[MOO-6147]
Created:
10/Dec/15 Updated: 11/Dec/15
Status: Open
Project: Sindome MOO
Component/s: Characters / NPCs
Security Level: Public
Type: Idea
Reporter:
Resolution:
Labels:
Reporting
Player:
The Watchers (Staff)
Unresolved
None
Vigil (#43133)
Priority:
Votes:
Assignee:
Trivial
Linekin (Staff)
0
Public Issue:
Recorded
Traceback:
Staff Only
#10678:enter board (this == #38343), line 6: Variable not found | (End of traceback)
Location
Contents:
Submitter
Contents: warped window (#40130), flameless candle (#19187), Remains of a SHI wireless amplifier (#39635), NLM QuickTerm v1.0a (#9468), WSB
Shocker9 cred chip (#41809), letter (#38183), Vigil (#43133), Vivi (#39110) and Fatima (#43765) crimson hoodie (#33118), mRc capsules (#39619), midnight black knee high leather boots (#42904), NLM QuickTerm v1.0a (#4873) and thigh-length sweater dress (#26415)
Darkmans Ken - Main Room (#39310) Location:
Description
Character's height and weight rolls are severely out of balance in terms of what you are trying to roleplay as. When selecting the smallest size, and the smallest weight, for example, you can in fact, end up obese. If you roll tall and fat, you can end up being skinny for your height. You are then apparently forced to play out these stats. – There is no problem with there being ranges to fall into. But there is a problem when 'thin' for someone with a height of 130cm is rolled as obese in weight, when the player chose to be thin.
Comments
Comment by Linekin (Staff)
[ 11/Dec/15 ]
It's not a bug, it's an enhancement to to something which works as-designed.
However, I agree that players are surprised by the results far too often, so, I have a solution design in mind, which I intend to implement one of these days.
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