ARTICULATION DOCUMENT T255 Visual Storytelling MODULE STRUCTURE Module Category: Specialisation Level (year of study): Year 2 Credit Units: 4 Modular Credits Curriculum Hours: 90 Contact Hours: 60 hrs. over 15 weeks; or equivalent 4 hours per week Module Assessment: Continuous Assessment: 60% (15 Daily Grades ) Summative Assessment: 40% Understanding Test 1: 10% (Online; Open book) Understanding Test 2: 10% (Online; Open book; Written) Understanding Test 3: 20% (Online; Open book) SECTION 2: MODULE OVERVIEW This module aims to identify and apply various theories and techniques of telling stories visually, with the goal of enabling students to create effective visual sequences of their own. Digital imaging, storyboarding and video-editing are covered extensively, and, through analysis, discussion, and practice, students will develop the ability to create, select, and place images in sequence so as to maximize the dramatic effect of a work. Through observation, discussion, analysis, and hands-on practice, students will become fluent in the grammar/ terminology/ techniques of visual storytelling learn to identify and understand the emotional and dramatic development in a short story, and be able to translate that development into an effective visual sequence. School of Technology for the Arts, Republic Polytechnic T255 Visual Storytelling Page 1 MODULE OBJECTIVES AND LEARNING OUTCOMES Following are the Content-related abilities, strengthened by the curricular processes of the Module:  1. Recognise and identify the ‘building blocks’ or grammar of visual storytelling (which include composition/framing; lines/shapes/perspective; colour/lighting; movement/action; rhythm/pace, etc.). 2. Apply use of these ‘building blocks’ to create sequences that will translate to engaging visual stories. 3. Demonstrate competency in the application of fundamental techniques commonly used in visual storytelling (i.e., continuity, eye line, screen direction, parallel sequences, reaction shots, stretching/compressing of time, etc.), adapting appropriately for different screen- based media. 4. Show how visual sequences can be designed and edited to enrich and dramatize the development and emotional effect of a story (i.e., through characterisation, narrative approaches, cause & effect, etc.) 5. To be able to show how elements of story can be expressed and enhanced through visual means (i.e., a character’s emotion/motivation, plot, conflict, surprise, tension/release, etc.). 6. To understand that the creation of an effective image or visual sequence is intentional and conscious, and that its purpose is to trigger strong intellectual and emotional responses in an audience. 7. To develop observation, comprehension, and analytical skills to “read” images better. PROBLEMS 1 TO 5 Through the Modern Gestalt Theoretical framework, students will understand how the human mind process individual visual elements and combine them to attempt to understand the image as a whole. By studying both individual images and a collective of images, students will be able to identify and list the commonly used visual elements such as: Dots; Lines; Direction; Motion; Shape; Space; Colour; Tone; Texture; Scale; Dimension, that can help them derive meaning while reading images. Students will also be able to distinguish between the explicit context and implicit context of static visual images by understanding how Composition and Framing works in static visual images. PROBLEMS 6 TO 12 Students will move into producing sequential images through a planning a comic story and also storyboards moving visual sequences. Students will apply the visual elements previously learned into creating dynamic sequential images such as comic strips and storyboards to enhance the dramatic appeal of their stories. From static visual narratives, the problems are then designed to progressively introduce theories and techniques to develop narratives for moving visual stories. Students will learn and apply theoretical frameworks, Mise-En-Scene and avanced editing techniques like the Kuleshov effect, parallel editing and using edit transitions that can manipulate rhythm and pacing of their stories. Students will apply visual composition rules in conjunction with the above-mentioned techniques to enhance both the dynamic and emotional appeal of a story. School of Technology for the Arts, Republic Polytechnic T255 Visual Storytelling Page 2 PROBLEMS 13 TO 15 Short Fiction Project – These last 3 Problems allow students a chance to conceptualize and create a short fiction video story in which they have to apply both theoretical frameworks and techniques covered in the earlier 12 weeks of the module. These last 3 problems take student from the conceptualization stage of a story to the visualization stage and finally the execution of the story as a video story. This purpose of this mini project was also to allow them an opportunity to produce a creative work that could go into their portfolios. PROBLEM TRIGGER TOPICS P1 Understanding Visual Images P2 Visual Elements I: Dot/Line/Shapes/Scale/Direction/Space/Texture/Dimension P3 Visual Elements II: Colour/Tone/Lighting P4 Visual Elements III: Composition & Framing P5 Storytelling Through Photo-Essay P6 Storytelling Through Mise-En-Scene Elements P7 Trailer Part I: Storyboarding P8 Trailer Part II: Editing for Rhythm & Pace P9 Trailer Part III: Film and Edit P10 Artifacts and Visual Metaphors In Storytelling P11 Short Films Analysis: Narrative Structure and Genre P12 Short Fiction Project: Crafting the Story and Storyboard P13 Fiction Project: Filming + Behind The Scenes documentation P14 Short Fiction Project: The Final Edit P15 The Final Project Critique & Review Allocated time per day Module Coverage & Learning Outcomes Discussions in Study Cluster 1.Recognise and identify the ‘building blocks’ or grammar of visual storytelling (which include composition/framing; lines/shapes/perspective; colour/lighting; movement/action; rhythm/pace, etc.). 2. Apply use of these ‘building blocks’ to create sequences that will translate to engaging visual stories. School of Technology for the Arts, Republic Polytechnic T255 Visual Storytelling Resource gathering and Skills acquisition team work and practice 3 4 4 3 4 5 Page 3 3. Demonstrate competency in the application of fundamental techniques commonly used in visual storytelling (i.e., continuity, eye line, screen direction, parallel sequences, reaction shots, stretching/ compressing of time, etc.), adapting appropriately for different screenbased media. 3 4 6 4. Show how visual sequences can be designed and edited to enrich and dramatize the development and emotional effect of a story (i.e., through characterisation, narrative approaches, cause & effect, etc.) (design/photography/videography). 3 4 8 3 4 6 6. To understand that the creation of an effective image or visual sequence is intentional and conscious, and that its purpose is to trigger strong intellectual and emotional responses in an audience. 3 4 8 7. To develop observation, comprehension, and analytical skills to “read” images better. 2 4 5 Total Hours Per Semester (15 Problems @ 6hrs = 90 hours ) 20 28 42 5. To be able to show how elements of story can be expressed and enhanced through visual means (i.e., a character’s emotion/motivation, plot, conflict, surprise, tension/release, etc.). School of Technology for the Arts, Republic Polytechnic T255 Visual Storytelling Page 4 TEACHING AND LEARNING This module equips students who wish to pursue a career in the Creative Industries with necessary creative, critical, and technical skills. The module emphasise traditional intellectual skills in terms of writing short reports, and conducting appropriate research when preparing for projects. Students are routinely required to conduct seminar discussions and presentations. The Module inspires and nurtures creative expression, in terms of both form and content, and in the context of both individual and group productions. Students are encouraged to analyse contemporary culture to develop their area of expertise. Throughout the module, engagement with new, digital technologies is emphasised. The module is predominantly delivered via a Problem- based learning style curriculum. However, up to 15% of the module uses a technical hands-on tutorials style curriculum. The module is predominantly taught in classrooms, studio, and spaces that simulate a realistic professional setting and also involves a field trip, a mini project with a simulated industry client. LEARNING RESOURCES Recommended online resources A Learning Space dedicated to the Art of Film Sound Design http://www.filmsound.org Art, Design and Visual Thinking: Introduction to the Elements of Design. http://char.txa.cornell.edu/language/element/element.htm Basic Techniques in Storyboarding http://storyboard.cfms.uct.ac.za/cinematography.htm General Online Resources for News and Tips from Film Industry. http://www.filmindustrynetwork.biz/resources Award-winning website with film reviews, commentaries, and film reference material http://www.filmsite.org Recommended books Block, Bruce. The Visual Story: Creating the Visual Structure of Film, Media and Digital Media [2nd Ed.]. Focal Press 2008. Begleiter, Marcie. From Word to Image: Storyboarding and the filmmaking Process [2nd Ed]. Michael Wiese Productions, 2010. Beiman, Nancy. Prepare to Board: Creating Story and Characters for Animated Features and Shorts. Focal Press, School of Technology for the Arts, Republic Polytechnic T255 Visual Storytelling Page 5 Caputo, Tony, Harlan Ellison & Jim Steranko. Visual Storytelling: The Art & Technique. WatsonGuptill Publications, New York, 2003. Johnson, Crockett. Harold and the Purple Crayon, Harper Collins Publishers, 1955. Katz, Steven D. Film Directing shot by shot: visualizing from Concept to Screen. Michael Wise Productions, 1991. Klanten, R & Ehmann S, Schultze F. Visual Storytelling: Inspiring a New Visual Language Gestalten, Berlin 2011. Kress, G & van Leeuwen, T. Reading Images: The Grammar of Visual Design. Routledge, 1996. Madden, Matt. 99 Ways To Tell a Story: Exercises in Style. Jonathan Cape (Random House), London, 2006. McCloud, Scott. Understanding Comics: The Invisible Art. Harper Collins, New York, 1994. Thompson,Roy and Bowen, Christopher. Grammar of the Edit [2nd Ed]. Focal Press, 2009. School of Technology for the Arts, Republic Polytechnic T255 Visual Storytelling Page 6