A project-proposal in Ubiquitous computing By Daniel Lindros and Eva Eriksson DRUMGLOVES IDEAL Gloves that you always can wear and bring with you. The gloves should be soft, comfortable and appealing in an esthetical and modern way. Different drum-sounds generated depending on which fingers strikes a surface. They react with different effects on the sound depending on what type of surface is struck. (Metallic sound applied when metal surface is struck) For use both publicly and privately; you could connect them to speakers or to headphones. Accompaniment can be chosen by different movements of the hand(s). (Circular movement results in funk-accompaniment). They should be wireless, so that you can move around in your environment and drum on anything you see. Multi-use. Shaking hands with another GloveDrummer will create a virtual orchestra where both users hear each other’s drumming. The batteries will be charged while you drum, by the movement, just like these modern watches. Personalization. Change the sounds generated (drumkits) according to personal needs and taste (like covers on the cellular phone). When a surface is touched and sound generates, small lamps will light up on the back of the glove. This will give visual feedback to the user. LIMITS and METHODS We can’t use all types of drums in the gloves. We’ve thought some of which drums are the most used, the most common ones in all kinds of music. For gaining facts for this, we’ll ask musicians we know, but also to look into books, magazines, talk to music-teachers, and so on. We will also look in to different types of gloves, textiles, materials, design and so on. Look into research to explore what others have done in this area. HARDWARE-IDEAS Sensors for how hard one hits the surface Sensors for what kind of surface it is Sensors for when one touch the surface, that will light up the diods Sensors for when/if there is another glove nearby