Evolution : Fitness - design document

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Evolution : Fitness - design document
Evolution : Fitness is a multiplayer (2-6 players) boardgame that deals with the topic of biological
evolution.
The game simulates the biological mechanism of fitness in the sense of optimal adapation to a
habitat and the survival of the fittest. The player wins by out-competing the other players. Each
player controls a species; each member of the species have two traits. The traits correspond to the
titles that make up the board; each tile is a biological habitat. Species can spread into a habitat if
they have the trait required for the habitat.
There are 5 habitats in the game:
 Sea - Blue
 Swamp - Brown
 Forest - Green
 Savannah - Orange
 Desert - Yellow
Each member of the species can have two traits; each of these correspond to one of the 5 habitats.
Components
Hexagon Habitat-tiles (20-50 hexagon shaped tiles)
Species-markers (2-6 different types; 20-50 of each)
Trait markers (100 of each color; 500 total)
4 6-sided dice
Setup
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Each player picks a species
Each player picks two traits for his species (?at random?)
All the habitat-tiles are placed in a stack. The top habitat is placed center on the table.
Owner of the game picks the top habitat tile in the stack and places it adjacent to the first
habitat on the table.
Each player clockwise of the owner takes - in turn - the top habitat in the stack and places it
adjacent to a habitattile on the table. The tiles does not have to match. Each tile has to placed
in the inner-most cirle.
When all the tiles have been placed, each player starting with the owner takes turn to clockwise - to place their species on a habitat tile that matches at least one of the species
traits.
PLAY

The owner of the game takes the first turn. The turns then proceed clockwise around the
table.

Each player can do 1 of 3 potential actions:

Breeding: The player can't move any species, but all his species will breed into all
uninhabited adjacent habitats if they have the required traits for these habitats. This
is the way to gain control of habitats.

Migrating: The player can move one (1) species into an adjacent habitat. If the
habitat is already taken the player must fight for the existing owner for the habitat
(biological competition). Each players rolls a die for each appropriate habitat-trait
that his species has. The highest rolled number wins (a player with one trait rolls one
die, a player with two traits roll two die. A player with zero traits doesn't roll a die,
thus automatically loosing (survival of the fittest)).

Mutating: The player can change one (1) trait of one(1) of his species (genetic
adaptation).
Impotant rules:

There can be only one (1) species in each habitat at the end of any given player's round.
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Each species must have two but no more then two traits at all times.
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