This exercise comes from Teaching and Learning Aesthetics of Interaction by Sus Lundgren (2010). Feel free to use and alter it according to your own needs and wishes. For instructions, inspiration and more exercises, see www.ixdcth.se/teaching. If you have any comments or questions, contact sus.lundgren@chalmers.se. EXPRESSIONS OF INTERACTION Task in short: To design interaction that appears in a certain way. Aim: To explore how interactions express themselves, highlighting the difference between interacting in a certain way and experiencing something in a certain way. Prerequisites: None. Time: Ca 6 hours since the deliverable is a physical item. As a consequence students should be given access to different materials (typically what’s already in a design studio) or extra time to look for materials outside school. Organization: Since the task requires a certain insight it’s best to let students work alone, lest they can just rely on their partner. TASK You will get a word, e.g. “aggressive”. It is SECRET. Your task is now to create a simple thing (not using any electronics or computational technology) that makes people want to interact with it in that way. So, if we watch a person interacting with your thing she or he should appear to feel for instance aggressive. (Note that they don’t necessarily have to feel that way! For instance beating a punching bag is an aggressive interaction but you mustn’t necessary feel very aggressive when interacting with it!) The easy way out is to make a device that evokes your certain feeling and then design the interaction accordingly. Try to avoid this; challenge yourself and design an object that is neutral in its expressions but still invites to a certain type of interaction (again, the punching bag is the perfect example). Start by figuring out what signifies “your” type of interaction. For instance aggressive interaction is probably signified by hard grasps, harsh movements, a lot of force, etc. You decide yourself if the object has some function, or if its only function is for people to interact with it in that way. When designing your thing, you can use any physical materials you like. You should make a physical prototype, so that you really explore physical expressions of interaction. If you are not satisfied with your prototype, you can complete it with elaborate sketches (including material descriptions and sound descriptions) and provide samples of the materials you would like to use in your design, e.g. fabrics. Do also write a short description of how your ting works, if it is not already obvious. Note: Although this exercise may seem strange, it has some very real-life implications. E.g, when designing interactive installations in for instance a museum you want the users to not only enjoy them but also appear as if they are enjoying themselves, in this way encouraging others to try. This can be hard since people who are concentrated, often appear to be bored, dismissive or even angry. This exercise comes from Teaching and Learning Aesthetics of Interaction by Sus Lundgren (2010). Feel free to use and alter it according to your own needs and wishes. For instructions, inspiration and more exercises, see www.ixdcth.se/teaching. If you have any comments or questions, contact sus.lundgren@chalmers.se. DELIVERABLES – Your thing and a written description of how it works (but not why!). – A design rationale that explains your design. These two should be separate documents. FEEDBACK: GUESSING C ONTEST Note that part of the feedback session will be a guessing contest. This is why your word has to be secret, I mean really secret!