Jess Rudolph European Chess of the Middle Ages Its History and Variants The game of chess has often been associated as the game of kings and their court and armies in battle, the game of the nobles in medieval Europe. And true, chess was a very popular sport in the Middle Ages but the game did not originate in Europe even if medieval scholars often attributed its invention to ancient Troy or Greece. Medieval chess – as it is often called – did evolve into the game that had some of the most radical changes of any normal sized variant, the game now called modern chess that is well known today. It is also called international chess for its popularity has spread throughout much of the world (even if its Chinese cousin still attracts more players). Europe might have given birth to one of the most popular chess games but did not invent the first. No one is sure with full accuracy where chess originally came from. However, most evidence points to India during the fifth century of the current era. This game – called chaturanga – was played on an unchequered board of sixty-four squares and with sixteen pieces per side, many with identical or similar moves to international chess. It soon made its way into Persia and then into Arab lands where it was renamed shatranj. Shatranj has been called the very first international chess game for it reached lands from Persia to the Baltic to the Atlantic. This was the chess that found its way into Europe and though its name and some of its style changed, for the first few hundred years it could be considered the first European chess as well. In the seventh century, shatranj was carried by the Moorish conquers of Spain and the Islamic invaders of Sicily from which it spread north into central and western Europe. Trade from the Byzantine Empire brought chess to eastern Europe at the end of the century, and into Russia at the beginning of the next. That same century trade with Persia gave the game to the Vikings. They most likely introduced chess into parts of northern Europe. By the end of the first millennium, chess was fully integrated into the games of all European culture. Possibly the best way to track chess’s migration is by studying the history of its language, as one of the foremost researchers of chess – H. J. R. Murray – did nearly a hundred years ago. One problem was that few Europeans of any culture or language knew Arabic. Other than countries with close ties to Islamic lands, the name for the game was reinvented not just repronounced as it was by the Arabs. Close to Byzantium and Arabia, the Greeks called it zatrikion and because of the Moorish occupation of the Iberian peninsula, Spanish chess was called ajedrez (originally pronounced ashedres) and Portuguese chess was xadrez (pronounced she-dres), derived from ash-shatranj meaning “The Shatranj” or “The Chess” in Arabic. Everywhere else – even in the Catalan dialect in the northeast of Spain – the game was to take on a name that had nothing to do with shatranj. Oddly enough, the first inspiration did come from an Arabic term. It was custom when playing shatranj to verbally declare attacks that were checking the Shah (their equivalent to the King piece). For example, ”shah wa rukh” was to “check the Shah with a Rukh.” Verbs derived from this included shaha, ashaha, and inshaha meaning “to say shah” which equals “to check.” These evolved into the Latin scac, scacus, sacum that traveled through Europe. The French called these terms eschec and the English check. Confusion about the meaning of scaccarium from Latin led to another meaning for check in English. Scaccarium was thought to mean “chessboard” which scacio in Italian, escaque in Spanish, and check in English to mean “square of the chessboard” and hence the term chequered or checkered. From here, the Latin scacus also came to mean chessmen – the pieces with which the game is played (later it came to mean game piece or simply man which was used in other games such as rythmochia, tables, and merles). The pure skill game of the Roman Republic and Empire was called ludus latrunculerum (or lotronum or calculorum) because the pieces were called latrunculs (or latrones or calculi). Chess followed this custom and in Latin was called ludus scacorum meaning “the game of the chessmen” though modern writers have mistakenly called it “the royals game”. It was shortened to simply scaci. From here the Italians called it scacchi, in Catalan it was escachs, the French echecs, the English chess, the German schachspiel, the Dutch schankspel, the Danish schak’spil, the Icelandic skaktafl, the Swedish shak-spil, the Lettish 1 schachaspehle, the Czech sanchy, the Polish szachy, the Croatian sah, the Servian shkak, the Romanian sah, and the Hungarian sakkjatek. The Welsh too took their name for chess – seccyr – from Latin but not from scaci but the longer name of ludus scacorum. To diverge for a moment, a similar situation happened for other games. The Arabic nard became ludus tabularum (tabulae) (“the game of table-men”) which became tables and the Arabic qirq became ludus marellorum (merelli) (“the game of counters”) which became mereles. Another Arabic term filtered into European languages and not just for use in chess. Shahmat was first renamed in Latin to scac mat and scac et mat and from there to Italian scacco matte, French echec mat, German schach matt and the English checkmate. The Arabic mat followed with and because of the popularity of chess in the age went into common use in languages such as English for meanings not pertaining to the game. Examining when these words show up in the various languages of Europe tells when chess became known to the country. In probability, the game was already being played before the terms appeared and were modified. If not, soon thereafter. Even though actual documents about chess were not found until later, this nomenclature shows the game was well known in most of Europe before the year 1000 and probably over a hundred years earlier. Like when the Indian chaturanga was adopted into the shatranj of Arab culture, the earlier names for the pieces were usually dropped and the words for similar meanings adopted in European languages. The Shah was called by the word for king in all European languages. The Faras initially retained its meaning of horse but in some places was called a horse-man and later a knight. The Baidaq piece also kept being called a foot soldier, which was called in England a pawn – a name still in use today. However, because of the common lack of understanding Arabic, some pieces did not translate well. In shatranj the Rukh is the chariot but its meaning was probably lost to Europeans. Instead, a modified word that sounds like the original Rukh was used – including the English Rook. It has sometimes been associated not with a chariot but with a castle because of how the early piece was shaped. A few places tried to rename the piece which was meaningless to them; the Germans tried marchio (“marques”, the lord of the marches), the Italians had rector and comes and the English biceps Janus. None of these were widely used. The Firzan / Firz of shatranj means “general” or “advisor” as it stands next to the Shah. The meaning was lost but like the Rukh, the name was kept in some nations, like Spain, France, and England, the later who called it a Fers though they still did not know what it represented. At some point, someone or multiple people in northern and central lands decided to rename the piece and called it a Queen for it was standing to the side of the King. The Queen made its way into England where it was used at the same time as Fers and did not immediately replace that name. Of course this gave rise to the Pawn problem. Pawns still promoted to the piece that stood next to the King as they did in shatranj. However, now this meant they changed gender and each side could have multiple queens – something that was found immoral by many. One attempt to correct this was to prohibit promotion if another allied Queen existed on the board, a rule present in earlier chess variants but for different reasons. This, however, was felt to reduce the enjoyment of the game so was not accepted by everyone. A different solution was done in the western countries where two names for the Queen were still present. In England, the promoted Pawn became a Fers. Sometime in the fourteenth or fifteenth centuries, Italy followed the idea but used another word for queen – domina. The Domina as a promoted Pawn later became used in France and England and also led to the name of the game of draughts (checkers) since pieces were also called Domina for they moved the same way as the original Queen or promoted Pawn once reaching the eighth rank. The final piece from shatranj was the most renamed in Europe. The Fil / Al-fil was the Elephant though even when this meaning was known, Europeans did understand why such an animal – that was almost unknown to them – was present in a war game. Before the thirteenth century, the Spanish knew what the name meant because of the heavy Moorish influences. Some western languages tried to use the word without its meaning but like the Firzan, it was eventually replaced by names of European origin. Sages, counts, and fools were used as well as bishops and other eclastical figures and this later name stuck in England. See the table on page 8 for names of each piece in some European languages. 2 Shatranj had been played in Islamic lands for centuries and many books had been written on the subject and style of play as well as problems composed to be mastered. However, chess came into Europe virtually alone with none of the corresponding science. European players had to create their own studies from scratch. Even the bare king and stalemate rules from shatranj might have been unknown. Probably because of the lack of knowledge of the principles of the early game, Europeans seemed to have found the game too slow and less enjoyable than they had expected with such a widely popular Arab game. So, attempts were made to change and improve the game. These included rearranging the pieces, enlarging the board, or adding new pieces. These often proved ineffective except for one case of widening the board while keeping the pieces as close together – see Courier chess on page 5. No change was done universally so many different rules arose from region to region, even city to city. Many of these variations were forgotten during the incredible reforms in the late fifteenth century. The thirteenth century experienced many changes to the European game. Throughout the continent, the board was now chequered – every other square colored – which was a practice begun the prior century. This was to make it easier to visualize piece movements and was successful enough that even shatranj boards began to use it. To increase the speed in the early game, Pawns were allowed to move two spaces on their first turn, later the en passent rule invented. By this time, bare king and stalemate wins had become known. Privilege leaps were sometimes granted to the King and Queen (and promoted Pawns) on their first move. These differed from Knight leaps to leaps to the second square either orthogonally, diagonally, or both. Often these could only be done if the piece was not making a capture or if the King was not doing so to escape a check. Though was initially done to speed up the early game, it proved useful to reserve for the end of the game that completely threw out much of end game strategy and removed situations that would have led to a draw in shatranj. Privilege leaps also began to show up in Arabia and India after this. None of these rules, however, was universal. The next big changes to medieval chess were the greatest. These came about around 1485 and made the game into modern chess and almost all the rules used today were present. Chess was still considered slow and not as intriguing as desired. Creating new and faster pieces did not help – and sometimes hindered – the slower moving pieces. At some point, probably a single inventor in either Spain or Italy, whose name was never known, decided more powerful pieces were needed. Instead of adding them, he or she replaced the three weakest non-Pawn pieces: the Queen and the two Bishops. The Bishop was made into a diagonal Rook (though in some places it was limited that it could not stop on the first squares) – a move that had been tried before but only by adding new pieces. The Queen was given powers of the Rook and the new Bishop; such a powerful move had probably never existed before in the west (a large Chinese variant seems to have had such a move and several variants in Japan had such a piece for a few centuries earlier). The Queen was obviously the choice for the more powerful move since it was a single piece and two might have thrown the game out of balance. Plus, the excuse for why the Queen was now so much more powerful than the King was explained that she used her powers to protect her husband in the sexist society. For understandable reasons, some began to call this variant the Chess of the Mad Queen for the wild and enormous influence this piece placed on the game. These two changes mark an incredible radical evolution of chess. The primary variants – those that kept the same size board with the same number of pieces or with little difference – did not usually see so many powerful pieces. This was also the first change to a normal sized game where the Rook was no longer the most powerful piece. In shatranj and prior medieval chess, the first stage of the game took some time and lasted until the two armies met. During this, players would all but ignore their opponent while they moved their pieces into a better array. The new Queen and Bishop meant the confrontation could happen within the first half a dozen moves or so. Players had to be careful and watch each other and often did not have time develop their position before they were already attacking or defending themselves. The entire style of play was different, all the old science made for the game for the previous nine hundred years, had to be thrown out for they no longer worked. The players loved the change and the new game became very successful, displacing the medieval version everywhere it went. By 1510 it was dominant in Spain, a little before 1540 in France and Germany, and before 1550 in England. Before the end of the century it had spread throughout most of Europe and was even making its way back east; 3 the Firzan and Fil kept their original meanings usually but did gain the powers of their European descendants. The final significant change was written about in a book by priest and chess player Ruy Lopez de Seguara in 1561. The rule was what is called castling today and caught on everywhere by the seventeenth century except for Italy where a variety of similar moves was played until the last century. Other castling rules existed for at least awhile before the one known today became the standard. Castling is the simultaneous first moves of the King and a Rook toward each other, the King moving two squares, the Rook jumping over the King to the space passed over, with a few restrictions. Chess was mainly played by the upper class, the nobles and the aristocracy. The working class usually had little time or motivation to play the game though it had caught on in bars and taverns. In central Europe, rythmochia tried to become the dominant thinking game and it did require more thought, calculation, and planning, but did not spread very far. Often chess was even seen as a time for sexual equality – both male and female players were considered equals, at least during a game. Chess, however, could not keep its claim as one of the top games of Europe. Even by the fourteenth century, playing cards were beginning to cause a decline in the popularity of chess. New changes in life styles and cultures were allowing people of all society more time to play and games were becoming more of a leisure than a distraction and cards being easier to play and learn and better to gamble with were quickly gaining interest. The Queen and Bishop reforms of the fifteenth century managed to keep chess popular for a while longer but finally the various card games replaced it before the end of the eighteenth century. See page 9. Grande Acedrex – Grand Chess In 1283 Alphonso the Tenth, the King of Spain, requested a book on games to be compiled – the Libro del Acedrex. Grande Acedrex was one of the games mentioned. Though Alphonso attributes this game to India, it was more so inspired by Muslims, sharing some elements with the large shatranj kamil variants. In fact, the most powerful piece in this game, the Aanca (“Gryphon”), is a beast from Islamic mythology. Most of the other pieces are also fantastical (the Cocatriz meaning “Crocodile” was not really an exception since such an animal was probably seen as mythological to western Europeans). Given the Moorish influence in Spain mentioned several times above, it is easy to see where the inspiration for this game came from. The board is twelve by twelve squares with twenty-four pieces (twelve Pawns) per side. As evident in a picture in the Libro del Acedrex, the board was already chequered. In an attempt to avoid the sluggish movement of the Pawns (which had not gained their double step yet in this game), they had been moved up two rows so the armies met faster. Other than the Rey (“King”), all the other slow pieces were removed – even the Horse / Knight – and replaced with ranging or jumping pieces. As normal, the object is to checkmate the opponent King. Stalemate and bare king rules are not known but most likely allowable given how close this game is to shatranj. The Rey was also allowed one privilege jump; on its first turn it could leap to the second square in all the directions available to it. See page 10. Acedrex de Los Quatros Tiempos – Chess of the Four Seasons Another game found in Libro del Acedrex was the most significant four-handed chess variant of medieval Europe. Given it was in that book, it was obviously played in the thirteenth century though researcher Van der Linge says references show this game as far back as 1031. Four different colors were used for the four players and each army represented certain qualities – a season, an element, and a humor: green was spring, air, and blood; red was summer, fire, and choler; black was autumn, earth, and melancholy; and white was winter, water, and phlegm. Four Seasons was played on a regular sized chess board – eight by eight. By the time of Alphonso the Tenth, the board was chequered and diagonal lines were draw across the central sixteen squares, as shown in his book. It is unclear what these lines were used for – and modern recreations do not always even draw them. They might have been just to make the game easier 4 to visualize the division between the four players. Another speculation is they were barriers that no piece could cross which would make a very interesting game. Player should decide before the game commences which rules they wish to use. The same number of pieces as regular chess are used though each player only has eight pieces. A regular set could be used – with Queens representing other Kings – as long as pieces are marked to differ between colors. In this way, it is similar to the four player chaturaji of India, which could have been an inspiration for this, or this could have been entirely of western invention. Unlike the Indian game, in Four Seasons each player’s four Pawns are divided in half – two moving down files, two moving down ranks; they do not have any double step privilege. Pawns promote on the final square of the direction they go to an Alfferza (“Fers”) which has the same moves as the shatranj Firzan and medieval Queen – one square diagonally. Each player has one of each other type of piece except the Fers / Queen, which are not present in this game except for promoted Pawns. The pieces move as they normally do in medieval chess, including the Alfil (“Elephant”) that leaps to the second square – represented in this document by the Bishop symbol. Play begins with the green side, following anti-clockwise with red, black, and finally white. The game might have been played with no restrictions but some research suggests any piece may be captured by any player but the King may only be checked and mated by the preceding player. The rules for what happens after a mate are also varied. Some say the checkmating player gains the remaining pieces of the lost player added to his own army, sometimes even the King is included as a non-royal piece, presumably not giving the player an extra turn, just extra pieces. Others say the mated player’s pieces remain frozen and unplayable, possibly still able to be captured, possibly not. When a side was stalemated, it is reported that all his pieces were removed from the board. Given the non-uniformity of rules from village to village, it is plausible each of these rules existed and once again players should decide which to follow before starting a game. The last remaining side wins. Though the version without is said to be more interesting, this game – like all chess – could be played with dice and this one probably often was. A Rey moved with a roll of a six, an Alfferza (once one appeared) with a five, a Cabello (“Horse”) with a four, a Rogue (“Rook”) with a three, an Alfil with a two, and a Peon (“Pawn”) with a one. At times two dice were used and the player chooses which number to play upon. When a number is rolled but no move can be made, the turn is lost. See page 11. Courier Chess This German variant, dating back to the twelfth century (it was mentioned in Wigalois of Wrunt and Gravenberg written in the first few years of the following century), was possibly the first great chess game entirely of European origin (Grande Acedrex had been heavily influenced and possibly crafted by western Moors). Though it probably did not leave central Europe, it was very successful for some time, even surviving the Queen / Bishop reforms and the end of the Middle Ages; it lasted until the nineteenth century in the famous chess-playing village of Ströbeck in Germany. The reason for its success verses other great chess games was its inventor was smart enough when adding new pieces and files to fit them, did not add ranks to keep the board square. Instead, the board remained only eight ranks long so the Pawns and other slow moving pieces did not take any longer to engage the opponent. Also helping was that two of the new pieces were range movers. These pieces were called Curriers (“Couriers”) – symbolized as a man galloping on a horse with a horn to his lips probably leading the army into battle. This piece was a diagonal Rook, moving any number of unobstructed spaces diagonally – though this is not thought to be an inspiration for ranging Bishop move three hundred years later for the Courier was probably unknown in Spain and Italy. This game was named after the Courier for it had the claim as the most powerful piece on the board because it was thought more easily able to penetrate the opponent’s line. However, it still proves weaker than the Rook; on a clear board, the Courier at most could travel a maximum of eight squares before it reached the edge of the board and could only reach half the squares while the Rook could travel up to twelve and reach every square. The Courier was still powerful and helped make an enjoyable game. 5 Courier chess also had two other new pieces. Both of these were single in number and part of the King’s court – including facing their respective number on the opponent line like the King and Queen do. Also both pieces were single steppers and were better used for defense of the King than attacking. The Schleich (“Fool”) – or Kurtzweyliger Raht – was an orthogonal version of the Fers and medieval Queen – one square in an orthogonal direction. The Mann (“Man”) – or Gehener Raht – was a long bearded sage that moved just like the King – one square in any direction – but did not have to worry about being checked. The other pieces moved like normal medieval chess, including the weaker Queen and Bishop. The Pawns here mostly did not have the initial double-step however before the game began, both players moved their Rook and Queen’s Pawns two spaces forward. After this, each player also moved the Queen up two squares, just behind her Pawn. When this was accomplished, play continued like normal. It is unknown how Pawns promoted when reaching the final rank but probably to a medieval Queen. A checkmate was, of course, a win though a stalemate could either be a win for the stalemater or considered a draw. See page 12. Gala – Farmer’s Chess – the Peasant’s Game Gala is a very interesting variant, also from Germany, played until recently only in some of the farming villages in Schleswig-Holstein and some old sets can probably still be found in old attics and distant farmhouses. Its origins are unknown though probably from the very end of the medieval period, possibly invented because of the new and powerful Bishop move. The chequered board is ten by ten squares though this game does not exactly fall into the normal category of great chess. The central two ranks and files make a cross and the borders between them and the four by four square sections on each corner are called deflection lines. The game is played with only four of the types of pieces from regular chess. Each side has two Gala (“King”), five Korna (“Rook”), five Horsa (“Bishop”), and eight Kampa (“Pawn”). The Gala act like normal Kings for the most part. They move the same and must avoid check when possible – even if the other Gala is still present on the board. If a Gala is on one of the central four squares, it or its allied King may, on a following turn, instantly move to any empty square on the board that did not originally contain a piece and would not place it in check. A Gala may only capture when moving across a deflection line. Korna move like a normal Rook when in one of the corners but as a ranging Bishop when on cross squares. It is possible to start a move in one area, cross a line, and contain the movement the other way in the second area. Probably, it could cross two lines in one turn. The Korna too had to cross a deflection line when making a capture. The Horsa was the converse; it moved like a regular Bishop in the corners and like a Rook when in the cross. It could begin a move, cross a line, and finish the range motion, possibly able to cross another deflection line. It too had to cross a line to capture but was further limited that it could not capture if it had moved only a single square like a Rook. Kampa, unlike the other pieces, always move slightly differently than in regular chess. In this game, the Pawns begin by moving one square diagonally toward the center and opposite corner of the board. They can move two squares if they do not cross a deflection line when doing so. Pawns in the central four squares or in the four by four corners of the opponent could move one space in any direction. If a Kampa returned to a corner of its own side, it had to move diagonally toward the center again. They could only take after they crossed at least one deflection line. Capture rules are unclear but they probably still capture diagonally – the same as they were moving – but players could decide exactly what rules to use at the beginning. Pawns here probably did not promote but were still able to move even when reaching the most distant squares. When a player places an opponent King in check, he says “Gala” and the checked King must attempt to escape. If not possible, it is captured like any other piece. Both Gala must be mated to win the game. If the only pieces left on both sides are one King per player, the game was a draw. See page 13. 6 Other German Variants The village of Ströbeck mentioned above had one variant named after it. This game was played on a regular board with regular pieces and it was barely different from the normal medieval game. It took some of the rules from Courier chess including advancing the Rook and Queen’s Pawns and the Queen up two squares. One other Pawn – after the game began – was allowed a double-step on its first turn. Pawns did promote on the eighth rank but had to return to their starting row but a series of “joy-leaps” orthogonally backward – each leap being the second space behind it. The Pawn was immune from capture on the eighth rank but not once it left and it also could not capture while moving in reverse. Once it returned to its started row, it promoted to a medieval Queen. Another game played in the northern Rhine and the Netherlands has been called Knight’s Chess because of the powers of the Knight piece. A Knight moved like normal but during its move was allowed to “ride down” any Pawns it passed over. Riding down was seen as the pieces were trampled under the horse’s hooves and removed from the game. The Knight’s moved was standardized as two spaces out followed by one to either side. Local variations differed on whether the Knight road down any Pawn or just the opponent Pawns and sometimes the Knight was not allowed to leap over a piece that was not a Pawn. A variant of the above game was played in the same area beginning in the sixteenth century but was outlawed by the Catholic Church for the following three hundred years because of the symbolism of the game. It was called Papal Chess because an extra piece, not belonging to either side, was added, standing on the intersection of the center four squares of the board. This piece, called the Pope, could not move or be captured. Winning this game was not done by checkmating the opponent King but by gaining control over the Pope. This was accomplished by placing a Bishop and a King or a Queen on two of the squares the Pope touched while no opponent pieces were on either of the remaining two squares. The Knight was made even more powerful as it could ride down pieces of any value, not just Pawns. If a Knight reached the final rank and returned to a square adjacent to its King or the Pope, it promoted to a Bishop. Kings could be captured and if that was done, the game continued. A Knight or Bishop could promote to a King after such a capture if it reached a square the Pope was on and then returned to the King’s original position. The Bishops had a range motion but only up to four squares diagonally. However, a Bishop reaching the corner square of the opponent side could move to the other corner if it was empty and change colors – meaning it could now travel across the squares it could not have reached before but can longer reach the spaces it originally could. Pawns promoted when reaching the seventh rank and became Knights. Such promoted Knights could not become Bishops unless they returned to their first or second rank and then went across the board again. 7 Shah (King) Latin Firzan / Firz (Fers) (Queen) Rex Spanish Rey Portuguese Rei Alfferza Rukh (Rook) Regina Rochus Reyna Roque Rogue Reina Roch Rocco (Sage) Curvus Calvus Senex Catean Italian Rey Re French Rei Fierce Fierge Royne Reyne Roc Ros English King Fers Quene Rok(e) Rook German König Kunegin Roch Konigrinne Rog Alte Alde Dutch Koning Coninginne Roch Oude Icelandic Swedish Drottning Drottning Hrokur Rok Ollin Danish Lettish Czech Konugur Konuy Kung Hast Konge Karalis Kral Dronning Rok Kralevna Hroch Polish Croetian Servian Krol Kralj Kraly Fil (Bishop) Faras (Horse) (Knight) Cornutus Stoltus Equus Espiscopus Stolidus Caluus Cornu Sage (Fool) Baidaq (Soldier) Eques Miles Pedes Pedo Pedinus Caballo Cavallo Cavallero Cavallerio Peon Piao Pedes Cavallo Cavaller Cavaliero Peo Pedona Pedina Cheralier Pion Knight Pawn Ritter Riddor Vende Pard Riddor Pion Vinne Hast Riddari Riddar Ped Finna Fol Bishop Nair Biskup Riddor Pop Konik Rytier Konik Piezek Pjesak Peon Kon Konits Hungarian Kiraly Lo 8 Peses Pisek Huszar Gyalog Medieval Chess Chess of the Mad Queen Modern Chess King : Quene / Queen / Fers : Sage / Bishop / Count / Fool : Horse / Horseman / Knight : Rok(e) / Rook : Pawn : E1; E8 D1; D8 C1, F1; C8, F8 B1, G1; B8, G8 A1, H1; A8, H8 A2, B2, C2, D2, E2, F2, G2, H2; A7, B7, C7, D7, E7, F7, G7, H7 9 Grande Acedrex Rey (King) : Aanca (Gryphon) : Cocatriz (Crocodile) : Zaraffa (Giraffe) : Unicornio (Unicorn) : Leon (Lion) : Rogue (Rook) : Peon (Foot Soldier / Peasant) : F1; F12 G1; G12 E1, H1; E12, H12 D1, I1; D12, I12 C1, J1; C12, J12 B1, K1; B12, K12 A1, L1; A12, L12 A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, L4; A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, L9 10 Acedrex de Los Quatros Tiempos (Chess of the Four Seasons) Rey (King) : Rogue (Rook) : Cabello (Horse) : Alfil (Elephant) : Peon (Foot Soldier / Pawn) : A1; A8; H8; H1 B1; B8; G8; G1 A2; A7; H7; H2 B2; B7; G7; G2 C1, C2, A3, B3; C8, C7, A6, B6; F1, F2, H3, G3; F8, F7, H6, C6 11 Courier Chess König (King) : Konigrinne (Queen) : Mann (Man / Counselor) : Schleich (Fool) : Currier (Courier) : Alte (Sage) : Ritter (Knight) : Roch (Rook) : Vende (Pawn) : F1; F8 G1; G8 E1; E8 H1; H8 D1, I1; D8, I8 C1, J1; C8, J8 B1, K1; B8, K8 A1, L1; A8, L8 A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, L2; A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, L7 12 Gala (Farmer’s Chess) Gala (King) : Korma (Rook) : Horsa (Bishop) : Kampa (Pawn) : A1, J1; A10, J10 A3, B2, C1, I1, J2; A9, B10, H10, I9, J8 A2, B1, H1, I2, J3; A8, B9, C10, I10, J9 A4, B3, C2, D1, G1, H2, I3, J4; A7, B8, C9, D10, G10, H9, I9, J10 13 The first six are the only pieces in both Medieval chess and the modern variant developed by the end of the fifteenth century. For pieces that changed over time, all the rules are given. The names are given in English. See page 8 for their names in other European languages. King – the King piece has changed little since its creation in the original game. It is the primary piece of the game – the capture of it provides a checkmate win. The King cannot move into check and must make every effort to move out of check. It normally moves one step in any of the eight directions per turn. In some regional variants, it was allowed a privilege move on its first movement – usually as long as it was not in check or attacking: a leap like a Knight or to a second square. A sixteenth century rule, the King and a Rook could perform a castling move – the King moves two spaces toward the Rook, the Rook moves to the space crossed by the King – if neither had moved before; it could not be done if the King was in check, either of the two spaces the King moved across were under attack, or any pieces existed between the King and Rook. See page 16, diagram 1. Fers / Queen – regardless of what regional name was used, this King’s companion piece had the same movement throughout most of the middle ages. Originally it could only move diagonally one space. In some regional variants, it was allowed a “joy leap” on its first movement. Before the sixteenth century, a new Queen was spreading fast: it became the most powerful piece on the board, being able to move any number of unobstructed spaces in any directions. See page 16, diagrams 2 and 8. Sage / Bishop / Count / Fool – this piece was also very limited when it first entered Europe, keeping the same moves as it had in Shatranj. Originally, the Bishop could only jump to the second square in any diagonal direction making it a very weak piece as each could only reach eight squares on the board and none they shared with their allied Bishop or an opponent Bishops. By the end of the fifteenth century, in probably the same revolution that gave birth to the modern Queen, the new Bishop rule allowed it to move as a diagonal Rook – any number of unobstructed spaces four diagonally. It was still weaker in effectiveness than the Rook. See page 16, diagrams 4 and 7. Horse / Horseman / Knight – the Knight’s move has not changed since its creation in the original game. The Knight moves out one space orthogonally followed by one space diagonally, leaping over the intervening squares. After the Bishop was made more powerful, the Knight became the only jumping piece in the regular eight by eight game. See page 16, diagram 5. Rook – the Rook has remained unchanged since the original game. The Rook travels any number of unobstructed squares in any orthogonal direction. Before the Queen gained its new and greatly powerful move, the Rook was the strongest piece in regular chess in the middle ages. See page 16, diagram 6. 14 Pawn – the Pawns have also remained mostly the same. To speed up the game, a twelfth century invention allowed a Pawn to move forward two spaces on its first turn – though in some places this rule was restricted to only certain pawns. Either simultaneously or soon thereafter, Pawns were allowed to capture en-passant – if a Pawn double-steps to the fourth row and an enemy Pawn is on the square to the left or right of where it lands, the enemy Pawn on the next turn may take a step diagonally to the square that the double-stepping Pawn passed over and capture the Pawn – even though it did not end its move on that square. The regular moves of this piece were inherited from Shatranj – one step forward at a time to move passively and one step to a diagonal square only when making a capture and only capturing when doing so. When a Pawn reaches the last rank, it promotes to a piece with the powers of a Queen or Fers (its name depending upon the location). In some games, a Pawn could only promote – or even step to the final rank – if the Queen had been captured. When the Queen was made more powerful, the promoted Pawn also gained this power. See page 16, diagram 3. The following pieces are used in some of the variants of chess played in Europe that had additionally pieces – the first five from Grande Acedrex and the last three from Courier chess. Aanca ( Gryphon ) – the Aanca is a strong piece inspired by the Islamic mythological creature said to be a “bird so big it can lift elephants.” It may move one space in any diagonal direction and then may move orthogonally outward from that square any unobstructed distance. See page 17, diagram 14. Unicornio ( Unicorn ) – on its first move, the Unicornio moves just like a Knight but it may not capture. For the rest of the game, it moves any number of unobstructed spaces in a diagonal direction – like the modern Bishop. See page 16, diagram 10. Cocatriz ( Crocodile ) – the Cocatriz moves like the Unicornio though it does not have the initial Knight-like move. It always moves any number of unobstructed spaces in a diagonal direction – like the modern Bishop. See page 16, diagram 11. Leon ( Lion ) – the Leon jumps to the third square in any orthogonal direction. See page 17, diagram 13. Zaraffa ( Giraffe ) – the Zaraffa has an extended Knight’s move; it moves one square diagonally followed by three squares outward in an orthogonal direction. Like a Knight, it leaps over all the spaces it passes. See page 17, diagram 15. Currier ( Courier ) – this is the piece the game is named after because it was falsely believed the Currier was the most powerful piece on the board – though the Rook was still stronger. The Currier moved any number of unobstructed spaces in a diagonal direction – like the modern Bishop though probably unrelated. See page 16, diagram 9. Schleich ( Fool ) – the Schleich was to be the orthogonal version of the Queen (which in this game was still weak). It could move one space in any orthogonal direction. See page 17, diagram 12. Mann ( Sage / Man ) – the Mann has the same moves as the King – one space in any direction. However, it did not have any check limitations like the King. See page 17, diagram 16. 15 16 17 Bibliography Botermans, Jack, Tony Burret, Peter van Delft, & Carl van Splunteren. World of Games, The. Facts On File, New York, NY, 1989. DeLuca, Jeffrey A. Medieval Games: Third Edition. 1995. Hooper, David & Kenneth Whyld. Oxford Companion to Chess: Second Edition, The. Oxford University Press, Oxford, UK, 1992. Howe, David & Hans Bodlaender (editors). Chess Variants Page, The. Web document http://www.chessvariants.com/ Murray, H. J. R. History of Chess, A. Clarendon Press, Oxford, UK, 1913. Parlett, David. Oxford History of Board Games, The. Oxford University Press, Oxford, UK, 1999. Pritchard, David Brine. Encyclopedia of Chess Variants, The. Games & Puzzles, Godalming, 1994. Pritchard, David B. Popular chess variants. B.T. Batsford, London, UK, 2000. Sunnucks, Ann. Encyclopedia of Chess, The. St. Martin’s Press, New York, NY, 1970. This report – and others – are also available at http://home.cwru.edu/cwrums/chess-reports.html . Jess Rudolph jrr10@po.cwru.edu 18