Oil Exploration Game (Basic concepts) -Sedimentary rocks-Shale - Very fine grained sedimentary rock composed mainly of clays with little/no porosity and impermeable. Comprises cap rock, traps in oil and gas, and keeps from escaping, and usually source rock, from which the oil and gas are derived. -Sandstone – Medium – coarse grained sedimentary rock composed mainly of quartz grains. Highly porous and permeable, contains the oil and gas, Host rock. -Halite - (rock salt) – Non-porous/permeable rock which can form ‘salt domes’, which form large up-welling, dome-shaped features where gas and oil tend to migrate towards, and get trapped against. Porosity – Empty ‘pore’ spaces between individual grains in which gas, oil, water can be stored. Permeability – The extent to which pore spaces are connected, such that gases/fluids are able to migrate through a particular medium (i.e. rock type). -Structural Geology-Faults - Planar feature in which rock units are offset from each other and varying units are juxtaposed against each other. -Folds – Contorted features caused by compression of a body of rock forming anticlines (concave up folds) and synclines (concave down folds). The peak (high spots) in an anticline is usually where gas and oil migrate to and are trapped. -Geophysics-Seismic reflection - Non-invasive technique used to image subsurface geologic structures by sending a single seismic signal (sound wave, usually an explosion) into the Earth, and recording the time it takes for the sound wave to return to the surface after bouncing of many interfaces of different rock types, allowing for the imaging of the subsurface after much processing. -Densities – Differences between gas, oil, and water (least to most dense), why they will always separate out in that order (least dense on top).