched at an Angle Horizontal Component ViCosθ = Vxi = constant Δx = ViCosθΔt Vyf = ViSinθ+ayΔt Vyf2 = Vi2(Sinθ) 2+2ayΔy Δy = (ViSinθ)Δt + ½ay(Δt)2 Chapter 3 Two Dimensional Motion and Vectors Problem E Perform Problem E with students in class, or Proceed to lab for the lab on projectile motion Home Work Complete Section 3 Review Complete Home Work Problems for projectile motion Section 2 Preparation Read: Relative Motion pg 102 of text. Section 4 Relative Motion Objectives Describe situations in terms of frame of reference Solve Problems involving relative velocity Have student complete practice problems E This is just the application of a new idea to concepts that are already learned Home Work Complete Section 4 Review Complete Problems for Relative Motion