TRAINING GRIDS FOR RUGBY REFEREES 1 TRAINER INSTRUCTIONS. Trainers should select a variety of activities for a session Activities should be mixed up and be: - Sharp, short sprint activities. - Activities should be used repetitively. - Longer more ‘aerobic based’ activities can be used for a ‘heavier’ session. - ‘Heavier’ session builds a fitness base. 2 Examples of Grid Size: 8 – 10 metres 8 to 10 metres 8 to 10 metres 8 to 10 metres 8 – 10 metres Start with 8 metres between cones. As your group builds their fitness levels (e.g. every couple of months), then expand the distance between the cones to 9 or 10 metres. 3 GRID RACE - BIGGER GROUPS. For bigger groups, add an extra grid. This means you can have 3 groups interacting. E.g. z c 3 b 2 a 1 y x OR 1 2 3 Teams against each other. 1 2 3 1 2 Teams against 3 each other. 1 2 3 4 DIAGONAL CONE RUN First Major Activity and / or Second Half of Programme. An Anaerobic Activity. 3 2 1 Start Cones o 3 2 1 o b b c c Activity 1: The 1’s run against each other, up to Cone b, then diagonal to Cone o, then up to Cone b and diagonal to Cone o. Then 2’s, then 3’s etc. Keep cycling until everyone has done it 3 x. Activity 2: Use Cone c, and run up to it, then diagonal to Cone o, then up to Cone c and diagonal to Cone o. Then 2’s, then 3’s etc. Keep cycling until everyone has done it 3 x. 5 MIRROR RUN After Warm Up. Anaerobic / Aerobic capacity. 3 2 1 o o Do it again from this side, mirror image. Sprint to Oa a Sideways b Backwards Sprint d c Sprint Finish e f Jog to o Run this through 4 x, then rest. 6 Diamond Run Taken after warm up and First Sprints. 1 2 ‘2’ calls “Front”…. Back”….”Left”….’Right”. 1 is in the middle of the cones, facing 2. 2 shouts one of 4 commands and keeps 1 changing direction by changing command before 1 gets to a cone. E.g. front, back, right, left, back, front, back, left, front, right etc. 1 keeps facing 2, using side, back, and front running to move towards cones (40 seconds each person) More than one grid can be set up to involve more than 2 people. Anaerobic Exercise Works upper legs, quadriceps, and especially hamstrings. 7 CORRIDOR CALL 5 4 3 2 1 (Right) ‘Caller’ (Left) Each person runs through the narrow corridor of cones and as they reach the end of the ‘corridor’ the caller calls “Left!” or “Right!’. The runner has to step and sprint to his left or right. A visual cue can be added by pointing Left or Right. Further confusion can be created by using both visual and verbal cues, but mix them up. E.g. Go off visual cue, but yell out opposite instruction (Yell right but point left). This is a test of co-ordination…. both physical and mental. 8 RUN and CROSS Middle of Session Anaerobic Threshold Activity 1 2 3 Team 1 Team 2 4 Teams run against each other. Team 1 starts with one person running to Cone.1 and back then to Cone.2 and back etc. Team.2 begins from Cone.4 and runs back, then to Cone.3 etc at the same time that Team 1 begins running. 9 As soon as a runner completed all 4 cones the next team mate goes. Runners must round cones. Runners must avoid each other as they cross. On completion of all team members, rest for 2 minutes then do again. 10 STOP and SPRINT Middle Session Activity Anaerobic threshold. 1 2 3 4 5 0 Sprint to 1 0. “Stop!” 2 3 All jog away towards Cone 3. Leader calls “Stop!” at some point. Everyone stops, turns and sprints to Cone 0. Then start jogging and repeat command at a different point. Do six repetitions and rest. 11 FIVE SPRINT JOG Middle Session Activity Anaerobic and Recovery Time. 1 2 0 3 4 5 1 Sprint 2 Jog Sprint 3 Jog Sprint from 0 to 3, then jog back, then repeat 5 times. Rest for 60 seconds and then repeat! Distances between cones can vary according to fitness levels as the season progresses. 12 GUT BUSTER !! End of Session Activity. Aerobic Based – Using anaerobic activity. 0 ”Yehah!” 1 2 3 4 This will take between 50 and 70 seconds to complete and is run on an individual basis. It should be timed individually and recorded for comparison with another session at a later date. Run up to 1 then back, then up to 2 and back etc. up to 4 twice and then back. Warm down should follow this activity. 13 TOUCH FOOTBALL Warm Up or Warm Down Activity Use cones to create a rectangle proportionate to the numbers at training but have no more than 7 a – side if more that 14 at training. Use other activities to swap teams around d every 5 minutes. Variable Rules. 1. Introduce two passes back, then 1 pass forward. Every time a touch is completed, must start with 2 passes back again 1 forward etc. 2. Introduce a 5 x 5 Zone, perimeters created by cones and nobody is allowed inside this zone. If attacker runs in zone, immediate turn over. If defender runs in zone, penalty tap 10m.upfield with a new set of ‘touches.’ No go ground. 3. Limit set of Touches to 3 – this produces quicker turnovers and more running back. 14 KICK SOFTBALL Beginning /End of Session Activity Anaerobic Activity You need I rugby ball / 4 cones. 2 3 1 Home Members of the ‘batting team’ kick the ball by any method out into the field between the cones. Kicks outside cones 1 and 3 are fouls.3 kicks per player. Kickers must try to get as far around the bases as they can before the ball is returned to the cones. Fielders may run the ball to a cone. If the ball is caught, the player is out. If the ball is returned to a cone before the player arrives, the player is out. Three out, the team is out. Runs scored each time a player makes it around all four bases. Innings must be decided by teams prior to the start of a game. 15 Variation – Baseball Player kicks the ball and must make it around the diamond before the ball is kicked back to home plate. Fielders may only move the ball from one to another by kicking it. Ball must be touched by hands on home plate to effect an out. Runner may run in any direction i.e. either left or right from home plate. No stopping on any base by runners. Emphasis on sprinting of kickers and fielders at all times. 16