MATH CASTLE - Overview Objective Allow the user to gain and demonstrate an understanding of 2D/3D Shapes, properties, formulas for calculating area/volume, adding and subtracting areas/volumes. SME Contact Info Name Number Email Graphics Concept Medieval look and feel. Castles, pages, squires, knights, etc. Text boxes in shape of scroll or parchment. Serif fonts. Resources / Links Notes / Other MATH CASTLE - VLO Map KNIGHT KNIGHT INTRO Demo 4: Identify 3D Shapes & Properties INTRO SCREEN D4: Intro / Square to Cube Example Persistent Items 1. Options a. Full Screen b. Audio i. Volume ii. Mute c. Quality i. Good ii. Better iii. Best 2. Help a. Controls b. Objective PAGE SQUIRE PAGE INTRO SQUIRE INTRO D4: Castle Example D4: 3D Shape Properties Demo 1: 2D Shape Properties Demo 3: Adding / Subtracting Areas Quiz 1: 2D Shape Properties Quiz Challenge 2: Area of Moat Q3: Congratulations! Formulas Intro C2: Calculate Area of Moat Demo 5: 3D Shape Volume Formulas C2: Congratulations! Quiz 4: Quiz 2: Q2: 2D Shape Name Matching Challenge 1: Castle Builder Q3: 3D Shape Properties Quiz C2: Intro Demo 2: 2D Shape Area Formulas Q2: 2D Shape Formula Matching Quiz 3: Q4: 3D Shape Area Formulas Quiz Challenge 3: Area of Courtyard C3: Intro Q4: Congratulations! Challenge 4 Intro Challenge 4: Volume of Towers C1: Intro & Sample Castle C3: Calculate Area of Courtyard C4: Intro C1: Interactive Castle Builder C3: Congratulations! SQUIRE COMPLETE C4: Calculate Volume of Towers C1: Congratulations! PAGE COMPLETE C4: Congratulations! Challenge 5: Optimize Storage Hold KEY C5: Intro Static Info Interactive Info Required Task Grouped Tasks/Info C5: Optimize Storage Hold C5: Congratulations! ALL COMPLETE!! Segment Title Intro Screen Screen Layout / Graphics Ideas Show view of the front of a castle, Figure 1. Use parchment style scroll, Figure 2, as background for centered, on-screen text. Buttons along bottom: Page, Squire, Knight for navigating to main segments. Figure 1: Idea for "look" of screen Figure 2: Possible parchment / scroll graphic On-Screen Text Hear Ye, Hear Ye… The king is in search of a new knight. In order to qualify to compete, all newcomers must pass a series of challenges to prove their understanding of area and volume. ----"CONTINUE" BUTTON---The first step to becoming a knight is to be a page. You will be sent to a Lord’s castle to receive your training. The Lord will provide a teacher to help you acquire skills to become a knight. At the end of the training period, you must pass the challenge in order to proceed. If you show promise, you will become a squire. A squire is a knight's personal servant. Sir Guilford will continue your teachings. You must prove yourself and pass a second set of challenges in order to proceed. If you are deemed worthy by Sir Guilford, you will be dubbed and become a knight. A knight is expected to guard the Castle and support his liege lord in Medieval warfare. As a knight, you will face a number of challenges that require you to put the skills you learned as a page and squire into practice. If you successfully meet all the challenges presented to you, you will be allowed to venture forth to serve the king. Click on the Page Button to begin your journey. Narration If recorded, same as On-Screen Text. Best with English accent. Interactivity / Animation Left mouse click on "Continue" button to see more text, then "Page" button to proceed to "Page Intro" segment. Resources / Links http://www.turbosquid.com/3d-models/castle-building-medieval-3dmodel/253718 Notes / Other Math Castle - Storyboard - SQUIRE SECTION -3- Segment Title Page Intro Screen Layout / Graphics Ideas Castle in background. Jester standing on bridge over moat with a bag sitting next to him. "Parchment" text box at bottom of screen. Button beneath or beside text - "Continue" On-Screen Text The Lord of the castle has assigned me to teach you all you need to know in order to become a squire. I have all kinds of tricks in my bag. Let’s see what we have first. Narration If recorded, same as On-Screen Text. Best with English accent. Interactivity / Animation Left mouse click on the "Continue" button to move on. Resources / Links http://www.exchange3d.com/cubecart/characters/jester-3dmodel/prod_2993.html Notes / Other Math Castle - Storyboard - SQUIRE SECTION -4- Segment Title Demo 1: 2D Shape Properties Screen Layout / Graphics Ideas Same basic layout. Quiz button beneath or beside text, just as "Continue" button before. On-Screen Text The shapes you see here are in two-dimensional form (2D). Mouse over each of the shapes to see their names. Click on the shape for information about their properties. In order to demonstrate your knowledge of 2D shapes, you must answer a series of questions about their properties. As soon as this segment begins, shapes should "fly" out of bag and float above Jester's head. Click on the "Quiz" button when you feel confident that you can match the properties with their shapes. -------The following chart contains the Shapes to include, as well as the properties to list when shape is clicked: Parallelogram both pairs of opposite sides are congruent both pairs of opposite angles are congruent each angle is supplementary to both of its consecutive angles diagonals bisect each other One pair of opposite sides are congruent and parallel Four sided polygon Rhombus All sides are congruent both pairs of opposite sides are congruent both pairs of opposite angles are congruent each angle is supplementary to both of its consecutive angles diagonals bisect each other One pair of opposite sides are congruent and parallel Four sided polygon Rectangle Four 90o angles both pairs of opposite sides are congruent each angle is supplementary to both of its consecutive angles diagonals bisect each other diagonals are congruent Four sided polygon Square Four 90o angles All sides are congruent both pairs of opposite sides are congruent each angle is supplementary to both of its consecutive angles diagonals bisect each other diagonals are congruent diagonals are perpendicular Four sided polygon Kite exactly one pair of opposite angles are congruent Has two pairs of consecutive congruent sides, but opposite sides are not congruent diagonals are not congruent diagonals are perpendicular Four sided polygon Math Castle - Storyboard - SQUIRE SECTION -5- Trapezoid Isosceles Trapezoid Triangle Circle exactly one pair of parallel sides which are called the bases exactly one pair of non-parallel sides which are called legs Four sided polygon exactly one pair of parallel sides which are called the bases base angles are congruent exactly one pair of opposite non-parallel sides which are called legs opposite non-parallel sides are congruent diagonals are congruent Four sided polygon three sided polygon The set of all points in a plane that are equidistant from a given point Narration If recorded, same as On-Screen Text. Best with English accent. Interactivity / Animation Once segment begins, shapes should "fly" out of bag and float above Jester's head. As shapes are clicked, the properties should appear in the text box at the bottom. When the Jester is clicked, return text to original message. Begin Quiz 1 once "Quiz" button has been clicked. Resources / Links Notes / Other Math Castle - Storyboard - SQUIRE SECTION -6- Segment Title Quiz 1: 2D Shape Properties Quiz Screen Layout / Graphics Ideas Background is same as before. Questions should appear in parchment "on top" of background and in the center of the screen. On-Screen Text Work out the answers to the questions below and fill in the boxes. Click on the button to find out whether you have answered correctly. If you are right then will appear and you should move on to the next question. If appears then your answer is wrong. Click on to clear your original answer and have another go. If you can't work out the right answer then click on to see the answer. "Continue" button Question 1 Look at the names of the 4-sided 2-D shapes listed below: Square Rectangle Rhombus Trapezoid Parallelogram Kite Click the shapes in the list which always have all angles the same size. Question 2 A six-sided 2-D shape has all the sides the same length and all angles the same size. What is the full name of the shape? Question 3 A particular 2-D shape always has 4 sides of equal length. (a) Is it possible that the shape is not a square? (b) If Yes, what shape could it be? (remember it always has 4 equal sides) Question 4 A particular 2-D shape always has 4 equal angles. (a) Is it possible that the shape is not a square? (b) If Yes, what shape could it be? (remember it always has 4 equal angles) Question 5 Look at the names of the 4-sided 2-D shapes listed below: Square Rectangle Rhombus Math Castle - Storyboard - SQUIRE SECTION -7- Trapezoid Parallelogram Kite Click the shapes in the list which always have 2 or more sides of equal length. ------SHOULD INCLUDE A "KEY" FOR CORRECT ANSWERS AND LISTS FOR DROP DOWN BOXES ------- Narration If recorded, same as On-Screen Text. Best with English accent. Interactivity First section of text appears as described in Screen Layout section. When the "Continue" button is clicked the first question in shown. Each Question has three buttons: "Check", "Tell Me", "Next" Check: Checks the user selection against the answer key. If correct, the word "Correct" should appear where the button "Check" was before, and the "Next" button should appear. If incorrect, the word "Try Again" should appear and should function just like the "Check" button, and the "Tell Me" button should be shown. Tell Me: Should only appear after the user has "checked" an incorrect answer. If selected, the correct answer should be shown and the word "Correct" should replace the button for "Check" Next: Should only appear after the user has correctly answered the question. When clicked, the next question should be shown. Questions should be shown one at a time. Once all questions have been correctly answered, a "Congratulations!" message should appear on parchment in the center of the screen with a "Continue" button underneath. When the user clicks the "Continue" button, they should be taken to the Demo2 section. Resources / Links Notes / Other Math Castle - Storyboard - SQUIRE SECTION -8- Segment Title Demo 2: 2D Shape Area Formulas Screen Layout / Graphics Ideas Background is same as before. Shapes are still floating above Jester's head. Parchment at the bottom of the screen with Area Formulas intro text and "Quiz" button. On-Screen Text Next you must learn about how to calculate the area of a 2D object. The area of a figure measures the size of the region enclosed by the figure. This is usually expressed in terms of some square unit. Mouse over each of the shapes and review the area formulas listed for each shape. Before you are able to move on to the first challenge, you will be asked to match each of the shapes to their respective area formulas in a matching game. Click on the "Quiz" button when you feel confident that you can match the area formulas with their shapes. ------The following graphics contain the information to show in the text box, bottom, when each shape has been clicked. Narration If recorded, same as On-Screen Text. Best with English accent. Interactivity Shapes still floating above Jester's head. Intro text is shown first, but as each shape is clicked on, the text changes to show that shapes Area Formula. When the Jester is clicked the intro text should return. When "Quiz" button is clicked, Quiz2 begins. Resources / Links Notes / Other Math Castle - Storyboard - SQUIRE SECTION -9- Segment Title Quiz 2: 2D Shape Name Matching Screen Layout / Graphics Ideas Background becomes a wooden table-top. First shown is a parchment, center screen, with instructions and "Continue" button. Then cards are shown face-down to simulate a table-top card game. On-Screen Text NEED INSTRUCTION TEXT ----CARD TEXT---NAMES OF SHAPES TO INCLUDE IN GAME (10?) ----CARD GRAPHICS---DRAWINGS OF SHAPES TO INCLUDE IN GAME (10?) Narration If recorded, same as On-Screen Text. Best with English accent. Interactivity User is first presented with instructions and "Continue" button. When "Continue" button is clicked the cards are shown face down. ----Memory Game---When a card is clicked it "flips" to reveal either a shape name or drawing of a shape. When a second card is clicked it "flips" as well. If the two selected cards "match" (shape and name) then the cards remain visible until the game is complete and are outlined in green to give positive feedback. If the two do NOT match, the cards remain visible for 2 seconds, then "flip" back over to hide the name or drawing. When all matches have been made a "Congratulations!" message should appear on parchment in the middle of the screen along with a "Continue" button. When the "Continue" button is clicked, the next section of the Quiz is launched. Resources / Links Notes / Other Traditional Matching Matching Game (like the game Memory) http://www.mathplayground.com/matching_shapes.html Math Castle - Storyboard - SQUIRE SECTION - 10 - Segment Title Quiz 2: 2D Area Formula Matching Screen Layout / Graphics Ideas Background becomes a wooden table-top. First shown is a parchment, center screen, with instructions and "Continue" button. Then cards are shown face-down to simulate a table-top card game. On-Screen Text NEED INSTRUCTION TEXT ----CARD TEXT---NAMES OF SHAPES TO INCLUDE IN GAME (10?) ----CARD GRAPHICS---AREA FORMULAS TO INCLUDE IN GAME (10?) ----Congratulations Text---Congratulations for successfully matching the formulas with their shapes. You must now successfully learn how to calculate the area of rectangles and circles. Narration If recorded, same as On-Screen Text. Best with English accent. Interactivity User is first presented with instructions and "Continue" button. When "Continue" button is clicked the cards are shown face down. ----Memory Game---When a card is clicked it "flips" to reveal either a shape name or area formula of a shape. When a second card is clicked it "flips" as well. If the two selected cards "match" (name and formula) then the cards remain visible until the game is complete and are outlined in green to give positive feedback. If the two do NOT match, the cards remain visible for 2 seconds, then "flip" back over to hide the name or drawing. When all matches have been made a "Congratulations Text" should appear on parchment in the middle of the screen along with a "Continue" button. When the "Continue" button is clicked, user is taken to the Challenge 1 Intro Screen. Resources / Links Notes / Other Math Castle - Storyboard - SQUIRE SECTION - 11 - Segment Title Challenge 1: Intro / Example Screen Layout / Graphics Ideas Back to the Castle background with Jester on bridge. Text box in parchment at bottom with "Continue" and "Example" buttons. The "Example" area should show an ideal castle from a top-down view, like above, but using realistic looking grass and moat. On-Screen Text ----Initial Text---A castle's layout is engineered for optimal fortification and defense and as such each medieval castle is constructed with a moat, an outer curtain, and a drum tower. For an effective layout of a medieval castle, these three points are integral. Without them, the castle is vulnerable to siege and attack. "Continue" button for next text ----Continue---You have been designated to help the Medieval Castle Builder build your Lord a new castle in Fayette of the Carolinas. From the ground up, medieval castles are designed and built in such a way to provide many features that protected the people inside. No two layouts are exactly alike, and each is constructed to meet its future residents’ exacting specifications. "Continue" button for next text ----Continue---Your Lord wants his castle to have four towers, a moat, and a courtyard in the middle of the castle. The outer curtain wall should extend around the entire perimeter of the structure. When establishing the dimensions of the castle, be sure that it fits within the boundaries established by the moat. "Continue" button to begin building Narration If recorded, same as On-Screen Text. Best with English accent. Interactivity First, initial text shown at bottom. When "Continue" is clicked, next bit of text is shown. Same behavior for this bit of text and "Continue" button. When third "Continue" button is clicked, the C1:Castle Builder is loaded. When "Example" button is clicked, an ideal castle is shown from top-down view. There should be a "Back" button on this screen to allow the user to exit the example and return to the Jester's screen. Math Castle - Storyboard - SQUIRE SECTION - 12 - Resources / Links Notes / Other Math Castle - Storyboard - SQUIRE SECTION - 13 - Segment Title C1: Castle Builder Screen Layout / Graphics Ideas Top-down view, same as Example castle, but without castle present. On-Screen Text Instructions on parchment in center of screen with "Continue" button to begin sections of the challenge. Controls on screen should allow for castle wall (rectangle) and tower (circle) addition, scaling and placement when necessary. ---- Wall Instructions ---Stone curtain walls that were often between 20 and 40 feet in height and 7 to 20 feet in thickness were a must. This made the walls difficult to knock down (or in). The interior of medieval castles also differ from structure to structure and often depends on the wealth of the individual inhabitants. Your Lord has indicated that he intends to have a courtyard in the center of his castle. Keep this in mind when you create your walls. When establishing the dimensions of the castle, be sure that it fits within the boundary of the land that your Lord has provided. Click on the "Add Rectangle" button create the castle walls. Adjust the size and placement of the shape by using the on-screen controls. Notice that the area formula is displayed in the box with the selected dimensions inserted. The value of the area of the shape is also displayed, and it changes when new dimensions are selected. Once you are happy with the size of the outer walls, click the "Continue" button. ----Tower Instructions---Towers were often built on the sides of the castle. The stairways in these towers always curved to the right so that knights coming down the stairs had room to swing their swords. It is time to put the towers into position. Remember that your Lord wants at four towers for his castle. Click on the "Add Circle" button create the castle towers. Adjust the size and placement of the shape by using the on-screen controls. Once again, notice that you are able to see the change in value of the area when you dimensions are selected. Once you are happy with your towers, click the "Continue" button. Narration If recorded, same as On-Screen Text. Best with English accent. Interactivity ------ Concept ------Allow the user to build a castle using rectangles and circles for walls and towers. This should include the ability to add the shapes, change the dimensions of the shapes, and the position of the shapes. The user should also be able to see the area formula for the selected shape and watch the calculation change as the shape is scaled up or down. Once the user has constructed a castle similar in design to the Example castle (four walls with a courtyard and four towers), they should be allowed to move on. ------ Steps ------First, display Wall Instructions as described. When "Continue" button is clicked show on screen controls: 1. Add Rectangle (Adds rectangle to center of land) 2. Move Rectangle Math Castle - Storyboard - SQUIRE SECTION - 14 - a. Horizontal +- (Moves rectangle left or right [x axis] by one unit per click) b. Vertical +- (Moves rectangle up or down [y axis] by one unit per click) 3. Scale Rectangle a. Horizontal +- (Scales rectangle up or down by one unit on the horizontal [x] axis) b. Vertical +- (Scales rectangle up or down by one unit on the vertical [y] axis) 4. Dynamic Formula (Not a button) a. Shows area formula for selected object b. Shows dynamically changing formula with accurate real-time calculations 5. Continue (only shows after four walls have been added) - When clicked, show parchment with Tower Instructions and "Continue" button When "Continue" button is clicked show on screen controls: 1. Add Circle (Adds circle to center of land) 2. Move Circle a. Horizontal +- (Moves circle left or right [x axis] by one unit per click) b. Vertical +- (Moves circle up or down [y axis] by one unit per click) 3. Scale Rectangle a. +- (Scales circle up or down by one unit) 4. Dynamic Formula (Not a button) a. Shows area formula for selected object b. Shows dynamically changing formula with accurate real-time calculations 5. Continue (only shows after four towers have been added) - When clicked, continue to C1:Congratulations screen Figure 1: Example of Dynamic Formula Resources / Links Notes / Other Math Castle - Storyboard - SQUIRE SECTION - 15 - Segment Title C1: Congratulations! Screen Layout / Graphics Ideas The castle that they created should "grow" into 3D while the camera changes to a side view. A Text Box at the bottom of the screen should contain the congrats message with a button to continue to the Squire segment. On-Screen Text Congratulations! You have passed the first challenge. You have successfully identified the 2-D shapes and their formulas. Then you used this knowledge to create a fortified layout of a castle for your Lord. You will now be assigned to a knight who will continue your education and training. Click the Squire button to continue your journey. Narration If recorded, same as On-Screen Text. Best with English accent. Interactivity Have user-created castle "grow" into 3D and rotate camera from top view to side view of castle. Show Congratulatory message in parchment text box at bottom of screen along with a "Squire" button. When user clicks "Squire" button, begin "Squire" segment. Resources / Links Notes / Other Math Castle - Storyboard - SQUIRE SECTION - 16 -