Pathos in Online Learning
Using Pathos in Online Learning:
Engaging the User and the Learner
Janie Santoy
History of Rhetoric
Professor Rice
August 7, 2006
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Pathos in Online Learning
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Using Pathos in Online Learning:
Engaging the User and the Learner
INTRODUCTION
David Bleich (1995) argues that “computers symbolize the rigidities of pure logic” and
tend to emphasize control through structure and planning (p. 572). He relates Douglas T. Noble’s
(1991) historical study of educational practices and his claim that cognitive science equates
artificial intelligence and human intelligence. Bleich (1995) argues that “the term ‘cognitive’ in
‘cognitive science’ represents intelligence[…as] purity of thought idealized in logic, […] a value
found at least as far back as Plato” in Western culture (p. 572). He criticizes cognitive science for
having an “unacknowledged fantasy … that intellectual work must be separate from its feelings
and passions” (Bleich, 1995, p. 573). In other words, his criticism is that the modern concept of
intellect is like a computer and, therefore, “deemphasize[s] or eliminate[s] the interpersonal,
collective, collaborative elements in learning” (Bleich, 1995, p. 573) which are essential for
student success.
Using Bleich’s argument one can conclude that if we use the computer to engage
intellectual work then we must also deemphasize emotion; therefore, emotion or the pathic
domain cannot be used to teach online. Others argue pathos cannot be used because neither the
student nor the teacher receives immediate feedback in the form of nonverbal cues about the
other’s emotional state. Bleich’s criticism is supported by the exclusion of pathos in course
design evident in the lack of research on and minimal discussion about the subject. Considerable
research exists to show that course designers concentrate on how best to deliver the course using
logos, or logic as Bleich defines it, rigid, controlled, and structured. Much focus has been on
planning, structure and control which translate to what online tools we use and how we arrange
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information within those tools. To an extent ethos, or credibility, has also been used to focus on
what we can do with the tools and structure to establish credibility online so that the student can
become engaged with the instructor and then the content which the instructor presents.
Kate Kiefer recommends that one “step back from a ‘self’ centered view assessing praise
and blame for classroom dynamics and look instead at the system dynamics” so that one “can
scrutinize those elements of the classroom environment (physical or virtual) that enhance or
inhibit our interactions with other participants” (2006, p. 137). Using Kiefer’s recommendation
and the idea that online education allows educators and learner’s to respond to the Other and the
“Other’s multiple and complex identities” (Zembylas and Vrasidas, 2005, p. 76), we can
concentrate on pathos to scrutinize the elements of the virtual classroom which inhibit student
success. Focusing on pathos as defined by ancient rhetoricians can allow us to modify our
concept of student to one which is more appropriate for an online learning environment.
PATHOS DEFINED
Before the discussion of how pathos relates to online education, pathos needs to be
defined and then situated with the context of online learning. Pathos can be broadly defined as
an “appeal to human emotion” (Crowley & Hawhee, 2004, p. 205). Ancient rhetoricians from
Gorgias, to Aristotle, to Cicero discuss the importance of pathos in rhetorical discourse. Gorgias
claims that discourse can cause emotion or affect the body in numerous ways: “it can stop fear
and banish grief and create joy and nurture pity […. and cause] fearful shuddering and tearful
pity and grievous longing” (Encomium of Helen). He argues that “[t]hrough the agency of words,
the soul is wont to experience a suffering of its own” (Encomium of Helen). Ancient rhetors,
such as Gorgias, recognize the power of discourse to change the way a person is feeling, such as
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banishing grief, and replacing that emotion with one more suitable to the rhetor, such as creating
joy. Thus, pathos can help either to create suffering or alleviate it.
Aristotle classifies pathos as one of the artistic proofs which the rhetorician can construct
to persuade an audience. He argues that creating “the right frame of mind” in the audience
through the use of emotion is important because it determines if the audience can be persuaded.
If the audience feels “friendly,” then the audience disposition toward the rhetor will be positive.
If they feel “hostile,” then the audience will perceive that the rhetor does nothing right.
Therefore, the rhetorician should “understand the emotions” and be able to “name them and
describe them, to know their causes and the way in which they are excited” (Rhetoric, Book I,
Ch. II).
Aristotle examines the concept of anger and how that affects a person’s “frame of mind.”
He defines anger as “an impulse, accompanied by pain” which is “felt towards some particular
individual” (Rhetoric, Book II, Ch. II). Therefore, in order to convince the audience, the rhetor
must be able to change anger to calm or like Gorgias claims change grief to joy. For individuals
to feel calm, which Aristotle defines as “settling down or quieting anger,” they must feel
“prosperous or successful or satisfied” (Rhetoric, Book II, Ch. III). How a reader responds to a
subject can be determined by how he feels or is made to feel towards it.
Cicero also agrees that in “calming or kindling the feelings of the audience that the full
power and science of oratory are to be brought into play” (De Oratore, V). He argues that to be
able to “rous[e] men’s hearts” into any emotion, the rhetor must have “gained profound insight
into the characters of men, and the whole range of human nature, and those motives whereby our
souls are spurred on or tuned back” (De Oratore, XII).Thus, emotion can be the deciding factor
for someone to choose to accept or reject an argument. According to Cicero, if an individual is
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neutral about a subject, he is must more difficult to persuade. He considers that nothing is more
important than winning the favor of the audience by knowing specific relevant details, about the
audience character, nature or motive, which give the rhetor an insight into the audience’s “frame
of mind” and how it needs to be used or modified to achieve persuasion. If he is able to gain this
insight and win their favor, then the audience will be “so affected as to be swayed by something
resembling a mental impulse of emotion, rather than by judgment or deliberation. For men
decide far more problems” by emotion “than by reality” (De Oratore, XLII).
I will apply this complex concept of pathos to address how to design an effective online
learning environment. First, the audience and its needs need to be examined to gain insight into
the possible nature and motives of the audience. This insight will help us determine the existing
“frame of mind” of the audience which includes the emotions learners feel in an online course
environment and their causes. We will then turn to examine what emotions students need so that
they will feel prosperous and satisfied which will make them more receptive to the teacher’s
message. Finally, I will discuss what strategies we can implement with the purpose of altering
the “frame of mind” by creating the desired feeling and thus engaging the learner.
EXAMINING THE RHETORICAL SITUATION OF VIRTUAL ENVIRONMENT
Examining Audience
We can use the ancient rhetorical concept of pathos to help us redefine our perception of
audience which will affect our rhetorical strategy and our use of technology. Inherent in the
modern and ancient view of pathos is a concern for the audience. Online education gives
teachers an ability to re-examine the power of pathos by examining the needs of the student;
hence, online education provides an opportunity for us to focus on audience and, therefore, show
the importance of pathos in computer-mediated learning.
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An online student is one who uses computer-mediated communication (CMC) to access
and engage with educational content within a learning environment. The field of computermediated communication defines audience as user; the field of education defines audience as
learner. The challenge of online learning is that the audience merges and becomes both user and
learner. Most online courses do not address this challenge. They are designed so that to be
successful, the student must be able to simultaneously become the user of the technology and
course tools, an active member of an online community, and a learner of the content provided
online. Countless students are unable to manage the different requirements and, thus, are
unsuccessful in their efforts with online courses.
Students experience multiple roles and multiple stages which most course designs ignore.
Instead, each role, be it user or learner, must be engaged separately to give the student an
opportunity to incorporate both and in doing so become one--the online learner. The student
arrives to an online learning environment with a firm knowledge of what it means to be a learner.
Most students’ concept of learner is that which they gain during their elementary and secondary
education which involves a physical classroom environment with peers and teachers present.
However, because of the distance in an online course, the student is first the learner of the tools
of the course and then a user of the tools to engage the community of the course which much
research demonstrates is necessary for effective online learning (Kuriloff, 2005). However, the
confidence and the competence of the user of the technology and course tools must be
established before the learner can become engaged with community or content. Once he is
confident with the tools, the student must know how to use the tools to learn about and
communicate with his peers and teacher. After becoming a competent user and finding a role
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within the learning community, the student is optimally prepared to become an online learner. At
this point, he is more capable of engaging fully with the content of the course.
By having the correct tools and the needed support system, the student is better able to be
engaged as an online learner. Instructors can apply the concept of pathos as defined in ancient
rhetoric as a way to understand the needs and emotions of our audience, the students as users and
then as learners. Most importantly, teachers can use this knowledge to design separate strategies
which will appropriately embrace the audience and the distance fundamental to online learning.
Learning Theories and Pathos
Emotion and reason are inherent in online interactions (Zembylas & Vrasidas, 2004). The
crucial aspect for online learning is constructing a “pedagogical rationale […]that is rationally
and emotionally informed by research and analysis of the relationship between emotion and
reason in teaching and learning” (Zembylas & Vrasidas, 2004, p.122). Consequently, utilizing
pathos in the design and delivery of the course is crucial. Both constructivism and cognitive
research have demonstrated that the learner’s existing “frame of mind” is significant to learning.
Cognitive research has shown that learning and emotion are dependent on each other.
However, cognitive theory does not use the word emotion but instead employs the word “affect”
or “affective domain.” Affect implies an internal process that is independent of intended outside
influences. How an individual perceives something is determined by his internal state which
consists of emotions, needs, and memories (Rose & Meyer, 2002). Cognitive research, though,
supports Aristotle’s contention that how the individual feels about something will determine his
disposition toward the rhetor and toward the content provided by the rhetor. Thus, pathetic
appeals have the power to engage a learner’s affective domain.
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What significance a person attaches to an object or action is determined by the affective
networks in the brain which can be extremely efficient (Rose & Meyer, 2002). Each learner’s
affective networks can influence her motivation to learn and her continuing engagement with
learning tasks. Research demonstrates that individuals use different parts of their affective
networks to recognize and to express emotion (Rose & Meyer, 2002). The brain can evaluate the
perceived importance of an object in less than a second (Murphy & Zajonc, 1993 cited in Rose &
Meyer, 2002) so the affective response is not necessarily a conscious one which can be
articulated by the learner.
The philosophy of learning known as constructivism is based on the foundation that when
a student learns something new he connects it with something which is already known to him.
Consequently, the learner takes new information and actively incorporates it and in the process
alters existing patterns. What the student’s experiences have been in the past will directly affect
the way he responds to new information, but the new information will also affect the existing
schemas (Bailey, 2002). The constructivist concept reflects Cicero’s argument that the rhetor
must know the audience’s characteristics in order to persuade effectively. If the learner has had a
negative experience, he will relate that new information with the negative emotion. Similarly, a
positive experience can positively affect the memory of previous experiences even if they were
negative. Using information provided by research, the rhetor can try to affect the existing schema
if it is not conducive to persuasion.
Constructivism also asserts, that to motivate students, problems posed must have
emerging relevance, in other words, that they will have an affective response (Bailey, 2002). The
idea of relevance relates to Cicero’s contention that someone who is neutral will be the most
difficult to persuade because they have no emotional attachment to the subject; thus, engaging
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them is more difficult. The rhetor must either create some attachment to the subject or discuss
the subject in a way that connects to the learner’s past experiences about which he feels strongly.
David Rose and Anne Meyer (2002) recommend that teachers attend to the students’
affective needs as an integral component to instruction because it can have a significant increase
in teaching effectiveness. Teachers can employ this knowledge about the importance of the
affective domain in the learning process to determine what emotions students experience related
to their different roles and stages as online learners. The knowledge gathered can be utilized to
engage the student, either by tapping the emotion or changing it to better fit the “frame of mind”
needed to be successful in an online learning environment.
Instructor’s Rhetorical Argument
Mark Perna (2006) argues that consumers, such as students, use emotion and not logic to
purchase products and services, including education. Emotion will prevail when there is a
conflict between logic and emotion. In delivering what they need and want, one can use pathos
to appeal to the students’ emotions. In order to use pathos, one must know what emotion the
student is likely experiencing. Perna asserts that individuals make “emotional decisions and then
create a logical line of reasoning to justify their actions” (2006, p. 28). Many times an individual
himself does not know truly why he made such a decision, but if asked, he can logically deduce a
reason for his actions (Perna, 2006). Therefore, asking the student is sometimes not very
illuminating.
Craig Stroupe (2003) proposes a pedagogy of distance education in which the course
designer is aware of and acknowledges the distance created by this mode of delivery. He says,
an online class is a collaborative composition, not just instructional delivery plus
conversation. …Visually, the online classroom is not a seamless virtual world created by
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the professor, but a gallery of student work and criticism that is always provisional,
experimental, and under (de/re) construction. Ultimately, this experience celebrates not
presence but absence, not technoromantic connection but mediated distance—
consciously, aesthetically, and yet never completely overcome [….A] connection is
achieved not through simple conversation, but through the active and self-aware use of
the technology of distance. (p. 273)
Stroupe agrees with Cicero’s argument that pathos requires that one become aware of the
audience situation. For online learning, an instructor must embrace the distance instead of
pretending it does not exist or trying to recreate a romantic ideal. The instructor, then, should not
attempt to reconstruct a sense of the “real” classroom by designing a complex interface, quick
immersion in content, and extended discussion from the first day.
If a course designer takes Cicero’s advice and learns specific details about his audience,
such as his character, nature, or motive, he will gain insight into the learner’s possible “frame of
mind.” The information discovered can be used to determine what strategies to employ so that
students think it was a “mental impulse” rather than persuasion which caused them to act or
persist. Moreover, as Stroupe argues, the teacher must use the technology in a systematic and
conscious way which highlights his absence. In doing so, he emphasizes and embraces his
absence and accepts the way his audience, the student, and its needs change because of the
distance. According to Perna (2006), a teacher can create persistence by building work and value
alongside emotion. He argues, “[t]he bottom line is: if someone wants to, they will find a way.
[The instructor’s] job is to facilitate the process” (Perna, 2006, p. 28). Accommodating the needs
caused by the distance requires that the student receives time to grow from being a user of
computer-mediated communication tools to becoming a learner who can competently navigate
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the CMC tools. The job of the instructor is to design the course to make the students act or
persist without needing to know that the instructor has actively worked to create feelings of
competence and safety.
We can argue that pathos is applied if the course design meets the student’s need to
embrace the distance and become competent in the multiple roles the distance creates. Also,
applying pathos involves creating the “frame of mind” in which the student, both as user and
learner, feels competent enough to engage the content of the course.
Examining Existing Audience “Frame of Mind”
The power of pathos can be used at the beginning of the course to engage the students
and provide them with a sense of efficacy. The instructor can use Cicero’s strategy that he
becomes familiar with the motives and character of his audience. Thus, to use pathos effectively,
the course designer must be knowledgeable about his audience; he must know what emotion is
already present in the online learner.
Much research has been done which determines student perception and general affective
response to online classes. As learners start a new online course, students experience fear and
apprehension much of the time coupled with excitement and eagerness; this is true both for
novice as well as experienced online learners (Conrad, 2002). Research about online learning
attrition can help us to identify why students feel such a high level of anxiety and what the
effects are to student engagement and the effectiveness of online learning. If one considers what
the learner experiences from his own point of view, one may be able to design new strategies
(Conrad, 2002; Tyler-Smith, 2006).
A student’s anxiety stems from the uncertainty of the online experience. Student
apprehension increases when their experience with specific technology tools is limited
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(McDowell, 1998). Thus, the uncertainty about which learning platform and which tools the
instructor will choose to deliver the course can lead to high levels of anxiety. Their anxiety also
stems from the unfamiliarity of the course interface and technology tools. Most students expose
their feelings of uncertainty by wanting to receive specific instruction about the expectations and
requirements of the course (Conrad, 2002). The student’s desire to have access to the course site
ahead of time (Conrad, 2002) reveals that they want the opportunity to learn to navigate and
achieve a level of comfort with the online learning environment before they will be required to
engage with the content.
The student may experience cognitive overload by the many different aspects of the
course which he needs to learn in a short period of time (Tyler-Smith, 2006). Cognitive overload
can be defined as learning too many new things at once. Cognitive theory shows that learners
engage new information by first storing it in the short term memory. Then, they use the schemas
or structures in the long-term memory to integrate the new information. As a result, the
information gets added to those structures which are already present. If the student does not have
schemas to accommodate the new information, the information will stay in the short term
memory longer as he constructs schemas in long term memory in which to fit the information.
The problem is that the short term memory has a limited capacity. If too much new information
is introduced too quickly, then it will cause “cognitive overload” (Tyler-Smith, 2006).
Cognitive Load Theory also applies to “multiple learning tasks that form the early part of
the learning journey” for an online learner (Tyler-Smith, 2006, p. 79). The student usually feels
anxiety because of cognitive overload. All the new learning challenges can have an impact on the
learner’s confidence and ability to succeed (Tyler-Smith, 2006). They can experience cognitive
overload because they are learning many new things as users, experiencing new things as part of
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a new and perhaps threatening community, and learning many new things as learners. The
frustration and anxiety caused by cognitive overload is a “frame of mind” not conducive to
learning. When the students experience cognitive overload, they disengage from the class.
Because learners may approach learning as a problem solving activity, they may be
unable to identify the issues “underlying increased levels of anxiety about engaging with
eLearning and a sense of becoming overwhelmed by unfamiliar modes of learning” (TylerSmith, 2006, p. 77). Even though “learners with a strong internal locus of control show greater
motivation and persistence in their eLeanrning endeavors” (Tyler-Smith, 2006, p. 75), they can
still be victims of feelings of anxiety caused by cognitive overload and isolation. Research shows
an average of 35% of students drop online courses before they submit their first assignment
(Simpson, 2004 cited in Tyler-Smith, 2006). A student’s decision to drop may be based on his
initial experience and frustration with the online course. Even though students may give other
reasons for dropping the course such as job and family demands, their timing in dropping the
course reveals that they may have been unable to become competent users of the technology
tools (Tyler-Smith, 2006). The lack of competence causes an inability to integrate into the
community of the online learning environment could be the main reason why those students did
not engage with the content of the course (Tyler-Smith, 2006).
Much literature suggests that students “can experience feelings of isolation through lack
of collegial or organizational support and a perceived lack of control” (Takiya, Archbold &
Berge, 2005 cited in Tyler-Smith, 2006, p. 77) and that students should be “socially and
academically integrated with peers and the institution, as a way of ensuring retention” (Kember,
1989, cited in Tyler-Smith, 2006, p. 74). If the instructor knows that beginning and experienced
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online students both feel anxiety and isolation as they begin a new class, then he can use
Aristotle’s concept of pathos to change the students “frame of mind” from anxiety to calm.
As previously established, the affective domain is very important to learning. How the
learner feels about the content or situation will affect his capacity to learn. If they do not feel
good about it, they will not learn; conversely, if they feel good about it, they will learn. Now that
we know what the learner feels, we can turn to what the instructor can do to ease the anxiety of
the learner, to create this “calm” state of mind which will convince the learner that he is capable
of engaging with the material.
Examining Desired “Frame of Mind” for Effective Online Learning
Online course design and instruction is a highly complex rhetorical situation. The course,
from the look, to the design, to the icons used, to the content provided, seeks to engage the
learner in an interactive learning experience. The design of each layer and each individual
component of the course can help to establish a pathic response which is conducive to learning.
From the first time the student logs on to the course page, her emotions will be engaged and how
she responds to the webpage will have a major effect on her total experience.
The student becomes both a learner who engages with the content of the course but also a
user who engages with the design of the web site and engages with other students through the
interface provided in the site. An instructor and course designer (many times this is one person)
must each concentrate on how the knowledge of the student, both as user and learner, and his
emotion can be utilized to create a learning experience that is both positive and rewarding. To
make certain that a student will learn and master the objectives of the course, both the course
designer and instructor need to make sure that they focus on the pathetic appeal of the course and
how pathos can affect the learning in the course
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As established earlier, the “frame of mind” which exists is one of anxiety and possible
frustration, while the one we want to create is one of calm. The message that the student
perceives from the instructor or the course, either consciously or subconsciously, is about her
level of competence to engage the content of the course. To feel competent, she must feel calm.
To participate as constructivist learners, the student must feel acknowledged and safe in taking
risks (Le Cornu & Collins, 2004) which involves finding a comfortable level of participation
within the online learning community.
The message comes from the design, the tools used, the activities, pacing and content of
the course. If the student does not ever become “calm” enough to engage the message, then he
will not be convinced that he is competent enough to succeed. Therefore, the goal is to create the
“frame of mind” so that learner can “feel good” and engage with the several layers of the course
from the web interface, to the learning community, to the content. The course design must allow
for Aristotle’s suggestion that the audience feel prosperous, successful and satisfied. The
instructor has to create the course design using different strategies which will engage the user
and then the learner. The result will be a student who feels competent about being both user and
learner in the course.
RHETORICAL STRATEGIES TO ALTER FROM EXISTING TO DESIRED EMOTION
Strategies to Engage User
Learners can become engaged with the course as soon as they make contact with the
course Web site (Conrad, 2002). Therefore, we can conclude that the design of the course is
crucial for the user. Usability problems and the higher efforts required because of the troubles
can cause frustration and lead students to form a negative perception of a course (Modritscher,
2006). Resolving problems quickly relieves technological stress and frustrations caused by
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technology and allows the student to overcome their aggravation in order to concentrate on
learning (Andrusyszun and Cragg, 2006). Design should consider the needs to the primary
audience (Baehr, 2006) and the multiple learning tasks that a learner must perform (Tyler-Smith,
2006); the site must meet the pathetic, i.e. emotional, needs of the user or show an “awareness of
the […user’s] conditions or needs” (Campbell, 1998, p. 8). Satisfaction involves the user’s
perception of “pleasantness’ which can be created by ease of use, motivation to use the site, and
confidence in the reliability of the site’s information (Conrad, 2002).
User-Centered Design (UCD) can be utilized to create a site which implements pathos by
minimizing user frustration and anxiety. UCD is a philosophy which can be considered highly
empathic because its central concern is the audience and their needs. UCD “places the person at
the center and […] focuses on cognitive factors (such as perception, memory, learning, problemsolving, etc.) as they come into play during peoples' interactions with things” (Katz-Haas, 1998).
User-centered design recommends several principles for design which can be used to design the
web site for an online class. User-centered design includes the following principles: visibility,
memory load, accessibility, orientation and navigation, and satisfaction (Katz-Haas, 1998).
Using these strategies can help one design a course site which will make the student, as user, feel
comfortable with the online learning environment.
Visibility involves users being able to tell at a glance what they can and cannot do (KatzHaas). How the user navigates through the content which is provided is a crucial aspect of
webpage design. The visual elements of a page affect how the audience perceives and uses
online information (St. Amant, 2005). According to the theory of visual/spatial design, certain
elements of website design create a context for the users which allow them to create a sense of
the entire site. Baehr argues that users expect more contextual information from the first pages,
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or higher levels, and less from the deeper levels (2006). The user expects contextual clues which
“outline content and show relation between individual elements on the screen” (Baehr, 2006, p.
90). Elements which help to provide a context for the user are: layout, navigation, hyperlinks,
color and graphics (Baehr, 2006). To ease any possible anxiety, an instructor can provide a
model of the content structure and navigation system of the course to the learner in advance or a
site that is not so multi-leveled and deep that the learner would easily get lost (Tyler-Smith,
2006).
Memory load corresponds to the concept of cognitive load discussed earlier.
Specifically, memory load refers to the number of things which the user must remember to
navigate the site effectively. The site design should minimize the number of things which the
user should remember. Screen elements should be meaningful so the user can ascertain the
connection without having to remember it, and screen elements should be consistent so the user
can recognize the elements without having to remember what each element means from page to
page (Katz-Haas, 1998). Students will only use those components of the course which are
essential to complete the minimum requirements of the course and use only those tools required
to achieve their desired level of success. Functionality which is not essential to the course will be
ignored unless students are convinced that it will help them somehow (Dirr cited in Lorenzetti,
2005). The memory load of a site and its subsequent nodes is an important consideration. The
less the students have to figure out as they engage the content of the site, the less frustration and
anxiety they will feel. Simple ice-breaking activities can be designed which require that students
use the available tools. These can serve as scaffolds for “later more complex tasks” (Tyler-Smith,
2006, p. 80). The cognitive overload which students experience could be eased using these
strategies (Tyler-Smith, 2006).
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Accessibility involves the user’s ability to find information quickly and easily by offering
several ways in which users can find information. The site can be designed with navigational
elements, a search function and a site map so that the user can choose the method which is more
effective. Written information should be in short, digestible pieces called “chunks” (Shirk, 1991).
These chunks should be organized in a meaningful way so the user can skim for useful clues and
information and determine what needs more detailed reading (Katz-Haas, 1998). Another
possibility is using themes for different sections of the course site and reflecting the theme
through the use of images, navigational elements, and hyperlink format (Roeger, 2000). The
possibility of anxiety is lessened if the information needed can be found quickly and easily.
The orientation and navigation principles involve site elements which provide the user a
sense of place within the site (Katz-Haas, 1998). The navigation tools for the site allow the users
to “create meaningful associations” between content. The links should be descriptive enough that
the users can easily predict what information the link will lead them to. Baehr recommends that
navigation tools be redundant, or included on every page so that users can navigate from any
page to another section of the site (2006). Also, to have effective navigation, the site should have
no “dead-end” pages from which the user cannot or does not know how to exit (Katz-Haas,
1998). To reduce cognitive overload the navigation options which students use should be
simplified or limited and if more need to be added, they can be released to learners as they “gain
mastery with some of the basic skills” (Tyler-Smith, 2006, p. 80)
Asking students to use and review many portions of the course may cause cognitive
overload. The instructor can try to limit cognitive overload by the way the multiple course
learning tasks are introduced. Tools of the course should be introduced gradually (Tyler-Smith,
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2006) and access to the course should be provided early so students can learn to navigate
(Conrad, 2002).
Strategies to Engage Online Community Member
Pathos allows us to consider what the student requires in order to change from being a
user to becoming an online community member. Research shows that visual images, and
interaction with peers and with the instructor is needed. Carefully designing the course structure,
being aware of how it is introduced and the “manner in which the learner is inducted can make a
very important difference in a learner deciding whether or not to engage and persist or drop out”
(Tyler-Smith, 2006, p. 80). If the interpersonal dynamics of the course are built into the existing
scaffolding structure, learners can engage peers after they become familiar with the tools. By
being part of a community of learners, students will be able to turn to their support system when
they encounter difficulty with the content. They can collaborate with others to achieve goals and
complete assignments not otherwise possible (Woods & Ebersole, 2003).
To engage the student as a member of the learning community, the course designer can
provide a classroom environment in which learners can feel free to express themselves and
experiment. Early stages of the course should include activities which promote the formation of
an individual’s identity online, group cohesion and norms, and expectations and rules around
online discussion (Tyler-Smith, 2006). A sense of safety and trust needs to be integral to the
environment ( Conrad, 2002; Blair & Hoy, 2006). The instructor can develop this feeling in the
learner through “nurturing” activities such as answering questions and discussing concerns
(Roeger, 2000). Nurturing activities are effective because research shows that students believe
that they learn more and have more positive feelings about a class when they receive immediate
feedback from their instructors (Baker, 2004).
Pathos in Online Learning
20
Visual images are often part of the affective domain which influence how a user
perceives the information on the website (Wang, 2000). An instructor can provide a picture of
herself and ask students to provide pictures of themselves or something they would like to be
associated with; this choice will allow students to become part of the community while still
honoring their desired level of privacy (Lorenzetti, 2005; Sapp & Simon, 2005; Modritscher,
2006).
Allowing students to collaborate with each other and with the teacher fights isolation
(Weiss, 2000) and promotes a strong sense of community which increases engagement (Sapp &
Simon, 2005; Woods & Ebersole, 2003) and humanizes the online course (Weiss, 2000).
Students can be asked to interact with each other through the discussion and find similarities or
commonalities of experience which they can use as starting point to build community and
groups. Online activities which require interaction between the participants of the course are
effective instructional methods and increase student satisfaction (Moore, 1998 cited in DePew, et
al.).
The involvement of the instructor in engaging the students evolves over time and
“increased interpersonal contact between students and teachers is necessary” (Sapp & Simon,
2005, p. 478) because it helps students engage in the online learning environment (Sapp &
Simon, 2005; Blair & Hoy, 2006). During the first meetings of an online class an instructor is
needed as a “content-oriented information giver” and less as a “caring facilitator” (Conrad, 2002,
21). An instructor’s presence is desired as a course resource and not as a personality (Conrad,
2002), but most students still want an environment which “facilitates their getting to know their
teachers” (Sapp & Simon, 2005, p. 476). Students also prefer a welcome posting which would
Pathos in Online Learning
21
show the instructor’s presence and reveal the humanness of the instructor through the tone of the
message (Conrad, 2002).
The instructor’s ability to interact with the student “on an interpersonal level impacts
their ability to show an ethic of care that … [is] crucial to student retention” (Blair & Hoy, 2006,
p. 41). Word choice and tone can be used to create a feeling of sincerity. Also, to make the
student feel a stronger connection with the instructor, the instructor can choose to personalize her
text with “I” (Roeger, 2000). The instructor can model honesty and trust by communicating a
sense of goodwill and caring and by giving well-conceived feedback to students. Offering an
invitation for personal discussion or interaction is one way of establishing a connection with the
student (Weiss, 2000; Woods and Eberole, 2003).
The instructor needs to be available for any questions the students may have, but one
must also give the student the time to engage with the course site and learning community so that
the students can feel more comfortable as they begin the course. The idea of fostering a
particular comfort level corresponds with Aristotle’s concept of making the audience feel calm
so that they can be persuaded more easily; this persuasion will be evident in how the learner
engages with the course.
Strategies to Engage Online Learner
The final shift which occurs is to online learner in which all three, user, community
member and learner, are integrated. At this point, the learner also has to negotiate the learning
content which can cause them anxiety as they confront new materials (Tyler-Smith, 2006).
However, having become competent and comfortable with the first two roles, the learner is more
likely to be ready to engage the course content. To transfer information into the short or long
term memory, an essential cognitive process involves the learner’s emotional domain. Strategies
Pathos in Online Learning
22
which can be used in online learning to improve the learning process include using empathy,
group work, and other strategies to facilitate confidence in the learning content (Modritscher,
2006).
Frequent communication is critical to help students overcome the isolation they may feel
as long distance learners. However, students expect faculty to initiate this communication if they
themselves do not do so (Dirr cited in Lorenzetti, 2005). Student expect instructor-provided
support and communication “about course expectations, help understanding the online platform,
and rapid response to questions and concerns” (Lorenzetti, 2005, p. 4). It is most important to
address these concerns early in the course. When issues linger without resolutions, students get
frustrated (Weaving, 2004). Ideally, instructors should provide one-to-one contact with each
student approximately once a week and if the students have questions even more (Dirr cited in
Lorenzetti, 2005).
Students should receive early access to the course but no activities should be assigned,
even community building activities, before the first week of class. Pre-course activities and
group building can cause anxiety to students who access the class during the first day. They feel
that that they are already behind even before getting started (Conrad, 2002).
The anxiety which a learner feels at the beginning of a course in respect to his role as
learner involves being aware of the course expectations and the feeling that they are prepared to
meet those expectations. To engage the learner, the course must provide clear expectations.
Online learners want comprehensive instructions and clarity in order to ease anxiety (Conrad,
2002); they expect clear statements of course objectives, requirements, and grading policies.
(Lorenzetti, 2005).
Pathos in Online Learning
23
We can apply Aristotle’s idea of making the audience feel “successful” by allowing
learners to become comfortable with the tools of the course without experiencing the anxiety of a
high-stakes or graded assignments. The instructor should design course so that it starts slowly
and builds tempo over time which allows learners the time they need to engage with the content
and with their peers. Introductory activities which require the learner to utilize the tools he will
need to use for the first content activity. Also, tasks early in the course will lead to student
success by being relatively easy to achieve. Starting out the class with a discussion question that
is not intimidating to the students, that asks for their personal opinion, engages them more
because they will know the answer and will experience success from the beginning (Weaving,
2004).
If early course activities are designed so learners can be successful, they will have a
better affective response. A study conducted by Cristina Pomales-Garcia and Yili Liu (2006)
demonstrates that when content is perceived as simple the web based learning module is
perceived as more attractive. Therefore, the authors support the conclusion that cognitive
demand and affect are interconnected. They determine appearance matters in online learning
environments and aspects of satisfaction are related to perceived appearance and aesthetic
appeal. Knowing what users find aesthetically pleasing can help designers make choices which
impact the learner’s perceptions and performance (Pomales-Garcia & Liu, 2006). Creating
activities in which students can be successful will cause a positive perception of the course and
increased engagement.
Instructors will face the tension of “what is most efficient and what is most
instructionally robust,” but we must make decisions based on what is best for our students
(DePew et al., 2006, p. 64). Allowing one week at the beginning of the course for students to
Pathos in Online Learning
24
familiarize themselves with the course tools, the learning community, and the content will allow
students to feel more in control and more able to engage the course materials.
CONCLUSION
Even though it is important to concentrate on logos (logic) and ethos (credibility) in an
online course, instructors should not shy away from focusing on pathos and the audience “frame
of mind.” Online education gives us the opportunity to view audience as both user and learner.
The needs and emotions of students as users and the emotions of students as learners need to be
accommodated. If the instructor tries to engage the student with too many things too soon, then
the possibility that the student will experience cognitive overload and anxiety is high. Instead, we
want to establish a “frame of mind” of calm in using the technology needed to access the content
and community of the course, so that he will be able to engage with the content and use the
community to seek support when difficulties arise. If the student acquires the desired “frame of
mind,” he will be more ready for the online learning environment which requires a comfort level
with the uncertainty of the content and less immediate feedback. If the student does not become
comfortable with being a user first, then his opportunity to become a learner in the course will
decrease.
Constructivism defines the learner as someone who is self-directed and engages in his
own learning because he has a higher sense of efficacy. The student’s ability to be self-directed
can be influenced by how competent he feels within the different roles required of an online
learner. Therefore, self-direction must be nurtured. They maybe able to be self-directed with the
content of the course, but students naturally continue to feel anxiety and apprehension at the
beginning of an online course. If the course is not designed properly and if the student is unable
to form a support system, it will be difficult for him to engage with course content.
Pathos in Online Learning
25
Teachers know that for a student to engage in the learning process, he must connect with
the content and persist when things get difficult. When students choose to withdraw their effort
and engagement, it can be tempting to look for answers not related to the chosen teaching
methodology (Rose & Meyer, 2002). Concentrating on pathos gives us the opportunity to
reexamine what we know about our audience, what their needs are, and what their current state
of mind is. Instructors must use this knowledge about their audience to provide appropriate
course site design for the user and activities for the learner to facilitate the shift in the “frame of
mind” of the audience, from feeling anxious and frustrated to feeling competent and supported,
which is needed for student engagement with all aspects of the learning environment.
Pathos in Online Learning
26
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