Character Creation All Rings and Traits begin at 2 (Void 3 for Brotherhood Monks). Rings are always equal to lowest trait. Choose a clan (or if True Ronin, choose if starting path then spend XP) Choose a family, add your trait Choose a school Add your trait, check if increase changes Ring rank Record your school skills (name, starting rank, trait) Record your Honor Record your weapons, gear and money on back of sheet; weapon name on front Add your school technique Shugenja: Record Affinity/Deficiency Choose your spells (Mastery Level no higher than insight rank; +1 affinity, -1 deficiency) Brotherhood Monks: Choose 3 Kiho Glory starts at 1.0 for most samurai Status starts at 1.0 for most samurai, 0.0 for brotherhood monks and ronin. Heritage tables may be available for your character. 40 XP to build character True Ronin get extra XP: 25 (no path) or 10 (with path); all ronin – Social Disadvantage: Ronin [3] Increase Trait: 4x new value. (From 2 to 3 would be 12XP) Check if increase changes Ring rank. Increase Void: 6x new value. (From 2 to 3 would be 18XP) Increase skill: Points x new value (From 2 to 3 would be 3XP) Check for Mastery gain Emphases cost 2XP each Advantages/Ancestors cost XP as listed, record on back Disadvantages give XP as listed, record on back (max. 10XP) Kata cost XP equal to Mastery Level Kiho: Brotherhood Monks buy extra Kiho at XP equal to Mastery Level (1 per Monk rank) “Monk” schools may buy Kiho at 1½ cost (round up) Shugenja/Ninja may buy Kiho at double cost (Ring only for Mastery Level) No Trait or Skill can start above 4 Check Ring ranks Void pool equal to Void Ring rank Calculate skill rolls, weapon rolls, any extra weapon abilities (mastery, technique, advan./disadvan.) Calculate damage rolls (Strength rank added to Damage Rating (DR) dice rolled) Calculate initiative (Insight rank + Reflexes, keep Reflexes) Record armor type worn, reduction, penalties Calculate Armor TN ([Ref x 5] + 5 + Armor bonus) + any techniques that apply Calculate Wound Levels (Earth x 5 for Healthy, Earth x 2 for other Levels) Check for any technique/advantage/ancestor bonuses or disadvantage penalties Shugenja: Record spell slots (spells per day for each element equal to Ring rank) Calculate Insight: (Total of all Rings x 10) + (Total of all Skill ranks) Check Insight rank (150 for rank 2, +25 for each rank thereafter) Calculate healing rate (Stamina x 2 + Insight rank) Leveling Up Skills, Emphases, Kata, Traits, and Void increase same as creation Check Rings when Trait increased Check all skill rolls when Skill or Trait/Void increased Check Mastery when skill increased Check weapons at bottom when weapon rolls change Check Insight/Rank when Skills or Rings increased Earth affects Wound Levels Water affects Movement Void affects Void pool, number of raises one may make, Kiho activation rolls Stamina affects healing rate Reflexes affect Initiative, Armor TN Strength affects damage dice rolled Agility affects most weapon skills Rings affect spell casting rolls, spell slots, mastery levels available Upon reaching a new insight rank: Healing rate increases Gain 1 Glory rank Bushi/Courtier/Artisan/Ninja/“Monk”: Gain new technique in current school Shugenja: Gain 3 new spells (ML reflected of new rank), Spellcasting rolls increase Brotherhood Monk: Gain 2 new Kiho, may buy bonus Kiho (no more than 1 per Monk rank) Shugenja/Ninja/“Monk”: May buy Kiho (no more than rank in Shugenja/Ninja/”Monk” school) Ronin: Must find trainer for next rank. Advanced Schools: Meet requirements, new techniques along new school Paths: Meet requirements, replaces one technique