Grant Template

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SAMPLE - GRANT TEMPLATE
NOTE TO GRANT APPLICANT: Your narrative (Summary) for each area must describe how your
grant request will be used to promote science, technology, engineering and math (S.T.E.M.) and career
opportunities. Use the below template and make changes that best applies to your specific needs.
Titles and Sub-titles in Black, bold font
Narrative (Summary) in blue italics
TITLE OF GRANT
NAME: Teacher, Educator, or Youth Group Leader
SCHOOL OR YOUTH ORGANIZATION NAME:
ADDRESS: Summer break; consider home address or checking school mail
CITY, STATE, ZIP CODE:
PHONE NUMBER: Recommend most often used
EMAIL ADDRESS: Recommend email address most often used
PROJECT IMPACT:
# OF STUDENTS INVOLVED: Include cross-curricula and all classes
GRADE LEVEL(S) OF STUDENTS:
Check all STEM areas involved in NAME OF YOUR project: Check all boxes
□ Science
□ Technology
□ Engineering
□ Math
Grant Cycle Due Date: Deadline date for grant
Grants that prefer Postage
MAIL
Name of Grant
Address
City, State Zip Code
Grants that prefer Fax:
FAX Number
ATTENTION: Name indicated
indicated
Grants that prefer Email:
E-mail Email address
indicated
1. Project Objective (Purpose):
The award of the (NAME OF GRANT) to (NAME OF SCHOOL) will enhance academic excellence by
enriching the classroom learning environment for my students at all levels of learning and regardless
of social diversity. The Fly to Learn (FTL), Powered by X-Plane curricula and DVD provides a cost
effective, revolutionary technology platform offering an engaging and unique learning tool promoting
the principles of science, technology, engineering and math (S.T.E.M.) education for students in
grades (SPECIFIC GRADE LEVELS).
Students will learn Science, Technology, Engineering, and Mathematics through virtual venues
designing, building, and flying their own computer-generated airplanes. The FTL program includes
software, curricula, teacher training webinars and videos with an annual cost less than one dollar per
student.
2. Project Description (Plan):
This curriculum teaches S.T.E.M. topics using an aviation theme. Existing programs that implement
flight simulation cost thousands of dollars per classroom considering the requirement of cockpits,
equipment, and resources. FTL eliminates the need for hardware resulting in an effective yet
affordable learning experience for (NAME OF SCHOOL) students. Our students will fly a simulator
on our classroom computers with a mouse providing as captivating experience as an expensive cockpit
simulator or using a joystick.
Through an exclusive relationship with X-Plane Flight Simulator, FTL has developed STEM curricula
with proven a multitude of advantages over standard teaching methodology. FTL effectively reaches
all the S.T.E.M. disciplines enhancing the engineering components while providing a fun platform of
learning for both myself and my students.
Building Blocks of Learning: Students fly their virtual aircraft to expand topics previously covered in
earlier FTL lessons while adding new concepts, such as: the investigation of Energy and Momentum,
Dynamics, Engineering Principles; and the substance of Newton’s Laws. Students will modify an
existing aircraft design to improve the aircraft’s performance while comprehending basic engineering
fundamentals. Students learn to use math, predict performance, and make informed design decisions.
1. Depth
a. Students will dive into wide-ranging S.T.E.M. fundamentals and develop the ability for
advanced reasoning and understanding of Engineering Decision Making.
2. Breadth
a. The FTL curriculum covers a range of intellectual development for my (ENTER
GRADE) students
3. Flexibility
a. My students will design, build, and fly virtual airplanes according to the educational
goals of (NAME OF SCHOOL). Various existing classroom curricula will be
incorporated as we progress through the FTL curricula, bringing application to
learning.
Weeks 1 – 2: Lessons 1 thru 5 (science of flight, application to learning by flying the simulator
enhancing technological using the scientific method while analyzing data, and discovering energy and
forces. Students begin modifying simple airfoil designs.
Weeks 3 & 4: Lessons 6 thru 9 (mathematics & engineering components of flight by building on prior
knowledge in Lessons 1 – 5 with enhanced data analysis, increased understanding of energy and
forces while modifying more advance airfoil designs. Students apply decision-making and teambuilding skills. Lesson 10 applies the Building Blocks of Learning with a culmination of all S.T.E.M.
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disciplines by flying their own airfoil designs, analyzing data and comprehending the use of energy
and forces.
3. Budget:
FTL adds value to our already existing school computers with an annual license fee of only $400 for
20 enrollments. This cost is all inclusive of the X-Plane software, tutorials, support, and teacher
trainings.
Budget: $400. (FTL Lab Package)
150. (Aviation Challenge Registration Fee)
-XXX. (NAME AND AMOUNT OF GRANT AWARD)
$XXX. (TOTAL REMAINING AFTER GRANT AWARD)
(NAME OF SCHOOL) AND/OR (NAME OF OTHER FUNDING SOURCE) will pay the remaining
costs for the value added of less than one dollar per student.
4. Desired Project Outcome:
FTL Aviation Challenge - (NAME OF SCHOOL) will have the honor to participate in the annual virtual
event joining FTL teams across the nation applying what they have learned from our program! Teams
will be challenged to design, build and fly an aircraft delivering the maximum payload as quickly and
efficiently as possible. The winning team will receive international recognition as the National Fly To
Learn, Powered by X-Plane Team, as well as the following:
 (NAME OF LEAD TEACHER, EDUCATOR, OR YOUTH LEADER) at (NAME OF SCHOOL)
will be award an engraved Ipad with X-plane 10 and a beautiful engraved plaque
 Each student participating on (NAME OF SCHOOL) team will receive a trophy recognizing
their accomplishments
Ultimately, (NAME OF SCHOOL) will have the opportunity to build our future engineers one student
at a time!
Thank you,
SIGNATURE OF TEACHER, EDUCATOR, OR YOUTH ORGANIZATION LEADER
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