[#MOO-6147] Character weight-height range rolls are too extreme

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[MOO-6147]

Character weight-height range rolls are too extreme

Created:

10/Dec/15 Updated: 11/Dec/15

Status: Open

Project: Sindome MOO

Component/s: Characters / NPCs

Security Level: Public

Type: Idea

Reporter:

Resolution:

Labels:

Reporting

Player:

The Watchers (Staff)

Unresolved

None

Vigil (#43133)

Priority:

Votes:

Assignee:

Trivial

Linekin (Staff)

0

Public Issue:

Recorded

Traceback:

Staff Only

#10678:enter board (this == #38343), line 6: Variable not found | (End of traceback)

Location

Contents:

Submitter

Contents: warped window (#40130), flameless candle (#19187), Remains of a SHI wireless amplifier (#39635), NLM QuickTerm v1.0a (#9468), WSB

Shocker9 cred chip (#41809), letter (#38183), Vigil (#43133), Vivi (#39110) and Fatima (#43765) crimson hoodie (#33118), mRc capsules (#39619), midnight black knee high leather boots (#42904), NLM QuickTerm v1.0a (#4873) and thigh-length sweater dress (#26415)

Darkmans Ken - Main Room (#39310) Location:

Description

Character's height and weight rolls are severely out of balance in terms of what you are trying to roleplay as. When selecting the smallest size, and the smallest weight, for example, you can in fact, end up obese. If you roll tall and fat, you can end up being skinny for your height. You are then apparently forced to play out these stats. – There is no problem with there being ranges to fall into. But there is a problem when 'thin' for someone with a height of 130cm is rolled as obese in weight, when the player chose to be thin.

Comments

Comment by Linekin (Staff)

[ 11/Dec/15 ]

It's not a bug, it's an enhancement to to something which works as-designed.

However, I agree that players are surprised by the results far too often, so, I have a solution design in mind, which I intend to implement one of these days.

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