ARGOSI Graphic design Background Most of the assets produced for the ARGOSI project were made using Macromedia (now owned by Adobe) Fireworks 8 and created as PNG (portable network graphic) files, Fireworks’ native format. These files can be opened using a number of image editing programmes (Photoshop, CorelDraw, etc.) however the PNG layers are only editable using Fireworks. These editable files contain layers each containing a different graphical element (editable text area, textured background, photographs, vector art, scanned images, etc.) the number of layers contained in the file is dependent on its complexity – the more complex, the greater the number of layers. These layers are built up in stack to give the overall effect required for the finished artwork. Editable text (top of stack) Other graphic elements Background image (bottom of stack) Some of these layers have an amount of transparency applied to them, have been ‘filtered’ or have had other ‘effects’ applied to them. If you are unsure about any of these concepts and would like to experiment before editing ARGOSI assets there are a number of tutorials for Fireworks 8 available on the web. Assets Many of these graphics files contain several layers that have been grouped together and given meaningful names. If you need to edit individual components (lines, paths, etc.) Use the Fireworks Modify>Ungroup command to break these back into their constituent parts (for particularly complicated images groups have subgroups inside them and may need to be ungrouped more than once). Name General assets required for challenges File completed File editable Description Challenge 1 letter ch1-letter.jpg letter.png Challenge 2 letter letter-typed.png Diary page 1 ch2-typedletter.jpg diary-page01.jpg Diary page 2 diary-page02.jpg diary-page02.png Blueprint ch4-hornblueprint ch4-hornblueprint.png Diary page 3 diary-page03.jpg diary-page03.png Diary page 4 diary-page04.jpg diary-page04.png Newspaper clipping 1 newspaper.jpg newspaper.png Newspaper clipping 2 newspaper02.jpg newspaper02.png Diary page 5 diary-page05.jpg diary-page05.png Letter from descendent PNG dated May 9th 1830 Typed instructions for treasure hunt. diary-page01.png Detailed construction drawings of the Flaxobulator machine The consortium goes from strength to strength Local industry booms Location challenges.zip /challenge 1 challenges.zip /challenge 2 challenges.zip /challenge 2 challenges.zip /challenge 2 challenges.zip /challenge 4 challenges.zip /challenge 4 challenges.zip /challenge 4 challenges.zip /challenge 4 challenges.zip /challenge 4 challenges.zip /challenge 5 Name Map piece 1 (web colour) Map piece 1 (web b/w) Map piece 2 (web colour) Map piece 2 (web b/w) Map piece 3 (web colour) Map piece 3 (web b/w) Map piece 4 (web colour) Map piece 4 (web b/w) Map piece 5 (web colour) Map piece 5 (web b/w) Map piece 6 (web colour) Map piece 6 (web b/w) Map blank (web) Name Grid of map pieces used on challenge site File completed File editable Description map-1-1-col.jpg map-1-1-bw.jpg map-1-2-col.jpg map-1-2-bw.jpg map-2-1-col.jpg map-2-1-bw.jpg The map piece fronts can all be manufactured from the original PNG file map-complete.png (can be downloaded separately). Mid row left. Challenge 6 The final challenge Mid row right. Challenge 4 X marks the spot map-3-1-col.jpg map-3-1-bw.jpg Bottom row left. Challenge 5 A new A-Z map-3-2-col.jpg map-3-2-bw.jpg Bottom row right. Challenge 3 A history Mystery map-bwblank.jpg none This b/w blank is used as a placeholder and is replaced by a coloured map piece once a challenge is completed correctly. Grid of clock pieces used on challenge site File completed File editable Description clock1-2-col.jpg clock1-3-col.jpg The pieces of the clock front can all be manufactured from the original PNG file clock.png Clock1-4-col.jpg Clock2-1-col.jpg clock2-2-col.jpg clock2-3-col.jpg Clock2-4-col.jpg clock3-1-col.jpg clock3-2-col.jpg clock3-3-col.jpg clock3-4-col.jpg clock4-1-col.jpg Clock4-2-col.jpg clock4-3-col.jpg clock4-4-col.jpg clockblankbw.jpg none Location All these files can be found in mapgrid.zip Top row right. Challenge 2 Who am I? map-2-2-col.jpg map-2-2-bw.jpg clock1-1-col.jpg Clock piece blank Top row left. Challenge 1 Letter from the past Row 1 Col 1. Somewhere in Manchester Row 1 Col 2. Classification Code Row 1 Col 3. What links? Row 1 Col 4. Reading list message? Row 2 Col 1. A strange letter Row 2 Col 2. Support mix up Row 2 Col 3. Can you solve this? Row 2 Col 4. Find the errors Row 3 Col 1. Coded message Row 3 Col 2. Who am I? Row 3 Col 3. Follow the trail Row 3 Col 4. A strange equation Row 4 Col1. What animal is this? Row 4 Col 2. What am I? Row 4 Col 3. True or False Row 4 Col4. Missing Reference This b/w blank is used as a placeholder and is replaced by a coloured clock piece once a challenge is completed correctly. Location All these files can be found in clockgrid.zip Name Map piece 1 (print) Map piece 2 (print) Map piece 3 (print) Map piece 4 (print) Map piece 5 (print) Map piece 6 (print) Files used to make map piece postcards File completed File editable Description map-01-back.pdf map-01-front.pdf map-02-back.pdf map-02-front.pdf map-03-back.pdf map-03-front.pdf map-04-back.pdf map-04-front.pdf map-05-back.pdf map-05-front.pdf map-06-back.pdf map-06-front.pdf The map piece fronts can all be manufactured from the original PNG file arg-mapcomplete.png Location All these files can be found in postcards.zip the b/w images used on the reverse are copyright Sam Easterby-Smith Map The AGOSI printed map is the single most difficult graphical element to produce for a number of reasons. First, in the pilot run of the course, physical map pieces were produced as postcards, with the hope that these artefacts would become a collector’s items among the game players. In order to create postcards of a reasonable quality for gloss printing, the artwork was created at 300 dpi (as opposed to 72dpi for the web images) – this resulted in large file sizes for the editable PNG files. Secondly, the individual postcards, when placed together in one order created a completed map of Manchester (the setting for the original game), when assembled in another order, the map revealed a watermarked clue to final puzzle of the game. Figure 1: Map shown completed Figure 2: Map showing watermarked solution Finally, the finished postcard pieces had to be cropped by a commercial printing company with very little margin for error, so the artwork had to be set up precisely. The map was created in Fireworks as a 300dpi layered PNG file, from which, non-editable full colour and black and white JPG files were created for the web challenge site (mapgrid.zip) and high quality PDF files (postcards.zip) were created for the printed map pieces. All other artwork was created with the web in mind at 72dpi without the complicated nature of the map pieces (alignment, multiple presentations and cropping) and was consequently easier to produce (this is described in the Background section of this document). The table below describes the different groups that are contained within the file map_complete.png. Layer name Filters Opacity Description message Hidden coordinates Coloured corners (group) Normal 100 The group contains a message from Viola See note below Normal 100 Post It Note Normal 100 Locator rectangle 1/1 – 3/2 Normal 100 S.C.W.I.D Multiply 100 Map of Manchester Multiply 100 Old Paper Normal 100 The group contains the 12 coloured circles that give the clue to the alternate order of map pieces for the final clue This is a group and can be broken into its constituent parts (rectangle, paths etc) and these can be edited independently if required. A series of six grouped layers containing the locator diagrams for the positioning of the individual map pieces. The name of the secret organisation! The Multiply filter has been used a lot to help the layers sit into the page more (rather than appearing to float on top) A copy of a map of Manchester was printed from Google Maps and crudely traced over using a pen with a variable line width (to mimic a quill or dip pen). The tracing was scanned and taken into Fireworks where this layer was converted to sepia tone. Commands > Creative > Convert to Sepia Tone See notes on creating old paper from scratch If these files are being edited to create a brand new ARG that does not follow the story of pilot (run in Manchester in 2008), to create the watermarked text for the final clue “Hidden coordinates”, editors will have to establish the GPS coordinates of their location and create a layer perhaps titled “Hidden coordinates” as suggested above to contain the large text (about 500pt seemed to work well for most fonts). The coordinates need to be typed into two strips, using a number of appropriate fonts (see Figures 1 and 2 for the completed effect), which can then be placed as on of the uppermost layer when the Map pieces are reoriented (Figure 2). Experiment with the opacity and filters (the Interpolation filter was used on the pilot) to get the desired water mark effect. If the pilot Manchester ARG is being re-run the files contained in postcards.zip can be reused. The original postcards featured black and white photographs of student life in Manchester by local photographer Sam Easterby-Smith on the reverse side please contact him at http://samscam.co.uk for permission to reuse these. Diary Pages A number of old diary pages were produced, which contained the narrative structure of the underlying story. It was important that these ‘documents’ had a flavour of the 1820s and looked plausibly distressed and weather-worn (as if they had been stored in an attic for a century). Each page was created from the same starting image of a blank old page which was flipped right and left to give the impression of right and left handed journal pages. These pages were then individually distressed using Fireworks effects and filters so that they did not look too uniform. The process used for creating the initial old page layer from scratch is described below. Figure 3: Typical diary page Layer name Filters Opacity Description old page Normal 100 journal text Multiply 86 underlines Normal 100 ink spots Normal 100 scribble Multiply 100 “The” smudged Normal 28 Worn parchment or velum effect diary page with ripped edges, staining, light damage and foxing1. Instructions how to make a similar page from scratch can be found in this guide I used a script font downloaded from a free font site to get this effect see - diary-page01.jpg. Download and install this or a similar font to make the PNG file appear like my completed example. The lettering is a very dark Prussian Blue to give a quill pen effect. The kerning and distance from base line has been altered in random places to make the text appear more hand written and irregular http://www.free-fonts.com/font/adinekirnberg.html Some scruffy lines, using the grain texture selected, under the text to give the impression that the diarist had drawn these to help with the line spacing Made with the Fireworks brush tool set on hard rounded with a blurred edge, and a Prussian blue dot was created. The edge of the dot was distressed slightly using the smudge tool. I duplicated and adapted the same dot lots of times on various diary pages This is a real scribble scanned and overlaid on some text to give the impression that the author has made an error and tried to obliterate the word rather than crossing it out. An attempt to make the first word (The) look a bit smudged by duplicating it, offsetting it slightly and reducing the opacity. 1 http://en.wikipedia.org/wiki/Foxing Old pages To create an old page, such as the one used in the diary page above, from scratch: 1. Open a book with a large number of pages in the middle, Scan the book and select half of the scan so that you have selected a single page and not a double page spread. If you pick a book with no writing in it you will have less work to do! 2. Bring this scanned image into Fireworks and give it a name. 3. Create a new layer and use the marquee tool to select an area around the text. 4. Fill this selection in using the paint bucket set on gradient fill tool having selected a mid tone/colour from part of your scanned page without text for the left hand side of the fill and a selection from the shadow close to the spine for the right hand side of the fill you may need to play with the settings a bit. 5. Use the smudge tool to take away the harsh edge don’t worry at the moment about getting it perfectly neat. 6. Rip a piece of plain paper along the edge scan this (against a dark background is best). 7. Take this scan into Fireworks, create a new layer in your original file and bring the torn edge in. 8. Position the edge along the right hand side of your page. 9. Use the Multiply blend mode to roughly fade the two layers into each other 10. Create a new layer with a black rectangle in it the same size as the canvas and put this to the bottom of the stack of layers. 11. Once you have done this you can start nibbling away at the edge of the main page in a random way, by now you should have something that resembles 12. Select the main page layer and select the burn tool from the tool bar. Use the burn tool carefully around the edge of the paper to give the impression of browning caused by exposure to light, put a few random dots on the paper to represent the ‘foxing’ that often occurs on old pieces of paper. Other effects such as creases and folded down corner can be added for further realism and customisation. Any shortcomings in the realism of the paper will probably be hidden once the text, lines, ink blotches and other blemishes are in place. Other artefacts This document does not attempt to describe how each individual artefact was produced, as much of the work was on a trial-and-error basis and relied on a certain amount of aesthetic judgement about what looked ‘good enough’. The process for producing the other key challenge artefacts (e.g. typed letter, blueprint) was essentially the same as the diary pages but with a bit of thought about the era that the artefact was supposed to have originated from and the media that it was printed/typed on. Some internet research was carried out on what an old blueprint and an old typed letter may look like and this was used as reference to help with authenticity. In the case of the typed letter a specific font (‘Mom’s typewriter’) was downloaded and used to give the required look and feel. Figure 4: Typed letter and Flaxobulator blueprint A certain amount of drawing from scratch was done to create the illustration of the Flaxobulator and great source of inspiration for weird and wonderful machines came from Google Patents (www.google.com/patents). The original PNG files with editable layers are available as zip files. Layers can easily be separated out using Fireworks and, with a little imagination, the assets can be reworked to suit alternative narratives. Resources Royalty free backgrounds/textures etc http://dezignus.com/category/textures/ http://www.backgroundlabs.com/ (free for educational and personal use only) Royalty free fonts http://www.1001freefonts.com/ Old handwriting http://www.1001freefonts.com/calligraphy-fonts.php Old typewriters http://www.1001freefonts.com/typewriter-fonts.php Handwriting http://www.1001freefonts.com/handwriting-fonts.php Fireworks 8 tutorial http://www.adobe.com/designcenter/fireworks/articles/frw8at_oldpaper_print.html