Visualizing Subjective Perception through Illustrations of Polarized Concept: entry vs. exit A Thesis Presented in Partial Fulfillment of the Requirements For the Degree of Master of Fine Arts In the Graduate School of The Ohio State University By Eunkyoung Lee * * * * * The Ohio State University 2004 Master’s Examination Committee: Dr. Midori Kitagawa, Adviser Tony Mendoza Approved by ___________________________ Adviser Dr. Wayne Carlson Amy Youngs Department of Art © Copyright by Eunkyoung Lee 2004 ABSTRACT This thesis dissertation describes the creative process of the animation film “Enclosure #2” which I created during my MFA candidacy. The motivating factor behind the animation is my own experience and struggle in discovering my cultural identity. The means I chose to employ my vision is through subjective perception. The paper is divided into six chapters. In chapter 1, I introduce the concept behind the artwork. In chapter 2, I describe the storyline of the animation and discuss other artists' work and their influence on my creative process. In chapters 3 to 5, I present how concepts are contextualized in the three scenes from my animation (Aqua Room, Trans House, and Cemetery), and discuss artistic influence in conjunction with these. In the last chapter, I conclude with denoting my personal intention in the animation. ii ACKNOWLEDGMENT I would like to thank my advisor, Dr. Midori Kitagawa who provided me great artistic insights and has been such a great role model - both as an artist and a scholar, Dr. Wayne Carlson who endured my endless questioning, consulted many of my problems, and made me proud of being an ACCADian, Professor Tony Mendoza who unconditionally encouraged my work, and inspired me to improve artistic and aesthetic aspects of my work, and Professor Amy Youngs who provided critical viewpoints, and constantly enlightened me to be more innovative. My special thanks go to my parents who have provided me with invaluable support, my brother Dr. Sang Eun Lee and my sister-in-law, Dr. Eun Yong Shim, who have been intellectual inspiration ever since I began learning the alphabet, Scott V. Swearingen who always helped me organize and review the scope of my thesis work, and Dr. Edwina Carreon for reviewing my writing with deep critical analysis. I would like to express my sincere gratitude to Dr. Matt Lewis and Director of ACCAD, Maria Palazzi, who supported and encouraged me intellectually, technically, and mentally. Both have been my mentors while studying and living at ACCAD. iii Also, I thank Matt Derksen, Vita Berezina- Blackburn, Jun Oh, Brian Ireson, Jean Haluska, Min Hyung Lee, Who Jeong Lee, Ryan English, Hyun-Jung Chae, Rob Gordon, Peter Stuart, Todd Delman, Jenny Macy, Eric Farrar, Tyler Ayres, Elaine Smith, Aline Davis, Cathy Ellis, Donna Boggs, Marthe Grohman, and all my peers from the Art and Technology Department and ACCAD (Advanced Computing Center for the Arts and Design), who have continuously provided both aesthetic and technical critiques of my animation. iv VITA February 20, 1973 ……………………………………………………………………… Born – Seoul, Korea 1991- 1995 ………………………………………………………………………………………… Bachelor of Science Majoring in Chemistry, Sung Shin women’s University, Korea 1997- 2000 ……………………………………………………………………………………… Bachelor of Fine Art Majoring in Computer Art, Savannah College of Art and Design 2001-2003 …………………………………………………………………………… The Ohio State University Graduate Teaching Associate 2003-2004 …………………………………………………………………………… The Ohio State University Advanced Computing Center for the Arts and Design, Graduate Research Associate Field of Study: Art Major Field: Art and Technology v TABLE OF CONTENTS Page ABSTRACT ...................................................... II ACKNOWLEDGMENT ............................................... III VITA ........................................................... V TABLE OF CONTENTS ............................................. VI LIST OF FIGURES .............................................. VII CHAPTER 1 INTRODUCTION ....................................... 1 CHAPTER 2 ENCLOSURE #2 ....................................... 4 CHAPTER 3 AQUA ROOM ......................................... 15 CHAPTER 4 TRANS HOUSE ....................................... 20 CHAPTER 5 CEMETERY .......................................... 28 CHAPTER 6 CONCLUSION ........................................ 35 END NOTES ..................................................... 37 LIST OF REFERENCES ............................................ 39 vi LIST OF FIGURES Page 1. ENCLOSURE #2, SCENE 1, SHOT 1- AQUA ROOM ......................... 4 2. ENCLOSURE #2, SCENE 1, SHOT 2- AQUA ROOM ......................... 5 3. ENCLOSURE #2, SCENE 2, SHOT 1- TRANS HOUSE........................ 6 4. ENCLOSURE #2, SCENE 2, SHOT 2- TRANS HOUSE........................ 7 5. ENCLOSURE #2, SCENE 2, SHOT 4- TRANS HOUSE........................ 8 6. ENCLOSURE #2, SCENE 3- CEMETERY ................................. 9 7. ENCLOSURE #2, SCENE 5, SHOT 3- TRANS HOUSE....................... 10 8. DUANE MICHALS, THINGS ARE QUEER (1973) .......................... 12 9. DUANE MICHALS, THINGS ARE QUEER (1973) .......................... 12 10. TOM STOPPARD, ROSENCRANTZ AND GUILDENSTERN ARE DEAD, (1966) ........ 14 11. JOACHIM PATINIR, CHARON’S BOAT (1515-24) ....................... 16 12. SCOTT MUTTER, UNTITLED: FOREST (1944) .......................... 19 13. KOREAN HOUSE AND MODELING, AND TEXTURE IN MAYA ..................... 20 14. KOREAN WINDOW PATTERN DESIGN AND MODELING IN MAYA .................. 21 15. ENCLOSURE #2, SCENE 2, SHOT 3- TRANS HOUSE....................... 22 16. CREDITS UNKNOWN ............................................... 23 17. ENCLOSURE #2, SCENE 2, SHOT 3- TRANS HOUSE....................... 24 18. M.C. ESCHER, STILL LIFE AND STREET (1937) ....................... 26 19. M.C. ESCHER, HAND WITH REFLECTING SPHERE (1935) .................. 27 vii 20. ALBERT RENGER-PATZSCH, BUCHENWALD IN FALL (1936) ................. 29 21. MAGDALENA ABAKANOWICZ, BACKS (1976-82) .......................... 31 22. DONALD JUDD, UNTITLED (1975) .................................. 32 23. COLOR TEMPERTATURE OF DIFFERENT LIGHT SOURCES ...................... 33 viii CHAPTER 1 INTRODUCTION Globalization has had an extraordinary impact not only upon economies but also upon cultures across the globe. Products from Coca-Cola to Hollywood movies, and ideas from human rights to ideals of beauty intrude everywhere. As isolated cultures in today’s world are disappearing, they are caught up in the global interchange: one that is one-sided as well as many-sided, and dialectical [1]. Due to frequent interaction with other cultures, exposure to different religions, and acceptance of diverse philosophies, the question of cultural identity becomes problematic and takes on new urgency. Where is my cultural home? Where is my origin of philosophy? While a Christian, born and raised in South Korea, I was influenced by Confucianism, Buddism, and Taoism as they defined the asian philosophies and culture I was living in. Seven years ago, I moved away from the place of my original culture and began the process of adapting to another culture. As I broadened my perceptions, I noticed differences and similarities between the two cultures. I learned a whole new set of culturally and linguistically defined rules and value systems while my own 1 perceptions of the culturally induced life experience was expanding. As a visual artist, this struggle to discover my cultural identity motivates my artwork. The means to which I visualize my subject matter (polarized concepts representing polarized cultures with a focus on their intersections) is subjective perception: subjectivity meaning that “persons differ from all other things in that they cannot be exhaustively described in the third person” [2]. Perception is not a passive, objective, or neutral process. Every perception is seen as an active process. "What is perceived is becoming part of the subjective experience, embedded into the whole of the personality structure of that person, including whatever the person's development process, his cultural and material environment has given him or her as ways of thinking and viewing things” [3]. In “Enclosure #2”, I respectively juxtaposed the following polarized concept - exit and entry. I visualized the intersections of the polarized subject matter, which acts as a metaphor of the intersection between two different cultures – East and West. I pursued to depict this intersection, believing it to be the way of understanding how two different cultures are basically adjoined, inseparable, and non-linearly connected. Literally, “exit” means a passage or way out, and “entrance” means door or gate for entering [4]. On the supposition that there are two adjoined spaces, one can enter space 'A' through an entrance, while exiting space 'B'. 2 Likewise, one can enter space 'B' while exiting space 'A'. Hence the definition of entering and exiting between two spaces becomes subjective. The mutual interaction between the spaces 'A' and 'B' provides a progression from one to another, making it difficult to pinpoint the origin or end. This idea brought about a conclusion of non-linear progress. With illusionary transitions, I portray the line between internal and external indistinguishable in the 3d animation “Enclosure#2”. In this paper, I introduce the storyline of the animation film as well as the creative process of it. Furthermore, I discuss how I created and organized the integral metaphors of subject, color, material, and design within the artwork. The metaphors that I created in the artwork are directly and indirectly hypothesized under the supposition that those polarized concepts are essentially connected. 3 CHAPTER 2 ENCLOSURE #2 “Enclosure #2” consists of three main scenes: Aqua-Room (Figure 1, 2, 3), Trans-House (Figure 4, 5, 6), and Cemetery (Figure 7, 8). The prologue begins with the sound of water drumming a metal surface, unleashing artificially intelligent (AI) fish swimming freely under the ocean (Figure 1). Figure 1 Enclosure #2, Scene 1, shot 1- Aqua Room 4 As the camera calmly zooms out to reveal more of the space to the viewers, it reveals the stage as a non-descriptive room- Aqua Room, not the ocean (Figure 2). Figure 2 Enclosure #2, Scene 1, shot 2- Aqua Room The camera continues zooming out linearly and presents a generic bedroom environment consisting of picture frames, lamps, a bed, a closet, books and a bookcase. Glowing seaweed hangs from an invisible ceiling as it sways in the water while AI fish swim and interact with the environment. The caustic pattern dances across the surface with the rhythmic sound of drumming water. 5 When the drumming sound of water slowly fades into an engaging ambient noise, the scene moves to another stage. (Figure 3) The camera passes through an open window and exits the Aqua room, which also serves as an entry to the Trans-House. Figure 3 Enclosure #2, Scene 2, shot 1- Trans House The aqua room fades out in the distance and the view to the room gets blocked by a mirrored surface reflecting the next room where the camera will move to. A glimmer of blue light beams through cracked walls and a water puddle on the floor function as the remainder of the previous event as well as a hint of the next event. 6 While the camera progresses to the next room, the color of the lighting and atmosphere moves from blue, dark, and confined to yellow, bright, and sunny. (Figure 4) This room is full of progressive content: never ending staircases, an indefinable light source, and linearly stretched floor panels. The previous room is again blocked by another mirrored surface as the camera hides behind the steps. Figure 4 Enclosure #2, Scene 2, shot 2- Trans House After continuously zooming out, the camera slows down to enter a room where extreme reflections deceive the viewers’ spatial understanding. (Figure 5) The ceiling and side walls display multiple reflections like two mirrors facing one another. 7 Hanging bulbs turn on and off, revealing and concealing these reflections. This decorative space begins by providing the viewer with wonder and pleasure. However, as the camera moves more dynamically to avoid these hanging obstacles, the reflected surfaces portray oversized, disfigured, and distorted images of the previous room, the present, and the next room. Meanwhile, the sound of drumming water becomes louder and louder to emphasize the climax. Figure 5 Enclosure #2, Scene 2, shot 4- Trans House 8 As the reflected surfaces give way to hinting at outdoor environments, the camera unhurriedly guides the viewer to another scene, the Cemetery (Figure 6). Cemetery is not a typical, frightening and dark symbol here. Rather, it symbolizes an ending as well as a beginning. Aligned tombstones and spiral plants appear with ambiguous lighting and an indistinguishable sky. Figure 6 Enclosure #2, Scene 3- Cemetery While the camera slowly zooms into a puddle it seems to find, fish reappear within the reflected surface on the ground, which transitions into the beginning Aqua-room, and the second loop begins. 9 By displaying the illusionary transition between ocean, rooms, passages, and the cemetery, I describe the line between the internal and external of two adjoined spaces indistinguishable. Thus, I visualize subjective perception between interior and exterior. The mutual interaction between two adjoined spaces provides a progression from one to another, making it difficult to pinpoint the origin or end. The looping animation portrays the endless setup of the story. Figure 7 Enclosure #2, Scene 5, shot 3- Trans House In the next loop, the camera pulls out while revealing other sides of the room. (Figure 7) Even if similarities between the first and second loop are contemplated as identical, 10 Enclosure #2 implies associations between opposite sides of the universe. No camera cuts exist in the entire animation. The looping setup was motivated by the photographer Duane Michals, who produced photographic work in several genres during his career. His best-known work involves narrative photographic sequences that focused on mostly spiritual or existential motifs. In his piece, Things are Queer (Figure 8 and 9), by aligning looping sequential photographs, he claims the world is queer, under the belief that the world is only known through representations, whose meanings are always relative and a matter of relationships and constructions. Michals chose humble tools to author his tales. A camera, models, a simple background, a straightforward formalized narrative structure, and a few optical tricks become transformed into works of great emotional depth and impact. Duane Michals portrays a spiritual connection between what is hidden and exposed through numerous books, poems, and photographs. [5] 11 Figure 8 Duane Michals, Things are Queer (1973) I am fascinated by his work, motivation, and technically perfected loops. By providing enough information to push viewers towards imagining and understanding this unbelievable connection between the beginning and the end, viewers participate entirely without any obstruction. Figure 9 Duane Michals, Things are Queer (1973) 12 Another conceptual influence is the playwright Tom Stoppard. He says, "Every exit is an entry to somewhere else.” His plots tend to be difficult to pin down in terms of beginningmiddle-end summations. [6] In his famous play, “Rosencrantz and Guildenstern Are Dead” (Figure 10), through a delightful romp of word play and literary allusion, the real and unreal are intertwined. Stoppard uses two minor characters of Hamlet and views the Shakespearean play through their eyes. The play is mainly concerned with existentialism and the inability to take action, and keeps readers confused as there is no definite line between reality and fiction [6]. I refer to this as “subjective perception”. 13 Figure 10 Tom Stoppard, Rosencrantz and Guildenstern Are Dead, (1966) 14 CHAPTER 3 AQUA ROOM The main subject of Aqua Room is water. Although it is not visibly displayed within the shot, the presence of water is revealed through the drumming sound of dripping water and caustic patterns on the geometric surfaces. Water has often been shown or indicated in the form of a symbol or stylized in some way. (Figure 11) Artists represent the many attributes of water literally, metaphorically, symbolically, or allegorically in mythology, religion, and folklore. When Egyptian artists wished to indicate a volume or body of water, such as a lake or a pool or the primeval ocean, the zigzag line is placed vertically and duplicated creating an evenly spaced pattern. In early mystical lore, water and green were considered synonymous because water was believed to typify the earliest form of the soul or generative essence. Since ancient times, art has served “water cults” by contributing images that personify both the physical and metaphysical aspects of water and the numerous water divinities. Female water divinities have received particular attention from artists, an interest which has evolved into a certain pre-occupation with women bathing. Artists have 15 also played an important role in conveying in visual terms belief in the sacredness of water. [7] Figure 11 Joachim Patinir, Charon’s Boat (1515-24) The physical structure of water (as a liquid) consists of aggregates of water molecules that form and re-form continually. Also, the water molecule is not linear but bent in a unique way. As a result, part of the molecule is negatively charged while the other positively charged. Due to this transformable and bilateral nature, water has been interpreted symbolically as death and life as well as past and future. In the Koran are the words "We have created every living thing from water". In ancient Greece, it was believed that the newly dead, before they were reborn, drank the water of the river Lethe (meaning "oblivion"), a waterway into the underworld, so they lose all memory of their past 16 existence. In Book X of Plato's The Republic, in the last step before rebirth into their new, self-chosen life on earth, the dead must drink from the "stream of Oblivion". [8] Accordingly, I employ the transformable and bilateral properties of water to adjoin two different spaces- the underwater and bedroom meet unbeseemingly as I imply their connection and bond with each other. In addition, the cyclical nature of water symbolically enlightens viewers that the Aqua room will serve not only as a beginning but also an ending of the animation. The motion of the fish is neither keyframed, nor scripted. The fish’s AI was programmed by several computer science major graduate students, Tim Daoust, Peter Stuart, Keith Ruston and Sean X. Chang, using MEL (Maya Embedded Language). They created self-animating, autonomous agents which emulate the realistic appearance, movement, and behavior of individual fish, as well as the patterns of social behavior evident in groups of fish.[9] Initially they started with implementing visibility routines to fish, the ability of determining main architecture, collision avoidance routines, Wander Behavior Controller, Predator Interaction Controller, and Flee Behavior Controller. [10] To implement these behaviors to the fish in Alias|Wavefront Maya, they created six attributes: MaxSpeed, Speed, Bravery, FearFactor, ViewDistance, and hunger. By applying three MEL scripts, GoFish.mel, EditFishProperties.mel, and visible.mel, it 17 creates a curve or path for each fish to follow. Then, I attribute behaviors to each fish and they start swimming accordingly with other school of fish. MaxSpeed is the fastest speed that the fish will ever travel. The fish usually decides to travel some fractional value of this speed, so it has a large effect on the fish’s overall movement. Speed is the current speed of a given fish. This value changes throughout the simulation. At any given time during the animation, calculations represent the speed the fish has decided to travel during the last frame. [10] Bravery determines how close a prey fish will get to a predator fish. Fish with high bravery will continue to eat, flock, and wander etc. at closer distances to the predator than fish with a low bravery. ViewDistance is how far away a fish can see objects (and obstacles) in the scene. Fish with a low value will appear to be blind, dodging obstacles at the last second, and not notice predators. FearFactor is used primarily for predator fish. It determines how scared prey fish are of the predator. Also, hunger is how aggressively the predator fish chases and hunts prey fish. Likewise, softbody dynamics of seaweed movement is procedurally simulated, rather than manually keyframed. [10] Photographs by Scott Mutter have been one of the biggest influences on Aqua room. Mutter creates worlds that can best be described as hyper-realistic. (Figure 12) Always on the edge of Mutter's works is an eerie, apocalyptic feeling. This aura comes 18 from Mutter's interest in the two forces that act upon human beings: the natural world and the world that humans have built around themselves. Mutter achieves the element of surprise by melting antithetical images together in a realistic way, so that the eye accepts what the head doubts. Figure 12 Scott Mutter, Untitled: Forest (1944) Like Mutter, by juxtaposing a mimicked natural world with simulated schools of fish, I render two different worlds that exist and interact harmoniously. 19 CHAPTER 4 TRANS HOUSE The basic design of Trans House was motivated by patterns in Korean houses, which appear in windows, roofs, walls, and props. (Figure 13, 14) Figure 13 Korean house and modeling, and texture in Maya 20 According to the structure of Korean houses, each room is linearly connected and repeated with the same pattern. The style of Korean houses is found in their geometrical design and decorated textures. Accordingly, I employed these characteristics to assist the camera movement which linearly zooms out to the last house. Figure 14 Korean window pattern design and modeling in Maya 21 An unconventional element in Trans House is multiple reflected surfaces, which is almost mirror- like. (Figure 15) Those surfaces encompass the previous event while revealing the next event. Reflection often tricks our eyes and confuses our spatial understanding of where we are. Through this, I intended to reveal the previous and following rooms, not only physically, but also mentally as memories. In addition, each transition in Trans House represents time passing from morning to night as well as the seasonal changes from spring to winter, even if it is through subtle and stealthy illustration. Figure 15 Enclosure #2, Scene 2, shot 3- Trans House 22 Overlapping and transparencies would be other useful visual techniques like reflection to make an unclear spatial pattern. Many artists have chosen to use transparency as it does not give us a clear spatial pattern and confuses depth. As in figure 16, when the two forms are overlapped and both are seen as complete, the figures are assumed to be transparent and this purposeful ambiguity is called equivocal space. [11] Transparency with overlapped images does not give us a clear spatial pattern. Viewers become unsure of which form is on top and behind. Figure 16 credits unknown In the last room of Trans House, I overlapped three layers of side walls and applied transparency and reflection maps to them so that they assist the spatial illusion. The bulbs are positioned in between each wall while they generate multiple transparent and reflected images. (Figure 17) 23 Figure 17 Enclosure #2, Scene 2, shot 3- Trans House There are several artists and artworks that influenced this scene while I developed the concept, metaphor, and the process of its very production. However, the strongest inspiration was M.C. Escher and his artworks. I am interested in his work which deals with mirror images, inversion, the conflict between the flat and the spatial, and relativities. He said “I cannot refrain from demonstrating the nonsensicalness of some of what we take to be irrefutable certainties.” This central concept which Escher captured is that of self-reference, which many believe lies near the heart of the enigma of consciousness. On a deeper level, self-reference is 24 found in the way our worlds of perception reflect and intersect one another. [12] Escher creates a feeling for the conventional foundations of visual reality while hand in hand with profound awareness of the subjective dimension of every perception, an absurdist sense of humor and an eager gazing at nature and architecture. [12] In his painting “Still Life and Street” (1937), he added a number of details such as reflection on the pot in the center and textures on the books in order to enhance the convincible portrayal of reality as well as extreme paradoxes of our perception. (Figure 18) C.H. Broos said in his article, “M.C. Escher”, “A Child who looks into a mirror for the first time is surprised when he notices that the world behind the mirror, which looks so real, is actually “intangible”; however, he soon creases to consider this false reality as being strange. In the course of time the surprise disappears, at least, for most people. For them a mirror is merely a tool, used to help them to see themselves as others see them.” [13] To Escher, however, the mirror image was not ordinary matter. He was particularly fascinated by the mixture of reality (the mirror itself and everything surrounding it) with the other reality (the reflection in the mirror). (Figure 19) 25 Figure 18 M.C. Escher, Still Life and Street (1937) 26 Figure 19 M.C. Escher, Hand with reflecting sphere (1935) 27 CHAPTER 5 CEMETERY The main design concept of the cemetery scene is repetition. Repetitive tombstones and spiral plants represent an infinite cycle. Repetitive patterns appear throughout the entire animation, for example, the schools of fish in Aqua Room, the looping animation, continuous Trans House passages, and linear camera movement. However, the concept of repetition within Cemetery is more emphasized to denote the scene as the beginning and ending of the animation. A valuable and widely used device for achieving visual unity is repetition. As the term implies, something simply repeats in various parts of the design to relate the parts to each other. Repetition produces rhythm and rhythm creates motion. [14] Like Patzsch’s photograph (Figure 20), the concept refers to the movement of the viewer’s eye, a movement across recurrent motifs, providing the repetition inherent in the idea of rhythm. 28 Thus, multiple tombstones without animation generate movement and this implied motion is intended to be portrayed as celebration. Even if our preconceptions view cemeteries as sad and tragic places, I tend to interpret them as celebrations of life as well as preparation for a new beginning. Figure 20 Albert Renger-Patzsch, Buchenwald in Fall (1936) Magdalena Abakanowicz states, "A crowd of people, birds, insects, or leaves is a mysterious assemblage of variants of a certain prototype. (Figure 21) It is a riddle of nature's abhorrence of exact repetition or inability to produce it. Just as the human hand cannot repeat its own gesture, I invoke this 29 disturbing law, switching my own immobile herds into that rhythm." [15] Repetition and multiplication produce a de-characterization of individuals. According to Gestalt theory, a "Gestalt" is an integrated whole system with its parts enmeshed. The whole is greater than just the sum of its parts. [16] To emphasize the meaning of the cemetery rather than individual death, I placed repetitive tombstones close to one another in a symmetrical arrangement so that viewers read the scene as the exit to the end of the animation without a preconception of death. 30 Figure 21 Magdalena Abakanowicz, backs (1976-82) I have viewed Donald Judd’s focus on the relationship between the viewers and the sculpture itself as one of the central preoccupations of his work. He uses simple arithmetic and proportion to establish a relationship between the physical presence of the sculpture and the viewer. (Figure 22) He developed simple rules which involved establishing and 31 reinforcing symmetry through axial alignment. He considered proportion, achieving balance through a harmony of structure, scale, and material. Figure 22 Donald Judd, Untitled (1975) Judd and other Minimalists sought to create depersonalized art in which the physical properties of space, scale, and materials were explored as phenomena of interest to their own, rather than as metaphors for human experience. [17] 32 Figure 23 Color Temperatures of Different Light Sources [18] I considered this phenomenon while creating the lighting setup within this scene. As we observe the temperature of sunlight, sunset and sunrise have the same color temperature. (Figure 23) Light in sunset and sunrise appears similarly as 2000K-3000K, however, the meaning of each time is opposite. Sunset closes the day while sunrise opens the next. Likewise I 33 tend to create an ambiguous time of a day which is difficult to distinguish between beginning and end. 34 CHAPTER 6 CONCLUSION For seven years, to survive in another country under a different culture, I had to adapt consciously and subconsciously. However, this process forced me to question myself, where I am, and how to identify myself. Struggling to find the answer to those questions led me to visualize my thoughts first, and finally gave birth to my animation. Notions, common beliefs, preconception, experience, and education are the greatest obstacles we face when trying to see things open-mindedly. I did not try to portray a mere surrealistic mood and an aesthetically pleasing picture in Enclosure #2. I hope it will enlighten us in what we know and what we see. M.C. Escher said “Are you sure that a floor cannot be also being a ceiling? Are you absolutely certain that you go up when you walk up a staircase? Can you be definite that it is impossible to eat your cake and have it? I ask these seemingly crazy questions first of all of myself.” Like Escher, I have looked at life with various perspectives while betting on many 35 outcomes. Enclosure #2 visualized the possibilities behind subjective perception while leaving the resolve up to the audience. 36 END NOTES 1. Dahl, Stephan. “Communications and Culture Transformation”, Cultural Diversity, Globalization and Cultural Convergence (2001) 2. van Hoof, Anne; Raaijmakers, Quinten A. W. “The spatial integration of adolescent identity: Its relation to age, education, and subjective well–being” Scandinavian Journal of Psychology Volume: 43, Issue: 3 (2002) pp. 201-212. 3. Sousa, Ronald de. “Twelve Varieties of Subjectivity: Dividing in Hopes of Conquest”, http://www.chass.utoronto.ca/~sousa/subjectivity.html (2003) 4. Webster, Merriam. The Merriam Webster Dictionary, MerriamWebster Inc. (1997) 5. Weinberg, Jonathan. “Speaking for Vice: Homosexuality in the Art of Charles Demuth, Marsden Hartley, and the First American Avant-Garde” New Haven: Yale University Press (1993). 6. Berry, Michael. “TRAVESTIES: The Stagecraft of Tom Stoppard” (2004) 7. 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