Maths Support Activities at KS2 PLACE VALUE 1 Objectives Begin to know what each digit in a two digit number represents. Partition a ‘teens’ number. Begin to partition larger two-digit numbers into a multiple of 10 and ones(TU). Oral and Mental Starter (2 mins) Count in tens from 0 to 100, asking children to flash both hands to show 10. Using 1 – 100 number line ask. Q Who can tell me a number that lies between 20 and 30? Q Who can tell me a number that lies between 50 and 60? Vocabulary ones tens two-digit number Resources Place Value Chart to 100 Arrow Cards Number For each number offered children point to it on the number line. Main Activity 15 mins Using Place Value Chart point to 20 and 5. Children say twenty five. (Practice more examples). Extend to 100’s e.g. 200 and 509 6. Teaching Point:Emphasise that the way we say a number is different from the way we write a number. Introduce place value cards/arrow cards. Q Can you show me 25? Q Where is the twenty? Q What happens to the zero when we put the twenty and the five together? Emphasis that twenty five is written 25 and not 205. Continue with further examples. Extend to HTU when/if appropriate. Plenary 3 mins Ask each child to write numbers on whteboards, include teen numbers 16, 61, 17, 71 etc. Assess their understanding of place value including 11 to 20. Maths Support Activities at KS2 PLACE VALUE 2 Objectives Begin to know what each digit in a two-digit number represents. Oral and Mental Starter (2 mins) Count in 2s from given numbers other than zero forwards and backwards. Try numbers just before ad after multiples of 10 and 100. Q Count in twos from 39, 89, 90 forward. Vocabulary units tens digit Resources Dice Shirt Washing lines Two digit number Flashcards Q Count in twos from 48, 80, 910 etc backwards Main Activity – Washing line Throw dice, pick up that number if shirt to hang on washing line, 10 shirts collected go into washing basket and replaced on chart / board with picture of basket, keep playing and refer to the number of baskets and shirt on line. Q How many vests in 3 baskets? Q 3 baskets and 5 vests – how many vests altogether? Plenary Use flashcards of 2 digit numbers. How many baskets and vests for each number. Maths Support Activities at KS2 Objectives Begin to know what each digit in a two-digit number represents. PLACE VALUE 3 Oral and Mental Starter (2 mins) Test number bonds – use 0 – 9 . Choose a domino. Add each side. Q If 9 add 3 is 12. What is 12 – 3? Vocabulary tens units / ones place represent / stand for Resources Q What else can you tell me? Main Activity – Put me in my place (15 mins) Pick a number e.g. 26 (blue hoop for tens, red hoop for units). Put cubes in the right hoops to show the number (2 in the blue, 6 in the red.) 2 hoops 2 digit number flash cards Interlocking cubes Whiteboards Pens Q What do the two blue cubes represent? Q What do the 6 red cubes stand for? Q How can we represent 39? Plenary (3 mins) Tell me a number with 2 tens, 5 tens etc. Can you write your number on your board? How do you know it has 5 tens? Maths Support Activities at KS2 PLACE VALUE 4 Objectives Begin to know what each digit in a two-digit number represents. Oral and Mental Starter (2 mins) Use arrow cards. Ask children to select the digits needed for 36 etc. Q Which cards have you selected? Why? Vocabulary digit tens ones/units Resources Counters Abacus boards Number tiles Q Why not 60 and 3? Repeat several times. Main Activity (15 mins) Abacus game. Throw two dice. Use the two numbers as digits for a two-digit number and put counters on the spikes of the abacus. Say the number (e.g. throw 5 and 2. Can be 25 or 52) Q What does the number say? How do you know. Q What if we put the 5 on the tens and the 2 in the units instead? Q Which one is the bigger number 25 or 52? Throw the dice again and put the second number on the abacus. Put the two numbers together. If necessary exchange ten units for one ten. Q How much do we have altogether? Plenary (3 mins) Select 5 two-digit numbers. Children order the numbers smallest to largest. (Select mostly different tens digits, but make two the same). Maths Support Activities at KS2 PLACE VALUE 5 Objectives Begin to know what each digit in two and three digit numbers represent. Oral and Mental Starter Use the place value chart to point at different numbers. Start with 2 digit (e.g. 65) and progress to 3 digit (e.g. 348). Q Can you say this number? Vocabulary hundreds tens units ones count on count back one to nine ten to ninety Resources Arrow cards Place value chart Digit cards 100 square Q Can you write this number? Q What is different about the way we say and the way we write a number. Repeat several times. Main Activity - Partitioning Use arrow cards to show a number less than 99. Ask children to partition it – e.g. 45 is 40 and 5. Repeat several times. Extend to 3 digit numbers. 651 is 600 50 1 Q What is the six worth? How do you know? Q What if 6 was in the middle? Q Can you rearrange the digits to make a new number? Show the new number using digit cards. Q Did we all make the same number? Show me another number with the same digits? Q Why are these numbers different? Repeat with 3 more digits. Plenary Count in 10’s from a two digit number. E.g. 23, 33, 43. Follow pattern on 100 square. Repeat several times. Try counting in tens from 128. Extend beyond 200. Maths Support Activities at KS2 Objectives Begin to know what each digit in 2 and 3-digit number represent. Vocabulary hundreds tens units ones digits Resources Digit cards Whiteboards PLACE VALUE 6 Oral and Mental Starter Use whiteboard to show 2/3 digit numbers. Ask pupils to partition them into TU/HTU (e.g. 86). Q Why have you said 80 and 6? What if they were the other way round? What would the number be then? Would it be bigger or smaller? Main Activity Each pupil chooses three cards, places them on their whiteboard divided into 3 columns HTU. Each child says their number. Score a point if they can read it correctly. E.g. (293) Q What if you swapped to 9 and 2, what number would you have then? Q Would it be bigger or smaller? Q What is the biggest number you can make with these digits? Extension Change the target to “Can y9u make the biggest number?” “Can you make the smallest?”. Plenary Count in 1’s from a given number STOP. Count on in tens from where you are up to. STOP. Count on in 100s STOP. Count back in 100’s. STOP. Count back in tens. STOP. Count back in 1’s. STOP. Maths Support Activities at KS2 PLACE VALUE 7 Objectives Oral and Mental Starter (3 mins) Cover same numbers with counters / post its. Ask children to say what numbers are hidden. Q Which number is here? How do you know? Vocabulary Q What number is ten more? Twenty more? Resources Main Activity (15 mins) Demonstrate first then ask pupils to cover a number with a counter and then give clues to the rest about the number. e.g. it is one more than 16 it is ten more than 27 Q How many different clues can we think of? Plenary Cover up a whole column or row on the 100 square. Ask the children to say the hidden numbers. How do you know where to start? How do you know whether to count in ones or tens? Repeat several times. Maths Support Activities at KS2 PLACE VALUE 8 Objectives Begin to know what each digit in a two-digit number represents. (Extend to 3 digit) Oral and Mental Starter Make a two digit number with your number fan. Put the numbers in order. Q Who has the largest number? (smallest?) Q Who has an odd number? How do you know? Vocabulary Digit smallest Units/ones largest numeral digit column Repeat several times. Main Activity – Hat Game 0-9 cards in hat. Teacher chooses target (largest/smallest numbers, nearest to 50/10/100 etc. Pulls cards one at a time from hat. Children choose which columns to put each digit in. Play in pairs / or as a group. Resources T.U. sheet / whiteboards Pens 0-9 digit cards hat number fans dice Use dice to generate numbers as an alternative to cards. EXTEND TO hundreds Tens Units for those who are ready. Plenary Discuss strategies. Which column do we need to focus on to win (tens) (or hundreds in H.T.U. game). Maths Support Activities at KS2 PLACE VALUE 9 Objectives Order numbers to at least 20/100 and position them on a number line or track. Oral and Mental Starter (3 mins) Pick domino and record the number., e.g. 14, or 41 Q Which is larger? Smaller? How do you know? Vocabulary Smaller higher larger lower digit more ones less hundreds Repeat 13 times. Put in order smallest to largest. Main Activity – Put me in order. Together – throw two dice, choose which way to record the number. Record on ladder. Children take turns to put numbers on ladder. Resources Dominoes Blank ladders Q Where can we put this? Q What is the biggest/smallest number we could have? Numbers must be in order. Any that won’t fit should be left off. Children can play this in pairs. Plenary Play game as a group sing 3 dice and one ladder. Is this easier or harder? Maths Support Activities at KS2 PLACE VALUE 10 Objectives Round any 2 digit number to the nearest 10 and any 3 digit number to the nearest hundred. Oral and Mental Starter (2 mins) Count in 50’s to 1000 from 0. Count in 50s from 25. Q Do you notice a pattern? Vocabulary Number cards 0-9. Whiteboards H.T.U. Board or A4 paper divided into 3. Q What do you notice about the unit digit? Q Why does this happen? Main Activity – Target 500 (so, 1000) Each pupil turns over 3cards and puts them in each of the three columns. They then round their number to the nearest 100. The winner is the person nearest to 500. Resources Q What number have you made? Q What is the value of that digit? And that one? Q Whose number is closest to 500? VARIATIONS Simplify to Target 50 and use a T.U. board. CHANGE – TARGET to 1000. Use four cards and choose three of them. Plenary